SDL_nxvideo.h
资源名称:NETVIDEO.rar [点击查看]
上传用户:sun1608
上传日期:2007-02-02
资源大小:6116k
文件大小:3k
源码类别:
流媒体/Mpeg4/MP4
开发平台:
Visual C++
- /*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
- Copyright (C) 2001 Hsieh-Fu Tsai
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- Sam Lantinga
- slouken@libsdl.org
- Hsieh-Fu Tsai
- clare@setabox.com
- */
- #ifndef _SDL_nxvideo_h
- #define _SDL_nxvideo_h
- #include <microwin/nano-X.h>
- #include "SDL_sysvideo.h"
- #ifdef ENABLE_NANOX_DEBUG
- #define Dprintf printf
- #else
- #define Dprintf(ignore...)
- #endif
- // Hidden "this" pointer for the video functions
- #define _THIS SDL_VideoDevice * this
- // Private display data
- typedef struct NX_SDL_VISUAL {
- int bpp ;
- Uint32 red_mask ;
- Uint32 green_mask ;
- Uint32 blue_mask ;
- } nx_sdl_visual_t ;
- struct SDL_PrivateVideoData {
- GR_WINDOW_ID SDL_Window ;
- GR_WINDOW_ID FSwindow ;
- // Flag: true if we have been passed a window
- char * SDL_windowid ;
- GR_GC_ID GC ;
- unsigned char * Image ;
- unsigned char * Image_buff ;
- nx_sdl_visual_t SDL_Visual ;
- // The current list of available video modes
- SDL_Rect ** modelist ;
- int currently_fullscreen ;
- // for fullscreen
- int OffsetX, OffsetY ;
- // for GammaRamp
- Uint16 * GammaRamp_R, * GammaRamp_G, * GammaRamp_B ;
- // for GrArea, r_mask, g_mask, b_mask
- int pixel_type ;
- } ;
- #define SDL_Window (this -> hidden -> SDL_Window)
- #define FSwindow (this -> hidden -> FSwindow)
- #define SDL_windowid (this -> hidden -> SDL_windowid)
- #define SDL_GC (this -> hidden -> GC)
- #define SDL_Image (this -> hidden -> Image)
- #define Image_buff (this -> hidden -> Image_buff)
- #define SDL_Visual (this -> hidden -> SDL_Visual)
- #define SDL_modelist (this -> hidden -> modelist)
- #define currently_fullscreen (this -> hidden -> currently_fullscreen)
- #define OffsetX (this -> hidden -> OffsetX)
- #define OffsetY (this -> hidden -> OffsetY)
- #define GammaRamp_R (this -> hidden -> GammaRamp_R)
- #define GammaRamp_G (this -> hidden -> GammaRamp_G)
- #define GammaRamp_B (this -> hidden -> GammaRamp_B)
- #define pixel_type (this -> hidden -> pixel_type)
- #define CI_SIZE 256 // color index size
- #endif // _SDL_nxvideo_h