manual.texi
资源名称:bzip.tar.gz [点击查看]
上传用户:zswatin
上传日期:2007-01-06
资源大小:440k
文件大小:83k
源码类别:
压缩解压
开发平台:
C/C++
- input texinfo @c -*- Texinfo -*-
- @setfilename bzip2.info
- @ignore
- This file documents bzip2 version 0.9.0c, and associated library
- libbzip2, written by Julian Seward (jseward@acm.org).
- Copyright (C) 1996-1998 Julian R Seward
- Permission is granted to make and distribute verbatim copies of
- this manual provided the copyright notice and this permission notice
- are preserved on all copies.
- Permission is granted to copy and distribute translations of this manual
- into another language, under the above conditions for verbatim copies.
- @end ignore
- @ifinfo
- @format
- START-INFO-DIR-ENTRY
- * Bzip2: (bzip2). A program and library for data compression.
- END-INFO-DIR-ENTRY
- @end format
- @end ifinfo
- @iftex
- @c @finalout
- @settitle bzip2 and libbzip2
- @titlepage
- @title bzip2 and libbzip2
- @subtitle a program and library for data compression
- @subtitle copyright (C) 1996-1998 Julian Seward
- @subtitle version 0.9.0c of 18 October 1998
- @author Julian Seward
- @end titlepage
- @end iftex
- @parindent 0mm
- @parskip 2mm
- This program, @code{bzip2},
- and associated library @code{libbzip2}, are
- Copyright (C) 1996-1998 Julian R Seward. All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions
- are met:
- @itemize @bullet
- @item
- Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
- @item
- The origin of this software must not be misrepresented; you must
- not claim that you wrote the original software. If you use this
- software in a product, an acknowledgment in the product
- documentation would be appreciated but is not required.
- @item
- Altered source versions must be plainly marked as such, and must
- not be misrepresented as being the original software.
- @item
- The name of the author may not be used to endorse or promote
- products derived from this software without specific prior written
- permission.
- @end itemize
- THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
- OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
- DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
- GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- Julian Seward, Guildford, Surrey, UK.
- @code{jseward@@acm.org}
- @code{http://www.muraroa.demon.co.uk}
- @code{bzip2}/@code{libbzip2} version 0.9.0c of 18 October 1998.
- PATENTS: To the best of my knowledge, @code{bzip2} does not use any patented
- algorithms. However, I do not have the resources available to carry out
- a full patent search. Therefore I cannot give any guarantee of the
- above statement.
- @node Overview, Implementation, Top, Top
- @chapter Introduction
- @code{bzip2} compresses files using the Burrows-Wheeler
- block-sorting text compression algorithm, and Huffman coding.
- Compression is generally considerably better than that
- achieved by more conventional LZ77/LZ78-based compressors,
- and approaches the performance of the PPM family of statistical compressors.
- @code{bzip2} is built on top of @code{libbzip2}, a flexible library
- for handling compressed data in the @code{bzip2} format. This manual
- describes both how to use the program and
- how to work with the library interface. Most of the
- manual is devoted to this library, not the program,
- which is good news if your interest is only in the program.
- Chapter 2 describes how to use @code{bzip2}; this is the only part
- you need to read if you just want to know how to operate the program.
- Chapter 3 describes the programming interfaces in detail, and
- Chapter 4 records some miscellaneous notes which I thought
- ought to be recorded somewhere.
- @chapter How to use @code{bzip2}
- This chapter contains a copy of the @code{bzip2} man page,
- and nothing else.
- @example
- NAME
- bzip2, bunzip2 - a block-sorting file compressor, v0.9.0
- bzcat - decompresses files to stdout
- bzip2recover - recovers data from damaged bzip2 files
- SYNOPSIS
- bzip2 [ -cdfkstvzVL123456789 ] [ filenames ... ]
- bunzip2 [ -fkvsVL ] [ filenames ... ]
- bzcat [ -s ] [ filenames ... ]
- bzip2recover filename
- DESCRIPTION
- bzip2 compresses files using the Burrows-Wheeler block-
- sorting text compression algorithm, and Huffman coding.
- Compression is generally considerably better than that
- achieved by more conventional LZ77/LZ78-based compressors,
- and approaches the performance of the PPM family of sta-
- tistical compressors.
- The command-line options are deliberately very similar to
- those of GNU Gzip, but they are not identical.
- bzip2 expects a list of file names to accompany the com-
- mand-line flags. Each file is replaced by a compressed
- version of itself, with the name "original_name.bz2".
- Each compressed file has the same modification date and
- permissions as the corresponding original, so that these
- properties can be correctly restored at decompression
- time. File name handling is naive in the sense that there
- is no mechanism for preserving original file names, per-
- missions and dates in filesystems which lack these con-
- cepts, or have serious file name length restrictions, such
- as MS-DOS.
- bzip2 and bunzip2 will by default not overwrite existing
- files; if you want this to happen, specify the -f flag.
- If no file names are specified, bzip2 compresses from
- standard input to standard output. In this case, bzip2
- will decline to write compressed output to a terminal, as
- this would be entirely incomprehensible and therefore
- pointless.
- bunzip2 (or bzip2 -d ) decompresses and restores all spec-
- ified files whose names end in ".bz2". Files without this
- suffix are ignored. Again, supplying no filenames causes
- decompression from standard input to standard output.
- bunzip2 will correctly decompress a file which is the con-
- catenation of two or more compressed files. The result is
- the concatenation of the corresponding uncompressed files.
- Integrity testing (-t) of concatenated compressed files is
- also supported.
- You can also compress or decompress files to the standard
- output by giving the -c flag. Multiple files may be com-
- pressed and decompressed like this. The resulting outputs
- are fed sequentially to stdout. Compression of multiple
- files in this manner generates a stream containing multi-
- ple compressed file representations. Such a stream can be
- decompressed correctly only by bzip2 version 0.9.0 or
- later. Earlier versions of bzip2 will stop after decom-
- pressing the first file in the stream.
- bzcat (or bzip2 -dc ) decompresses all specified files to
- the standard output.
- Compression is always performed, even if the compressed
- file is slightly larger than the original. Files of less
- than about one hundred bytes tend to get larger, since the
- compression mechanism has a constant overhead in the
- region of 50 bytes. Random data (including the output of
- most file compressors) is coded at about 8.05 bits per
- byte, giving an expansion of around 0.5%.
- As a self-check for your protection, bzip2 uses 32-bit
- CRCs to make sure that the decompressed version of a file
- is identical to the original. This guards against corrup-
- tion of the compressed data, and against undetected bugs
- in bzip2 (hopefully very unlikely). The chances of data
- corruption going undetected is microscopic, about one
- chance in four billion for each file processed. Be aware,
- though, that the check occurs upon decompression, so it
- can only tell you that that something is wrong. It can't
- help you recover the original uncompressed data. You can
- use bzip2recover to try to recover data from damaged
- files.
- Return values: 0 for a normal exit, 1 for environmental
- problems (file not found, invalid flags, I/O errors, &c),
- 2 to indicate a corrupt compressed file, 3 for an internal
- consistency error (eg, bug) which caused bzip2 to panic.
- MEMORY MANAGEMENT
- Bzip2 compresses large files in blocks. The block size
- affects both the compression ratio achieved, and the
- amount of memory needed both for compression and decom-
- pression. The flags -1 through -9 specify the block size
- to be 100,000 bytes through 900,000 bytes (the default)
- respectively. At decompression-time, the block size used
- for compression is read from the header of the compressed
- file, and bunzip2 then allocates itself just enough memory
- to decompress the file. Since block sizes are stored in
- compressed files, it follows that the flags -1 to -9 are
- irrelevant to and so ignored during decompression.
- Compression and decompression requirements, in bytes, can
- be estimated as:
- Compression: 400k + ( 7 x block size )
- Decompression: 100k + ( 4 x block size ), or
- 100k + ( 2.5 x block size )
- Larger block sizes give rapidly diminishing marginal
- returns; most of the compression comes from the first two
- or three hundred k of block size, a fact worth bearing in
- mind when using bzip2 on small machines. It is also
- important to appreciate that the decompression memory
- requirement is set at compression-time by the choice of
- block size.
- For files compressed with the default 900k block size,
- bunzip2 will require about 3700 kbytes to decompress. To
- support decompression of any file on a 4 megabyte machine,
- bunzip2 has an option to decompress using approximately
- half this amount of memory, about 2300 kbytes. Decompres-
- sion speed is also halved, so you should use this option
- only where necessary. The relevant flag is -s.
- In general, try and use the largest block size memory con-
- straints allow, since that maximises the compression
- achieved. Compression and decompression speed are virtu-
- ally unaffected by block size.
- Another significant point applies to files which fit in a
- single block -- that means most files you'd encounter
- using a large block size. The amount of real memory
- touched is proportional to the size of the file, since the
- file is smaller than a block. For example, compressing a
- file 20,000 bytes long with the flag -9 will cause the
- compressor to allocate around 6700k of memory, but only
- touch 400k + 20000 * 7 = 540 kbytes of it. Similarly, the
- decompressor will allocate 3700k but only touch 100k +
- 20000 * 4 = 180 kbytes.
- Here is a table which summarises the maximum memory usage
- for different block sizes. Also recorded is the total
- compressed size for 14 files of the Calgary Text Compres-
- sion Corpus totalling 3,141,622 bytes. This column gives
- some feel for how compression varies with block size.
- These figures tend to understate the advantage of larger
- block sizes for larger files, since the Corpus is domi-
- nated by smaller files.
- Compress Decompress Decompress Corpus
- Flag usage usage -s usage Size
- -1 1100k 500k 350k 914704
- -2 1800k 900k 600k 877703
- -3 2500k 1300k 850k 860338
- -4 3200k 1700k 1100k 846899
- -5 3900k 2100k 1350k 845160
- -6 4600k 2500k 1600k 838626
- -7 5400k 2900k 1850k 834096
- -8 6000k 3300k 2100k 828642
- -9 6700k 3700k 2350k 828642
- OPTIONS
- -c --stdout
- Compress or decompress to standard output. -c will
- decompress multiple files to stdout, but will only
- compress a single file to stdout.
- -d --decompress
- Force decompression. bzip2, bunzip2 and bzcat are
- really the same program, and the decision about
- what actions to take is done on the basis of which
- name is used. This flag overrides that mechanism,
- and forces bzip2 to decompress.
- -z --compress
- The complement to -d: forces compression, regard-
- less of the invokation name.
- -t --test
- Check integrity of the specified file(s), but don't
- decompress them. This really performs a trial
- decompression and throws away the result.
- -f --force
- Force overwrite of output files. Normally, bzip2
- will not overwrite existing output files.
- -k --keep
- Keep (don't delete) input files during compression
- or decompression.
- -s --small
- Reduce memory usage, for compression, decompression
- and testing. Files are decompressed and tested
- using a modified algorithm which only requires 2.5
- bytes per block byte. This means any file can be
- decompressed in 2300k of memory, albeit at about
- half the normal speed.
- During compression, -s selects a block size of
- 200k, which limits memory use to around the same
- figure, at the expense of your compression ratio.
- In short, if your machine is low on memory (8
- megabytes or less), use -s for everything. See
- MEMORY MANAGEMENT above.
- -v --verbose
- Verbose mode -- show the compression ratio for each
- file processed. Further -v's increase the ver-
- bosity level, spewing out lots of information which
- is primarily of interest for diagnostic purposes.
- -L --license -V --version
- Display the software version, license terms and
- conditions.
- -1 to -9
- Set the block size to 100 k, 200 k .. 900 k when
- compressing. Has no effect when decompressing.
- See MEMORY MANAGEMENT above.
- --repetitive-fast
- bzip2 injects some small pseudo-random variations
- into very repetitive blocks to limit worst-case
- performance during compression. If sorting runs
- into difficulties, the block is randomised, and
- sorting is restarted. Very roughly, bzip2 persists
- for three times as long as a well-behaved input
- would take before resorting to randomisation. This
- flag makes it give up much sooner.
- --repetitive-best
- Opposite of --repetitive-fast; try a lot harder
- before resorting to randomisation.
- RECOVERING DATA FROM DAMAGED FILES
- bzip2 compresses files in blocks, usually 900kbytes long.
- Each block is handled independently. If a media or trans-
- mission error causes a multi-block .bz2 file to become
- damaged, it may be possible to recover data from the
- undamaged blocks in the file.
- The compressed representation of each block is delimited
- by a 48-bit pattern, which makes it possible to find the
- block boundaries with reasonable certainty. Each block
- also carries its own 32-bit CRC, so damaged blocks can be
- distinguished from undamaged ones.
- bzip2recover is a simple program whose purpose is to
- search for blocks in .bz2 files, and write each block out
- into its own .bz2 file. You can then use bzip2 -t to test
- the integrity of the resulting files, and decompress those
- which are undamaged.
- bzip2recover takes a single argument, the name of the dam-
- aged file, and writes a number of files "rec0001file.bz2",
- "rec0002file.bz2", etc, containing the extracted blocks.
- The output filenames are designed so that the use of
- wildcards in subsequent processing -- for example, "bzip2
- -dc rec*file.bz2 > recovered_data" -- lists the files in
- the "right" order.
- bzip2recover should be of most use dealing with large .bz2
- files, as these will contain many blocks. It is clearly
- futile to use it on damaged single-block files, since a
- damaged block cannot be recovered. If you wish to min-
- imise any potential data loss through media or transmis-
- sion errors, you might consider compressing with a smaller
- block size.
- PERFORMANCE NOTES
- The sorting phase of compression gathers together similar
- strings in the file. Because of this, files containing
- very long runs of repeated symbols, like "aabaabaabaab
- ..." (repeated several hundred times) may compress
- extraordinarily slowly. You can use the -vvvvv option to
- monitor progress in great detail, if you want. Decompres-
- sion speed is unaffected.
- Such pathological cases seem rare in practice, appearing
- mostly in artificially-constructed test files, and in low-
- level disk images. It may be inadvisable to use bzip2 to
- compress the latter. If you do get a file which causes
- severe slowness in compression, try making the block size
- as small as possible, with flag -1.
- bzip2 usually allocates several megabytes of memory to
- operate in, and then charges all over it in a fairly ran-
- dom fashion. This means that performance, both for com-
- pressing and decompressing, is largely determined by the
- speed at which your machine can service cache misses.
- Because of this, small changes to the code to reduce the
- miss rate have been observed to give disproportionately
- large performance improvements. I imagine bzip2 will per-
- form best on machines with very large caches.
- CAVEATS
- I/O error messages are not as helpful as they could be.
- Bzip2 tries hard to detect I/O errors and exit cleanly,
- but the details of what the problem is sometimes seem
- rather misleading.
- This manual page pertains to version 0.9.0 of bzip2. Com-
- pressed data created by this version is entirely forwards
- and backwards compatible with the previous public release,
- version 0.1pl2, but with the following exception: 0.9.0
- can correctly decompress multiple concatenated compressed
- files. 0.1pl2 cannot do this; it will stop after decom-
- pressing just the first file in the stream.
- Wildcard expansion for Windows 95 and NT is flaky.
- bzip2recover uses 32-bit integers to represent bit posi-
- tions in compressed files, so it cannot handle compressed
- files more than 512 megabytes long. This could easily be
- fixed.
- AUTHOR
- Julian Seward, jseward@@acm.org.
- The ideas embodied in bzip2 are due to (at least) the fol-
- lowing people: Michael Burrows and David Wheeler (for the
- block sorting transformation), David Wheeler (again, for
- the Huffman coder), Peter Fenwick (for the structured cod-
- ing model in the original bzip, and many refinements), and
- Alistair Moffat, Radford Neal and Ian Witten (for the
- arithmetic coder in the original bzip). I am much
- indebted for their help, support and advice. See the man-
- ual in the source distribution for pointers to sources of
- documentation. Christian von Roques encouraged me to look
- for faster sorting algorithms, so as to speed up compres-
- sion. Bela Lubkin encouraged me to improve the worst-case
- compression performance. Many people sent patches, helped
- with portability problems, lent machines, gave advice and
- were generally helpful.
- @end example
- @chapter Programming with @code{libbzip2}
- This chapter describes the programming interface to @code{libbzip2}.
- For general background information, particularly about memory
- use and performance aspects, you'd be well advised to read Chapter 2
- as well.
- @section Top-level structure
- @code{libbzip2} is a flexible library for compressing and decompressing
- data in the @code{bzip2} data format. Although packaged as a single
- entity, it helps to regard the library as three separate parts: the low
- level interface, and the high level interface, and some utility
- functions.
- The structure of @code{libbzip2}'s interfaces is similar to
- that of Jean-loup Gailly's and Mark Adler's excellent @code{zlib}
- library.
- @subsection Low-level summary
- This interface provides services for compressing and decompressing
- data in memory. There's no provision for dealing with files, streams
- or any other I/O mechanisms, just straight memory-to-memory work.
- In fact, this part of the library can be compiled without inclusion
- of @code{stdio.h}, which may be helpful for embedded applications.
- The low-level part of the library has no global variables and
- is therefore thread-safe.
- Six routines make up the low level interface:
- @code{bzCompressInit}, @code{bzCompress}, and @* @code{bzCompressEnd}
- for compression,
- and a corresponding trio @code{bzDecompressInit}, @* @code{bzDecompress}
- and @code{bzDecompressEnd} for decompression.
- The @code{*Init} functions allocate
- memory for compression/decompression and do other
- initialisations, whilst the @code{*End} functions close down operations
- and release memory.
- The real work is done by @code{bzCompress} and @code{bzDecompress}.
- These compress/decompress data from a user-supplied input buffer
- to a user-supplied output buffer. These buffers can be any size;
- arbitrary quantities of data are handled by making repeated calls
- to these functions. This is a flexible mechanism allowing a
- consumer-pull style of activity, or producer-push, or a mixture of
- both.
- @subsection High-level summary
- This interface provides some handy wrappers around the low-level
- interface to facilitate reading and writing @code{bzip2} format
- files (@code{.bz2} files). The routines provide hooks to facilitate
- reading files in which the @code{bzip2} data stream is embedded
- within some larger-scale file structure, or where there are
- multiple @code{bzip2} data streams concatenated end-to-end.
- For reading files, @code{bzReadOpen}, @code{bzRead}, @code{bzReadClose}
- and @code{bzReadGetUnused} are supplied. For writing files,
- @code{bzWriteOpen}, @code{bzWrite} and @code{bzWriteFinish} are
- available.
- As with the low-level library, no global variables are used
- so the library is per se thread-safe. However, if I/O errors
- occur whilst reading or writing the underlying compressed files,
- you may have to consult @code{errno} to determine the cause of
- the error. In that case, you'd need a C library which correctly
- supports @code{errno} in a multithreaded environment.
- To make the library a little simpler and more portable,
- @code{bzReadOpen} and @code{bzWriteOpen} require you to pass them file
- handles (@code{FILE*}s) which have previously been opened for reading or
- writing respectively. That avoids portability problems associated with
- file operations and file attributes, whilst not being much of an
- imposition on the programmer.
- @subsection Utility functions summary
- For very simple needs, @code{bzBuffToBuffCompress} and
- @code{bzBuffToBuffDecompress} are provided. These compress
- data in memory from one buffer to another buffer in a single
- function call. You should assess whether these functions
- fulfill your memory-to-memory compression/decompression
- requirements before investing effort in understanding the more
- general but more complex low-level interface.
- Yoshioka Tsuneo (@code{QWF00133@@niftyserve.or.jp} /
- @code{tsuneo-y@@is.aist-nara.ac.jp}) has contributed some functions to
- give better @code{zlib} compatibility. These functions are
- @code{bzopen}, @code{bzread}, @code{bzwrite}, @code{bzflush},
- @code{bzclose},
- @code{bzerror} and @code{bzlibVersion}. You may find these functions
- more convenient for simple file reading and writing, than those in the
- high-level interface. These functions are not (yet) officially part of
- the library, and are not further documented here. If they break, you
- get to keep all the pieces. I hope to document them properly when time
- permits.
- Yoshioka also contributed modifications to allow the library to be
- built as a Windows DLL.
- @section Error handling
- The library is designed to recover cleanly in all situations, including
- the worst-case situation of decompressing random data. I'm not
- 100% sure that it can always do this, so you might want to add
- a signal handler to catch segmentation violations during decompression
- if you are feeling especially paranoid. I would be interested in
- hearing more about the robustness of the library to corrupted
- compressed data.
- The file @code{bzlib.h} contains all definitions needed to use
- the library. In particular, you should definitely not include
- @code{bzlib_private.h}.
- In @code{bzlib.h}, the various return values are defined. The following
- list is not intended as an exhaustive description of the circumstances
- in which a given value may be returned -- those descriptions are given
- later. Rather, it is intended to convey the rough meaning of each
- return value. The first five actions are normal and not intended to
- denote an error situation.
- @table @code
- @item BZ_OK
- The requested action was completed successfully.
- @item BZ_RUN_OK
- @itemx BZ_FLUSH_OK
- @itemx BZ_FINISH_OK
- In @code{bzCompress}, the requested flush/finish/nothing-special action
- was completed successfully.
- @item BZ_STREAM_END
- Compression of data was completed, or the logical stream end was
- detected during decompression.
- @end table
- The following return values indicate an error of some kind.
- @table @code
- @item BZ_SEQUENCE_ERROR
- When using the library, it is important to call the functions in the
- correct sequence and with data structures (buffers etc) in the correct
- states. @code{libbzip2} checks as much as it can to ensure this is
- happening, and returns @code{BZ_SEQUENCE_ERROR} if not. Code which
- complies precisely with the function semantics, as detailed below,
- should never receive this value; such an event denotes buggy code
- which you should investigate.
- @item BZ_PARAM_ERROR
- Returned when a parameter to a function call is out of range
- or otherwise manifestly incorrect. As with @code{BZ_SEQUENCE_ERROR},
- this denotes a bug in the client code. The distinction between
- @code{BZ_PARAM_ERROR} and @code{BZ_SEQUENCE_ERROR} is a bit hazy, but still worth
- making.
- @item BZ_MEM_ERROR
- Returned when a request to allocate memory failed. Note that the
- quantity of memory needed to decompress a stream cannot be determined
- until the stream's header has been read. So @code{bzDecompress} and
- @code{bzRead} may return @code{BZ_MEM_ERROR} even though some of
- the compressed data has been read. The same is not true for
- compression; once @code{bzCompressInit} or @code{bzWriteOpen} have
- successfully completed, @code{BZ_MEM_ERROR} cannot occur.
- @item BZ_DATA_ERROR
- Returned when a data integrity error is detected during decompression.
- Most importantly, this means when stored and computed CRCs for the
- data do not match. This value is also returned upon detection of any
- other anomaly in the compressed data.
- @item BZ_DATA_ERROR_MAGIC
- As a special case of @code{BZ_DATA_ERROR}, it is sometimes useful to
- know when the compressed stream does not start with the correct
- magic bytes (@code{'B' 'Z' 'h'}).
- @item BZ_IO_ERROR
- Returned by @code{bzRead} and @code{bzRead} when there is an error
- reading or writing in the compressed file, and by @code{bzReadOpen}
- and @code{bzWriteOpen} for attempts to use a file for which the
- error indicator (viz, @code{ferror(f)}) is set.
- On receipt of @code{BZ_IO_ERROR}, the caller should consult
- @code{errno} and/or @code{perror} to acquire operating-system
- specific information about the problem.
- @item BZ_UNEXPECTED_EOF
- Returned by @code{bzRead} when the compressed file finishes
- before the logical end of stream is detected.
- @item BZ_OUTBUFF_FULL
- Returned by @code{bzBuffToBuffCompress} and
- @code{bzBuffToBuffDecompress} to indicate that the output data
- will not fit into the output buffer provided.
- @end table
- @section Low-level interface
- @subsection @code{bzCompressInit}
- @example
- typedef
- struct @{
- char *next_in;
- unsigned int avail_in;
- unsigned int total_in;
- char *next_out;
- unsigned int avail_out;
- unsigned int total_out;
- void *state;
- void *(*bzalloc)(void *,int,int);
- void (*bzfree)(void *,void *);
- void *opaque;
- @}
- bz_stream;
- int bzCompressInit ( bz_stream *strm,
- int blockSize100k,
- int verbosity,
- int workFactor );
- @end example
- Prepares for compression. The @code{bz_stream} structure
- holds all data pertaining to the compression activity.
- A @code{bz_stream} structure should be allocated and initialised
- prior to the call.
- The fields of @code{bz_stream}
- comprise the entirety of the user-visible data. @code{state}
- is a pointer to the private data structures required for compression.
- Custom memory allocators are supported, via fields @code{bzalloc},
- @code{bzfree},
- and @code{opaque}. The value
- @code{opaque} is passed to as the first argument to
- all calls to @code{bzalloc} and @code{bzfree}, but is
- otherwise ignored by the library.
- The call @code{bzalloc ( opaque, n, m )} is expected to return a
- pointer @code{p} to
- @code{n * m} bytes of memory, and @code{bzfree ( opaque, p )}
- should free
- that memory.
- If you don't want to use a custom memory allocator, set @code{bzalloc},
- @code{bzfree} and
- @code{opaque} to @code{NULL},
- and the library will then use the standard @code{malloc}/@code{free}
- routines.
- Before calling @code{bzCompressInit}, fields @code{bzalloc},
- @code{bzfree} and @code{opaque} should
- be filled appropriately, as just described. Upon return, the internal
- state will have been allocated and initialised, and @code{total_in} and
- @code{total_out} will have been set to zero.
- These last two fields are used by the library
- to inform the caller of the total amount of data passed into and out of
- the library, respectively. You should not try to change them.
- Parameter @code{blockSize100k} specifies the block size to be used for
- compression. It should be a value between 1 and 9 inclusive, and the
- actual block size used is 100000 x this figure. 9 gives the best
- compression but takes most memory.
- Parameter @code{verbosity} should be set to a number between 0 and 4
- inclusive. 0 is silent, and greater numbers give increasingly verbose
- monitoring/debugging output. If the library has been compiled with
- @code{-DBZ_NO_STDIO}, no such output will appear for any verbosity
- setting.
- Parameter @code{workFactor} controls how the compression phase behaves
- when presented with worst case, highly repetitive, input data.
- If compression runs into difficulties caused by repetitive data,
- some pseudo-random variations are inserted into the block, and
- compression is restarted. Lower values of @code{workFactor}
- reduce the tolerance of compression to repetitive data.
- You should set this parameter carefully; too low, and
- compression ratio suffers, too high, and your average-to-worst
- case compression times can become very large.
- The default value of 30
- gives reasonable behaviour over a wide range of circumstances.
- Allowable values range from 0 to 250 inclusive. 0 is a special
- case, equivalent to using the default value of 30.
- Note that the randomisation process is entirely transparent.
- If the library decides to randomise and restart compression on a
- block, it does so without comment. Randomised blocks are
- automatically de-randomised during decompression, so data
- integrity is never compromised.
- Possible return values:
- @display
- @code{BZ_PARAM_ERROR}
- if @code{strm} is @code{NULL}
- or @code{blockSize} < 1 or @code{blockSize} > 9
- or @code{verbosity} < 0 or @code{verbosity} > 4
- or @code{workFactor} < 0 or @code{workFactor} > 250
- @code{BZ_MEM_ERROR}
- if not enough memory is available
- @code{BZ_OK}
- otherwise
- @end display
- Allowable next actions:
- @display
- @code{bzCompress}
- if @code{BZ_OK} is returned
- no specific action needed in case of error
- @end display
- @subsection @code{bzCompress}
- @example
- int bzCompress ( bz_stream *strm, int action );
- @end example
- Provides more input and/or output buffer space for the library. The
- caller maintains input and output buffers, and calls @code{bzCompress} to
- transfer data between them.
- Before each call to @code{bzCompress}, @code{next_in} should point at
- the data to be compressed, and @code{avail_in} should indicate how many
- bytes the library may read. @code{bzCompress} updates @code{next_in},
- @code{avail_in} and @code{total_in} to reflect the number of bytes it
- has read.
- Similarly, @code{next_out} should point to a buffer in which the
- compressed data is to be placed, with @code{avail_out} indicating how
- much output space is available. @code{bzCompress} updates
- @code{next_out}, @code{avail_out} and @code{total_out} to reflect the
- number of bytes output.
- You may provide and remove as little or as much data as you like on each
- call of @code{bzCompress}. In the limit, it is acceptable to supply and
- remove data one byte at a time, although this would be terribly
- inefficient. You should always ensure that at least one byte of output
- space is available at each call.
- A second purpose of @code{bzCompress} is to request a change of mode of the
- compressed stream.
- Conceptually, a compressed stream can be in one of four states: IDLE,
- RUNNING, FLUSHING and FINISHING. Before initialisation
- (@code{bzCompressInit}) and after termination (@code{bzCompressEnd}), a
- stream is regarded as IDLE.
- Upon initialisation (@code{bzCompressInit}), the stream is placed in the
- RUNNING state. Subsequent calls to @code{bzCompress} should pass
- @code{BZ_RUN} as the requested action; other actions are illegal and
- will result in @code{BZ_SEQUENCE_ERROR}.
- At some point, the calling program will have provided all the input data
- it wants to. It will then want to finish up -- in effect, asking the
- library to process any data it might have buffered internally. In this
- state, @code{bzCompress} will no longer attempt to read data from
- @code{next_in}, but it will want to write data to @code{next_out}.
- Because the output buffer supplied by the user can be arbitrarily small,
- the finishing-up operation cannot necessarily be done with a single call
- of @code{bzCompress}.
- Instead, the calling program passes @code{BZ_FINISH} as an action to
- @code{bzCompress}. This changes the stream's state to FINISHING. Any
- remaining input (ie, @code{next_in[0 .. avail_in-1]}) is compressed and
- transferred to the output buffer. To do this, @code{bzCompress} must be
- called repeatedly until all the output has been consumed. At that
- point, @code{bzCompress} returns @code{BZ_STREAM_END}, and the stream's
- state is set back to IDLE. @code{bzCompressEnd} should then be
- called.
- Just to make sure the calling program does not cheat, the library makes
- a note of @code{avail_in} at the time of the first call to
- @code{bzCompress} which has @code{BZ_FINISH} as an action (ie, at the
- time the program has announced its intention to not supply any more
- input). By comparing this value with that of @code{avail_in} over
- subsequent calls to @code{bzCompress}, the library can detect any
- attempts to slip in more data to compress. Any calls for which this is
- detected will return @code{BZ_SEQUENCE_ERROR}. This indicates a
- programming mistake which should be corrected.
- Instead of asking to finish, the calling program may ask
- @code{bzCompress} to take all the remaining input, compress it and
- terminate the current (Burrows-Wheeler) compression block. This could
- be useful for error control purposes. The mechanism is analogous to
- that for finishing: call @code{bzCompress} with an action of
- @code{BZ_FLUSH}, remove output data, and persist with the
- @code{BZ_FLUSH} action until the value @code{BZ_RUN} is returned. As
- with finishing, @code{bzCompress} detects any attempt to provide more
- input data once the flush has begun.
- Once the flush is complete, the stream returns to the normal RUNNING
- state.
- This all sounds pretty complex, but isn't really. Here's a table
- which shows which actions are allowable in each state, what action
- will be taken, what the next state is, and what the non-error return
- values are. Note that you can't explicitly ask what state the
- stream is in, but nor do you need to -- it can be inferred from the
- values returned by @code{bzCompress}.
- @display
- IDLE/@code{any}
- Illegal. IDLE state only exists after @code{bzCompressEnd} or
- before @code{bzCompressInit}.
- Return value = @code{BZ_SEQUENCE_ERROR}
- RUNNING/@code{BZ_RUN}
- Compress from @code{next_in} to @code{next_out} as much as possible.
- Next state = RUNNING
- Return value = @code{BZ_RUN_OK}
- RUNNING/@code{BZ_FLUSH}
- Remember current value of @code{next_in}. Compress from @code{next_in}
- to @code{next_out} as much as possible, but do not accept any more input.
- Next state = FLUSHING
- Return value = @code{BZ_FLUSH_OK}
- RUNNING/@code{BZ_FINISH}
- Remember current value of @code{next_in}. Compress from @code{next_in}
- to @code{next_out} as much as possible, but do not accept any more input.
- Next state = FINISHING
- Return value = @code{BZ_FINISH_OK}
- FLUSHING/@code{BZ_FLUSH}
- Compress from @code{next_in} to @code{next_out} as much as possible,
- but do not accept any more input.
- If all the existing input has been used up and all compressed
- output has been removed
- Next state = RUNNING; Return value = @code{BZ_RUN_OK}
- else
- Next state = FLUSHING; Return value = @code{BZ_FLUSH_OK}
- FLUSHING/other
- Illegal.
- Return value = @code{BZ_SEQUENCE_ERROR}
- FINISHING/@code{BZ_FINISH}
- Compress from @code{next_in} to @code{next_out} as much as possible,
- but to not accept any more input.
- If all the existing input has been used up and all compressed
- output has been removed
- Next state = IDLE; Return value = @code{BZ_STREAM_END}
- else
- Next state = FINISHING; Return value = @code{BZ_FINISHING}
- FINISHING/other
- Illegal.
- Return value = @code{BZ_SEQUENCE_ERROR}
- @end display
- That still looks complicated? Well, fair enough. The usual sequence
- of calls for compressing a load of data is:
- @itemize @bullet
- @item Get started with @code{bzCompressInit}.
- @item Shovel data in and shlurp out its compressed form using zero or more
- calls of @code{bzCompress} with action = @code{BZ_RUN}.
- @item Finish up.
- Repeatedly call @code{bzCompress} with action = @code{BZ_FINISH},
- copying out the compressed output, until @code{BZ_STREAM_END} is returned.
- @item Close up and go home. Call @code{bzCompressEnd}.
- @end itemize
- If the data you want to compress fits into your input buffer all
- at once, you can skip the calls of @code{bzCompress ( ..., BZ_RUN )} and
- just do the @code{bzCompress ( ..., BZ_FINISH )} calls.
- All required memory is allocated by @code{bzCompressInit}. The
- compression library can accept any data at all (obviously). So you
- shouldn't get any error return values from the @code{bzCompress} calls.
- If you do, they will be @code{BZ_SEQUENCE_ERROR}, and indicate a bug in
- your programming.
- Trivial other possible return values:
- @display
- @code{BZ_PARAM_ERROR}
- if @code{strm} is @code{NULL}, or @code{strm->s} is @code{NULL}
- @end display
- @subsection @code{bzCompressEnd}
- @example
- int bzCompressEnd ( bz_stream *strm );
- @end example
- Releases all memory associated with a compression stream.
- Possible return values:
- @display
- @code{BZ_PARAM_ERROR} if @code{strm} is @code{NULL} or @code{strm->s} is @code{NULL}
- @code{BZ_OK} otherwise
- @end display
- @subsection @code{bzDecompressInit}
- @example
- int bzDecompressInit ( bz_stream *strm, int verbosity, int small );
- @end example
- Prepares for decompression. As with @code{bzCompressInit}, a
- @code{bz_stream} record should be allocated and initialised before the
- call. Fields @code{bzalloc}, @code{bzfree} and @code{opaque} should be
- set if a custom memory allocator is required, or made @code{NULL} for
- the normal @code{malloc}/@code{free} routines. Upon return, the internal
- state will have been initialised, and @code{total_in} and
- @code{total_out} will be zero.
- For the meaning of parameter @code{verbosity}, see @code{bzCompressInit}.
- If @code{small} is nonzero, the library will use an alternative
- decompression algorithm which uses less memory but at the cost of
- decompressing more slowly (roughly speaking, half the speed, but the
- maximum memory requirement drops to around 2300k). See Chapter 2 for
- more information on memory management.
- Note that the amount of memory needed to decompress
- a stream cannot be determined until the stream's header has been read,
- so even if @code{bzDecompressInit} succeeds, a subsequent
- @code{bzDecompress} could fail with @code{BZ_MEM_ERROR}.
- Possible return values:
- @display
- @code{BZ_PARAM_ERROR}
- if @code{(small != 0 && small != 1)}
- or @code{(verbosity < 0 || verbosity > 4)}
- @code{BZ_MEM_ERROR}
- if insufficient memory is available
- @end display
- Allowable next actions:
- @display
- @code{bzDecompress}
- if @code{BZ_OK} was returned
- no specific action required in case of error
- @end display
- @subsection @code{bzDecompress}
- @example
- int bzDecompress ( bz_stream *strm );
- @end example
- Provides more input and/out output buffer space for the library. The
- caller maintains input and output buffers, and uses @code{bzDecompress}
- to transfer data between them.
- Before each call to @code{bzDecompress}, @code{next_in}
- should point at the compressed data,
- and @code{avail_in} should indicate how many bytes the library
- may read. @code{bzDecompress} updates @code{next_in}, @code{avail_in}
- and @code{total_in}
- to reflect the number of bytes it has read.
- Similarly, @code{next_out} should point to a buffer in which the uncompressed
- output is to be placed, with @code{avail_out} indicating how much output space
- is available. @code{bzCompress} updates @code{next_out},
- @code{avail_out} and @code{total_out} to reflect
- the number of bytes output.
- You may provide and remove as little or as much data as you like on
- each call of @code{bzDecompress}.
- In the limit, it is acceptable to
- supply and remove data one byte at a time, although this would be
- terribly inefficient. You should always ensure that at least one
- byte of output space is available at each call.
- Use of @code{bzDecompress} is simpler than @code{bzCompress}.
- You should provide input and remove output as described above, and
- repeatedly call @code{bzDecompress} until @code{BZ_STREAM_END} is
- returned. Appearance of @code{BZ_STREAM_END} denotes that
- @code{bzDecompress} has detected the logical end of the compressed
- stream. @code{bzDecompress} will not produce @code{BZ_STREAM_END} until
- all output data has been placed into the output buffer, so once
- @code{BZ_STREAM_END} appears, you are guaranteed to have available all
- the decompressed output, and @code{bzDecompressEnd} can safely be
- called.
- If case of an error return value, you should call @code{bzDecompressEnd}
- to clean up and release memory.
- Possible return values:
- @display
- @code{BZ_PARAM_ERROR}
- if @code{strm} is @code{NULL} or @code{strm->s} is @code{NULL}
- or @code{strm->avail_out < 1}
- @code{BZ_DATA_ERROR}
- if a data integrity error is detected in the compressed stream
- @code{BZ_DATA_ERROR_MAGIC}
- if the compressed stream doesn't begin with the right magic bytes
- @code{BZ_MEM_ERROR}
- if there wasn't enough memory available
- @code{BZ_STREAM_END}
- if the logical end of the data stream was detected and all
- output in has been consumed, eg @code{s->avail_out > 0}
- @code{BZ_OK}
- otherwise
- @end display
- Allowable next actions:
- @display
- @code{bzDecompress}
- if @code{BZ_OK} was returned
- @code{bzDecompressEnd}
- otherwise
- @end display
- @subsection @code{bzDecompressEnd}
- @example
- int bzDecompressEnd ( bz_stream *strm );
- @end example
- Releases all memory associated with a decompression stream.
- Possible return values:
- @display
- @code{BZ_PARAM_ERROR}
- if @code{strm} is @code{NULL} or @code{strm->s} is @code{NULL}
- @code{BZ_OK}
- otherwise
- @end display
- Allowable next actions:
- @display
- None.
- @end display
- @section High-level interface
- This interface provides functions for reading and writing
- @code{bzip2} format files. First, some general points.
- @itemize @bullet
- @item All of the functions take an @code{int*} first argument,
- @code{bzerror}.
- After each call, @code{bzerror} should be consulted first to determine
- the outcome of the call. If @code{bzerror} is @code{BZ_OK},
- the call completed
- successfully, and only then should the return value of the function
- (if any) be consulted. If @code{bzerror} is @code{BZ_IO_ERROR},
- there was an error
- reading/writing the underlying compressed file, and you should
- then consult @code{errno}/@code{perror} to determine the
- cause of the difficulty.
- @code{bzerror} may also be set to various other values; precise details are
- given on a per-function basis below.
- @item If @code{bzerror} indicates an error
- (ie, anything except @code{BZ_OK} and @code{BZ_STREAM_END}),
- you should immediately call @code{bzReadClose} (or @code{bzWriteClose},
- depending on whether you are attempting to read or to write)
- to free up all resources associated
- with the stream. Once an error has been indicated, behaviour of all calls
- except @code{bzReadClose} (@code{bzWriteClose}) is undefined.
- The implication is that (1) @code{bzerror} should
- be checked after each call, and (2) if @code{bzerror} indicates an error,
- @code{bzReadClose} (@code{bzWriteClose}) should then be called to clean up.
- @item The @code{FILE*} arguments passed to
- @code{bzReadOpen}/@code{bzWriteOpen}
- should be set to binary mode.
- Most Unix systems will do this by default, but other platforms,
- including Windows and Mac, will not. If you omit this, you may
- encounter problems when moving code to new platforms.
- @item Memory allocation requests are handled by
- @code{malloc}/@code{free}.
- At present
- there is no facility for user-defined memory allocators in the file I/O
- functions (could easily be added, though).
- @end itemize
- @subsection @code{bzReadOpen}
- @example
- typedef void BZFILE;
- BZFILE *bzReadOpen ( int *bzerror, FILE *f,
- int small, int verbosity,
- void *unused, int nUnused );
- @end example
- Prepare to read compressed data from file handle @code{f}. @code{f}
- should refer to a file which has been opened for reading, and for which
- the error indicator (@code{ferror(f)})is not set. If @code{small} is 1,
- the library will try to decompress using less memory, at the expense of
- speed.
- For reasons explained below, @code{bzRead} will decompress the
- @code{nUnused} bytes starting at @code{unused}, before starting to read
- from the file @code{f}. At most @code{BZ_MAX_UNUSED} bytes may be
- supplied like this. If this facility is not required, you should pass
- @code{NULL} and @code{0} for @code{unused} and n@code{Unused}
- respectively.
- For the meaning of parameters @code{small} and @code{verbosity},
- see @code{bzDecompressInit}.
- The amount of memory needed to decompress a file cannot be determined
- until the file's header has been read. So it is possible that
- @code{bzReadOpen} returns @code{BZ_OK} but a subsequent call of
- @code{bzRead} will return @code{BZ_MEM_ERROR}.
- Possible assignments to @code{bzerror}:
- @display
- @code{BZ_PARAM_ERROR}
- if @code{f} is @code{NULL}
- or @code{small} is neither @code{0} nor @code{1}
- or @code{(unused == NULL && nUnused != 0)}
- or @code{(unused != NULL && !(0 <= nUnused <= BZ_MAX_UNUSED))}
- @code{BZ_IO_ERROR}
- if @code{ferror(f)} is nonzero
- @code{BZ_MEM_ERROR}
- if insufficient memory is available
- @code{BZ_OK}
- otherwise.
- @end display
- Possible return values:
- @display
- Pointer to an abstract @code{BZFILE}
- if @code{bzerror} is @code{BZ_OK}
- @code{NULL}
- otherwise
- @end display
- Allowable next actions:
- @display
- @code{bzRead}
- if @code{bzerror} is @code{BZ_OK}
- @code{bzClose}
- otherwise
- @end display
- @subsection @code{bzRead}
- @example
- int bzRead ( int *bzerror, BZFILE *b, void *buf, int len );
- @end example
- Reads up to @code{len} (uncompressed) bytes from the compressed file
- @code{b} into
- the buffer @code{buf}. If the read was successful,
- @code{bzerror} is set to @code{BZ_OK}
- and the number of bytes read is returned. If the logical end-of-stream
- was detected, @code{bzerror} will be set to @code{BZ_STREAM_END},
- and the number
- of bytes read is returned. All other @code{bzerror} values denote an error.
- @code{bzRead} will supply @code{len} bytes,
- unless the logical stream end is detected
- or an error occurs. Because of this, it is possible to detect the
- stream end by observing when the number of bytes returned is
- less than the number
- requested. Nevertheless, this is regarded as inadvisable; you should
- instead check @code{bzerror} after every call and watch out for
- @code{BZ_STREAM_END}.
- Internally, @code{bzRead} copies data from the compressed file in chunks
- of size @code{BZ_MAX_UNUSED} bytes
- before decompressing it. If the file contains more bytes than strictly
- needed to reach the logical end-of-stream, @code{bzRead} will almost certainly
- read some of the trailing data before signalling @code{BZ_SEQUENCE_END}.
- To collect the read but unused data once @code{BZ_SEQUENCE_END} has
- appeared, call @code{bzReadGetUnused} immediately before @code{bzReadClose}.
- Possible assignments to @code{bzerror}:
- @display
- @code{BZ_PARAM_ERROR}
- if @code{b} is @code{NULL} or @code{buf} is @code{NULL} or @code{len < 0}
- @code{BZ_SEQUENCE_ERROR}
- if @code{b} was opened with @code{bzWriteOpen}
- @code{BZ_IO_ERROR}
- if there is an error reading from the compressed file
- @code{BZ_UNEXPECTED_EOF}
- if the compressed file ended before the logical end-of-stream was detected
- @code{BZ_DATA_ERROR}
- if a data integrity error was detected in the compressed stream
- @code{BZ_DATA_ERROR_MAGIC}
- if the stream does not begin with the requisite header bytes (ie, is not
- a @code{bzip2} data file). This is really a special case of @code{BZ_DATA_ERROR}.
- @code{BZ_MEM_ERROR}
- if insufficient memory was available
- @code{BZ_STREAM_END}
- if the logical end of stream was detected.
- @code{BZ_OK}
- otherwise.
- @end display
- Possible return values:
- @display
- number of bytes read
- if @code{bzerror} is @code{BZ_OK} or @code{BZ_STREAM_END}
- undefined
- otherwise
- @end display
- Allowable next actions:
- @display
- collect data from @code{buf}, then @code{bzRead} or @code{bzReadClose}
- if @code{bzerror} is @code{BZ_OK}
- collect data from @code{buf}, then @code{bzReadClose} or @code{bzReadGetUnused}
- if @code{bzerror} is @code{BZ_SEQUENCE_END}
- @code{bzReadClose}
- otherwise
- @end display
- @subsection @code{bzReadGetUnused}
- @example
- void bzReadGetUnused ( int* bzerror, BZFILE *b,
- void** unused, int* nUnused );
- @end example
- Returns data which was read from the compressed file but was not needed
- to get to the logical end-of-stream. @code{*unused} is set to the address
- of the data, and @code{*nUnused} to the number of bytes. @code{*nUnused} will
- be set to a value between @code{0} and @code{BZ_MAX_UNUSED} inclusive.
- This function may only be called once @code{bzRead} has signalled
- @code{BZ_STREAM_END} but before @code{bzReadClose}.
- Possible assignments to @code{bzerror}:
- @display
- @code{BZ_PARAM_ERROR}
- if @code{b} is @code{NULL}
- or @code{unused} is @code{NULL} or @code{nUnused} is @code{NULL}
- @code{BZ_SEQUENCE_ERROR}
- if @code{BZ_STREAM_END} has not been signalled
- or if @code{b} was opened with @code{bzWriteOpen}
- @code{BZ_OK}
- otherwise
- @end display
- Allowable next actions:
- @display
- @code{bzReadClose}
- @end display
- @subsection @code{bzReadClose}
- @example
- void bzReadClose ( int *bzerror, BZFILE *b );
- @end example
- Releases all memory pertaining to the compressed file @code{b}.
- @code{bzReadClose} does not call @code{fclose} on the underlying file
- handle, so you should do that yourself if appropriate.
- @code{bzReadClose} should be called to clean up after all error
- situations.
- Possible assignments to @code{bzerror}:
- @display
- @code{BZ_SEQUENCE_ERROR}
- if @code{b} was opened with @code{bzOpenWrite}
- @code{BZ_OK}
- otherwise
- @end display
- Allowable next actions:
- @display
- none
- @end display
- @subsection @code{bzWriteOpen}
- @example
- BZFILE *bzWriteOpen ( int *bzerror, FILE *f,
- int blockSize100k, int verbosity,
- int workFactor );
- @end example
- Prepare to write compressed data to file handle @code{f}.
- @code{f} should refer to
- a file which has been opened for writing, and for which the error
- indicator (@code{ferror(f)})is not set.
- For the meaning of parameters @code{blockSize100k},
- @code{verbosity} and @code{workFactor}, see
- @* @code{bzCompressInit}.
- All required memory is allocated at this stage, so if the call
- completes successfully, @code{BZ_MEM_ERROR} cannot be signalled by a
- subsequent call to @code{bzWrite}.
- Possible assignments to @code{bzerror}:
- @display
- @code{BZ_PARAM_ERROR}
- if @code{f} is @code{NULL}
- or @code{blockSize100k < 1} or @code{blockSize100k > 9}
- @code{BZ_IO_ERROR}
- if @code{ferror(f)} is nonzero
- @code{BZ_MEM_ERROR}
- if insufficient memory is available
- @code{BZ_OK}
- otherwise
- @end display
- Possible return values:
- @display
- Pointer to an abstract @code{BZFILE}
- if @code{bzerror} is @code{BZ_OK}
- @code{NULL}
- otherwise
- @end display
- Allowable next actions:
- @display
- @code{bzWrite}
- if @code{bzerror} is @code{BZ_OK}
- (you could go directly to @code{bzWriteClose}, but this would be pretty pointless)
- @code{bzWriteClose}
- otherwise
- @end display
- @subsection @code{bzWrite}
- @example
- void bzWrite ( int *bzerror, BZFILE *b, void *buf, int len );
- @end example
- Absorbs @code{len} bytes from the buffer @code{buf}, eventually to be
- compressed and written to the file.
- Possible assignments to @code{bzerror}:
- @display
- @code{BZ_PARAM_ERROR}
- if @code{b} is @code{NULL} or @code{buf} is @code{NULL} or @code{len < 0}
- @code{BZ_SEQUENCE_ERROR}
- if b was opened with @code{bzReadOpen}
- @code{BZ_IO_ERROR}
- if there is an error writing the compressed file.
- @code{BZ_OK}
- otherwise
- @end display
- @subsection @code{bzWriteClose}
- @example
- int bzWriteClose ( int *bzerror, BZFILE* f,
- int abandon,
- unsigned int* nbytes_in,
- unsigned int* nbytes_out );
- @end example
- Compresses and flushes to the compressed file all data so far supplied
- by @code{bzWrite}. The logical end-of-stream markers are also written, so
- subsequent calls to @code{bzWrite} are illegal. All memory associated
- with the compressed file @code{b} is released.
- @code{fflush} is called on the
- compressed file, but it is not @code{fclose}'d.
- If @code{bzWriteClose} is called to clean up after an error, the only
- action is to release the memory. The library records the error codes
- issued by previous calls, so this situation will be detected
- automatically. There is no attempt to complete the compression
- operation, nor to @code{fflush} the compressed file. You can force this
- behaviour to happen even in the case of no error, by passing a nonzero
- value to @code{abandon}.
- If @code{nbytes_in} is non-null, @code{*nbytes_in} will be set to be the
- total volume of uncompressed data handled. Similarly, @code{nbytes_out}
- will be set to the total volume of compressed data written.
- Possible assignments to @code{bzerror}:
- @display
- @code{BZ_SEQUENCE_ERROR}
- if @code{b} was opened with @code{bzReadOpen}
- @code{BZ_IO_ERROR}
- if there is an error writing the compressed file
- @code{BZ_OK}
- otherwise
- @end display
- @subsection Handling embedded compressed data streams
- The high-level library facilitates use of
- @code{bzip2} data streams which form some part of a surrounding, larger
- data stream.
- @itemize @bullet
- @item For writing, the library takes an open file handle, writes
- compressed data to it, @code{fflush}es it but does not @code{fclose} it.
- The calling application can write its own data before and after the
- compressed data stream, using that same file handle.
- @item Reading is more complex, and the facilities are not as general
- as they could be since generality is hard to reconcile with efficiency.
- @code{bzRead} reads from the compressed file in blocks of size
- @code{BZ_MAX_UNUSED} bytes, and in doing so probably will overshoot
- the logical end of compressed stream.
- To recover this data once decompression has
- ended, call @code{bzReadGetUnused} after the last call of @code{bzRead}
- (the one returning @code{BZ_STREAM_END}) but before calling
- @code{bzReadClose}.
- @end itemize
- This mechanism makes it easy to decompress multiple @code{bzip2}
- streams placed end-to-end. As the end of one stream, when @code{bzRead}
- returns @code{BZ_STREAM_END}, call @code{bzReadGetUnused} to collect the
- unused data (copy it into your own buffer somewhere).
- That data forms the start of the next compressed stream.
- To start uncompressing that next stream, call @code{bzReadOpen} again,
- feeding in the unused data via the @code{unused}/@code{nUnused}
- parameters.
- Keep doing this until @code{BZ_STREAM_END} return coincides with the
- physical end of file (@code{feof(f)}). In this situation
- @code{bzReadGetUnused}
- will of course return no data.
- This should give some feel for how the high-level interface can be used.
- If you require extra flexibility, you'll have to bite the bullet and get
- to grips with the low-level interface.
- @subsection Standard file-reading/writing code
- Here's how you'd write data to a compressed file:
- @example @code
- FILE* f;
- BZFILE* b;
- int nBuf;
- char buf[ /* whatever size you like */ ];
- int bzerror;
- int nWritten;
- f = fopen ( "myfile.bz2", "w" );
- if (!f) @{
- /* handle error */
- @}
- b = bzWriteOpen ( &bzerror, f, 9 );
- if (bzerror != BZ_OK) @{
- bzWriteClose ( b );
- /* handle error */
- @}
- while ( /* condition */ ) @{
- /* get data to write into buf, and set nBuf appropriately */
- nWritten = bzWrite ( &bzerror, b, buf, nBuf );
- if (bzerror == BZ_IO_ERROR) @{
- bzWriteClose ( &bzerror, b );
- /* handle error */
- @}
- @}
- bzWriteClose ( &bzerror, b );
- if (bzerror == BZ_IO_ERROR) @{
- /* handle error */
- @}
- @end example
- And to read from a compressed file:
- @example
- FILE* f;
- BZFILE* b;
- int nBuf;
- char buf[ /* whatever size you like */ ];
- int bzerror;
- int nWritten;
- f = fopen ( "myfile.bz2", "r" );
- if (!f) @{
- /* handle error */
- @}
- b = bzReadOpen ( &bzerror, f, 0, NULL, 0 );
- if (bzerror != BZ_OK) @{
- bzReadClose ( &bzerror, b );
- /* handle error */
- @}
- bzerror = BZ_OK;
- while (bzerror == BZ_OK && /* arbitrary other conditions */) @{
- nBuf = bzRead ( &bzerror, b, buf, /* size of buf */ );
- if (bzerror == BZ_OK) @{
- /* do something with buf[0 .. nBuf-1] */
- @}
- @}
- if (bzerror != BZ_STREAM_END) @{
- bzReadClose ( &bzerror, b );
- /* handle error */
- @} else @{
- bzReadClose ( &bzerror );
- @}
- @end example
- @section Utility functions
- @subsection @code{bzBuffToBuffCompress}
- @example
- int bzBuffToBuffCompress( char* dest,
- unsigned int* destLen,
- char* source,
- unsigned int sourceLen,
- int blockSize100k,
- int verbosity,
- int workFactor );
- @end example
- Attempts to compress the data in @code{source[0 .. sourceLen-1]}
- into the destination buffer, @code{dest[0 .. *destLen-1]}.
- If the destination buffer is big enough, @code{*destLen} is
- set to the size of the compressed data, and @code{BZ_OK} is
- returned. If the compressed data won't fit, @code{*destLen}
- is unchanged, and @code{BZ_OUTBUFF_FULL} is returned.
- Compression in this manner is a one-shot event, done with a single call
- to this function. The resulting compressed data is a complete
- @code{bzip2} format data stream. There is no mechanism for making
- additional calls to provide extra input data. If you want that kind of
- mechanism, use the low-level interface.
- For the meaning of parameters @code{blockSize100k}, @code{verbosity}
- and @code{workFactor}, @* see @code{bzCompressInit}.
- To guarantee that the compressed data will fit in its buffer, allocate
- an output buffer of size 1% larger than the uncompressed data, plus
- six hundred extra bytes.
- @code{bzBuffToBuffDecompress} will not write data at or
- beyond @code{dest[*destLen]}, even in case of buffer overflow.
- Possible return values:
- @display
- @code{BZ_PARAM_ERROR}
- if @code{dest} is @code{NULL} or @code{destLen} is @code{NULL}
- or @code{blockSize100k < 1} or @code{blockSize100k > 9}
- or @code{verbosity < 0} or @code{verbosity > 4}
- or @code{workFactor < 0} or @code{workFactor > 250}
- @code{BZ_MEM_ERROR}
- if insufficient memory is available
- @code{BZ_OUTBUFF_FULL}
- if the size of the compressed data exceeds @code{*destLen}
- @code{BZ_OK}
- otherwise
- @end display
- @subsection @code{bzBuffToBuffDecompress}
- @example
- int bzBuffToBuffDecompress ( char* dest,
- unsigned int* destLen,
- char* source,
- unsigned int sourceLen,
- int small,
- int verbosity );
- @end example
- Attempts to decompress the data in @code{source[0 .. sourceLen-1]}
- into the destination buffer, @code{dest[0 .. *destLen-1]}.
- If the destination buffer is big enough, @code{*destLen} is
- set to the size of the uncompressed data, and @code{BZ_OK} is
- returned. If the compressed data won't fit, @code{*destLen}
- is unchanged, and @code{BZ_OUTBUFF_FULL} is returned.
- @code{source} is assumed to hold a complete @code{bzip2} format
- data stream. @code{bzBuffToBuffDecompress} tries to decompress
- the entirety of the stream into the output buffer.
- For the meaning of parameters @code{small} and @code{verbosity},
- see @code{bzDecompressInit}.
- Because the compression ratio of the compressed data cannot be known in
- advance, there is no easy way to guarantee that the output buffer will
- be big enough. You may of course make arrangements in your code to
- record the size of the uncompressed data, but such a mechanism is beyond
- the scope of this library.
- @code{bzBuffToBuffDecompress} will not write data at or
- beyond @code{dest[*destLen]}, even in case of buffer overflow.
- Possible return values:
- @display
- @code{BZ_PARAM_ERROR}
- if @code{dest} is @code{NULL} or @code{destLen} is @code{NULL}
- or @code{small != 0 && small != 1}
- or @code{verbosity < 0} or @code{verbosity > 4}
- @code{BZ_MEM_ERROR}
- if insufficient memory is available
- @code{BZ_OUTBUFF_FULL}
- if the size of the compressed data exceeds @code{*destLen}
- @code{BZ_DATA_ERROR}
- if a data integrity error was detected in the compressed data
- @code{BZ_DATA_ERROR_MAGIC}
- if the compressed data doesn't begin with the right magic bytes
- @code{BZ_UNEXPECTED_EOF}
- if the compressed data ends unexpectedly
- @code{BZ_OK}
- otherwise
- @end display
- @section Using the library in a @code{stdio}-free environment
- @subsection Getting rid of @code{stdio}
- In a deeply embedded application, you might want to use just
- the memory-to-memory functions. You can do this conveniently
- by compiling the library with preprocessor symbol @code{BZ_NO_STDIO}
- defined. Doing this gives you a library containing only the following
- eight functions:
- @code{bzCompressInit}, @code{bzCompress}, @code{bzCompressEnd} @*
- @code{bzDecompressInit}, @code{bzDecompress}, @code{bzDecompressEnd} @*
- @code{bzBuffToBuffCompress}, @code{bzBuffToBuffDecompress}
- When compiled like this, all functions will ignore @code{verbosity}
- settings.
- @subsection Critical error handling
- @code{libbzip2} contains a number of internal assertion checks which
- should, needless to say, never be activated. Nevertheless, if an
- assertion should fail, behaviour depends on whether or not the library
- was compiled with @code{BZ_NO_STDIO} set.
- For a normal compile, an assertion failure yields the message
- @example
- bzip2/libbzip2, v0.9.0: internal error number N.
- This is a bug in bzip2/libbzip2, v0.9.0. Please report
- it to me at: jseward@@acm.org. If this happened when
- you were using some program which uses libbzip2 as a
- component, you should also report this bug to the author(s)
- of that program. Please make an effort to report this bug;
- timely and accurate bug reports eventually lead to higher
- quality software. Thx. Julian Seward, 27 June 1998.
- @end example
- where @code{N} is some error code number. @code{exit(3)}
- is then called.
- For a @code{stdio}-free library, assertion failures result
- in a call to a function declared as:
- @example
- extern void bz_internal_error ( int errcode );
- @end example
- The relevant code is passed as a parameter. You should supply
- such a function.
- In either case, once an assertion failure has occurred, any
- @code{bz_stream} records involved can be regarded as invalid.
- You should not attempt to resume normal operation with them.
- You may, of course, change critical error handling to suit
- your needs. As I said above, critical errors indicate bugs
- in the library and should not occur. All "normal" error
- situations are indicated via error return codes from functions,
- and can be recovered from.
- @section Making a Windows DLL
- Everything related to Windows has been contributed by Yoshioka Tsuneo
- @* (@code{QWF00133@@niftyserve.or.jp} /
- @code{tsuneo-y@@is.aist-nara.ac.jp}), so you should send your queries to
- him (but perhaps Cc: me, @code{jseward@@acm.org}).
- My vague understanding of what to do is: using Visual C++ 5.0,
- open the project file @code{libbz2.dsp}, and build. That's all.
- If you can't
- open the project file for some reason, make a new one, naming these files:
- @code{blocksort.c}, @code{bzlib.c}, @code{compress.c},
- @code{crctable.c}, @code{decompress.c}, @code{huffman.c}, @*
- @code{randtable.c} and @code{libbz2.def}. You might also need
- to name the header files @code{bzlib.h} and @code{bzlib_private.h}.
- If you don't use VC++, you may need to define the proprocessor symbol
- @code{_WIN32}.
- Finally, @code{dlltest.c} is a sample program using the DLL. It has a
- project file, @code{dlltest.dsp}.
- I haven't tried any of this stuff myself, but it all looks plausible.
- @chapter Miscellanea
- These are just some random thoughts of mine. Your mileage may
- vary.
- @section Limitations of the compressed file format
- @code{bzip2-0.9.0} uses exactly the same file format as the previous
- version, @code{bzip2-0.1}. This decision was made in the interests of
- stability. Creating yet another incompatible compressed file format
- would create further confusion and disruption for users.
- Nevertheless, this is not a painless decision. Development
- work since the release of @code{bzip2-0.1} in August 1997
- has shown complexities in the file format which slow down
- decompression and, in retrospect, are unnecessary. These are:
- @itemize @bullet
- @item The run-length encoder, which is the first of the
- compression transformations, is entirely irrelevant.
- The original purpose was to protect the sorting algorithm
- from the very worst case input: a string of repeated
- symbols. But algorithm steps Q6a and Q6b in the original
- Burrows-Wheeler technical report (SRC-124) show how
- repeats can be handled without difficulty in block
- sorting.
- @item The randomisation mechanism doesn't really need to be
- there. Udi Manber and Gene Myers published a suffix
- array construction algorithm a few years back, which
- can be employed to sort any block, no matter how
- repetitive, in O(N log N) time. Subsequent work by
- Kunihiko Sadakane has produced a derivative O(N (log N)^2)
- algorithm which usually outperforms the Manber-Myers
- algorithm.
- I could have changed to Sadakane's algorithm, but I find
- it to be slower than @code{bzip2}'s existing algorithm for
- most inputs, and the randomisation mechanism protects
- adequately against bad cases. I didn't think it was
- a good tradeoff to make. Partly this is due to the fact
- that I was not flooded with email complaints about
- @code{bzip2-0.1}'s performance on repetitive data, so
- perhaps it isn't a problem for real inputs.
- Probably the best long-term solution
- is to use the existing sorting
- algorithm initially, and fall back to a O(N (log N)^2)
- algorithm if the standard algorithm gets into difficulties.
- This can be done without much difficulty; I made
- a prototype implementation of it some months now.
- @item The compressed file format was never designed to be
- handled by a library, and I have had to jump though
- some hoops to produce an efficient implementation of
- decompression. It's a bit hairy. Try passing
- @code{decompress.c} through the C preprocessor
- and you'll see what I mean. Much of this complexity
- could have been avoided if the compressed size of
- each block of data was recorded in the data stream.
- @item An Adler-32 checksum, rather than a CRC32 checksum,
- would be faster to compute.
- @end itemize
- It would be fair to say that the @code{bzip2} format was frozen
- before I properly and fully understood the performance
- consequences of doing so.
- Improvements which I have been able to incorporate into
- 0.9.0, despite using the same file format, are:
- @itemize @bullet
- @item Single array implementation of the inverse BWT. This
- significantly speeds up decompression, presumably
- because it reduces the number of cache misses.
- @item Faster inverse MTF transform for large MTF values. The
- new implementation is based on the notion of sliding blocks
- of values.
- @item @code{bzip2-0.9.0} now reads and writes files with @code{fread}
- and @code{fwrite}; version 0.1 used @code{putc} and @code{getc}.
- Duh! I'm embarrassed at my own moronicness (moronicity?) on this
- one.
- @end itemize
- Further ahead, it would be nice
- to be able to do random access into files. This will
- require some careful design of compressed file formats.
- @section Portability issues
- After some consideration, I have decided not to use
- GNU @code{autoconf} to configure 0.9.0.
- @code{autoconf}, admirable and wonderful though it is,
- mainly assists with portability problems between Unix-like
- platforms. But @code{bzip2} doesn't have much in the way
- of portability problems on Unix; most of the difficulties appear
- when porting to the Mac, or to Microsoft's operating systems.
- @code{autoconf} doesn't help in those cases, and brings in a
- whole load of new complexity.
- Most people should be able to compile the library and program
- under Unix straight out-of-the-box, so to speak, especially
- if you have a version of GNU C available.
- There are a couple of @code{__inline__} directives in the code. GNU C
- (@code{gcc}) should be able to handle them. If your compiler doesn't
- like them, just @code{#define} @code{__inline__} to be null. One
- easy way to do this is to compile with the flag @code{-D__inline__=},
- which should be understood by most Unix compilers.
- If you still have difficulties, try compiling with the macro
- @code{BZ_STRICT_ANSI} defined. This should enable you to build the
- library in a strictly ANSI compliant environment. Building the program
- itself like this is dangerous and not supported, since you remove
- @code{bzip2}'s checks against compressing directories, symbolic links,
- devices, and other not-really-a-file entities. This could cause
- filesystem corruption!
- One other thing: if you create a @code{bzip2} binary for public
- distribution, please try and link it statically (@code{gcc -s}). This
- avoids all sorts of library-version issues that others may encounter
- later on.
- @section Reporting bugs
- I tried pretty hard to make sure @code{bzip2} is
- bug free, both by design and by testing. Hopefully
- you'll never need to read this section for real.
- Nevertheless, if @code{bzip2} dies with a segmentation
- fault, a bus error or an internal assertion failure, it
- will ask you to email me a bug report. Experience with
- version 0.1 shows that almost all these problems can
- be traced to either compiler bugs or hardware problems.
- @itemize @bullet
- @item
- Recompile the program with no optimisation, and see if it
- works. And/or try a different compiler.
- I heard all sorts of stories about various flavours
- of GNU C (and other compilers) generating bad code for
- @code{bzip2}, and I've run across two such examples myself.
- 2.7.X versions of GNU C are known to generate bad code from
- time to time, at high optimisation levels.
- If you get problems, try using the flags
- @code{-O2} @code{-fomit-frame-pointer} @code{-fno-strength-reduce}.
- You should specifically @emph{not} use @code{-funroll-loops}.
- You may notice that the Makefile runs four tests as part of
- the build process. If the program passes all of these, it's
- a pretty good (but not 100%) indication that the compiler has
- done its job correctly.
- @item
- If @code{bzip2} crashes randomly, and the crashes are not
- repeatable, you may have a flaky memory subsystem. @code{bzip2}
- really hammers your memory hierarchy, and if it's a bit marginal,
- you may get these problems. Ditto if your disk or I/O subsystem
- is slowly failing. Yup, this really does happen.
- Try using a different machine of the same type, and see if
- you can repeat the problem.
- @item This isn't really a bug, but ... If @code{bzip2} tells
- you your file is corrupted on decompression, and you
- obtained the file via FTP, there is a possibility that you
- forgot to tell FTP to do a binary mode transfer. That absolutely
- will cause the file to be non-decompressible. You'll have to transfer
- it again.
- @end itemize
- If you've incorporated @code{libbzip2} into your own program
- and are getting problems, please, please, please, check that the
- parameters you are passing in calls to the library, are
- correct, and in accordance with what the documentation says
- is allowable. I have tried to make the library robust against
- such problems, but I'm sure I haven't succeeded.
- Finally, if the above comments don't help, you'll have to send
- me a bug report. Now, it's just amazing how many people will
- send me a bug report saying something like
- @display
- bzip2 crashed with segmentation fault on my machine
- @end display
- and absolutely nothing else. Needless to say, a such a report
- is @emph{totally, utterly, completely and comprehensively 100% useless;
- a waste of your time, my time, and net bandwidth}.
- With no details at all, there's no way I can possibly begin
- to figure out what the problem is.
- The rules of the game are: facts, facts, facts. Don't omit
- them because "oh, they won't be relevant". At the bare
- minimum:
- @display
- Machine type. Operating system version.
- Exact version of @code{bzip2} (do @code{bzip2 -V}).
- Exact version of the compiler used.
- Flags passed to the compiler.
- @end display
- However, the most important single thing that will help me is
- the file that you were trying to compress or decompress at the
- time the problem happened. Without that, my ability to do anything
- more than speculate about the cause, is limited.
- Please remember that I connect to the Internet with a modem, so
- you should contact me before mailing me huge files.
- @section Did you get the right package?
- @code{bzip2} is a resource hog. It soaks up large amounts of CPU cycles
- and memory. Also, it gives very large latencies. In the worst case, you
- can feed many megabytes of uncompressed data into the library before
- getting any compressed output, so this probably rules out applications
- requiring interactive behaviour.
- These aren't faults of my implementation, I hope, but more
- an intrinsic property of the Burrows-Wheeler transform (unfortunately).
- Maybe this isn't what you want.
- If you want a compressor and/or library which is faster, uses less
- memory but gets pretty good compression, and has minimal latency,
- consider Jean-loup
- Gailly's and Mark Adler's work, @code{zlib-1.1.2} and
- @code{gzip-1.2.4}. Look for them at
- @code{http://www.cdrom.com/pub/infozip/zlib} and
- @code{http://www.gzip.org} respectively.
- For something faster and lighter still, you might try Markus F X J
- Oberhumer's @code{LZO} real-time compression/decompression library, at
- @* @code{http://wildsau.idv.uni-linz.ac.at/mfx/lzo.html}.
- If you want to use the @code{bzip2} algorithms to compress small blocks
- of data, 64k bytes or smaller, for example on an on-the-fly disk
- compressor, you'd be well advised not to use this library. Instead,
- I've made a special library tuned for that kind of use. It's part of
- @code{e2compr-0.40}, an on-the-fly disk compressor for the Linux
- @code{ext2} filesystem. Look at
- @code{http://www.netspace.net.au/~reiter/e2compr}.
- @section Testing
- A record of the tests I've done.
- First, some data sets:
- @itemize @bullet
- @item B: a directory containing a 6001 files, one for every length in the
- range 0 to 6000 bytes. The files contain random lowercase
- letters. 18.7 megabytes.
- @item H: my home directory tree. Documents, source code, mail files,
- compressed data. H contains B, and also a directory of
- files designed as boundary cases for the sorting; mostly very
- repetitive, nasty files. 445 megabytes.
- @item A: directory tree holding various applications built from source:
- @code{egcs-1.0.2}, @code{gcc-2.8.1}, KDE Beta 4, GTK, Octave, etc.
- 827 megabytes.
- @item P: directory tree holding large amounts of source code (@code{.tar}
- files) of the entire GNU distribution, plus a couple of
- Linux distributions. 2400 megabytes.
- @end itemize
- The tests conducted are as follows. Each test means compressing
- (a copy of) each file in the data set, decompressing it and
- comparing it against the original.
- First, a bunch of tests with block sizes, internal buffer
- sizes and randomisation lengths set very small,
- to detect any problems with the
- blocking, buffering and randomisation mechanisms.
- This required modifying the source code so as to try to
- break it.
- @enumerate
- @item Data set H, with
- buffer size of 1 byte, and block size of 23 bytes.
- @item Data set B, buffer sizes 1 byte, block size 1 byte.
- @item As (2) but small-mode decompression (first 1700 files).
- @item As (2) with block size 2 bytes.
- @item As (2) with block size 3 bytes.
- @item As (2) with block size 4 bytes.
- @item As (2) with block size 5 bytes.
- @item As (2) with block size 6 bytes and small-mode decompression.
- @item H with normal buffer sizes (5000 bytes), normal block
- size (up to 900000 bytes), but with randomisation
- mechanism running intensely (randomising approximately every
- third byte).
- @item As (9) with small-mode decompression.
- @end enumerate
- Then some tests with unmodified source code.
- @enumerate
- @item H, all settings normal.
- @item As (1), with small-mode decompress.
- @item H, compress with flag @code{-1}.
- @item H, compress with flag @code{-s}, decompress with flag @code{-s}.
- @item Forwards compatibility: H, @code{bzip2-0.1pl2} compressing,
- @code{bzip2-0.9.0} decompressing, all settings normal.
- @item Backwards compatibility: H, @code{bzip2-0.9.0} compressing,
- @code{bzip2-0.1pl2} decompressing, all settings normal.
- @item Bigger tests: A, all settings normal.
- @item P, all settings normal.
- @item Misc test: about 100 megabytes of @code{.tar} files with
- @code{bzip2} compiled with Purify.
- @item Misc tests to make sure it builds and runs ok on non-Linux/x86
- platforms.
- @end enumerate
- These tests were conducted on a 205 MHz Cyrix 6x86MX machine, running
- Linux 2.0.32. They represent nearly a week of continuous computation.
- All tests completed successfully.
- @section Further reading
- @code{bzip2} is not research work, in the sense that it doesn't present
- any new ideas. Rather, it's an engineering exercise based on existing
- ideas.
- Four documents describe essentially all the ideas behind @code{bzip2}:
- @example
- Michael Burrows and D. J. Wheeler:
- "A block-sorting lossless data compression algorithm"
- 10th May 1994.
- Digital SRC Research Report 124.
- ftp://ftp.digital.com/pub/DEC/SRC/research-reports/SRC-124.ps.gz
- If you have trouble finding it, try searching at the
- New Zealand Digital Library, http://www.nzdl.org.
- Daniel S. Hirschberg and Debra A. LeLewer
- "Efficient Decoding of Prefix Codes"
- Communications of the ACM, April 1990, Vol 33, Number 4.
- You might be able to get an electronic copy of this
- from the ACM Digital Library.
- David J. Wheeler
- Program bred3.c and accompanying document bred3.ps.
- This contains the idea behind the multi-table Huffman
- coding scheme.
- ftp://ftp.cl.cam.ac.uk/pub/user/djw3/
- Jon L. Bentley and Robert Sedgewick
- "Fast Algorithms for Sorting and Searching Strings"
- Available from Sedgewick's web page,
- www.cs.princeton.edu/~rs
- @end example
- The following paper gives valuable additional insights into the
- algorithm, but is not immediately the basis of any code
- used in bzip2.
- @example
- Peter Fenwick:
- Block Sorting Text Compression
- Proceedings of the 19th Australasian Computer Science Conference,
- Melbourne, Australia. Jan 31 - Feb 2, 1996.
- ftp://ftp.cs.auckland.ac.nz/pub/peter-f/ACSC96paper.ps
- @end example
- Kunihiko Sadakane's sorting algorithm, mentioned above,
- is available from:
- @example
- http://naomi.is.s.u-tokyo.ac.jp/~sada/papers/Sada98b.ps.gz
- @end example
- The Manber-Myers suffix array construction
- algorithm is described in a paper
- available from:
- @example
- http://www.cs.arizona.edu/people/gene/PAPERS/suffix.ps
- @end example
- @contents
- @bye