SDL_pixels.c
资源名称:NETVIDEO.rar [点击查看]
上传用户:sun1608
上传日期:2007-02-02
资源大小:6116k
文件大小:16k
源码类别:
流媒体/Mpeg4/MP4
开发平台:
Visual C++
- /*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- Sam Lantinga
- slouken@libsdl.org
- */
- #ifdef SAVE_RCSID
- static char rcsid =
- "@(#) $Id: SDL_pixels.c,v 1.4 2002/04/22 21:38:03 wmay Exp $";
- #endif
- /* General (mostly internal) pixel/color manipulation routines for SDL */
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include "SDL_error.h"
- #include "SDL_endian.h"
- #include "SDL_video.h"
- #include "SDL_sysvideo.h"
- #include "SDL_blit.h"
- #include "SDL_pixels_c.h"
- #include "SDL_RLEaccel_c.h"
- /* Helper functions */
- /*
- * Allocate a pixel format structure and fill it according to the given info.
- */
- SDL_PixelFormat *SDL_AllocFormat(int bpp,
- Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
- {
- SDL_PixelFormat *format;
- Uint32 mask;
- /* Allocate an empty pixel format structure */
- format = malloc(sizeof(*format));
- if ( format == NULL ) {
- SDL_OutOfMemory();
- return(NULL);
- }
- memset(format, 0, sizeof(*format));
- format->alpha = SDL_ALPHA_OPAQUE;
- /* Set up the format */
- format->BitsPerPixel = bpp;
- format->BytesPerPixel = (bpp+7)/8;
- switch (bpp) {
- case 1:
- /* Create the 2 color black-white palette */
- format->palette = (SDL_Palette *)malloc(
- sizeof(SDL_Palette));
- if ( format->palette == NULL ) {
- SDL_FreeFormat(format);
- SDL_OutOfMemory();
- return(NULL);
- }
- (format->palette)->ncolors = 2;
- (format->palette)->colors = (SDL_Color *)malloc(
- (format->palette)->ncolors*sizeof(SDL_Color));
- if ( (format->palette)->colors == NULL ) {
- SDL_FreeFormat(format);
- SDL_OutOfMemory();
- return(NULL);
- }
- format->palette->colors[0].r = 0xFF;
- format->palette->colors[0].g = 0xFF;
- format->palette->colors[0].b = 0xFF;
- format->palette->colors[1].r = 0x00;
- format->palette->colors[1].g = 0x00;
- format->palette->colors[1].b = 0x00;
- format->Rloss = 8;
- format->Gloss = 8;
- format->Bloss = 8;
- format->Aloss = 8;
- format->Rshift = 0;
- format->Gshift = 0;
- format->Bshift = 0;
- format->Ashift = 0;
- format->Rmask = 0;
- format->Gmask = 0;
- format->Bmask = 0;
- format->Amask = 0;
- break;
- case 4:
- /* Create the 16 color VGA palette */
- format->palette = (SDL_Palette *)malloc(
- sizeof(SDL_Palette));
- if ( format->palette == NULL ) {
- SDL_FreeFormat(format);
- SDL_OutOfMemory();
- return(NULL);
- }
- (format->palette)->ncolors = 16;
- (format->palette)->colors = (SDL_Color *)malloc(
- (format->palette)->ncolors*sizeof(SDL_Color));
- if ( (format->palette)->colors == NULL ) {
- SDL_FreeFormat(format);
- SDL_OutOfMemory();
- return(NULL);
- }
- /* Punt for now, will this ever be used? */
- memset((format->palette)->colors, 0,
- (format->palette)->ncolors*sizeof(SDL_Color));
- /* Palettized formats have no mask info */
- format->Rloss = 8;
- format->Gloss = 8;
- format->Bloss = 8;
- format->Aloss = 8;
- format->Rshift = 0;
- format->Gshift = 0;
- format->Bshift = 0;
- format->Ashift = 0;
- format->Rmask = 0;
- format->Gmask = 0;
- format->Bmask = 0;
- format->Amask = 0;
- break;
- case 8:
- /* Create an empty 256 color palette */
- format->palette = (SDL_Palette *)malloc(
- sizeof(SDL_Palette));
- if ( format->palette == NULL ) {
- SDL_FreeFormat(format);
- SDL_OutOfMemory();
- return(NULL);
- }
- (format->palette)->ncolors = 256;
- (format->palette)->colors = (SDL_Color *)malloc(
- (format->palette)->ncolors*sizeof(SDL_Color));
- if ( (format->palette)->colors == NULL ) {
- SDL_FreeFormat(format);
- SDL_OutOfMemory();
- return(NULL);
- }
- memset((format->palette)->colors, 0,
- (format->palette)->ncolors*sizeof(SDL_Color));
- /* Palettized formats have no mask info */
- format->Rloss = 8;
- format->Gloss = 8;
- format->Bloss = 8;
- format->Aloss = 8;
- format->Rshift = 0;
- format->Gshift = 0;
- format->Bshift = 0;
- format->Ashift = 0;
- format->Rmask = 0;
- format->Gmask = 0;
- format->Bmask = 0;
- format->Amask = 0;
- break;
- default:
- /* No palette, just packed pixel info */
- format->palette = NULL;
- format->Rshift = 0;
- format->Rloss = 8;
- if ( Rmask ) {
- for ( mask = Rmask; !(mask&0x01); mask >>= 1 )
- ++format->Rshift;
- for ( ; (mask&0x01); mask >>= 1 )
- --format->Rloss;
- }
- format->Gshift = 0;
- format->Gloss = 8;
- if ( Gmask ) {
- for ( mask = Gmask; !(mask&0x01); mask >>= 1 )
- ++format->Gshift;
- for ( ; (mask&0x01); mask >>= 1 )
- --format->Gloss;
- }
- format->Bshift = 0;
- format->Bloss = 8;
- if ( Bmask ) {
- for ( mask = Bmask; !(mask&0x01); mask >>= 1 )
- ++format->Bshift;
- for ( ; (mask&0x01); mask >>= 1 )
- --format->Bloss;
- }
- format->Ashift = 0;
- format->Aloss = 8;
- if ( Amask ) {
- for ( mask = Amask; !(mask&0x01); mask >>= 1 )
- ++format->Ashift;
- for ( ; (mask&0x01); mask >>= 1 )
- --format->Aloss;
- }
- format->Rmask = Rmask;
- format->Gmask = Gmask;
- format->Bmask = Bmask;
- format->Amask = Amask;
- break;
- }
- /* Calculate some standard bitmasks, if necessary
- * Note: This could conflict with an alpha mask, if given.
- */
- if ( (bpp > 8) && !format->Rmask && !format->Gmask && !format->Bmask ) {
- /* R-G-B */
- if ( bpp > 24 )
- bpp = 24;
- format->Rloss = 8-(bpp/3);
- format->Gloss = 8-(bpp/3)-(bpp%3);
- format->Bloss = 8-(bpp/3);
- format->Rshift = ((bpp/3)+(bpp%3))+(bpp/3);
- format->Gshift = (bpp/3);
- format->Bshift = 0;
- format->Rmask = ((0xFF>>format->Rloss)<<format->Rshift);
- format->Gmask = ((0xFF>>format->Gloss)<<format->Gshift);
- format->Bmask = ((0xFF>>format->Bloss)<<format->Bshift);
- }
- return(format);
- }
- SDL_PixelFormat *SDL_ReallocFormat(SDL_Surface *surface, int bpp,
- Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
- {
- if ( surface->format ) {
- SDL_FreeFormat(surface->format);
- SDL_FormatChanged(surface);
- }
- surface->format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
- return surface->format;
- }
- /*
- * Change any previous mappings from/to the new surface format
- */
- void SDL_FormatChanged(SDL_Surface *surface)
- {
- surface->format_version++;
- SDL_InvalidateMap(surface->map);
- }
- /*
- * Free a previously allocated format structure
- */
- void SDL_FreeFormat(SDL_PixelFormat *format)
- {
- if ( format ) {
- if ( format->palette ) {
- if ( format->palette->colors ) {
- free(format->palette->colors);
- }
- free(format->palette);
- }
- free(format);
- }
- }
- /*
- * Calculate an 8-bit (3 red, 3 green, 2 blue) dithered palette of colors
- */
- void SDL_DitherColors(SDL_Color *colors, int bpp)
- {
- int i;
- if(bpp != 8)
- return; /* only 8bpp supported right now */
- for(i = 0; i < 256; i++) {
- int r, g, b;
- /* map each bit field to the full [0, 255] interval,
- so 0 is mapped to (0, 0, 0) and 255 to (255, 255, 255) */
- r = i & 0xe0;
- r |= r >> 3 | r >> 6;
- colors[i].r = r;
- g = (i << 3) & 0xe0;
- g |= g >> 3 | g >> 6;
- colors[i].g = g;
- b = i & 0x3;
- b |= b << 2;
- b |= b << 4;
- colors[i].b = b;
- }
- }
- /*
- * Calculate the pad-aligned scanline width of a surface
- */
- Uint16 SDL_CalculatePitch(SDL_Surface *surface)
- {
- Uint16 pitch;
- /* Surface should be 4-byte aligned for speed */
- pitch = surface->w*surface->format->BytesPerPixel;
- switch (surface->format->BitsPerPixel) {
- case 1:
- pitch = (pitch+7)/8;
- break;
- case 4:
- pitch = (pitch+1)/2;
- break;
- default:
- break;
- }
- pitch = (pitch + 3) & ~3; /* 4-byte aligning */
- return(pitch);
- }
- /*
- * Match an RGB value to a particular palette index
- */
- Uint8 SDL_FindColor(SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b)
- {
- /* Do colorspace distance matching */
- unsigned int smallest;
- unsigned int distance;
- int rd, gd, bd;
- int i;
- Uint8 pixel=0;
- smallest = ~0;
- for ( i=0; i<pal->ncolors; ++i ) {
- rd = pal->colors[i].r - r;
- gd = pal->colors[i].g - g;
- bd = pal->colors[i].b - b;
- distance = (rd*rd)+(gd*gd)+(bd*bd);
- if ( distance < smallest ) {
- pixel = i;
- if ( distance == 0 ) { /* Perfect match! */
- break;
- }
- smallest = distance;
- }
- }
- return(pixel);
- }
- /* Find the opaque pixel value corresponding to an RGB triple */
- Uint32 SDL_MapRGB(SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b)
- {
- if ( format->palette == NULL ) {
- return (r >> format->Rloss) << format->Rshift
- | (g >> format->Gloss) << format->Gshift
- | (b >> format->Bloss) << format->Bshift
- | format->Amask;
- } else {
- return SDL_FindColor(format->palette, r, g, b);
- }
- }
- /* Find the pixel value corresponding to an RGBA quadruple */
- Uint32 SDL_MapRGBA(SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
- {
- if ( format->palette == NULL ) {
- return (r >> format->Rloss) << format->Rshift
- | (g >> format->Gloss) << format->Gshift
- | (b >> format->Bloss) << format->Bshift
- | ((a >> format->Aloss) << format->Ashift & format->Amask);
- } else {
- return SDL_FindColor(format->palette, r, g, b);
- }
- }
- void SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
- Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
- {
- if ( fmt->palette == NULL ) {
- /*
- * This makes sure that the result is mapped to the
- * interval [0..255], and the maximum value for each
- * component is 255. This is important to make sure
- * that white is indeed reported as (255, 255, 255),
- * and that opaque alpha is 255.
- * This only works for RGB bit fields at least 4 bit
- * wide, which is almost always the case.
- */
- unsigned rv, gv, bv, av;
- rv = (pixel & fmt->Rmask) >> fmt->Rshift;
- *r = (rv << fmt->Rloss) + (rv >> (8 - fmt->Rloss));
- gv = (pixel & fmt->Gmask) >> fmt->Gshift;
- *g = (gv << fmt->Gloss) + (gv >> (8 - fmt->Gloss));
- bv = (pixel & fmt->Bmask) >> fmt->Bshift;
- *b = (bv << fmt->Bloss) + (bv >> (8 - fmt->Bloss));
- if(fmt->Amask) {
- av = (pixel & fmt->Amask) >> fmt->Ashift;
- *a = (av << fmt->Aloss) + (av >> (8 - fmt->Aloss));
- } else
- *a = SDL_ALPHA_OPAQUE;
- } else {
- *r = fmt->palette->colors[pixel].r;
- *g = fmt->palette->colors[pixel].g;
- *b = fmt->palette->colors[pixel].b;
- *a = SDL_ALPHA_OPAQUE;
- }
- }
- void SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt, Uint8 *r,Uint8 *g,Uint8 *b)
- {
- if ( fmt->palette == NULL ) {
- /* the note for SDL_GetRGBA above applies here too */
- unsigned rv, gv, bv;
- rv = (pixel & fmt->Rmask) >> fmt->Rshift;
- *r = (rv << fmt->Rloss) + (rv >> (8 - fmt->Rloss));
- gv = (pixel & fmt->Gmask) >> fmt->Gshift;
- *g = (gv << fmt->Gloss) + (gv >> (8 - fmt->Gloss));
- bv = (pixel & fmt->Bmask) >> fmt->Bshift;
- *b = (bv << fmt->Bloss) + (bv >> (8 - fmt->Bloss));
- } else {
- *r = fmt->palette->colors[pixel].r;
- *g = fmt->palette->colors[pixel].g;
- *b = fmt->palette->colors[pixel].b;
- }
- }
- /* Apply gamma to a set of colors - this is easy. :) */
- void SDL_ApplyGamma(Uint16 *gamma, SDL_Color *colors, SDL_Color *output,
- int ncolors)
- {
- int i;
- for ( i=0; i<ncolors; ++i ) {
- output[i].r = gamma[0*256 + colors[i].r] >> 8;
- output[i].g = gamma[1*256 + colors[i].g] >> 8;
- output[i].b = gamma[2*256 + colors[i].b] >> 8;
- }
- }
- /* Map from Palette to Palette */
- static Uint8 *Map1to1(SDL_Palette *src, SDL_Palette *dst, int *identical)
- {
- Uint8 *map;
- int i;
- if ( identical ) {
- if ( src->ncolors <= dst->ncolors ) {
- /* If an identical palette, no need to map */
- if ( memcmp(src->colors, dst->colors, src->ncolors*
- sizeof(SDL_Color)) == 0 ) {
- *identical = 1;
- return(NULL);
- }
- }
- *identical = 0;
- }
- map = (Uint8 *)malloc(src->ncolors);
- if ( map == NULL ) {
- SDL_OutOfMemory();
- return(NULL);
- }
- for ( i=0; i<src->ncolors; ++i ) {
- map[i] = SDL_FindColor(dst,
- src->colors[i].r, src->colors[i].g, src->colors[i].b);
- }
- return(map);
- }
- /* Map from Palette to BitField */
- static Uint8 *Map1toN(SDL_Palette *src, SDL_PixelFormat *dst)
- {
- Uint8 *map;
- int i;
- int bpp;
- unsigned alpha;
- bpp = ((dst->BytesPerPixel == 3) ? 4 : dst->BytesPerPixel);
- map = (Uint8 *)malloc(src->ncolors*bpp);
- if ( map == NULL ) {
- SDL_OutOfMemory();
- return(NULL);
- }
- alpha = dst->Amask ? SDL_ALPHA_OPAQUE : 0;
- /* We memory copy to the pixel map so the endianness is preserved */
- for ( i=0; i<src->ncolors; ++i ) {
- ASSEMBLE_RGBA(&map[i*bpp], dst->BytesPerPixel, dst,
- src->colors[i].r, src->colors[i].g,
- src->colors[i].b, alpha);
- }
- return(map);
- }
- /* Map from BitField to Dithered-Palette to Palette */
- static Uint8 *MapNto1(SDL_PixelFormat *src, SDL_Palette *dst, int *identical)
- {
- /* Generate a 256 color dither palette */
- SDL_Palette dithered;
- SDL_Color colors[256];
- dithered.ncolors = 256;
- SDL_DitherColors(colors, 8);
- dithered.colors = colors;
- return(Map1to1(&dithered, dst, identical));
- }
- SDL_BlitMap *SDL_AllocBlitMap(void)
- {
- SDL_BlitMap *map;
- /* Allocate the empty map */
- map = (SDL_BlitMap *)malloc(sizeof(*map));
- if ( map == NULL ) {
- SDL_OutOfMemory();
- return(NULL);
- }
- memset(map, 0, sizeof(*map));
- /* Allocate the software blit data */
- map->sw_data = (struct private_swaccel *)malloc(sizeof(*map->sw_data));
- if ( map->sw_data == NULL ) {
- SDL_FreeBlitMap(map);
- SDL_OutOfMemory();
- return(NULL);
- }
- memset(map->sw_data, 0, sizeof(*map->sw_data));
- /* It's ready to go */
- return(map);
- }
- void SDL_InvalidateMap(SDL_BlitMap *map)
- {
- if ( ! map ) {
- return;
- }
- map->dst = NULL;
- map->format_version = (unsigned int)-1;
- if ( map->table ) {
- free(map->table);
- map->table = NULL;
- }
- }
- int SDL_MapSurface (SDL_Surface *src, SDL_Surface *dst)
- {
- SDL_PixelFormat *srcfmt;
- SDL_PixelFormat *dstfmt;
- SDL_BlitMap *map;
- /* Clear out any previous mapping */
- map = src->map;
- if ( (src->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
- SDL_UnRLESurface(src, 1);
- }
- SDL_InvalidateMap(map);
- /* Figure out what kind of mapping we're doing */
- map->identity = 0;
- srcfmt = src->format;
- dstfmt = dst->format;
- switch (srcfmt->BytesPerPixel) {
- case 1:
- switch (dstfmt->BytesPerPixel) {
- case 1:
- /* Palette --> Palette */
- /* If both SDL_HWSURFACE, assume have same palette */
- if ( ((src->flags & SDL_HWSURFACE) == SDL_HWSURFACE) &&
- ((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) ) {
- map->identity = 1;
- } else {
- map->table = Map1to1(srcfmt->palette,
- dstfmt->palette, &map->identity);
- }
- if ( ! map->identity ) {
- if ( map->table == NULL ) {
- return(-1);
- }
- }
- if (srcfmt->BitsPerPixel!=dstfmt->BitsPerPixel)
- map->identity = 0;
- break;
- default:
- /* Palette --> BitField */
- map->table = Map1toN(srcfmt->palette, dstfmt);
- if ( map->table == NULL ) {
- return(-1);
- }
- break;
- }
- break;
- default:
- switch (dstfmt->BytesPerPixel) {
- case 1:
- /* BitField --> Palette */
- map->table = MapNto1(srcfmt,
- dstfmt->palette, &map->identity);
- if ( ! map->identity ) {
- if ( map->table == NULL ) {
- return(-1);
- }
- }
- map->identity = 0; /* Don't optimize to copy */
- break;
- default:
- /* BitField --> BitField */
- if ( FORMAT_EQUAL(srcfmt, dstfmt) )
- map->identity = 1;
- break;
- }
- break;
- }
- map->dst = dst;
- map->format_version = dst->format_version;
- /* Choose your blitters wisely */
- return(SDL_CalculateBlit(src));
- }
- void SDL_FreeBlitMap(SDL_BlitMap *map)
- {
- if ( map ) {
- SDL_InvalidateMap(map);
- if ( map->sw_data != NULL ) {
- free(map->sw_data);
- }
- free(map);
- }
- }