SDL_syscond.c
资源名称:NETVIDEO.rar [点击查看]
上传用户:sun1608
上传日期:2007-02-02
资源大小:6116k
文件大小:6k
源码类别:
流媒体/Mpeg4/MP4
开发平台:
Visual C++
- /*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- Sam Lantinga
- slouken@libsdl.org
- */
- #ifdef SAVE_RCSID
- static char rcsid =
- "@(#) $Id: SDL_syscond.c,v 1.4 2002/04/22 21:38:03 wmay Exp $";
- #endif
- /* An implementation of condition variables using semaphores and mutexes */
- /*
- This implementation borrows heavily from the BeOS condition variable
- implementation, written by Christopher Tate and Owen Smith. Thanks!
- */
- #include <stdio.h>
- #include <stdlib.h>
- #include "SDL_error.h"
- #include "SDL_thread.h"
- struct SDL_cond
- {
- SDL_mutex *lock;
- int waiting;
- int signals;
- SDL_sem *wait_sem;
- SDL_sem *wait_done;
- };
- /* Create a condition variable */
- SDL_cond * SDL_CreateCond(void)
- {
- SDL_cond *cond;
- cond = (SDL_cond *) malloc(sizeof(SDL_cond));
- if ( cond ) {
- cond->lock = SDL_CreateMutex();
- cond->wait_sem = SDL_CreateSemaphore(0);
- cond->wait_done = SDL_CreateSemaphore(0);
- cond->waiting = cond->signals = 0;
- if ( ! cond->lock || ! cond->wait_sem || ! cond->wait_done ) {
- SDL_DestroyCond(cond);
- cond = NULL;
- }
- } else {
- SDL_OutOfMemory();
- }
- return(cond);
- }
- /* Destroy a condition variable */
- void SDL_DestroyCond(SDL_cond *cond)
- {
- if ( cond ) {
- if ( cond->wait_sem ) {
- SDL_DestroySemaphore(cond->wait_sem);
- }
- if ( cond->wait_done ) {
- SDL_DestroySemaphore(cond->wait_done);
- }
- if ( cond->lock ) {
- SDL_DestroyMutex(cond->lock);
- }
- free(cond);
- }
- }
- /* Restart one of the threads that are waiting on the condition variable */
- int SDL_CondSignal(SDL_cond *cond)
- {
- if ( ! cond ) {
- SDL_SetError("Passed a NULL condition variable");
- return -1;
- }
- /* If there are waiting threads not already signalled, then
- signal the condition and wait for the thread to respond.
- */
- SDL_LockMutex(cond->lock);
- if ( cond->waiting > cond->signals ) {
- ++cond->signals;
- SDL_SemPost(cond->wait_sem);
- SDL_UnlockMutex(cond->lock);
- SDL_SemWait(cond->wait_done);
- } else {
- SDL_UnlockMutex(cond->lock);
- }
- return 0;
- }
- /* Restart all threads that are waiting on the condition variable */
- int SDL_CondBroadcast(SDL_cond *cond)
- {
- if ( ! cond ) {
- SDL_SetError("Passed a NULL condition variable");
- return -1;
- }
- /* If there are waiting threads not already signalled, then
- signal the condition and wait for the thread to respond.
- */
- SDL_LockMutex(cond->lock);
- if ( cond->waiting > cond->signals ) {
- int i, num_waiting;
- num_waiting = (cond->waiting - cond->signals);
- cond->signals = cond->waiting;
- for ( i=0; i<num_waiting; ++i ) {
- SDL_SemPost(cond->wait_sem);
- }
- /* Now all released threads are blocked here, waiting for us.
- Collect them all (and win fabulous prizes!) :-)
- */
- SDL_UnlockMutex(cond->lock);
- for ( i=0; i<num_waiting; ++i ) {
- SDL_SemWait(cond->wait_done);
- }
- } else {
- SDL_UnlockMutex(cond->lock);
- }
- return 0;
- }
- /* Wait on the condition variable for at most 'ms' milliseconds.
- The mutex must be locked before entering this function!
- The mutex is unlocked during the wait, and locked again after the wait.
- Typical use:
- Thread A:
- SDL_LockMutex(lock);
- while ( ! condition ) {
- SDL_CondWait(cond);
- }
- SDL_UnlockMutex(lock);
- Thread B:
- SDL_LockMutex(lock);
- ...
- condition = true;
- ...
- SDL_UnlockMutex(lock);
- */
- int SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms)
- {
- int retval;
- if ( ! cond ) {
- SDL_SetError("Passed a NULL condition variable");
- return -1;
- }
- /* Obtain the protection mutex, and increment the number of waiters.
- This allows the signal mechanism to only perform a signal if there
- are waiting threads.
- */
- SDL_LockMutex(cond->lock);
- ++cond->waiting;
- SDL_UnlockMutex(cond->lock);
- /* Unlock the mutex, as is required by condition variable semantics */
- SDL_UnlockMutex(mutex);
- /* Wait for a signal */
- if ( ms == SDL_MUTEX_MAXWAIT ) {
- retval = SDL_SemWait(cond->wait_sem);
- } else {
- retval = SDL_SemWaitTimeout(cond->wait_sem, ms);
- }
- /* Let the signaler know we have completed the wait, otherwise
- the signaler can race ahead and get the condition semaphore
- if we are stopped between the mutex unlock and semaphore wait,
- giving a deadlock. See the following URL for details:
- http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue40.html
- */
- SDL_LockMutex(cond->lock);
- if ( cond->signals > 0 ) {
- /* If we timed out, we need to eat a condition signal */
- if ( retval > 0 ) {
- SDL_SemWait(cond->wait_sem);
- }
- /* We always notify the signal thread that we are done */
- SDL_SemPost(cond->wait_done);
- /* Signal handshake complete */
- --cond->signals;
- }
- --cond->waiting;
- SDL_UnlockMutex(cond->lock);
- /* Lock the mutex, as is required by condition variable semantics */
- SDL_LockMutex(mutex);
- return retval;
- }
- /* Wait on the condition variable forever */
- int SDL_CondWait(SDL_cond *cond, SDL_mutex *mutex)
- {
- return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT);
- }