ReadMe.txt
资源名称:1731.rar [点击查看]
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上传日期:2016-04-02
资源大小:45277k
文件大小:3k
源码类别:
游戏
开发平台:
Visual C++
- ========================================================================
- MICROSOFT FOUNDATION CLASS LIBRARY : GameHigh
- ========================================================================
- AppWizard has created this GameHigh application for you. This application
- not only demonstrates the basics of using the Microsoft Foundation classes
- but is also a starting point for writing your application.
- This file contains a summary of what you will find in each of the files that
- make up your GameHigh application.
- GameHigh.dsp
- This file (the project file) contains information at the project level and
- is used to build a single project or subproject. Other users can share the
- project (.dsp) file, but they should export the makefiles locally.
- GameHigh.h
- This is the main header file for the application. It includes other
- project specific headers (including Resource.h) and declares the
- CGameHighApp application class.
- GameHigh.cpp
- This is the main application source file that contains the application
- class CGameHighApp.
- GameHigh.rc
- This is a listing of all of the Microsoft Windows resources that the
- program uses. It includes the icons, bitmaps, and cursors that are stored
- in the RES subdirectory. This file can be directly edited in Microsoft
- Visual C++.
- GameHigh.clw
- This file contains information used by ClassWizard to edit existing
- classes or add new classes. ClassWizard also uses this file to store
- information needed to create and edit message maps and dialog data
- maps and to create prototype member functions.
- resGameHigh.ico
- This is an icon file, which is used as the application's icon. This
- icon is included by the main resource file GameHigh.rc.
- resGameHigh.rc2
- This file contains resources that are not edited by Microsoft
- Visual C++. You should place all resources not editable by
- the resource editor in this file.
- /////////////////////////////////////////////////////////////////////////////
- For the main frame window:
- MainFrm.h, MainFrm.cpp
- These files contain the frame class CMainFrame, which is derived from
- CFrameWnd and controls all SDI frame features.
- /////////////////////////////////////////////////////////////////////////////
- /////////////////////////////////////////////////////////////////////////////
- Other standard files:
- StdAfx.h, StdAfx.cpp
- These files are used to build a precompiled header (PCH) file
- named GameHigh.pch and a precompiled types file named StdAfx.obj.
- Resource.h
- This is the standard header file, which defines new resource IDs.
- Microsoft Visual C++ reads and updates this file.
- /////////////////////////////////////////////////////////////////////////////
- Other notes:
- AppWizard uses "TODO:" to indicate parts of the source code you
- should add to or customize.
- If your application uses MFC in a shared DLL, and your application is
- in a language other than the operating system's current language, you
- will need to copy the corresponding localized resources MFC42XXX.DLL
- from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
- and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
- For example, MFC42DEU.DLL contains resources translated to German.) If you
- don't do this, some of the UI elements of your application will remain in the
- language of the operating system.
- /////////////////////////////////////////////////////////////////////////////