gl.h
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上传日期:2008-01-21
资源大小:2764k
文件大小:24k
- #ifndef __gl_h_
- #define __gl_h_
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*
- ** License Applicability. Except to the extent portions of this file are
- ** made subject to an alternative license as permitted in the SGI Free
- ** Software License B, Version 1.0 (the "License"), the contents of this
- ** file are subject only to the provisions of the License. You may not use
- ** this file except in compliance with the License. You may obtain a copy
- ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
- ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
- **
- ** http://oss.sgi.com/projects/FreeB
- **
- ** Note that, as provided in the License, the Software is distributed on an
- ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
- ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
- ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
- ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
- **
- ** Original Code. The Original Code is: OpenGL Sample Implementation,
- ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
- ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
- ** Copyright in any portions created by third parties is as indicated
- ** elsewhere herein. All Rights Reserved.
- **
- ** Additional Notice Provisions: The application programming interfaces
- ** established by SGI in conjunction with the Original Code are The
- ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
- ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
- ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
- ** Window System(R) (Version 1.3), released October 19, 1998. This software
- ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
- ** published by SGI, but has not been independently verified as being
- ** compliant with the OpenGL(R) version 1.2.1 Specification.
- */
- #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
- #define WIN32_LEAN_AND_MEAN 1
- #include <windows.h>
- #endif
- #ifndef APIENTRY
- #define APIENTRY
- #endif
- #ifndef GLAPI
- #define GLAPI extern
- #endif
- typedef unsigned int GLenum;
- typedef unsigned char GLboolean;
- typedef unsigned int GLbitfield;
- typedef signed char GLbyte;
- typedef short GLshort;
- typedef int GLint;
- typedef int GLsizei;
- typedef unsigned char GLubyte;
- typedef unsigned short GLushort;
- typedef unsigned int GLuint;
- typedef float GLfloat;
- typedef float GLclampf;
- typedef void GLvoid;
- typedef int GLintptrARB;
- typedef int GLsizeiptrARB;
- typedef int GLfixed;
- typedef int GLclampx;
- /* Internal convenience typedefs */
- typedef void (*_GLfuncptr)();
- /*************************************************************/
- /* Extensions */
- #define GL_OES_VERSION_1_0 1
- #define GL_OES_read_format 1
- #define GL_OES_compressed_paletted_texture 1
- /* ClearBufferMask */
- #define GL_DEPTH_BUFFER_BIT 0x00000100
- #define GL_STENCIL_BUFFER_BIT 0x00000400
- #define GL_COLOR_BUFFER_BIT 0x00004000
- /* Boolean */
- #define GL_FALSE 0
- #define GL_TRUE 1
- /* BeginMode */
- #define GL_POINTS 0x0000
- #define GL_LINES 0x0001
- #define GL_LINE_LOOP 0x0002
- #define GL_LINE_STRIP 0x0003
- #define GL_TRIANGLES 0x0004
- #define GL_TRIANGLE_STRIP 0x0005
- #define GL_TRIANGLE_FAN 0x0006
- /* AlphaFunction */
- #define GL_NEVER 0x0200
- #define GL_LESS 0x0201
- #define GL_EQUAL 0x0202
- #define GL_LEQUAL 0x0203
- #define GL_GREATER 0x0204
- #define GL_NOTEQUAL 0x0205
- #define GL_GEQUAL 0x0206
- #define GL_ALWAYS 0x0207
- /* BlendingFactorDest */
- #define GL_ZERO 0
- #define GL_ONE 1
- #define GL_SRC_COLOR 0x0300
- #define GL_ONE_MINUS_SRC_COLOR 0x0301
- #define GL_SRC_ALPHA 0x0302
- #define GL_ONE_MINUS_SRC_ALPHA 0x0303
- #define GL_DST_ALPHA 0x0304
- #define GL_ONE_MINUS_DST_ALPHA 0x0305
- /* BlendingFactorSrc */
- /* GL_ZERO */
- /* GL_ONE */
- #define GL_DST_COLOR 0x0306
- #define GL_ONE_MINUS_DST_COLOR 0x0307
- #define GL_SRC_ALPHA_SATURATE 0x0308
- /* GL_SRC_ALPHA */
- /* GL_ONE_MINUS_SRC_ALPHA */
- /* GL_DST_ALPHA */
- /* GL_ONE_MINUS_DST_ALPHA */
- /* ColorMaterialFace */
- /* GL_FRONT_AND_BACK */
- /* ColorMaterialParameter */
- /* GL_AMBIENT_AND_DIFFUSE */
- /* ColorPointerType */
- /* GL_UNSIGNED_BYTE */
- /* GL_FLOAT */
- /* GL_FIXED */
- /* CullFaceMode */
- #define GL_FRONT 0x0404
- #define GL_BACK 0x0405
- #define GL_FRONT_AND_BACK 0x0408
- /* DepthFunction */
- /* GL_NEVER */
- /* GL_LESS */
- /* GL_EQUAL */
- /* GL_LEQUAL */
- /* GL_GREATER */
- /* GL_NOTEQUAL */
- /* GL_GEQUAL */
- /* GL_ALWAYS */
- /* EnableCap */
- #define GL_FOG 0x0B60
- #define GL_LIGHTING 0x0B50
- #define GL_TEXTURE_2D 0x0DE1
- #define GL_CULL_FACE 0x0B44
- #define GL_ALPHA_TEST 0x0BC0
- #define GL_BLEND 0x0BE2
- #define GL_COLOR_LOGIC_OP 0x0BF2
- #define GL_DITHER 0x0BD0
- #define GL_STENCIL_TEST 0x0B90
- #define GL_DEPTH_TEST 0x0B71
- /* GL_LIGHT0 */
- /* GL_LIGHT1 */
- /* GL_LIGHT2 */
- /* GL_LIGHT3 */
- /* GL_LIGHT4 */
- /* GL_LIGHT5 */
- /* GL_LIGHT6 */
- /* GL_LIGHT7 */
- #define GL_POINT_SMOOTH 0x0B10
- #define GL_LINE_SMOOTH 0x0B20
- #define GL_SCISSOR_TEST 0x0C11
- #define GL_COLOR_MATERIAL 0x0B57
- #define GL_NORMALIZE 0x0BA1
- #define GL_RESCALE_NORMAL 0x803A
- #define GL_POLYGON_OFFSET_FILL 0x8037
- #define GL_VERTEX_ARRAY 0x8074
- #define GL_NORMAL_ARRAY 0x8075
- #define GL_COLOR_ARRAY 0x8076
- #define GL_TEXTURE_COORD_ARRAY 0x8078
- #define GL_MULTISAMPLE 0x809D
- #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
- #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
- #define GL_SAMPLE_COVERAGE 0x80A0
- /* ErrorCode */
- #define GL_NO_ERROR 0
- #define GL_INVALID_ENUM 0x0500
- #define GL_INVALID_VALUE 0x0501
- #define GL_INVALID_OPERATION 0x0502
- #define GL_STACK_OVERFLOW 0x0503
- #define GL_STACK_UNDERFLOW 0x0504
- #define GL_OUT_OF_MEMORY 0x0505
- /* FogMode */
- /* GL_LINEAR */
- #define GL_EXP 0x0800
- #define GL_EXP2 0x0801
- /* FogParameter */
- #define GL_FOG_DENSITY 0x0B62
- #define GL_FOG_START 0x0B63
- #define GL_FOG_END 0x0B64
- #define GL_FOG_MODE 0x0B65
- #define GL_FOG_COLOR 0x0B66
- /* FrontFaceDirection */
- #define GL_CW 0x0900
- #define GL_CCW 0x0901
- /* GetPName */
- #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
- #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
- #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
- #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
- #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
- #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
- #define GL_MAX_LIGHTS 0x0D31
- #define GL_MAX_TEXTURE_SIZE 0x0D33
- #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
- #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
- #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
- #define GL_MAX_VIEWPORT_DIMS 0x0D3A
- #define GL_MAX_ELEMENTS_VERTICES 0x80E8
- #define GL_MAX_ELEMENTS_INDICES 0x80E9
- #define GL_MAX_TEXTURE_UNITS 0x84E2
- #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
- #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
- #define GL_SUBPIXEL_BITS 0x0D50
- #define GL_RED_BITS 0x0D52
- #define GL_GREEN_BITS 0x0D53
- #define GL_BLUE_BITS 0x0D54
- #define GL_ALPHA_BITS 0x0D55
- #define GL_DEPTH_BITS 0x0D56
- #define GL_STENCIL_BITS 0x0D57
- /* HintMode */
- #define GL_DONT_CARE 0x1100
- #define GL_FASTEST 0x1101
- #define GL_NICEST 0x1102
- /* HintTarget */
- #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
- #define GL_POINT_SMOOTH_HINT 0x0C51
- #define GL_LINE_SMOOTH_HINT 0x0C52
- #define GL_POLYGON_SMOOTH_HINT 0x0C53
- #define GL_FOG_HINT 0x0C54
- /* LightModelParameter */
- #define GL_LIGHT_MODEL_AMBIENT 0x0B53
- #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
- /* LightParameter */
- #define GL_AMBIENT 0x1200
- #define GL_DIFFUSE 0x1201
- #define GL_SPECULAR 0x1202
- #define GL_POSITION 0x1203
- #define GL_SPOT_DIRECTION 0x1204
- #define GL_SPOT_EXPONENT 0x1205
- #define GL_SPOT_CUTOFF 0x1206
- #define GL_CONSTANT_ATTENUATION 0x1207
- #define GL_LINEAR_ATTENUATION 0x1208
- #define GL_QUADRATIC_ATTENUATION 0x1209
- /* DataType */
- #define GL_BYTE 0x1400
- #define GL_UNSIGNED_BYTE 0x1401
- #define GL_SHORT 0x1402
- #define GL_UNSIGNED_SHORT 0x1403
- #define GL_FLOAT 0x1406
- #define GL_FIXED 0x140C
- /* LogicOp */
- #define GL_CLEAR 0x1500
- #define GL_AND 0x1501
- #define GL_AND_REVERSE 0x1502
- #define GL_COPY 0x1503
- #define GL_AND_INVERTED 0x1504
- #define GL_NOOP 0x1505
- #define GL_XOR 0x1506
- #define GL_OR 0x1507
- #define GL_NOR 0x1508
- #define GL_EQUIV 0x1509
- #define GL_INVERT 0x150A
- #define GL_OR_REVERSE 0x150B
- #define GL_COPY_INVERTED 0x150C
- #define GL_OR_INVERTED 0x150D
- #define GL_NAND 0x150E
- #define GL_SET 0x150F
- /* MaterialFace */
- /* GL_FRONT_AND_BACK */
- /* MaterialParameter */
- #define GL_EMISSION 0x1600
- #define GL_SHININESS 0x1601
- #define GL_AMBIENT_AND_DIFFUSE 0x1602
- /* GL_AMBIENT */
- /* GL_DIFFUSE */
- /* GL_SPECULAR */
- /* MatrixMode */
- #define GL_MODELVIEW 0x1700
- #define GL_PROJECTION 0x1701
- #define GL_TEXTURE 0x1702
- /* NormalPointerType */
- /* GL_BYTE */
- /* GL_SHORT */
- /* GL_FLOAT */
- /* GL_FIXED */
- /* PixelFormat */
- #define GL_ALPHA 0x1906
- #define GL_RGB 0x1907
- #define GL_RGBA 0x1908
- #define GL_LUMINANCE 0x1909
- #define GL_LUMINANCE_ALPHA 0x190A
- /* PixelStoreParameter */
- #define GL_UNPACK_ALIGNMENT 0x0CF5
- #define GL_PACK_ALIGNMENT 0x0D05
- /* PixelType */
- /* GL_UNSIGNED_BYTE */
- #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
- #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
- #define GL_UNSIGNED_SHORT_5_6_5 0x8363
- /* ShadingModel */
- #define GL_FLAT 0x1D00
- #define GL_SMOOTH 0x1D01
- /* StencilFunction */
- /* GL_NEVER */
- /* GL_LESS */
- /* GL_EQUAL */
- /* GL_LEQUAL */
- /* GL_GREATER */
- /* GL_NOTEQUAL */
- /* GL_GEQUAL */
- /* GL_ALWAYS */
- /* StencilOp */
- /* GL_ZERO */
- #define GL_KEEP 0x1E00
- #define GL_REPLACE 0x1E01
- #define GL_INCR 0x1E02
- #define GL_DECR 0x1E03
- /* GL_INVERT */
- /* StringName */
- #define GL_VENDOR 0x1F00
- #define GL_RENDERER 0x1F01
- #define GL_VERSION 0x1F02
- #define GL_EXTENSIONS 0x1F03
- /* TexCoordPointerType */
- /* GL_SHORT */
- /* GL_FLOAT */
- /* GL_FIXED */
- /* GL_BYTE */
- /* TextureEnvMode */
- #define GL_MODULATE 0x2100
- #define GL_DECAL 0x2101
- /* GL_BLEND */
- #define GL_ADD 0x0104
- /* GL_REPLACE */
- /* TextureEnvParameter */
- #define GL_TEXTURE_ENV_MODE 0x2200
- #define GL_TEXTURE_ENV_COLOR 0x2201
- /* TextureEnvTarget */
- #define GL_TEXTURE_ENV 0x2300
- /* TextureMagFilter */
- #define GL_NEAREST 0x2600
- #define GL_LINEAR 0x2601
- /* TextureMinFilter */
- /* GL_NEAREST */
- /* GL_LINEAR */
- #define GL_NEAREST_MIPMAP_NEAREST 0x2700
- #define GL_LINEAR_MIPMAP_NEAREST 0x2701
- #define GL_NEAREST_MIPMAP_LINEAR 0x2702
- #define GL_LINEAR_MIPMAP_LINEAR 0x2703
- /* TextureParameterName */
- #define GL_TEXTURE_MAG_FILTER 0x2800
- #define GL_TEXTURE_MIN_FILTER 0x2801
- #define GL_TEXTURE_WRAP_S 0x2802
- #define GL_TEXTURE_WRAP_T 0x2803
- /* TextureTarget */
- /* GL_TEXTURE_2D */
- /* TextureUnit */
- #define GL_TEXTURE0 0x84C0
- #define GL_TEXTURE1 0x84C1
- #define GL_TEXTURE2 0x84C2
- #define GL_TEXTURE3 0x84C3
- #define GL_TEXTURE4 0x84C4
- #define GL_TEXTURE5 0x84C5
- #define GL_TEXTURE6 0x84C6
- #define GL_TEXTURE7 0x84C7
- #define GL_TEXTURE8 0x84C8
- #define GL_TEXTURE9 0x84C9
- #define GL_TEXTURE10 0x84CA
- #define GL_TEXTURE11 0x84CB
- #define GL_TEXTURE12 0x84CC
- #define GL_TEXTURE13 0x84CD
- #define GL_TEXTURE14 0x84CE
- #define GL_TEXTURE15 0x84CF
- #define GL_TEXTURE16 0x84D0
- #define GL_TEXTURE17 0x84D1
- #define GL_TEXTURE18 0x84D2
- #define GL_TEXTURE19 0x84D3
- #define GL_TEXTURE20 0x84D4
- #define GL_TEXTURE21 0x84D5
- #define GL_TEXTURE22 0x84D6
- #define GL_TEXTURE23 0x84D7
- #define GL_TEXTURE24 0x84D8
- #define GL_TEXTURE25 0x84D9
- #define GL_TEXTURE26 0x84DA
- #define GL_TEXTURE27 0x84DB
- #define GL_TEXTURE28 0x84DC
- #define GL_TEXTURE29 0x84DD
- #define GL_TEXTURE30 0x84DE
- #define GL_TEXTURE31 0x84DF
- /* TextureWrapMode */
- #define GL_REPEAT 0x2901
- #define GL_CLAMP_TO_EDGE 0x812F
- /* PixelInternalFormat */
- #define GL_PALETTE4_RGB8_OES 0x8B90
- #define GL_PALETTE4_RGBA8_OES 0x8B91
- #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
- #define GL_PALETTE4_RGBA4_OES 0x8B93
- #define GL_PALETTE4_RGB5_A1_OES 0x8B94
- #define GL_PALETTE8_RGB8_OES 0x8B95
- #define GL_PALETTE8_RGBA8_OES 0x8B96
- #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
- #define GL_PALETTE8_RGBA4_OES 0x8B98
- #define GL_PALETTE8_RGB5_A1_OES 0x8B99
- /* VertexPointerType */
- /* GL_SHORT */
- /* GL_FLOAT */
- /* GL_FIXED */
- /* GL_BYTE */
- /* LightName */
- #define GL_LIGHT0 0x4000
- #define GL_LIGHT1 0x4001
- #define GL_LIGHT2 0x4002
- #define GL_LIGHT3 0x4003
- #define GL_LIGHT4 0x4004
- #define GL_LIGHT5 0x4005
- #define GL_LIGHT6 0x4006
- #define GL_LIGHT7 0x4007
- /*************************************************************/
- GLAPI void APIENTRY glActiveTexture (GLenum texture);
- GLAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
- GLAPI void APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
- GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
- GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
- GLAPI void APIENTRY glClear (GLbitfield mask);
- GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- GLAPI void APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
- GLAPI void APIENTRY glClearDepthf (GLclampf depth);
- GLAPI void APIENTRY glClearDepthx (GLclampx depth);
- GLAPI void APIENTRY glClearStencil (GLint s);
- GLAPI void APIENTRY glClientActiveTexture (GLenum texture);
- GLAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- GLAPI void APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
- GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- GLAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
- GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
- GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
- GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- GLAPI void APIENTRY glCullFace (GLenum mode);
- GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
- GLAPI void APIENTRY glDepthFunc (GLenum func);
- GLAPI void APIENTRY glDepthMask (GLboolean flag);
- GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
- GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
- GLAPI void APIENTRY glDisable (GLenum cap);
- GLAPI void APIENTRY glDisableClientState (GLenum array);
- GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
- GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
- GLAPI void APIENTRY glEnable (GLenum cap);
- GLAPI void APIENTRY glEnableClientState (GLenum array);
- GLAPI void APIENTRY glFinish (void);
- GLAPI void APIENTRY glFlush (void);
- GLAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
- GLAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
- GLAPI void APIENTRY glFogx (GLenum pname, GLfixed param);
- GLAPI void APIENTRY glFogxv (GLenum pname, const GLfixed *params);
- GLAPI void APIENTRY glFrontFace (GLenum mode);
- GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
- GLAPI void APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
- GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
- GLAPI GLenum APIENTRY glGetError (void);
- GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
- GLAPI const GLubyte * APIENTRY glGetString (GLenum name);
- GLAPI void APIENTRY glHint (GLenum target, GLenum mode);
- GLAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
- GLAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
- GLAPI void APIENTRY glLightModelx (GLenum pname, GLfixed param);
- GLAPI void APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
- GLAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
- GLAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
- GLAPI void APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
- GLAPI void APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
- GLAPI void APIENTRY glLineWidth (GLfloat width);
- GLAPI void APIENTRY glLineWidthx (GLfixed width);
- GLAPI void APIENTRY glLoadIdentity (void);
- GLAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
- GLAPI void APIENTRY glLoadMatrixx (const GLfixed *m);
- GLAPI void APIENTRY glLogicOp (GLenum opcode);
- GLAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
- GLAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
- GLAPI void APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
- GLAPI void APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
- GLAPI void APIENTRY glMatrixMode (GLenum mode);
- GLAPI void APIENTRY glMultMatrixf (const GLfloat *m);
- GLAPI void APIENTRY glMultMatrixx (const GLfixed *m);
- GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
- GLAPI void APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
- GLAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
- GLAPI void APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
- GLAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
- GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
- GLAPI void APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
- GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
- GLAPI void APIENTRY glPointSize (GLfloat size);
- GLAPI void APIENTRY glPointSizex (GLfixed size);
- GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
- GLAPI void APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
- GLAPI void APIENTRY glPopMatrix (void);
- GLAPI void APIENTRY glPushMatrix (void);
- GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
- GLAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
- GLAPI void APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
- GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
- GLAPI void APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
- GLAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
- GLAPI void APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
- GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
- GLAPI void APIENTRY glShadeModel (GLenum mode);
- GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
- GLAPI void APIENTRY glStencilMask (GLuint mask);
- GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
- GLAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
- GLAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
- GLAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
- GLAPI void APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
- GLAPI void APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
- GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
- GLAPI void APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
- GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
- GLAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
- GLAPI void APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
- GLAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
- GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
- #ifdef __cplusplus
- }
- #endif
- #endif /* __gl_h_ */