SDL_cgxvideo.h
资源名称:NETVIDEO.rar [点击查看]
上传用户:sun1608
上传日期:2007-02-02
资源大小:6116k
文件大小:6k
源码类别:
流媒体/Mpeg4/MP4
开发平台:
Visual C++
- /*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- Sam Lantinga
- slouken@libsdl.org
- */
- #ifdef SAVE_RCSID
- static char rcsid =
- "@(#) $Id: SDL_cgxvideo.h,v 1.4 2002/04/22 21:38:04 wmay Exp $";
- #endif
- #ifndef _SDL_cgxvideo_h
- #define _SDL_cgxvideo_h
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <exec/exec.h>
- #include <cybergraphx/cybergraphics.h>
- #include <graphics/scale.h>
- #include <graphics/gfx.h>
- #include <intuition/intuition.h>
- #if defined(__SASC) || defined(STORMC4_WOS)
- #include <proto/exec.h>
- #include <proto/cybergraphics.h>
- #include <proto/graphics.h>
- #include <proto/intuition.h>
- #include <proto/console.h>
- #else
- #include <inline/exec.h>
- #include <inline/cybergraphics.h>
- #include <inline/graphics.h>
- #include <inline/intuition.h>
- #include <inline/console.h>
- #endif
- #include "mydebug.h"
- #include "SDL_mouse.h"
- #include "SDL_sysvideo.h"
- #define USE_CGX_WRITELUTPIXEL
- /* Hidden "this" pointer for the video functions */
- #define _THIS SDL_VideoDevice *this
- /* Private display data */
- struct SDL_PrivateVideoData {
- struct Screen *Public_Display; /* Used for events and window management */
- struct Screen *GFX_Display; /* Used for graphics and colormap stuff */
- Uint32 SDL_VisualUnused; /* The visual used by our window */
- struct Window *SDL_Window; /* Shared by both displays (no X security?) */
- unsigned char *BlankCursor; /* The invisible cursor */
- char *SDL_windowid; /* Flag: true if we have been passed a window */
- /* The variables used for displaying graphics */
- Uint8 *Ximage; /* The X image for our window */
- int swap_pixels; /* Flag: true if display is swapped endian */
- /* The current width and height of the fullscreen mode */
- int current_w;
- int current_h;
- /* Support for internal mouse warping */
- struct {
- int x;
- int y;
- } mouse_last;
- struct {
- int numerator;
- int denominator;
- int threshold;
- } mouse_accel;
- int mouse_relative;
- /* The current list of available video modes */
- SDL_Rect **modelist;
- /* available visuals of interest to us, sorted deepest first */
- struct {
- Uint32 visual;
- int depth; /* number of significant bits/pixel */
- int bpp; /* pixel quantum in bits */
- } visuals[5]; /* at most entries for 8, 15, 16, 24 */
- int nvisuals;
- Uint32 vis; /* current visual in use */
- int depth; /* current visual depth (not bpp) */
- int BytesPerPixel;
- int currently_fullscreen,same_format,dbuffer;
- /* Automatic mode switching support (entering/leaving fullscreen) */
- Uint32 switch_waiting;
- Uint32 switch_time;
- /* Prevent too many XSync() calls */
- int blit_queued;
- /* Colormap handling */
- LONG Pens;
- Sint32 *XPixels; /* A list of pixels that have been allocated, the size depends on the screen format */
- struct ScreenBuffer *SB[2];
- struct RastPort *RP;
- short *iconcolors; /* List of colors used by the icon */
- };
- /* Old variable names */
- #define local_X11 (this->hidden->local_X11)
- #define SDL_Display (this->hidden->Public_Display)
- #define GFX_Display (this->hidden->GFX_Display)
- #define SDL_Screen DefaultScreen(this->hidden->Public_Display)
- #define SDL_Visual (this->hidden->vis)
- #define SDL_Root RootWindow(SDL_Display, SDL_Screen)
- #define WMwindow (this->hidden->WMwindow)
- #define FSwindow (this->hidden->FSwindow)
- #define SDL_Window (this->hidden->SDL_Window)
- #define WM_DELETE_WINDOW (this->hidden->WM_DELETE_WINDOW)
- #define SDL_BlankCursor (this->hidden->BlankCursor)
- #define SDL_windowid (this->hidden->SDL_windowid)
- #define SDL_Ximage (this->hidden->Ximage)
- #define SDL_GC (this->hidden->gc)
- #define swap_pixels (this->hidden->swap_pixels)
- #define current_w (this->hidden->current_w)
- #define current_h (this->hidden->current_h)
- #define mouse_last (this->hidden->mouse_last)
- #define mouse_accel (this->hidden->mouse_accel)
- #define mouse_relative (this->hidden->mouse_relative)
- #define SDL_modelist (this->hidden->modelist)
- #define SDL_RastPort (this->hidden->RP)
- #define saved_mode (this->hidden->saved_mode)
- #define saved_view (this->hidden->saved_view)
- #define currently_fullscreen (this->hidden->currently_fullscreen)
- #define blit_queued (this->hidden->blit_queued)
- #define SDL_DisplayColormap (this->hidden->GFX_Display->ViewPort.ColorMap)
- #define SDL_XPixels (this->hidden->XPixels)
- #define SDL_iconcolors (this->hidden->iconcolors)
- /* Used to get the X cursor from a window-manager specific cursor */
- // extern Cursor SDL_GetWMXCursor(WMcursor *cursor);
- extern int CGX_CreateWindow(_THIS, SDL_Surface *screen,
- int w, int h, int bpp, Uint32 flags);
- extern int CGX_ResizeWindow(_THIS,
- SDL_Surface *screen, int w, int h, Uint32 flags);
- extern void CGX_DestroyWindow(_THIS, SDL_Surface *screen);
- extern struct Library *CyberGfxBase;
- extern struct IntuitionBase *IntuitionBase;
- extern struct GfxBase *GfxBase;
- extern struct ExecBase *SysBase;
- extern struct DosLibrary *DOSBase;
- struct private_hwdata
- {
- struct BitMap *bmap;
- APTR lock;
- struct SDL_VideoDevice *videodata;
- APTR mask;
- int allocated;
- };
- int CGX_CheckHWBlit(_THIS,SDL_Surface *src,SDL_Surface *dst);
- int CGX_FillHWRect(_THIS,SDL_Surface *dst,SDL_Rect *dstrect,Uint32 color);
- int CGX_SetHWColorKey(_THIS,SDL_Surface *surface, Uint32 key);
- #endif /* _SDL_x11video_h */