- # Microsoft Developer Studio Project File - Name="five" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 5.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Application" 0x0101
- CFG=five - Win32 Release
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "five.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "five.mak" CFG="five - Win32 Release"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "five - Win32 Release" (based on "Win32 (x86) Application")
- !MESSAGE "five - Win32 Debug" (based on "Win32 (x86) Application")
- !MESSAGE
- # Begin Project
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- CPP=cl.exe
- MTL=midl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "five - Win32 Release"
- # PROP BASE Use_MFC 6
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir ".Release"
- # PROP BASE Intermediate_Dir ".Release"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 6
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "d:"
- # PROP Intermediate_Dir "d:"
- # PROP Target_Dir ""
- F90=fl32.exe
- # ADD BASE F90 /I "Release/"
- # ADD F90 /I "d:"
- # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
- # ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FD /c
- # SUBTRACT CPP /YX /Yc /Yu
- # ADD BASE MTL /nologo /D "NDEBUG" /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- # ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
- # ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
- # ADD LINK32 /nologo /subsystem:windows /machine:I386
- !ELSEIF "$(CFG)" == "five - Win32 Debug"
- # PROP BASE Use_MFC 6
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir ".Debug"
- # PROP BASE Intermediate_Dir ".Debug"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 6
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "d:exe"
- # PROP Intermediate_Dir "d:exe"
- # PROP Target_Dir ""
- F90=fl32.exe
- # ADD BASE F90 /I "Debug/"
- # ADD F90 /I "d:exe/"
- # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
- # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /FD /c
- # SUBTRACT CPP /YX /Yc /Yu
- # ADD BASE MTL /nologo /D "_DEBUG" /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
- # ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
- # ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386
- # ADD LINK32 /nologo /subsystem:windows /debug /machine:I386
- !ENDIF
- # Begin Target
- # Name "five - Win32 Release"
- # Name "five - Win32 Debug"
- # Begin Group "Source Files"
- # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
- # Begin Source File
- SOURCE=.CountDlg.cpp
- # End Source File
- # Begin Source File
- SOURCE=.ErrorDlg.cpp
- # End Source File
- # Begin Source File
- SOURCE=.ExitDlg.cpp
- # End Source File
- # Begin Source File
- SOURCE=.five.cpp
- # End Source File
- # Begin Source File
- SOURCE=.five.rc
- # End Source File
- # Begin Source File
- SOURCE=.fiveDoc.cpp
- # End Source File
- # Begin Source File
- SOURCE=.fiveView.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Game.cpp
- # End Source File
- # Begin Source File
- SOURCE=.HelpDlg.cpp
- # End Source File
- # Begin Source File
- SOURCE=.MainFrm.cpp
- # End Source File
- # Begin Source File
- SOURCE=.NewDlg.cpp
- # End Source File
- # Begin Source File
- SOURCE=.ReadMe.txt
- # End Source File
- # Begin Source File
- SOURCE=.SetDlg.cpp
- # End Source File
- # Begin Source File
- SOURCE=.StdAfx.cpp
- # ADD CPP /Yc"stdafx.h"
- # End Source File
- # End Group
- # Begin Group "Header Files"
- # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
- # Begin Source File
- SOURCE=.CountDlg.h
- # End Source File
- # Begin Source File
- SOURCE=.ErrorDlg.h
- # End Source File
- # Begin Source File
- SOURCE=.ExitDlg.h
- # End Source File
- # Begin Source File
- SOURCE=.five.h
- # End Source File
- # Begin Source File
- SOURCE=.fiveDoc.h
- # End Source File
- # Begin Source File
- SOURCE=.fiveView.h
- # End Source File
- # Begin Source File
- SOURCE=.Game.h
- # End Source File
- # Begin Source File
- SOURCE=.HelpDlg.h
- # End Source File
- # Begin Source File
- SOURCE=.MainFrm.h
- # End Source File
- # Begin Source File
- SOURCE=.NewDlg.h
- # End Source File
- # Begin Source File
- SOURCE=.SetDlg.h
- # End Source File
- # Begin Source File
- SOURCE=.StdAfx.h
- # End Source File
- # End Group
- # Begin Group "Resource Files"
- # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
- # Begin Source File
- SOURCE=.resbitmap1.bmp
- # End Source File
- # Begin Source File
- SOURCE=.resbitmap10.bmp
- # End Source File
- # Begin Source File
- SOURCE=.resbitmap1_.bmp
- # End Source File
- # Begin Source File
- SOURCE=.resbitmap2.bmp
- # End Source File
- # Begin Source File
- SOURCE=.resbitmap3.bmp
- # End Source File
- # Begin Source File
- SOURCE=.resbitmap4.bmp
- # End Source File
- # Begin Source File
- SOURCE=.resbitmap5.bmp
- # End Source File
- # Begin Source File
- SOURCE=.resbitmap9.bmp
- # End Source File
- # Begin Source File
- SOURCE=.resbmp00001.bmp
- # End Source File
- # Begin Source File
- SOURCE=.resbmp00002.bmp
- # End Source File
- # Begin Source File
- SOURCE=.resbmp00004.bmp
- # End Source File
- # Begin Source File
- SOURCE=.rescursor1.cur
- # End Source File
- # Begin Source File
- SOURCE=.resfive.rc2
- # End Source File
- # Begin Source File
- SOURCE=.residr_main.ico
- # End Source File
- # Begin Source File
- SOURCE=.restoolbar1.bmp
- # End Source File
- # End Group
- # End Target
- # End Project