T3DLIB12.CPP
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上传日期:2018-01-20
资源大小:42486k
文件大小:252k
源码类别:
游戏
开发平台:
Visual C++
- // T3DLIB12.CPP - rasterizers that support textures with transparent pixels
- // I N C L U D E S ///////////////////////////////////////////////////////////
- #define DEBUG_ON
- #define WIN32_LEAN_AND_MEAN
- #include <windows.h> // include important windows stuff
- #include <windowsx.h>
- #include <mmsystem.h>
- #include <objbase.h>
- #include <iostream.h> // include important C/C++ stuff
- #include <conio.h>
- #include <stdlib.h>
- #include <malloc.h>
- #include <memory.h>
- #include <string.h>
- #include <stdarg.h>
- #include <stdio.h>
- #include <math.h>
- #include <io.h>
- #include <fcntl.h>
- #include <direct.h>
- #include <wchar.h>
- #include <limits.h>
- #include <float.h>
- #include <search.h>
- #include <ddraw.h> // needed for defs in T3DLIB1.H
- #include "T3DLIB1.H"
- #include "T3DLIB4.H"
- #include "T3DLIB5.H"
- #include "T3DLIB6.H"
- #include "T3DLIB7.H"
- #include "T3DLIB8.H"
- #include "T3DLIB9.H"
- #include "T3DLIB10.H"
- #include "T3DLIB11.H"
- #include "T3DLIB12.H"
- // DEFINES //////////////////////////////////////////////////////////////////
- // GLOBALS //////////////////////////////////////////////////////////////////
- // FUNCTIONS ////////////////////////////////////////////////////////////////
- void Draw_RENDERLIST4DV2_RENDERCONTEXTV1_16_3(RENDERCONTEXTV1_PTR rc)
- {
- // this function renders the rendering list, it's based on the new
- // rendering context data structure which is container for everything
- // we need to consider when rendering, z, 1/z buffering, alpha, mipmapping,
- // perspective, bilerp, etc. the function is basically a merge of all the functions
- // we have written thus far, so its rather long, but better than having
- // 20-30 rendering functions for all possible permutations!
- // this new version _3 supports the new RENDER_ATTR_WRITETHRUZBUFFER
- // functionality in a very limited manner, it supports mip mapping in general
- // and only supports the following types:
- // constant shaded, flat shaded, gouraud shaded
- // affine only: constant textured, flat textured, and gouraud textured
- // when not using the RENDER_ATTR_WRITETHRUZBUFFER support, the
- // function is identical to the previous version
- // additionally, this function supports alpha blended constant textures
- // and any texture that is constant shaded with alpha with have support for
- // transparent pixels, that is any pixel that has RGB value (0,0,0) in the
- // texture will not be rendered, the transparent rasterizers with alpha support
- // are for the constant shader, and textured shader, with nozbuffer, zbuffer, and
- // zbuffer writethru
- POLYF4DV2 face; // temp face used to render polygon
- int alpha; // alpha of the face
- // we need to try and separate as much conditional logic as possible
- // at the beginning of the function, so we can minimize it inline during
- // the traversal of the polygon list, let's start by subclassing which
- // kind of rendering we are doing none, z buffered, or 1/z buffered
- if (rc->attr & RENDER_ATTR_NOBUFFER) ////////////////////////////////////
- {
- // no buffering at all
- // at this point, all we have is a list of polygons and it's time
- // to draw them
- for (int poly=0; poly < rc->rend_list->num_polys; poly++)
- {
- // render this polygon if and only if it's not clipped, not culled,
- // active, and visible, note however the concecpt of "backface" is
- // irrelevant in a wire frame engine though
- if (!(rc->rend_list->poly_ptrs[poly]->state & POLY4DV2_STATE_ACTIVE) ||
- (rc->rend_list->poly_ptrs[poly]->state & POLY4DV2_STATE_CLIPPED ) ||
- (rc->rend_list->poly_ptrs[poly]->state & POLY4DV2_STATE_BACKFACE) )
- continue; // move onto next poly
- // test for alpha override
- if (rc->alpha_override>= 0)
- {
- // set alpha to override value
- alpha = rc->alpha_override;
- } // end if
- else
- {
- // extract alpha (even if there isn't any)
- alpha = ((rc->rend_list->poly_ptrs[poly]->color & 0xff000000) >> 24);
- } // end else
- // need to test for textured first, since a textured poly can either
- // be emissive, or flat shaded, hence we need to call different
- // rasterizers
- if (rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_SHADE_MODE_TEXTURE)
- {
- // set the vertices
- face.tvlist[0].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].x;
- face.tvlist[0].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].y;
- face.tvlist[0].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].z;
- face.tvlist[0].u0 = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].u0;
- face.tvlist[0].v0 = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].v0;
- face.tvlist[1].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].x;
- face.tvlist[1].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].y;
- face.tvlist[1].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].z;
- face.tvlist[1].u0 = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].u0;
- face.tvlist[1].v0 = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].v0;
- face.tvlist[2].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].x;
- face.tvlist[2].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].y;
- face.tvlist[2].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].z;
- face.tvlist[2].u0 = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].u0;
- face.tvlist[2].v0 = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].v0;
- // test if this is a mipmapped polygon?
- if (rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_MIPMAP)
- {
- // determine if mipmapping is desired at all globally
- if (rc->attr & RENDER_ATTR_MIPMAP)
- {
- // determine mip level for this polygon
- // first determine how many miplevels there are in mipchain for this polygon
- int tmiplevels = logbase2ofx[((BITMAP_IMAGE_PTR *)(rc->rend_list->poly_ptrs[poly]->texture))[0]->width];
- // now based on the requested linear miplevel fall off distance, cut
- // the viewdistance into segments, determine what segment polygon is
- // in and select mip level -- simple! later you might want something more
- // robust, also note I only use a single vertex, you might want to find the average
- // since for long walls perpendicular to view direction this might causing mip
- // popping mid surface
- int miplevel = (tmiplevels * rc->rend_list->poly_ptrs[poly]->tvlist[0].z / rc->mip_dist);
- // clamp miplevel
- if (miplevel > tmiplevels) miplevel = tmiplevels;
- // based on miplevel select proper texture
- face.texture = ((BITMAP_IMAGE_PTR *)(rc->rend_list->poly_ptrs[poly]->texture))[miplevel];
- // now we must divide each texture coordinate by 2 per miplevel
- for (int ts = 0; ts < miplevel; ts++)
- {
- face.tvlist[0].u0*=.5;
- face.tvlist[0].v0*=.5;
- face.tvlist[1].u0*=.5;
- face.tvlist[1].v0*=.5;
- face.tvlist[2].u0*=.5;
- face.tvlist[2].v0*=.5;
- } // end for
- } // end if mipmmaping enabled globally
- else // mipmapping not selected globally
- {
- // in this case the polygon IS mipmapped, but the caller has requested NO
- // mipmapping, so we will support this by selecting mip level 0 since the
- // texture pointer is pointing to a mip chain regardless
- face.texture = ((BITMAP_IMAGE_PTR *)(rc->rend_list->poly_ptrs[poly]->texture))[0];
- // note: texture coordinate manipulation is unneeded
- } // end else
- } // end if
- else
- {
- // assign the texture without change
- face.texture = rc->rend_list->poly_ptrs[poly]->texture;
- } // end if
- // is this a plain emissive texture?
- if (rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_SHADE_MODE_CONSTANT)
- {
- // draw the textured triangle as emissive
- if ((rc->attr & RENDER_ATTR_ALPHA) &&
- ((rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_TRANSPARENT) || rc->alpha_override>=0) )
- {
- // alpha version
- // which texture mapper?
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_AFFINE)
- {
- // redo with transparency
- Draw_Textured_Triangle_Alpha16_2(&face, rc->video_buffer, rc->lpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_CORRECT)
- {
- // not supported yet!
- // redo with transparency
- Draw_Textured_Triangle_Alpha16_2(&face, rc->video_buffer, rc->lpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_LINEAR)
- {
- // not supported yet
- // redo with transparency
- Draw_Textured_Triangle_Alpha16_2(&face, rc->video_buffer, rc->lpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_HYBRID1)
- {
- // test z distance again perspective transition gate
- if (rc->rend_list->poly_ptrs[poly]->tvlist[0].z > rc-> texture_dist)
- {
- // default back to affine
- // redo with transparency
- Draw_Textured_Triangle_Alpha16_2(&face, rc->video_buffer, rc->lpitch, alpha);
- } // end if
- else
- {
- // use perspective linear
- // not supported yet
- // redo with transparency
- Draw_Textured_Triangle_Alpha16_2(&face, rc->video_buffer, rc->lpitch, alpha);
- } // end if
- } // end if
- } // end if
- else
- {
- // non alpha
- // which texture mapper?
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_AFFINE)
- {
- // use bilerp?
- if (rc->attr & RENDER_ATTR_BILERP)
- Draw_Textured_Bilerp_Triangle_16(&face, rc->video_buffer, rc->lpitch);
- else
- Draw_Textured_Triangle2_16(&face, rc->video_buffer, rc->lpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_CORRECT)
- {
- // not supported yet
- Draw_Textured_Triangle2_16(&face, rc->video_buffer, rc->lpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_LINEAR)
- {
- // not supported yet
- Draw_Textured_Triangle2_16(&face, rc->video_buffer, rc->lpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_HYBRID1)
- {
- // test z distance again perspective transition gate
- if (rc->rend_list->poly_ptrs[poly]->tvlist[0].z > rc-> texture_dist)
- {
- // default back to affine
- Draw_Textured_Triangle2_16(&face, rc->video_buffer, rc->lpitch);
- } // end if
- else
- {
- // use perspective linear
- // not supported yet
- Draw_Textured_Triangle2_16(&face, rc->video_buffer, rc->lpitch);
- } // end if
- } // end if
- } // end if
- } // end if
- else
- if (rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_SHADE_MODE_FLAT)
- {
- // draw as flat shaded
- face.lit_color[0] = rc->rend_list->poly_ptrs[poly]->lit_color[0];
- if ((rc->attr & RENDER_ATTR_ALPHA) &&
- ((rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_TRANSPARENT) || rc->alpha_override>=0) )
- {
- // alpha version
- // which texture mapper?
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_AFFINE)
- {
- Draw_Textured_TriangleFS_Alpha16(&face, rc->video_buffer, rc->lpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_CORRECT)
- {
- // not supported yet!
- Draw_Textured_TriangleFS_Alpha16(&face, rc->video_buffer, rc->lpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_LINEAR)
- {
- // not supported yet
- Draw_Textured_TriangleFS_Alpha16(&face, rc->video_buffer, rc->lpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_HYBRID1)
- {
- // test z distance again perspective transition gate
- if (rc->rend_list->poly_ptrs[poly]->tvlist[0].z > rc-> texture_dist)
- {
- // default back to affine
- Draw_Textured_TriangleFS_Alpha16(&face, rc->video_buffer, rc->lpitch, alpha);
- } // end if
- else
- {
- // use perspective linear
- // not supported yet
- Draw_Textured_TriangleFS_Alpha16(&face, rc->video_buffer, rc->lpitch, alpha);
- } // end if
- } // end if
- } // end if
- else
- {
- // non alpha
- // which texture mapper?
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_AFFINE)
- {
- Draw_Textured_TriangleFS2_16(&face, rc->video_buffer, rc->lpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_CORRECT)
- {
- // not supported yet
- Draw_Textured_TriangleFS2_16(&face, rc->video_buffer, rc->lpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_LINEAR)
- {
- // not supported yet
- Draw_Textured_TriangleFS2_16(&face, rc->video_buffer, rc->lpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_HYBRID1)
- {
- // test z distance again perspective transition gate
- if (rc->rend_list->poly_ptrs[poly]->tvlist[0].z > rc-> texture_dist)
- {
- // default back to affine
- Draw_Textured_TriangleFS2_16(&face, rc->video_buffer, rc->lpitch);
- } // end if
- else
- {
- // use perspective linear
- // not supported yet
- Draw_Textured_TriangleFS2_16(&face, rc->video_buffer, rc->lpitch);
- } // end if
- } // end if
- } // end if
- } // end else
- else
- {
- // must be gouraud POLY4DV2_ATTR_SHADE_MODE_GOURAUD
- face.lit_color[0] = rc->rend_list->poly_ptrs[poly]->lit_color[0];
- face.lit_color[1] = rc->rend_list->poly_ptrs[poly]->lit_color[1];
- face.lit_color[2] = rc->rend_list->poly_ptrs[poly]->lit_color[2];
- if ((rc->attr & RENDER_ATTR_ALPHA) &&
- ((rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_TRANSPARENT) || rc->alpha_override>=0) )
- {
- // alpha version
- // which texture mapper?
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_AFFINE)
- {
- Draw_Textured_TriangleGS_Alpha16(&face, rc->video_buffer, rc->lpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_CORRECT)
- {
- // not supported yet!
- Draw_Textured_TriangleGS_Alpha16(&face, rc->video_buffer, rc->lpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_LINEAR)
- {
- // not supported yet
- Draw_Textured_TriangleGS_Alpha16(&face, rc->video_buffer, rc->lpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_HYBRID1)
- {
- // test z distance again perspective transition gate
- if (rc->rend_list->poly_ptrs[poly]->tvlist[0].z > rc-> texture_dist)
- {
- // default back to affine
- Draw_Textured_TriangleGS_Alpha16(&face, rc->video_buffer, rc->lpitch, alpha);
- } // end if
- else
- {
- // use perspective linear
- // not supported yet
- Draw_Textured_TriangleGS_Alpha16(&face, rc->video_buffer, rc->lpitch, alpha);
- } // end if
- } // end if
- } // end if
- else
- {
- // non alpha
- // which texture mapper?
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_AFFINE)
- {
- Draw_Textured_TriangleGS_16(&face, rc->video_buffer, rc->lpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_CORRECT)
- {
- // not supported yet
- Draw_Textured_TriangleGS_16(&face, rc->video_buffer, rc->lpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_LINEAR)
- {
- // not supported yet
- Draw_Textured_TriangleGS_16(&face, rc->video_buffer, rc->lpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_HYBRID1)
- {
- // test z distance again perspective transition gate
- if (rc->rend_list->poly_ptrs[poly]->tvlist[0].z > rc-> texture_dist)
- {
- // default back to affine
- Draw_Textured_TriangleGS_16(&face, rc->video_buffer, rc->lpitch);
- } // end if
- else
- {
- // use perspective linear
- // not supported yet
- Draw_Textured_TriangleGS_16(&face, rc->video_buffer, rc->lpitch);
- } // end if
- } // end if
- } // end if
- } // end else
- } // end if
- else
- if ((rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_SHADE_MODE_FLAT) ||
- (rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_SHADE_MODE_CONSTANT) )
- {
- // draw as constant shaded
- face.lit_color[0] = rc->rend_list->poly_ptrs[poly]->lit_color[0];
- // set the vertices
- face.tvlist[0].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].x;
- face.tvlist[0].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].y;
- face.tvlist[0].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].z;
- face.tvlist[1].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].x;
- face.tvlist[1].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].y;
- face.tvlist[1].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].z;
- face.tvlist[2].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].x;
- face.tvlist[2].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].y;
- face.tvlist[2].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].z;
- // draw the triangle with basic flat rasterizer
- // test for transparent
- if ((rc->attr & RENDER_ATTR_ALPHA) &&
- ((rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_TRANSPARENT) || rc->alpha_override>=0) )
- {
- // redo with transparency
- Draw_Triangle_2D_Alpha16(&face, rc->video_buffer, rc->lpitch,alpha);
- } // end if
- else
- {
- Draw_Triangle_2D3_16(&face, rc->video_buffer, rc->lpitch);
- } // end if
- } // end if
- else
- if (rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_SHADE_MODE_GOURAUD)
- {
- // {andre take advantage of the data structures later..}
- // set the vertices
- face.tvlist[0].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].x;
- face.tvlist[0].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].y;
- face.tvlist[0].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].z;
- face.lit_color[0] = rc->rend_list->poly_ptrs[poly]->lit_color[0];
- face.tvlist[1].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].x;
- face.tvlist[1].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].y;
- face.tvlist[1].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].z;
- face.lit_color[1] = rc->rend_list->poly_ptrs[poly]->lit_color[1];
- face.tvlist[2].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].x;
- face.tvlist[2].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].y;
- face.tvlist[2].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].z;
- face.lit_color[2] = rc->rend_list->poly_ptrs[poly]->lit_color[2];
- // draw the gouraud shaded triangle
- // test for transparent
- if ((rc->attr & RENDER_ATTR_ALPHA) &&
- ((rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_TRANSPARENT) || rc->alpha_override>=0) )
- {
- Draw_Gouraud_Triangle_Alpha16(&face, rc->video_buffer, rc->lpitch,alpha);
- } // end if
- else
- {
- Draw_Gouraud_Triangle2_16(&face, rc->video_buffer, rc->lpitch);
- } // end if
- } // end if gouraud
- } // end for poly
- } // end if RENDER_ATTR_NOBUFFER
- else
- if (rc->attr & RENDER_ATTR_ZBUFFER) ////////////////////////////////////
- {
- // use the z buffer
- // we have is a list of polygons and it's time draw them
- for (int poly=0; poly < rc->rend_list->num_polys; poly++)
- {
- // render this polygon if and only if it's not clipped, not culled,
- // active, and visible, note however the concecpt of "backface" is
- // irrelevant in a wire frame engine though
- if (!(rc->rend_list->poly_ptrs[poly]->state & POLY4DV2_STATE_ACTIVE) ||
- (rc->rend_list->poly_ptrs[poly]->state & POLY4DV2_STATE_CLIPPED ) ||
- (rc->rend_list->poly_ptrs[poly]->state & POLY4DV2_STATE_BACKFACE) )
- continue; // move onto next poly
- // test for alpha override
- if (rc->alpha_override>= 0)
- {
- // set alpha to override value
- alpha = rc->alpha_override;
- } // end if
- else
- {
- // extract alpha (even if there isn't any)
- alpha = ((rc->rend_list->poly_ptrs[poly]->color & 0xff000000) >> 24);
- } // end else
- // need to test for textured first, since a textured poly can either
- // be emissive, or flat shaded, hence we need to call different
- // rasterizers
- if (rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_SHADE_MODE_TEXTURE)
- {
- // set the vertices
- face.tvlist[0].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].x;
- face.tvlist[0].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].y;
- face.tvlist[0].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].z;
- face.tvlist[0].u0 = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].u0;
- face.tvlist[0].v0 = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].v0;
- face.tvlist[1].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].x;
- face.tvlist[1].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].y;
- face.tvlist[1].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].z;
- face.tvlist[1].u0 = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].u0;
- face.tvlist[1].v0 = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].v0;
- face.tvlist[2].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].x;
- face.tvlist[2].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].y;
- face.tvlist[2].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].z;
- face.tvlist[2].u0 = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].u0;
- face.tvlist[2].v0 = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].v0;
- // test if this is a mipmapped polygon?
- if (rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_MIPMAP)
- {
- // determine if mipmapping is desired at all globally
- if (rc->attr & RENDER_ATTR_MIPMAP)
- {
- // determine mip level for this polygon
- // first determine how many miplevels there are in mipchain for this polygon
- int tmiplevels = logbase2ofx[((BITMAP_IMAGE_PTR *)(rc->rend_list->poly_ptrs[poly]->texture))[0]->width];
- // now based on the requested linear miplevel fall off distance, cut
- // the viewdistance into segments, determine what segment polygon is
- // in and select mip level -- simple! later you might want something more
- // robust, also note I only use a single vertex, you might want to find the average
- // since for long walls perpendicular to view direction this might causing mip
- // popping mid surface
- int miplevel = (tmiplevels * rc->rend_list->poly_ptrs[poly]->tvlist[0].z / rc->mip_dist);
- // clamp miplevel
- if (miplevel > tmiplevels) miplevel = tmiplevels;
- // based on miplevel select proper texture
- face.texture = ((BITMAP_IMAGE_PTR *)(rc->rend_list->poly_ptrs[poly]->texture))[miplevel];
- // now we must divide each texture coordinate by 2 per miplevel
- for (int ts = 0; ts < miplevel; ts++)
- {
- face.tvlist[0].u0*=.5;
- face.tvlist[0].v0*=.5;
- face.tvlist[1].u0*=.5;
- face.tvlist[1].v0*=.5;
- face.tvlist[2].u0*=.5;
- face.tvlist[2].v0*=.5;
- } // end for
- } // end if mipmmaping enabled globally
- else // mipmapping not selected globally
- {
- // in this case the polygon IS mipmapped, but the caller has requested NO
- // mipmapping, so we will support this by selecting mip level 0 since the
- // texture pointer is pointing to a mip chain regardless
- face.texture = ((BITMAP_IMAGE_PTR *)(rc->rend_list->poly_ptrs[poly]->texture))[0];
- // note: texture coordinate manipulation is unneeded
- } // end else
- } // end if
- else
- {
- // assign the texture without change
- face.texture = rc->rend_list->poly_ptrs[poly]->texture;
- } // end if
- // is this a plain emissive texture?
- if (rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_SHADE_MODE_CONSTANT)
- {
- // draw the textured triangle as emissive
- if ((rc->attr & RENDER_ATTR_ALPHA) &&
- ((rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_TRANSPARENT) || rc->alpha_override>=0) )
- {
- // alpha version
- // which texture mapper?
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_AFFINE)
- {
- // redo with transparency
- Draw_Textured_TriangleZB_Alpha16_2(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_CORRECT)
- {
- // not supported yet!
- // redo with transparency
- Draw_Textured_TriangleZB_Alpha16_2(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_LINEAR)
- {
- // not supported yet
- // redo with transparency
- Draw_Textured_TriangleZB_Alpha16_2(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_HYBRID1)
- {
- // test z distance again perspective transition gate
- if (rc->rend_list->poly_ptrs[poly]->tvlist[0].z > rc-> texture_dist)
- {
- // default back to affine
- // redo with transparency
- Draw_Textured_TriangleZB_Alpha16_2(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- {
- // use perspective linear
- // not supported yet
- // redo with transparency
- Draw_Textured_TriangleZB_Alpha16_2(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- } // end if
- } // end if
- else
- {
- // non alpha
- // which texture mapper?
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_AFFINE)
- {
- // use bilerp?
- if (rc->attr & RENDER_ATTR_BILERP)
- Draw_Textured_Bilerp_TriangleZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- else
- Draw_Textured_TriangleZB3_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_CORRECT)
- {
- // not supported yet
- Draw_Textured_TriangleZB3_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_LINEAR)
- {
- // not supported yet
- Draw_Textured_TriangleZB3_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_HYBRID1)
- {
- // test z distance again perspective transition gate
- if (rc->rend_list->poly_ptrs[poly]->tvlist[0].z > rc-> texture_dist)
- {
- // default back to affine
- Draw_Textured_TriangleZB3_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- {
- // use perspective linear
- // not supported yet
- Draw_Textured_TriangleZB3_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- } // end if
- } // end if
- } // end if
- else
- if (rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_SHADE_MODE_FLAT)
- {
- // draw as flat shaded
- face.lit_color[0] = rc->rend_list->poly_ptrs[poly]->lit_color[0];
- // test for transparency
- if ((rc->attr & RENDER_ATTR_ALPHA) &&
- ((rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_TRANSPARENT) || rc->alpha_override>=0) )
- {
- // alpha version
- // which texture mapper?
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_AFFINE)
- {
- Draw_Textured_TriangleFSZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_CORRECT)
- {
- // not supported yet
- Draw_Textured_TriangleFSZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_LINEAR)
- {
- // not supported yet
- Draw_Textured_TriangleFSZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_HYBRID1)
- {
- // test z distance again perspective transition gate
- if (rc->rend_list->poly_ptrs[poly]->tvlist[0].z > rc-> texture_dist)
- {
- // default back to affine
- Draw_Textured_TriangleFSZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- {
- // use perspective linear
- // not supported yet
- Draw_Textured_TriangleFSZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- } // end if
- } // end if
- else
- {
- // non alpha
- // which texture mapper?
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_AFFINE)
- {
- Draw_Textured_TriangleFSZB2_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_CORRECT)
- {
- // not supported yet
- Draw_Textured_TriangleFSZB2_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_LINEAR)
- {
- // not supported yet
- Draw_Textured_TriangleFSZB2_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_HYBRID1)
- {
- // test z distance again perspective transition gate
- if (rc->rend_list->poly_ptrs[poly]->tvlist[0].z > rc-> texture_dist)
- {
- // default back to affine
- Draw_Textured_TriangleFSZB2_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- {
- // use perspective linear
- // not supported yet
- Draw_Textured_TriangleFSZB2_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- } // end if
- } // end if
- } // end else if
- else
- { // POLY4DV2_ATTR_SHADE_MODE_GOURAUD
- // must be gouraud POLY4DV2_ATTR_SHADE_MODE_GOURAUD
- face.lit_color[0] = rc->rend_list->poly_ptrs[poly]->lit_color[0];
- face.lit_color[1] = rc->rend_list->poly_ptrs[poly]->lit_color[1];
- face.lit_color[2] = rc->rend_list->poly_ptrs[poly]->lit_color[2];
- // test for transparency
- if ((rc->attr & RENDER_ATTR_ALPHA) &&
- ((rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_TRANSPARENT) || rc->alpha_override>=0) )
- {
- // alpha version
- // which texture mapper?
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_AFFINE)
- {
- Draw_Textured_TriangleGSZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_CORRECT)
- {
- // not supported yet :)
- Draw_Textured_TriangleGSZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_LINEAR)
- {
- // not supported yet :)
- Draw_Textured_TriangleGSZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_HYBRID1)
- {
- // test z distance again perspective transition gate
- if (rc->rend_list->poly_ptrs[poly]->tvlist[0].z > rc-> texture_dist)
- {
- // default back to affine
- Draw_Textured_TriangleGSZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- {
- // use perspective linear
- // not supported yet :)
- Draw_Textured_TriangleGSZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- } // end if
- } // end if
- else
- {
- // non alpha
- // which texture mapper?
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_AFFINE)
- {
- Draw_Textured_TriangleGSZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_CORRECT)
- {
- // not supported yet :)
- Draw_Textured_TriangleGSZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_LINEAR)
- {
- // not supported yet :)
- Draw_Textured_TriangleGSZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_HYBRID1)
- {
- // test z distance again perspective transition gate
- if (rc->rend_list->poly_ptrs[poly]->tvlist[0].z > rc-> texture_dist)
- {
- // default back to affine
- Draw_Textured_TriangleGSZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- {
- // use perspective linear
- // not supported yet :)
- Draw_Textured_TriangleGSZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- } // end if
- } // end if
- } // end else
- } // end if
- else
- if ((rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_SHADE_MODE_FLAT) ||
- (rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_SHADE_MODE_CONSTANT) )
- {
- // draw as constant shaded
- face.lit_color[0] = rc->rend_list->poly_ptrs[poly]->lit_color[0];
- // set the vertices
- face.tvlist[0].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].x;
- face.tvlist[0].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].y;
- face.tvlist[0].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].z;
- face.tvlist[1].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].x;
- face.tvlist[1].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].y;
- face.tvlist[1].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].z;
- face.tvlist[2].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].x;
- face.tvlist[2].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].y;
- face.tvlist[2].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].z;
- // draw the triangle with basic flat rasterizer
- // test for transparency
- if ((rc->attr & RENDER_ATTR_ALPHA) &&
- ((rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_TRANSPARENT) || rc->alpha_override>=0) )
- {
- // alpha version
- // redo with transparency
- Draw_Triangle_2DZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch,alpha);
- } // end if
- else
- {
- // non alpha version
- Draw_Triangle_2DZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- } // end if
- else
- if (rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_SHADE_MODE_GOURAUD)
- {
- // {andre take advantage of the data structures later..}
- // set the vertices
- face.tvlist[0].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].x;
- face.tvlist[0].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].y;
- face.tvlist[0].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].z;
- face.lit_color[0] = rc->rend_list->poly_ptrs[poly]->lit_color[0];
- face.tvlist[1].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].x;
- face.tvlist[1].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].y;
- face.tvlist[1].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].z;
- face.lit_color[1] = rc->rend_list->poly_ptrs[poly]->lit_color[1];
- face.tvlist[2].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].x;
- face.tvlist[2].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].y;
- face.tvlist[2].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].z;
- face.lit_color[2] = rc->rend_list->poly_ptrs[poly]->lit_color[2];
- // draw the gouraud shaded triangle
- // test for transparency
- if ((rc->attr & RENDER_ATTR_ALPHA) &&
- ((rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_TRANSPARENT) || rc->alpha_override>=0) )
- {
- // alpha version
- Draw_Gouraud_TriangleZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch,alpha);
- } // end if
- else
- {
- // non alpha
- Draw_Gouraud_TriangleZB2_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- } // end if gouraud
- } // end for poly
- } // end if RENDER_ATTR_ZBUFFER
- else
- if (rc->attr & RENDER_ATTR_INVZBUFFER) ////////////////////////////////////
- {
- // use the inverse z buffer
- // we have is a list of polygons and it's time draw them
- for (int poly=0; poly < rc->rend_list->num_polys; poly++)
- {
- // render this polygon if and only if it's not clipped, not culled,
- // active, and visible, note however the concecpt of "backface" is
- // irrelevant in a wire frame engine though
- if (!(rc->rend_list->poly_ptrs[poly]->state & POLY4DV2_STATE_ACTIVE) ||
- (rc->rend_list->poly_ptrs[poly]->state & POLY4DV2_STATE_CLIPPED ) ||
- (rc->rend_list->poly_ptrs[poly]->state & POLY4DV2_STATE_BACKFACE) )
- continue; // move onto next poly
- // test for alpha override
- if (rc->alpha_override>= 0)
- {
- // set alpha to override value
- alpha = rc->alpha_override;
- } // end if
- else
- {
- // extract alpha (even if there isn't any)
- alpha = ((rc->rend_list->poly_ptrs[poly]->color & 0xff000000) >> 24);
- } // end else
- // need to test for textured first, since a textured poly can either
- // be emissive, or flat shaded, hence we need to call different
- // rasterizers
- if (rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_SHADE_MODE_TEXTURE)
- {
- // set the vertices
- face.tvlist[0].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].x;
- face.tvlist[0].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].y;
- face.tvlist[0].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].z;
- face.tvlist[0].u0 = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].u0;
- face.tvlist[0].v0 = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].v0;
- face.tvlist[1].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].x;
- face.tvlist[1].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].y;
- face.tvlist[1].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].z;
- face.tvlist[1].u0 = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].u0;
- face.tvlist[1].v0 = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].v0;
- face.tvlist[2].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].x;
- face.tvlist[2].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].y;
- face.tvlist[2].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].z;
- face.tvlist[2].u0 = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].u0;
- face.tvlist[2].v0 = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].v0;
- // test if this is a mipmapped polygon?
- if (rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_MIPMAP)
- {
- // determine if mipmapping is desired at all globally
- if (rc->attr & RENDER_ATTR_MIPMAP)
- {
- // determine mip level for this polygon
- // first determine how many miplevels there are in mipchain for this polygon
- int tmiplevels = logbase2ofx[((BITMAP_IMAGE_PTR *)(rc->rend_list->poly_ptrs[poly]->texture))[0]->width];
- // now based on the requested linear miplevel fall off distance, cut
- // the viewdistance into segments, determine what segment polygon is
- // in and select mip level -- simple! later you might want something more
- // robust, also note I only use a single vertex, you might want to find the average
- // since for long walls perpendicular to view direction this might causing mip
- // popping mid surface
- int miplevel = (tmiplevels * rc->rend_list->poly_ptrs[poly]->tvlist[0].z / rc->mip_dist);
- // clamp miplevel
- if (miplevel > tmiplevels) miplevel = tmiplevels;
- // based on miplevel select proper texture
- face.texture = ((BITMAP_IMAGE_PTR *)(rc->rend_list->poly_ptrs[poly]->texture))[miplevel];
- // now we must divide each texture coordinate by 2 per miplevel
- for (int ts = 0; ts < miplevel; ts++)
- {
- face.tvlist[0].u0*=.5;
- face.tvlist[0].v0*=.5;
- face.tvlist[1].u0*=.5;
- face.tvlist[1].v0*=.5;
- face.tvlist[2].u0*=.5;
- face.tvlist[2].v0*=.5;
- } // end for
- } // end if mipmmaping enabled globally
- else // mipmapping not selected globally
- {
- // in this case the polygon IS mipmapped, but the caller has requested NO
- // mipmapping, so we will support this by selecting mip level 0 since the
- // texture pointer is pointing to a mip chain regardless
- face.texture = ((BITMAP_IMAGE_PTR *)(rc->rend_list->poly_ptrs[poly]->texture))[0];
- // note: texture coordinate manipulation is unneeded
- } // end else
- } // end if
- else
- {
- // assign the texture without change
- face.texture = rc->rend_list->poly_ptrs[poly]->texture;
- } // end if
- // is this a plain emissive texture?
- if (rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_SHADE_MODE_CONSTANT)
- {
- // draw the textured triangle as emissive
- if ((rc->attr & RENDER_ATTR_ALPHA) &&
- ((rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_TRANSPARENT) || rc->alpha_override>=0) )
- {
- // alpha version
- // which texture mapper?
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_AFFINE)
- {
- Draw_Textured_TriangleINVZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_CORRECT)
- {
- Draw_Textured_Perspective_Triangle_INVZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_LINEAR)
- {
- Draw_Textured_PerspectiveLP_Triangle_INVZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_HYBRID1)
- {
- // test z distance again perspective transition gate
- if (rc->rend_list->poly_ptrs[poly]->tvlist[0].z > rc-> texture_dist)
- {
- // default back to affine
- Draw_Textured_TriangleINVZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- {
- // use perspective linear
- Draw_Textured_PerspectiveLP_Triangle_INVZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- } // end if
- } // end if
- else
- {
- // non alpha
- // which texture mapper?
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_AFFINE)
- {
- // use bilerp?
- if (rc->attr & RENDER_ATTR_BILERP)
- Draw_Textured_Bilerp_TriangleINVZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- else
- Draw_Textured_TriangleINVZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_CORRECT)
- {
- Draw_Textured_Perspective_Triangle_INVZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_LINEAR)
- {
- Draw_Textured_PerspectiveLP_Triangle_INVZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_HYBRID1)
- {
- // test z distance again perspective transition gate
- if (rc->rend_list->poly_ptrs[poly]->tvlist[0].z > rc-> texture_dist)
- {
- // default back to affine
- Draw_Textured_TriangleINVZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- {
- // use perspective linear
- Draw_Textured_PerspectiveLP_Triangle_INVZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- } // end if
- } // end if
- } // end if
- else
- if (rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_SHADE_MODE_FLAT)
- {
- // draw as flat shaded
- face.lit_color[0] = rc->rend_list->poly_ptrs[poly]->lit_color[0];
- // test for transparency
- if ((rc->attr & RENDER_ATTR_ALPHA) &&
- ((rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_TRANSPARENT) || rc->alpha_override>=0) )
- {
- // alpha version
- // which texture mapper?
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_AFFINE)
- {
- Draw_Textured_TriangleFSINVZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_CORRECT)
- {
- Draw_Textured_Perspective_Triangle_FSINVZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_LINEAR)
- {
- Draw_Textured_PerspectiveLP_Triangle_FSINVZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_HYBRID1)
- {
- // test z distance again perspective transition gate
- if (rc->rend_list->poly_ptrs[poly]->tvlist[0].z > rc-> texture_dist)
- {
- // default back to affine
- Draw_Textured_TriangleFSINVZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- {
- // use perspective linear
- Draw_Textured_PerspectiveLP_Triangle_FSINVZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- } // end if
- } // end if
- else
- {
- // non alpha
- // which texture mapper?
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_AFFINE)
- {
- Draw_Textured_TriangleFSINVZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_CORRECT)
- {
- Draw_Textured_Perspective_Triangle_FSINVZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_LINEAR)
- {
- Draw_Textured_PerspectiveLP_Triangle_FSINVZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_HYBRID1)
- {
- // test z distance again perspective transition gate
- if (rc->rend_list->poly_ptrs[poly]->tvlist[0].z > rc-> texture_dist)
- {
- // default back to affine
- Draw_Textured_TriangleFSINVZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- {
- // use perspective linear
- Draw_Textured_PerspectiveLP_Triangle_FSINVZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- } // end if
- } // end if
- } // end else if
- else
- { // POLY4DV2_ATTR_SHADE_MODE_GOURAUD
- // must be gouraud POLY4DV2_ATTR_SHADE_MODE_GOURAUD
- face.lit_color[0] = rc->rend_list->poly_ptrs[poly]->lit_color[0];
- face.lit_color[1] = rc->rend_list->poly_ptrs[poly]->lit_color[1];
- face.lit_color[2] = rc->rend_list->poly_ptrs[poly]->lit_color[2];
- // test for transparency
- if ((rc->attr & RENDER_ATTR_ALPHA) &&
- ((rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_TRANSPARENT) || rc->alpha_override>=0) )
- {
- // alpha version
- // which texture mapper?
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_AFFINE)
- {
- Draw_Textured_TriangleGSINVZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_CORRECT)
- {
- // not supported yet :)
- Draw_Textured_TriangleGSINVZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_LINEAR)
- {
- // not supported yet :)
- Draw_Textured_TriangleGSINVZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_HYBRID1)
- {
- // test z distance again perspective transition gate
- if (rc->rend_list->poly_ptrs[poly]->tvlist[0].z > rc-> texture_dist)
- {
- // default back to affine
- Draw_Textured_TriangleGSINVZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- {
- // use perspective linear
- // not supported yet :)
- Draw_Textured_TriangleGSINVZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- } // end if
- } // end if
- else
- {
- // non alpha
- // which texture mapper?
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_AFFINE)
- {
- Draw_Textured_TriangleGSINVZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_CORRECT)
- {
- // not supported yet :)
- Draw_Textured_TriangleGSINVZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_LINEAR)
- {
- // not supported yet :)
- Draw_Textured_TriangleGSINVZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_HYBRID1)
- {
- // test z distance again perspective transition gate
- if (rc->rend_list->poly_ptrs[poly]->tvlist[0].z > rc-> texture_dist)
- {
- // default back to affine
- Draw_Textured_TriangleFSINVZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- {
- // use perspective linear
- // not supported yet :)
- Draw_Textured_TriangleGSINVZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- } // end if
- } // end if
- } // end else
- } // end if
- else
- if ((rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_SHADE_MODE_FLAT) ||
- (rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_SHADE_MODE_CONSTANT) )
- {
- // draw as constant shaded
- face.lit_color[0] = rc->rend_list->poly_ptrs[poly]->lit_color[0];
- // set the vertices
- face.tvlist[0].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].x;
- face.tvlist[0].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].y;
- face.tvlist[0].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].z;
- face.tvlist[1].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].x;
- face.tvlist[1].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].y;
- face.tvlist[1].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].z;
- face.tvlist[2].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].x;
- face.tvlist[2].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].y;
- face.tvlist[2].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].z;
- // draw the triangle with basic flat rasterizer
- // test for transparency
- if ((rc->attr & RENDER_ATTR_ALPHA) &&
- ((rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_TRANSPARENT) || rc->alpha_override>=0) )
- {
- // alpha version
- Draw_Triangle_2DINVZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch,alpha);
- } // end if
- else
- {
- // non alpha version
- Draw_Triangle_2DINVZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- } // end if
- else
- if (rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_SHADE_MODE_GOURAUD)
- {
- // {andre take advantage of the data structures later..}
- // set the vertices
- face.tvlist[0].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].x;
- face.tvlist[0].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].y;
- face.tvlist[0].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].z;
- face.lit_color[0] = rc->rend_list->poly_ptrs[poly]->lit_color[0];
- face.tvlist[1].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].x;
- face.tvlist[1].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].y;
- face.tvlist[1].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].z;
- face.lit_color[1] = rc->rend_list->poly_ptrs[poly]->lit_color[1];
- face.tvlist[2].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].x;
- face.tvlist[2].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].y;
- face.tvlist[2].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].z;
- face.lit_color[2] = rc->rend_list->poly_ptrs[poly]->lit_color[2];
- // draw the gouraud shaded triangle
- // test for transparency
- if ((rc->attr & RENDER_ATTR_ALPHA) &&
- ((rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_TRANSPARENT) || rc->alpha_override>=0) )
- {
- // alpha version
- Draw_Gouraud_TriangleINVZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch,alpha);
- } // end if
- else
- {
- // non alpha
- Draw_Gouraud_TriangleINVZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- } // end if gouraud
- } // end for poly
- } // end if RENDER_ATTR_INVZBUFFER
- else
- if (rc->attr & RENDER_ATTR_WRITETHRUZBUFFER) ////////////////////////////////////
- {
- // use the write thru z buffer
- // we have is a list of polygons and it's time draw them
- for (int poly=0; poly < rc->rend_list->num_polys; poly++)
- {
- // render this polygon if and only if it's not clipped, not culled,
- // active, and visible, note however the concecpt of "backface" is
- // irrelevant in a wire frame engine though
- if (!(rc->rend_list->poly_ptrs[poly]->state & POLY4DV2_STATE_ACTIVE) ||
- (rc->rend_list->poly_ptrs[poly]->state & POLY4DV2_STATE_CLIPPED ) ||
- (rc->rend_list->poly_ptrs[poly]->state & POLY4DV2_STATE_BACKFACE) )
- continue; // move onto next poly
- // test for alpha override
- if (rc->alpha_override>= 0)
- {
- // set alpha to override value
- alpha = rc->alpha_override;
- } // end if
- else
- {
- // extract alpha (even if there isn't any)
- alpha = ((rc->rend_list->poly_ptrs[poly]->color & 0xff000000) >> 24);
- } // end else
- // need to test for textured first, since a textured poly can either
- // be emissive, or flat shaded, hence we need to call different
- // rasterizers
- if (rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_SHADE_MODE_TEXTURE)
- {
- // set the vertices
- face.tvlist[0].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].x;
- face.tvlist[0].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].y;
- face.tvlist[0].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].z;
- face.tvlist[0].u0 = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].u0;
- face.tvlist[0].v0 = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].v0;
- face.tvlist[1].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].x;
- face.tvlist[1].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].y;
- face.tvlist[1].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].z;
- face.tvlist[1].u0 = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].u0;
- face.tvlist[1].v0 = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].v0;
- face.tvlist[2].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].x;
- face.tvlist[2].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].y;
- face.tvlist[2].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].z;
- face.tvlist[2].u0 = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].u0;
- face.tvlist[2].v0 = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].v0;
- // test if this is a mipmapped polygon?
- if (rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_MIPMAP)
- {
- // determine if mipmapping is desired at all globally
- if (rc->attr & RENDER_ATTR_MIPMAP)
- {
- // determine mip level for this polygon
- // first determine how many miplevels there are in mipchain for this polygon
- int tmiplevels = logbase2ofx[((BITMAP_IMAGE_PTR *)(rc->rend_list->poly_ptrs[poly]->texture))[0]->width];
- // now based on the requested linear miplevel fall off distance, cut
- // the viewdistance into segments, determine what segment polygon is
- // in and select mip level -- simple! later you might want something more
- // robust, also note I only use a single vertex, you might want to find the average
- // since for long walls perpendicular to view direction this might causing mip
- // popping mid surface
- int miplevel = (tmiplevels * rc->rend_list->poly_ptrs[poly]->tvlist[0].z / rc->mip_dist);
- // clamp miplevel
- if (miplevel > tmiplevels) miplevel = tmiplevels;
- // based on miplevel select proper texture
- face.texture = ((BITMAP_IMAGE_PTR *)(rc->rend_list->poly_ptrs[poly]->texture))[miplevel];
- // now we must divide each texture coordinate by 2 per miplevel
- for (int ts = 0; ts < miplevel; ts++)
- {
- face.tvlist[0].u0*=.5;
- face.tvlist[0].v0*=.5;
- face.tvlist[1].u0*=.5;
- face.tvlist[1].v0*=.5;
- face.tvlist[2].u0*=.5;
- face.tvlist[2].v0*=.5;
- } // end for
- } // end if mipmmaping enabled globally
- else // mipmapping not selected globally
- {
- // in this case the polygon IS mipmapped, but the caller has requested NO
- // mipmapping, so we will support this by selecting mip level 0 since the
- // texture pointer is pointing to a mip chain regardless
- face.texture = ((BITMAP_IMAGE_PTR *)(rc->rend_list->poly_ptrs[poly]->texture))[0];
- // note: texture coordinate manipulation is unneeded
- } // end else
- } // end if
- else
- {
- // assign the texture without change
- face.texture = rc->rend_list->poly_ptrs[poly]->texture;
- } // end if
- // is this a plain emissive texture?
- if (rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_SHADE_MODE_CONSTANT)
- {
- // draw the textured triangle as emissive
- if ((rc->attr & RENDER_ATTR_ALPHA) &&
- ((rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_TRANSPARENT) || rc->alpha_override>=0) )
- {
- // alpha version
- // which texture mapper?
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_AFFINE)
- {
- // redo with transparency
- Draw_Textured_TriangleZB_Alpha16_2(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_CORRECT)
- {
- // not supported yet!
- // redo with transparency
- Draw_Textured_TriangleZB_Alpha16_2(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_LINEAR)
- {
- // not supported yet
- // redo with transparency
- Draw_Textured_TriangleZB_Alpha16_2(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_HYBRID1)
- {
- // test z distance again perspective transition gate
- if (rc->rend_list->poly_ptrs[poly]->tvlist[0].z > rc-> texture_dist)
- {
- // default back to affine
- // redo with transparency
- Draw_Textured_TriangleZB_Alpha16_2(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- {
- // use perspective linear
- // not supported yet
- // redo with transparency
- Draw_Textured_TriangleZB_Alpha16_2(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- } // end if
- } // end if
- else
- {
- // non alpha
- // which texture mapper?
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_AFFINE)
- {
- // use bilerp?
- if (rc->attr & RENDER_ATTR_BILERP)
- Draw_Textured_Bilerp_TriangleZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- else
- Draw_Textured_TriangleWTZB3_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_CORRECT)
- {
- // not supported yet
- Draw_Textured_TriangleZB2_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_LINEAR)
- {
- // not supported yet
- Draw_Textured_TriangleZB2_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_HYBRID1)
- {
- // test z distance again perspective transition gate
- if (rc->rend_list->poly_ptrs[poly]->tvlist[0].z > rc-> texture_dist)
- {
- // default back to affine
- Draw_Textured_TriangleZB2_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- {
- // use perspective linear
- // not supported yet
- Draw_Textured_TriangleZB2_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- } // end if
- } // end if
- } // end if
- else
- if (rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_SHADE_MODE_FLAT)
- {
- // draw as flat shaded
- face.lit_color[0] = rc->rend_list->poly_ptrs[poly]->lit_color[0];
- // test for transparency
- if ((rc->attr & RENDER_ATTR_ALPHA) &&
- ((rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_TRANSPARENT) || rc->alpha_override>=0) )
- {
- // alpha version
- // which texture mapper?
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_AFFINE)
- {
- Draw_Textured_TriangleFSZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_CORRECT)
- {
- // not supported yet
- Draw_Textured_TriangleFSZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_LINEAR)
- {
- // not supported yet
- Draw_Textured_TriangleFSZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_HYBRID1)
- {
- // test z distance again perspective transition gate
- if (rc->rend_list->poly_ptrs[poly]->tvlist[0].z > rc-> texture_dist)
- {
- // default back to affine
- Draw_Textured_TriangleFSZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- {
- // use perspective linear
- // not supported yet
- Draw_Textured_TriangleFSZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- } // end if
- } // end if
- else
- {
- // non alpha
- // which texture mapper?
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_AFFINE)
- {
- Draw_Textured_TriangleFSWTZB3_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_CORRECT)
- {
- // not supported yet
- Draw_Textured_TriangleFSZB2_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_LINEAR)
- {
- // not supported yet
- Draw_Textured_TriangleFSZB2_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_HYBRID1)
- {
- // test z distance again perspective transition gate
- if (rc->rend_list->poly_ptrs[poly]->tvlist[0].z > rc-> texture_dist)
- {
- // default back to affine
- Draw_Textured_TriangleFSZB2_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- {
- // use perspective linear
- // not supported yet
- Draw_Textured_TriangleFSZB2_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- } // end if
- } // end if
- } // end else if
- else
- { // POLY4DV2_ATTR_SHADE_MODE_GOURAUD
- // must be gouraud POLY4DV2_ATTR_SHADE_MODE_GOURAUD
- face.lit_color[0] = rc->rend_list->poly_ptrs[poly]->lit_color[0];
- face.lit_color[1] = rc->rend_list->poly_ptrs[poly]->lit_color[1];
- face.lit_color[2] = rc->rend_list->poly_ptrs[poly]->lit_color[2];
- // test for transparency
- if ((rc->attr & RENDER_ATTR_ALPHA) &&
- ((rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_TRANSPARENT) || rc->alpha_override>=0) )
- {
- // alpha version
- // which texture mapper?
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_AFFINE)
- {
- Draw_Textured_TriangleGSZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_CORRECT)
- {
- // not supported yet :)
- Draw_Textured_TriangleGSZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_LINEAR)
- {
- // not supported yet :)
- Draw_Textured_TriangleGSZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_HYBRID1)
- {
- // test z distance again perspective transition gate
- if (rc->rend_list->poly_ptrs[poly]->tvlist[0].z > rc-> texture_dist)
- {
- // default back to affine
- Draw_Textured_TriangleGSZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- else
- {
- // use perspective linear
- // not supported yet :)
- Draw_Textured_TriangleGSZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch, alpha);
- } // end if
- } // end if
- } // end if
- else
- {
- // non alpha
- // which texture mapper?
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_AFFINE)
- {
- Draw_Textured_TriangleGSZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_CORRECT)
- {
- // not supported yet :)
- Draw_Textured_TriangleGSZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_LINEAR)
- {
- // not supported yet :)
- Draw_Textured_TriangleGSZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- if (rc->attr & RENDER_ATTR_TEXTURE_PERSPECTIVE_HYBRID1)
- {
- // test z distance again perspective transition gate
- if (rc->rend_list->poly_ptrs[poly]->tvlist[0].z > rc-> texture_dist)
- {
- // default back to affine
- Draw_Textured_TriangleGSZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- else
- {
- // use perspective linear
- // not supported yet :)
- Draw_Textured_TriangleGSZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- } // end if
- } // end if
- } // end else
- } // end if
- else
- if ((rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_SHADE_MODE_FLAT) ||
- (rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_SHADE_MODE_CONSTANT) )
- {
- // draw as constant shaded
- face.lit_color[0] = rc->rend_list->poly_ptrs[poly]->lit_color[0];
- // set the vertices
- face.tvlist[0].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].x;
- face.tvlist[0].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].y;
- face.tvlist[0].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].z;
- face.tvlist[1].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].x;
- face.tvlist[1].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].y;
- face.tvlist[1].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].z;
- face.tvlist[2].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].x;
- face.tvlist[2].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].y;
- face.tvlist[2].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].z;
- // draw the triangle with basic flat rasterizer
- // test for transparency
- if ((rc->attr & RENDER_ATTR_ALPHA) &&
- ((rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_TRANSPARENT) || rc->alpha_override>=0) )
- {
- // alpha version
- // redo with transparency
- Draw_Triangle_2DZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch,alpha);
- } // end if
- else
- {
- // non alpha version
- Draw_Triangle_2DZB_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- } // end if
- else
- if (rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_SHADE_MODE_GOURAUD)
- {
- // {andre take advantage of the data structures later..}
- // set the vertices
- face.tvlist[0].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].x;
- face.tvlist[0].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].y;
- face.tvlist[0].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[0].z;
- face.lit_color[0] = rc->rend_list->poly_ptrs[poly]->lit_color[0];
- face.tvlist[1].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].x;
- face.tvlist[1].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].y;
- face.tvlist[1].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[1].z;
- face.lit_color[1] = rc->rend_list->poly_ptrs[poly]->lit_color[1];
- face.tvlist[2].x = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].x;
- face.tvlist[2].y = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].y;
- face.tvlist[2].z = (float)rc->rend_list->poly_ptrs[poly]->tvlist[2].z;
- face.lit_color[2] = rc->rend_list->poly_ptrs[poly]->lit_color[2];
- // draw the gouraud shaded triangle
- // test for transparency
- if ((rc->attr & RENDER_ATTR_ALPHA) &&
- ((rc->rend_list->poly_ptrs[poly]->attr & POLY4DV2_ATTR_TRANSPARENT) || rc->alpha_override>=0) )
- {
- // alpha version
- // redo with transparency
- Draw_Gouraud_TriangleZB_Alpha16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch,alpha);
- } // end if
- else
- {
- // non alpha
- Draw_Gouraud_TriangleWTZB2_16(&face, rc->video_buffer, rc->lpitch,rc->zbuffer,rc->zpitch);
- } // end if
- } // end if gouraud
- } // end for poly
- } // end if RENDER_ATTR_ZBUFFER
- } // end Draw_RENDERLIST4DV2_RENDERCONTEXTV1_16_3
- ////////////////////////////////////////////////////////////////////////////////////////
- void Draw_Textured_TriangleWTZB3_16(POLYF4DV2_PTR face, // ptr to face
- UCHAR *_dest_buffer, // pointer to video buffer
- int mem_pitch, // bytes per line, 320, 640 etc.
- UCHAR *_zbuffer, // pointer to z-buffer
- int zpitch) // bytes per line of zbuffer
- {
- // this function draws a textured triangle in 16-bit mode
- int v0=0,
- v1=1,
- v2=2,
- temp=0,
- tri_type = TRI_TYPE_NONE,
- irestart = INTERP_LHS;
- int dx,dy,dyl,dyr, // general deltas
- u,v,z,
- du,dv,dz,
- xi,yi, // the current interpolated x,y
- ui,vi,zi, // the current interpolated u,v,z
- index_x,index_y, // looping vars
- x,y, // hold general x,y
- xstart,
- xend,
- ystart,
- yrestart,
- yend,
- xl,
- dxdyl,
- xr,
- dxdyr,
- dudyl,
- ul,
- dvdyl,
- vl,
- dzdyl,
- zl,
- dudyr,
- ur,
- dvdyr,
- vr,
- dzdyr,
- zr;
- int x0,y0,tu0,tv0,tz0, // cached vertices
- x1,y1,tu1,tv1,tz1,
- x2,y2,tu2,tv2,tz2;
- USHORT *screen_ptr = NULL,
- *screen_line = NULL,
- *textmap = NULL,
- *dest_buffer = (USHORT *)_dest_buffer,
- textel;
- UINT *z_ptr = NULL,
- *zbuffer = (UINT *)_zbuffer;
- #ifdef DEBUG_ON
- // track rendering stats
- debug_polys_rendered_per_frame++;
- #endif
- // extract texture map
- textmap = (USHORT *)face->texture->buffer;
- // extract base 2 of texture width
- int texture_shift2 = logbase2ofx[face->texture->width];
- // adjust memory pitch to words, divide by 2
- mem_pitch >>=1;
- // adjust zbuffer pitch for 32 bit alignment
- zpitch >>= 2;
- // apply fill convention to coordinates
- face->tvlist[0].x = (int)(face->tvlist[0].x+0.5);
- face->tvlist[0].y = (int)(face->tvlist[0].y+0.5);
- face->tvlist[1].x = (int)(face->tvlist[1].x+0.5);
- face->tvlist[1].y = (int)(face->tvlist[1].y+0.5);
- face->tvlist[2].x = (int)(face->tvlist[2].x+0.5);
- face->tvlist[2].y = (int)(face->tvlist[2].y+0.5);
- // first trivial clipping rejection tests
- if (((face->tvlist[0].y < min_clip_y) &&
- (face->tvlist[1].y < min_clip_y) &&
- (face->tvlist[2].y < min_clip_y)) ||
- ((face->tvlist[0].y > max_clip_y) &&
- (face->tvlist[1].y > max_clip_y) &&
- (face->tvlist[2].y > max_clip_y)) ||
- ((face->tvlist[0].x < min_clip_x) &&
- (face->tvlist[1].x < min_clip_x) &&
- (face->tvlist[2].x < min_clip_x)) ||
- ((face->tvlist[0].x > max_clip_x) &&
- (face->tvlist[1].x > max_clip_x) &&
- (face->tvlist[2].x > max_clip_x)))
- return;
- // sort vertices
- if (face->tvlist[v1].y < face->tvlist[v0].y)
- {SWAP(v0,v1,temp);}
- if (face->tvlist[v2].y < face->tvlist[v0].y)
- {SWAP(v0,v2,temp);}
- if (face->tvlist[v2].y < face->tvlist[v1].y)
- {SWAP(v1,v2,temp);}
- // now test for trivial flat sided cases
- if (FCMP(face->tvlist[v0].y, face->tvlist[v1].y) )
- {
- // set triangle type
- tri_type = TRI_TYPE_FLAT_TOP;
- // sort vertices left to right
- if (face->tvlist[v1].x < face->tvlist[v0].x)
- {SWAP(v0,v1,temp);}
- } // end if
- else
- // now test for trivial flat sided cases
- if (FCMP(face->tvlist[v1].y ,face->tvlist[v2].y))
- {
- // set triangle type
- tri_type = TRI_TYPE_FLAT_BOTTOM;
- // sort vertices left to right
- if (face->tvlist[v2].x < face->tvlist[v1].x)
- {SWAP(v1,v2,temp);}
- } // end if
- else
- {
- // must be a general triangle
- tri_type = TRI_TYPE_GENERAL;
- } // end else
- // extract vertices for processing, now that we have order
- x0 = (int)(face->tvlist[v0].x+0.0);
- y0 = (int)(face->tvlist[v0].y+0.0);
- tu0 = (int)(face->tvlist[v0].u0);
- tv0 = (int)(face->tvlist[v0].v0);
- tz0 = (int)(face->tvlist[v0].z+0.5);
- x1 = (int)(face->tvlist[v1].x+0.0);
- y1 = (int)(face->tvlist[v1].y+0.0);
- tu1 = (int)(face->tvlist[v1].u0);
- tv1 = (int)(face->tvlist[v1].v0);
- tz1 = (int)(face->tvlist[v1].z+0.5);
- x2 = (int)(face->tvlist[v2].x+0.0);
- y2 = (int)(face->tvlist[v2].y+0.0);
- tu2 = (int)(face->tvlist[v2].u0);
- tv2 = (int)(face->tvlist[v2].v0);
- tz2 = (int)(face->tvlist[v2].z+0.5);
- // degenerate triangle
- if ( ((x0 == x1) && (x1 == x2)) || ((y0 == y1) && (y1 == y2)))
- return;
- // set interpolation restart value
- yrestart = y1;
- // what kind of triangle
- if (tri_type & TRI_TYPE_FLAT_MASK)
- {
- if (tri_type == TRI_TYPE_FLAT_TOP)
- {
- // compute all deltas
- dy = (y2 - y0);
- dxdyl = ((x2 - x0) << FIXP16_SHIFT)/dy;
- dudyl = ((tu2 - tu0) << FIXP16_SHIFT)/dy;
- dvdyl = ((tv2 - tv0) << FIXP16_SHIFT)/dy;
- dzdyl = ((tz2 - tz0) << FIXP16_SHIFT)/dy;
- dxdyr = ((x2 - x1) << FIXP16_SHIFT)/dy;
- dudyr = ((tu2 - tu1) << FIXP16_SHIFT)/dy;
- dvdyr = ((tv2 - tv1) << FIXP16_SHIFT)/dy;
- dzdyr = ((tz2 - tz1) << FIXP16_SHIFT)/dy;
- // test for y clipping
- if (y0 < min_clip_y)
- {
- // compute overclip
- dy = (min_clip_y - y0);
- // computer new LHS starting values
- xl = dxdyl*dy + (x0 << FIXP16_SHIFT);
- ul = dudyl*dy + (tu0 << FIXP16_SHIFT);
- vl = dvdyl*dy + (tv0 << FIXP16_SHIFT);
- zl = dzdyl*dy + (tz0 << FIXP16_SHIFT);
- // compute new RHS starting values
- xr = dxdyr*dy + (x1 << FIXP16_SHIFT);
- ur = dudyr*dy + (tu1 << FIXP16_SHIFT);
- vr = dvdyr*dy + (tv1 << FIXP16_SHIFT);
- zr = dzdyr*dy + (tz1 << FIXP16_SHIFT);
- // compute new starting y
- ystart = min_clip_y;
- } // end if
- else
- {
- // no clipping
- // set starting values
- xl = (x0 << FIXP16_SHIFT);
- xr = (x1 << FIXP16_SHIFT);
- ul = (tu0 << FIXP16_SHIFT);
- vl = (tv0 << FIXP16_SHIFT);
- zl = (tz0 << FIXP16_SHIFT);
- ur = (tu1 << FIXP16_SHIFT);
- vr = (tv1 << FIXP16_SHIFT);
- zr = (tz1 << FIXP16_SHIFT);
- // set starting y
- ystart = y0;
- } // end else
- } // end if flat top
- else
- {
- // must be flat bottom
- // compute all deltas
- dy = (y1 - y0);
- dxdyl = ((x1 - x0) << FIXP16_SHIFT)/dy;
- dudyl = ((tu1 - tu0) << FIXP16_SHIFT)/dy;
- dvdyl = ((tv1 - tv0) << FIXP16_SHIFT)/dy;
- dzdyl = ((tz1 - tz0) << FIXP16_SHIFT)/dy;
- dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dy;
- dudyr = ((tu2 - tu0) << FIXP16_SHIFT)/dy;
- dvdyr = ((tv2 - tv0) << FIXP16_SHIFT)/dy;
- dzdyr = ((tz2 - tz0) << FIXP16_SHIFT)/dy;
- // test for y clipping
- if (y0 < min_clip_y)
- {
- // compute overclip
- dy = (min_clip_y - y0);
- // computer new LHS starting values
- xl = dxdyl*dy + (x0 << FIXP16_SHIFT);
- ul = dudyl*dy + (tu0 << FIXP16_SHIFT);
- vl = dvdyl*dy + (tv0 << FIXP16_SHIFT);
- zl = dzdyl*dy + (tz0 << FIXP16_SHIFT);
- // compute new RHS starting values
- xr = dxdyr*dy + (x0 << FIXP16_SHIFT);
- ur = dudyr*dy + (tu0 << FIXP16_SHIFT);
- vr = dvdyr*dy + (tv0 << FIXP16_SHIFT);
- zr = dzdyr*dy + (tz0 << FIXP16_SHIFT);
- // compute new starting y
- ystart = min_clip_y;
- } // end if
- else
- {
- // no clipping
- // set starting values
- xl = (x0 << FIXP16_SHIFT);
- xr = (x0 << FIXP16_SHIFT);
- ul = (tu0 << FIXP16_SHIFT);
- vl = (tv0 << FIXP16_SHIFT);
- zl = (tz0 << FIXP16_SHIFT);
- ur = (tu0 << FIXP16_SHIFT);
- vr = (tv0 << FIXP16_SHIFT);
- zr = (tz0 << FIXP16_SHIFT);
- // set starting y
- ystart = y0;
- } // end else
- } // end else flat bottom
- // test for bottom clip, always
- if ((yend = y2) > max_clip_y)
- yend = max_clip_y;
- // test for horizontal clipping
- if ((x0 < min_clip_x) || (x0 > max_clip_x) ||
- (x1 < min_clip_x) || (x1 > max_clip_x) ||
- (x2 < min_clip_x) || (x2 > max_clip_x))
- {
- // clip version
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- // compute starting points for u,v interpolants
- ui = ul + FIXP16_ROUND_UP;
- vi = vl + FIXP16_ROUND_UP;
- zi = zl + FIXP16_ROUND_UP;
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur - ul)/dx;
- dv = (vr - vl)/dx;
- dz = (zr - zl)/dx;
- } // end if
- else
- {
- du = (ur - ul);
- dv = (vr - vl);
- dz = (zr - zl);
- } // end else
- ///////////////////////////////////////////////////////////////////////
- // test for x clipping, LHS
- if (xstart < min_clip_x)
- {
- // compute x overlap
- dx = min_clip_x - xstart;
- // slide interpolants over
- ui+=dx*du;
- vi+=dx*dv;
- zi+=dx*dz;
- // reset vars
- xstart = min_clip_x;
- } // end if
- // test for x clipping RHS
- if (xend > max_clip_x)
- xend = max_clip_x;
- ///////////////////////////////////////////////////////////////////////
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // write thru the z buffer always
- // write textel
- // test for transparent pixel
- textel = textmap[(ui >> FIXP16_SHIFT) + ((vi >> FIXP16_SHIFT) << texture_shift2)];
- if (textel)
- {
- // update z-buffer
- z_ptr[xi] = zi;
- // write pixel
- screen_ptr[xi] = textel;
- } // end if
- // interpolate u,v,z
- ui+=du;
- vi+=dv;
- zi+=dz;
- } // end for xi
- // interpolate u,v,x along right and left edge
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- // advance screen ptr
- screen_ptr+=mem_pitch;
- // advance zbuffer ptr
- z_ptr+=zpitch;
- } // end for y
- } // end if clip
- else
- {
- // non-clip version
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- // compute starting points for u,v interpolants
- ui = ul + FIXP16_ROUND_UP;
- vi = vl + FIXP16_ROUND_UP;
- zi = zl + FIXP16_ROUND_UP;
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur - ul)/dx;
- dv = (vr - vl)/dx;
- dz = (zr - zl)/dx;
- } // end if
- else
- {
- du = (ur - ul);
- dv = (vr - vl);
- dz = (zr - zl);
- } // end else
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // write thru the z buffer always
- // write textel
- // test for transparent pixel
- textel = textmap[(ui >> FIXP16_SHIFT) + ((vi >> FIXP16_SHIFT) << texture_shift2)];
- if (textel)
- {
- // update z-buffer
- z_ptr[xi] = zi;
- // write pixel
- screen_ptr[xi] = textel;
- } // end if
- // interpolate u,v,z
- ui+=du;
- vi+=dv;
- zi+=dz;
- } // end for xi
- // interpolate u,v,x along right and left edge
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- // advance screen ptr
- screen_ptr+=mem_pitch;
- // advance zbuffer ptr
- z_ptr+=zpitch;
- } // end for y
- } // end if non-clipped
- } // end if
- else
- if (tri_type==TRI_TYPE_GENERAL)
- {
- // first test for bottom clip, always
- if ((yend = y2) > max_clip_y)
- yend = max_clip_y;
- // pre-test y clipping status
- if (y1 < min_clip_y)
- {
- // compute all deltas
- // LHS
- dyl = (y2 - y1);
- dxdyl = ((x2 - x1) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu2 - tu1) << FIXP16_SHIFT)/dyl;
- dvdyl = ((tv2 - tv1) << FIXP16_SHIFT)/dyl;
- dzdyl = ((tz2 - tz1) << FIXP16_SHIFT)/dyl;
- // RHS
- dyr = (y2 - y0);
- dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu2 - tu0) << FIXP16_SHIFT)/dyr;
- dvdyr = ((tv2 - tv0) << FIXP16_SHIFT)/dyr;
- dzdyr = ((tz2 - tz0) << FIXP16_SHIFT)/dyr;
- // compute overclip
- dyr = (min_clip_y - y0);
- dyl = (min_clip_y - y1);
- // computer new LHS starting values
- xl = dxdyl*dyl + (x1 << FIXP16_SHIFT);
- ul = dudyl*dyl + (tu1 << FIXP16_SHIFT);
- vl = dvdyl*dyl + (tv1 << FIXP16_SHIFT);
- zl = dzdyl*dyl + (tz1 << FIXP16_SHIFT);
- // compute new RHS starting values
- xr = dxdyr*dyr + (x0 << FIXP16_SHIFT);
- ur = dudyr*dyr + (tu0 << FIXP16_SHIFT);
- vr = dvdyr*dyr + (tv0 << FIXP16_SHIFT);
- zr = dzdyr*dyr + (tz0 << FIXP16_SHIFT);
- // compute new starting y
- ystart = min_clip_y;
- // test if we need swap to keep rendering left to right
- if (dxdyr > dxdyl)
- {
- SWAP(dxdyl,dxdyr,temp);
- SWAP(dudyl,dudyr,temp);
- SWAP(dvdyl,dvdyr,temp);
- SWAP(dzdyl,dzdyr,temp);
- SWAP(xl,xr,temp);
- SWAP(ul,ur,temp);
- SWAP(vl,vr,temp);
- SWAP(zl,zr,temp);
- SWAP(x1,x2,temp);
- SWAP(y1,y2,temp);
- SWAP(tu1,tu2,temp);
- SWAP(tv1,tv2,temp);
- SWAP(tz1,tz2,temp);
- // set interpolation restart
- irestart = INTERP_RHS;
- } // end if
- } // end if
- else
- if (y0 < min_clip_y)
- {
- // compute all deltas
- // LHS
- dyl = (y1 - y0);
- dxdyl = ((x1 - x0) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu1 - tu0) << FIXP16_SHIFT)/dyl;
- dvdyl = ((tv1 - tv0) << FIXP16_SHIFT)/dyl;
- dzdyl = ((tz1 - tz0) << FIXP16_SHIFT)/dyl;
- // RHS
- dyr = (y2 - y0);
- dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu2 - tu0) << FIXP16_SHIFT)/dyr;
- dvdyr = ((tv2 - tv0) << FIXP16_SHIFT)/dyr;
- dzdyr = ((tz2 - tz0) << FIXP16_SHIFT)/dyr;
- // compute overclip
- dy = (min_clip_y - y0);
- // computer new LHS starting values
- xl = dxdyl*dy + (x0 << FIXP16_SHIFT);
- ul = dudyl*dy + (tu0 << FIXP16_SHIFT);
- vl = dvdyl*dy + (tv0 << FIXP16_SHIFT);
- zl = dzdyl*dy + (tz0 << FIXP16_SHIFT);
- // compute new RHS starting values
- xr = dxdyr*dy + (x0 << FIXP16_SHIFT);
- ur = dudyr*dy + (tu0 << FIXP16_SHIFT);
- vr = dvdyr*dy + (tv0 << FIXP16_SHIFT);
- zr = dzdyr*dy + (tz0 << FIXP16_SHIFT);
- // compute new starting y
- ystart = min_clip_y;
- // test if we need swap to keep rendering left to right
- if (dxdyr < dxdyl)
- {
- SWAP(dxdyl,dxdyr,temp);
- SWAP(dudyl,dudyr,temp);
- SWAP(dvdyl,dvdyr,temp);
- SWAP(dzdyl,dzdyr,temp);
- SWAP(xl,xr,temp);
- SWAP(ul,ur,temp);
- SWAP(vl,vr,temp);
- SWAP(zl,zr,temp);
- SWAP(x1,x2,temp);
- SWAP(y1,y2,temp);
- SWAP(tu1,tu2,temp);
- SWAP(tv1,tv2,temp);
- SWAP(tz1,tz2,temp);
- // set interpolation restart
- irestart = INTERP_RHS;
- } // end if
- } // end if
- else
- {
- // no initial y clipping
- // compute all deltas
- // LHS
- dyl = (y1 - y0);
- dxdyl = ((x1 - x0) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu1 - tu0) << FIXP16_SHIFT)/dyl;
- dvdyl = ((tv1 - tv0) << FIXP16_SHIFT)/dyl;
- dzdyl = ((tz1 - tz0) << FIXP16_SHIFT)/dyl;
- // RHS
- dyr = (y2 - y0);
- dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu2 - tu0) << FIXP16_SHIFT)/dyr;
- dvdyr = ((tv2 - tv0) << FIXP16_SHIFT)/dyr;
- dzdyr = ((tz2 - tz0) << FIXP16_SHIFT)/dyr;
- // no clipping y
- // set starting values
- xl = (x0 << FIXP16_SHIFT);
- xr = (x0 << FIXP16_SHIFT);
- ul = (tu0 << FIXP16_SHIFT);
- vl = (tv0 << FIXP16_SHIFT);
- zl = (tz0 << FIXP16_SHIFT);
- ur = (tu0 << FIXP16_SHIFT);
- vr = (tv0 << FIXP16_SHIFT);
- zr = (tz0 << FIXP16_SHIFT);
- // set starting y
- ystart = y0;
- // test if we need swap to keep rendering left to right
- if (dxdyr < dxdyl)
- {
- SWAP(dxdyl,dxdyr,temp);
- SWAP(dudyl,dudyr,temp);
- SWAP(dvdyl,dvdyr,temp);
- SWAP(dzdyl,dzdyr,temp);
- SWAP(xl,xr,temp);
- SWAP(ul,ur,temp);
- SWAP(vl,vr,temp);
- SWAP(zl,zr,temp);
- SWAP(x1,x2,temp);
- SWAP(y1,y2,temp);
- SWAP(tu1,tu2,temp);
- SWAP(tv1,tv2,temp);
- SWAP(tz1,tz2,temp);
- // set interpolation restart
- irestart = INTERP_RHS;
- } // end if
- } // end else
- // test for horizontal clipping
- if ((x0 < min_clip_x) || (x0 > max_clip_x) ||
- (x1 < min_clip_x) || (x1 > max_clip_x) ||
- (x2 < min_clip_x) || (x2 > max_clip_x))
- {
- // clip version
- // x clipping
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- // compute starting points for u,v interpolants
- ui = ul + FIXP16_ROUND_UP;
- vi = vl + FIXP16_ROUND_UP;
- zi = zl + FIXP16_ROUND_UP;
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur - ul)/dx;
- dv = (vr - vl)/dx;
- dz = (zr - zl)/dx;
- } // end if
- else
- {
- du = (ur - ul);
- dv = (vr - vl);
- dz = (zr - zl);
- } // end else
- ///////////////////////////////////////////////////////////////////////
- // test for x clipping, LHS
- if (xstart < min_clip_x)
- {
- // compute x overlap
- dx = min_clip_x - xstart;
- // slide interpolants over
- ui+=dx*du;
- vi+=dx*dv;
- zi+=dx*dz;
- // set x to left clip edge
- xstart = min_clip_x;
- } // end if
- // test for x clipping RHS
- if (xend > max_clip_x)
- xend = max_clip_x;
- ///////////////////////////////////////////////////////////////////////
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // write thru the z buffer always
- // write textel
- // test for transparent pixel
- textel = textmap[(ui >> FIXP16_SHIFT) + ((vi >> FIXP16_SHIFT) << texture_shift2)];
- if (textel)
- {
- // update z-buffer
- z_ptr[xi] = zi;
- // write pixel
- screen_ptr[xi] = textel;
- } // end if
- // interpolate u,v,z
- ui+=du;
- vi+=dv;
- zi+=dz;
- } // end for xi
- // interpolate u,v,x along right and left edge
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- // advance screen ptr
- screen_ptr+=mem_pitch;
- // advance zbuffer ptr
- z_ptr+=zpitch;
- // test for yi hitting second region, if so change interpolant
- if (yi==yrestart)
- {
- // test interpolation side change flag
- if (irestart == INTERP_LHS)
- {
- // LHS
- dyl = (y2 - y1);
- dxdyl = ((x2 - x1) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu2 - tu1) << FIXP16_SHIFT)/dyl;
- dvdyl = ((tv2 - tv1) << FIXP16_SHIFT)/dyl;
- dzdyl = ((tz2 - tz1) << FIXP16_SHIFT)/dyl;
- // set starting values
- xl = (x1 << FIXP16_SHIFT);
- ul = (tu1 << FIXP16_SHIFT);
- vl = (tv1 << FIXP16_SHIFT);
- zl = (tz1 << FIXP16_SHIFT);
- // interpolate down on LHS to even up
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- } // end if
- else
- {
- // RHS
- dyr = (y1 - y2);
- dxdyr = ((x1 - x2) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu1 - tu2) << FIXP16_SHIFT)/dyr;
- dvdyr = ((tv1 - tv2) << FIXP16_SHIFT)/dyr;
- dzdyr = ((tz1 - tz2) << FIXP16_SHIFT)/dyr;
- // set starting values
- xr = (x2 << FIXP16_SHIFT);
- ur = (tu2 << FIXP16_SHIFT);
- vr = (tv2 << FIXP16_SHIFT);
- zr = (tz2 << FIXP16_SHIFT);
- // interpolate down on RHS to even up
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- } // end else
- } // end if
- } // end for y
- } // end if
- else
- {
- // no x clipping
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- // compute starting points for u,v interpolants
- ui = ul + FIXP16_ROUND_UP;
- vi = vl + FIXP16_ROUND_UP;
- zi = zl + FIXP16_ROUND_UP;
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur - ul)/dx;
- dv = (vr - vl)/dx;
- dz = (zr - zl)/dx;
- } // end if
- else
- {
- du = (ur - ul);
- dv = (vr - vl);
- dz = (zr - zl);
- } // end else
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // write thru the z buffer always
- // write textel
- // test for transparent pixel
- textel = textmap[(ui >> FIXP16_SHIFT) + ((vi >> FIXP16_SHIFT) << texture_shift2)];
- if (textel)
- {
- // update z-buffer
- z_ptr[xi] = zi;
- // write pixel
- screen_ptr[xi] = textel;
- } // end if
- // interpolate u,v
- ui+=du;
- vi+=dv;
- zi+=dz;
- } // end for xi
- // interpolate u,v,x along right and left edge
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- // advance screen ptr
- screen_ptr+=mem_pitch;
- // advance zbuffer ptr
- z_ptr+=zpitch;
- // test for yi hitting second region, if so change interpolant
- if (yi==yrestart)
- {
- // test interpolation side change flag
- if (irestart == INTERP_LHS)
- {
- // LHS
- dyl = (y2 - y1);
- dxdyl = ((x2 - x1) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu2 - tu1) << FIXP16_SHIFT)/dyl;
- dvdyl = ((tv2 - tv1) << FIXP16_SHIFT)/dyl;
- dzdyl = ((tz2 - tz1) << FIXP16_SHIFT)/dyl;
- // set starting values
- xl = (x1 << FIXP16_SHIFT);
- ul = (tu1 << FIXP16_SHIFT);
- vl = (tv1 << FIXP16_SHIFT);
- zl = (tz1 << FIXP16_SHIFT);
- // interpolate down on LHS to even up
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- } // end if
- else
- {
- // RHS
- dyr = (y1 - y2);
- dxdyr = ((x1 - x2) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu1 - tu2) << FIXP16_SHIFT)/dyr;
- dvdyr = ((tv1 - tv2) << FIXP16_SHIFT)/dyr;
- dzdyr = ((tz1 - tz2) << FIXP16_SHIFT)/dyr;
- // set starting values
- xr = (x2 << FIXP16_SHIFT);
- ur = (tu2 << FIXP16_SHIFT);
- vr = (tv2 << FIXP16_SHIFT);
- zr = (tz2 << FIXP16_SHIFT);
- // interpolate down on RHS to even up
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- } // end else
- } // end if
- } // end for y
- } // end else
- } // end if
- } // end Draw_Textured_TriangleWTZB3_16
- ///////////////////////////////////////////////////////////////////////////////
- void Draw_Textured_TriangleFSWTZB3_16(POLYF4DV2_PTR face, // ptr to face
- UCHAR *_dest_buffer, // pointer to video buffer
- int mem_pitch, // bytes per line, 320, 640 etc.
- UCHAR *_zbuffer, // pointer to z-buffer
- int zpitch) // bytes per line of zbuffer
- {
- // this function draws a textured triangle in 16-bit mode with flat shading
- int v0=0,
- v1=1,
- v2=2,
- temp=0,
- tri_type = TRI_TYPE_NONE,
- irestart = INTERP_LHS;
- int dx,dy,dyl,dyr, // general deltas
- u,v,z,
- du,dv,dz,
- xi,yi, // the current interpolated x,y
- ui,vi,zi, // the current interpolated u,v,z
- index_x,index_y, // looping vars
- x,y, // hold general x,y
- xstart,
- xend,
- ystart,
- yrestart,
- yend,
- xl,
- dxdyl,
- xr,
- dxdyr,
- dudyl,
- ul,
- dzdyl,
- zl,
- dvdyl,
- vl,
- dudyr,
- ur,
- dvdyr,
- vr,
- dzdyr,
- zr;
- USHORT r_base, g_base, b_base,
- r_textel, g_textel, b_textel, textel;
- int x0,y0,tu0,tv0,tz0, // cached vertices
- x1,y1,tu1,tv1,tz1,
- x2,y2,tu2,tv2,tz2;
- USHORT *screen_ptr = NULL,
- *screen_line = NULL,
- *textmap = NULL,
- *dest_buffer = (USHORT *)_dest_buffer;
- UINT *z_ptr = NULL,
- *zbuffer = (UINT *)_zbuffer;
- #ifdef DEBUG_ON
- // track rendering stats
- debug_polys_rendered_per_frame++;
- #endif
- // extract texture map
- textmap = (USHORT *)face->texture->buffer;
- // extract base 2 of texture width
- int texture_shift2 = logbase2ofx[face->texture->width];
- // adjust memory pitch to words, divide by 2
- mem_pitch >>=1;
- // adjust zbuffer pitch for 32 bit alignment
- zpitch >>= 2;
- // apply fill convention to coordinates
- face->tvlist[0].x = (int)(face->tvlist[0].x+0.5);
- face->tvlist[0].y = (int)(face->tvlist[0].y+0.5);
- face->tvlist[1].x = (int)(face->tvlist[1].x+0.5);
- face->tvlist[1].y = (int)(face->tvlist[1].y+0.5);
- face->tvlist[2].x = (int)(face->tvlist[2].x+0.5);
- face->tvlist[2].y = (int)(face->tvlist[2].y+0.5);
- // first trivial clipping rejection tests
- if (((face->tvlist[0].y < min_clip_y) &&
- (face->tvlist[1].y < min_clip_y) &&
- (face->tvlist[2].y < min_clip_y)) ||
- ((face->tvlist[0].y > max_clip_y) &&
- (face->tvlist[1].y > max_clip_y) &&
- (face->tvlist[2].y > max_clip_y)) ||
- ((face->tvlist[0].x < min_clip_x) &&
- (face->tvlist[1].x < min_clip_x) &&
- (face->tvlist[2].x < min_clip_x)) ||
- ((face->tvlist[0].x > max_clip_x) &&
- (face->tvlist[1].x > max_clip_x) &&
- (face->tvlist[2].x > max_clip_x)))
- return;
- // sort vertices
- if (face->tvlist[v1].y < face->tvlist[v0].y)
- {SWAP(v0,v1,temp);}
- if (face->tvlist[v2].y < face->tvlist[v0].y)
- {SWAP(v0,v2,temp);}
- if (face->tvlist[v2].y < face->tvlist[v1].y)
- {SWAP(v1,v2,temp);}
- // now test for trivial flat sided cases
- if (FCMP(face->tvlist[v0].y, face->tvlist[v1].y) )
- {
- // set triangle type
- tri_type = TRI_TYPE_FLAT_TOP;
- // sort vertices left to right
- if (face->tvlist[v1].x < face->tvlist[v0].x)
- {SWAP(v0,v1,temp);}
- } // end if
- else
- // now test for trivial flat sided cases
- if (FCMP( face->tvlist[v1].y, face->tvlist[v2].y) )
- {
- // set triangle type
- tri_type = TRI_TYPE_FLAT_BOTTOM;
- // sort vertices left to right
- if (face->tvlist[v2].x < face->tvlist[v1].x)
- {SWAP(v1,v2,temp);}
- } // end if
- else
- {
- // must be a general triangle
- tri_type = TRI_TYPE_GENERAL;
- } // end else
- // extract base color of lit poly, so we can modulate texture a bit
- // for lighting
- _RGB565FROM16BIT(face->lit_color[0], &r_base, &g_base, &b_base);
- // extract vertices for processing, now that we have order
- x0 = (int)(face->tvlist[v0].x+0.0);
- y0 = (int)(face->tvlist[v0].y+0.0);
- tu0 = (int)(face->tvlist[v0].u0);
- tv0 = (int)(face->tvlist[v0].v0);
- tz0 = (int)(face->tvlist[v0].z+0.5);
- x1 = (int)(face->tvlist[v1].x+0.0);
- y1 = (int)(face->tvlist[v1].y+0.0);
- tu1 = (int)(face->tvlist[v1].u0);
- tv1 = (int)(face->tvlist[v1].v0);
- tz1 = (int)(face->tvlist[v1].z+0.5);
- x2 = (int)(face->tvlist[v2].x+0.0);
- y2 = (int)(face->tvlist[v2].y+0.0);
- tu2 = (int)(face->tvlist[v2].u0);
- tv2 = (int)(face->tvlist[v2].v0);
- tz2 = (int)(face->tvlist[v2].z+0.5);
- // degenerate triangle
- if ( ((x0 == x1) && (x1 == x2)) || ((y0 == y1) && (y1 == y2)))
- return;
- // set interpolation restart value
- yrestart = y1;
- // what kind of triangle
- if (tri_type & TRI_TYPE_FLAT_MASK)
- {
- if (tri_type == TRI_TYPE_FLAT_TOP)
- {
- // compute all deltas
- dy = (y2 - y0);
- dxdyl = ((x2 - x0) << FIXP16_SHIFT)/dy;
- dudyl = ((tu2 - tu0) << FIXP16_SHIFT)/dy;
- dvdyl = ((tv2 - tv0) << FIXP16_SHIFT)/dy;
- dzdyl = ((tz2 - tz0) << FIXP16_SHIFT)/dy;
- dxdyr = ((x2 - x1) << FIXP16_SHIFT)/dy;
- dudyr = ((tu2 - tu1) << FIXP16_SHIFT)/dy;
- dvdyr = ((tv2 - tv1) << FIXP16_SHIFT)/dy;
- dzdyr = ((tz2 - tz1) << FIXP16_SHIFT)/dy;
- // test for y clipping
- if (y0 < min_clip_y)
- {
- // compute overclip
- dy = (min_clip_y - y0);
- // computer new LHS starting values
- xl = dxdyl*dy + (x0 << FIXP16_SHIFT);
- ul = dudyl*dy + (tu0 << FIXP16_SHIFT);
- vl = dvdyl*dy + (tv0 << FIXP16_SHIFT);
- zl = dzdyl*dy + (tz0 << FIXP16_SHIFT);
- // compute new RHS starting values
- xr = dxdyr*dy + (x1 << FIXP16_SHIFT);
- ur = dudyr*dy + (tu1 << FIXP16_SHIFT);
- vr = dvdyr*dy + (tv1 << FIXP16_SHIFT);
- zr = dzdyr*dy + (tz1 << FIXP16_SHIFT);
- // compute new starting y
- ystart = min_clip_y;
- } // end if
- else
- {
- // no clipping
- // set starting values
- xl = (x0 << FIXP16_SHIFT);
- xr = (x1 << FIXP16_SHIFT);
- ul = (tu0 << FIXP16_SHIFT);
- vl = (tv0 << FIXP16_SHIFT);
- zl = (tz0 << FIXP16_SHIFT);
- ur = (tu1 << FIXP16_SHIFT);
- vr = (tv1 << FIXP16_SHIFT);
- zr = (tz1 << FIXP16_SHIFT);
- // set starting y
- ystart = y0;
- } // end else
- } // end if flat top
- else
- {
- // must be flat bottom
- // compute all deltas
- dy = (y1 - y0);
- dxdyl = ((x1 - x0) << FIXP16_SHIFT)/dy;
- dudyl = ((tu1 - tu0) << FIXP16_SHIFT)/dy;
- dvdyl = ((tv1 - tv0) << FIXP16_SHIFT)/dy;
- dzdyl = ((tz1 - tz0) << FIXP16_SHIFT)/dy;
- dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dy;
- dudyr = ((tu2 - tu0) << FIXP16_SHIFT)/dy;
- dvdyr = ((tv2 - tv0) << FIXP16_SHIFT)/dy;
- dzdyr = ((tz2 - tz0) << FIXP16_SHIFT)/dy;
- // test for y clipping
- if (y0 < min_clip_y)
- {
- // compute overclip
- dy = (min_clip_y - y0);
- // computer new LHS starting values
- xl = dxdyl*dy + (x0 << FIXP16_SHIFT);
- ul = dudyl*dy + (tu0 << FIXP16_SHIFT);
- vl = dvdyl*dy + (tv0 << FIXP16_SHIFT);
- zl = dzdyl*dy + (tz0 << FIXP16_SHIFT);
- // compute new RHS starting values
- xr = dxdyr*dy + (x0 << FIXP16_SHIFT);
- ur = dudyr*dy + (tu0 << FIXP16_SHIFT);
- vr = dvdyr*dy + (tv0 << FIXP16_SHIFT);
- zr = dzdyr*dy + (tz0 << FIXP16_SHIFT);
- // compute new starting y
- ystart = min_clip_y;
- } // end if
- else
- {
- // no clipping
- // set starting values
- xl = (x0 << FIXP16_SHIFT);
- xr = (x0 << FIXP16_SHIFT);
- ul = (tu0 << FIXP16_SHIFT);
- vl = (tv0 << FIXP16_SHIFT);
- zl = (tz0 << FIXP16_SHIFT);
- ur = (tu0 << FIXP16_SHIFT);
- vr = (tv0 << FIXP16_SHIFT);
- zr = (tz0 << FIXP16_SHIFT);
- // set starting y
- ystart = y0;
- } // end else
- } // end else flat bottom
- // test for bottom clip, always
- if ((yend = y2) > max_clip_y)
- yend = max_clip_y;
- // test for horizontal clipping
- if ((x0 < min_clip_x) || (x0 > max_clip_x) ||
- (x1 < min_clip_x) || (x1 > max_clip_x) ||
- (x2 < min_clip_x) || (x2 > max_clip_x))
- {
- // clip version
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- // compute starting points for u,v interpolants
- ui = ul + FIXP16_ROUND_UP;
- vi = vl + FIXP16_ROUND_UP;
- zi = zl + FIXP16_ROUND_UP;
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur - ul)/dx;
- dv = (vr - vl)/dx;
- dz = (zr - zl)/dx;
- } // end if
- else
- {
- du = (ur - ul);
- dv = (vr - vl);
- dz = (zr - zl);
- } // end else
- ///////////////////////////////////////////////////////////////////////
- // test for x clipping, LHS
- if (xstart < min_clip_x)
- {
- // compute x overlap
- dx = min_clip_x - xstart;
- // slide interpolants over
- ui+=dx*du;
- vi+=dx*dv;
- zi+=dx*dz;
- // reset vars
- xstart = min_clip_x;
- } // end if
- // test for x clipping RHS
- if (xend > max_clip_x)
- xend = max_clip_x;
- ///////////////////////////////////////////////////////////////////////
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // write thru the z buffer always
- // write textel
- // test for transparent pixel
- textel = textmap[(ui >> FIXP16_SHIFT) + ((vi >> FIXP16_SHIFT) << texture_shift2)];
- if (textel)
- {
- // extract rgb components
- r_textel = ((textel >> 11) );
- g_textel = ((textel >> 5) & 0x3f);
- b_textel = (textel & 0x1f);
- // modulate textel with lit background color
- r_textel*=r_base;
- g_textel*=g_base;
- b_textel*=b_base;
- // finally write pixel, note that we did the math such that the results are r*32, g*64, b*32
- // hence we need to divide the results by 32,64,32 respetively, BUT since we need to shift
- // the results to fit into the destination 5.6.5 word, we can take advantage of the shifts
- // and they all cancel out for the most part, but we will need logical anding, we will do
- // it later when we optimize more...
- screen_ptr[xi] = ((b_textel >> 5) + ((g_textel >> 6) << 5) + ((r_textel >> 5) << 11));
- // update z-buffer
- z_ptr[xi] = zi;
- } // end if
- // interpolate u,v,z
- ui+=du;
- vi+=dv;
- zi+=dz;
- } // end for xi
- // interpolate u,v,x along right and left edge
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- // advance screen ptr
- screen_ptr+=mem_pitch;
- // advance zbuffer ptr
- z_ptr+=zpitch;
- } // end for y
- } // end if clip
- else
- {
- // non-clip version
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- // compute starting points for u,v interpolants
- ui = ul + FIXP16_ROUND_UP;
- vi = vl + FIXP16_ROUND_UP;
- zi = zl + FIXP16_ROUND_UP;
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur - ul)/dx;
- dv = (vr - vl)/dx;
- dz = (zr - zl)/dx;
- } // end if
- else
- {
- du = (ur - ul);
- dv = (vr - vl);
- dz = (zr - zl);
- } // end else
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // write thru the z buffer always
- // write textel
- // test for transparent pixel
- textel = textmap[(ui >> FIXP16_SHIFT) + ((vi >> FIXP16_SHIFT) << texture_shift2)];
- if (textel)
- {
- // extract rgb components
- r_textel = ((textel >> 11) );
- g_textel = ((textel >> 5) & 0x3f);
- b_textel = (textel & 0x1f);
- // modulate textel with lit background color
- r_textel*=r_base;
- g_textel*=g_base;
- b_textel*=b_base;
- // finally write pixel, note that we did the math such that the results are r*32, g*64, b*32
- // hence we need to divide the results by 32,64,32 respetively, BUT since we need to shift
- // the results to fit into the destination 5.6.5 word, we can take advantage of the shifts
- // and they all cancel out for the most part, but we will need logical anding, we will do
- // it later when we optimize more...
- screen_ptr[xi] = ((b_textel >> 5) + ((g_textel >> 6) << 5) + ((r_textel >> 5) << 11));
- // update z-buffer
- z_ptr[xi] = zi;
- } // end if
- // interpolate u,v,z
- ui+=du;
- vi+=dv;
- zi+=dz;
- } // end for xi
- // interpolate u,v,x along right and left edge
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- // advance screen ptr
- screen_ptr+=mem_pitch;
- // advance zbuffer ptr
- z_ptr+=zpitch;
- } // end for y
- } // end if non-clipped
- } // end if
- else
- if (tri_type==TRI_TYPE_GENERAL)
- {
- // first test for bottom clip, always
- if ((yend = y2) > max_clip_y)
- yend = max_clip_y;
- // pre-test y clipping status
- if (y1 < min_clip_y)
- {
- // compute all deltas
- // LHS
- dyl = (y2 - y1);
- dxdyl = ((x2 - x1) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu2 - tu1) << FIXP16_SHIFT)/dyl;
- dvdyl = ((tv2 - tv1) << FIXP16_SHIFT)/dyl;
- dzdyl = ((tz2 - tz1) << FIXP16_SHIFT)/dyl;
- // RHS
- dyr = (y2 - y0);
- dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu2 - tu0) << FIXP16_SHIFT)/dyr;
- dvdyr = ((tv2 - tv0) << FIXP16_SHIFT)/dyr;
- dzdyr = ((tz2 - tz0) << FIXP16_SHIFT)/dyr;
- // compute overclip
- dyr = (min_clip_y - y0);
- dyl = (min_clip_y - y1);
- // computer new LHS starting values
- xl = dxdyl*dyl + (x1 << FIXP16_SHIFT);
- ul = dudyl*dyl + (tu1 << FIXP16_SHIFT);
- vl = dvdyl*dyl + (tv1 << FIXP16_SHIFT);
- zl = dzdyl*dyl + (tz1 << FIXP16_SHIFT);
- // compute new RHS starting values
- xr = dxdyr*dyr + (x0 << FIXP16_SHIFT);
- ur = dudyr*dyr + (tu0 << FIXP16_SHIFT);
- vr = dvdyr*dyr + (tv0 << FIXP16_SHIFT);
- zr = dzdyr*dyr + (tz0 << FIXP16_SHIFT);
- // compute new starting y
- ystart = min_clip_y;
- // test if we need swap to keep rendering left to right
- if (dxdyr > dxdyl)
- {
- SWAP(dxdyl,dxdyr,temp);
- SWAP(dudyl,dudyr,temp);
- SWAP(dvdyl,dvdyr,temp);
- SWAP(dzdyl,dzdyr,temp);
- SWAP(xl,xr,temp);
- SWAP(ul,ur,temp);
- SWAP(vl,vr,temp);
- SWAP(zl,zr,temp);
- SWAP(x1,x2,temp);
- SWAP(y1,y2,temp);
- SWAP(tu1,tu2,temp);
- SWAP(tv1,tv2,temp);
- SWAP(tz1,tz2,temp);
- // set interpolation restart
- irestart = INTERP_RHS;
- } // end if
- } // end if
- else
- if (y0 < min_clip_y)
- {
- // compute all deltas
- // LHS
- dyl = (y1 - y0);
- dxdyl = ((x1 - x0) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu1 - tu0) << FIXP16_SHIFT)/dyl;
- dvdyl = ((tv1 - tv0) << FIXP16_SHIFT)/dyl;
- dzdyl = ((tz1 - tz0) << FIXP16_SHIFT)/dyl;
- // RHS
- dyr = (y2 - y0);
- dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu2 - tu0) << FIXP16_SHIFT)/dyr;
- dvdyr = ((tv2 - tv0) << FIXP16_SHIFT)/dyr;
- dzdyr = ((tz2 - tz0) << FIXP16_SHIFT)/dyr;
- // compute overclip
- dy = (min_clip_y - y0);
- // computer new LHS starting values
- xl = dxdyl*dy + (x0 << FIXP16_SHIFT);
- ul = dudyl*dy + (tu0 << FIXP16_SHIFT);
- vl = dvdyl*dy + (tv0 << FIXP16_SHIFT);
- zl = dzdyl*dy + (tz0 << FIXP16_SHIFT);
- // compute new RHS starting values
- xr = dxdyr*dy + (x0 << FIXP16_SHIFT);
- ur = dudyr*dy + (tu0 << FIXP16_SHIFT);
- vr = dvdyr*dy + (tv0 << FIXP16_SHIFT);
- zr = dzdyr*dy + (tz0 << FIXP16_SHIFT);
- // compute new starting y
- ystart = min_clip_y;
- // test if we need swap to keep rendering left to right
- if (dxdyr < dxdyl)
- {
- SWAP(dxdyl,dxdyr,temp);
- SWAP(dudyl,dudyr,temp);
- SWAP(dvdyl,dvdyr,temp);
- SWAP(dzdyl,dzdyr,temp);
- SWAP(xl,xr,temp);
- SWAP(ul,ur,temp);
- SWAP(vl,vr,temp);
- SWAP(zl,zr,temp);
- SWAP(x1,x2,temp);
- SWAP(y1,y2,temp);
- SWAP(tu1,tu2,temp);
- SWAP(tv1,tv2,temp);
- SWAP(tz1,tz2,temp);
- // set interpolation restart
- irestart = INTERP_RHS;
- } // end if
- } // end if
- else
- {
- // no initial y clipping
- // compute all deltas
- // LHS
- dyl = (y1 - y0);
- dxdyl = ((x1 - x0) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu1 - tu0) << FIXP16_SHIFT)/dyl;
- dvdyl = ((tv1 - tv0) << FIXP16_SHIFT)/dyl;
- dzdyl = ((tz1 - tz0) << FIXP16_SHIFT)/dyl;
- // RHS
- dyr = (y2 - y0);
- dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu2 - tu0) << FIXP16_SHIFT)/dyr;
- dvdyr = ((tv2 - tv0) << FIXP16_SHIFT)/dyr;
- dzdyr = ((tz2 - tz0) << FIXP16_SHIFT)/dyr;
- // no clipping y
- // set starting values
- xl = (x0 << FIXP16_SHIFT);
- xr = (x0 << FIXP16_SHIFT);
- ul = (tu0 << FIXP16_SHIFT);
- vl = (tv0 << FIXP16_SHIFT);
- zl = (tz0 << FIXP16_SHIFT);
- ur = (tu0 << FIXP16_SHIFT);
- vr = (tv0 << FIXP16_SHIFT);
- zr = (tz0 << FIXP16_SHIFT);
- // set starting y
- ystart = y0;
- // test if we need swap to keep rendering left to right
- if (dxdyr < dxdyl)
- {
- SWAP(dxdyl,dxdyr,temp);
- SWAP(dudyl,dudyr,temp);
- SWAP(dvdyl,dvdyr,temp);
- SWAP(dzdyl,dzdyr,temp);
- SWAP(xl,xr,temp);
- SWAP(ul,ur,temp);
- SWAP(vl,vr,temp);
- SWAP(zl,zr,temp);
- SWAP(x1,x2,temp);
- SWAP(y1,y2,temp);
- SWAP(tu1,tu2,temp);
- SWAP(tv1,tv2,temp);
- SWAP(tz1,tz2,temp);
- // set interpolation restart
- irestart = INTERP_RHS;
- } // end if
- } // end else
- // test for horizontal clipping
- if ((x0 < min_clip_x) || (x0 > max_clip_x) ||
- (x1 < min_clip_x) || (x1 > max_clip_x) ||
- (x2 < min_clip_x) || (x2 > max_clip_x))
- {
- // clip version
- // x clipping
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- // compute starting points for u,v interpolants
- ui = ul + FIXP16_ROUND_UP;
- vi = vl + FIXP16_ROUND_UP;
- zi = zl + FIXP16_ROUND_UP;
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur - ul)/dx;
- dv = (vr - vl)/dx;
- dz = (zr - zl)/dx;
- } // end if
- else
- {
- du = (ur - ul);
- dv = (vr - vl);
- dz = (zr - zl);
- } // end else
- ///////////////////////////////////////////////////////////////////////
- // test for x clipping, LHS
- if (xstart < min_clip_x)
- {
- // compute x overlap
- dx = min_clip_x - xstart;
- // slide interpolants over
- ui+=dx*du;
- vi+=dx*dv;
- zi+=dx*dz;
- // set x to left clip edge
- xstart = min_clip_x;
- } // end if
- // test for x clipping RHS
- if (xend > max_clip_x)
- xend = max_clip_x;
- ///////////////////////////////////////////////////////////////////////
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // write thru the z buffer always
- // write textel
- // test for transparent pixel
- textel = textmap[(ui >> FIXP16_SHIFT) + ((vi >> FIXP16_SHIFT) << texture_shift2)];
- if (textel)
- {
- // extract rgb components
- r_textel = ((textel >> 11) );
- g_textel = ((textel >> 5) & 0x3f);
- b_textel = (textel & 0x1f);
- // modulate textel with lit background color
- r_textel*=r_base;
- g_textel*=g_base;
- b_textel*=b_base;
- // finally write pixel, note that we did the math such that the results are r*32, g*64, b*32
- // hence we need to divide the results by 32,64,32 respetively, BUT since we need to shift
- // the results to fit into the destination 5.6.5 word, we can take advantage of the shifts
- // and they all cancel out for the most part, but we will need logical anding, we will do
- // it later when we optimize more...
- screen_ptr[xi] = ((b_textel >> 5) + ((g_textel >> 6) << 5) + ((r_textel >> 5) << 11));
- // update z-buffer
- z_ptr[xi] = zi;
- } // end if
- // interpolate u,v
- ui+=du;
- vi+=dv;
- zi+=dz;
- } // end for xi
- // interpolate u,v,x along right and left edge
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- // advance screen ptr
- screen_ptr+=mem_pitch;
- // advance zbuffer ptr
- z_ptr+=zpitch;
- // test for yi hitting second region, if so change interpolant
- if (yi==yrestart)
- {
- // test interpolation side change flag
- if (irestart == INTERP_LHS)
- {
- // LHS
- dyl = (y2 - y1);
- dxdyl = ((x2 - x1) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu2 - tu1) << FIXP16_SHIFT)/dyl;
- dvdyl = ((tv2 - tv1) << FIXP16_SHIFT)/dyl;
- dzdyl = ((tz2 - tz1) << FIXP16_SHIFT)/dyl;
- // set starting values
- xl = (x1 << FIXP16_SHIFT);
- ul = (tu1 << FIXP16_SHIFT);
- vl = (tv1 << FIXP16_SHIFT);
- zl = (tz1 << FIXP16_SHIFT);
- // interpolate down on LHS to even up
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- } // end if
- else
- {
- // RHS
- dyr = (y1 - y2);
- dxdyr = ((x1 - x2) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu1 - tu2) << FIXP16_SHIFT)/dyr;
- dvdyr = ((tv1 - tv2) << FIXP16_SHIFT)/dyr;
- dzdyr = ((tz1 - tz2) << FIXP16_SHIFT)/dyr;
- // set starting values
- xr = (x2 << FIXP16_SHIFT);
- ur = (tu2 << FIXP16_SHIFT);
- vr = (tv2 << FIXP16_SHIFT);
- zr = (tz2 << FIXP16_SHIFT);
- // interpolate down on RHS to even up
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- } // end else
- } // end if
- } // end for y
- } // end if
- else
- {
- // no x clipping
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- // compute starting points for u,v,z interpolants
- ui = ul + FIXP16_ROUND_UP;
- vi = vl + FIXP16_ROUND_UP;
- zi = zl + FIXP16_ROUND_UP;
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur - ul)/dx;
- dv = (vr - vl)/dx;
- dz = (zr - zl)/dx;
- } // end if
- else
- {
- du = (ur - ul);
- dv = (vr - vl);
- dz = (zr - zl);
- } // end else
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // write thru the z buffer always
- // write textel
- // test for transparent pixel
- textel = textmap[(ui >> FIXP16_SHIFT) + ((vi >> FIXP16_SHIFT) << texture_shift2)];
- if (textel)
- {
- // extract rgb components
- r_textel = ((textel >> 11) );
- g_textel = ((textel >> 5) & 0x3f);
- b_textel = (textel & 0x1f);
- // modulate textel with lit background color
- r_textel*=r_base;
- g_textel*=g_base;
- b_textel*=b_base;
- // finally write pixel, note that we did the math such that the results are r*32, g*64, b*32
- // hence we need to divide the results by 32,64,32 respetively, BUT since we need to shift
- // the results to fit into the destination 5.6.5 word, we can take advantage of the shifts
- // and they all cancel out for the most part, but we will need logical anding, we will do
- // it later when we optimize more...
- screen_ptr[xi] = ((b_textel >> 5) + ((g_textel >> 6) << 5) + ((r_textel >> 5) << 11));
- // update z-buffer
- z_ptr[xi] = zi;
- } // end if
- // interpolate u,v,z
- ui+=du;
- vi+=dv;
- zi+=dz;
- } // end for xi
- // interpolate u,v,x along right and left edge
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- // advance screen ptr
- screen_ptr+=mem_pitch;
- // advance zbuffer ptr
- z_ptr+=zpitch;
- // test for yi hitting second region, if so change interpolant
- if (yi==yrestart)
- {
- // test interpolation side change flag
- if (irestart == INTERP_LHS)
- {
- // LHS
- dyl = (y2 - y1);
- dxdyl = ((x2 - x1) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu2 - tu1) << FIXP16_SHIFT)/dyl;
- dvdyl = ((tv2 - tv1) << FIXP16_SHIFT)/dyl;
- dzdyl = ((tz2 - tz1) << FIXP16_SHIFT)/dyl;
- // set starting values
- xl = (x1 << FIXP16_SHIFT);
- ul = (tu1 << FIXP16_SHIFT);
- vl = (tv1 << FIXP16_SHIFT);
- zl = (tz1 << FIXP16_SHIFT);
- // interpolate down on LHS to even up
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- } // end if
- else
- {
- // RHS
- dyr = (y1 - y2);
- dxdyr = ((x1 - x2) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu1 - tu2) << FIXP16_SHIFT)/dyr;
- dvdyr = ((tv1 - tv2) << FIXP16_SHIFT)/dyr;
- dzdyr = ((tz1 - tz2) << FIXP16_SHIFT)/dyr;
- // set starting values
- xr = (x2 << FIXP16_SHIFT);
- ur = (tu2 << FIXP16_SHIFT);
- vr = (tv2 << FIXP16_SHIFT);
- zr = (tz2 << FIXP16_SHIFT);
- // interpolate down on RHS to even up
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- } // end else
- } // end if
- } // end for y
- } // end else
- } // end if
- } // end Draw_Textured_TriangleFSWTZB3_16
- //////////////////////////////////////////////////////////////////////////////
- void Draw_Textured_TriangleGSWTZB2_16(POLYF4DV2_PTR face, // ptr to face
- UCHAR *_dest_buffer, // pointer to video buffer
- int mem_pitch, // bytes per line, 320, 640 etc.
- UCHAR *_zbuffer, // pointer to z-buffer
- int zpitch) // bytes per line of zbuffer
- {
- // this function draws a textured gouraud shaded polygon, and z bufferedbased on the affine texture mapper,
- // we simply interpolate the (R,G,B) values across the polygons along with the texture coordinates
- // and then modulate to get the final color
- int v0=0,
- v1=1,
- v2=2,
- temp=0,
- tri_type = TRI_TYPE_NONE,
- irestart = INTERP_LHS;
- int dx,dy,dyl,dyr, // general deltas
- u,v,w,z, s,t,
- du,dv,dw,dz, ds, dt,
- xi,yi, // the current interpolated x,y
- ui,vi,wi,zi, si, ti, // the current interpolated u,v
- index_x,index_y, // looping vars
- x,y, // hold general x,y
- xstart,
- xend,
- ystart,
- yrestart,
- yend,
- xl,
- dxdyl,
- xr,
- dxdyr,
- dudyl,
- ul,
- dvdyl,
- vl,
- dwdyl,
- wl,
- dzdyl,
- zl,
- dsdyl,
- sl,
- dtdyl,
- tl,
- dudyr,
- ur,
- dvdyr,
- vr,
- dwdyr,
- wr,
- dzdyr,
- zr,
- dsdyr,
- sr,
- dtdyr,
- tr;
- int x0,y0,tu0,tv0,tw0, tz0, ts0,tt0, // cached vertices
- x1,y1,tu1,tv1,tw1, tz1, ts1,tt1,
- x2,y2,tu2,tv2,tw2, tz2, ts2,tt2;
- int r_base0, g_base0, b_base0,
- r_base1, g_base1, b_base1,
- r_base2, g_base2, b_base2;
- UINT r_textel, g_textel, b_textel;
- USHORT textel;
- USHORT *screen_ptr = NULL,
- *screen_line = NULL,
- *textmap = NULL,
- *dest_buffer = (USHORT *)_dest_buffer;
- UINT *z_ptr = NULL,
- *zbuffer = (UINT *)_zbuffer;
- #ifdef DEBUG_ON
- // track rendering stats
- debug_polys_rendered_per_frame++;
- #endif
- // extract texture map
- textmap = (USHORT *)face->texture->buffer;
- // extract base 2 of texture width
- int texture_shift2 = logbase2ofx[face->texture->width];
- // adjust memory pitch to words, divide by 2
- mem_pitch >>=1;
- // adjust zbuffer pitch for 32 bit alignment
- zpitch >>= 2;
- // apply fill convention to coordinates
- face->tvlist[0].x = (int)(face->tvlist[0].x+0.0);
- face->tvlist[0].y = (int)(face->tvlist[0].y+0.0);
- face->tvlist[1].x = (int)(face->tvlist[1].x+0.0);
- face->tvlist[1].y = (int)(face->tvlist[1].y+0.0);
- face->tvlist[2].x = (int)(face->tvlist[2].x+0.0);
- face->tvlist[2].y = (int)(face->tvlist[2].y+0.0);
- // first trivial clipping rejection tests
- if (((face->tvlist[0].y < min_clip_y) &&
- (face->tvlist[1].y < min_clip_y) &&
- (face->tvlist[2].y < min_clip_y)) ||
- ((face->tvlist[0].y > max_clip_y) &&
- (face->tvlist[1].y > max_clip_y) &&
- (face->tvlist[2].y > max_clip_y)) ||
- ((face->tvlist[0].x < min_clip_x) &&
- (face->tvlist[1].x < min_clip_x) &&
- (face->tvlist[2].x < min_clip_x)) ||
- ((face->tvlist[0].x > max_clip_x) &&
- (face->tvlist[1].x > max_clip_x) &&
- (face->tvlist[2].x > max_clip_x)))
- return;
- // sort vertices
- if (face->tvlist[v1].y < face->tvlist[v0].y)
- {SWAP(v0,v1,temp);}
- if (face->tvlist[v2].y < face->tvlist[v0].y)
- {SWAP(v0,v2,temp);}
- if (face->tvlist[v2].y < face->tvlist[v1].y)
- {SWAP(v1,v2,temp);}
- // now test for trivial flat sided cases
- if (FCMP(face->tvlist[v0].y, face->tvlist[v1].y) )
- {
- // set triangle type
- tri_type = TRI_TYPE_FLAT_TOP;
- // sort vertices left to right
- if (face->tvlist[v1].x < face->tvlist[v0].x)
- {SWAP(v0,v1,temp);}
- } // end if
- else
- // now test for trivial flat sided cases
- if (FCMP(face->tvlist[v1].y, face->tvlist[v2].y) )
- {
- // set triangle type
- tri_type = TRI_TYPE_FLAT_BOTTOM;
- // sort vertices left to right
- if (face->tvlist[v2].x < face->tvlist[v1].x)
- {SWAP(v1,v2,temp);}
- } // end if
- else
- {
- // must be a general triangle
- tri_type = TRI_TYPE_GENERAL;
- } // end else
- // assume 5.6.5 format -- sorry!
- // we can't afford a function call in the inner loops, so we must write
- // two hard coded versions, if we want support for both 5.6.5, and 5.5.5
- _RGB565FROM16BIT(face->lit_color[v0], &r_base0, &g_base0, &b_base0);
- _RGB565FROM16BIT(face->lit_color[v1], &r_base1, &g_base1, &b_base1);
- _RGB565FROM16BIT(face->lit_color[v2], &r_base2, &g_base2, &b_base2);
- // scale to 8 bit
- r_base0 <<= 3;
- g_base0 <<= 2;
- b_base0 <<= 3;
- // scale to 8 bit
- r_base1 <<= 3;
- g_base1 <<= 2;
- b_base1 <<= 3;
- // scale to 8 bit
- r_base2 <<= 3;
- g_base2 <<= 2;
- b_base2 <<= 3;
- // extract vertices for processing, now that we have order
- x0 = (int)(face->tvlist[v0].x+0.0);
- y0 = (int)(face->tvlist[v0].y+0.0);
- tz0 = (int)(face->tvlist[v0].z+0.5);
- ts0 = (int)(face->tvlist[v0].u0);
- tt0 = (int)(face->tvlist[v0].v0);
- tu0 = r_base0;
- tv0 = g_base0;
- tw0 = b_base0;
- x1 = (int)(face->tvlist[v1].x+0.0);
- y1 = (int)(face->tvlist[v1].y+0.0);
- tz1 = (int)(face->tvlist[v1].z+0.5);
- ts1 = (int)(face->tvlist[v1].u0);
- tt1 = (int)(face->tvlist[v1].v0);
- tu1 = r_base1;
- tv1 = g_base1;
- tw1 = b_base1;
- x2 = (int)(face->tvlist[v2].x+0.0);
- y2 = (int)(face->tvlist[v2].y+0.0);
- tz2 = (int)(face->tvlist[v2].z+0.5);
- ts2 = (int)(face->tvlist[v2].u0);
- tt2 = (int)(face->tvlist[v2].v0);
- tu2 = r_base2;
- tv2 = g_base2;
- tw2 = b_base2;
- // degenerate triangle
- if ( ((x0 == x1) && (x1 == x2)) || ((y0 == y1) && (y1 == y2)))
- return;
- // set interpolation restart value
- yrestart = y1;
- // what kind of triangle
- if (tri_type & TRI_TYPE_FLAT_MASK)
- {
- if (tri_type == TRI_TYPE_FLAT_TOP)
- {
- // compute all deltas
- dy = (y2 - y0);
- dxdyl = ((x2 - x0) << FIXP16_SHIFT)/dy;
- dudyl = ((tu2 - tu0) << FIXP16_SHIFT)/dy;
- dvdyl = ((tv2 - tv0) << FIXP16_SHIFT)/dy;
- dwdyl = ((tw2 - tw0) << FIXP16_SHIFT)/dy;
- dzdyl = ((tz2 - tz0) << FIXP16_SHIFT)/dy;
- dsdyl = ((ts2 - ts0) << FIXP16_SHIFT)/dy;
- dtdyl = ((tt2 - tt0) << FIXP16_SHIFT)/dy;
- dxdyr = ((x2 - x1) << FIXP16_SHIFT)/dy;
- dudyr = ((tu2 - tu1) << FIXP16_SHIFT)/dy;
- dvdyr = ((tv2 - tv1) << FIXP16_SHIFT)/dy;
- dwdyr = ((tw2 - tw1) << FIXP16_SHIFT)/dy;
- dzdyr = ((tz2 - tz1) << FIXP16_SHIFT)/dy;
- dsdyr = ((ts2 - ts1) << FIXP16_SHIFT)/dy;
- dtdyr = ((tt2 - tt1) << FIXP16_SHIFT)/dy;
- // test for y clipping
- if (y0 < min_clip_y)
- {
- // compute overclip
- dy = (min_clip_y - y0);
- // computer new LHS starting values
- xl = dxdyl*dy + (x0 << FIXP16_SHIFT);
- ul = dudyl*dy + (tu0 << FIXP16_SHIFT);
- vl = dvdyl*dy + (tv0 << FIXP16_SHIFT);
- wl = dwdyl*dy + (tw0 << FIXP16_SHIFT);
- zl = dzdyl*dy + (tz0 << FIXP16_SHIFT);
- sl = dsdyl*dy + (ts0 << FIXP16_SHIFT);
- tl = dtdyl*dy + (tt0 << FIXP16_SHIFT);
- // compute new RHS starting values
- xr = dxdyr*dy + (x1 << FIXP16_SHIFT);
- ur = dudyr*dy + (tu1 << FIXP16_SHIFT);
- vr = dvdyr*dy + (tv1 << FIXP16_SHIFT);
- wr = dwdyr*dy + (tw1 << FIXP16_SHIFT);
- zr = dzdyr*dy + (tz1 << FIXP16_SHIFT);
- sr = dsdyr*dy + (ts1 << FIXP16_SHIFT);
- tr = dtdyr*dy + (tt1 << FIXP16_SHIFT);
- // compute new starting y
- ystart = min_clip_y;
- } // end if
- else
- {
- // no clipping
- // set starting values
- xl = (x0 << FIXP16_SHIFT);
- xr = (x1 << FIXP16_SHIFT);
- ul = (tu0 << FIXP16_SHIFT);
- vl = (tv0 << FIXP16_SHIFT);
- wl = (tw0 << FIXP16_SHIFT);
- zl = (tz0 << FIXP16_SHIFT);
- sl = (ts0 << FIXP16_SHIFT);
- tl = (tt0 << FIXP16_SHIFT);
- ur = (tu1 << FIXP16_SHIFT);
- vr = (tv1 << FIXP16_SHIFT);
- wr = (tw1 << FIXP16_SHIFT);
- zr = (tz1 << FIXP16_SHIFT);
- sr = (ts1 << FIXP16_SHIFT);
- tr = (tt1 << FIXP16_SHIFT);
- // set starting y
- ystart = y0;
- } // end else
- } // end if flat top
- else
- {
- // must be flat bottom
- // compute all deltas
- dy = (y1 - y0);
- dxdyl = ((x1 - x0) << FIXP16_SHIFT)/dy;
- dudyl = ((tu1 - tu0) << FIXP16_SHIFT)/dy;
- dvdyl = ((tv1 - tv0) << FIXP16_SHIFT)/dy;
- dwdyl = ((tw1 - tw0) << FIXP16_SHIFT)/dy;
- dzdyl = ((tz1 - tz0) << FIXP16_SHIFT)/dy;
- dsdyl = ((ts1 - ts0) << FIXP16_SHIFT)/dy;
- dtdyl = ((tt1 - tt0) << FIXP16_SHIFT)/dy;
- dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dy;
- dudyr = ((tu2 - tu0) << FIXP16_SHIFT)/dy;
- dvdyr = ((tv2 - tv0) << FIXP16_SHIFT)/dy;
- dwdyr = ((tw2 - tw0) << FIXP16_SHIFT)/dy;
- dzdyr = ((tz2 - tz0) << FIXP16_SHIFT)/dy;
- dsdyr = ((ts2 - ts0) << FIXP16_SHIFT)/dy;
- dtdyr = ((tt2 - tt0) << FIXP16_SHIFT)/dy;
- // test for y clipping
- if (y0 < min_clip_y)
- {
- // compute overclip
- dy = (min_clip_y - y0);
- // computer new LHS starting values
- xl = dxdyl*dy + (x0 << FIXP16_SHIFT);
- ul = dudyl*dy + (tu0 << FIXP16_SHIFT);
- vl = dvdyl*dy + (tv0 << FIXP16_SHIFT);
- wl = dwdyl*dy + (tw0 << FIXP16_SHIFT);
- zl = dzdyl*dy + (tz0 << FIXP16_SHIFT);
- sl = dsdyl*dy + (ts0 << FIXP16_SHIFT);
- tl = dtdyl*dy + (tt0 << FIXP16_SHIFT);
- // compute new RHS starting values
- xr = dxdyr*dy + (x0 << FIXP16_SHIFT);
- ur = dudyr*dy + (tu0 << FIXP16_SHIFT);
- vr = dvdyr*dy + (tv0 << FIXP16_SHIFT);
- wr = dwdyr*dy + (tw0 << FIXP16_SHIFT);
- zr = dzdyr*dy + (tz0 << FIXP16_SHIFT);
- sr = dsdyr*dy + (ts0 << FIXP16_SHIFT);
- tr = dtdyr*dy + (tt0 << FIXP16_SHIFT);
- // compute new starting y
- ystart = min_clip_y;
- } // end if
- else
- {
- // no clipping
- // set starting values
- xl = (x0 << FIXP16_SHIFT);
- xr = (x0 << FIXP16_SHIFT);
- ul = (tu0 << FIXP16_SHIFT);
- vl = (tv0 << FIXP16_SHIFT);
- wl = (tw0 << FIXP16_SHIFT);
- zl = (tz0 << FIXP16_SHIFT);
- sl = (ts0 << FIXP16_SHIFT);
- tl = (tt0 << FIXP16_SHIFT);
- ur = (tu0 << FIXP16_SHIFT);
- vr = (tv0 << FIXP16_SHIFT);
- wr = (tw0 << FIXP16_SHIFT);
- zr = (tz0 << FIXP16_SHIFT);
- sr = (ts0 << FIXP16_SHIFT);
- tr = (tt0 << FIXP16_SHIFT);
- // set starting y
- ystart = y0;
- } // end else
- } // end else flat bottom
- // test for bottom clip, always
- if ((yend = y2) > max_clip_y)
- yend = max_clip_y;
- // test for horizontal clipping
- if ((x0 < min_clip_x) || (x0 > max_clip_x) ||
- (x1 < min_clip_x) || (x1 > max_clip_x) ||
- (x2 < min_clip_x) || (x2 > max_clip_x))
- {
- // clip version
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- // compute starting points for u,v,w interpolants
- ui = ul + FIXP16_ROUND_UP;
- vi = vl + FIXP16_ROUND_UP;
- wi = wl + FIXP16_ROUND_UP;
- zi = zl + FIXP16_ROUND_UP;
- si = sl + FIXP16_ROUND_UP;
- ti = tl + FIXP16_ROUND_UP;
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur - ul)/dx;
- dv = (vr - vl)/dx;
- dw = (wr - wl)/dx;
- dz = (zr - zl)/dx;
- ds = (sr - sl)/dx;
- dt = (tr - tl)/dx;
- } // end if
- else
- {
- du = (ur - ul);
- dv = (vr - vl);
- dw = (wr - wl);
- dz = (zr - zl);
- ds = (sr - sl);
- dt = (tr - tl);
- } // end else
- ///////////////////////////////////////////////////////////////////////
- // test for x clipping, LHS
- if (xstart < min_clip_x)
- {
- // compute x overlap
- dx = min_clip_x - xstart;
- // slide interpolants over
- ui+=dx*du;
- vi+=dx*dv;
- wi+=dx*dw;
- zi+=dx*dz;
- si+=dx*ds;
- ti+=dx*dt;
- // reset vars
- xstart = min_clip_x;
- } // end if
- // test for x clipping RHS
- if (xend > max_clip_x)
- xend = max_clip_x;
- ///////////////////////////////////////////////////////////////////////
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // write textel assume 5.6.5
- // write thru z buffer always
- // get textel first
- textel = textmap[(si >> FIXP16_SHIFT) + ((ti >> FIXP16_SHIFT) << texture_shift2)];
- if (textel)
- {
- // extract rgb components
- r_textel = ((textel >> 11) );
- g_textel = ((textel >> 5) & 0x3f);
- b_textel = (textel & 0x1f);
- // modulate textel with gouraud shading
- r_textel*=ui;
- g_textel*=vi;
- b_textel*=wi;
- // finally write pixel, note that we did the math such that the results are r*32, g*64, b*32
- // hence we need to divide the results by 32,64,32 respetively, BUT since we need to shift
- // the results to fit into the destination 5.6.5 word, we can take advantage of the shifts
- // and they all cancel out for the most part, but we will need logical anding, we will do
- // it later when we optimize more...
- screen_ptr[xi] = ((b_textel >> (FIXP16_SHIFT+8)) +
- ((g_textel >> (FIXP16_SHIFT+8)) << 5) +
- ((r_textel >> (FIXP16_SHIFT+8)) << 11));
- // update z-buffer
- z_ptr[xi] = zi;
- } // end if
- // interpolate u,v
- ui+=du;
- vi+=dv;
- wi+=dw;
- zi+=dz;
- si+=ds;
- ti+=dt;
- } // end for xi
- // interpolate u,v,w,x along right and left edge
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- wl+=dwdyl;
- zl+=dzdyl;
- sl+=dsdyl;
- tl+=dtdyl;
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- wr+=dwdyr;
- zr+=dzdyr;
- sr+=dsdyr;
- tr+=dtdyr;
- // advance screen ptr
- screen_ptr+=mem_pitch;
- // advance zbuffer ptr
- z_ptr+=zpitch;
- } // end for y
- } // end if clip
- else
- {
- // non-clip version
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- // compute starting points for u,v,w interpolants
- ui = ul + FIXP16_ROUND_UP;
- vi = vl + FIXP16_ROUND_UP;
- wi = wl + FIXP16_ROUND_UP;
- zi = zl + FIXP16_ROUND_UP;
- si = sl + FIXP16_ROUND_UP;
- ti = tl + FIXP16_ROUND_UP;
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur - ul)/dx;
- dv = (vr - vl)/dx;
- dw = (wr - wl)/dx;
- dz = (zr - zl)/dx;
- ds = (sr - sl)/dx;
- dt = (tr - tl)/dx;
- } // end if
- else
- {
- du = (ur - ul);
- dv = (vr - vl);
- dw = (wr - wl);
- dz = (zr - zl);
- ds = (sr - sl);
- dt = (tr - tl);
- } // end else
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // write textel assume 5.6.5
- // write thru z buffer always
- // get textel first
- textel = textmap[(si >> FIXP16_SHIFT) + ((ti >> FIXP16_SHIFT) << texture_shift2)];
- if (textel)
- {
- // extract rgb components
- r_textel = ((textel >> 11) );
- g_textel = ((textel >> 5) & 0x3f);
- b_textel = (textel & 0x1f);
- // modulate textel with gouraud shading
- r_textel*=ui;
- g_textel*=vi;
- b_textel*=wi;
- // finally write pixel, note that we did the math such that the results are r*32, g*64, b*32
- // hence we need to divide the results by 32,64,32 respetively, BUT since we need to shift
- // the results to fit into the destination 5.6.5 word, we can take advantage of the shifts
- // and they all cancel out for the most part, but we will need logical anding, we will do
- // it later when we optimize more...
- screen_ptr[xi] = ((b_textel >> (FIXP16_SHIFT+8)) +
- ((g_textel >> (FIXP16_SHIFT+8)) << 5) +
- ((r_textel >> (FIXP16_SHIFT+8)) << 11));
- // update z-buffer
- z_ptr[xi] = zi;
- } // end if
- // interpolate u,v