SDL_nullvideo.c
资源名称:NETVIDEO.rar [点击查看]
上传用户:sun1608
上传日期:2007-02-02
资源大小:6116k
文件大小:7k
源码类别:
流媒体/Mpeg4/MP4
开发平台:
Visual C++
- /*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- Sam Lantinga
- slouken@libsdl.org
- */
- #ifdef SAVE_RCSID
- static char rcsid =
- "@(#) $Id: SDL_nullvideo.c,v 1.3 2002/04/22 21:38:04 wmay Exp $";
- #endif
- /* Dummy SDL video driver implementation; this is just enough to make an
- * SDL-based application THINK it's got a working video driver, for
- * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
- * and also for use as a collection of stubs when porting SDL to a new
- * platform for which you haven't yet written a valid video driver.
- *
- * This is also a great way to determine bottlenecks: if you think that SDL
- * is a performance problem for a given platform, enable this driver, and
- * then see if your application runs faster without video overhead.
- *
- * Initial work by Ryan C. Gordon (icculus@linuxgames.com). A good portion
- * of this was cut-and-pasted from Stephane Peter's work in the AAlib
- * SDL video driver. Renamed to "DUMMY" by Sam Lantinga.
- */
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include "SDL.h"
- #include "SDL_error.h"
- #include "SDL_video.h"
- #include "SDL_mouse.h"
- #include "SDL_sysvideo.h"
- #include "SDL_pixels_c.h"
- #include "SDL_events_c.h"
- #include "SDL_nullvideo.h"
- #include "SDL_nullevents_c.h"
- #include "SDL_nullmouse_c.h"
- #define DUMMYVID_DRIVER_NAME "dummy"
- /* Initialization/Query functions */
- static int DUMMY_VideoInit(_THIS, SDL_PixelFormat *vformat);
- static SDL_Rect **DUMMY_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
- static SDL_Surface *DUMMY_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
- static int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
- static void DUMMY_VideoQuit(_THIS);
- /* Hardware surface functions */
- static int DUMMY_AllocHWSurface(_THIS, SDL_Surface *surface);
- static int DUMMY_LockHWSurface(_THIS, SDL_Surface *surface);
- static void DUMMY_UnlockHWSurface(_THIS, SDL_Surface *surface);
- static void DUMMY_FreeHWSurface(_THIS, SDL_Surface *surface);
- /* etc. */
- static void DUMMY_UpdateRects(_THIS, int numrects, SDL_Rect *rects);
- /* DUMMY driver bootstrap functions */
- static int DUMMY_Available(void)
- {
- const char *envr = getenv("SDL_VIDEODRIVER");
- if ((envr) && (strcmp(envr, DUMMYVID_DRIVER_NAME) == 0)) {
- return(1);
- }
- return(0);
- }
- static void DUMMY_DeleteDevice(SDL_VideoDevice *device)
- {
- free(device->hidden);
- free(device);
- }
- static SDL_VideoDevice *DUMMY_CreateDevice(int devindex)
- {
- SDL_VideoDevice *device;
- /* Initialize all variables that we clean on shutdown */
- device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
- if ( device ) {
- memset(device, 0, (sizeof *device));
- device->hidden = (struct SDL_PrivateVideoData *)
- malloc((sizeof *device->hidden));
- }
- if ( (device == NULL) || (device->hidden == NULL) ) {
- SDL_OutOfMemory();
- if ( device ) {
- free(device);
- }
- return(0);
- }
- memset(device->hidden, 0, (sizeof *device->hidden));
- /* Set the function pointers */
- device->VideoInit = DUMMY_VideoInit;
- device->ListModes = DUMMY_ListModes;
- device->SetVideoMode = DUMMY_SetVideoMode;
- device->CreateYUVOverlay = NULL;
- device->SetColors = DUMMY_SetColors;
- device->UpdateRects = DUMMY_UpdateRects;
- device->VideoQuit = DUMMY_VideoQuit;
- device->AllocHWSurface = DUMMY_AllocHWSurface;
- device->CheckHWBlit = NULL;
- device->FillHWRect = NULL;
- device->SetHWColorKey = NULL;
- device->SetHWAlpha = NULL;
- device->LockHWSurface = DUMMY_LockHWSurface;
- device->UnlockHWSurface = DUMMY_UnlockHWSurface;
- device->FlipHWSurface = NULL;
- device->FreeHWSurface = DUMMY_FreeHWSurface;
- device->SetCaption = NULL;
- device->SetIcon = NULL;
- device->IconifyWindow = NULL;
- device->GrabInput = NULL;
- device->GetWMInfo = NULL;
- device->InitOSKeymap = DUMMY_InitOSKeymap;
- device->PumpEvents = DUMMY_PumpEvents;
- device->free = DUMMY_DeleteDevice;
- return device;
- }
- VideoBootStrap DUMMY_bootstrap = {
- DUMMYVID_DRIVER_NAME, "SDL dummy video driver",
- DUMMY_Available, DUMMY_CreateDevice
- };
- int DUMMY_VideoInit(_THIS, SDL_PixelFormat *vformat)
- {
- fprintf(stderr, "WARNING: You are using the SDL dummy video driver!n");
- /* Determine the screen depth (use default 8-bit depth) */
- /* we change this during the SDL_SetVideoMode implementation... */
- vformat->BitsPerPixel = 8;
- vformat->BytesPerPixel = 1;
- /* We're done! */
- return(0);
- }
- SDL_Rect **DUMMY_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
- {
- return (SDL_Rect **) -1;
- }
- SDL_Surface *DUMMY_SetVideoMode(_THIS, SDL_Surface *current,
- int width, int height, int bpp, Uint32 flags)
- {
- if ( this->hidden->buffer ) {
- free( this->hidden->buffer );
- }
- this->hidden->buffer = malloc(width * height * (bpp / 8));
- if ( ! this->hidden->buffer ) {
- SDL_SetError("Couldn't allocate buffer for requested mode");
- return(NULL);
- }
- /* printf("Setting mode %dx%dn", width, height); */
- memset(this->hidden->buffer, 0, width * height * (bpp / 8));
- /* Allocate the new pixel format for the screen */
- if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {
- free(this->hidden->buffer);
- this->hidden->buffer = NULL;
- SDL_SetError("Couldn't allocate new pixel format for requested mode");
- return(NULL);
- }
- /* Set up the new mode framebuffer */
- current->flags = flags & SDL_FULLSCREEN;
- this->hidden->w = current->w = width;
- this->hidden->h = current->h = height;
- current->pitch = current->w * (bpp / 8);
- current->pixels = this->hidden->buffer;
- /* We're done */
- return(current);
- }
- /* We don't actually allow hardware surfaces other than the main one */
- static int DUMMY_AllocHWSurface(_THIS, SDL_Surface *surface)
- {
- return(-1);
- }
- static void DUMMY_FreeHWSurface(_THIS, SDL_Surface *surface)
- {
- return;
- }
- /* We need to wait for vertical retrace on page flipped displays */
- static int DUMMY_LockHWSurface(_THIS, SDL_Surface *surface)
- {
- return(0);
- }
- static void DUMMY_UnlockHWSurface(_THIS, SDL_Surface *surface)
- {
- return;
- }
- static void DUMMY_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
- {
- /* do nothing. */
- }
- int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
- {
- /* do nothing of note. */
- return(1);
- }
- /* Note: If we are terminated, this could be called in the middle of
- another SDL video routine -- notably UpdateRects.
- */
- void DUMMY_VideoQuit(_THIS)
- {
- if (this->screen->pixels != NULL)
- {
- free(this->screen->pixels);
- this->screen->pixels = NULL;
- }
- }