GameHigh.cpp
资源名称:1731.rar [点击查看]
上传用户:swkcbjrc
上传日期:2016-04-02
资源大小:45277k
文件大小:4k
源码类别:
游戏
开发平台:
Visual C++
- // GameHigh.cpp : Defines the class behaviors for the application.
- //
- #include "stdafx.h"
- #include "GameHigh.h"
- #include "MainFrm.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CGameHighApp
- BEGIN_MESSAGE_MAP(CGameHighApp, CWinApp)
- //{{AFX_MSG_MAP(CGameHighApp)
- ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
- // NOTE - the ClassWizard will add and remove mapping macros here.
- // DO NOT EDIT what you see in these blocks of generated code!
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CGameHighApp construction
- CGameHighApp::CGameHighApp()
- {
- // TODO: add construction code here,
- // Place all significant initialization in InitInstance
- pMainData =NULL;
- }
- /////////////////////////////////////////////////////////////////////////////
- // The one and only CGameHighApp object
- CGameHighApp theApp;
- /////////////////////////////////////////////////////////////////////////////
- // CGameHighApp initialization
- BOOL CGameHighApp::InitInstance()
- {
- // Standard initialization
- // If you are not using these features and wish to reduce the size
- // of your final executable, you should remove from the following
- // the specific initialization routines you do not need.
- #ifdef _AFXDLL
- Enable3dControls(); // Call this when using MFC in a shared DLL
- #else
- Enable3dControlsStatic(); // Call this when linking to MFC statically
- #endif
- // Change the registry key under which our settings are stored.
- // TODO: You should modify this string to be something appropriate
- // such as the name of your company or organization.
- SetRegistryKey(_T("Local AppWizard-Generated Applications"));
- m_FaceList.Init();
- if(NULL == pMainData)
- {
- pMainData =new CMainData();
- }
- ASSERT(pMainData);
- if(NULL == pMainData)
- {
- return FALSE;
- }
- CLoginDlg m_LoginDlg;
- if(IDOK != m_LoginDlg.DoModal())
- {
- ::PostQuitMessage(0);
- return FALSE;
- }
- //提取军棋Dll
- hJQLib =::LoadLibrary("jq.dll");
- CString strUser =m_LoginDlg.GetUser();
- CString strPass =m_LoginDlg.GetPass();
- // To create the main window, this code creates a new frame window
- // object and then sets it as the application's main window object.
- CMainFrame* pFrame = new CMainFrame(strUser, strPass);
- m_pMainWnd = pFrame;
- // The one and only window has been initialized, so show and update it.
- pFrame->ShowWindow(SW_SHOWMAXIMIZED);
- pFrame->UpdateWindow();
- return TRUE;
- }
- CFaceList* gpFaceList =theApp.GetFaceList();
- CMainData* gpMainData =theApp.GetMainData();
- /////////////////////////////////////////////////////////////////////////////
- // CGameHighApp message handlers
- /////////////////////////////////////////////////////////////////////////////
- // CAboutDlg dialog used for App About
- class CAboutDlg : public CDialog
- {
- public:
- CAboutDlg();
- // Dialog Data
- //{{AFX_DATA(CAboutDlg)
- enum { IDD = IDD_ABOUTBOX };
- //}}AFX_DATA
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CAboutDlg)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
- // Implementation
- protected:
- //{{AFX_MSG(CAboutDlg)
- // No message handlers
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
- {
- //{{AFX_DATA_INIT(CAboutDlg)
- //}}AFX_DATA_INIT
- }
- void CAboutDlg::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CAboutDlg)
- //}}AFX_DATA_MAP
- }
- BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
- //{{AFX_MSG_MAP(CAboutDlg)
- // No message handlers
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- // App command to run the dialog
- void CGameHighApp::OnAppAbout()
- {
- CAboutDlg aboutDlg;
- aboutDlg.DoModal();
- }
- /////////////////////////////////////////////////////////////////////////////
- // CGameHighApp message handlers
- CFaceList* CGameHighApp::GetFaceList()
- {
- return &m_FaceList;
- }
- int CGameHighApp::ExitInstance()
- {
- SAFE_CHECKPOINTER(pMainData)
- {
- delete pMainData;
- pMainData =NULL;
- }
- SAFE_CHECKPOINTER(hJQLib)
- {
- ENDMODUAL endmodual=(ENDMODUAL)GetProcAddress(hJQLib, "EndModal");
- if(NULL != endmodual)
- {
- endmodual();
- }
- ::FreeLibrary(hJQLib);
- }
- return CWinApp::ExitInstance();
- }
- CMainData* CGameHighApp::GetMainData()
- {
- return pMainData;
- }