SDL_events.h
资源名称:NETVIDEO.rar [点击查看]
上传用户:sun1608
上传日期:2007-02-02
资源大小:6116k
文件大小:12k
源码类别:
流媒体/Mpeg4/MP4
开发平台:
Visual C++
- /*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- Sam Lantinga
- slouken@libsdl.org
- */
- #ifdef SAVE_RCSID
- static char rcsid =
- "@(#) $Id: SDL_events.h,v 1.4 2002/04/22 21:38:01 wmay Exp $";
- #endif
- /* Include file for SDL event handling */
- #ifndef _SDL_events_h
- #define _SDL_events_h
- #include "SDL_types.h"
- #include "SDL_active.h"
- #include "SDL_keyboard.h"
- #include "SDL_mouse.h"
- #include "SDL_joystick.h"
- #include "SDL_quit.h"
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /* Event enumerations */
- enum { SDL_NOEVENT = 0, /* Unused (do not remove) */
- SDL_ACTIVEEVENT, /* Application loses/gains visibility */
- SDL_KEYDOWN, /* Keys pressed */
- SDL_KEYUP, /* Keys released */
- SDL_MOUSEMOTION, /* Mouse moved */
- SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */
- SDL_MOUSEBUTTONUP, /* Mouse button released */
- SDL_JOYAXISMOTION, /* Joystick axis motion */
- SDL_JOYBALLMOTION, /* Joystick trackball motion */
- SDL_JOYHATMOTION, /* Joystick hat position change */
- SDL_JOYBUTTONDOWN, /* Joystick button pressed */
- SDL_JOYBUTTONUP, /* Joystick button released */
- SDL_QUIT, /* User-requested quit */
- SDL_SYSWMEVENT, /* System specific event */
- SDL_EVENT_RESERVEDA, /* Reserved for future use.. */
- SDL_EVENT_RESERVEDB, /* Reserved for future use.. */
- SDL_VIDEORESIZE, /* User resized video mode */
- SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */
- SDL_EVENT_RESERVED2, /* Reserved for future use.. */
- SDL_EVENT_RESERVED3, /* Reserved for future use.. */
- SDL_EVENT_RESERVED4, /* Reserved for future use.. */
- SDL_EVENT_RESERVED5, /* Reserved for future use.. */
- SDL_EVENT_RESERVED6, /* Reserved for future use.. */
- SDL_EVENT_RESERVED7, /* Reserved for future use.. */
- /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
- SDL_USEREVENT = 24,
- /* This last event is only for bounding internal arrays
- It is the number of bits in the event mask datatype -- Uint32
- */
- SDL_NUMEVENTS = 32
- };
- /* Predefined event masks */
- #define SDL_EVENTMASK(X) (1<<(X))
- enum {
- SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
- SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
- SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
- SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
- SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
- SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
- SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
- SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|
- SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
- SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
- SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION),
- SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION),
- SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
- SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
- SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
- SDL_EVENTMASK(SDL_JOYBALLMOTION)|
- SDL_EVENTMASK(SDL_JOYHATMOTION)|
- SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
- SDL_EVENTMASK(SDL_JOYBUTTONUP),
- SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE),
- SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
- SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
- SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT)
- };
- #define SDL_ALLEVENTS 0xFFFFFFFF
- /* Application visibility event structure */
- typedef struct {
- Uint8 type; /* SDL_ACTIVEEVENT */
- Uint8 gain; /* Whether given states were gained or lost (1/0) */
- Uint8 state; /* A mask of the focus states */
- } SDL_ActiveEvent;
- /* Keyboard event structure */
- typedef struct {
- Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */
- Uint8 which; /* The keyboard device index */
- Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
- SDL_keysym keysym;
- } SDL_KeyboardEvent;
- /* Mouse motion event structure */
- typedef struct {
- Uint8 type; /* SDL_MOUSEMOTION */
- Uint8 which; /* The mouse device index */
- Uint8 state; /* The current button state */
- Uint16 x, y; /* The X/Y coordinates of the mouse */
- Sint16 xrel; /* The relative motion in the X direction */
- Sint16 yrel; /* The relative motion in the Y direction */
- } SDL_MouseMotionEvent;
- /* Mouse button event structure */
- typedef struct {
- Uint8 type; /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
- Uint8 which; /* The mouse device index */
- Uint8 button; /* The mouse button index */
- Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
- Uint16 x, y; /* The X/Y coordinates of the mouse at press time */
- } SDL_MouseButtonEvent;
- /* Joystick axis motion event structure */
- typedef struct {
- Uint8 type; /* SDL_JOYAXISMOTION */
- Uint8 which; /* The joystick device index */
- Uint8 axis; /* The joystick axis index */
- Sint16 value; /* The axis value (range: -32768 to 32767) */
- } SDL_JoyAxisEvent;
- /* Joystick trackball motion event structure */
- typedef struct {
- Uint8 type; /* SDL_JOYBALLMOTION */
- Uint8 which; /* The joystick device index */
- Uint8 ball; /* The joystick trackball index */
- Sint16 xrel; /* The relative motion in the X direction */
- Sint16 yrel; /* The relative motion in the Y direction */
- } SDL_JoyBallEvent;
- /* Joystick hat position change event structure */
- typedef struct {
- Uint8 type; /* SDL_JOYHATMOTION */
- Uint8 which; /* The joystick device index */
- Uint8 hat; /* The joystick hat index */
- Uint8 value; /* The hat position value:
- 8 1 2
- 7 0 3
- 6 5 4
- Note that zero means the POV is centered.
- */
- } SDL_JoyHatEvent;
- /* Joystick button event structure */
- typedef struct {
- Uint8 type; /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
- Uint8 which; /* The joystick device index */
- Uint8 button; /* The joystick button index */
- Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
- } SDL_JoyButtonEvent;
- /* The "window resized" event
- When you get this event, you are responsible for setting a new video
- mode with the new width and height.
- */
- typedef struct {
- Uint8 type; /* SDL_VIDEORESIZE */
- int w; /* New width */
- int h; /* New height */
- } SDL_ResizeEvent;
- /* The "screen redraw" event */
- typedef struct {
- Uint8 type; /* SDL_VIDEOEXPOSE */
- } SDL_ExposeEvent;
- /* The "quit requested" event */
- typedef struct {
- Uint8 type; /* SDL_QUIT */
- } SDL_QuitEvent;
- /* A user-defined event type */
- typedef struct {
- Uint8 type; /* SDL_USEREVENT through SDL_NUMEVENTS-1 */
- int code; /* User defined event code */
- void *data1; /* User defined data pointer */
- void *data2; /* User defined data pointer */
- } SDL_UserEvent;
- /* If you want to use this event, you should include SDL_syswm.h */
- struct SDL_SysWMmsg;
- typedef struct SDL_SysWMmsg SDL_SysWMmsg;
- typedef struct {
- Uint8 type;
- SDL_SysWMmsg *msg;
- } SDL_SysWMEvent;
- /* General event structure */
- typedef union {
- Uint8 type;
- SDL_ActiveEvent active;
- SDL_KeyboardEvent key;
- SDL_MouseMotionEvent motion;
- SDL_MouseButtonEvent button;
- SDL_JoyAxisEvent jaxis;
- SDL_JoyBallEvent jball;
- SDL_JoyHatEvent jhat;
- SDL_JoyButtonEvent jbutton;
- SDL_ResizeEvent resize;
- SDL_ExposeEvent expose;
- SDL_QuitEvent quit;
- SDL_UserEvent user;
- SDL_SysWMEvent syswm;
- } SDL_Event;
- /* Function prototypes */
- /* Pumps the event loop, gathering events from the input devices.
- This function updates the event queue and internal input device state.
- This should only be run in the thread that sets the video mode.
- */
- extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
- /* Checks the event queue for messages and optionally returns them.
- If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
- the back of the event queue.
- If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
- of the event queue, matching 'mask', will be returned and will not
- be removed from the queue.
- If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
- of the event queue, matching 'mask', will be returned and will be
- removed from the queue.
- This function returns the number of events actually stored, or -1
- if there was an error. This function is thread-safe.
- */
- typedef enum {
- SDL_ADDEVENT,
- SDL_PEEKEVENT,
- SDL_GETEVENT
- } SDL_eventaction;
- /* */
- extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
- SDL_eventaction action, Uint32 mask);
- /* Polls for currently pending events, and returns 1 if there are any pending
- events, or 0 if there are none available. If 'event' is not NULL, the next
- event is removed from the queue and stored in that area.
- */
- extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);
- /* Waits indefinitely for the next available event, returning 1, or 0 if there
- was an error while waiting for events. If 'event' is not NULL, the next
- event is removed from the queue and stored in that area.
- */
- extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
- /* Add an event to the event queue.
- This function returns 0 if the event queue was full, or -1
- if there was some other error. Returns 1 on success.
- */
- extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
- /*
- This function sets up a filter to process all events before they
- change internal state and are posted to the internal event queue.
- The filter is protypted as:
- */
- typedef int (*SDL_EventFilter)(const SDL_Event *event);
- /*
- If the filter returns 1, then the event will be added to the internal queue.
- If it returns 0, then the event will be dropped from the queue, but the
- internal state will still be updated. This allows selective filtering of
- dynamically arriving events.
- WARNING: Be very careful of what you do in the event filter function, as
- it may run in a different thread!
- There is one caveat when dealing with the SDL_QUITEVENT event type. The
- event filter is only called when the window manager desires to close the
- application window. If the event filter returns 1, then the window will
- be closed, otherwise the window will remain open if possible.
- If the quit event is generated by an interrupt signal, it will bypass the
- internal queue and be delivered to the application at the next event poll.
- */
- extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);
- /*
- Return the current event filter - can be used to "chain" filters.
- If there is no event filter set, this function returns NULL.
- */
- extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);
- /*
- This function allows you to set the state of processing certain events.
- If 'state' is set to SDL_IGNORE, that event will be automatically dropped
- from the event queue and will not event be filtered.
- If 'state' is set to SDL_ENABLE, that event will be processed normally.
- If 'state' is set to SDL_QUERY, SDL_EventState() will return the
- current processing state of the specified event.
- */
- #define SDL_QUERY -1
- #define SDL_IGNORE 0
- #define SDL_DISABLE 0
- #define SDL_ENABLE 1
- extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
- #endif /* _SDL_events_h */