SDL.h
资源名称:NETVIDEO.rar [点击查看]
上传用户:sun1608
上传日期:2007-02-02
资源大小:6116k
文件大小:3k
源码类别:
流媒体/Mpeg4/MP4
开发平台:
Visual C++
- /*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- Sam Lantinga
- slouken@libsdl.org
- */
- #ifdef SAVE_RCSID
- static char rcsid =
- "@(#) $Id: SDL.h,v 1.3 2002/04/22 21:38:01 wmay Exp $";
- #endif
- /* Main include header for the SDL library */
- #ifndef _SDL_H
- #define _SDL_H
- #include "SDL_main.h"
- #include "SDL_types.h"
- #include "SDL_getenv.h"
- #include "SDL_error.h"
- #include "SDL_rwops.h"
- #include "SDL_timer.h"
- #include "SDL_audio.h"
- #include "SDL_cdrom.h"
- #include "SDL_joystick.h"
- #include "SDL_events.h"
- #include "SDL_video.h"
- #include "SDL_byteorder.h"
- #include "SDL_version.h"
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /* As of version 0.5, SDL is loaded dynamically into the application */
- /* These are the flags which may be passed to SDL_Init() -- you should
- specify the subsystems which you will be using in your application.
- */
- #define SDL_INIT_TIMER 0x00000001
- #define SDL_INIT_AUDIO 0x00000010
- #define SDL_INIT_VIDEO 0x00000020
- #define SDL_INIT_CDROM 0x00000100
- #define SDL_INIT_JOYSTICK 0x00000200
- #define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */
- #define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */
- #define SDL_INIT_EVERYTHING 0x0000FFFF
- /* This function loads the SDL dynamically linked library and initializes
- * the subsystems specified by 'flags' (and those satisfying dependencies)
- * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
- * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
- */
- extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
- /* This function initializes specific SDL subsystems */
- extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
- /* This function cleans up specific SDL subsystems */
- extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
- /* This function returns mask of the specified subsystems which have
- been initialized.
- If 'flags' is 0, it returns a mask of all initialized subsystems.
- */
- extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
- /* This function cleans up all initialized subsystems and unloads the
- * dynamically linked library. You should call it upon all exit conditions.
- */
- extern DECLSPEC void SDLCALL SDL_Quit(void);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
- #endif /* _SDL_H */