animation.h
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- /*
- * Copyright (c) 1991,1993 Regents of the University of California.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the Computer Systems
- * Engineering Group at Lawrence Berkeley Laboratory.
- * 4. Neither the name of the University nor of the Laboratory may be used
- * to endorse or promote products derived from this software without
- * specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- *
- * @(#) $Header: /cvsroot/nsnam/nam-1/animation.h,v 1.27 2003/10/11 22:56:49 xuanc Exp $ (LBL)
- */
- #ifndef nam_animation_h
- #define nam_animation_h
- #include <tcl.h>
- #include "state.h"
- #include "paint.h"
- #include "bbox.h"
- class View;
- //class PSView;
- class EditView;
- class Monitor;
- struct MonState;
- #define UP 0
- #define DOWN 1
- #define BPACKET 1
- // Assign an ID for all derived classes of Animation
- const int ClassAllID = 0;
- const int ClassAnimationID = 1;
- const int ClassPacketID = ClassAnimationID + 1;
- const int ClassNodeID = ClassPacketID + 1;
- const int ClassEdgeID = ClassNodeID + 1;
- const int ClassQueueItemID = ClassEdgeID + 1;
- const int ClassAgentID = ClassQueueItemID + 1;
- const int ClassLanID = ClassAgentID + 1;
- const int ClassTagID = ClassLanID + 1;
- const int ClassTrafficSourceID = ClassTagID + 1;
- const int ClassLossModelID = ClassTrafficSourceID + 1;
- const int ClassQueueHandleID = ClassLossModelID + 1;
- const int AnimationTagIncrement = 5;
- class Animation {
- public:
- virtual ~Animation();
- virtual void draw(View*, double now) = 0;
- // This one is obsolete. Need not pass "now" if everything is
- // updated timely.
- virtual int inside(double now, float px, float py) const;
- virtual int inside(float px, float py) const {
- return bb_.inside(px, py);
- }
- // Move this object by a displacement in window coordinates
- virtual void move(EditView* editview,
- float x_displacement,
- float y_displacement) {}
- virtual float distance(float x, float y) const;
- void merge(BBox & b);
- virtual void update_bb() = 0;
- virtual void update(double now);
- virtual void reset(double now);
- virtual const char* info() const;
- virtual const char* property();
- virtual const char* getProperties(const char * type);
- virtual const char* getname() const;
- virtual const char* getfid() const;
- virtual const char* getesrc() const;
- virtual const char* getedst() const;
- virtual const char* gettype() const;
- int id() const { return id_; }
- const BBox& bbox() { return bb_; }
- virtual void monitor(Monitor *m, double now, char *result, int len);
- virtual MonState *monitor_state(void);
- void remove_monitor() {monitor_=0;}
- void insert(Animation **);
- void detach();
- void paint(int id) { paint_ = id; }
- void color(const char *color);
- void change_color(char *color);
- void toggle_color();
- inline StateInfo stateInfo() { return (si_); }
- inline int paint() const { return (paint_); }
- inline Animation* next() const { return (next_); }
- inline Animation** prev() const { return (prev_); }
- static unsigned int LASTID_;
- static Tcl_HashTable* AniHash_;
- static unsigned int nAniHash_;
- static Animation* find(unsigned int id);
- virtual int classid() const { return ClassAnimationID; }
- inline int isTagged() const { return nTag_ > 0; }
- inline int numTag() const { return nTag_; }
- inline int type() const { return aType_; }
- inline Animation* getTag(int i) const { return tags_[i]; }
- Animation* getLastTag();
- void deleteTag(Animation *);
- void addTag(Animation *); // label myself with a new tag
- // i.e., join a new group
- protected:
- Animation();
- Animation(double, long);
- /*
- * id for X graphics context
- * (e.g., color and linewidth)
- */
- int paint_;
- int oldPaint_; // saved for node down event
- Monitor *monitor_;
- BBox bb_;
-
- StateInfo si_;
- Animation* next_;
- Animation** prev_;
- unsigned int id_; // unique identifier for all animation objs
- Animation **tags_; // an dynamic array of tags
- int nTag_;
- int aType_;
- };
- #endif