node.h
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- /*
- * Copyright (c) 1991,1993 Regents of the University of California.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the Computer Systems
- * Engineering Group at Lawrence Berkeley Laboratory.
- * 4. Neither the name of the University nor of the Laboratory may be used
- * to endorse or promote products derived from this software without
- * specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- *
- * @(#) $Header: /cvsroot/nsnam/nam-1/node.h,v 1.40 2006/09/28 06:25:03 tom_henderson Exp $ (LBL)
- */
- #ifndef nam_node_h
- #define nam_node_h
- class Queue;
- class Edge;
- class Agent;
- class Route;
- class Monitor;
- class NetView;
- //class PSView;
- class EditView;
- class Lan;
- #include <math.h>
- #include <string.h>
- #include <tcl.h>
- #include <tclcl.h>
- #include "animation.h"
- struct NodeMark {
- NodeMark() { name = NULL; color = 0; next = 0; }
- NodeMark(char *str) {
- name = new char[strlen(str)+1];
- strcpy(name, str);
- color = 0;
- next = 0;
- }
- ~NodeMark() { delete []name; }
- char *name;
- int color;
- int shape;
- struct NodeMark *next;
- };
- const float NodeMarkScale = 0.15;
- const int NodeMarkCircle = 0;
- const int NodeMarkSquare = 4;
- const int NodeMarkHexagon = 6;
- class MovementElement {
- public:
- MovementElement(double time, double x, double y);
- MovementElement(double time, double x, double y,
- double x_velocity, double y_velocity, double duration);
- ~MovementElement();
- bool contains(double time, double duration); // returns true if time >= time_
- // and < time_ + duration_
- MovementElement * next_;
- double time_;
- double x_, y_;
- double x_velocity_, y_velocity_;
- double duration_;
- };
- // This is a list to keep track of node movements
- class MovementList {
- public:
- MovementList();
- ~MovementList();
- void clear();
- MovementElement * head() {return head_;}
- MovementElement * add(double x, double y, double time);
- void remove(double time);
- void setList(char * list_string);
- int getListString(char* buffer, int buffer_size);
- bool isMoving(double time);
- double lastStopMovement();
- void getPositionAt(double time, double & x, double & y);
- private:
- MovementElement * head_;
- int size_;
- };
- class Node : public Animation, public TclObject {
- public:
- virtual ~Node();
- virtual int classid() const { return ClassNodeID; }
- inline const char* name() const { return (label_); }
- inline char* ncolor() const { return (ncolor_); }
- inline int num() const { return (nn_); }
- inline int number() const { return (nn_); }
- inline int addr() const { return (addr_); }
- inline double size() const { return (size_); }
- inline float nsize() const { return (nsize_); }
- inline Agent* agents() const { return (agents_); }
- virtual void size(double s);
- virtual void reset(double);
- inline double x() const { return (x_); }
- inline double y() const { return (y_); }
- virtual double x(Edge *) const { return (x_); }
- virtual double y(Edge *) const { return (y_); }
- inline double dx() const { return (dx_); }
- inline double dy() const { return (dy_); }
- void displace(double dx, double dy) {
- dx_ = dx; dy_ = dy;
- }
- virtual void move(EditView *v, float dwx, float dwy);
- void updatePositionAt(double time);
- virtual float distance(float x, float y) const;
- inline double distance(Node &n) const {
- return sqrt((x_-n.x_)*(x_-n.x_) + (y_-n.y_)*(y_-n.y_));
- }
- inline double angle(Node &n) const {
- return atan2(n.y_-y_, n.x_-x_);
- }
- void setstart(double t) { starttime_ = t;}
- void setend(double t) { endtime_ = t;}
- void setvelocity(double x, double y) { x_vel_=x; y_vel_=y;}
- void placeorig(double x, double y) { xorig_=x; yorig_=y;}
- MovementElement * addMovementDestination(double world_x,
- double world_y,
- double time);
- void removeMovementDestination(double time);
- int getMovementTimeList(char * buffer, int buffer_size);
- double getMaximumX();
- double getMaximumY();
- void setaddr(int addr) { addr_ = addr; }
- virtual void place(double x, double y);
- void label(const char* name, int anchor);
- void dlabel(const char* name);
- void lcolor(const char* name);
- void dcolor(const char* name);
- void ncolor(const char* name);
- void direction(const char* name);
- inline int anchor() const { return (anchor_); }
- inline void anchor(int v) { anchor_ = v; }
- void add_link(Edge*);
- void delete_link(Edge*);
- void add_agent(Agent*);
- void add_route(Route*);
- void delete_route(Route*);
- void place_route(Route*);
- void place_all_routes();
- void clear_routes();
- void delete_agent(Agent*);
- Route *find_route(Edge *e, int group, int pktsrc, int oif) const;
- Agent *find_agent(char *name) const;
- Edge *find_edge(int dst) const;
- int no_of_routes(Edge *e) const;
- virtual int inside(double t, float px, float py) const {
- return Animation::inside(t, px, py);
- }
- const char* info() const;
- const char* property();
- const char* getname() const;
- void monitor(Monitor *m, double now, char *result, int len);
- inline Edge* links() const { return (links_); }
- inline int marked() const { return (mark_); }
- inline void mark(int v) { mark_ = v; }
- inline int mass() const { return mass_; }
- inline void mass(int m) {mass_=m;}
- virtual char *style() {return 0;}
- virtual void update(double now);
- void init_color(const char *clr);
- void set_down(char *color);
- void set_up();
- inline int isdown() const { return (state_ == DOWN); }
- NodeMark* find_mark(char *name);
- int add_mark(char *name, char *color, char *shape);
- void delete_mark(char *name);
- virtual void arrive_packet(Packet *, Edge *, double) {/*do nothing*/}
- virtual void delete_packet(Packet *) {/*do nothing*/}
- int save(FILE *file);
- int writeNsScript(FILE *file);
- int writeNsMovement(FILE *file);
- Node* next_;
- Queue *queue_;
- Queue* queue() { return queue_; }
- void add_sess_queue(unsigned int grp, Queue *q);
- char * getTclScript();
- char * getTclScriptLabel();
- void setTclScript(const char * label, const char * script);
- int command(int argc, const char * const * argv);
- protected:
- Node(const char* name, double size);
- void update_bb();
- void drawlabel(View*) const;
- int mass_; //mass used in AutoNetModel
- double size_;
- float nsize_;
- double x_, y_;
- double xorig_, yorig_;
- double x_vel_,y_vel_;
- double starttime_, endtime_;
- Edge* links_;
- Route* routes_;
- Agent* agents_;
- int anchor_;
- int mark_;
- char* label_;
- int nn_; // Node id
- int addr_; // Node address
- int state_;
- NodeMark *nm_;
- int nMark_;
- void draw_mark(View *) const;
- char* dlabel_; // Label to be drawn beneath the node
- char* lcolor_; // Inside label color
- char* dcolor_; // label color
- char* ncolor_; // node color
- int direction_;
- double dx_, dy_; // displacements used in AutoNetModel
- char * tcl_script_label_; // Text for tcl_script info button
- char * tcl_script_; // Tcl script to be executed when
- // tcl_script info button is pressed
- MovementList movement_list;
- public:
- bool wireless_; // Indicates if this is a wireless node or not;
- };
- class BoxNode : public Node {
- public:
- BoxNode(const char* name, double size);
- virtual void size(double s);
- virtual void draw(View*, double now);
- virtual void place(double x, double y);
- char *style() {return "box";}
- private:
- float x0_, y0_;
- float x1_, y1_;
- };
- class CircleNode : public Node {
- public:
- CircleNode(const char* name, double size);
- virtual void size(double s);
- virtual void draw(View*, double now);
- char *style() {return "circle";}
- private:
- float radius_;
- };
- class HexagonNode : public Node {
- public:
- HexagonNode(const char* name, double size);
- virtual void size(double s);
- virtual void draw(View*, double now);
- virtual void place(double x, double y);
- char *style() {return "hexagon";}
- private:
- float ypoly_[6];
- float xpoly_[6];
- };
- class VirtualNode : public Node {
- public:
- VirtualNode(const char* name, Lan *lan);
- virtual void size(double s);
- virtual void draw(View*, double now);
- virtual void place(double x, double y);
- virtual void arrive_packet(Packet *p, Edge *e, double atime);
- virtual void delete_packet(Packet *p);
- virtual double x(Edge *e) const;
- virtual double y(Edge *e) const;
- char *style() {return "virtual";}
- private:
- Lan *lan_;
- };
- #endif