PlayAudio.h
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上传日期:2017-01-08
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- /*****************************************************************************
- * Copyright Statement:
- * --------------------
- * This software is protected by Copyright and the information contained
- * herein is confidential. The software may not be copied and the information
- * contained herein may not be used or disclosed except with the written
- * permission of MediaTek Inc. (C) 2005
- *
- * BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
- * THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
- * RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
- * AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
- * NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
- * SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
- * SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
- * THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
- * NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
- * SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
- *
- * BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
- * LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
- * AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
- * OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
- * MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
- *
- * THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
- * WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
- * LAWS PRINCIPLES. ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
- * RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
- * THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
- *
- *****************************************************************************/
- /*****************************************************************************
- *
- * Filename:
- * ---------
- * PlayAudio.h
- *
- * Project:
- * --------
- * Maui META APP
- *
- * Description:
- * ------------
- * Audio play header
- *
- * Author:
- * -------
- * Andy Ueng (mtk00490)
- *
- *============================================================================
- * HISTORY
- * Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
- *------------------------------------------------------------------------------
- * $Revision$
- * $Modtime$
- * $Log$
- *
- *------------------------------------------------------------------------------
- * Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
- *============================================================================
- ****************************************************************************/
- //---------------------------------------------------------------------------
- #ifndef _PLAYAUDIO_H_
- #define _PLAYAUDIO_H_
- #include "meta.h"
- // state
- #define STATE_AUDIO_OK 0
- #define STATE_AUDIO_FAIL 1
- #define STATE_AUDIO_TIMEOUT 2
- #define STATE_AUDIO_STOP 3
- #define STATE_AUDIO_OVER 4
- // status
- #define STATUS_ADUIO_OK 0
- #define STATUS_ADUIO_FAIL 1
- #ifndef _MAN_HANDLE_H_
- #include "man_handle.h"
- #endif
- //---------------------------------------------------------------------------
- class CPLAYAUDIO
- {
- private:
- // common
- CMETAHANDLE m_META_HANDLE_Obj;
- int m_iConfirmState;
- short m_sSPID_PLAYAUDIO;
- short m_sSPID_STOPAUDIO;
- short m_sSPID_SETVOLUME;
- short m_sSPID_QUERY;
- Audio_Set_Volume_Req m_sAudioSetVolReq;
- // play iMelody by buffer
- Audio_Play_IMY_ByBuf_Req m_sAudioPlayImyByBufReq;
- // play Melody, iMelody by Name
- Audio_Play_ByName_Req m_sAudioPlayByNameReq;
- // play ID
- Audio_Play_Req m_sAudioPlayReq;
- Audio_Query_ID_Cnf m_AudioQueryIDCnf;
-
- protected:
- void Confirm( int confirm_state );
- public:
- void (*ConfirmCallback)( void );
- CPLAYAUDIO( void );
- ~CPLAYAUDIO( );
- void REQ_Stop( void );
- void REQ_Finish( void );
- void REQ_TimeOut( void );
- void Req_Audio_Stop_Start( void );
- void Req_Audio_Stop( void );
- void Req_Audio_Set_Volume_Start(int volume);
- void Req_Audio_Set_Volume( void );
- void __stdcall CNF_AudioSetVolume(const AUDIO_RESULT status, const short token, void *usrData);
- void __stdcall CNF_AudioStop(const AUDIO_RESULT status, const short token, void *usrData);
- void __stdcall IND_AudioPlayOver(const AUDIO_RESULT status, const short token, void *usrData);
- // play iMelody by buffer
- void Req_Audio_Play_IMY_ByBuf_Start(char *iMelodyBuf, unsigned int buf_len, unsigned char imy_instrument, int play_style);
- void Req_Audio_Play_IMY_ByBuf( void );
- void __stdcall CNF_AudioPlayIMYBybuf(const AUDIO_RESULT status, const short token, void *usrData);
- void Req_Audio_Play_ByName_Start(char *FAT_fileinfo, int play_style);
- void Req_Audio_Play_ByName( void );
- void __stdcall CNF_AudioPlayByName(const AUDIO_RESULT status, const short token, void *usrData);
- // play ID
- void Req_Audio_Query_ID_Start(void);
- void Req_Audio_Query_ID(void);
- void __stdcall CNF_AudioQueryID(const Audio_Query_ID_Cnf *cnf, const short token, void *usrData);
- void Req_Audio_Play_Start(int audio_id, int play_style);
- void Req_Audio_Play( void );
- void __stdcall CNF_AudioPlay(const AUDIO_RESULT status, const short token, void *usrData);
- // global information
- int Get_ConfirmState( void );
- Audio_Query_ID_Cnf Get_AudioQueryIDCnf( void );
- };
- /*---------------------------------------------------------------------------*/
- #endif