SDL_dx5video.c
资源名称:NETVIDEO.rar [点击查看]
上传用户:sun1608
上传日期:2007-02-02
资源大小:6116k
文件大小:72k
源码类别:
流媒体/Mpeg4/MP4
开发平台:
Visual C++
- /*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- Sam Lantinga
- slouken@libsdl.org
- */
- #ifdef SAVE_RCSID
- static char rcsid =
- "@(#) $Id: SDL_dx5video.c,v 1.4 2002/04/22 21:38:05 wmay Exp $";
- #endif
- #include <stdio.h>
- #include <stdlib.h>
- #include <malloc.h>
- #include <windows.h>
- #include "directx.h"
- /* Not yet in the mingw32 cross-compile headers */
- #ifndef CDS_FULLSCREEN
- #define CDS_FULLSCREEN 4
- #endif
- #include "SDL_error.h"
- #include "SDL_timer.h"
- #include "SDL_events.h"
- #include "SDL_syswm.h"
- #include "SDL_sysvideo.h"
- #include "SDL_RLEaccel_c.h"
- #include "SDL_blit.h"
- #include "SDL_pixels_c.h"
- #include "SDL_dx5video.h"
- #include "SDL_syswm_c.h"
- #include "SDL_sysmouse_c.h"
- #include "SDL_dx5events_c.h"
- #include "SDL_dx5yuv_c.h"
- #include "SDL_wingl_c.h"
- /* DirectX function pointers for video and events */
- HRESULT (WINAPI *DDrawCreate)( GUID FAR *lpGUID, LPDIRECTDRAW FAR *lplpDD, IUnknown FAR *pUnkOuter );
- HRESULT (WINAPI *DInputCreate)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTA *ppDI, LPUNKNOWN punkOuter);
- /* This is the rect EnumModes2 uses */
- struct DX5EnumRect {
- SDL_Rect r;
- struct DX5EnumRect* next;
- };
- static struct DX5EnumRect *enumlists[NUM_MODELISTS];
- /*
- * Experimentally determined values for c_cfDI* constants used in DirectX 5.0
- */
- /* Keyboard */
- static DIOBJECTDATAFORMAT KBD_fmt[] = {
- { &GUID_Key, 0, 0x8000000C, 0x00000000 },
- { &GUID_Key, 1, 0x8000010C, 0x00000000 },
- { &GUID_Key, 2, 0x8000020C, 0x00000000 },
- { &GUID_Key, 3, 0x8000030C, 0x00000000 },
- { &GUID_Key, 4, 0x8000040C, 0x00000000 },
- { &GUID_Key, 5, 0x8000050C, 0x00000000 },
- { &GUID_Key, 6, 0x8000060C, 0x00000000 },
- { &GUID_Key, 7, 0x8000070C, 0x00000000 },
- { &GUID_Key, 8, 0x8000080C, 0x00000000 },
- { &GUID_Key, 9, 0x8000090C, 0x00000000 },
- { &GUID_Key, 10, 0x80000A0C, 0x00000000 },
- { &GUID_Key, 11, 0x80000B0C, 0x00000000 },
- { &GUID_Key, 12, 0x80000C0C, 0x00000000 },
- { &GUID_Key, 13, 0x80000D0C, 0x00000000 },
- { &GUID_Key, 14, 0x80000E0C, 0x00000000 },
- { &GUID_Key, 15, 0x80000F0C, 0x00000000 },
- { &GUID_Key, 16, 0x8000100C, 0x00000000 },
- { &GUID_Key, 17, 0x8000110C, 0x00000000 },
- { &GUID_Key, 18, 0x8000120C, 0x00000000 },
- { &GUID_Key, 19, 0x8000130C, 0x00000000 },
- { &GUID_Key, 20, 0x8000140C, 0x00000000 },
- { &GUID_Key, 21, 0x8000150C, 0x00000000 },
- { &GUID_Key, 22, 0x8000160C, 0x00000000 },
- { &GUID_Key, 23, 0x8000170C, 0x00000000 },
- { &GUID_Key, 24, 0x8000180C, 0x00000000 },
- { &GUID_Key, 25, 0x8000190C, 0x00000000 },
- { &GUID_Key, 26, 0x80001A0C, 0x00000000 },
- { &GUID_Key, 27, 0x80001B0C, 0x00000000 },
- { &GUID_Key, 28, 0x80001C0C, 0x00000000 },
- { &GUID_Key, 29, 0x80001D0C, 0x00000000 },
- { &GUID_Key, 30, 0x80001E0C, 0x00000000 },
- { &GUID_Key, 31, 0x80001F0C, 0x00000000 },
- { &GUID_Key, 32, 0x8000200C, 0x00000000 },
- { &GUID_Key, 33, 0x8000210C, 0x00000000 },
- { &GUID_Key, 34, 0x8000220C, 0x00000000 },
- { &GUID_Key, 35, 0x8000230C, 0x00000000 },
- { &GUID_Key, 36, 0x8000240C, 0x00000000 },
- { &GUID_Key, 37, 0x8000250C, 0x00000000 },
- { &GUID_Key, 38, 0x8000260C, 0x00000000 },
- { &GUID_Key, 39, 0x8000270C, 0x00000000 },
- { &GUID_Key, 40, 0x8000280C, 0x00000000 },
- { &GUID_Key, 41, 0x8000290C, 0x00000000 },
- { &GUID_Key, 42, 0x80002A0C, 0x00000000 },
- { &GUID_Key, 43, 0x80002B0C, 0x00000000 },
- { &GUID_Key, 44, 0x80002C0C, 0x00000000 },
- { &GUID_Key, 45, 0x80002D0C, 0x00000000 },
- { &GUID_Key, 46, 0x80002E0C, 0x00000000 },
- { &GUID_Key, 47, 0x80002F0C, 0x00000000 },
- { &GUID_Key, 48, 0x8000300C, 0x00000000 },
- { &GUID_Key, 49, 0x8000310C, 0x00000000 },
- { &GUID_Key, 50, 0x8000320C, 0x00000000 },
- { &GUID_Key, 51, 0x8000330C, 0x00000000 },
- { &GUID_Key, 52, 0x8000340C, 0x00000000 },
- { &GUID_Key, 53, 0x8000350C, 0x00000000 },
- { &GUID_Key, 54, 0x8000360C, 0x00000000 },
- { &GUID_Key, 55, 0x8000370C, 0x00000000 },
- { &GUID_Key, 56, 0x8000380C, 0x00000000 },
- { &GUID_Key, 57, 0x8000390C, 0x00000000 },
- { &GUID_Key, 58, 0x80003A0C, 0x00000000 },
- { &GUID_Key, 59, 0x80003B0C, 0x00000000 },
- { &GUID_Key, 60, 0x80003C0C, 0x00000000 },
- { &GUID_Key, 61, 0x80003D0C, 0x00000000 },
- { &GUID_Key, 62, 0x80003E0C, 0x00000000 },
- { &GUID_Key, 63, 0x80003F0C, 0x00000000 },
- { &GUID_Key, 64, 0x8000400C, 0x00000000 },
- { &GUID_Key, 65, 0x8000410C, 0x00000000 },
- { &GUID_Key, 66, 0x8000420C, 0x00000000 },
- { &GUID_Key, 67, 0x8000430C, 0x00000000 },
- { &GUID_Key, 68, 0x8000440C, 0x00000000 },
- { &GUID_Key, 69, 0x8000450C, 0x00000000 },
- { &GUID_Key, 70, 0x8000460C, 0x00000000 },
- { &GUID_Key, 71, 0x8000470C, 0x00000000 },
- { &GUID_Key, 72, 0x8000480C, 0x00000000 },
- { &GUID_Key, 73, 0x8000490C, 0x00000000 },
- { &GUID_Key, 74, 0x80004A0C, 0x00000000 },
- { &GUID_Key, 75, 0x80004B0C, 0x00000000 },
- { &GUID_Key, 76, 0x80004C0C, 0x00000000 },
- { &GUID_Key, 77, 0x80004D0C, 0x00000000 },
- { &GUID_Key, 78, 0x80004E0C, 0x00000000 },
- { &GUID_Key, 79, 0x80004F0C, 0x00000000 },
- { &GUID_Key, 80, 0x8000500C, 0x00000000 },
- { &GUID_Key, 81, 0x8000510C, 0x00000000 },
- { &GUID_Key, 82, 0x8000520C, 0x00000000 },
- { &GUID_Key, 83, 0x8000530C, 0x00000000 },
- { &GUID_Key, 84, 0x8000540C, 0x00000000 },
- { &GUID_Key, 85, 0x8000550C, 0x00000000 },
- { &GUID_Key, 86, 0x8000560C, 0x00000000 },
- { &GUID_Key, 87, 0x8000570C, 0x00000000 },
- { &GUID_Key, 88, 0x8000580C, 0x00000000 },
- { &GUID_Key, 89, 0x8000590C, 0x00000000 },
- { &GUID_Key, 90, 0x80005A0C, 0x00000000 },
- { &GUID_Key, 91, 0x80005B0C, 0x00000000 },
- { &GUID_Key, 92, 0x80005C0C, 0x00000000 },
- { &GUID_Key, 93, 0x80005D0C, 0x00000000 },
- { &GUID_Key, 94, 0x80005E0C, 0x00000000 },
- { &GUID_Key, 95, 0x80005F0C, 0x00000000 },
- { &GUID_Key, 96, 0x8000600C, 0x00000000 },
- { &GUID_Key, 97, 0x8000610C, 0x00000000 },
- { &GUID_Key, 98, 0x8000620C, 0x00000000 },
- { &GUID_Key, 99, 0x8000630C, 0x00000000 },
- { &GUID_Key, 100, 0x8000640C, 0x00000000 },
- { &GUID_Key, 101, 0x8000650C, 0x00000000 },
- { &GUID_Key, 102, 0x8000660C, 0x00000000 },
- { &GUID_Key, 103, 0x8000670C, 0x00000000 },
- { &GUID_Key, 104, 0x8000680C, 0x00000000 },
- { &GUID_Key, 105, 0x8000690C, 0x00000000 },
- { &GUID_Key, 106, 0x80006A0C, 0x00000000 },
- { &GUID_Key, 107, 0x80006B0C, 0x00000000 },
- { &GUID_Key, 108, 0x80006C0C, 0x00000000 },
- { &GUID_Key, 109, 0x80006D0C, 0x00000000 },
- { &GUID_Key, 110, 0x80006E0C, 0x00000000 },
- { &GUID_Key, 111, 0x80006F0C, 0x00000000 },
- { &GUID_Key, 112, 0x8000700C, 0x00000000 },
- { &GUID_Key, 113, 0x8000710C, 0x00000000 },
- { &GUID_Key, 114, 0x8000720C, 0x00000000 },
- { &GUID_Key, 115, 0x8000730C, 0x00000000 },
- { &GUID_Key, 116, 0x8000740C, 0x00000000 },
- { &GUID_Key, 117, 0x8000750C, 0x00000000 },
- { &GUID_Key, 118, 0x8000760C, 0x00000000 },
- { &GUID_Key, 119, 0x8000770C, 0x00000000 },
- { &GUID_Key, 120, 0x8000780C, 0x00000000 },
- { &GUID_Key, 121, 0x8000790C, 0x00000000 },
- { &GUID_Key, 122, 0x80007A0C, 0x00000000 },
- { &GUID_Key, 123, 0x80007B0C, 0x00000000 },
- { &GUID_Key, 124, 0x80007C0C, 0x00000000 },
- { &GUID_Key, 125, 0x80007D0C, 0x00000000 },
- { &GUID_Key, 126, 0x80007E0C, 0x00000000 },
- { &GUID_Key, 127, 0x80007F0C, 0x00000000 },
- { &GUID_Key, 128, 0x8000800C, 0x00000000 },
- { &GUID_Key, 129, 0x8000810C, 0x00000000 },
- { &GUID_Key, 130, 0x8000820C, 0x00000000 },
- { &GUID_Key, 131, 0x8000830C, 0x00000000 },
- { &GUID_Key, 132, 0x8000840C, 0x00000000 },
- { &GUID_Key, 133, 0x8000850C, 0x00000000 },
- { &GUID_Key, 134, 0x8000860C, 0x00000000 },
- { &GUID_Key, 135, 0x8000870C, 0x00000000 },
- { &GUID_Key, 136, 0x8000880C, 0x00000000 },
- { &GUID_Key, 137, 0x8000890C, 0x00000000 },
- { &GUID_Key, 138, 0x80008A0C, 0x00000000 },
- { &GUID_Key, 139, 0x80008B0C, 0x00000000 },
- { &GUID_Key, 140, 0x80008C0C, 0x00000000 },
- { &GUID_Key, 141, 0x80008D0C, 0x00000000 },
- { &GUID_Key, 142, 0x80008E0C, 0x00000000 },
- { &GUID_Key, 143, 0x80008F0C, 0x00000000 },
- { &GUID_Key, 144, 0x8000900C, 0x00000000 },
- { &GUID_Key, 145, 0x8000910C, 0x00000000 },
- { &GUID_Key, 146, 0x8000920C, 0x00000000 },
- { &GUID_Key, 147, 0x8000930C, 0x00000000 },
- { &GUID_Key, 148, 0x8000940C, 0x00000000 },
- { &GUID_Key, 149, 0x8000950C, 0x00000000 },
- { &GUID_Key, 150, 0x8000960C, 0x00000000 },
- { &GUID_Key, 151, 0x8000970C, 0x00000000 },
- { &GUID_Key, 152, 0x8000980C, 0x00000000 },
- { &GUID_Key, 153, 0x8000990C, 0x00000000 },
- { &GUID_Key, 154, 0x80009A0C, 0x00000000 },
- { &GUID_Key, 155, 0x80009B0C, 0x00000000 },
- { &GUID_Key, 156, 0x80009C0C, 0x00000000 },
- { &GUID_Key, 157, 0x80009D0C, 0x00000000 },
- { &GUID_Key, 158, 0x80009E0C, 0x00000000 },
- { &GUID_Key, 159, 0x80009F0C, 0x00000000 },
- { &GUID_Key, 160, 0x8000A00C, 0x00000000 },
- { &GUID_Key, 161, 0x8000A10C, 0x00000000 },
- { &GUID_Key, 162, 0x8000A20C, 0x00000000 },
- { &GUID_Key, 163, 0x8000A30C, 0x00000000 },
- { &GUID_Key, 164, 0x8000A40C, 0x00000000 },
- { &GUID_Key, 165, 0x8000A50C, 0x00000000 },
- { &GUID_Key, 166, 0x8000A60C, 0x00000000 },
- { &GUID_Key, 167, 0x8000A70C, 0x00000000 },
- { &GUID_Key, 168, 0x8000A80C, 0x00000000 },
- { &GUID_Key, 169, 0x8000A90C, 0x00000000 },
- { &GUID_Key, 170, 0x8000AA0C, 0x00000000 },
- { &GUID_Key, 171, 0x8000AB0C, 0x00000000 },
- { &GUID_Key, 172, 0x8000AC0C, 0x00000000 },
- { &GUID_Key, 173, 0x8000AD0C, 0x00000000 },
- { &GUID_Key, 174, 0x8000AE0C, 0x00000000 },
- { &GUID_Key, 175, 0x8000AF0C, 0x00000000 },
- { &GUID_Key, 176, 0x8000B00C, 0x00000000 },
- { &GUID_Key, 177, 0x8000B10C, 0x00000000 },
- { &GUID_Key, 178, 0x8000B20C, 0x00000000 },
- { &GUID_Key, 179, 0x8000B30C, 0x00000000 },
- { &GUID_Key, 180, 0x8000B40C, 0x00000000 },
- { &GUID_Key, 181, 0x8000B50C, 0x00000000 },
- { &GUID_Key, 182, 0x8000B60C, 0x00000000 },
- { &GUID_Key, 183, 0x8000B70C, 0x00000000 },
- { &GUID_Key, 184, 0x8000B80C, 0x00000000 },
- { &GUID_Key, 185, 0x8000B90C, 0x00000000 },
- { &GUID_Key, 186, 0x8000BA0C, 0x00000000 },
- { &GUID_Key, 187, 0x8000BB0C, 0x00000000 },
- { &GUID_Key, 188, 0x8000BC0C, 0x00000000 },
- { &GUID_Key, 189, 0x8000BD0C, 0x00000000 },
- { &GUID_Key, 190, 0x8000BE0C, 0x00000000 },
- { &GUID_Key, 191, 0x8000BF0C, 0x00000000 },
- { &GUID_Key, 192, 0x8000C00C, 0x00000000 },
- { &GUID_Key, 193, 0x8000C10C, 0x00000000 },
- { &GUID_Key, 194, 0x8000C20C, 0x00000000 },
- { &GUID_Key, 195, 0x8000C30C, 0x00000000 },
- { &GUID_Key, 196, 0x8000C40C, 0x00000000 },
- { &GUID_Key, 197, 0x8000C50C, 0x00000000 },
- { &GUID_Key, 198, 0x8000C60C, 0x00000000 },
- { &GUID_Key, 199, 0x8000C70C, 0x00000000 },
- { &GUID_Key, 200, 0x8000C80C, 0x00000000 },
- { &GUID_Key, 201, 0x8000C90C, 0x00000000 },
- { &GUID_Key, 202, 0x8000CA0C, 0x00000000 },
- { &GUID_Key, 203, 0x8000CB0C, 0x00000000 },
- { &GUID_Key, 204, 0x8000CC0C, 0x00000000 },
- { &GUID_Key, 205, 0x8000CD0C, 0x00000000 },
- { &GUID_Key, 206, 0x8000CE0C, 0x00000000 },
- { &GUID_Key, 207, 0x8000CF0C, 0x00000000 },
- { &GUID_Key, 208, 0x8000D00C, 0x00000000 },
- { &GUID_Key, 209, 0x8000D10C, 0x00000000 },
- { &GUID_Key, 210, 0x8000D20C, 0x00000000 },
- { &GUID_Key, 211, 0x8000D30C, 0x00000000 },
- { &GUID_Key, 212, 0x8000D40C, 0x00000000 },
- { &GUID_Key, 213, 0x8000D50C, 0x00000000 },
- { &GUID_Key, 214, 0x8000D60C, 0x00000000 },
- { &GUID_Key, 215, 0x8000D70C, 0x00000000 },
- { &GUID_Key, 216, 0x8000D80C, 0x00000000 },
- { &GUID_Key, 217, 0x8000D90C, 0x00000000 },
- { &GUID_Key, 218, 0x8000DA0C, 0x00000000 },
- { &GUID_Key, 219, 0x8000DB0C, 0x00000000 },
- { &GUID_Key, 220, 0x8000DC0C, 0x00000000 },
- { &GUID_Key, 221, 0x8000DD0C, 0x00000000 },
- { &GUID_Key, 222, 0x8000DE0C, 0x00000000 },
- { &GUID_Key, 223, 0x8000DF0C, 0x00000000 },
- { &GUID_Key, 224, 0x8000E00C, 0x00000000 },
- { &GUID_Key, 225, 0x8000E10C, 0x00000000 },
- { &GUID_Key, 226, 0x8000E20C, 0x00000000 },
- { &GUID_Key, 227, 0x8000E30C, 0x00000000 },
- { &GUID_Key, 228, 0x8000E40C, 0x00000000 },
- { &GUID_Key, 229, 0x8000E50C, 0x00000000 },
- { &GUID_Key, 230, 0x8000E60C, 0x00000000 },
- { &GUID_Key, 231, 0x8000E70C, 0x00000000 },
- { &GUID_Key, 232, 0x8000E80C, 0x00000000 },
- { &GUID_Key, 233, 0x8000E90C, 0x00000000 },
- { &GUID_Key, 234, 0x8000EA0C, 0x00000000 },
- { &GUID_Key, 235, 0x8000EB0C, 0x00000000 },
- { &GUID_Key, 236, 0x8000EC0C, 0x00000000 },
- { &GUID_Key, 237, 0x8000ED0C, 0x00000000 },
- { &GUID_Key, 238, 0x8000EE0C, 0x00000000 },
- { &GUID_Key, 239, 0x8000EF0C, 0x00000000 },
- { &GUID_Key, 240, 0x8000F00C, 0x00000000 },
- { &GUID_Key, 241, 0x8000F10C, 0x00000000 },
- { &GUID_Key, 242, 0x8000F20C, 0x00000000 },
- { &GUID_Key, 243, 0x8000F30C, 0x00000000 },
- { &GUID_Key, 244, 0x8000F40C, 0x00000000 },
- { &GUID_Key, 245, 0x8000F50C, 0x00000000 },
- { &GUID_Key, 246, 0x8000F60C, 0x00000000 },
- { &GUID_Key, 247, 0x8000F70C, 0x00000000 },
- { &GUID_Key, 248, 0x8000F80C, 0x00000000 },
- { &GUID_Key, 249, 0x8000F90C, 0x00000000 },
- { &GUID_Key, 250, 0x8000FA0C, 0x00000000 },
- { &GUID_Key, 251, 0x8000FB0C, 0x00000000 },
- { &GUID_Key, 252, 0x8000FC0C, 0x00000000 },
- { &GUID_Key, 253, 0x8000FD0C, 0x00000000 },
- { &GUID_Key, 254, 0x8000FE0C, 0x00000000 },
- { &GUID_Key, 255, 0x8000FF0C, 0x00000000 },
- };
- const DIDATAFORMAT c_dfDIKeyboard = { 24, 16, 0x00000002, 256, 256, KBD_fmt };
- /* Mouse */
- static DIOBJECTDATAFORMAT PTR_fmt[] = {
- { &GUID_XAxis, 0, 0x00FFFF03, 0x00000000 },
- { &GUID_YAxis, 4, 0x00FFFF03, 0x00000000 },
- { &GUID_ZAxis, 8, 0x80FFFF03, 0x00000000 },
- { NULL, 12, 0x00FFFF0C, 0x00000000 },
- { NULL, 13, 0x00FFFF0C, 0x00000000 },
- { NULL, 14, 0x80FFFF0C, 0x00000000 },
- { NULL, 15, 0x80FFFF0C, 0x00000000 },
- };
- const DIDATAFORMAT c_dfDIMouse = { 24, 16, 0x00000002, 16, 7, PTR_fmt };
- /* Joystick */
- static DIOBJECTDATAFORMAT JOY_fmt[] = {
- { &GUID_XAxis, 0, 0x80FFFF03, 0x00000100 },
- { &GUID_YAxis, 4, 0x80FFFF03, 0x00000100 },
- { &GUID_ZAxis, 8, 0x80FFFF03, 0x00000100 },
- { &GUID_RxAxis, 12, 0x80FFFF03, 0x00000100 },
- { &GUID_RyAxis, 16, 0x80FFFF03, 0x00000100 },
- { &GUID_RzAxis, 20, 0x80FFFF03, 0x00000100 },
- { &GUID_Slider, 24, 0x80FFFF03, 0x00000100 },
- { &GUID_Slider, 28, 0x80FFFF03, 0x00000100 },
- { &GUID_POV, 32, 0x80FFFF10, 0x00000000 },
- { &GUID_POV, 36, 0x80FFFF10, 0x00000000 },
- { &GUID_POV, 40, 0x80FFFF10, 0x00000000 },
- { &GUID_POV, 44, 0x80FFFF10, 0x00000000 },
- { NULL, 48, 0x80FFFF0C, 0x00000000 },
- { NULL, 49, 0x80FFFF0C, 0x00000000 },
- { NULL, 50, 0x80FFFF0C, 0x00000000 },
- { NULL, 51, 0x80FFFF0C, 0x00000000 },
- { NULL, 52, 0x80FFFF0C, 0x00000000 },
- { NULL, 53, 0x80FFFF0C, 0x00000000 },
- { NULL, 54, 0x80FFFF0C, 0x00000000 },
- { NULL, 55, 0x80FFFF0C, 0x00000000 },
- { NULL, 56, 0x80FFFF0C, 0x00000000 },
- { NULL, 57, 0x80FFFF0C, 0x00000000 },
- { NULL, 58, 0x80FFFF0C, 0x00000000 },
- { NULL, 59, 0x80FFFF0C, 0x00000000 },
- { NULL, 60, 0x80FFFF0C, 0x00000000 },
- { NULL, 61, 0x80FFFF0C, 0x00000000 },
- { NULL, 62, 0x80FFFF0C, 0x00000000 },
- { NULL, 63, 0x80FFFF0C, 0x00000000 },
- { NULL, 64, 0x80FFFF0C, 0x00000000 },
- { NULL, 65, 0x80FFFF0C, 0x00000000 },
- { NULL, 66, 0x80FFFF0C, 0x00000000 },
- { NULL, 67, 0x80FFFF0C, 0x00000000 },
- { NULL, 68, 0x80FFFF0C, 0x00000000 },
- { NULL, 69, 0x80FFFF0C, 0x00000000 },
- { NULL, 70, 0x80FFFF0C, 0x00000000 },
- { NULL, 71, 0x80FFFF0C, 0x00000000 },
- { NULL, 72, 0x80FFFF0C, 0x00000000 },
- { NULL, 73, 0x80FFFF0C, 0x00000000 },
- { NULL, 74, 0x80FFFF0C, 0x00000000 },
- { NULL, 75, 0x80FFFF0C, 0x00000000 },
- { NULL, 76, 0x80FFFF0C, 0x00000000 },
- { NULL, 77, 0x80FFFF0C, 0x00000000 },
- { NULL, 78, 0x80FFFF0C, 0x00000000 },
- { NULL, 79, 0x80FFFF0C, 0x00000000 },
- };
- const DIDATAFORMAT c_dfDIJoystick = { 24, 16, 0x00000001, 80, 44, JOY_fmt };
- /* Initialization/Query functions */
- static int DX5_VideoInit(_THIS, SDL_PixelFormat *vformat);
- static SDL_Rect **DX5_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
- static SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
- static int DX5_SetColors(_THIS, int firstcolor, int ncolors,
- SDL_Color *colors);
- static int DX5_SetGammaRamp(_THIS, Uint16 *ramp);
- static int DX5_GetGammaRamp(_THIS, Uint16 *ramp);
- static void DX5_VideoQuit(_THIS);
- /* Hardware surface functions */
- static int DX5_AllocHWSurface(_THIS, SDL_Surface *surface);
- static int DX5_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst);
- static int DX5_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
- static int DX5_SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key);
- static int DX5_SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 alpha);
- static int DX5_LockHWSurface(_THIS, SDL_Surface *surface);
- static void DX5_UnlockHWSurface(_THIS, SDL_Surface *surface);
- static int DX5_FlipHWSurface(_THIS, SDL_Surface *surface);
- static void DX5_FreeHWSurface(_THIS, SDL_Surface *surface);
- static int DX5_AllocDDSurface(_THIS, SDL_Surface *surface,
- LPDIRECTDRAWSURFACE3 requested, Uint32 flag);
- /* Windows message handling functions */
- static void DX5_RealizePalette(_THIS);
- static void DX5_PaletteChanged(_THIS, HWND window);
- static void DX5_WinPAINT(_THIS, HDC hdc);
- /* WinDIB driver functions for manipulating gamma ramps */
- extern int DIB_SetGammaRamp(_THIS, Uint16 *ramp);
- extern int DIB_GetGammaRamp(_THIS, Uint16 *ramp);
- extern void DIB_QuitGamma(_THIS);
- /* DX5 driver bootstrap functions */
- static int DX5_Available(void)
- {
- HINSTANCE DInputDLL;
- HINSTANCE DDrawDLL;
- int dinput_ok;
- int ddraw_ok;
- /* Version check DINPUT.DLL and DDRAW.DLL (Is DirectX okay?) */
- dinput_ok = 0;
- DInputDLL = LoadLibrary("DINPUT.DLL");
- if ( DInputDLL != NULL ) {
- dinput_ok = 1;
- FreeLibrary(DInputDLL);
- }
- ddraw_ok = 0;
- DDrawDLL = LoadLibrary("DDRAW.DLL");
- if ( DDrawDLL != NULL ) {
- HRESULT (WINAPI *DDrawCreate)(GUID *,LPDIRECTDRAW *,IUnknown *);
- LPDIRECTDRAW DDraw;
- /* Try to create a valid DirectDraw object */
- DDrawCreate = (void *)GetProcAddress(DDrawDLL, "DirectDrawCreate");
- if ( (DDrawCreate != NULL)
- && !FAILED(DDrawCreate(NULL, &DDraw, NULL)) ) {
- if ( !FAILED(IDirectDraw_SetCooperativeLevel(DDraw,
- NULL, DDSCL_NORMAL)) ) {
- DDSURFACEDESC desc;
- LPDIRECTDRAWSURFACE DDrawSurf;
- LPDIRECTDRAWSURFACE3 DDrawSurf3;
- /* Try to create a DirectDrawSurface3 object */
- memset(&desc, 0, sizeof(desc));
- desc.dwSize = sizeof(desc);
- desc.dwFlags = DDSD_CAPS;
- desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE|DDSCAPS_VIDEOMEMORY;
- if ( !FAILED(IDirectDraw_CreateSurface(DDraw, &desc,
- &DDrawSurf, NULL)) ) {
- if ( !FAILED(IDirectDrawSurface_QueryInterface(DDrawSurf,
- &IID_IDirectDrawSurface3, (LPVOID *)&DDrawSurf3)) ) {
- /* Yay! */
- ddraw_ok = 1;
- /* Clean up.. */
- IDirectDrawSurface3_Release(DDrawSurf3);
- }
- IDirectDrawSurface_Release(DDrawSurf);
- }
- }
- IDirectDraw_Release(DDraw);
- }
- FreeLibrary(DDrawDLL);
- }
- return(dinput_ok && ddraw_ok);
- }
- /* Functions for loading the DirectX functions dynamically */
- static HINSTANCE DDrawDLL = NULL;
- static HINSTANCE DInputDLL = NULL;
- static void DX5_Unload(void)
- {
- if ( DDrawDLL != NULL ) {
- FreeLibrary(DDrawDLL);
- DDrawCreate = NULL;
- DDrawDLL = NULL;
- }
- if ( DInputDLL != NULL ) {
- FreeLibrary(DInputDLL);
- DInputCreate = NULL;
- DInputDLL = NULL;
- }
- }
- static int DX5_Load(void)
- {
- int status;
- DX5_Unload();
- DDrawDLL = LoadLibrary("DDRAW.DLL");
- if ( DDrawDLL != NULL ) {
- DDrawCreate = (void *)GetProcAddress(DDrawDLL,
- "DirectDrawCreate");
- }
- DInputDLL = LoadLibrary("DINPUT.DLL");
- if ( DInputDLL != NULL ) {
- DInputCreate = (void *)GetProcAddress(DInputDLL,
- "DirectInputCreateA");
- }
- if ( DDrawDLL && DDrawCreate && DInputDLL && DInputCreate ) {
- status = 0;
- } else {
- DX5_Unload();
- status = -1;
- }
- return status;
- }
- static void DX5_DeleteDevice(SDL_VideoDevice *this)
- {
- /* Free DirectDraw object */
- if ( ddraw2 != NULL ) {
- IDirectDraw2_Release(ddraw2);
- }
- DX5_Unload();
- if ( this ) {
- if ( this->hidden ) {
- free(this->hidden);
- }
- if ( this->gl_data ) {
- free(this->gl_data);
- }
- free(this);
- }
- }
- static SDL_VideoDevice *DX5_CreateDevice(int devindex)
- {
- SDL_VideoDevice *device;
- /* Load DirectX */
- if ( DX5_Load() < 0 ) {
- return(NULL);
- }
- /* Initialize all variables that we clean on shutdown */
- device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
- if ( device ) {
- memset(device, 0, (sizeof *device));
- device->hidden = (struct SDL_PrivateVideoData *)
- malloc((sizeof *device->hidden));
- device->gl_data = (struct SDL_PrivateGLData *)
- malloc((sizeof *device->gl_data));
- }
- if ( (device == NULL) || (device->hidden == NULL) ||
- (device->gl_data == NULL) ) {
- SDL_OutOfMemory();
- DX5_DeleteDevice(device);
- return(NULL);
- }
- memset(device->hidden, 0, (sizeof *device->hidden));
- memset(device->gl_data, 0, (sizeof *device->gl_data));
- /* Set the function pointers */
- device->VideoInit = DX5_VideoInit;
- device->ListModes = DX5_ListModes;
- device->SetVideoMode = DX5_SetVideoMode;
- device->UpdateMouse = WIN_UpdateMouse;
- device->CreateYUVOverlay = DX5_CreateYUVOverlay;
- device->SetColors = DX5_SetColors;
- device->UpdateRects = NULL;
- device->VideoQuit = DX5_VideoQuit;
- device->AllocHWSurface = DX5_AllocHWSurface;
- device->CheckHWBlit = DX5_CheckHWBlit;
- device->FillHWRect = DX5_FillHWRect;
- device->SetHWColorKey = DX5_SetHWColorKey;
- device->SetHWAlpha = DX5_SetHWAlpha;
- device->LockHWSurface = DX5_LockHWSurface;
- device->UnlockHWSurface = DX5_UnlockHWSurface;
- device->FlipHWSurface = DX5_FlipHWSurface;
- device->FreeHWSurface = DX5_FreeHWSurface;
- device->SetGammaRamp = DX5_SetGammaRamp;
- device->GetGammaRamp = DX5_GetGammaRamp;
- #ifdef HAVE_OPENGL
- device->GL_LoadLibrary = WIN_GL_LoadLibrary;
- device->GL_GetProcAddress = WIN_GL_GetProcAddress;
- device->GL_GetAttribute = WIN_GL_GetAttribute;
- device->GL_MakeCurrent = WIN_GL_MakeCurrent;
- device->GL_SwapBuffers = WIN_GL_SwapBuffers;
- #endif
- device->SetCaption = WIN_SetWMCaption;
- device->SetIcon = WIN_SetWMIcon;
- device->IconifyWindow = WIN_IconifyWindow;
- device->GrabInput = WIN_GrabInput;
- device->GetWMInfo = WIN_GetWMInfo;
- device->FreeWMCursor = WIN_FreeWMCursor;
- device->CreateWMCursor = WIN_CreateWMCursor;
- device->ShowWMCursor = WIN_ShowWMCursor;
- device->WarpWMCursor = WIN_WarpWMCursor;
- device->CheckMouseMode = WIN_CheckMouseMode;
- device->InitOSKeymap = DX5_InitOSKeymap;
- device->PumpEvents = DX5_PumpEvents;
- /* Set up the windows message handling functions */
- WIN_RealizePalette = DX5_RealizePalette;
- WIN_PaletteChanged = DX5_PaletteChanged;
- WIN_WinPAINT = DX5_WinPAINT;
- HandleMessage = DX5_HandleMessage;
- device->free = DX5_DeleteDevice;
- /* We're finally ready */
- return device;
- }
- VideoBootStrap DIRECTX_bootstrap = {
- "directx", "Win95/98/2000 DirectX",
- DX5_Available, DX5_CreateDevice
- };
- static HRESULT WINAPI EnumModes2(DDSURFACEDESC *desc, VOID *udata)
- {
- SDL_VideoDevice *this = (SDL_VideoDevice *)udata;
- struct DX5EnumRect *enumrect;
- #if defined(NONAMELESSUNION)
- int bpp = desc->ddpfPixelFormat.u1.dwRGBBitCount;
- #else
- int bpp = desc->ddpfPixelFormat.dwRGBBitCount;
- #endif
- switch (bpp) {
- case 8:
- case 16:
- case 24:
- case 32:
- bpp /= 8; --bpp;
- ++SDL_nummodes[bpp];
- enumrect = (struct DX5EnumRect*)malloc(sizeof(struct DX5EnumRect));
- if ( !enumrect ) {
- SDL_OutOfMemory();
- return(DDENUMRET_CANCEL);
- }
- enumrect->r.x = 0;
- enumrect->r.y = 0;
- enumrect->r.w = (Uint16)desc->dwWidth;
- enumrect->r.h = (Uint16)desc->dwHeight;
- enumrect->next = enumlists[bpp];
- enumlists[bpp] = enumrect;
- break;
- }
- return(DDENUMRET_OK);
- }
- void SetDDerror(const char *function, int code)
- {
- static char *error;
- static char errbuf[BUFSIZ];
- errbuf[0] = 0;
- switch (code) {
- case DDERR_GENERIC:
- error = "Undefined error!";
- break;
- case DDERR_EXCEPTION:
- error = "Exception encountered";
- break;
- case DDERR_INVALIDOBJECT:
- error = "Invalid object";
- break;
- case DDERR_INVALIDPARAMS:
- error = "Invalid parameters";
- break;
- case DDERR_NOTFOUND:
- error = "Object not found";
- break;
- case DDERR_INVALIDRECT:
- error = "Invalid rectangle";
- break;
- case DDERR_INVALIDCAPS:
- error = "Invalid caps member";
- break;
- case DDERR_INVALIDPIXELFORMAT:
- error = "Invalid pixel format";
- break;
- case DDERR_OUTOFMEMORY:
- error = "Out of memory";
- break;
- case DDERR_OUTOFVIDEOMEMORY:
- error = "Out of video memory";
- break;
- case DDERR_SURFACEBUSY:
- error = "Surface busy";
- break;
- case DDERR_SURFACELOST:
- error = "Surface was lost";
- break;
- case DDERR_WASSTILLDRAWING:
- error = "DirectDraw is still drawing";
- break;
- case DDERR_INVALIDSURFACETYPE:
- error = "Invalid surface type";
- break;
- case DDERR_NOEXCLUSIVEMODE:
- error = "Not in exclusive access mode";
- break;
- case DDERR_NOPALETTEATTACHED:
- error = "No palette attached";
- break;
- case DDERR_NOPALETTEHW:
- error = "No palette hardware";
- break;
- case DDERR_NOT8BITCOLOR:
- error = "Not 8-bit color";
- break;
- case DDERR_EXCLUSIVEMODEALREADYSET:
- error = "Exclusive mode was already set";
- break;
- case DDERR_HWNDALREADYSET:
- error = "Window handle already set";
- break;
- case DDERR_HWNDSUBCLASSED:
- error = "Window handle is subclassed";
- break;
- case DDERR_NOBLTHW:
- error = "No blit hardware";
- break;
- case DDERR_IMPLICITLYCREATED:
- error = "Surface was implicitly created";
- break;
- case DDERR_INCOMPATIBLEPRIMARY:
- error = "Incompatible primary surface";
- break;
- case DDERR_NOCOOPERATIVELEVELSET:
- error = "No cooperative level set";
- break;
- case DDERR_NODIRECTDRAWHW:
- error = "No DirectDraw hardware";
- break;
- case DDERR_NOEMULATION:
- error = "No emulation available";
- break;
- case DDERR_NOFLIPHW:
- error = "No flip hardware";
- break;
- case DDERR_NOTFLIPPABLE:
- error = "Surface not flippable";
- break;
- case DDERR_PRIMARYSURFACEALREADYEXISTS:
- error = "Primary surface already exists";
- break;
- case DDERR_UNSUPPORTEDMODE:
- error = "Unsupported mode";
- break;
- case DDERR_WRONGMODE:
- error = "Surface created in different mode";
- break;
- case DDERR_UNSUPPORTED:
- error = "Operation not supported";
- break;
- case E_NOINTERFACE:
- error = "Interface not present";
- break;
- default:
- sprintf(errbuf, "%s: Unknown DirectDraw error: 0x%x",
- function, code);
- break;
- }
- if ( ! errbuf[0] ) {
- sprintf(errbuf, "%s: %s", function, error);
- }
- SDL_SetError("%s", errbuf);
- return;
- }
- static int DX5_UpdateVideoInfo(_THIS)
- {
- /* This needs to be DDCAPS_DX5 for the DirectDraw2 interface */
- #if DIRECTDRAW_VERSION <= 0x300
- #error Your version of DirectX must be greater than or equal to 5.0
- #endif
- #ifndef IDirectDrawGammaControl_SetGammaRamp
- /*if gamma is undefined then we really have directx <= 0x500*/
- DDCAPS DDCaps;
- #else
- DDCAPS_DX5 DDCaps;
- #endif
- HRESULT result;
- /* Fill in our hardware acceleration capabilities */
- memset(&DDCaps, 0, sizeof(DDCaps));
- DDCaps.dwSize = sizeof(DDCaps);
- result = IDirectDraw2_GetCaps(ddraw2, (DDCAPS *)&DDCaps, NULL);
- if ( result != DD_OK ) {
- SetDDerror("DirectDraw2::GetCaps", result);
- return(-1);
- }
- this->info.hw_available = 1;
- if ( (DDCaps.dwCaps & DDCAPS_BLT) == DDCAPS_BLT ) {
- this->info.blit_hw = 1;
- }
- if ( ((DDCaps.dwCaps & DDCAPS_COLORKEY) == DDCAPS_COLORKEY) &&
- ((DDCaps.dwCKeyCaps & DDCKEYCAPS_SRCBLT) == DDCKEYCAPS_SRCBLT) ) {
- this->info.blit_hw_CC = 1;
- }
- if ( (DDCaps.dwCaps & DDCAPS_ALPHA) == DDCAPS_ALPHA ) {
- /* This is only for alpha channel, and DirectX 6
- doesn't support 2D alpha blits yet, so set it 0
- */
- this->info.blit_hw_A = 0;
- }
- if ( (DDCaps.dwCaps & DDCAPS_CANBLTSYSMEM) == DDCAPS_CANBLTSYSMEM ) {
- this->info.blit_sw = 1;
- /* This isn't necessarily true, but the HEL will cover us */
- this->info.blit_sw_CC = this->info.blit_hw_CC;
- this->info.blit_sw_A = this->info.blit_hw_A;
- }
- if ( (DDCaps.dwCaps & DDCAPS_BLTCOLORFILL) == DDCAPS_BLTCOLORFILL ) {
- this->info.blit_fill = 1;
- }
- /* Find out how much video memory is available */
- { DDSCAPS ddsCaps;
- DWORD total_mem;
- ddsCaps.dwCaps = DDSCAPS_VIDEOMEMORY;
- result = IDirectDraw2_GetAvailableVidMem(ddraw2,
- &ddsCaps, &total_mem, NULL);
- if ( result != DD_OK ) {
- total_mem = DDCaps.dwVidMemTotal;
- }
- this->info.video_mem = total_mem/1024;
- }
- return(0);
- }
- int DX5_VideoInit(_THIS, SDL_PixelFormat *vformat)
- {
- HRESULT result;
- LPDIRECTDRAW ddraw;
- int i, j;
- HDC hdc;
- /* Intialize everything */
- ddraw2 = NULL;
- SDL_primary = NULL;
- SDL_clipper = NULL;
- SDL_palette = NULL;
- for ( i=0; i<NUM_MODELISTS; ++i ) {
- SDL_nummodes[i] = 0;
- SDL_modelist[i] = NULL;
- SDL_modeindex[i] = 0;
- }
- colorchange_expected = 0;
- /* Create the window */
- if ( DX5_CreateWindow(this) < 0 ) {
- return(-1);
- }
- #ifndef DISABLE_AUDIO
- DX5_SoundFocus(SDL_Window);
- #endif
- /* Create the DirectDraw object */
- result = DDrawCreate(NULL, &ddraw, NULL);
- if ( result != DD_OK ) {
- SetDDerror("DirectDrawCreate", result);
- return(-1);
- }
- result = IDirectDraw_QueryInterface(ddraw, &IID_IDirectDraw2,
- (LPVOID *)&ddraw2);
- IDirectDraw_Release(ddraw);
- if ( result != DD_OK ) {
- SetDDerror("DirectDraw::QueryInterface", result);
- return(-1);
- }
- /* Determine the screen depth */
- hdc = GetDC(SDL_Window);
- vformat->BitsPerPixel = GetDeviceCaps(hdc,PLANES) *
- GetDeviceCaps(hdc,BITSPIXEL);
- ReleaseDC(SDL_Window, hdc);
- /* Enumerate the available fullscreen modes */
- for ( i=0; i<NUM_MODELISTS; ++i )
- enumlists[i] = NULL;
- result = IDirectDraw2_EnumDisplayModes(ddraw2,0,NULL,this,EnumModes2);
- if ( result != DD_OK ) {
- SetDDerror("DirectDraw2::EnumDisplayModes", result);
- return(-1);
- }
- for ( i=0; i<NUM_MODELISTS; ++i ) {
- struct DX5EnumRect *rect;
- SDL_modelist[i] = (SDL_Rect **)
- malloc((SDL_nummodes[i]+1)*sizeof(SDL_Rect *));
- if ( SDL_modelist[i] == NULL ) {
- SDL_OutOfMemory();
- return(-1);
- }
- for ( j = 0, rect = enumlists[i]; rect; ++j, rect = rect->next ) {
- SDL_modelist[i][j]=(SDL_Rect *)rect;
- }
- SDL_modelist[i][j] = NULL;
- }
- /* Fill in some window manager capabilities */
- this->info.wm_available = 1;
- /* Fill in the video hardware capabilities */
- DX5_UpdateVideoInfo(this);
- return(0);
- }
- SDL_Rect **DX5_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
- {
- int bpp;
- bpp = format->BitsPerPixel;
- if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
- /* FIXME: No support for 1 bpp or 4 bpp formats */
- switch (bpp) { /* Does windows support other BPP? */
- case 8:
- case 16:
- case 24:
- case 32:
- bpp = (bpp/8)-1;
- if ( SDL_nummodes[bpp] > 0 )
- return(SDL_modelist[bpp]);
- /* Fall through */
- default:
- return((SDL_Rect **)0);
- }
- } else {
- if ( this->screen->format->BitsPerPixel == bpp ) {
- return((SDL_Rect **)-1);
- } else {
- return((SDL_Rect **)0);
- }
- }
- }
- /* Various screen update functions available */
- static void DX5_WindowUpdate(_THIS, int numrects, SDL_Rect *rects);
- static void DX5_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
- SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
- int width, int height, int bpp, Uint32 flags)
- {
- SDL_Surface *video;
- HRESULT result;
- DWORD sharemode;
- DWORD style;
- const DWORD directstyle =
- (WS_POPUP);
- const DWORD windowstyle =
- (WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX);
- const DWORD resizestyle =
- (WS_THICKFRAME|WS_MAXIMIZEBOX);
- DDSURFACEDESC ddsd;
- LPDIRECTDRAWSURFACE dd_surface1;
- LPDIRECTDRAWSURFACE3 dd_surface3;
- BOOL was_visible;
- #ifdef DDRAW_DEBUG
- fprintf(stderr, "Setting %dx%dx%d video moden", width, height, bpp);
- #endif
- /* See whether or not we should center the window */
- was_visible = IsWindowVisible(SDL_Window);
- /* Clean up any previous DirectDraw surfaces */
- if ( current->hwdata ) {
- this->FreeHWSurface(this, current);
- current->hwdata = NULL;
- }
- if ( SDL_primary != NULL ) {
- IDirectDrawSurface3_Release(SDL_primary);
- SDL_primary = NULL;
- }
- /* Unset any previous OpenGL fullscreen mode */
- if ( (current->flags & (SDL_OPENGL|SDL_FULLSCREEN)) ==
- (SDL_OPENGL|SDL_FULLSCREEN) ) {
- ChangeDisplaySettings(NULL, 0);
- }
- /* Clean up any GL context that may be hanging around */
- if ( current->flags & SDL_OPENGL ) {
- WIN_GL_ShutDown(this);
- }
- /* If we are setting a GL mode, use GDI, not DirectX (yuck) */
- if ( flags & SDL_OPENGL ) {
- RECT bounds;
- int x, y;
- Uint32 Rmask, Gmask, Bmask;
- /* Recalculate the bitmasks if necessary */
- if ( bpp == current->format->BitsPerPixel ) {
- video = current;
- } else {
- switch (bpp) {
- case 15:
- case 16:
- if ( 0 /*DIB_SussScreenDepth() == 15*/ ) {
- /* 5-5-5 */
- Rmask = 0x00007c00;
- Gmask = 0x000003e0;
- Bmask = 0x0000001f;
- } else {
- /* 5-6-5 */
- Rmask = 0x0000f800;
- Gmask = 0x000007e0;
- Bmask = 0x0000001f;
- }
- break;
- case 24:
- case 32:
- /* GDI defined as 8-8-8 */
- Rmask = 0x00ff0000;
- Gmask = 0x0000ff00;
- Bmask = 0x000000ff;
- break;
- default:
- Rmask = 0x00000000;
- Gmask = 0x00000000;
- Bmask = 0x00000000;
- break;
- }
- video = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, bpp,
- Rmask, Gmask, Bmask, 0);
- if ( video == NULL ) {
- SDL_OutOfMemory();
- return(NULL);
- }
- }
- /* Fill in part of the video surface */
- video->flags = 0; /* Clear flags */
- video->w = width;
- video->h = height;
- video->pitch = SDL_CalculatePitch(video);
- /* Set fullscreen mode if appropriate.
- Ugh, since our list of valid video modes comes from
- the DirectX driver, we may not actually be able to
- change to the desired resolution here.
- FIXME: Should we do a closest match?
- */
- if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
- DEVMODE settings;
- memset(&settings, 0, sizeof(DEVMODE));
- settings.dmSize = sizeof(DEVMODE);
- settings.dmBitsPerPel = video->format->BitsPerPixel;
- settings.dmPelsWidth = width;
- settings.dmPelsHeight = height;
- settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
- if ( ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL ) {
- video->flags |= SDL_FULLSCREEN;
- SDL_fullscreen_mode = settings;
- }
- }
- style = GetWindowLong(SDL_Window, GWL_STYLE);
- style &= ~(resizestyle|WS_MAXIMIZE);
- if ( (video->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
- style &= ~windowstyle;
- style |= directstyle;
- } else {
- if ( flags & SDL_NOFRAME ) {
- style &= ~windowstyle;
- style |= directstyle;
- video->flags |= SDL_NOFRAME;
- } else {
- style &= ~directstyle;
- style |= windowstyle;
- if ( flags & SDL_RESIZABLE ) {
- style |= resizestyle;
- video->flags |= SDL_RESIZABLE;
- }
- }
- if (IsZoomed(SDL_Window)) style |= WS_MAXIMIZE;
- }
- SetWindowLong(SDL_Window, GWL_STYLE, style);
- /* Resize the window (copied from SDL WinDIB driver) */
- if ( SDL_windowid == NULL ) {
- UINT swp_flags;
- SDL_resizing = 1;
- bounds.left = 0;
- bounds.top = 0;
- bounds.right = video->w;
- bounds.bottom = video->h;
- AdjustWindowRect(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), FALSE);
- width = bounds.right-bounds.left;
- height = bounds.bottom-bounds.top;
- x = (GetSystemMetrics(SM_CXSCREEN)-width)/2;
- y = (GetSystemMetrics(SM_CYSCREEN)-height)/2;
- if ( y < 0 ) { /* Cover up title bar for more client area */
- y -= GetSystemMetrics(SM_CYCAPTION)/2;
- }
- swp_flags = (SWP_NOCOPYBITS | SWP_NOZORDER | SWP_SHOWWINDOW);
- if ( was_visible && !(flags & SDL_FULLSCREEN) ) {
- swp_flags |= SWP_NOMOVE;
- }
- SetWindowPos(SDL_Window, NULL, x, y, width, height, swp_flags);
- SDL_resizing = 0;
- SetForegroundWindow(SDL_Window);
- }
- /* Set up for OpenGL */
- if ( WIN_GL_SetupWindow(this) < 0 ) {
- return(NULL);
- }
- video->flags |= SDL_OPENGL;
- return(video);
- }
- /* Set the appropriate window style */
- style = GetWindowLong(SDL_Window, GWL_STYLE);
- style &= ~(resizestyle|WS_MAXIMIZE);
- if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
- style &= ~windowstyle;
- style |= directstyle;
- } else {
- if ( flags & SDL_NOFRAME ) {
- style &= ~windowstyle;
- style |= directstyle;
- } else {
- style &= ~directstyle;
- style |= windowstyle;
- if ( flags & SDL_RESIZABLE ) {
- style |= resizestyle;
- }
- }
- if (IsZoomed(SDL_Window)) style |= WS_MAXIMIZE;
- }
- SetWindowLong(SDL_Window, GWL_STYLE, style);
- /* Set DirectDraw sharing mode.. exclusive when fullscreen */
- if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
- sharemode = DDSCL_FULLSCREEN|DDSCL_EXCLUSIVE|DDSCL_ALLOWREBOOT;
- } else {
- sharemode = DDSCL_NORMAL;
- }
- result = IDirectDraw2_SetCooperativeLevel(ddraw2,SDL_Window,sharemode);
- if ( result != DD_OK ) {
- SetDDerror("DirectDraw2::SetCooperativeLevel", result);
- return(NULL);
- }
- /* Set the display mode, if we are in fullscreen mode */
- if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
- /* Cover up desktop during mode change */
- SDL_resizing = 1;
- SetWindowPos(SDL_Window, NULL, 0, 0,
- GetSystemMetrics(SM_CXSCREEN),
- GetSystemMetrics(SM_CYSCREEN),
- (SWP_NOCOPYBITS | SWP_NOZORDER));
- SDL_resizing = 0;
- ShowWindow(SDL_Window, SW_SHOW);
- while ( GetForegroundWindow() != SDL_Window ) {
- SetForegroundWindow(SDL_Window);
- SDL_Delay(100);
- }
- result = IDirectDraw2_SetDisplayMode(ddraw2, width, height,
- bpp, 0, 0);
- if ( result != DD_OK ) {
- /* We couldn't set fullscreen mode, try window */
- return(DX5_SetVideoMode(this, current,
- width, height, bpp, flags & ~SDL_FULLSCREEN));
- }
- DX5_DInputReset(this, 1);
- } else {
- DX5_DInputReset(this, 0);
- }
- DX5_UpdateVideoInfo(this);
- /* Create a primary DirectDraw surface */
- memset(&ddsd, 0, sizeof(ddsd));
- ddsd.dwSize = sizeof(ddsd);
- ddsd.dwFlags = DDSD_CAPS;
- ddsd.ddsCaps.dwCaps = (DDSCAPS_PRIMARYSURFACE|DDSCAPS_VIDEOMEMORY);
- if ( (flags & SDL_FULLSCREEN) != SDL_FULLSCREEN ) {
- /* There's no windowed double-buffering */
- flags &= ~SDL_DOUBLEBUF;
- }
- if ( (flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
- ddsd.dwFlags |= DDSD_BACKBUFFERCOUNT;
- ddsd.ddsCaps.dwCaps |= (DDSCAPS_COMPLEX|DDSCAPS_FLIP);
- ddsd.dwBackBufferCount = 1;
- }
- result = IDirectDraw2_CreateSurface(ddraw2, &ddsd, &dd_surface1, NULL);
- if ( (result != DD_OK) && ((flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) ) {
- ddsd.dwFlags &= ~DDSD_BACKBUFFERCOUNT;
- ddsd.ddsCaps.dwCaps &= ~(DDSCAPS_COMPLEX|DDSCAPS_FLIP);
- ddsd.dwBackBufferCount = 0;
- result = IDirectDraw2_CreateSurface(ddraw2,
- &ddsd, &dd_surface1, NULL);
- }
- if ( result != DD_OK ) {
- SetDDerror("DirectDraw2::CreateSurface(PRIMARY)", result);
- return(NULL);
- }
- result = IDirectDrawSurface_QueryInterface(dd_surface1,
- &IID_IDirectDrawSurface3, (LPVOID *)&SDL_primary);
- if ( result != DD_OK ) {
- SetDDerror("DirectDrawSurface::QueryInterface", result);
- return(NULL);
- }
- result = IDirectDrawSurface_Release(dd_surface1);
- if ( result != DD_OK ) {
- SetDDerror("DirectDrawSurface::Release", result);
- return(NULL);
- }
- /* Get the format of the primary DirectDraw surface */
- memset(&ddsd, 0, sizeof(ddsd));
- ddsd.dwSize = sizeof(ddsd);
- ddsd.dwFlags = DDSD_PIXELFORMAT|DDSD_CAPS;
- result = IDirectDrawSurface3_GetSurfaceDesc(SDL_primary, &ddsd);
- if ( result != DD_OK ) {
- SetDDerror("DirectDrawSurface::Release", result);
- return(NULL);
- }
- if ( ! (ddsd.ddpfPixelFormat.dwFlags&DDPF_RGB) ) {
- SDL_SetError("Primary DDRAW surface is not RGB format");
- return(NULL);
- }
- /* Free old palette and create a new one if we're in 8-bit mode */
- if ( SDL_palette != NULL ) {
- IDirectDrawPalette_Release(SDL_palette);
- SDL_palette = NULL;
- }
- #if defined(NONAMELESSUNION)
- if ( ddsd.ddpfPixelFormat.u1.dwRGBBitCount == 8 ) {
- #else
- if ( ddsd.ddpfPixelFormat.dwRGBBitCount == 8 ) {
- #endif
- int i;
- if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
- /* We have access to the entire palette */
- for ( i=0; i<256; ++i ) {
- SDL_colors[i].peFlags =
- (PC_NOCOLLAPSE|PC_RESERVED);
- SDL_colors[i].peRed = 0;
- SDL_colors[i].peGreen = 0;
- SDL_colors[i].peBlue = 0;
- }
- } else {
- /* First 10 colors are reserved by Windows */
- for ( i=0; i<10; ++i ) {
- SDL_colors[i].peFlags = PC_EXPLICIT;
- SDL_colors[i].peRed = i;
- SDL_colors[i].peGreen = 0;
- SDL_colors[i].peBlue = 0;
- }
- for ( i=10; i<(10+236); ++i ) {
- SDL_colors[i].peFlags = PC_NOCOLLAPSE;
- SDL_colors[i].peRed = 0;
- SDL_colors[i].peGreen = 0;
- SDL_colors[i].peBlue = 0;
- }
- /* Last 10 colors are reserved by Windows */
- for ( i=246; i<256; ++i ) {
- SDL_colors[i].peFlags = PC_EXPLICIT;
- SDL_colors[i].peRed = i;
- SDL_colors[i].peGreen = 0;
- SDL_colors[i].peBlue = 0;
- }
- }
- result = IDirectDraw2_CreatePalette(ddraw2,
- (DDPCAPS_8BIT|DDPCAPS_ALLOW256),
- SDL_colors, &SDL_palette, NULL);
- if ( result != DD_OK ) {
- SetDDerror("DirectDraw2::CreatePalette", result);
- return(NULL);
- }
- result = IDirectDrawSurface3_SetPalette(SDL_primary,
- SDL_palette);
- if ( result != DD_OK ) {
- SetDDerror("DirectDrawSurface3::SetPalette", result);
- return(NULL);
- }
- }
- /* Create our video surface using the same pixel format */
- video = current;
- if ( (width != video->w) || (height != video->h)
- || (video->format->BitsPerPixel !=
- #if defined(NONAMELESSUNION)
- ddsd.ddpfPixelFormat.u1.dwRGBBitCount) ) {
- #else
- ddsd.ddpfPixelFormat.dwRGBBitCount) ) {
- #endif
- SDL_FreeSurface(video);
- video = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0,
- #if defined(NONAMELESSUNION)
- ddsd.ddpfPixelFormat.u1.dwRGBBitCount,
- ddsd.ddpfPixelFormat.u2.dwRBitMask,
- ddsd.ddpfPixelFormat.u3.dwGBitMask,
- ddsd.ddpfPixelFormat.u4.dwBBitMask,
- #else
- ddsd.ddpfPixelFormat.dwRGBBitCount,
- ddsd.ddpfPixelFormat.dwRBitMask,
- ddsd.ddpfPixelFormat.dwGBitMask,
- ddsd.ddpfPixelFormat.dwBBitMask,
- #endif
- 0);
- if ( video == NULL ) {
- SDL_OutOfMemory();
- return(NULL);
- }
- video->w = width;
- video->h = height;
- video->pitch = 0;
- }
- video->flags = 0; /* Clear flags */
- /* If not fullscreen, locking is possible, but it doesn't do what
- the caller really expects -- if the locked surface is written to,
- the appropriate portion of the entire screen is modified, not
- the application window, as we would like.
- Note that it is still possible to write directly to display
- memory, but the application must respect the clip list of
- the surface. There might be some odd timing interactions
- involving clip list updates and background refreshing as
- Windows moves other windows across our window.
- We currently don't support this, even though it might be a
- good idea since BeOS has an implementation of BDirectWindow
- that does the same thing. This would be most useful for
- applications that do complete screen updates every frame.
- -- Fixme?
- */
- if ( (flags & SDL_FULLSCREEN) != SDL_FULLSCREEN ) {
- /* Necessary if we're going from fullscreen to window */
- if ( video->pixels == NULL ) {
- video->pitch = (width*video->format->BytesPerPixel);
- /* Pitch needs to be QWORD (8-byte) aligned */
- video->pitch = (video->pitch + 7) & ~7;
- video->pixels = (void *)malloc(video->h*video->pitch);
- if ( video->pixels == NULL ) {
- if ( video != current ) {
- SDL_FreeSurface(video);
- }
- SDL_OutOfMemory();
- return(NULL);
- }
- }
- dd_surface3 = NULL;
- video->flags |= SDL_SWSURFACE;
- if ( (flags & SDL_RESIZABLE) && !(flags & SDL_NOFRAME) ) {
- video->flags |= SDL_RESIZABLE;
- }
- if ( flags & SDL_NOFRAME ) {
- video->flags |= SDL_NOFRAME;
- }
- } else {
- /* Necessary if we're going from window to fullscreen */
- if ( video->pixels != NULL ) {
- free(video->pixels);
- video->pixels = NULL;
- }
- dd_surface3 = SDL_primary;
- video->flags |= SDL_HWSURFACE;
- }
- /* See if the primary surface has double-buffering enabled */
- if ( (ddsd.ddsCaps.dwCaps & DDSCAPS_FLIP) == DDSCAPS_FLIP ) {
- video->flags |= SDL_DOUBLEBUF;
- }
- /* Allocate the SDL surface associated with the primary surface */
- if ( DX5_AllocDDSurface(this, video, dd_surface3,
- video->flags&SDL_HWSURFACE) < 0 ) {
- if ( video != current ) {
- SDL_FreeSurface(video);
- }
- return(NULL);
- }
- /* Use the appropriate blitting function */
- if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
- video->flags |= SDL_FULLSCREEN;
- if ( video->format->palette != NULL ) {
- video->flags |= SDL_HWPALETTE;
- }
- this->UpdateRects = DX5_DirectUpdate;
- } else {
- this->UpdateRects = DX5_WindowUpdate;
- }
- /* Make our window the proper size, set the clipper, then show it */
- if ( (flags & SDL_FULLSCREEN) != SDL_FULLSCREEN ) {
- RECT bounds;
- int x, y;
- UINT swp_flags;
- /* Create and set a clipper on our primary surface */
- if ( SDL_clipper == NULL ) {
- result = IDirectDraw2_CreateClipper(ddraw2,
- 0, &SDL_clipper, NULL);
- if ( result != DD_OK ) {
- if ( video != current ) {
- SDL_FreeSurface(video);
- }
- SetDDerror("DirectDraw2::CreateClipper",result);
- return(NULL);
- }
- }
- result = IDirectDrawClipper_SetHWnd(SDL_clipper, 0, SDL_Window);
- if ( result != DD_OK ) {
- if ( video != current ) {
- SDL_FreeSurface(video);
- }
- SetDDerror("DirectDrawClipper::SetHWnd", result);
- return(NULL);
- }
- result = IDirectDrawSurface3_SetClipper(SDL_primary,
- SDL_clipper);
- if ( result != DD_OK ) {
- if ( video != current ) {
- SDL_FreeSurface(video);
- }
- SetDDerror("DirectDrawSurface3::SetClipper", result);
- return(NULL);
- }
- /* Set the size of the window, centering and adjusting */
- SDL_resizing = 1;
- bounds.left = 0;
- bounds.top = 0;
- bounds.right = video->w;
- bounds.bottom = video->h;
- AdjustWindowRect(&bounds, GetWindowLong(SDL_Window, GWL_STYLE),
- FALSE);
- width = bounds.right-bounds.left;
- height = bounds.bottom-bounds.top;
- x = (GetSystemMetrics(SM_CXSCREEN)-width)/2;
- y = (GetSystemMetrics(SM_CYSCREEN)-height)/2;
- if ( y < 0 ) { /* Cover up title bar for more client area */
- y -= GetSystemMetrics(SM_CYCAPTION)/2;
- }
- swp_flags = (SWP_NOCOPYBITS | SWP_NOZORDER);
- if ( was_visible ) {
- swp_flags |= SWP_NOMOVE;
- }
- SetWindowPos(SDL_Window, NULL, x, y, width, height, swp_flags);
- SDL_resizing = 0;
- }
- ShowWindow(SDL_Window, SW_SHOW);
- SetForegroundWindow(SDL_Window);
- /* We're live! */
- return(video);
- }
- struct private_hwdata {
- LPDIRECTDRAWSURFACE3 dd_surface;
- LPDIRECTDRAWSURFACE3 dd_writebuf;
- };
- static int DX5_AllocDDSurface(_THIS, SDL_Surface *surface,
- LPDIRECTDRAWSURFACE3 requested, Uint32 flag)
- {
- LPDIRECTDRAWSURFACE dd_surface1;
- LPDIRECTDRAWSURFACE3 dd_surface3;
- DDSURFACEDESC ddsd;
- HRESULT result;
- /* Clear the hardware flag, in case we fail */
- surface->flags &= ~flag;
- /* Allocate the hardware acceleration data */
- surface->hwdata = (struct private_hwdata *)
- malloc(sizeof(*surface->hwdata));
- if ( surface->hwdata == NULL ) {
- SDL_OutOfMemory();
- return(-1);
- }
- dd_surface3 = NULL;
- /* Set up the surface description */
- memset(&ddsd, 0, sizeof(ddsd));
- ddsd.dwSize = sizeof(ddsd);
- ddsd.dwFlags = (DDSD_WIDTH|DDSD_HEIGHT|DDSD_CAPS|
- DDSD_PITCH|DDSD_PIXELFORMAT);
- ddsd.dwWidth = surface->w;
- ddsd.dwHeight= surface->h;
- #if defined(NONAMELESSUNION)
- ddsd.u1.lPitch = surface->pitch;
- #else
- ddsd.lPitch = surface->pitch;
- #endif
- if ( (flag & SDL_HWSURFACE) == SDL_HWSURFACE ) {
- ddsd.ddsCaps.dwCaps =
- (DDSCAPS_OFFSCREENPLAIN|DDSCAPS_VIDEOMEMORY);
- } else {
- ddsd.ddsCaps.dwCaps =
- (DDSCAPS_OFFSCREENPLAIN|DDSCAPS_SYSTEMMEMORY);
- }
- ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
- ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
- if ( surface->format->palette ) {
- ddsd.ddpfPixelFormat.dwFlags |= DDPF_PALETTEINDEXED8;
- }
- #if defined(NONAMELESSUNION)
- ddsd.ddpfPixelFormat.u1.dwRGBBitCount = surface->format->BitsPerPixel;
- ddsd.ddpfPixelFormat.u2.dwRBitMask = surface->format->Rmask;
- ddsd.ddpfPixelFormat.u3.dwGBitMask = surface->format->Gmask;
- ddsd.ddpfPixelFormat.u4.dwBBitMask = surface->format->Bmask;
- #else
- ddsd.ddpfPixelFormat.dwRGBBitCount = surface->format->BitsPerPixel;
- ddsd.ddpfPixelFormat.dwRBitMask = surface->format->Rmask;
- ddsd.ddpfPixelFormat.dwGBitMask = surface->format->Gmask;
- ddsd.ddpfPixelFormat.dwBBitMask = surface->format->Bmask;
- #endif
- /* Create the DirectDraw video surface */
- if ( requested != NULL ) {
- dd_surface3 = requested;
- } else {
- result = IDirectDraw2_CreateSurface(ddraw2,
- &ddsd, &dd_surface1, NULL);
- if ( result != DD_OK ) {
- SetDDerror("DirectDraw2::CreateSurface", result);
- goto error_end;
- }
- result = IDirectDrawSurface_QueryInterface(dd_surface1,
- &IID_IDirectDrawSurface3, (LPVOID *)&dd_surface3);
- IDirectDrawSurface_Release(dd_surface1);
- if ( result != DD_OK ) {
- SetDDerror("DirectDrawSurface::QueryInterface", result);
- goto error_end;
- }
- }
- if ( (flag & SDL_HWSURFACE) == SDL_HWSURFACE ) {
- /* Check to see whether the surface actually ended up
- in video memory, and fail if not. We expect the
- surfaces we create here to actually be in hardware!
- */
- result = IDirectDrawSurface3_GetCaps(dd_surface3,&ddsd.ddsCaps);
- if ( result != DD_OK ) {
- SetDDerror("DirectDrawSurface3::GetCaps", result);
- goto error_end;
- }
- if ( (ddsd.ddsCaps.dwCaps&DDSCAPS_VIDEOMEMORY) !=
- DDSCAPS_VIDEOMEMORY ) {
- SDL_SetError("No room in video memory");
- goto error_end;
- }
- } else {
- /* Try to hook our surface memory */
- ddsd.dwFlags = DDSD_LPSURFACE;
- ddsd.lpSurface = surface->pixels;
- result = IDirectDrawSurface3_SetSurfaceDesc(dd_surface3,
- &ddsd, 0);
- if ( result != DD_OK ) {
- SetDDerror("DirectDraw2::SetSurfaceDesc", result);
- goto error_end;
- }
- }
- /* Make sure the surface format was set properly */
- memset(&ddsd, 0, sizeof(ddsd));
- ddsd.dwSize = sizeof(ddsd);
- result = IDirectDrawSurface3_Lock(dd_surface3, NULL,
- &ddsd, DDLOCK_NOSYSLOCK, NULL);
- if ( result != DD_OK ) {
- SetDDerror("DirectDrawSurface3::Lock", result);
- goto error_end;
- }
- IDirectDrawSurface3_Unlock(dd_surface3, NULL);
- if ( (flag & SDL_HWSURFACE) == SDL_SWSURFACE ) {
- if ( ddsd.lpSurface != surface->pixels ) {
- SDL_SetError("DDraw didn't use SDL surface memory");
- goto error_end;
- }
- if (
- #if defined(NONAMELESSUNION)
- ddsd.u1.lPitch
- #else
- ddsd.lPitch
- #endif
- != (LONG)surface->pitch ) {
- SDL_SetError("DDraw created surface with wrong pitch");
- goto error_end;
- }
- } else {
- #if defined(NONAMELESSUNION)
- surface->pitch = (Uint16)ddsd.u1.lPitch;
- #else
- surface->pitch = (Uint16)ddsd.lPitch;
- #endif
- }
- #if defined(NONAMELESSUNION)
- if ( (ddsd.ddpfPixelFormat.u1.dwRGBBitCount !=
- surface->format->BitsPerPixel) ||
- (ddsd.ddpfPixelFormat.u2.dwRBitMask != surface->format->Rmask) ||
- (ddsd.ddpfPixelFormat.u3.dwGBitMask != surface->format->Gmask) ||
- (ddsd.ddpfPixelFormat.u4.dwBBitMask != surface->format->Bmask) ){
- #else
- if ( (ddsd.ddpfPixelFormat.dwRGBBitCount !=
- surface->format->BitsPerPixel) ||
- (ddsd.ddpfPixelFormat.dwRBitMask != surface->format->Rmask) ||
- (ddsd.ddpfPixelFormat.dwGBitMask != surface->format->Gmask) ||
- (ddsd.ddpfPixelFormat.dwBBitMask != surface->format->Bmask) ){
- #endif
- SDL_SetError("DDraw didn't use SDL surface description");
- goto error_end;
- }
- if ( (ddsd.dwWidth != (DWORD)surface->w) ||
- (ddsd.dwHeight != (DWORD)surface->h) ) {
- SDL_SetError("DDraw created surface with wrong size");
- goto error_end;
- }
- /* Set the surface private data */
- surface->flags |= flag;
- surface->hwdata->dd_surface = dd_surface3;
- if ( (surface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
- LPDIRECTDRAWSURFACE3 dd_writebuf;
- ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER;
- result = IDirectDrawSurface3_GetAttachedSurface(dd_surface3,
- &ddsd.ddsCaps, &dd_writebuf);
- if ( result != DD_OK ) {
- SetDDerror("DirectDrawSurface3::GetAttachedSurface",
- result);
- } else {
- dd_surface3 = dd_writebuf;
- }
- }
- surface->hwdata->dd_writebuf = dd_surface3;
- /* We're ready to go! */
- return(0);
- /* Okay, so goto's are cheesy, but there are so many possible
- errors in this function, and the cleanup is the same in
- every single case. Is there a better way, other than deeply
- nesting the code?
- */
- error_end:
- if ( (dd_surface3 != NULL) && (dd_surface3 != requested) ) {
- IDirectDrawSurface_Release(dd_surface3);
- }
- free(surface->hwdata);
- surface->hwdata = NULL;
- return(-1);
- }
- static int DX5_AllocHWSurface(_THIS, SDL_Surface *surface)
- {
- /* DDraw limitation -- you need to set cooperative level first */
- if ( SDL_primary == NULL ) {
- SDL_SetError("You must set a non-GL video mode first");
- return(-1);
- }
- return(DX5_AllocDDSurface(this, surface, NULL, SDL_HWSURFACE));
- }
- #ifdef DDRAW_DEBUG
- void PrintSurface(char *title, LPDIRECTDRAWSURFACE3 surface, Uint32 flags)
- {
- DDSURFACEDESC ddsd;
- /* Lock and load! */
- memset(&ddsd, 0, sizeof(ddsd));
- ddsd.dwSize = sizeof(ddsd);
- if ( IDirectDrawSurface3_Lock(surface, NULL, &ddsd,
- (DDLOCK_NOSYSLOCK|DDLOCK_WAIT), NULL) != DD_OK ) {
- return;
- }
- IDirectDrawSurface3_Unlock(surface, NULL);
- fprintf(stderr, "%s:n", title);
- fprintf(stderr, "tSize: %dx%d in %s at %ld bpp (pitch = %ld)n",
- ddsd.dwWidth, ddsd.dwHeight,
- (flags & SDL_HWSURFACE) ? "hardware" : "software",
- #if defined(NONAMELESSUNION)
- ddsd.ddpfPixelFormat.u1.dwRGBBitCount, ddsd.u1.lPitch);
- #else
- ddsd.ddpfPixelFormat.dwRGBBitCount, ddsd.lPitch);
- #endif
- fprintf(stderr, "tR = 0x%X, G = 0x%X, B = 0x%Xn",
- #if defined(NONAMELESSUNION)
- ddsd.ddpfPixelFormat.u2.dwRBitMask,
- ddsd.ddpfPixelFormat.u3.dwGBitMask,
- ddsd.ddpfPixelFormat.u4.dwBBitMask);
- #else
- ddsd.ddpfPixelFormat.dwRBitMask,
- ddsd.ddpfPixelFormat.dwGBitMask,
- ddsd.ddpfPixelFormat.dwBBitMask);
- #endif
- }
- #endif /* DDRAW_DEBUG */
- static int DX5_HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect,
- SDL_Surface *dst, SDL_Rect *dstrect)
- {
- LPDIRECTDRAWSURFACE3 src_surface;
- LPDIRECTDRAWSURFACE3 dst_surface;
- DWORD flags;
- RECT rect;
- HRESULT result;
- /* Set it up.. the desination must have a DDRAW surface */
- src_surface = src->hwdata->dd_writebuf;
- dst_surface = dst->hwdata->dd_writebuf;
- rect.top = srcrect->y;
- rect.bottom = srcrect->y+srcrect->h;
- rect.left = srcrect->x;
- rect.right = srcrect->x+srcrect->w;
- if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY )
- flags = DDBLTFAST_SRCCOLORKEY;
- else
- flags = DDBLTFAST_NOCOLORKEY;
- /* FIXME: We can remove this flag for _really_ fast blit queuing,
- but it will affect the return values of locks and flips.
- */
- flags |= DDBLTFAST_WAIT;
- /* Do the blit! */
- result = IDirectDrawSurface3_BltFast(dst_surface,
- dstrect->x, dstrect->y, src_surface, &rect, flags);
- if ( result != DD_OK ) {
- if ( result == DDERR_SURFACELOST ) {
- result = IDirectDrawSurface3_Restore(src_surface);
- result = IDirectDrawSurface3_Restore(dst_surface);
- /* The surfaces need to be reloaded with artwork */
- SDL_SetError("Blit surfaces were lost, reload them");
- return(-2);
- }
- SetDDerror("IDirectDrawSurface3::BltFast", result);
- #ifdef DDRAW_DEBUG
- fprintf(stderr, "Original dest rect: %dx%d at %d,%dn", dstrect->w, dstrect->h, dstrect->x, dstrect->y);
- fprintf(stderr, "HW accelerated %sblit to from 0x%p to 0x%p at (%d,%d)n",
- (src->flags & SDL_SRCCOLORKEY) ? "colorkey " : "", src, dst,
- dstrect->x, dstrect->y);
- PrintSurface("SRC", src_surface, src->flags);
- PrintSurface("DST", dst_surface, dst->flags);
- fprintf(stderr, "Source rectangle: (%d,%d) - (%d,%d)n",
- rect.left, rect.top, rect.right, rect.bottom);
- #endif
- /* Unexpected error, fall back to software blit */
- return(src->map->sw_blit(src, srcrect, dst, dstrect));
- }
- return(0);
- }
- static int DX5_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst)
- {
- int accelerated;
- /* We need to have a DDraw surface for HW blits */
- if ( (src->flags & SDL_HWSURFACE) == SDL_SWSURFACE ) {
- /* Allocate a DDraw surface for the blit */
- if ( src->hwdata == NULL ) {
- DX5_AllocDDSurface(this, src, NULL, SDL_SWSURFACE);
- }
- }
- if ( src->hwdata == NULL ) {
- return(0);
- }
- /* Set initial acceleration on */
- src->flags |= SDL_HWACCEL;
- /* Set the surface attributes */
- if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
- if ( DX5_SetHWColorKey(this, src, src->format->colorkey) < 0 ) {
- src->flags &= ~SDL_HWACCEL;
- }
- }
- if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
- if ( DX5_SetHWAlpha(this, src, src->format->alpha) < 0 ) {
- src->flags &= ~SDL_HWACCEL;
- }
- }
- /* Check to see if final surface blit is accelerated */
- accelerated = !!(src->flags & SDL_HWACCEL);
- if ( accelerated ) {
- #ifdef DDRAW_DEBUG
- fprintf(stderr, "Setting accelerated blit on 0x%pn", src);
- #endif
- src->map->hw_blit = DX5_HWAccelBlit;
- }
- return(accelerated);
- }
- static int DX5_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color)
- {
- LPDIRECTDRAWSURFACE3 dst_surface;
- RECT area;
- DDBLTFX bltfx;
- HRESULT result;
- #ifdef DDRAW_DEBUG
- fprintf(stderr, "HW accelerated fill at (%d,%d)n", dstrect->x, dstrect->y);
- #endif
- dst_surface = dst->hwdata->dd_writebuf;
- area.top = dstrect->y;
- area.bottom = dstrect->y+dstrect->h;
- area.left = dstrect->x;
- area.right = dstrect->x+dstrect->w;
- bltfx.dwSize = sizeof(bltfx);
- #if defined(NONAMELESSUNION)
- bltfx.u5.dwFillColor = color;
- #else
- bltfx.dwFillColor = color;
- #endif
- result = IDirectDrawSurface3_Blt(dst_surface,
- &area, NULL, NULL, DDBLT_COLORFILL|DDBLT_WAIT, &bltfx);
- if ( result == DDERR_SURFACELOST ) {
- IDirectDrawSurface3_Restore(dst_surface);
- result = IDirectDrawSurface3_Blt(dst_surface,
- &area, NULL, NULL, DDBLT_COLORFILL|DDBLT_WAIT, &bltfx);
- }
- if ( result != DD_OK ) {
- SetDDerror("IDirectDrawSurface3::Blt", result);
- return(-1);
- }
- return(0);
- }
- static int DX5_SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key)
- {
- DDCOLORKEY colorkey;
- HRESULT result;
- /* Set the surface colorkey */
- colorkey.dwColorSpaceLowValue = key;
- colorkey.dwColorSpaceHighValue = key;
- result = IDirectDrawSurface3_SetColorKey(
- surface->hwdata->dd_surface, DDCKEY_SRCBLT, &colorkey);
- if ( result != DD_OK ) {
- SetDDerror("IDirectDrawSurface3::SetColorKey", result);
- return(-1);
- }
- return(0);
- }
- static int DX5_SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 alpha)
- {
- return(-1);
- }
- static int DX5_LockHWSurface(_THIS, SDL_Surface *surface)
- {
- HRESULT result;
- LPDIRECTDRAWSURFACE3 dd_surface;
- DDSURFACEDESC ddsd;
- /* Lock and load! */
- dd_surface = surface->hwdata->dd_writebuf;
- memset(&ddsd, 0, sizeof(ddsd));
- ddsd.dwSize = sizeof(ddsd);
- result = IDirectDrawSurface3_Lock(dd_surface, NULL, &ddsd,
- (DDLOCK_NOSYSLOCK|DDLOCK_WAIT), NULL);
- if ( result == DDERR_SURFACELOST ) {
- result = IDirectDrawSurface3_Restore(
- surface->hwdata->dd_surface);
- result = IDirectDrawSurface3_Lock(dd_surface, NULL, &ddsd,
- (DDLOCK_NOSYSLOCK|DDLOCK_WAIT), NULL);
- }
- if ( result != DD_OK ) {
- SetDDerror("DirectDrawSurface3::Lock", result);
- return(-1);
- }
- /* Pitch might have changed -- recalculate pitch and offset */
- #if defined(NONAMELESSUNION)
- if ( surface->pitch != ddsd.u1.lPitch ) {
- surface->pitch = ddsd.u1.lPitch;
- #else
- if ( surface->pitch != ddsd.lPitch ) {
- surface->pitch = (Uint16)ddsd.lPitch;
- #endif
- surface->offset =
- ((ddsd.dwHeight-surface->h)/2)*surface->pitch +
- ((ddsd.dwWidth-surface->w)/2)*
- surface->format->BytesPerPixel;
- }
- surface->pixels = ddsd.lpSurface;
- return(0);
- }
- static void DX5_UnlockHWSurface(_THIS, SDL_Surface *surface)
- {
- IDirectDrawSurface3_Unlock(surface->hwdata->dd_writebuf, NULL);
- surface->pixels = NULL;
- }
- static int DX5_FlipHWSurface(_THIS, SDL_Surface *surface)
- {
- HRESULT result;
- LPDIRECTDRAWSURFACE3 dd_surface;
- dd_surface = surface->hwdata->dd_surface;
- result = IDirectDrawSurface3_Flip(dd_surface, NULL, DDFLIP_WAIT);
- if ( result == DDERR_SURFACELOST ) {
- result = IDirectDrawSurface3_Restore(
- surface->hwdata->dd_surface);
- result = IDirectDrawSurface3_Flip(dd_surface,NULL,DDFLIP_WAIT);
- }
- if ( result != DD_OK ) {
- SetDDerror("DirectDrawSurface3::Flip", result);
- return(-1);
- }
- return(0);
- }
- static void DX5_FreeHWSurface(_THIS, SDL_Surface *surface)
- {
- if ( surface->hwdata ) {
- if ( surface->hwdata->dd_surface != SDL_primary ) {
- IDirectDrawSurface3_Release(surface->hwdata->dd_surface);
- }
- free(surface->hwdata);
- surface->hwdata = NULL;
- }
- }
- void DX5_WindowUpdate(_THIS, int numrects, SDL_Rect *rects)
- {
- HRESULT result;
- int i;
- RECT src, dst;
- for ( i=0; i<numrects; ++i ) {
- src.top = rects[i].y;
- src.bottom = rects[i].y+rects[i].h;
- src.left = rects[i].x;
- src.right = rects[i].x+rects[i].w;
- dst.top = SDL_bounds.top+src.top;
- dst.left = SDL_bounds.left+src.left;
- dst.bottom = SDL_bounds.top+src.bottom;
- dst.right = SDL_bounds.left+src.right;
- result = IDirectDrawSurface3_Blt(SDL_primary, &dst,
- this->screen->hwdata->dd_surface, &src,
- DDBLT_WAIT, NULL);
- /* Doh! Check for lost surface and restore it */
- if ( result == DDERR_SURFACELOST ) {
- IDirectDrawSurface3_Restore(SDL_primary);
- IDirectDrawSurface3_Blt(SDL_primary, &dst,
- this->screen->hwdata->dd_surface, &src,
- DDBLT_WAIT, NULL);
- }
- }
- }
- void DX5_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
- {
- }
- /* Compress a full palette into the limited number of colors given to us
- by windows.
- The "best" way to do this is to sort the colors by diversity and place
- the most diverse colors into the limited palette. Unfortunately this
- results in widely varying colors being displayed in the interval during
- which the windows palette has been set, and the mapping of the shadow
- surface to the new palette. This is especially noticeable during fades.
- To deal with this problem, we can copy a predetermined portion of the
- full palette, and use that as the limited palette. This allows colors
- to fade smoothly as the remapping is very similar on each palette change.
- Unfortunately, this breaks applications which partition the palette into
- distinct and widely varying areas, expecting all colors to be available.
- I'm making them both available, chosen at compile time.
- If you want the chunk-o-palette algorithm, define SIMPLE_COMPRESSION,
- otherwise the sort-by-diversity algorithm will be used.
- */
- #define SIMPLE_COMPRESSION
- #define CS_CS_DIST(A, B) ({
- int r = (A.r - B.r);
- int g = (A.g - B.g);
- int b = (A.b - B.b);
- (r*r + g*g + b*b);
- })
- static void DX5_CompressPalette(_THIS, SDL_Color *colors, int ncolors, int maxcolors)
- {
- #ifdef SIMPLE_COMPRESSION
- int i, j;
- #else
- static SDL_Color zero = { 0, 0, 0, 0 };
- int i, j;
- int max, dist;
- int prev, next;
- int *pool;
- int *seen, *order;
- #endif
- /* Does this happen? */
- if ( maxcolors > ncolors ) {
- maxcolors = ncolors;
- }
- #ifdef SIMPLE_COMPRESSION
- /* Just copy the first "maxcolors" colors */
- for ( j=10, i=0; i<maxcolors; ++i, ++j ) {
- SDL_colors[j].peRed = colors[i].r;
- SDL_colors[j].peGreen = colors[i].g;
- SDL_colors[j].peBlue = colors[i].b;
- }
- #else
- /* Allocate memory for the arrays we use */
- pool = (int *)alloca(2*ncolors*sizeof(int));
- if ( pool == NULL ) {
- /* No worries, just return */;
- return;
- }
- seen = pool;
- memset(seen, 0, ncolors*sizeof(int));
- order = pool+ncolors;
- /* Start with the brightest color */
- max = 0;
- for ( i=0; i<ncolors; ++i ) {
- dist = CS_CS_DIST(zero, colors[i]);
- if ( dist >= max ) {
- max = dist;
- next = i;
- }
- }
- j = 0;
- order[j++] = next;
- seen[next] = 1;
- prev = next;
- /* Keep going through all the colors */
- while ( j < maxcolors ) {
- max = 0;
- for ( i=0; i<ncolors; ++i ) {
- if ( seen[i] ) {
- continue;
- }
- dist = CS_CS_DIST(colors[i], colors[prev]);
- if ( dist >= max ) {
- max = dist;
- next = i;
- }
- }
- order[j++] = next;
- seen[next] = 1;
- prev = next;
- }
- /* Compress the colors to the palette */
- for ( j=10, i=0; i<maxcolors; ++i, ++j ) {
- SDL_colors[j].peRed = colors[order[i]].r;
- SDL_colors[j].peGreen = colors[order[i]].g;
- SDL_colors[j].peBlue = colors[order[i]].b;
- }
- #endif /* SIMPLE_COMPRESSION */
- }
- /* Set the system colormap in both fullscreen and windowed modes */
- int DX5_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
- {
- int i;
- int alloct_all;
- /* Copy palette colors into display palette */
- alloct_all = 0;
- if ( SDL_palette != NULL ) {
- if ( (this->screen->flags&SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
- /* We can set all entries explicitly */
- for ( i=0; i< ncolors; ++i ) {
- int j = firstcolor + i;
- SDL_colors[j].peRed = colors[i].r;
- SDL_colors[j].peGreen = colors[i].g;
- SDL_colors[j].peBlue = colors[i].b;
- }
- IDirectDrawPalette_SetEntries(SDL_palette, 0,
- firstcolor, ncolors, &SDL_colors[firstcolor]);
- alloct_all = 1;
- } else {
- /* Grab the 236 most diverse colors in the palette */
- DX5_CompressPalette(this, colors, ncolors, 236);
- /* This sends an WM_PALETTECHANGED message to us */
- colorchange_expected = 1;
- IDirectDrawPalette_SetEntries(SDL_palette, 0,
- 0, 256, SDL_colors);
- }
- }
- return(alloct_all);
- }
- /* Gamma code is only available on DirectX 7 and newer */
- static int DX5_SetGammaRamp(_THIS, Uint16 *ramp)
- {
- #ifdef IDirectDrawGammaControl_SetGammaRamp
- LPDIRECTDRAWGAMMACONTROL gamma;
- DDGAMMARAMP gamma_ramp;
- HRESULT result;
- #endif
- /* In windowed or OpenGL mode, use windib gamma code */
- if ( ! DDRAW_FULLSCREEN() ) {
- return DIB_SetGammaRamp(this, ramp);
- }
- #ifndef IDirectDrawGammaControl_SetGammaRamp
- SDL_SetError("SDL compiled without DirectX gamma ramp support");
- return -1;
- #else
- /* Check for a video mode! */
- if ( ! SDL_primary ) {
- SDL_SetError("A video mode must be set for gamma correction");
- return(-1);
- }
- /* Get the gamma control object */
- result = IDirectDrawSurface3_QueryInterface(SDL_primary,
- &IID_IDirectDrawGammaControl, (LPVOID *)&gamma);
- if ( result != DD_OK ) {
- SetDDerror("DirectDrawSurface3::QueryInterface(GAMMA)", result);
- return(-1);
- }
- /* Set up the gamma ramp */
- memcpy(gamma_ramp.red, &ramp[0*256], 256*sizeof(*ramp));
- memcpy(gamma_ramp.green, &ramp[1*256], 256*sizeof(*ramp));
- memcpy(gamma_ramp.blue, &ramp[2*256], 256*sizeof(*ramp));
- result = IDirectDrawGammaControl_SetGammaRamp(gamma, 0, &gamma_ramp);
- if ( result != DD_OK ) {
- SetDDerror("DirectDrawGammaControl::SetGammaRamp()", result);
- }
- /* Release the interface and return */
- IDirectDrawGammaControl_Release(gamma);
- return (result == DD_OK) ? 0 : -1;
- #endif /* !IDirectDrawGammaControl_SetGammaRamp */
- }
- static int DX5_GetGammaRamp(_THIS, Uint16 *ramp)
- {
- #ifdef IDirectDrawGammaControl_SetGammaRamp
- LPDIRECTDRAWGAMMACONTROL gamma;
- DDGAMMARAMP gamma_ramp;
- HRESULT result;
- #endif
- /* In windowed or OpenGL mode, use windib gamma code */
- if ( ! DDRAW_FULLSCREEN() ) {
- return DIB_GetGammaRamp(this, ramp);
- }
- #ifndef IDirectDrawGammaControl_SetGammaRamp
- SDL_SetError("SDL compiled without DirectX gamma ramp support");
- return -1;
- #else
- /* Check for a video mode! */
- if ( ! SDL_primary ) {
- SDL_SetError("A video mode must be set for gamma correction");
- return(-1);
- }
- /* Get the gamma control object */
- result = IDirectDrawSurface3_QueryInterface(SDL_primary,
- &IID_IDirectDrawGammaControl, (LPVOID *)&gamma);
- if ( result != DD_OK ) {
- SetDDerror("DirectDrawSurface3::QueryInterface(GAMMA)", result);
- return(-1);
- }
- /* Set up the gamma ramp */
- result = IDirectDrawGammaControl_GetGammaRamp(gamma, 0, &gamma_ramp);
- if ( result == DD_OK ) {
- memcpy(&ramp[0*256], gamma_ramp.red, 256*sizeof(*ramp));
- memcpy(&ramp[1*256], gamma_ramp.green, 256*sizeof(*ramp));
- memcpy(&ramp[2*256], gamma_ramp.blue, 256*sizeof(*ramp));
- } else {
- SetDDerror("DirectDrawGammaControl::GetGammaRamp()", result);
- }
- /* Release the interface and return */
- IDirectDrawGammaControl_Release(gamma);
- return (result == DD_OK) ? 0 : -1;
- #endif /* !IDirectDrawGammaControl_SetGammaRamp */
- }
- void DX5_VideoQuit(_THIS)
- {
- int i, j;
- /* If we're fullscreen GL, we need to reset the display */
- if ( this->screen != NULL ) {
- if ( (this->screen->flags & (SDL_OPENGL|SDL_FULLSCREEN)) ==
- (SDL_OPENGL|SDL_FULLSCREEN) ) {
- ChangeDisplaySettings(NULL, 0);
- }
- if ( this->screen->flags & SDL_OPENGL ) {
- WIN_GL_ShutDown(this);
- }
- }
- /* Free any palettes we used */
- if ( SDL_palette != NULL ) {
- IDirectDrawPalette_Release(SDL_palette);
- SDL_palette = NULL;
- }
- /* Allow the primary surface to be freed */
- if ( SDL_primary != NULL ) {
- SDL_primary = NULL;
- }
- /* Free video mode lists */
- for ( i=0; i<NUM_MODELISTS; ++i ) {
- if ( SDL_modelist[i] != NULL ) {
- for ( j=0; SDL_modelist[i][j]; ++j )
- free(SDL_modelist[i][j]);
- free(SDL_modelist[i]);
- SDL_modelist[i] = NULL;
- }
- }
- /* Free the window */
- DIB_QuitGamma(this);
- if ( SDL_Window ) {
- DX5_DestroyWindow(this);
- }
- /* Free our window icon */
- if ( screen_icn ) {
- DestroyIcon(screen_icn);
- screen_icn = NULL;
- }
- }
- /* Exported for the windows message loop only */
- void DX5_RealizePalette(_THIS)
- {
- if ( SDL_palette ) {
- IDirectDrawSurface3_SetPalette(SDL_primary, SDL_palette);
- }
- }
- static void DX5_Recolor8Bit(_THIS, SDL_Surface *surface, Uint8 *mapping)
- {
- int row, col;
- Uint8 *pixels;
- if ( surface->w && surface->h ) {
- if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
- if ( this->LockHWSurface(this, surface) < 0 ) {
- return;
- }
- }
- for ( row=0; row<surface->h; ++row ) {
- pixels = (Uint8 *)surface->pixels+row*surface->pitch;
- for ( col=0; col<surface->w; ++col, ++pixels ) {
- *pixels = mapping[*pixels];
- }
- }
- if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
- this->UnlockHWSurface(this, surface);
- }
- SDL_UpdateRect(surface, 0, 0, 0, 0);
- }
- }
- void DX5_PaletteChanged(_THIS, HWND window)
- {
- SDL_Palette *palette;
- SDL_Color *saved = NULL;
- HDC hdc;
- int i;
- PALETTEENTRY *entries;
- /* This is true when the window is closing */
- if ( (SDL_primary == NULL) || (SDL_VideoSurface == NULL) )
- return;
- /* We need to get the colors as they were set */
- palette = this->physpal;
- if(!palette)
- palette = SDL_VideoSurface->format->palette;
- if ( palette == NULL ) { /* Sometimes we don't have a palette */
- return;
- }
- entries = (PALETTEENTRY *)alloca(palette->ncolors*sizeof(*entries));
- hdc = GetDC(window);
- GetSystemPaletteEntries(hdc, 0, palette->ncolors, entries);
- ReleaseDC(window, hdc);
- if ( ! colorchange_expected ) {
- saved = (SDL_Color *)alloca(palette->ncolors*sizeof(SDL_Color));
- memcpy(saved, palette->colors,
- palette->ncolors*sizeof(SDL_Color));
- }
- for ( i=0; i<palette->ncolors; ++i ) {
- palette->colors[i].r = entries[i].peRed;
- palette->colors[i].g = entries[i].peGreen;
- palette->colors[i].b = entries[i].peBlue;
- }
- if ( ! colorchange_expected ) {
- Uint8 mapping[256];
- memset(mapping, 0, sizeof(mapping));
- for ( i=0; i<palette->ncolors; ++i ) {
- mapping[i] = SDL_FindColor(palette,
- saved[i].r, saved[i].g, saved[i].b);
- }
- DX5_Recolor8Bit(this, SDL_VideoSurface, mapping);
- }
- colorchange_expected = 0;
- /* Notify all mapped surfaces of the change */
- SDL_FormatChanged(SDL_VideoSurface);
- }
- /* Exported for the windows message loop only */
- void DX5_WinPAINT(_THIS, HDC hdc)
- {
- SDL_UpdateRect(SDL_PublicSurface, 0, 0, 0, 0);
- }