ERROR.TXT
资源名称:Source.rar [点击查看]
上传用户:husern
上传日期:2018-01-20
资源大小:42486k
文件大小:928k
源码类别:
游戏
开发平台:
Visual C++
- Polygon 16-bit
- fixing poly material 175 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 176 from index 0 to index 1
- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
- fixing poly material 190 from index 0 to index 1
- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
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- Polygon 16-bit
- fixing poly material 211 from index 0 to index 1
- Polygon 16-bit
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- Polygon 16-bit
- fixing poly material 213 from index 0 to index 1
- Polygon 16-bit
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- Polygon 16-bit
- fixing poly material 215 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 216 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 217 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 218 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 219 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 220 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 221 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 222 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 223 from index 0 to index 1
- Polygon 16-bit
- Material 0
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- int attr = 640
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 640
- float ka = 0.100000
- kd = 1.000000
- ks = 0.500000
- power = 0.000000
- char texture_file = D:SourceT3dcodeIIback20_256.bmp
- Material 1
- int state = 0
- int id = 0
- char name[64] =
- int attr = 640
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 640
- float ka = 0.100000
- kd = 1.000000
- ks = 0.500000
- power = 0.000000
- char texture_file = D:SourceT3dcodeIItile01.bmp
- processing poly 0
- Touches vertices: 2, 3, 0
- Poly touch array v[2] = 1, v[3] = 1, v[0] = 1
- processing poly 1
- Touches vertices: 3, 4, 0
- Poly touch array v[3] = 2, v[4] = 1, v[0] = 2
- processing poly 2
- Touches vertices: 4, 5, 0
- Poly touch array v[4] = 2, v[5] = 1, v[0] = 3
- processing poly 3
- Touches vertices: 0, 5, 6
- Poly touch array v[0] = 4, v[5] = 2, v[6] = 1
- processing poly 4
- Touches vertices: 0, 6, 7
- Poly touch array v[0] = 5, v[6] = 2, v[7] = 1
- processing poly 5
- Touches vertices: 0, 7, 8
- Poly touch array v[0] = 6, v[7] = 2, v[8] = 1
- processing poly 6
- Touches vertices: 0, 8, 9
- Poly touch array v[0] = 7, v[8] = 2, v[9] = 1
- processing poly 7
- Touches vertices: 0, 9, 10
- Poly touch array v[0] = 8, v[9] = 2, v[10] = 1
- processing poly 8
- Touches vertices: 11, 0, 10
- Poly touch array v[11] = 1, v[0] = 9, v[10] = 2
- processing poly 9
- Touches vertices: 12, 0, 11
- Poly touch array v[12] = 1, v[0] = 10, v[11] = 2
- processing poly 10
- Touches vertices: 13, 0, 12
- Poly touch array v[13] = 1, v[0] = 11, v[12] = 2
- processing poly 11
- Touches vertices: 14, 0, 13
- Poly touch array v[14] = 1, v[0] = 12, v[13] = 2
- processing poly 12
- Touches vertices: 14, 15, 0
- Poly touch array v[14] = 2, v[15] = 1, v[0] = 13
- processing poly 13
- Touches vertices: 15, 16, 0
- Poly touch array v[15] = 2, v[16] = 1, v[0] = 14
- processing poly 14
- Touches vertices: 16, 17, 0
- Poly touch array v[16] = 2, v[17] = 1, v[0] = 15
- processing poly 15
- Touches vertices: 17, 2, 0
- Poly touch array v[17] = 2, v[2] = 2, v[0] = 16
- processing poly 16
- Touches vertices: 2, 18, 19
- Poly touch array v[2] = 3, v[18] = 1, v[19] = 1
- processing poly 17
- Touches vertices: 3, 2, 19
- Poly touch array v[3] = 3, v[2] = 4, v[19] = 2
- processing poly 18
- Touches vertices: 3, 19, 20
- Poly touch array v[3] = 4, v[19] = 3, v[20] = 1
- processing poly 19
- Touches vertices: 4, 3, 20
- Poly touch array v[4] = 3, v[3] = 5, v[20] = 2
- processing poly 20
- Touches vertices: 20, 21, 5
- Poly touch array v[20] = 3, v[21] = 1, v[5] = 3
- processing poly 21
- Touches vertices: 4, 20, 5
- Poly touch array v[4] = 4, v[20] = 4, v[5] = 4
- processing poly 22
- Touches vertices: 5, 21, 22
- Poly touch array v[5] = 5, v[21] = 2, v[22] = 1
- processing poly 23
- Touches vertices: 6, 5, 22
- Poly touch array v[6] = 3, v[5] = 6, v[22] = 2
- processing poly 24
- Touches vertices: 22, 23, 7
- Poly touch array v[22] = 3, v[23] = 1, v[7] = 3
- processing poly 25
- Touches vertices: 6, 22, 7
- Poly touch array v[6] = 4, v[22] = 4, v[7] = 4
- processing poly 26
- Touches vertices: 23, 24, 8
- Poly touch array v[23] = 2, v[24] = 1, v[8] = 3
- processing poly 27
- Touches vertices: 7, 23, 8
- Poly touch array v[7] = 5, v[23] = 3, v[8] = 4
- processing poly 28
- Touches vertices: 8, 24, 25
- Poly touch array v[8] = 5, v[24] = 2, v[25] = 1
- processing poly 29
- Touches vertices: 9, 8, 25
- Poly touch array v[9] = 3, v[8] = 6, v[25] = 2
- processing poly 30
- Touches vertices: 25, 26, 10
- Poly touch array v[25] = 3, v[26] = 1, v[10] = 3
- processing poly 31
- Touches vertices: 9, 25, 10
- Poly touch array v[9] = 4, v[25] = 4, v[10] = 4
- processing poly 32
- Touches vertices: 10, 26, 27
- Poly touch array v[10] = 5, v[26] = 2, v[27] = 1
- processing poly 33
- Touches vertices: 11, 10, 27
- Poly touch array v[11] = 3, v[10] = 6, v[27] = 2
- processing poly 34
- Touches vertices: 27, 28, 12
- Poly touch array v[27] = 3, v[28] = 1, v[12] = 3
- processing poly 35
- Touches vertices: 11, 27, 12
- Poly touch array v[11] = 4, v[27] = 4, v[12] = 4
- processing poly 36
- Touches vertices: 12, 28, 29
- Poly touch array v[12] = 5, v[28] = 2, v[29] = 1
- processing poly 37
- Touches vertices: 13, 12, 29
- Poly touch array v[13] = 3, v[12] = 6, v[29] = 2
- processing poly 38
- Touches vertices: 29, 30, 14
- Poly touch array v[29] = 3, v[30] = 1, v[14] = 3
- processing poly 39
- Touches vertices: 13, 29, 14
- Poly touch array v[13] = 4, v[29] = 4, v[14] = 4
- processing poly 40
- Touches vertices: 30, 31, 15
- Poly touch array v[30] = 2, v[31] = 1, v[15] = 3
- processing poly 41
- Touches vertices: 14, 30, 15
- Poly touch array v[14] = 5, v[30] = 3, v[15] = 4
- processing poly 42
- Touches vertices: 15, 31, 32
- Poly touch array v[15] = 5, v[31] = 2, v[32] = 1
- processing poly 43
- Touches vertices: 16, 15, 32
- Poly touch array v[16] = 3, v[15] = 6, v[32] = 2
- processing poly 44
- Touches vertices: 32, 33, 17
- Poly touch array v[32] = 3, v[33] = 1, v[17] = 3
- processing poly 45
- Touches vertices: 16, 32, 17
- Poly touch array v[16] = 4, v[32] = 4, v[17] = 4
- processing poly 46
- Touches vertices: 33, 18, 2
- Poly touch array v[33] = 2, v[18] = 2, v[2] = 5
- processing poly 47
- Touches vertices: 17, 33, 2
- Poly touch array v[17] = 5, v[33] = 3, v[2] = 6
- processing poly 48
- Touches vertices: 34, 35, 19
- Poly touch array v[34] = 1, v[35] = 1, v[19] = 4
- processing poly 49
- Touches vertices: 18, 34, 19
- Poly touch array v[18] = 3, v[34] = 2, v[19] = 5
- processing poly 50
- Touches vertices: 35, 36, 20
- Poly touch array v[35] = 2, v[36] = 1, v[20] = 5
- processing poly 51
- Touches vertices: 19, 35, 20
- Poly touch array v[19] = 6, v[35] = 3, v[20] = 6
- processing poly 52
- Touches vertices: 36, 37, 21
- Poly touch array v[36] = 2, v[37] = 1, v[21] = 3
- processing poly 53
- Touches vertices: 20, 36, 21
- Poly touch array v[20] = 7, v[36] = 3, v[21] = 4
- processing poly 54
- Touches vertices: 21, 37, 38
- Poly touch array v[21] = 5, v[37] = 2, v[38] = 1
- processing poly 55
- Touches vertices: 22, 21, 38
- Poly touch array v[22] = 5, v[21] = 6, v[38] = 2
- processing poly 56
- Touches vertices: 38, 39, 23
- Poly touch array v[38] = 3, v[39] = 1, v[23] = 4
- processing poly 57
- Touches vertices: 22, 38, 23
- Poly touch array v[22] = 6, v[38] = 4, v[23] = 5
- processing poly 58
- Touches vertices: 23, 39, 40
- Poly touch array v[23] = 6, v[39] = 2, v[40] = 1
- processing poly 59
- Touches vertices: 24, 23, 40
- Poly touch array v[24] = 3, v[23] = 7, v[40] = 2
- processing poly 60
- Touches vertices: 24, 40, 41
- Poly touch array v[24] = 4, v[40] = 3, v[41] = 1
- processing poly 61
- Touches vertices: 25, 24, 41
- Poly touch array v[25] = 5, v[24] = 5, v[41] = 2
- processing poly 62
- Touches vertices: 41, 42, 26
- Poly touch array v[41] = 3, v[42] = 1, v[26] = 3
- processing poly 63
- Touches vertices: 25, 41, 26
- Poly touch array v[25] = 6, v[41] = 4, v[26] = 4
- processing poly 64
- Touches vertices: 26, 42, 43
- Poly touch array v[26] = 5, v[42] = 2, v[43] = 1
- processing poly 65
- Touches vertices: 27, 26, 43
- Poly touch array v[27] = 5, v[26] = 6, v[43] = 2
- processing poly 66
- Touches vertices: 43, 44, 28
- Poly touch array v[43] = 3, v[44] = 1, v[28] = 3
- processing poly 67
- Touches vertices: 27, 43, 28
- Poly touch array v[27] = 6, v[43] = 4, v[28] = 4
- processing poly 68
- Touches vertices: 44, 45, 29
- Poly touch array v[44] = 2, v[45] = 1, v[29] = 5
- processing poly 69
- Touches vertices: 28, 44, 29
- Poly touch array v[28] = 5, v[44] = 3, v[29] = 6
- processing poly 70
- Touches vertices: 29, 45, 46
- Poly touch array v[29] = 7, v[45] = 2, v[46] = 1
- processing poly 71
- Touches vertices: 30, 29, 46
- Poly touch array v[30] = 4, v[29] = 8, v[46] = 2
- processing poly 72
- Touches vertices: 30, 46, 47
- Poly touch array v[30] = 5, v[46] = 3, v[47] = 1
- processing poly 73
- Touches vertices: 31, 30, 47
- Poly touch array v[31] = 3, v[30] = 6, v[47] = 2
- processing poly 74
- Touches vertices: 31, 47, 48
- Poly touch array v[31] = 4, v[47] = 3, v[48] = 1
- processing poly 75
- Touches vertices: 32, 31, 48
- Poly touch array v[32] = 5, v[31] = 5, v[48] = 2
- processing poly 76
- Touches vertices: 48, 49, 33
- Poly touch array v[48] = 3, v[49] = 1, v[33] = 4
- processing poly 77
- Touches vertices: 32, 48, 33
- Poly touch array v[32] = 6, v[48] = 4, v[33] = 5
- processing poly 78
- Touches vertices: 33, 49, 34
- Poly touch array v[33] = 6, v[49] = 2, v[34] = 3
- processing poly 79
- Touches vertices: 18, 33, 34
- Poly touch array v[18] = 4, v[33] = 7, v[34] = 4
- processing poly 80
- Touches vertices: 50, 51, 35
- Poly touch array v[50] = 1, v[51] = 1, v[35] = 4
- processing poly 81
- Touches vertices: 34, 50, 35
- Poly touch array v[34] = 5, v[50] = 2, v[35] = 5
- processing poly 82
- Touches vertices: 35, 51, 52
- Poly touch array v[35] = 6, v[51] = 2, v[52] = 1
- processing poly 83
- Touches vertices: 36, 35, 52
- Poly touch array v[36] = 4, v[35] = 7, v[52] = 2
- processing poly 84
- Touches vertices: 36, 52, 53
- Poly touch array v[36] = 5, v[52] = 3, v[53] = 1
- processing poly 85
- Touches vertices: 37, 36, 53
- Poly touch array v[37] = 3, v[36] = 6, v[53] = 2
- processing poly 86
- Touches vertices: 37, 53, 54
- Poly touch array v[37] = 4, v[53] = 3, v[54] = 1
- processing poly 87
- Touches vertices: 38, 37, 54
- Poly touch array v[38] = 5, v[37] = 5, v[54] = 2
- processing poly 88
- Touches vertices: 38, 54, 55
- Poly touch array v[38] = 6, v[54] = 3, v[55] = 1
- processing poly 89
- Touches vertices: 39, 38, 55
- Poly touch array v[39] = 3, v[38] = 7, v[55] = 2
- processing poly 90
- Touches vertices: 55, 56, 40
- Poly touch array v[55] = 3, v[56] = 1, v[40] = 4
- processing poly 91
- Touches vertices: 39, 55, 40
- Poly touch array v[39] = 4, v[55] = 4, v[40] = 5
- processing poly 92
- Touches vertices: 56, 57, 41
- Poly touch array v[56] = 2, v[57] = 1, v[41] = 5
- processing poly 93
- Touches vertices: 40, 56, 41
- Poly touch array v[40] = 6, v[56] = 3, v[41] = 6
- processing poly 94
- Touches vertices: 41, 57, 58
- Poly touch array v[41] = 7, v[57] = 2, v[58] = 1
- processing poly 95
- Touches vertices: 42, 41, 58
- Poly touch array v[42] = 3, v[41] = 8, v[58] = 2
- processing poly 96
- Touches vertices: 42, 58, 59
- Poly touch array v[42] = 4, v[58] = 3, v[59] = 1
- processing poly 97
- Touches vertices: 43, 42, 59
- Poly touch array v[43] = 5, v[42] = 5, v[59] = 2
- processing poly 98
- Touches vertices: 43, 59, 60
- Poly touch array v[43] = 6, v[59] = 3, v[60] = 1
- processing poly 99
- Touches vertices: 44, 43, 60
- Poly touch array v[44] = 4, v[43] = 7, v[60] = 2
- processing poly 100
- Touches vertices: 44, 60, 61
- Poly touch array v[44] = 5, v[60] = 3, v[61] = 1
- processing poly 101
- Touches vertices: 45, 44, 61
- Poly touch array v[45] = 3, v[44] = 6, v[61] = 2
- processing poly 102
- Touches vertices: 61, 62, 46
- Poly touch array v[61] = 3, v[62] = 1, v[46] = 4
- processing poly 103
- Touches vertices: 45, 61, 46
- Poly touch array v[45] = 4, v[61] = 4, v[46] = 5
- processing poly 104
- Touches vertices: 62, 63, 47
- Poly touch array v[62] = 2, v[63] = 1, v[47] = 4
- processing poly 105
- Touches vertices: 46, 62, 47
- Poly touch array v[46] = 6, v[62] = 3, v[47] = 5
- processing poly 106
- Touches vertices: 63, 64, 48
- Poly touch array v[63] = 2, v[64] = 1, v[48] = 5
- processing poly 107
- Touches vertices: 47, 63, 48
- Poly touch array v[47] = 6, v[63] = 3, v[48] = 6
- processing poly 108
- Touches vertices: 64, 65, 49
- Poly touch array v[64] = 2, v[65] = 1, v[49] = 3
- processing poly 109
- Touches vertices: 48, 64, 49
- Poly touch array v[48] = 7, v[64] = 3, v[49] = 4
- processing poly 110
- Touches vertices: 65, 50, 34
- Poly touch array v[65] = 2, v[50] = 3, v[34] = 6
- processing poly 111
- Touches vertices: 49, 65, 34
- Poly touch array v[49] = 5, v[65] = 3, v[34] = 7
- processing poly 112
- Touches vertices: 67, 51, 50
- Poly touch array v[67] = 1, v[51] = 3, v[50] = 4
- processing poly 113
- Touches vertices: 66, 67, 50
- Poly touch array v[66] = 1, v[67] = 2, v[50] = 5
- processing poly 114
- Touches vertices: 52, 51, 67
- Poly touch array v[52] = 4, v[51] = 4, v[67] = 3
- processing poly 115
- Touches vertices: 68, 52, 67
- Poly touch array v[68] = 1, v[52] = 5, v[67] = 4
- processing poly 116
- Touches vertices: 53, 52, 68
- Poly touch array v[53] = 4, v[52] = 6, v[68] = 2
- processing poly 117
- Touches vertices: 69, 53, 68
- Poly touch array v[69] = 1, v[53] = 5, v[68] = 3
- processing poly 118
- Touches vertices: 70, 54, 53
- Poly touch array v[70] = 1, v[54] = 4, v[53] = 6
- processing poly 119
- Touches vertices: 69, 70, 53
- Poly touch array v[69] = 2, v[70] = 2, v[53] = 7
- processing poly 120
- Touches vertices: 71, 55, 54
- Poly touch array v[71] = 1, v[55] = 5, v[54] = 5
- processing poly 121
- Touches vertices: 70, 71, 54
- Poly touch array v[70] = 3, v[71] = 2, v[54] = 6
- processing poly 122
- Touches vertices: 72, 56, 55
- Poly touch array v[72] = 1, v[56] = 4, v[55] = 6
- processing poly 123
- Touches vertices: 71, 72, 55
- Poly touch array v[71] = 3, v[72] = 2, v[55] = 7
- processing poly 124
- Touches vertices: 73, 57, 56
- Poly touch array v[73] = 1, v[57] = 3, v[56] = 5
- processing poly 125
- Touches vertices: 72, 73, 56
- Poly touch array v[72] = 3, v[73] = 2, v[56] = 6
- processing poly 126
- Touches vertices: 58, 57, 73
- Poly touch array v[58] = 4, v[57] = 4, v[73] = 3
- processing poly 127
- Touches vertices: 74, 58, 73
- Poly touch array v[74] = 1, v[58] = 5, v[73] = 4
- processing poly 128
- Touches vertices: 59, 58, 74
- Poly touch array v[59] = 4, v[58] = 6, v[74] = 2
- processing poly 129
- Touches vertices: 75, 59, 74
- Poly touch array v[75] = 1, v[59] = 5, v[74] = 3
- processing poly 130
- Touches vertices: 60, 59, 75
- Poly touch array v[60] = 4, v[59] = 6, v[75] = 2
- processing poly 131
- Touches vertices: 76, 60, 75
- Poly touch array v[76] = 1, v[60] = 5, v[75] = 3
- processing poly 132
- Touches vertices: 61, 60, 76
- Poly touch array v[61] = 5, v[60] = 6, v[76] = 2
- processing poly 133
- Touches vertices: 77, 61, 76
- Poly touch array v[77] = 1, v[61] = 6, v[76] = 3
- processing poly 134
- Touches vertices: 78, 62, 61
- Poly touch array v[78] = 1, v[62] = 4, v[61] = 7
- processing poly 135
- Touches vertices: 77, 78, 61
- Poly touch array v[77] = 2, v[78] = 2, v[61] = 8
- processing poly 136
- Touches vertices: 79, 63, 62
- Poly touch array v[79] = 1, v[63] = 4, v[62] = 5
- processing poly 137
- Touches vertices: 78, 79, 62
- Poly touch array v[78] = 3, v[79] = 2, v[62] = 6
- processing poly 138
- Touches vertices: 80, 64, 63
- Poly touch array v[80] = 1, v[64] = 4, v[63] = 5
- processing poly 139
- Touches vertices: 79, 80, 63
- Poly touch array v[79] = 3, v[80] = 2, v[63] = 6
- processing poly 140
- Touches vertices: 81, 65, 64
- Poly touch array v[81] = 1, v[65] = 4, v[64] = 5
- processing poly 141
- Touches vertices: 80, 81, 64
- Poly touch array v[80] = 3, v[81] = 2, v[64] = 6
- processing poly 142
- Touches vertices: 66, 50, 65
- Poly touch array v[66] = 2, v[50] = 6, v[65] = 5
- processing poly 143
- Touches vertices: 81, 66, 65
- Poly touch array v[81] = 3, v[66] = 3, v[65] = 6
- processing poly 144
- Touches vertices: 83, 67, 66
- Poly touch array v[83] = 1, v[67] = 5, v[66] = 4
- processing poly 145
- Touches vertices: 82, 83, 66
- Poly touch array v[82] = 1, v[83] = 2, v[66] = 5
- processing poly 146
- Touches vertices: 84, 68, 67
- Poly touch array v[84] = 1, v[68] = 4, v[67] = 6
- processing poly 147
- Touches vertices: 83, 84, 67
- Poly touch array v[83] = 3, v[84] = 2, v[67] = 7
- processing poly 148
- Touches vertices: 85, 69, 68
- Poly touch array v[85] = 1, v[69] = 3, v[68] = 5
- processing poly 149
- Touches vertices: 84, 85, 68
- Poly touch array v[84] = 3, v[85] = 2, v[68] = 6
- processing poly 150
- Touches vertices: 70, 69, 85
- Poly touch array v[70] = 4, v[69] = 4, v[85] = 3
- processing poly 151
- Touches vertices: 86, 70, 85
- Poly touch array v[86] = 1, v[70] = 5, v[85] = 4
- processing poly 152
- Touches vertices: 87, 71, 70
- Poly touch array v[87] = 1, v[71] = 4, v[70] = 6
- processing poly 153
- Touches vertices: 86, 87, 70
- Poly touch array v[86] = 2, v[87] = 2, v[70] = 7
- processing poly 154
- Touches vertices: 88, 72, 71
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- Vertex 4 = -40.000000, 40.000000, -40.000000, 1.000000
- Vertex 5 = 40.000000, 40.000000, -40.000000, 1.000000
- Vertex 6 = 40.000000, 40.000000, 40.000000, 1.000000
- Vertex 7 = -40.000000, 40.000000, 40.000000, 1.000000
- Object average radius = 0.000000, max radius = 0.000000
- COB Reader Texture Vertices: 8
- Texture Vertex 0: U=0.000000, V=0.000000
- Texture Vertex 1: U=0.000000, V=1.000000
- Texture Vertex 2: U=0.000000, V=0.000000
- Texture Vertex 3: U=0.000000, V=0.000000
- Texture Vertex 4: U=0.000000, V=1.000000
- Texture Vertex 5: U=1.000000, V=0.000000
- Texture Vertex 6: U=1.000000, V=0.000000
- Texture Vertex 7: U=1.000000, V=1.000000
- COB Reader found face list in .COB file fire_constant_cube01.cob.
- Polygon 0:
- Assigning texture vertex index 7 [1.000000, 1.000000] to mesh vertex 3
- Assigning texture vertex index 4 [0.000000, 1.000000] to mesh vertex 1
- Assigning texture vertex index 3 [0.000000, 0.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [3, 1, 0]
- Polygon 1:
- Assigning texture vertex index 6 [1.000000, 0.000000] to mesh vertex 2
- Assigning texture vertex index 7 [1.000000, 1.000000] to mesh vertex 3
- Assigning texture vertex index 3 [0.000000, 0.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [2, 3, 0]
- Polygon 2:
- Assigning texture vertex index 5 [1.000000, 0.000000] to mesh vertex 5
- Assigning texture vertex index 7 [1.000000, 1.000000] to mesh vertex 2
- Assigning texture vertex index 4 [0.000000, 1.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [5, 2, 0]
- Polygon 3:
- Assigning texture vertex index 2 [0.000000, 0.000000] to mesh vertex 4
- Assigning texture vertex index 5 [1.000000, 0.000000] to mesh vertex 5
- Assigning texture vertex index 4 [0.000000, 1.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [4, 5, 0]
- Polygon 4:
- Assigning texture vertex index 7 [1.000000, 1.000000] to mesh vertex 6
- Assigning texture vertex index 1 [0.000000, 1.000000] to mesh vertex 3
- Assigning texture vertex index 0 [0.000000, 0.000000] to mesh vertex 2
- Local material Index=0, total materials for object = 1, vert_indices [6, 3, 2]
- Polygon 5:
- Assigning texture vertex index 6 [1.000000, 0.000000] to mesh vertex 5
- Assigning texture vertex index 7 [1.000000, 1.000000] to mesh vertex 6
- Assigning texture vertex index 0 [0.000000, 0.000000] to mesh vertex 2
- Local material Index=0, total materials for object = 1, vert_indices [5, 6, 2]
- Polygon 6:
- Assigning texture vertex index 7 [1.000000, 1.000000] to mesh vertex 6
- Assigning texture vertex index 4 [0.000000, 1.000000] to mesh vertex 7
- Assigning texture vertex index 2 [0.000000, 0.000000] to mesh vertex 1
- Local material Index=0, total materials for object = 1, vert_indices [6, 7, 1]
- Polygon 7:
- Assigning texture vertex index 5 [1.000000, 0.000000] to mesh vertex 3
- Assigning texture vertex index 7 [1.000000, 1.000000] to mesh vertex 6
- Assigning texture vertex index 2 [0.000000, 0.000000] to mesh vertex 1
- Local material Index=0, total materials for object = 1, vert_indices [3, 6, 1]
- Polygon 8:
- Assigning texture vertex index 4 [0.000000, 1.000000] to mesh vertex 6
- Assigning texture vertex index 3 [0.000000, 0.000000] to mesh vertex 5
- Assigning texture vertex index 6 [1.000000, 0.000000] to mesh vertex 4
- Local material Index=0, total materials for object = 1, vert_indices [6, 5, 4]
- Polygon 9:
- Assigning texture vertex index 7 [1.000000, 1.000000] to mesh vertex 7
- Assigning texture vertex index 4 [0.000000, 1.000000] to mesh vertex 6
- Assigning texture vertex index 6 [1.000000, 0.000000] to mesh vertex 4
- Local material Index=0, total materials for object = 1, vert_indices [7, 6, 4]
- Polygon 10:
- Assigning texture vertex index 1 [0.000000, 1.000000] to mesh vertex 7
- Assigning texture vertex index 0 [0.000000, 0.000000] to mesh vertex 4
- Assigning texture vertex index 6 [1.000000, 0.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [7, 4, 0]
- Polygon 11:
- Assigning texture vertex index 7 [1.000000, 1.000000] to mesh vertex 1
- Assigning texture vertex index 1 [0.000000, 1.000000] to mesh vertex 7
- Assigning texture vertex index 6 [1.000000, 0.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [1, 7, 0]
- fixing poly material 0 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 1 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 2 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 3 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 4 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 5 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 6 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 7 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 8 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 9 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 10 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 11 from index 0 to index 2
- Polygon 16-bit
- Material 0
- int state = 0
- int id = 0
- char name[64] =
- int attr = 640
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 640
- float ka = 0.100000
- kd = 1.000000
- ks = 0.500000
- power = 0.000000
- char texture_file = D:SourceT3dcodeIIback20_256.bmp
- Material 1
- int state = 0
- int id = 0
- char name[64] =
- int attr = 640
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 640
- float ka = 0.100000
- kd = 1.000000
- ks = 0.500000
- power = 0.000000
- char texture_file = D:SourceT3dcodeIItile01.bmp
- Material 2
- int state = 0
- int id = 0
- char name[64] =
- int attr = 544
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 544
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file = D:SourceT3dcodeIIlava02.bmp
- processing poly 0
- processing poly 1
- processing poly 2
- processing poly 3
- processing poly 4
- processing poly 5
- processing poly 6
- processing poly 7
- processing poly 8
- processing poly 9
- processing poly 10
- processing poly 11
- Processing vertex: 0, attr: 5, contributors: 0
- Processing vertex: 1, attr: 5, contributors: 0
- Processing vertex: 2, attr: 5, contributors: 0
- Processing vertex: 3, attr: 5, contributors: 0
- Processing vertex: 4, attr: 5, contributors: 0
- Processing vertex: 5, attr: 5, contributors: 0
- Processing vertex: 6, attr: 5, contributors: 0
- Processing vertex: 7, attr: 5, contributors: 0
- COB Reader Object Name: Cube
- Local COB Matrix:=
- 1.000000 0.000000 0.000000 0.000000
- 0.000000 1.000000 0.000000 0.000000
- 0.000000 0.000000 1.000000 0.000000
- 0.000000 0.000000 0.000000 1.000000
- World COB Matrix:=
- 0.500000 0.000000 0.000000 0.000000
- 0.000000 0.500000 0.000000 0.000000
- 0.000000 0.000000 0.500000 0.000000
- 0.000000 0.000000 0.000000 1.000000
- COB Reader Num Vertices: 8
- Vertex 0 = -10.000000, -10.000000, 0.000000, 1.000000
- Vertex 1 = -10.000000, -10.000000, 20.000000, 1.000000
- Vertex 2 = 10.000000, -10.000000, 0.000000, 1.000000
- Vertex 3 = 10.000000, -10.000000, 20.000000, 1.000000
- Vertex 4 = -10.000000, 10.000000, 0.000000, 1.000000
- Vertex 5 = 10.000000, 10.000000, 0.000000, 1.000000
- Vertex 6 = 10.000000, 10.000000, 20.000000, 1.000000
- Vertex 7 = -10.000000, 10.000000, 20.000000, 1.000000
- Object average radius = 0.000000, max radius = 0.000000
- COB Reader Texture Vertices: 14
- Texture Vertex 0: U=0.000000, V=0.333333
- Texture Vertex 1: U=0.000000, V=0.666667
- Texture Vertex 2: U=0.250000, V=0.333333
- Texture Vertex 3: U=0.250000, V=0.666667
- Texture Vertex 4: U=0.500000, V=0.000000
- Texture Vertex 5: U=0.500000, V=0.333333
- Texture Vertex 6: U=0.500000, V=0.666667
- Texture Vertex 7: U=0.500000, V=1.000000
- Texture Vertex 8: U=0.250000, V=0.000000
- Texture Vertex 9: U=0.250000, V=1.000000
- Texture Vertex 10: U=0.750000, V=0.333333
- Texture Vertex 11: U=0.750000, V=0.666667
- Texture Vertex 12: U=1.000000, V=0.333333
- Texture Vertex 13: U=1.000000, V=0.666667
- COB Reader found face list in .COB file cube_constant_red_01.cob.
- Polygon 0:
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 1 [0.000000, 0.666667] to mesh vertex 1
- Assigning texture vertex index 0 [0.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [3, 1, 0]
- Polygon 1:
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 0 [0.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [2, 3, 0]
- Polygon 2:
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Assigning texture vertex index 8 [0.250000, 0.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [5, 2, 0]
- Polygon 3:
- Assigning texture vertex index 4 [0.500000, 0.000000] to mesh vertex 4
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 8 [0.250000, 0.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [4, 5, 0]
- Polygon 4:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Local material Index=0, total materials for object = 1, vert_indices [6, 3, 2]
- Polygon 5:
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Local material Index=0, total materials for object = 1, vert_indices [5, 6, 2]
- Polygon 6:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 7 [0.500000, 1.000000] to mesh vertex 7
- Assigning texture vertex index 9 [0.250000, 1.000000] to mesh vertex 1
- Local material Index=0, total materials for object = 1, vert_indices [6, 7, 1]
- Polygon 7:
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 9 [0.250000, 1.000000] to mesh vertex 1
- Local material Index=0, total materials for object = 1, vert_indices [3, 6, 1]
- Polygon 8:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Local material Index=0, total materials for object = 1, vert_indices [6, 5, 4]
- Polygon 9:
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Local material Index=0, total materials for object = 1, vert_indices [7, 6, 4]
- Polygon 10:
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Assigning texture vertex index 12 [1.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [7, 4, 0]
- Polygon 11:
- Assigning texture vertex index 13 [1.000000, 0.666667] to mesh vertex 1
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 12 [1.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [1, 7, 0]
- fixing poly material 0 from index 0 to index 3
- Polygon 16-bit
- fixing poly material 1 from index 0 to index 3
- Polygon 16-bit
- fixing poly material 2 from index 0 to index 3
- Polygon 16-bit
- fixing poly material 3 from index 0 to index 3
- Polygon 16-bit
- fixing poly material 4 from index 0 to index 3
- Polygon 16-bit
- fixing poly material 5 from index 0 to index 3
- Polygon 16-bit
- fixing poly material 6 from index 0 to index 3
- Polygon 16-bit
- fixing poly material 7 from index 0 to index 3
- Polygon 16-bit
- fixing poly material 8 from index 0 to index 3
- Polygon 16-bit
- fixing poly material 9 from index 0 to index 3
- Polygon 16-bit
- fixing poly material 10 from index 0 to index 3
- Polygon 16-bit
- fixing poly material 11 from index 0 to index 3
- Polygon 16-bit
- Material 0
- int state = 0
- int id = 0
- char name[64] =
- int attr = 640
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 640
- float ka = 0.100000
- kd = 1.000000
- ks = 0.500000
- power = 0.000000
- char texture_file = D:SourceT3dcodeIIback20_256.bmp
- Material 1
- int state = 0
- int id = 0
- char name[64] =
- int attr = 640
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 640
- float ka = 0.100000
- kd = 1.000000
- ks = 0.500000
- power = 0.000000
- char texture_file = D:SourceT3dcodeIItile01.bmp
- Material 2
- int state = 0
- int id = 0
- char name[64] =
- int attr = 544
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 544
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file = D:SourceT3dcodeIIlava02.bmp
- Material 3
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 255
- int g = 0
- int b = 0
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- processing poly 0
- processing poly 1
- processing poly 2
- processing poly 3
- processing poly 4
- processing poly 5
- processing poly 6
- processing poly 7
- processing poly 8
- processing poly 9
- processing poly 10
- processing poly 11
- Processing vertex: 0, attr: 1, contributors: 0
- Processing vertex: 1, attr: 1, contributors: 0
- Processing vertex: 2, attr: 1, contributors: 0
- Processing vertex: 3, attr: 1, contributors: 0
- Processing vertex: 4, attr: 1, contributors: 0
- Processing vertex: 5, attr: 1, contributors: 0
- Processing vertex: 6, attr: 1, contributors: 0
- Processing vertex: 7, attr: 1, contributors: 0
- COB Reader Object Name: Cube
- Local COB Matrix:=
- 1.000000 0.000000 0.000000 0.000000
- 0.000000 1.000000 0.000000 0.000000
- 0.000000 0.000000 1.000000 0.000000
- 0.000000 0.000000 0.000000 1.000000
- World COB Matrix:=
- 0.500000 0.000000 0.000000 0.000000
- 0.000000 0.500000 0.000000 0.000000
- 0.000000 0.000000 0.500000 0.000000
- 0.000000 0.000000 0.000000 1.000000
- COB Reader Num Vertices: 8
- Vertex 0 = -10.000000, -10.000000, 0.000000, 1.000000
- Vertex 1 = -10.000000, -10.000000, 20.000000, 1.000000
- Vertex 2 = 10.000000, -10.000000, 0.000000, 1.000000
- Vertex 3 = 10.000000, -10.000000, 20.000000, 1.000000
- Vertex 4 = -10.000000, 10.000000, 0.000000, 1.000000
- Vertex 5 = 10.000000, 10.000000, 0.000000, 1.000000
- Vertex 6 = 10.000000, 10.000000, 20.000000, 1.000000
- Vertex 7 = -10.000000, 10.000000, 20.000000, 1.000000
- Object average radius = 0.000000, max radius = 0.000000
- COB Reader Texture Vertices: 14
- Texture Vertex 0: U=0.000000, V=0.333333
- Texture Vertex 1: U=0.000000, V=0.666667
- Texture Vertex 2: U=0.250000, V=0.333333
- Texture Vertex 3: U=0.250000, V=0.666667
- Texture Vertex 4: U=0.500000, V=0.000000
- Texture Vertex 5: U=0.500000, V=0.333333
- Texture Vertex 6: U=0.500000, V=0.666667
- Texture Vertex 7: U=0.500000, V=1.000000
- Texture Vertex 8: U=0.250000, V=0.000000
- Texture Vertex 9: U=0.250000, V=1.000000
- Texture Vertex 10: U=0.750000, V=0.333333
- Texture Vertex 11: U=0.750000, V=0.666667
- Texture Vertex 12: U=1.000000, V=0.333333
- Texture Vertex 13: U=1.000000, V=0.666667
- COB Reader found face list in .COB file cube_constant_green_01.cob.
- Polygon 0:
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 1 [0.000000, 0.666667] to mesh vertex 1
- Assigning texture vertex index 0 [0.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [3, 1, 0]
- Polygon 1:
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 0 [0.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [2, 3, 0]
- Polygon 2:
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Assigning texture vertex index 8 [0.250000, 0.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [5, 2, 0]
- Polygon 3:
- Assigning texture vertex index 4 [0.500000, 0.000000] to mesh vertex 4
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 8 [0.250000, 0.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [4, 5, 0]
- Polygon 4:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Local material Index=0, total materials for object = 1, vert_indices [6, 3, 2]
- Polygon 5:
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Local material Index=0, total materials for object = 1, vert_indices [5, 6, 2]
- Polygon 6:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 7 [0.500000, 1.000000] to mesh vertex 7
- Assigning texture vertex index 9 [0.250000, 1.000000] to mesh vertex 1
- Local material Index=0, total materials for object = 1, vert_indices [6, 7, 1]
- Polygon 7:
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 9 [0.250000, 1.000000] to mesh vertex 1
- Local material Index=0, total materials for object = 1, vert_indices [3, 6, 1]
- Polygon 8:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Local material Index=0, total materials for object = 1, vert_indices [6, 5, 4]
- Polygon 9:
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Local material Index=0, total materials for object = 1, vert_indices [7, 6, 4]
- Polygon 10:
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Assigning texture vertex index 12 [1.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [7, 4, 0]
- Polygon 11:
- Assigning texture vertex index 13 [1.000000, 0.666667] to mesh vertex 1
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 12 [1.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [1, 7, 0]
- fixing poly material 0 from index 0 to index 4
- Polygon 16-bit
- fixing poly material 1 from index 0 to index 4
- Polygon 16-bit
- fixing poly material 2 from index 0 to index 4
- Polygon 16-bit
- fixing poly material 3 from index 0 to index 4
- Polygon 16-bit
- fixing poly material 4 from index 0 to index 4
- Polygon 16-bit
- fixing poly material 5 from index 0 to index 4
- Polygon 16-bit
- fixing poly material 6 from index 0 to index 4
- Polygon 16-bit
- fixing poly material 7 from index 0 to index 4
- Polygon 16-bit
- fixing poly material 8 from index 0 to index 4
- Polygon 16-bit
- fixing poly material 9 from index 0 to index 4
- Polygon 16-bit
- fixing poly material 10 from index 0 to index 4
- Polygon 16-bit
- fixing poly material 11 from index 0 to index 4
- Polygon 16-bit
- Material 0
- int state = 0
- int id = 0
- char name[64] =
- int attr = 640
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 640
- float ka = 0.100000
- kd = 1.000000
- ks = 0.500000
- power = 0.000000
- char texture_file = D:SourceT3dcodeIIback20_256.bmp
- Material 1
- int state = 0
- int id = 0
- char name[64] =
- int attr = 640
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 640
- float ka = 0.100000
- kd = 1.000000
- ks = 0.500000
- power = 0.000000
- char texture_file = D:SourceT3dcodeIItile01.bmp
- Material 2
- int state = 0
- int id = 0
- char name[64] =
- int attr = 544
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 544
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file = D:SourceT3dcodeIIlava02.bmp
- Material 3
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 255
- int g = 0
- int b = 0
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- Material 4
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 0
- int g = 255
- int b = 10
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- processing poly 0
- processing poly 1
- processing poly 2
- processing poly 3
- processing poly 4
- processing poly 5
- processing poly 6
- processing poly 7
- processing poly 8
- processing poly 9
- processing poly 10
- processing poly 11
- Processing vertex: 0, attr: 1, contributors: 0
- Processing vertex: 1, attr: 1, contributors: 0
- Processing vertex: 2, attr: 1, contributors: 0
- Processing vertex: 3, attr: 1, contributors: 0
- Processing vertex: 4, attr: 1, contributors: 0
- Processing vertex: 5, attr: 1, contributors: 0
- Processing vertex: 6, attr: 1, contributors: 0
- Processing vertex: 7, attr: 1, contributors: 0
- COB Reader Object Name: Cube
- Local COB Matrix:=
- 1.000000 0.000000 0.000000 0.000000
- 0.000000 1.000000 0.000000 0.000000
- 0.000000 0.000000 1.000000 0.000000
- 0.000000 0.000000 0.000000 1.000000
- World COB Matrix:=
- 0.500000 0.000000 0.000000 0.000000
- 0.000000 0.500000 0.000000 0.000000
- 0.000000 0.000000 0.500000 0.000000
- 0.000000 0.000000 0.000000 1.000000
- COB Reader Num Vertices: 8
- Vertex 0 = -10.000000, -10.000000, 0.000000, 1.000000
- Vertex 1 = -10.000000, -10.000000, 20.000000, 1.000000
- Vertex 2 = 10.000000, -10.000000, 0.000000, 1.000000
- Vertex 3 = 10.000000, -10.000000, 20.000000, 1.000000
- Vertex 4 = -10.000000, 10.000000, 0.000000, 1.000000
- Vertex 5 = 10.000000, 10.000000, 0.000000, 1.000000
- Vertex 6 = 10.000000, 10.000000, 20.000000, 1.000000
- Vertex 7 = -10.000000, 10.000000, 20.000000, 1.000000
- Object average radius = 0.000000, max radius = 0.000000
- COB Reader Texture Vertices: 14
- Texture Vertex 0: U=0.000000, V=0.333333
- Texture Vertex 1: U=0.000000, V=0.666667
- Texture Vertex 2: U=0.250000, V=0.333333
- Texture Vertex 3: U=0.250000, V=0.666667
- Texture Vertex 4: U=0.500000, V=0.000000
- Texture Vertex 5: U=0.500000, V=0.333333
- Texture Vertex 6: U=0.500000, V=0.666667
- Texture Vertex 7: U=0.500000, V=1.000000
- Texture Vertex 8: U=0.250000, V=0.000000
- Texture Vertex 9: U=0.250000, V=1.000000
- Texture Vertex 10: U=0.750000, V=0.333333
- Texture Vertex 11: U=0.750000, V=0.666667
- Texture Vertex 12: U=1.000000, V=0.333333
- Texture Vertex 13: U=1.000000, V=0.666667
- COB Reader found face list in .COB file cube_constant_blue_01.cob.
- Polygon 0:
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 1 [0.000000, 0.666667] to mesh vertex 1
- Assigning texture vertex index 0 [0.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [3, 1, 0]
- Polygon 1:
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 0 [0.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [2, 3, 0]
- Polygon 2:
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Assigning texture vertex index 8 [0.250000, 0.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [5, 2, 0]
- Polygon 3:
- Assigning texture vertex index 4 [0.500000, 0.000000] to mesh vertex 4
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 8 [0.250000, 0.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [4, 5, 0]
- Polygon 4:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Local material Index=0, total materials for object = 1, vert_indices [6, 3, 2]
- Polygon 5:
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Local material Index=0, total materials for object = 1, vert_indices [5, 6, 2]
- Polygon 6:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 7 [0.500000, 1.000000] to mesh vertex 7
- Assigning texture vertex index 9 [0.250000, 1.000000] to mesh vertex 1
- Local material Index=0, total materials for object = 1, vert_indices [6, 7, 1]
- Polygon 7:
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 9 [0.250000, 1.000000] to mesh vertex 1
- Local material Index=0, total materials for object = 1, vert_indices [3, 6, 1]
- Polygon 8:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Local material Index=0, total materials for object = 1, vert_indices [6, 5, 4]
- Polygon 9:
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Local material Index=0, total materials for object = 1, vert_indices [7, 6, 4]
- Polygon 10:
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Assigning texture vertex index 12 [1.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [7, 4, 0]
- Polygon 11:
- Assigning texture vertex index 13 [1.000000, 0.666667] to mesh vertex 1
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 12 [1.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [1, 7, 0]
- fixing poly material 0 from index 0 to index 5
- Polygon 16-bit
- fixing poly material 1 from index 0 to index 5
- Polygon 16-bit
- fixing poly material 2 from index 0 to index 5
- Polygon 16-bit
- fixing poly material 3 from index 0 to index 5
- Polygon 16-bit
- fixing poly material 4 from index 0 to index 5
- Polygon 16-bit
- fixing poly material 5 from index 0 to index 5
- Polygon 16-bit
- fixing poly material 6 from index 0 to index 5
- Polygon 16-bit
- fixing poly material 7 from index 0 to index 5
- Polygon 16-bit
- fixing poly material 8 from index 0 to index 5
- Polygon 16-bit
- fixing poly material 9 from index 0 to index 5
- Polygon 16-bit
- fixing poly material 10 from index 0 to index 5
- Polygon 16-bit
- fixing poly material 11 from index 0 to index 5
- Polygon 16-bit
- Material 0
- int state = 0
- int id = 0
- char name[64] =
- int attr = 640
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 640
- float ka = 0.100000
- kd = 1.000000
- ks = 0.500000
- power = 0.000000
- char texture_file = D:SourceT3dcodeIIback20_256.bmp
- Material 1
- int state = 0
- int id = 0
- char name[64] =
- int attr = 640
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 640
- float ka = 0.100000
- kd = 1.000000
- ks = 0.500000
- power = 0.000000
- char texture_file = D:SourceT3dcodeIItile01.bmp
- Material 2
- int state = 0
- int id = 0
- char name[64] =
- int attr = 544
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 544
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file = D:SourceT3dcodeIIlava02.bmp
- Material 3
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 255
- int g = 0
- int b = 0
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- Material 4
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 0
- int g = 255
- int b = 10
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- Material 5
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 0
- int g = 0
- int b = 255
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- processing poly 0
- processing poly 1
- processing poly 2
- processing poly 3
- processing poly 4
- processing poly 5
- processing poly 6
- processing poly 7
- processing poly 8
- processing poly 9
- processing poly 10
- processing poly 11
- Processing vertex: 0, attr: 1, contributors: 0
- Processing vertex: 1, attr: 1, contributors: 0
- Processing vertex: 2, attr: 1, contributors: 0
- Processing vertex: 3, attr: 1, contributors: 0
- Processing vertex: 4, attr: 1, contributors: 0
- Processing vertex: 5, attr: 1, contributors: 0
- Processing vertex: 6, attr: 1, contributors: 0
- Processing vertex: 7, attr: 1, contributors: 0
- COB Reader Object Name: Cube
- Local COB Matrix:=
- 1.000000 0.000000 0.000000 0.000000
- 0.000000 1.000000 0.000000 0.000000
- 0.000000 0.000000 1.000000 0.000000
- 0.000000 0.000000 0.000000 1.000000
- World COB Matrix:=
- 0.500000 0.000000 0.000000 0.000000
- 0.000000 0.500000 0.000000 0.000000
- 0.000000 0.000000 0.500000 0.000000
- 0.000000 0.000000 0.000000 1.000000
- COB Reader Num Vertices: 8
- Vertex 0 = -10.000000, -10.000000, 0.000000, 1.000000
- Vertex 1 = -10.000000, -10.000000, 20.000000, 1.000000
- Vertex 2 = 10.000000, -10.000000, 0.000000, 1.000000
- Vertex 3 = 10.000000, -10.000000, 20.000000, 1.000000
- Vertex 4 = -10.000000, 10.000000, 0.000000, 1.000000
- Vertex 5 = 10.000000, 10.000000, 0.000000, 1.000000
- Vertex 6 = 10.000000, 10.000000, 20.000000, 1.000000
- Vertex 7 = -10.000000, 10.000000, 20.000000, 1.000000
- Object average radius = 0.000000, max radius = 0.000000
- COB Reader Texture Vertices: 14
- Texture Vertex 0: U=0.000000, V=0.333333
- Texture Vertex 1: U=0.000000, V=0.666667
- Texture Vertex 2: U=0.250000, V=0.333333
- Texture Vertex 3: U=0.250000, V=0.666667
- Texture Vertex 4: U=0.500000, V=0.000000
- Texture Vertex 5: U=0.500000, V=0.333333
- Texture Vertex 6: U=0.500000, V=0.666667
- Texture Vertex 7: U=0.500000, V=1.000000
- Texture Vertex 8: U=0.250000, V=0.000000
- Texture Vertex 9: U=0.250000, V=1.000000
- Texture Vertex 10: U=0.750000, V=0.333333
- Texture Vertex 11: U=0.750000, V=0.666667
- Texture Vertex 12: U=1.000000, V=0.333333
- Texture Vertex 13: U=1.000000, V=0.666667
- COB Reader found face list in .COB file cube_constant_yellow_01.cob.
- Polygon 0:
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 1 [0.000000, 0.666667] to mesh vertex 1
- Assigning texture vertex index 0 [0.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [3, 1, 0]
- Polygon 1:
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 0 [0.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [2, 3, 0]
- Polygon 2:
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Assigning texture vertex index 8 [0.250000, 0.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [5, 2, 0]
- Polygon 3:
- Assigning texture vertex index 4 [0.500000, 0.000000] to mesh vertex 4
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 8 [0.250000, 0.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [4, 5, 0]
- Polygon 4:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Local material Index=0, total materials for object = 1, vert_indices [6, 3, 2]
- Polygon 5:
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Local material Index=0, total materials for object = 1, vert_indices [5, 6, 2]
- Polygon 6:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 7 [0.500000, 1.000000] to mesh vertex 7
- Assigning texture vertex index 9 [0.250000, 1.000000] to mesh vertex 1
- Local material Index=0, total materials for object = 1, vert_indices [6, 7, 1]
- Polygon 7:
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 9 [0.250000, 1.000000] to mesh vertex 1
- Local material Index=0, total materials for object = 1, vert_indices [3, 6, 1]
- Polygon 8:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Local material Index=0, total materials for object = 1, vert_indices [6, 5, 4]
- Polygon 9:
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Local material Index=0, total materials for object = 1, vert_indices [7, 6, 4]
- Polygon 10:
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Assigning texture vertex index 12 [1.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [7, 4, 0]
- Polygon 11:
- Assigning texture vertex index 13 [1.000000, 0.666667] to mesh vertex 1
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 12 [1.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [1, 7, 0]
- fixing poly material 0 from index 0 to index 6
- Polygon 16-bit
- fixing poly material 1 from index 0 to index 6
- Polygon 16-bit
- fixing poly material 2 from index 0 to index 6
- Polygon 16-bit
- fixing poly material 3 from index 0 to index 6
- Polygon 16-bit
- fixing poly material 4 from index 0 to index 6
- Polygon 16-bit
- fixing poly material 5 from index 0 to index 6
- Polygon 16-bit
- fixing poly material 6 from index 0 to index 6
- Polygon 16-bit
- fixing poly material 7 from index 0 to index 6
- Polygon 16-bit
- fixing poly material 8 from index 0 to index 6
- Polygon 16-bit
- fixing poly material 9 from index 0 to index 6
- Polygon 16-bit
- fixing poly material 10 from index 0 to index 6
- Polygon 16-bit
- fixing poly material 11 from index 0 to index 6
- Polygon 16-bit
- Material 0
- int state = 0
- int id = 0
- char name[64] =
- int attr = 640
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 640
- float ka = 0.100000
- kd = 1.000000
- ks = 0.500000
- power = 0.000000
- char texture_file = D:SourceT3dcodeIIback20_256.bmp
- Material 1
- int state = 0
- int id = 0
- char name[64] =
- int attr = 640
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 640
- float ka = 0.100000
- kd = 1.000000
- ks = 0.500000
- power = 0.000000
- char texture_file = D:SourceT3dcodeIItile01.bmp
- Material 2
- int state = 0
- int id = 0
- char name[64] =
- int attr = 544
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 544
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file = D:SourceT3dcodeIIlava02.bmp
- Material 3
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 255
- int g = 0
- int b = 0
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- Material 4
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 0
- int g = 255
- int b = 10
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- Material 5
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 0
- int g = 0
- int b = 255
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- Material 6
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 251
- int g = 255
- int b = 10
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- processing poly 0
- processing poly 1
- processing poly 2
- processing poly 3
- processing poly 4
- processing poly 5
- processing poly 6
- processing poly 7
- processing poly 8
- processing poly 9
- processing poly 10
- processing poly 11
- Processing vertex: 0, attr: 1, contributors: 0
- Processing vertex: 1, attr: 1, contributors: 0
- Processing vertex: 2, attr: 1, contributors: 0
- Processing vertex: 3, attr: 1, contributors: 0
- Processing vertex: 4, attr: 1, contributors: 0
- Processing vertex: 5, attr: 1, contributors: 0
- Processing vertex: 6, attr: 1, contributors: 0
- Processing vertex: 7, attr: 1, contributors: 0
- COB Reader Object Name: Cube
- Local COB Matrix:=
- 1.000000 0.000000 0.000000 0.000000
- 0.000000 1.000000 0.000000 0.000000
- 0.000000 0.000000 1.000000 0.000000
- 0.000000 0.000000 0.000000 1.000000
- World COB Matrix:=
- 0.500000 0.000000 0.000000 0.000000
- 0.000000 0.500000 0.000000 0.000000
- 0.000000 0.000000 0.500000 0.000000
- 0.000000 0.000000 0.000000 1.000000
- COB Reader Num Vertices: 8
- Vertex 0 = -10.000000, -10.000000, 0.000000, 1.000000
- Vertex 1 = -10.000000, -10.000000, 20.000000, 1.000000
- Vertex 2 = 10.000000, -10.000000, 0.000000, 1.000000
- Vertex 3 = 10.000000, -10.000000, 20.000000, 1.000000
- Vertex 4 = -10.000000, 10.000000, 0.000000, 1.000000
- Vertex 5 = 10.000000, 10.000000, 0.000000, 1.000000
- Vertex 6 = 10.000000, 10.000000, 20.000000, 1.000000
- Vertex 7 = -10.000000, 10.000000, 20.000000, 1.000000
- Object average radius = 0.000000, max radius = 0.000000
- COB Reader Texture Vertices: 14
- Texture Vertex 0: U=0.000000, V=0.333333
- Texture Vertex 1: U=0.000000, V=0.666667
- Texture Vertex 2: U=0.250000, V=0.333333
- Texture Vertex 3: U=0.250000, V=0.666667
- Texture Vertex 4: U=0.500000, V=0.000000
- Texture Vertex 5: U=0.500000, V=0.333333
- Texture Vertex 6: U=0.500000, V=0.666667
- Texture Vertex 7: U=0.500000, V=1.000000
- Texture Vertex 8: U=0.250000, V=0.000000
- Texture Vertex 9: U=0.250000, V=1.000000
- Texture Vertex 10: U=0.750000, V=0.333333
- Texture Vertex 11: U=0.750000, V=0.666667
- Texture Vertex 12: U=1.000000, V=0.333333
- Texture Vertex 13: U=1.000000, V=0.666667
- COB Reader found face list in .COB file cube_constant_white_01.cob.
- Polygon 0:
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 1 [0.000000, 0.666667] to mesh vertex 1
- Assigning texture vertex index 0 [0.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [3, 1, 0]
- Polygon 1:
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 0 [0.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [2, 3, 0]
- Polygon 2:
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Assigning texture vertex index 8 [0.250000, 0.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [5, 2, 0]
- Polygon 3:
- Assigning texture vertex index 4 [0.500000, 0.000000] to mesh vertex 4
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 8 [0.250000, 0.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [4, 5, 0]
- Polygon 4:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Local material Index=0, total materials for object = 1, vert_indices [6, 3, 2]
- Polygon 5:
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Local material Index=0, total materials for object = 1, vert_indices [5, 6, 2]
- Polygon 6:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 7 [0.500000, 1.000000] to mesh vertex 7
- Assigning texture vertex index 9 [0.250000, 1.000000] to mesh vertex 1
- Local material Index=0, total materials for object = 1, vert_indices [6, 7, 1]
- Polygon 7:
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 9 [0.250000, 1.000000] to mesh vertex 1
- Local material Index=0, total materials for object = 1, vert_indices [3, 6, 1]
- Polygon 8:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Local material Index=0, total materials for object = 1, vert_indices [6, 5, 4]
- Polygon 9:
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Local material Index=0, total materials for object = 1, vert_indices [7, 6, 4]
- Polygon 10:
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Assigning texture vertex index 12 [1.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [7, 4, 0]
- Polygon 11:
- Assigning texture vertex index 13 [1.000000, 0.666667] to mesh vertex 1
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 12 [1.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [1, 7, 0]
- fixing poly material 0 from index 0 to index 7
- Polygon 16-bit
- fixing poly material 1 from index 0 to index 7
- Polygon 16-bit
- fixing poly material 2 from index 0 to index 7
- Polygon 16-bit
- fixing poly material 3 from index 0 to index 7
- Polygon 16-bit
- fixing poly material 4 from index 0 to index 7
- Polygon 16-bit
- fixing poly material 5 from index 0 to index 7
- Polygon 16-bit
- fixing poly material 6 from index 0 to index 7
- Polygon 16-bit
- fixing poly material 7 from index 0 to index 7
- Polygon 16-bit
- fixing poly material 8 from index 0 to index 7
- Polygon 16-bit
- fixing poly material 9 from index 0 to index 7
- Polygon 16-bit
- fixing poly material 10 from index 0 to index 7
- Polygon 16-bit
- fixing poly material 11 from index 0 to index 7
- Polygon 16-bit
- Material 0
- int state = 0
- int id = 0
- char name[64] =
- int attr = 640
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 640
- float ka = 0.100000
- kd = 1.000000
- ks = 0.500000
- power = 0.000000
- char texture_file = D:SourceT3dcodeIIback20_256.bmp
- Material 1
- int state = 0
- int id = 0
- char name[64] =
- int attr = 640
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 640
- float ka = 0.100000
- kd = 1.000000
- ks = 0.500000
- power = 0.000000
- char texture_file = D:SourceT3dcodeIItile01.bmp
- Material 2
- int state = 0
- int id = 0
- char name[64] =
- int attr = 544
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 544
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file = D:SourceT3dcodeIIlava02.bmp
- Material 3
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 255
- int g = 0
- int b = 0
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- Material 4
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 0
- int g = 255
- int b = 10
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- Material 5
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 0
- int g = 0
- int b = 255
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- Material 6
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 251
- int g = 255
- int b = 10
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- Material 7
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- processing poly 0
- processing poly 1
- processing poly 2
- processing poly 3
- processing poly 4
- processing poly 5
- processing poly 6
- processing poly 7
- processing poly 8
- processing poly 9
- processing poly 10
- processing poly 11
- Processing vertex: 0, attr: 1, contributors: 0
- Processing vertex: 1, attr: 1, contributors: 0
- Processing vertex: 2, attr: 1, contributors: 0
- Processing vertex: 3, attr: 1, contributors: 0
- Processing vertex: 4, attr: 1, contributors: 0
- Processing vertex: 5, attr: 1, contributors: 0
- Processing vertex: 6, attr: 1, contributors: 0
- Processing vertex: 7, attr: 1, contributors: 0
- COB Reader Object Name: Plane
- Local COB Matrix:=
- 1.000000 0.000000 0.000000 0.000000
- 0.000000 1.000000 0.000000 0.000000
- 0.000000 0.000000 1.000000 0.000000
- 0.000000 0.000000 0.000000 1.000000
- World COB Matrix:=
- 0.500000 0.000000 0.000000 0.000000
- 0.000000 0.500000 0.000000 0.000000
- 0.000000 0.000000 1.000000 0.000000
- 0.000000 0.000000 0.000000 1.000000
- COB Reader Num Vertices: 4
- Vertex 0 = -0.500000, 0.000000, -0.500000, 1.000000
- Vertex 1 = -0.500000, 0.000000, 0.500000, 1.000000
- Vertex 2 = 0.500000, 0.000000, -0.500000, 1.000000
- Vertex 3 = 0.500000, 0.000000, 0.500000, 1.000000
- Object average radius = 0.000000, max radius = 0.000000
- COB Reader Texture Vertices: 8
- Texture Vertex 0: U=0.000000, V=0.000000
- Texture Vertex 1: U=0.000000, V=1.000000
- Texture Vertex 2: U=1.000000, V=0.000000
- Texture Vertex 3: U=1.000000, V=1.000000
- Texture Vertex 4: U=1.000000, V=1.000000
- Texture Vertex 5: U=1.000000, V=0.000000
- Texture Vertex 6: U=0.000000, V=1.000000
- Texture Vertex 7: U=0.000000, V=0.000000
- COB Reader found face list in .COB file shadow_poly_01.cob.
- Polygon 0:
- Assigning texture vertex index 3 [1.000000, 1.000000] to mesh vertex 3
- Assigning texture vertex index 1 [0.000000, 1.000000] to mesh vertex 1
- Assigning texture vertex index 0 [0.000000, 0.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [3, 1, 0]
- Polygon 1:
- Assigning texture vertex index 2 [1.000000, 0.000000] to mesh vertex 2
- Assigning texture vertex index 3 [1.000000, 1.000000] to mesh vertex 3
- Assigning texture vertex index 0 [0.000000, 0.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [2, 3, 0]
- Polygon 2:
- Assigning texture vertex index 7 [0.000000, 0.000000] to mesh vertex 3
- Assigning texture vertex index 6 [0.000000, 1.000000] to mesh vertex 2
- Assigning texture vertex index 4 [1.000000, 1.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [3, 2, 0]
- Polygon 3:
- Assigning texture vertex index 5 [1.000000, 0.000000] to mesh vertex 1
- Assigning texture vertex index 7 [0.000000, 0.000000] to mesh vertex 3
- Assigning texture vertex index 4 [1.000000, 1.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [1, 3, 0]
- fixing poly material 0 from index 0 to index 8
- Polygon 16-bit
- fixing poly material 1 from index 0 to index 8
- Polygon 16-bit
- fixing poly material 2 from index 0 to index 8
- Polygon 16-bit
- fixing poly material 3 from index 0 to index 8
- Polygon 16-bit
- Material 0
- int state = 0
- int id = 0
- char name[64] =
- int attr = 640
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 640
- float ka = 0.100000
- kd = 1.000000
- ks = 0.500000
- power = 0.000000
- char texture_file = D:SourceT3dcodeIIback20_256.bmp
- Material 1
- int state = 0
- int id = 0
- char name[64] =
- int attr = 640
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 640
- float ka = 0.100000
- kd = 1.000000
- ks = 0.500000
- power = 0.000000
- char texture_file = D:SourceT3dcodeIItile01.bmp
- Material 2
- int state = 0
- int id = 0
- char name[64] =
- int attr = 544
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 544
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file = D:SourceT3dcodeIIlava02.bmp
- Material 3
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 255
- int g = 0
- int b = 0
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- Material 4
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 0
- int g = 255
- int b = 10
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- Material 5
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 0
- int g = 0
- int b = 255
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- Material 6
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 251
- int g = 255
- int b = 10
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- Material 7
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- Material 8
- int state = 0
- int id = 0
- char name[64] =
- int attr = 546
- int r = 255
- int g = 255
- int b = 255
- int alpha = 2
- int color = 546
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file = D:SourceT3dcodeIIshadow64_64.bmp
- processing poly 0
- processing poly 1
- processing poly 2
- processing poly 3
- Processing vertex: 0, attr: 5, contributors: 0
- Processing vertex: 1, attr: 5, contributors: 0
- Processing vertex: 2, attr: 5, contributors: 0
- Processing vertex: 3, attr: 5, contributors: 0
- Closing Error Output File.