t3dlib10.cpp
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上传日期:2018-01-20
资源大小:42486k
文件大小:1310k
源码类别:
游戏
开发平台:
Visual C++
- SWAP(tz1,tz2,temp);
- // set interpolation restart
- irestart = INTERP_RHS;
- } // end if
- } // end if
- else
- if (y0 < min_clip_y)
- {
- // compute all deltas
- // LHS
- dyl = (y1 - y0);
- dxdyl = ((x1 - x0) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu1 - tu0) << 0)/dyl;
- dvdyl = ((tv1 - tv0) << 0)/dyl;
- dzdyl = ((tz1 - tz0) << 0)/dyl;
- // RHS
- dyr = (y2 - y0);
- dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu2 - tu0) << 0)/dyr;
- dvdyr = ((tv2 - tv0) << 0)/dyr;
- dzdyr = ((tz2 - tz0) << 0)/dyr;
- // compute overclip
- dy = (min_clip_y - y0);
- // computer new LHS starting values
- xl = dxdyl*dy + (x0 << FIXP16_SHIFT);
- ul = dudyl*dy + (tu0 << 0);
- vl = dvdyl*dy + (tv0 << 0);
- zl = dzdyl*dy + (tz0 << 0);
- // compute new RHS starting values
- xr = dxdyr*dy + (x0 << FIXP16_SHIFT);
- ur = dudyr*dy + (tu0 << 0);
- vr = dvdyr*dy + (tv0 << 0);
- zr = dzdyr*dy + (tz0 << 0);
- // compute new starting y
- ystart = min_clip_y;
- // test if we need swap to keep rendering left to right
- if (dxdyr < dxdyl)
- {
- SWAP(dxdyl,dxdyr,temp);
- SWAP(dudyl,dudyr,temp);
- SWAP(dvdyl,dvdyr,temp);
- SWAP(dzdyl,dzdyr,temp);
- SWAP(xl,xr,temp);
- SWAP(ul,ur,temp);
- SWAP(vl,vr,temp);
- SWAP(zl,zr,temp);
- SWAP(x1,x2,temp);
- SWAP(y1,y2,temp);
- SWAP(tu1,tu2,temp);
- SWAP(tv1,tv2,temp);
- SWAP(tz1,tz2,temp);
- // set interpolation restart
- irestart = INTERP_RHS;
- } // end if
- } // end if
- else
- {
- // no initial y clipping
- // compute all deltas
- // LHS
- dyl = (y1 - y0);
- dxdyl = ((x1 - x0) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu1 - tu0) << 0)/dyl;
- dvdyl = ((tv1 - tv0) << 0)/dyl;
- dzdyl = ((tz1 - tz0) << 0)/dyl;
- // RHS
- dyr = (y2 - y0);
- dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu2 - tu0) << 0)/dyr;
- dvdyr = ((tv2 - tv0) << 0)/dyr;
- dzdyr = ((tz2 - tz0) << 0)/dyr;
- // no clipping y
- // set starting values
- xl = (x0 << FIXP16_SHIFT);
- xr = (x0 << FIXP16_SHIFT);
- ul = (tu0 << 0);
- vl = (tv0 << 0);
- zl = (tz0 << 0);
- ur = (tu0 << 0);
- vr = (tv0 << 0);
- zr = (tz0 << 0);
- // set starting y
- ystart = y0;
- // test if we need swap to keep rendering left to right
- if (dxdyr < dxdyl)
- {
- SWAP(dxdyl,dxdyr,temp);
- SWAP(dudyl,dudyr,temp);
- SWAP(dvdyl,dvdyr,temp);
- SWAP(dzdyl,dzdyr,temp);
- SWAP(xl,xr,temp);
- SWAP(ul,ur,temp);
- SWAP(vl,vr,temp);
- SWAP(zl,zr,temp);
- SWAP(x1,x2,temp);
- SWAP(y1,y2,temp);
- SWAP(tu1,tu2,temp);
- SWAP(tv1,tv2,temp);
- SWAP(tz1,tz2,temp);
- // set interpolation restart
- irestart = INTERP_RHS;
- } // end if
- } // end else
- // test for horizontal clipping
- if ((x0 < min_clip_x) || (x0 > max_clip_x) ||
- (x1 < min_clip_x) || (x1 > max_clip_x) ||
- (x2 < min_clip_x) || (x2 > max_clip_x))
- {
- // clip version
- // x clipping
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- // compute starting points for u,v interpolants
- zi = zl + 0; // ????
- ui = ul + 0;
- vi = vl + 0;
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur - ul) / dx;
- dv = (vr - vl) / dx;
- dz = (zr - zl) / dx;
- } // end if
- else
- {
- du = (ur - ul) ;
- dv = (vr - vl) ;
- dz = (zr - zl);
- } // end else
- ///////////////////////////////////////////////////////////////////////
- // test for x clipping, LHS
- if (xstart < min_clip_x)
- {
- // compute x overlap
- dx = min_clip_x - xstart;
- // slide interpolants over
- ui+=dx*du;
- vi+=dx*dv;
- zi+=dx*dz;
- // set x to left clip edge
- xstart = min_clip_x;
- } // end if
- // test for x clipping RHS
- if (xend > max_clip_x)
- xend = max_clip_x;
- ///////////////////////////////////////////////////////////////////////
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // test if z of current pixel is nearer than current z buffer value
- if (zi > z_ptr[xi])
- {
- // write textel
- screen_ptr[xi] = alpha_table_src1[screen_ptr[xi]] +
- alpha_table_src2[textmap[ ((ui << (FIXP28_SHIFT - FIXP22_SHIFT)) / zi) +
- (((vi << (FIXP28_SHIFT - FIXP22_SHIFT)) / zi) << texture_shift2)]];
- // update z-buffer
- z_ptr[xi] = zi;
- } // end if
- // interpolate u,v,z
- ui+=du;
- vi+=dv;
- zi+=dz;
- } // end for xi
- // interpolate u,v,x along right and left edge
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- // advance screen ptr
- screen_ptr+=mem_pitch;
- // advance zbuffer ptr
- z_ptr+=zpitch;
- // test for yi hitting second region, if so change interpolant
- if (yi==yrestart)
- {
- // test interpolation side change flag
- if (irestart == INTERP_LHS)
- {
- // LHS
- dyl = (y2 - y1);
- dxdyl = ((x2 - x1) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu2 - tu1) << 0)/dyl;
- dvdyl = ((tv2 - tv1) << 0)/dyl;
- dzdyl = ((tz2 - tz1) << 0)/dyl;
- // set starting values
- xl = (x1 << FIXP16_SHIFT);
- ul = (tu1 << 0);
- vl = (tv1 << 0);
- zl = (tz1 << 0);
- // interpolate down on LHS to even up
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- } // end if
- else
- {
- // RHS
- dyr = (y1 - y2);
- dxdyr = ((x1 - x2) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu1 - tu2) << 0)/dyr;
- dvdyr = ((tv1 - tv2) << 0)/dyr;
- dzdyr = ((tz1 - tz2) << 0)/dyr;
- // set starting values
- xr = (x2 << FIXP16_SHIFT);
- ur = (tu2 << 0);
- vr = (tv2 << 0);
- zr = (tz2 << 0);
- // interpolate down on RHS to even up
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- } // end else
- } // end if
- } // end for y
- } // end if
- else
- {
- // no x clipping
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- // compute starting points for u,v interpolants
- zi = zl + 0; // ????
- ui = ul + 0;
- vi = vl + 0;
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur - ul) / dx;
- dv = (vr - vl) / dx;
- dz = (zr - zl) / dx;
- } // end if
- else
- {
- du = (ur - ul) ;
- dv = (vr - vl) ;
- dz = (zr - zl);
- } // end else
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // test if z of current pixel is nearer than current z buffer value
- if (zi > z_ptr[xi])
- {
- // write textel
- screen_ptr[xi] = alpha_table_src1[screen_ptr[xi]] +
- alpha_table_src2[textmap[ ((ui << (FIXP28_SHIFT - FIXP22_SHIFT)) / zi) +
- (((vi << (FIXP28_SHIFT - FIXP22_SHIFT)) / zi) << texture_shift2)]];
- // update z-buffer
- z_ptr[xi] = zi;
- } // end if
- // interpolate u,v
- ui+=du;
- vi+=dv;
- zi+=dz;
- } // end for xi
- // interpolate u,v,x along right and left edge
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- // advance screen ptr
- screen_ptr+=mem_pitch;
- // advance zbuffer ptr
- z_ptr+=zpitch;
- // test for yi hitting second region, if so change interpolant
- if (yi==yrestart)
- {
- // test interpolation side change flag
- if (irestart == INTERP_LHS)
- {
- // LHS
- dyl = (y2 - y1);
- dxdyl = ((x2 - x1) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu2 - tu1) << 0)/dyl;
- dvdyl = ((tv2 - tv1) << 0)/dyl;
- dzdyl = ((tz2 - tz1) << 0)/dyl;
- // set starting values
- xl = (x1 << FIXP16_SHIFT);
- ul = (tu1 << 0);
- vl = (tv1 << 0);
- zl = (tz1 << 0);
- // interpolate down on LHS to even up
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- } // end if
- else
- {
- // RHS
- dyr = (y1 - y2);
- dxdyr = ((x1 - x2) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu1 - tu2) << 0)/dyr;
- dvdyr = ((tv1 - tv2) << 0)/dyr;
- dzdyr = ((tz1 - tz2) << 0)/dyr;
- // set starting values
- xr = (x2 << FIXP16_SHIFT);
- ur = (tu2 << 0);
- vr = (tv2 << 0);
- zr = (tz2 << 0);
- // interpolate down on RHS to even up
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- } // end else
- } // end if
- } // end for y
- } // end else
- } // end if
- } // end Draw_Textured_Perspective_Triangle_INVZB_Alpha16
- //////////////////////////////////////////////////////////////////////////////////////////
- void Draw_Textured_PerspectiveLP_Triangle_INVZB_Alpha16(POLYF4DV2_PTR face, // ptr to face
- UCHAR *_dest_buffer, // pointer to video buffer
- int mem_pitch, // bytes per line, 320, 640 etc.
- UCHAR *_zbuffer, // pointer to z-buffer
- int zpitch, // bytes per line of zbuffer
- int alpha)
- {
- // this function draws a textured triangle in 16-bit mode using a 1/z buffer and piecewise linear
- // perspective correct texture mappping, 1/z, u/z, v/z are interpolated down each edge then to draw
- // each span U and V are computed for each end point and the space is broken up into 32 pixel
- // spans where the correct U,V is computed at each point along the span, but linearly interpolated
- // across the span
- int v0=0,
- v1=1,
- v2=2,
- temp=0,
- tri_type = TRI_TYPE_NONE,
- irestart = INTERP_LHS;
- int dx,dy,dyl,dyr, // general deltas
- u,v,z,
- du,dv,dz,
- xi,yi, // the current interpolated x,y
- ui,vi,zi, // the current interpolated u,v,z
- index_x,index_y, // looping vars
- x,y, // hold general x,y
- xstart,
- xend,
- ystart,
- yrestart,
- yend,
- xl,
- dxdyl,
- xr,
- dxdyr,
- dudyl,
- ul,
- dvdyl,
- vl,
- dzdyl,
- zl,
- dudyr,
- ur,
- dvdyr,
- vr,
- dzdyr,
- zr;
- int ur2, ul2, vr2, vl2;
- int x0,y0,tu0,tv0,tz0, // cached vertices
- x1,y1,tu1,tv1,tz1,
- x2,y2,tu2,tv2,tz2;
- USHORT *screen_ptr = NULL,
- *screen_line = NULL,
- *textmap = NULL,
- *dest_buffer = (USHORT *)_dest_buffer;
- UINT *z_ptr = NULL,
- *zbuffer = (UINT *)_zbuffer;
- #ifdef DEBUG_ON
- // track rendering stats
- debug_polys_rendered_per_frame++;
- #endif
- // extract texture map
- textmap = (USHORT *)face->texture->buffer;
- // extract base 2 of texture width
- int texture_shift2 = logbase2ofx[face->texture->width];
- // adjust memory pitch to words, divide by 2
- mem_pitch >>=1;
- // adjust zbuffer pitch for 32 bit alignment
- zpitch >>= 2;
- // apply fill convention to coordinates
- face->tvlist[0].x = (int)(face->tvlist[0].x+0.5);
- face->tvlist[0].y = (int)(face->tvlist[0].y+0.5);
- face->tvlist[1].x = (int)(face->tvlist[1].x+0.5);
- face->tvlist[1].y = (int)(face->tvlist[1].y+0.5);
- face->tvlist[2].x = (int)(face->tvlist[2].x+0.5);
- face->tvlist[2].y = (int)(face->tvlist[2].y+0.5);
- // first trivial clipping rejection tests
- if (((face->tvlist[0].y < min_clip_y) &&
- (face->tvlist[1].y < min_clip_y) &&
- (face->tvlist[2].y < min_clip_y)) ||
- ((face->tvlist[0].y > max_clip_y) &&
- (face->tvlist[1].y > max_clip_y) &&
- (face->tvlist[2].y > max_clip_y)) ||
- ((face->tvlist[0].x < min_clip_x) &&
- (face->tvlist[1].x < min_clip_x) &&
- (face->tvlist[2].x < min_clip_x)) ||
- ((face->tvlist[0].x > max_clip_x) &&
- (face->tvlist[1].x > max_clip_x) &&
- (face->tvlist[2].x > max_clip_x)))
- return;
- // sort vertices
- if (face->tvlist[v1].y < face->tvlist[v0].y)
- {SWAP(v0,v1,temp);}
- if (face->tvlist[v2].y < face->tvlist[v0].y)
- {SWAP(v0,v2,temp);}
- if (face->tvlist[v2].y < face->tvlist[v1].y)
- {SWAP(v1,v2,temp);}
- // now test for trivial flat sided cases
- if (FCMP(face->tvlist[v0].y, face->tvlist[v1].y) )
- {
- // set triangle type
- tri_type = TRI_TYPE_FLAT_TOP;
- // sort vertices left to right
- if (face->tvlist[v1].x < face->tvlist[v0].x)
- {SWAP(v0,v1,temp);}
- } // end if
- else
- // now test for trivial flat sided cases
- if (FCMP(face->tvlist[v1].y ,face->tvlist[v2].y))
- {
- // set triangle type
- tri_type = TRI_TYPE_FLAT_BOTTOM;
- // sort vertices left to right
- if (face->tvlist[v2].x < face->tvlist[v1].x)
- {SWAP(v1,v2,temp);}
- } // end if
- else
- {
- // must be a general triangle
- tri_type = TRI_TYPE_GENERAL;
- } // end else
- // extract vertices for processing, now that we have order
- x0 = (int)(face->tvlist[v0].x+0.0);
- y0 = (int)(face->tvlist[v0].y+0.0);
- tu0 = ((int)(face->tvlist[v0].u0+0.5) << FIXP22_SHIFT) / (int)(face->tvlist[v0].z+0.5);
- tv0 = ((int)(face->tvlist[v0].v0+0.5) << FIXP22_SHIFT) / (int)(face->tvlist[v0].z+0.5);
- tz0 = (1 << FIXP28_SHIFT) / (int)(face->tvlist[v0].z+0.5);
- x1 = (int)(face->tvlist[v1].x+0.0);
- y1 = (int)(face->tvlist[v1].y+0.0);
- tu1 = ((int)(face->tvlist[v1].u0+0.5) << FIXP22_SHIFT) / (int)(face->tvlist[v1].z+0.5);
- tv1 = ((int)(face->tvlist[v1].v0+0.5) << FIXP22_SHIFT) / (int)(face->tvlist[v1].z+0.5);
- tz1 = (1 << FIXP28_SHIFT) / (int)(face->tvlist[v1].z+0.5);
- x2 = (int)(face->tvlist[v2].x+0.0);
- y2 = (int)(face->tvlist[v2].y+0.0);
- tu2 = ((int)(face->tvlist[v2].u0+0.5) << FIXP22_SHIFT) / (int)(face->tvlist[v2].z+0.5);
- tv2 = ((int)(face->tvlist[v2].v0+0.5) << FIXP22_SHIFT) / (int)(face->tvlist[v2].z+0.5);
- tz2 = (1 << FIXP28_SHIFT) / (int)(face->tvlist[v2].z+0.5);
- // degenerate triangle
- if ( ((x0 == x1) && (x1 == x2)) || ((y0 == y1) && (y1 == y2)))
- return;
- // assign both source1 and source2 alpha tables based on polygon alpha level
- USHORT *alpha_table_src1 = (USHORT *)&rgb_alpha_table[(NUM_ALPHA_LEVELS-1) - alpha][0];
- USHORT *alpha_table_src2 = (USHORT *)&rgb_alpha_table[alpha][0];
- // set interpolation restart value
- yrestart = y1;
- // what kind of triangle
- if (tri_type & TRI_TYPE_FLAT_MASK)
- {
- if (tri_type == TRI_TYPE_FLAT_TOP)
- {
- // compute all deltas
- dy = (y2 - y0);
- dxdyl = ((x2 - x0) << FIXP16_SHIFT)/dy;
- dudyl = ((tu2 - tu0) << 0)/dy;
- dvdyl = ((tv2 - tv0) << 0)/dy;
- dzdyl = ((tz2 - tz0) << 0)/dy;
- dxdyr = ((x2 - x1) << FIXP16_SHIFT)/dy;
- dudyr = ((tu2 - tu1) << 0)/dy;
- dvdyr = ((tv2 - tv1) << 0)/dy;
- dzdyr = ((tz2 - tz1) << 0)/dy;
- // test for y clipping
- if (y0 < min_clip_y)
- {
- // compute overclip
- dy = (min_clip_y - y0);
- // computer new LHS starting values
- xl = dxdyl*dy + (x0 << FIXP16_SHIFT);
- ul = dudyl*dy + (tu0 << 0);
- vl = dvdyl*dy + (tv0 << 0);
- zl = dzdyl*dy + (tz0 << 0);
- // compute new RHS starting values
- xr = dxdyr*dy + (x1 << FIXP16_SHIFT);
- ur = dudyr*dy + (tu1 << 0);
- vr = dvdyr*dy + (tv1 << 0);
- zr = dzdyr*dy + (tz1 << 0);
- // compute new starting y
- ystart = min_clip_y;
- } // end if
- else
- {
- // no clipping
- // set starting values
- xl = (x0 << FIXP16_SHIFT);
- xr = (x1 << FIXP16_SHIFT);
- ul = (tu0 << 0);
- vl = (tv0 << 0);
- zl = (tz0 << 0);
- ur = (tu1 << 0);
- vr = (tv1 << 0);
- zr = (tz1 << 0);
- // set starting y
- ystart = y0;
- } // end else
- } // end if flat top
- else
- {
- // must be flat bottom
- // compute all deltas
- dy = (y1 - y0);
- dxdyl = ((x1 - x0) << FIXP16_SHIFT)/dy;
- dudyl = ((tu1 - tu0) << 0)/dy;
- dvdyl = ((tv1 - tv0) << 0)/dy;
- dzdyl = ((tz1 - tz0) << 0)/dy;
- dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dy;
- dudyr = ((tu2 - tu0) << 0)/dy;
- dvdyr = ((tv2 - tv0) << 0)/dy;
- dzdyr = ((tz2 - tz0) << 0)/dy;
- // test for y clipping
- if (y0 < min_clip_y)
- {
- // compute overclip
- dy = (min_clip_y - y0);
- // computer new LHS starting values
- xl = dxdyl*dy + (x0 << FIXP16_SHIFT);
- ul = dudyl*dy + (tu0 << 0);
- vl = dvdyl*dy + (tv0 << 0);
- zl = dzdyl*dy + (tz0 << 0);
- // compute new RHS starting values
- xr = dxdyr*dy + (x0 << FIXP16_SHIFT);
- ur = dudyr*dy + (tu0 << 0);
- vr = dvdyr*dy + (tv0 << 0);
- zr = dzdyr*dy + (tz0 << 0);
- // compute new starting y
- ystart = min_clip_y;
- } // end if
- else
- {
- // no clipping
- // set starting values
- xl = (x0 << FIXP16_SHIFT);
- xr = (x0 << FIXP16_SHIFT);
- ul = (tu0 << 0);
- vl = (tv0 << 0);
- zl = (tz0 << 0);
- ur = (tu0 << 0);
- vr = (tv0 << 0);
- zr = (tz0 << 0);
- // set starting y
- ystart = y0;
- } // end else
- } // end else flat bottom
- // test for bottom clip, always
- if ((yend = y2) > max_clip_y)
- yend = max_clip_y;
- // test for horizontal clipping
- if ((x0 < min_clip_x) || (x0 > max_clip_x) ||
- (x1 < min_clip_x) || (x1 > max_clip_x) ||
- (x2 < min_clip_x) || (x2 > max_clip_x))
- {
- // clip version
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- ul2 = ((ul << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zl >> 6) ) << 16;
- ur2 = ((ur << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zr >> 6) ) << 16;
- vl2 = ((vl << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zl >> 6) ) << 16;
- vr2 = ((vr << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zr >> 6) ) << 16;
- // compute starting points for u,v interpolants
- zi = zl + 0; // ????
- ui = ul2 + 0;
- vi = vl2 + 0;
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur2 - ul2) / dx;
- dv = (vr2 - vl2) / dx;
- dz = (zr - zl) / dx;
- } // end if
- else
- {
- du = (ur2 - ul2) ;
- dv = (vr2 - vl2) ;
- dz = (zr - zl);
- } // end else
- ///////////////////////////////////////////////////////////////////////
- // test for x clipping, LHS
- if (xstart < min_clip_x)
- {
- // compute x overlap
- dx = min_clip_x - xstart;
- // slide interpolants over
- ui+=dx*du;
- vi+=dx*dv;
- zi+=dx*dz;
- // reset vars
- xstart = min_clip_x;
- } // end if
- // test for x clipping RHS
- if (xend > max_clip_x)
- xend = max_clip_x;
- ///////////////////////////////////////////////////////////////////////
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // test if z of current pixel is nearer than current z buffer value
- if (zi > z_ptr[xi])
- {
- // write textel
- screen_ptr[xi] = alpha_table_src1[screen_ptr[xi]] +
- alpha_table_src2[textmap[ (ui >> FIXP22_SHIFT) +
- ((vi >> FIXP22_SHIFT) << texture_shift2)]];
- // update z-buffer
- z_ptr[xi] = zi;
- } // end if
- // interpolate u,v,z
- ui+=du;
- vi+=dv;
- zi+=dz;
- } // end for xi
- // interpolate u,v,x along right and left edge
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- // advance screen ptr
- screen_ptr+=mem_pitch;
- // advance zbuffer ptr
- z_ptr+=zpitch;
- } // end for y
- } // end if clip
- else
- {
- // non-clip version
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- ul2 = ((ul << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zl >> 6) ) << 16;
- ur2 = ((ur << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zr >> 6) ) << 16;
- vl2 = ((vl << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zl >> 6) ) << 16;
- vr2 = ((vr << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zr >> 6) ) << 16;
- // compute starting points for u,v interpolants
- zi = zl + 0; // ????
- ui = ul2 + 0;
- vi = vl2 + 0;
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur2 - ul2) / dx;
- dv = (vr2 - vl2) / dx;
- dz = (zr - zl) / dx;
- } // end if
- else
- {
- du = (ur2 - ul2) ;
- dv = (vr2 - vl2) ;
- dz = (zr - zl);
- } // end else
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // test if z of current pixel is nearer than current z buffer value
- if (zi > z_ptr[xi])
- {
- // write textel
- screen_ptr[xi] = alpha_table_src1[screen_ptr[xi]] +
- alpha_table_src2[textmap[ (ui >> FIXP22_SHIFT) +
- ((vi >> FIXP22_SHIFT) << texture_shift2)]];
- // update z-buffer
- z_ptr[xi] = zi;
- } // end if
- // interpolate u,v,z
- ui+=du;
- vi+=dv;
- zi+=dz;
- } // end for xi
- // interpolate u,v,x along right and left edge
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- // advance screen ptr
- screen_ptr+=mem_pitch;
- // advance zbuffer ptr
- z_ptr+=zpitch;
- } // end for y
- } // end if non-clipped
- } // end if
- else
- if (tri_type==TRI_TYPE_GENERAL)
- {
- // first test for bottom clip, always
- if ((yend = y2) > max_clip_y)
- yend = max_clip_y;
- // pre-test y clipping status
- if (y1 < min_clip_y)
- {
- // compute all deltas
- // LHS
- dyl = (y2 - y1);
- dxdyl = ((x2 - x1) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu2 - tu1) << 0)/dyl;
- dvdyl = ((tv2 - tv1) << 0)/dyl;
- dzdyl = ((tz2 - tz1) << 0)/dyl;
- // RHS
- dyr = (y2 - y0);
- dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu2 - tu0) << 0)/dyr;
- dvdyr = ((tv2 - tv0) << 0)/dyr;
- dzdyr = ((tz2 - tz0) << 0)/dyr;
- // compute overclip
- dyr = (min_clip_y - y0);
- dyl = (min_clip_y - y1);
- // computer new LHS starting values
- xl = dxdyl*dyl + (x1 << FIXP16_SHIFT);
- ul = dudyl*dyl + (tu1 << 0);
- vl = dvdyl*dyl + (tv1 << 0);
- zl = dzdyl*dyl + (tz1 << 0);
- // compute new RHS starting values
- xr = dxdyr*dyr + (x0 << FIXP16_SHIFT);
- ur = dudyr*dyr + (tu0 << 0);
- vr = dvdyr*dyr + (tv0 << 0);
- zr = dzdyr*dyr + (tz0 << 0);
- // compute new starting y
- ystart = min_clip_y;
- // test if we need swap to keep rendering left to right
- if (dxdyr > dxdyl)
- {
- SWAP(dxdyl,dxdyr,temp);
- SWAP(dudyl,dudyr,temp);
- SWAP(dvdyl,dvdyr,temp);
- SWAP(dzdyl,dzdyr,temp);
- SWAP(xl,xr,temp);
- SWAP(ul,ur,temp);
- SWAP(vl,vr,temp);
- SWAP(zl,zr,temp);
- SWAP(x1,x2,temp);
- SWAP(y1,y2,temp);
- SWAP(tu1,tu2,temp);
- SWAP(tv1,tv2,temp);
- SWAP(tz1,tz2,temp);
- // set interpolation restart
- irestart = INTERP_RHS;
- } // end if
- } // end if
- else
- if (y0 < min_clip_y)
- {
- // compute all deltas
- // LHS
- dyl = (y1 - y0);
- dxdyl = ((x1 - x0) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu1 - tu0) << 0)/dyl;
- dvdyl = ((tv1 - tv0) << 0)/dyl;
- dzdyl = ((tz1 - tz0) << 0)/dyl;
- // RHS
- dyr = (y2 - y0);
- dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu2 - tu0) << 0)/dyr;
- dvdyr = ((tv2 - tv0) << 0)/dyr;
- dzdyr = ((tz2 - tz0) << 0)/dyr;
- // compute overclip
- dy = (min_clip_y - y0);
- // computer new LHS starting values
- xl = dxdyl*dy + (x0 << FIXP16_SHIFT);
- ul = dudyl*dy + (tu0 << 0);
- vl = dvdyl*dy + (tv0 << 0);
- zl = dzdyl*dy + (tz0 << 0);
- // compute new RHS starting values
- xr = dxdyr*dy + (x0 << FIXP16_SHIFT);
- ur = dudyr*dy + (tu0 << 0);
- vr = dvdyr*dy + (tv0 << 0);
- zr = dzdyr*dy + (tz0 << 0);
- // compute new starting y
- ystart = min_clip_y;
- // test if we need swap to keep rendering left to right
- if (dxdyr < dxdyl)
- {
- SWAP(dxdyl,dxdyr,temp);
- SWAP(dudyl,dudyr,temp);
- SWAP(dvdyl,dvdyr,temp);
- SWAP(dzdyl,dzdyr,temp);
- SWAP(xl,xr,temp);
- SWAP(ul,ur,temp);
- SWAP(vl,vr,temp);
- SWAP(zl,zr,temp);
- SWAP(x1,x2,temp);
- SWAP(y1,y2,temp);
- SWAP(tu1,tu2,temp);
- SWAP(tv1,tv2,temp);
- SWAP(tz1,tz2,temp);
- // set interpolation restart
- irestart = INTERP_RHS;
- } // end if
- } // end if
- else
- {
- // no initial y clipping
- // compute all deltas
- // LHS
- dyl = (y1 - y0);
- dxdyl = ((x1 - x0) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu1 - tu0) << 0)/dyl;
- dvdyl = ((tv1 - tv0) << 0)/dyl;
- dzdyl = ((tz1 - tz0) << 0)/dyl;
- // RHS
- dyr = (y2 - y0);
- dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu2 - tu0) << 0)/dyr;
- dvdyr = ((tv2 - tv0) << 0)/dyr;
- dzdyr = ((tz2 - tz0) << 0)/dyr;
- // no clipping y
- // set starting values
- xl = (x0 << FIXP16_SHIFT);
- xr = (x0 << FIXP16_SHIFT);
- ul = (tu0 << 0);
- vl = (tv0 << 0);
- zl = (tz0 << 0);
- ur = (tu0 << 0);
- vr = (tv0 << 0);
- zr = (tz0 << 0);
- // set starting y
- ystart = y0;
- // test if we need swap to keep rendering left to right
- if (dxdyr < dxdyl)
- {
- SWAP(dxdyl,dxdyr,temp);
- SWAP(dudyl,dudyr,temp);
- SWAP(dvdyl,dvdyr,temp);
- SWAP(dzdyl,dzdyr,temp);
- SWAP(xl,xr,temp);
- SWAP(ul,ur,temp);
- SWAP(vl,vr,temp);
- SWAP(zl,zr,temp);
- SWAP(x1,x2,temp);
- SWAP(y1,y2,temp);
- SWAP(tu1,tu2,temp);
- SWAP(tv1,tv2,temp);
- SWAP(tz1,tz2,temp);
- // set interpolation restart
- irestart = INTERP_RHS;
- } // end if
- } // end else
- // test for horizontal clipping
- if ((x0 < min_clip_x) || (x0 > max_clip_x) ||
- (x1 < min_clip_x) || (x1 > max_clip_x) ||
- (x2 < min_clip_x) || (x2 > max_clip_x))
- {
- // clip version
- // x clipping
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- ul2 = ((ul << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zl >> 6) ) << 16;
- ur2 = ((ur << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zr >> 6) ) << 16;
- vl2 = ((vl << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zl >> 6) ) << 16;
- vr2 = ((vr << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zr >> 6) ) << 16;
- // compute starting points for u,v interpolants
- zi = zl + 0; // ????
- ui = ul2 + 0;
- vi = vl2 + 0;
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur2 - ul2) / dx;
- dv = (vr2 - vl2) / dx;
- dz = (zr - zl) / dx;
- } // end if
- else
- {
- du = (ur2 - ul2) ;
- dv = (vr2 - vl2) ;
- dz = (zr - zl);
- } // end else
- ///////////////////////////////////////////////////////////////////////
- // test for x clipping, LHS
- if (xstart < min_clip_x)
- {
- // compute x overlap
- dx = min_clip_x - xstart;
- // slide interpolants over
- ui+=dx*du;
- vi+=dx*dv;
- zi+=dx*dz;
- // set x to left clip edge
- xstart = min_clip_x;
- } // end if
- // test for x clipping RHS
- if (xend > max_clip_x)
- xend = max_clip_x;
- ///////////////////////////////////////////////////////////////////////
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // test if z of current pixel is nearer than current z buffer value
- if (zi > z_ptr[xi])
- {
- // write textel
- screen_ptr[xi] = alpha_table_src1[screen_ptr[xi]] +
- alpha_table_src2[textmap[ (ui >> FIXP22_SHIFT) +
- ((vi >> FIXP22_SHIFT) << texture_shift2)]];
- // update z-buffer
- z_ptr[xi] = zi;
- } // end if
- // interpolate u,v,z
- ui+=du;
- vi+=dv;
- zi+=dz;
- } // end for xi
- // interpolate u,v,x along right and left edge
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- // advance screen ptr
- screen_ptr+=mem_pitch;
- // advance zbuffer ptr
- z_ptr+=zpitch;
- // test for yi hitting second region, if so change interpolant
- if (yi==yrestart)
- {
- // test interpolation side change flag
- if (irestart == INTERP_LHS)
- {
- // LHS
- dyl = (y2 - y1);
- dxdyl = ((x2 - x1) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu2 - tu1) << 0)/dyl;
- dvdyl = ((tv2 - tv1) << 0)/dyl;
- dzdyl = ((tz2 - tz1) << 0)/dyl;
- // set starting values
- xl = (x1 << FIXP16_SHIFT);
- ul = (tu1 << 0);
- vl = (tv1 << 0);
- zl = (tz1 << 0);
- // interpolate down on LHS to even up
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- } // end if
- else
- {
- // RHS
- dyr = (y1 - y2);
- dxdyr = ((x1 - x2) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu1 - tu2) << 0)/dyr;
- dvdyr = ((tv1 - tv2) << 0)/dyr;
- dzdyr = ((tz1 - tz2) << 0)/dyr;
- // set starting values
- xr = (x2 << FIXP16_SHIFT);
- ur = (tu2 << 0);
- vr = (tv2 << 0);
- zr = (tz2 << 0);
- // interpolate down on RHS to even up
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- } // end else
- } // end if
- } // end for y
- } // end if
- else
- {
- // no x clipping
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- ul2 = ((ul << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zl >> 6) ) << 16;
- ur2 = ((ur << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zr >> 6) ) << 16;
- vl2 = ((vl << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zl >> 6) ) << 16;
- vr2 = ((vr << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zr >> 6) ) << 16;
- // compute starting points for u,v interpolants
- zi = zl + 0; // ????
- ui = ul2 + 0;
- vi = vl2 + 0;
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur2 - ul2) / dx;
- dv = (vr2 - vl2) / dx;
- dz = (zr - zl) / dx;
- } // end if
- else
- {
- du = (ur2 - ul2) ;
- dv = (vr2 - vl2) ;
- dz = (zr - zl);
- } // end else
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // test if z of current pixel is nearer than current z buffer value
- if (zi > z_ptr[xi])
- {
- // write textel
- screen_ptr[xi] = alpha_table_src1[screen_ptr[xi]] +
- alpha_table_src2[textmap[ (ui >> FIXP22_SHIFT) +
- ((vi >> FIXP22_SHIFT) << texture_shift2)]];
- // update z-buffer
- z_ptr[xi] = zi;
- } // end if
- // interpolate u,v
- ui+=du;
- vi+=dv;
- zi+=dz;
- } // end for xi
- // interpolate u,v,x along right and left edge
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- // advance screen ptr
- screen_ptr+=mem_pitch;
- // advance zbuffer ptr
- z_ptr+=zpitch;
- // test for yi hitting second region, if so change interpolant
- if (yi==yrestart)
- {
- // test interpolation side change flag
- if (irestart == INTERP_LHS)
- {
- // LHS
- dyl = (y2 - y1);
- dxdyl = ((x2 - x1) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu2 - tu1) << 0)/dyl;
- dvdyl = ((tv2 - tv1) << 0)/dyl;
- dzdyl = ((tz2 - tz1) << 0)/dyl;
- // set starting values
- xl = (x1 << FIXP16_SHIFT);
- ul = (tu1 << 0);
- vl = (tv1 << 0);
- zl = (tz1 << 0);
- // interpolate down on LHS to even up
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- } // end if
- else
- {
- // RHS
- dyr = (y1 - y2);
- dxdyr = ((x1 - x2) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu1 - tu2) << 0)/dyr;
- dvdyr = ((tv1 - tv2) << 0)/dyr;
- dzdyr = ((tz1 - tz2) << 0)/dyr;
- // set starting values
- xr = (x2 << FIXP16_SHIFT);
- ur = (tu2 << 0);
- vr = (tv2 << 0);
- zr = (tz2 << 0);
- // interpolate down on RHS to even up
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- } // end else
- } // end if
- } // end for y
- } // end else
- } // end if
- } // end Draw_Textured_PerspectiveLP_Triangle_INVZB_Alpha16
- //////////////////////////////////////////////////////////////////////////////////////////
- void Draw_Textured_Perspective_Triangle_FSINVZB_Alpha16(POLYF4DV2_PTR face, // ptr to face
- UCHAR *_dest_buffer, // pointer to video buffer
- int mem_pitch, // bytes per line, 320, 640 etc.
- UCHAR *_zbuffer, // pointer to z-buffer
- int zpitch, // bytes per line of zbuffer
- int alpha)
- {
- // this function draws a textured triangle in 16-bit mode using a 1/z buffer and piecewise linear
- // perspective correct texture mappping, 1/z, u/z, v/z are interpolated down each edge then to draw
- // each span U and V are computed for each end point and the space is broken up into 32 pixel
- // spans where the correct U,V is computed at each point along the span, but linearly interpolated
- // across the span
- int v0=0,
- v1=1,
- v2=2,
- temp=0,
- tri_type = TRI_TYPE_NONE,
- irestart = INTERP_LHS;
- int dx,dy,dyl,dyr, // general deltas
- u,v,z,
- du,dv,dz,
- xi,yi, // the current interpolated x,y
- ui,vi,zi, // the current interpolated u,v,z
- index_x,index_y, // looping vars
- x,y, // hold general x,y
- xstart,
- xend,
- ystart,
- yrestart,
- yend,
- xl,
- dxdyl,
- xr,
- dxdyr,
- dudyl,
- ul,
- dvdyl,
- vl,
- dzdyl,
- zl,
- dudyr,
- ur,
- dvdyr,
- vr,
- dzdyr,
- zr;
- int x0,y0,tu0,tv0,tz0, // cached vertices
- x1,y1,tu1,tv1,tz1,
- x2,y2,tu2,tv2,tz2;
- USHORT *screen_ptr = NULL,
- *screen_line = NULL,
- *textmap = NULL,
- *dest_buffer = (USHORT *)_dest_buffer;
- USHORT r_base, g_base, b_base,
- r_textel, g_textel, b_textel, textel;
- UINT *z_ptr = NULL,
- *zbuffer = (UINT *)_zbuffer;
- #ifdef DEBUG_ON
- // track rendering stats
- debug_polys_rendered_per_frame++;
- #endif
- // extract texture map
- textmap = (USHORT *)face->texture->buffer;
- // extract base 2 of texture width
- int texture_shift2 = logbase2ofx[face->texture->width];
- // adjust memory pitch to words, divide by 2
- mem_pitch >>=1;
- // adjust zbuffer pitch for 32 bit alignment
- zpitch >>= 2;
- // apply fill convention to coordinates
- face->tvlist[0].x = (int)(face->tvlist[0].x+0.5);
- face->tvlist[0].y = (int)(face->tvlist[0].y+0.5);
- face->tvlist[1].x = (int)(face->tvlist[1].x+0.5);
- face->tvlist[1].y = (int)(face->tvlist[1].y+0.5);
- face->tvlist[2].x = (int)(face->tvlist[2].x+0.5);
- face->tvlist[2].y = (int)(face->tvlist[2].y+0.5);
- // first trivial clipping rejection tests
- if (((face->tvlist[0].y < min_clip_y) &&
- (face->tvlist[1].y < min_clip_y) &&
- (face->tvlist[2].y < min_clip_y)) ||
- ((face->tvlist[0].y > max_clip_y) &&
- (face->tvlist[1].y > max_clip_y) &&
- (face->tvlist[2].y > max_clip_y)) ||
- ((face->tvlist[0].x < min_clip_x) &&
- (face->tvlist[1].x < min_clip_x) &&
- (face->tvlist[2].x < min_clip_x)) ||
- ((face->tvlist[0].x > max_clip_x) &&
- (face->tvlist[1].x > max_clip_x) &&
- (face->tvlist[2].x > max_clip_x)))
- return;
- // sort vertices
- if (face->tvlist[v1].y < face->tvlist[v0].y)
- {SWAP(v0,v1,temp);}
- if (face->tvlist[v2].y < face->tvlist[v0].y)
- {SWAP(v0,v2,temp);}
- if (face->tvlist[v2].y < face->tvlist[v1].y)
- {SWAP(v1,v2,temp);}
- // now test for trivial flat sided cases
- if (FCMP(face->tvlist[v0].y, face->tvlist[v1].y) )
- {
- // set triangle type
- tri_type = TRI_TYPE_FLAT_TOP;
- // sort vertices left to right
- if (face->tvlist[v1].x < face->tvlist[v0].x)
- {SWAP(v0,v1,temp);}
- } // end if
- else
- // now test for trivial flat sided cases
- if (FCMP(face->tvlist[v1].y ,face->tvlist[v2].y))
- {
- // set triangle type
- tri_type = TRI_TYPE_FLAT_BOTTOM;
- // sort vertices left to right
- if (face->tvlist[v2].x < face->tvlist[v1].x)
- {SWAP(v1,v2,temp);}
- } // end if
- else
- {
- // must be a general triangle
- tri_type = TRI_TYPE_GENERAL;
- } // end else
- // extract base color of lit poly, so we can modulate texture a bit
- // for lighting
- _RGB565FROM16BIT(face->lit_color[0], &r_base, &g_base, &b_base);
- // extract vertices for processing, now that we have order
- x0 = (int)(face->tvlist[v0].x+0.0);
- y0 = (int)(face->tvlist[v0].y+0.0);
- tu0 = ((int)(face->tvlist[v0].u0+0.5) << FIXP22_SHIFT) / (int)(face->tvlist[v0].z+0.5);
- tv0 = ((int)(face->tvlist[v0].v0+0.5) << FIXP22_SHIFT) / (int)(face->tvlist[v0].z+0.5);
- tz0 = (1 << FIXP28_SHIFT) / (int)(face->tvlist[v0].z+0.5);
- x1 = (int)(face->tvlist[v1].x+0.0);
- y1 = (int)(face->tvlist[v1].y+0.0);
- tu1 = ((int)(face->tvlist[v1].u0+0.5) << FIXP22_SHIFT) / (int)(face->tvlist[v1].z+0.5);
- tv1 = ((int)(face->tvlist[v1].v0+0.5) << FIXP22_SHIFT) / (int)(face->tvlist[v1].z+0.5);
- tz1 = (1 << FIXP28_SHIFT) / (int)(face->tvlist[v1].z+0.5);
- x2 = (int)(face->tvlist[v2].x+0.0);
- y2 = (int)(face->tvlist[v2].y+0.0);
- tu2 = ((int)(face->tvlist[v2].u0+0.5) << FIXP22_SHIFT) / (int)(face->tvlist[v2].z+0.5);
- tv2 = ((int)(face->tvlist[v2].v0+0.5) << FIXP22_SHIFT) / (int)(face->tvlist[v2].z+0.5);
- tz2 = (1 << FIXP28_SHIFT) / (int)(face->tvlist[v2].z+0.5);
- // degenerate triangle
- if ( ((x0 == x1) && (x1 == x2)) || ((y0 == y1) && (y1 == y2)))
- return;
- // assign both source1 and source2 alpha tables based on polygon alpha level
- USHORT *alpha_table_src1 = (USHORT *)&rgb_alpha_table[(NUM_ALPHA_LEVELS-1) - alpha][0];
- USHORT *alpha_table_src2 = (USHORT *)&rgb_alpha_table[alpha][0];
- // set interpolation restart value
- yrestart = y1;
- // what kind of triangle
- if (tri_type & TRI_TYPE_FLAT_MASK)
- {
- if (tri_type == TRI_TYPE_FLAT_TOP)
- {
- // compute all deltas
- dy = (y2 - y0);
- dxdyl = ((x2 - x0) << FIXP16_SHIFT)/dy;
- dudyl = ((tu2 - tu0) << 0)/dy;
- dvdyl = ((tv2 - tv0) << 0)/dy;
- dzdyl = ((tz2 - tz0) << 0)/dy;
- dxdyr = ((x2 - x1) << FIXP16_SHIFT)/dy;
- dudyr = ((tu2 - tu1) << 0)/dy;
- dvdyr = ((tv2 - tv1) << 0)/dy;
- dzdyr = ((tz2 - tz1) << 0)/dy;
- // test for y clipping
- if (y0 < min_clip_y)
- {
- // compute overclip
- dy = (min_clip_y - y0);
- // computer new LHS starting values
- xl = dxdyl*dy + (x0 << FIXP16_SHIFT);
- ul = dudyl*dy + (tu0 << 0);
- vl = dvdyl*dy + (tv0 << 0);
- zl = dzdyl*dy + (tz0 << 0);
- // compute new RHS starting values
- xr = dxdyr*dy + (x1 << FIXP16_SHIFT);
- ur = dudyr*dy + (tu1 << 0);
- vr = dvdyr*dy + (tv1 << 0);
- zr = dzdyr*dy + (tz1 << 0);
- // compute new starting y
- ystart = min_clip_y;
- } // end if
- else
- {
- // no clipping
- // set starting values
- xl = (x0 << FIXP16_SHIFT);
- xr = (x1 << FIXP16_SHIFT);
- ul = (tu0 << 0);
- vl = (tv0 << 0);
- zl = (tz0 << 0);
- ur = (tu1 << 0);
- vr = (tv1 << 0);
- zr = (tz1 << 0);
- // set starting y
- ystart = y0;
- } // end else
- } // end if flat top
- else
- {
- // must be flat bottom
- // compute all deltas
- dy = (y1 - y0);
- dxdyl = ((x1 - x0) << FIXP16_SHIFT)/dy;
- dudyl = ((tu1 - tu0) << 0)/dy;
- dvdyl = ((tv1 - tv0) << 0)/dy;
- dzdyl = ((tz1 - tz0) << 0)/dy;
- dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dy;
- dudyr = ((tu2 - tu0) << 0)/dy;
- dvdyr = ((tv2 - tv0) << 0)/dy;
- dzdyr = ((tz2 - tz0) << 0)/dy;
- // test for y clipping
- if (y0 < min_clip_y)
- {
- // compute overclip
- dy = (min_clip_y - y0);
- // computer new LHS starting values
- xl = dxdyl*dy + (x0 << FIXP16_SHIFT);
- ul = dudyl*dy + (tu0 << 0);
- vl = dvdyl*dy + (tv0 << 0);
- zl = dzdyl*dy + (tz0 << 0);
- // compute new RHS starting values
- xr = dxdyr*dy + (x0 << FIXP16_SHIFT);
- ur = dudyr*dy + (tu0 << 0);
- vr = dvdyr*dy + (tv0 << 0);
- zr = dzdyr*dy + (tz0 << 0);
- // compute new starting y
- ystart = min_clip_y;
- } // end if
- else
- {
- // no clipping
- // set starting values
- xl = (x0 << FIXP16_SHIFT);
- xr = (x0 << FIXP16_SHIFT);
- ul = (tu0 << 0);
- vl = (tv0 << 0);
- zl = (tz0 << 0);
- ur = (tu0 << 0);
- vr = (tv0 << 0);
- zr = (tz0 << 0);
- // set starting y
- ystart = y0;
- } // end else
- } // end else flat bottom
- // test for bottom clip, always
- if ((yend = y2) > max_clip_y)
- yend = max_clip_y;
- // test for horizontal clipping
- if ((x0 < min_clip_x) || (x0 > max_clip_x) ||
- (x1 < min_clip_x) || (x1 > max_clip_x) ||
- (x2 < min_clip_x) || (x2 > max_clip_x))
- {
- // clip version
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- // compute starting points for u,v interpolants
- zi = zl + 0; // ????
- ui = ul + 0;
- vi = vl + 0;
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur - ul) / dx;
- dv = (vr - vl) / dx;
- dz = (zr - zl) / dx;
- } // end if
- else
- {
- du = (ur - ul) ;
- dv = (vr - vl) ;
- dz = (zr - zl);
- } // end else
- ///////////////////////////////////////////////////////////////////////
- // test for x clipping, LHS
- if (xstart < min_clip_x)
- {
- // compute x overlap
- dx = min_clip_x - xstart;
- // slide interpolants over
- ui+=dx*du;
- vi+=dx*dv;
- zi+=dx*dz;
- // reset vars
- xstart = min_clip_x;
- } // end if
- // test for x clipping RHS
- if (xend > max_clip_x)
- xend = max_clip_x;
- ///////////////////////////////////////////////////////////////////////
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // test if z of current pixel is nearer than current z buffer value
- if (zi > z_ptr[xi])
- {
- // write textel
- // get textel first
- textel = textmap[ ((ui << (FIXP28_SHIFT - FIXP22_SHIFT)) / zi) + ( ((vi << (FIXP28_SHIFT - FIXP22_SHIFT)) / zi) << texture_shift2)];
- // extract rgb components
- r_textel = ((textel >> 11) );
- g_textel = ((textel >> 5) & 0x3f);
- b_textel = (textel & 0x1f);
- // modulate textel with lit background color
- r_textel*=r_base;
- g_textel*=g_base;
- b_textel*=b_base;
- // finally write pixel, note that we did the math such that the results are r*32, g*64, b*32
- // hence we need to divide the results by 32,64,32 respetively, BUT since we need to shift
- // the results to fit into the destination 5.6.5 word, we can take advantage of the shifts
- // and they all cancel out for the most part, but we will need logical anding, we will do
- // it later when we optimize more...
- screen_ptr[xi] = alpha_table_src1[screen_ptr[xi]] +
- alpha_table_src2[((b_textel >> 5) + ((g_textel >> 6) << 5) + ((r_textel >> 5) << 11))];
- // update z-buffer
- z_ptr[xi] = zi;
- } // end if
- // interpolate u,v,z
- ui+=du;
- vi+=dv;
- zi+=dz;
- } // end for xi
- // interpolate u,v,x along right and left edge
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- // advance screen ptr
- screen_ptr+=mem_pitch;
- // advance zbuffer ptr
- z_ptr+=zpitch;
- } // end for y
- } // end if clip
- else
- {
- // non-clip version
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- // compute starting points for u,v interpolants
- zi = zl + 0; // ????
- ui = ul + 0;
- vi = vl + 0;
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur - ul) / dx;
- dv = (vr - vl) / dx;
- dz = (zr - zl) / dx;
- } // end if
- else
- {
- du = (ur - ul) ;
- dv = (vr - vl) ;
- dz = (zr - zl);
- } // end else
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // test if z of current pixel is nearer than current z buffer value
- if (zi > z_ptr[xi])
- {
- // write textel
- // get textel first
- textel = textmap[ ((ui << (FIXP28_SHIFT - FIXP22_SHIFT)) / zi) + ( ((vi << (FIXP28_SHIFT - FIXP22_SHIFT)) / zi) << texture_shift2)];
- // extract rgb components
- r_textel = ((textel >> 11) );
- g_textel = ((textel >> 5) & 0x3f);
- b_textel = (textel & 0x1f);
- // modulate textel with lit background color
- r_textel*=r_base;
- g_textel*=g_base;
- b_textel*=b_base;
- // finally write pixel, note that we did the math such that the results are r*32, g*64, b*32
- // hence we need to divide the results by 32,64,32 respetively, BUT since we need to shift
- // the results to fit into the destination 5.6.5 word, we can take advantage of the shifts
- // and they all cancel out for the most part, but we will need logical anding, we will do
- // it later when we optimize more...
- screen_ptr[xi] = alpha_table_src1[screen_ptr[xi]] +
- alpha_table_src2[((b_textel >> 5) + ((g_textel >> 6) << 5) + ((r_textel >> 5) << 11))];
- // update z-buffer
- z_ptr[xi] = zi;
- } // end if
- // interpolate u,v,z
- ui+=du;
- vi+=dv;
- zi+=dz;
- } // end for xi
- // interpolate u,v,x along right and left edge
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- // advance screen ptr
- screen_ptr+=mem_pitch;
- // advance zbuffer ptr
- z_ptr+=zpitch;
- } // end for y
- } // end if non-clipped
- } // end if
- else
- if (tri_type==TRI_TYPE_GENERAL)
- {
- // first test for bottom clip, always
- if ((yend = y2) > max_clip_y)
- yend = max_clip_y;
- // pre-test y clipping status
- if (y1 < min_clip_y)
- {
- // compute all deltas
- // LHS
- dyl = (y2 - y1);
- dxdyl = ((x2 - x1) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu2 - tu1) << 0)/dyl;
- dvdyl = ((tv2 - tv1) << 0)/dyl;
- dzdyl = ((tz2 - tz1) << 0)/dyl;
- // RHS
- dyr = (y2 - y0);
- dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu2 - tu0) << 0)/dyr;
- dvdyr = ((tv2 - tv0) << 0)/dyr;
- dzdyr = ((tz2 - tz0) << 0)/dyr;
- // compute overclip
- dyr = (min_clip_y - y0);
- dyl = (min_clip_y - y1);
- // computer new LHS starting values
- xl = dxdyl*dyl + (x1 << FIXP16_SHIFT);
- ul = dudyl*dyl + (tu1 << 0);
- vl = dvdyl*dyl + (tv1 << 0);
- zl = dzdyl*dyl + (tz1 << 0);
- // compute new RHS starting values
- xr = dxdyr*dyr + (x0 << FIXP16_SHIFT);
- ur = dudyr*dyr + (tu0 << 0);
- vr = dvdyr*dyr + (tv0 << 0);
- zr = dzdyr*dyr + (tz0 << 0);
- // compute new starting y
- ystart = min_clip_y;
- // test if we need swap to keep rendering left to right
- if (dxdyr > dxdyl)
- {
- SWAP(dxdyl,dxdyr,temp);
- SWAP(dudyl,dudyr,temp);
- SWAP(dvdyl,dvdyr,temp);
- SWAP(dzdyl,dzdyr,temp);
- SWAP(xl,xr,temp);
- SWAP(ul,ur,temp);
- SWAP(vl,vr,temp);
- SWAP(zl,zr,temp);
- SWAP(x1,x2,temp);
- SWAP(y1,y2,temp);
- SWAP(tu1,tu2,temp);
- SWAP(tv1,tv2,temp);
- SWAP(tz1,tz2,temp);
- // set interpolation restart
- irestart = INTERP_RHS;
- } // end if
- } // end if
- else
- if (y0 < min_clip_y)
- {
- // compute all deltas
- // LHS
- dyl = (y1 - y0);
- dxdyl = ((x1 - x0) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu1 - tu0) << 0)/dyl;
- dvdyl = ((tv1 - tv0) << 0)/dyl;
- dzdyl = ((tz1 - tz0) << 0)/dyl;
- // RHS
- dyr = (y2 - y0);
- dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu2 - tu0) << 0)/dyr;
- dvdyr = ((tv2 - tv0) << 0)/dyr;
- dzdyr = ((tz2 - tz0) << 0)/dyr;
- // compute overclip
- dy = (min_clip_y - y0);
- // computer new LHS starting values
- xl = dxdyl*dy + (x0 << FIXP16_SHIFT);
- ul = dudyl*dy + (tu0 << 0);
- vl = dvdyl*dy + (tv0 << 0);
- zl = dzdyl*dy + (tz0 << 0);
- // compute new RHS starting values
- xr = dxdyr*dy + (x0 << FIXP16_SHIFT);
- ur = dudyr*dy + (tu0 << 0);
- vr = dvdyr*dy + (tv0 << 0);
- zr = dzdyr*dy + (tz0 << 0);
- // compute new starting y
- ystart = min_clip_y;
- // test if we need swap to keep rendering left to right
- if (dxdyr < dxdyl)
- {
- SWAP(dxdyl,dxdyr,temp);
- SWAP(dudyl,dudyr,temp);
- SWAP(dvdyl,dvdyr,temp);
- SWAP(dzdyl,dzdyr,temp);
- SWAP(xl,xr,temp);
- SWAP(ul,ur,temp);
- SWAP(vl,vr,temp);
- SWAP(zl,zr,temp);
- SWAP(x1,x2,temp);
- SWAP(y1,y2,temp);
- SWAP(tu1,tu2,temp);
- SWAP(tv1,tv2,temp);
- SWAP(tz1,tz2,temp);
- // set interpolation restart
- irestart = INTERP_RHS;
- } // end if
- } // end if
- else
- {
- // no initial y clipping
- // compute all deltas
- // LHS
- dyl = (y1 - y0);
- dxdyl = ((x1 - x0) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu1 - tu0) << 0)/dyl;
- dvdyl = ((tv1 - tv0) << 0)/dyl;
- dzdyl = ((tz1 - tz0) << 0)/dyl;
- // RHS
- dyr = (y2 - y0);
- dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu2 - tu0) << 0)/dyr;
- dvdyr = ((tv2 - tv0) << 0)/dyr;
- dzdyr = ((tz2 - tz0) << 0)/dyr;
- // no clipping y
- // set starting values
- xl = (x0 << FIXP16_SHIFT);
- xr = (x0 << FIXP16_SHIFT);
- ul = (tu0 << 0);
- vl = (tv0 << 0);
- zl = (tz0 << 0);
- ur = (tu0 << 0);
- vr = (tv0 << 0);
- zr = (tz0 << 0);
- // set starting y
- ystart = y0;
- // test if we need swap to keep rendering left to right
- if (dxdyr < dxdyl)
- {
- SWAP(dxdyl,dxdyr,temp);
- SWAP(dudyl,dudyr,temp);
- SWAP(dvdyl,dvdyr,temp);
- SWAP(dzdyl,dzdyr,temp);
- SWAP(xl,xr,temp);
- SWAP(ul,ur,temp);
- SWAP(vl,vr,temp);
- SWAP(zl,zr,temp);
- SWAP(x1,x2,temp);
- SWAP(y1,y2,temp);
- SWAP(tu1,tu2,temp);
- SWAP(tv1,tv2,temp);
- SWAP(tz1,tz2,temp);
- // set interpolation restart
- irestart = INTERP_RHS;
- } // end if
- } // end else
- // test for horizontal clipping
- if ((x0 < min_clip_x) || (x0 > max_clip_x) ||
- (x1 < min_clip_x) || (x1 > max_clip_x) ||
- (x2 < min_clip_x) || (x2 > max_clip_x))
- {
- // clip version
- // x clipping
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- // compute starting points for u,v interpolants
- zi = zl + 0; // ????
- ui = ul + 0;
- vi = vl + 0;
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur - ul) / dx;
- dv = (vr - vl) / dx;
- dz = (zr - zl) / dx;
- } // end if
- else
- {
- du = (ur - ul) ;
- dv = (vr - vl) ;
- dz = (zr - zl);
- } // end else
- ///////////////////////////////////////////////////////////////////////
- // test for x clipping, LHS
- if (xstart < min_clip_x)
- {
- // compute x overlap
- dx = min_clip_x - xstart;
- // slide interpolants over
- ui+=dx*du;
- vi+=dx*dv;
- zi+=dx*dz;
- // set x to left clip edge
- xstart = min_clip_x;
- } // end if
- // test for x clipping RHS
- if (xend > max_clip_x)
- xend = max_clip_x;
- ///////////////////////////////////////////////////////////////////////
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // test if z of current pixel is nearer than current z buffer value
- if (zi > z_ptr[xi])
- {
- // write textel
- // get textel first
- textel = textmap[ ((ui << (FIXP28_SHIFT - FIXP22_SHIFT)) / zi) + ( ((vi << (FIXP28_SHIFT - FIXP22_SHIFT)) / zi) << texture_shift2)];
- // extract rgb components
- r_textel = ((textel >> 11) );
- g_textel = ((textel >> 5) & 0x3f);
- b_textel = (textel & 0x1f);
- // modulate textel with lit background color
- r_textel*=r_base;
- g_textel*=g_base;
- b_textel*=b_base;
- // finally write pixel, note that we did the math such that the results are r*32, g*64, b*32
- // hence we need to divide the results by 32,64,32 respetively, BUT since we need to shift
- // the results to fit into the destination 5.6.5 word, we can take advantage of the shifts
- // and they all cancel out for the most part, but we will need logical anding, we will do
- // it later when we optimize more...
- screen_ptr[xi] = alpha_table_src1[screen_ptr[xi]] +
- alpha_table_src2[((b_textel >> 5) + ((g_textel >> 6) << 5) + ((r_textel >> 5) << 11))];
- // update z-buffer
- z_ptr[xi] = zi;
- } // end if
- // interpolate u,v,z
- ui+=du;
- vi+=dv;
- zi+=dz;
- } // end for xi
- // interpolate u,v,x along right and left edge
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- // advance screen ptr
- screen_ptr+=mem_pitch;
- // advance zbuffer ptr
- z_ptr+=zpitch;
- // test for yi hitting second region, if so change interpolant
- if (yi==yrestart)
- {
- // test interpolation side change flag
- if (irestart == INTERP_LHS)
- {
- // LHS
- dyl = (y2 - y1);
- dxdyl = ((x2 - x1) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu2 - tu1) << 0)/dyl;
- dvdyl = ((tv2 - tv1) << 0)/dyl;
- dzdyl = ((tz2 - tz1) << 0)/dyl;
- // set starting values
- xl = (x1 << FIXP16_SHIFT);
- ul = (tu1 << 0);
- vl = (tv1 << 0);
- zl = (tz1 << 0);
- // interpolate down on LHS to even up
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- } // end if
- else
- {
- // RHS
- dyr = (y1 - y2);
- dxdyr = ((x1 - x2) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu1 - tu2) << 0)/dyr;
- dvdyr = ((tv1 - tv2) << 0)/dyr;
- dzdyr = ((tz1 - tz2) << 0)/dyr;
- // set starting values
- xr = (x2 << FIXP16_SHIFT);
- ur = (tu2 << 0);
- vr = (tv2 << 0);
- zr = (tz2 << 0);
- // interpolate down on RHS to even up
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- } // end else
- } // end if
- } // end for y
- } // end if
- else
- {
- // no x clipping
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- // compute starting points for u,v interpolants
- zi = zl + 0; // ????
- ui = ul + 0;
- vi = vl + 0;
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur - ul) / dx;
- dv = (vr - vl) / dx;
- dz = (zr - zl) / dx;
- } // end if
- else
- {
- du = (ur - ul) ;
- dv = (vr - vl) ;
- dz = (zr - zl);
- } // end else
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // test if z of current pixel is nearer than current z buffer value
- if (zi > z_ptr[xi])
- {
- // write textel
- // get textel first
- textel = textmap[ ((ui << (FIXP28_SHIFT - FIXP22_SHIFT)) / zi) + ( ((vi << (FIXP28_SHIFT - FIXP22_SHIFT)) / zi) << texture_shift2)];
- // extract rgb components
- r_textel = ((textel >> 11) );
- g_textel = ((textel >> 5) & 0x3f);
- b_textel = (textel & 0x1f);
- // modulate textel with lit background color
- r_textel*=r_base;
- g_textel*=g_base;
- b_textel*=b_base;
- // finally write pixel, note that we did the math such that the results are r*32, g*64, b*32
- // hence we need to divide the results by 32,64,32 respetively, BUT since we need to shift
- // the results to fit into the destination 5.6.5 word, we can take advantage of the shifts
- // and they all cancel out for the most part, but we will need logical anding, we will do
- // it later when we optimize more...
- screen_ptr[xi] = alpha_table_src1[screen_ptr[xi]] +
- alpha_table_src2[((b_textel >> 5) + ((g_textel >> 6) << 5) + ((r_textel >> 5) << 11))];
- // update z-buffer
- z_ptr[xi] = zi;
- } // end if
- // interpolate u,v
- ui+=du;
- vi+=dv;
- zi+=dz;
- } // end for xi
- // interpolate u,v,x along right and left edge
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- // advance screen ptr
- screen_ptr+=mem_pitch;
- // advance zbuffer ptr
- z_ptr+=zpitch;
- // test for yi hitting second region, if so change interpolant
- if (yi==yrestart)
- {
- // test interpolation side change flag
- if (irestart == INTERP_LHS)
- {
- // LHS
- dyl = (y2 - y1);
- dxdyl = ((x2 - x1) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu2 - tu1) << 0)/dyl;
- dvdyl = ((tv2 - tv1) << 0)/dyl;
- dzdyl = ((tz2 - tz1) << 0)/dyl;
- // set starting values
- xl = (x1 << FIXP16_SHIFT);
- ul = (tu1 << 0);
- vl = (tv1 << 0);
- zl = (tz1 << 0);
- // interpolate down on LHS to even up
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- } // end if
- else
- {
- // RHS
- dyr = (y1 - y2);
- dxdyr = ((x1 - x2) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu1 - tu2) << 0)/dyr;
- dvdyr = ((tv1 - tv2) << 0)/dyr;
- dzdyr = ((tz1 - tz2) << 0)/dyr;
- // set starting values
- xr = (x2 << FIXP16_SHIFT);
- ur = (tu2 << 0);
- vr = (tv2 << 0);
- zr = (tz2 << 0);
- // interpolate down on RHS to even up
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- } // end else
- } // end if
- } // end for y
- } // end else
- } // end if
- } // end Draw_Textured_Perspective_Triangle_FSINVZB_Alpha16
- //////////////////////////////////////////////////////////////////////////////////////////
- void Draw_Textured_PerspectiveLP_Triangle_FSINVZB_Alpha16(POLYF4DV2_PTR face, // ptr to face
- UCHAR *_dest_buffer, // pointer to video buffer
- int mem_pitch, // bytes per line, 320, 640 etc.
- UCHAR *_zbuffer, // pointer to z-buffer
- int zpitch, // bytes per line of zbuffer
- int alpha)
- {
- // this function draws a textured triangle in 16-bit mode using a 1/z buffer and piecewise linear
- // perspective correct texture mappping, 1/z, u/z, v/z are interpolated down each edge then to draw
- // each span U and V are computed for each end point and the space is broken up into 32 pixel
- // spans where the correct U,V is computed at each point along the span, but linearly interpolated
- // across the span
- int v0=0,
- v1=1,
- v2=2,
- temp=0,
- tri_type = TRI_TYPE_NONE,
- irestart = INTERP_LHS;
- int dx,dy,dyl,dyr, // general deltas
- u,v,z,
- du,dv,dz,
- xi,yi, // the current interpolated x,y
- ui,vi,zi, // the current interpolated u,v,z
- index_x,index_y, // looping vars
- x,y, // hold general x,y
- xstart,
- xend,
- ystart,
- yrestart,
- yend,
- xl,
- dxdyl,
- xr,
- dxdyr,
- dudyl,
- ul,
- dvdyl,
- vl,
- dzdyl,
- zl,
- dudyr,
- ur,
- dvdyr,
- vr,
- dzdyr,
- zr;
- int x0,y0,tu0,tv0,tz0, // cached vertices
- x1,y1,tu1,tv1,tz1,
- x2,y2,tu2,tv2,tz2;
- int ur2, ul2, vr2, vl2;
- USHORT *screen_ptr = NULL,
- *screen_line = NULL,
- *textmap = NULL,
- *dest_buffer = (USHORT *)_dest_buffer;
- USHORT r_base, g_base, b_base,
- r_textel, g_textel, b_textel, textel;
- UINT *z_ptr = NULL,
- *zbuffer = (UINT *)_zbuffer;
- #ifdef DEBUG_ON
- // track rendering stats
- debug_polys_rendered_per_frame++;
- #endif
- // extract texture map
- textmap = (USHORT *)face->texture->buffer;
- // extract base 2 of texture width
- int texture_shift2 = logbase2ofx[face->texture->width];
- // adjust memory pitch to words, divide by 2
- mem_pitch >>=1;
- // adjust zbuffer pitch for 32 bit alignment
- zpitch >>= 2;
- // apply fill convention to coordinates
- face->tvlist[0].x = (int)(face->tvlist[0].x+0.5);
- face->tvlist[0].y = (int)(face->tvlist[0].y+0.5);
- face->tvlist[1].x = (int)(face->tvlist[1].x+0.5);
- face->tvlist[1].y = (int)(face->tvlist[1].y+0.5);
- face->tvlist[2].x = (int)(face->tvlist[2].x+0.5);
- face->tvlist[2].y = (int)(face->tvlist[2].y+0.5);
- // first trivial clipping rejection tests
- if (((face->tvlist[0].y < min_clip_y) &&
- (face->tvlist[1].y < min_clip_y) &&
- (face->tvlist[2].y < min_clip_y)) ||
- ((face->tvlist[0].y > max_clip_y) &&
- (face->tvlist[1].y > max_clip_y) &&
- (face->tvlist[2].y > max_clip_y)) ||
- ((face->tvlist[0].x < min_clip_x) &&
- (face->tvlist[1].x < min_clip_x) &&
- (face->tvlist[2].x < min_clip_x)) ||
- ((face->tvlist[0].x > max_clip_x) &&
- (face->tvlist[1].x > max_clip_x) &&
- (face->tvlist[2].x > max_clip_x)))
- return;
- // sort vertices
- if (face->tvlist[v1].y < face->tvlist[v0].y)
- {SWAP(v0,v1,temp);}
- if (face->tvlist[v2].y < face->tvlist[v0].y)
- {SWAP(v0,v2,temp);}
- if (face->tvlist[v2].y < face->tvlist[v1].y)
- {SWAP(v1,v2,temp);}
- // now test for trivial flat sided cases
- if (FCMP(face->tvlist[v0].y, face->tvlist[v1].y) )
- {
- // set triangle type
- tri_type = TRI_TYPE_FLAT_TOP;
- // sort vertices left to right
- if (face->tvlist[v1].x < face->tvlist[v0].x)
- {SWAP(v0,v1,temp);}
- } // end if
- else
- // now test for trivial flat sided cases
- if (FCMP(face->tvlist[v1].y ,face->tvlist[v2].y))
- {
- // set triangle type
- tri_type = TRI_TYPE_FLAT_BOTTOM;
- // sort vertices left to right
- if (face->tvlist[v2].x < face->tvlist[v1].x)
- {SWAP(v1,v2,temp);}
- } // end if
- else
- {
- // must be a general triangle
- tri_type = TRI_TYPE_GENERAL;
- } // end else
- // extract base color of lit poly, so we can modulate texture a bit
- // for lighting
- _RGB565FROM16BIT(face->lit_color[0], &r_base, &g_base, &b_base);
- // extract vertices for processing, now that we have order
- x0 = (int)(face->tvlist[v0].x+0.0);
- y0 = (int)(face->tvlist[v0].y+0.0);
- tu0 = ((int)(face->tvlist[v0].u0+0.5) << FIXP22_SHIFT) / (int)(face->tvlist[v0].z+0.5);
- tv0 = ((int)(face->tvlist[v0].v0+0.5) << FIXP22_SHIFT) / (int)(face->tvlist[v0].z+0.5);
- tz0 = (1 << FIXP28_SHIFT) / (int)(face->tvlist[v0].z+0.5);
- x1 = (int)(face->tvlist[v1].x+0.0);
- y1 = (int)(face->tvlist[v1].y+0.0);
- tu1 = ((int)(face->tvlist[v1].u0+0.5) << FIXP22_SHIFT) / (int)(face->tvlist[v1].z+0.5);
- tv1 = ((int)(face->tvlist[v1].v0+0.5) << FIXP22_SHIFT) / (int)(face->tvlist[v1].z+0.5);
- tz1 = (1 << FIXP28_SHIFT) / (int)(face->tvlist[v1].z+0.5);
- x2 = (int)(face->tvlist[v2].x+0.0);
- y2 = (int)(face->tvlist[v2].y+0.0);
- tu2 = ((int)(face->tvlist[v2].u0+0.5) << FIXP22_SHIFT) / (int)(face->tvlist[v2].z+0.5);
- tv2 = ((int)(face->tvlist[v2].v0+0.5) << FIXP22_SHIFT) / (int)(face->tvlist[v2].z+0.5);
- tz2 = (1 << FIXP28_SHIFT) / (int)(face->tvlist[v2].z+0.5);
- // degenerate triangle
- if ( ((x0 == x1) && (x1 == x2)) || ((y0 == y1) && (y1 == y2)))
- return;
- // assign both source1 and source2 alpha tables based on polygon alpha level
- USHORT *alpha_table_src1 = (USHORT *)&rgb_alpha_table[(NUM_ALPHA_LEVELS-1) - alpha][0];
- USHORT *alpha_table_src2 = (USHORT *)&rgb_alpha_table[alpha][0];
- // set interpolation restart value
- yrestart = y1;
- // what kind of triangle
- if (tri_type & TRI_TYPE_FLAT_MASK)
- {
- if (tri_type == TRI_TYPE_FLAT_TOP)
- {
- // compute all deltas
- dy = (y2 - y0);
- dxdyl = ((x2 - x0) << FIXP16_SHIFT)/dy;
- dudyl = ((tu2 - tu0) << 0)/dy;
- dvdyl = ((tv2 - tv0) << 0)/dy;
- dzdyl = ((tz2 - tz0) << 0)/dy;
- dxdyr = ((x2 - x1) << FIXP16_SHIFT)/dy;
- dudyr = ((tu2 - tu1) << 0)/dy;
- dvdyr = ((tv2 - tv1) << 0)/dy;
- dzdyr = ((tz2 - tz1) << 0)/dy;
- // test for y clipping
- if (y0 < min_clip_y)
- {
- // compute overclip
- dy = (min_clip_y - y0);
- // computer new LHS starting values
- xl = dxdyl*dy + (x0 << FIXP16_SHIFT);
- ul = dudyl*dy + (tu0 << 0);
- vl = dvdyl*dy + (tv0 << 0);
- zl = dzdyl*dy + (tz0 << 0);
- // compute new RHS starting values
- xr = dxdyr*dy + (x1 << FIXP16_SHIFT);
- ur = dudyr*dy + (tu1 << 0);
- vr = dvdyr*dy + (tv1 << 0);
- zr = dzdyr*dy + (tz1 << 0);
- // compute new starting y
- ystart = min_clip_y;
- } // end if
- else
- {
- // no clipping
- // set starting values
- xl = (x0 << FIXP16_SHIFT);
- xr = (x1 << FIXP16_SHIFT);
- ul = (tu0 << 0);
- vl = (tv0 << 0);
- zl = (tz0 << 0);
- ur = (tu1 << 0);
- vr = (tv1 << 0);
- zr = (tz1 << 0);
- // set starting y
- ystart = y0;
- } // end else
- } // end if flat top
- else
- {
- // must be flat bottom
- // compute all deltas
- dy = (y1 - y0);
- dxdyl = ((x1 - x0) << FIXP16_SHIFT)/dy;
- dudyl = ((tu1 - tu0) << 0)/dy;
- dvdyl = ((tv1 - tv0) << 0)/dy;
- dzdyl = ((tz1 - tz0) << 0)/dy;
- dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dy;
- dudyr = ((tu2 - tu0) << 0)/dy;
- dvdyr = ((tv2 - tv0) << 0)/dy;
- dzdyr = ((tz2 - tz0) << 0)/dy;
- // test for y clipping
- if (y0 < min_clip_y)
- {
- // compute overclip
- dy = (min_clip_y - y0);
- // computer new LHS starting values
- xl = dxdyl*dy + (x0 << FIXP16_SHIFT);
- ul = dudyl*dy + (tu0 << 0);
- vl = dvdyl*dy + (tv0 << 0);
- zl = dzdyl*dy + (tz0 << 0);
- // compute new RHS starting values
- xr = dxdyr*dy + (x0 << FIXP16_SHIFT);
- ur = dudyr*dy + (tu0 << 0);
- vr = dvdyr*dy + (tv0 << 0);
- zr = dzdyr*dy + (tz0 << 0);
- // compute new starting y
- ystart = min_clip_y;
- } // end if
- else
- {
- // no clipping
- // set starting values
- xl = (x0 << FIXP16_SHIFT);
- xr = (x0 << FIXP16_SHIFT);
- ul = (tu0 << 0);
- vl = (tv0 << 0);
- zl = (tz0 << 0);
- ur = (tu0 << 0);
- vr = (tv0 << 0);
- zr = (tz0 << 0);
- // set starting y
- ystart = y0;
- } // end else
- } // end else flat bottom
- // test for bottom clip, always
- if ((yend = y2) > max_clip_y)
- yend = max_clip_y;
- // test for horizontal clipping
- if ((x0 < min_clip_x) || (x0 > max_clip_x) ||
- (x1 < min_clip_x) || (x1 > max_clip_x) ||
- (x2 < min_clip_x) || (x2 > max_clip_x))
- {
- // clip version
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- ul2 = ((ul << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zl >> 6) ) << 16;
- ur2 = ((ur << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zr >> 6) ) << 16;
- vl2 = ((vl << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zl >> 6) ) << 16;
- vr2 = ((vr << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zr >> 6) ) << 16;
- // compute starting points for u,v interpolants
- zi = zl + 0; // ????
- ui = ul2 + 0;
- vi = vl2 + 0;
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur2 - ul2) / dx;
- dv = (vr2 - vl2) / dx;
- dz = (zr - zl) / dx;
- } // end if
- else
- {
- du = (ur2 - ul2) ;
- dv = (vr2 - vl2) ;
- dz = (zr - zl);
- } // end else
- ///////////////////////////////////////////////////////////////////////
- // test for x clipping, LHS
- if (xstart < min_clip_x)
- {
- // compute x overlap
- dx = min_clip_x - xstart;
- // slide interpolants over
- ui+=dx*du;
- vi+=dx*dv;
- zi+=dx*dz;
- // reset vars
- xstart = min_clip_x;
- } // end if
- // test for x clipping RHS
- if (xend > max_clip_x)
- xend = max_clip_x;
- ///////////////////////////////////////////////////////////////////////
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // test if z of current pixel is nearer than current z buffer value
- if (zi > z_ptr[xi])
- {
- // write textel
- // get textel first
- textel = textmap[ (ui >> FIXP22_SHIFT) + ((vi >> FIXP22_SHIFT) << texture_shift2)];
- // extract rgb components
- r_textel = ((textel >> 11) );
- g_textel = ((textel >> 5) & 0x3f);
- b_textel = (textel & 0x1f);
- // modulate textel with lit background color
- r_textel*=r_base;
- g_textel*=g_base;
- b_textel*=b_base;
- // finally write pixel, note that we did the math such that the results are r*32, g*64, b*32
- // hence we need to divide the results by 32,64,32 respetively, BUT since we need to shift
- // the results to fit into the destination 5.6.5 word, we can take advantage of the shifts
- // and they all cancel out for the most part, but we will need logical anding, we will do
- // it later when we optimize more...
- screen_ptr[xi] = alpha_table_src1[screen_ptr[xi]] +
- alpha_table_src2[((b_textel >> 5) + ((g_textel >> 6) << 5) + ((r_textel >> 5) << 11))];
- // update z-buffer
- z_ptr[xi] = zi;
- } // end if
- // interpolate u,v,z
- ui+=du;
- vi+=dv;
- zi+=dz;
- } // end for xi
- // interpolate u,v,x along right and left edge
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- // advance screen ptr
- screen_ptr+=mem_pitch;
- // advance zbuffer ptr
- z_ptr+=zpitch;
- } // end for y
- } // end if clip
- else
- {
- // non-clip version
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- ul2 = ((ul << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zl >> 6) ) << 16;
- ur2 = ((ur << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zr >> 6) ) << 16;
- vl2 = ((vl << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zl >> 6) ) << 16;
- vr2 = ((vr << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zr >> 6) ) << 16;
- // compute starting points for u,v interpolants
- zi = zl + 0; // ????
- ui = ul2 + 0;
- vi = vl2 + 0;
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur2 - ul2) / dx;
- dv = (vr2 - vl2) / dx;
- dz = (zr - zl) / dx;
- } // end if
- else
- {
- du = (ur2 - ul2) ;
- dv = (vr2 - vl2) ;
- dz = (zr - zl);
- } // end else
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // test if z of current pixel is nearer than current z buffer value
- if (zi > z_ptr[xi])
- {
- // write textel
- // get textel first
- textel = textmap[ (ui >> FIXP22_SHIFT) + ((vi >> FIXP22_SHIFT) << texture_shift2)];
- // extract rgb components
- r_textel = ((textel >> 11) );
- g_textel = ((textel >> 5) & 0x3f);
- b_textel = (textel & 0x1f);
- // modulate textel with lit background color
- r_textel*=r_base;
- g_textel*=g_base;
- b_textel*=b_base;
- // finally write pixel, note that we did the math such that the results are r*32, g*64, b*32
- // hence we need to divide the results by 32,64,32 respetively, BUT since we need to shift
- // the results to fit into the destination 5.6.5 word, we can take advantage of the shifts
- // and they all cancel out for the most part, but we will need logical anding, we will do
- // it later when we optimize more...
- screen_ptr[xi] = alpha_table_src1[screen_ptr[xi]] +
- alpha_table_src2[((b_textel >> 5) + ((g_textel >> 6) << 5) + ((r_textel >> 5) << 11))];
- // update z-buffer
- z_ptr[xi] = zi;
- } // end if
- // interpolate u,v,z
- ui+=du;
- vi+=dv;
- zi+=dz;
- } // end for xi
- // interpolate u,v,x along right and left edge
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- // advance screen ptr
- screen_ptr+=mem_pitch;
- // advance zbuffer ptr
- z_ptr+=zpitch;
- } // end for y
- } // end if non-clipped
- } // end if
- else
- if (tri_type==TRI_TYPE_GENERAL)
- {
- // first test for bottom clip, always
- if ((yend = y2) > max_clip_y)
- yend = max_clip_y;
- // pre-test y clipping status
- if (y1 < min_clip_y)
- {
- // compute all deltas
- // LHS
- dyl = (y2 - y1);
- dxdyl = ((x2 - x1) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu2 - tu1) << 0)/dyl;
- dvdyl = ((tv2 - tv1) << 0)/dyl;
- dzdyl = ((tz2 - tz1) << 0)/dyl;
- // RHS
- dyr = (y2 - y0);
- dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu2 - tu0) << 0)/dyr;
- dvdyr = ((tv2 - tv0) << 0)/dyr;
- dzdyr = ((tz2 - tz0) << 0)/dyr;
- // compute overclip
- dyr = (min_clip_y - y0);
- dyl = (min_clip_y - y1);
- // computer new LHS starting values
- xl = dxdyl*dyl + (x1 << FIXP16_SHIFT);
- ul = dudyl*dyl + (tu1 << 0);
- vl = dvdyl*dyl + (tv1 << 0);
- zl = dzdyl*dyl + (tz1 << 0);
- // compute new RHS starting values
- xr = dxdyr*dyr + (x0 << FIXP16_SHIFT);
- ur = dudyr*dyr + (tu0 << 0);
- vr = dvdyr*dyr + (tv0 << 0);
- zr = dzdyr*dyr + (tz0 << 0);
- // compute new starting y
- ystart = min_clip_y;
- // test if we need swap to keep rendering left to right
- if (dxdyr > dxdyl)
- {
- SWAP(dxdyl,dxdyr,temp);
- SWAP(dudyl,dudyr,temp);
- SWAP(dvdyl,dvdyr,temp);
- SWAP(dzdyl,dzdyr,temp);
- SWAP(xl,xr,temp);
- SWAP(ul,ur,temp);
- SWAP(vl,vr,temp);
- SWAP(zl,zr,temp);
- SWAP(x1,x2,temp);
- SWAP(y1,y2,temp);
- SWAP(tu1,tu2,temp);
- SWAP(tv1,tv2,temp);
- SWAP(tz1,tz2,temp);
- // set interpolation restart
- irestart = INTERP_RHS;
- } // end if
- } // end if
- else
- if (y0 < min_clip_y)
- {
- // compute all deltas
- // LHS
- dyl = (y1 - y0);
- dxdyl = ((x1 - x0) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu1 - tu0) << 0)/dyl;
- dvdyl = ((tv1 - tv0) << 0)/dyl;
- dzdyl = ((tz1 - tz0) << 0)/dyl;
- // RHS
- dyr = (y2 - y0);
- dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu2 - tu0) << 0)/dyr;
- dvdyr = ((tv2 - tv0) << 0)/dyr;
- dzdyr = ((tz2 - tz0) << 0)/dyr;
- // compute overclip
- dy = (min_clip_y - y0);
- // computer new LHS starting values
- xl = dxdyl*dy + (x0 << FIXP16_SHIFT);
- ul = dudyl*dy + (tu0 << 0);
- vl = dvdyl*dy + (tv0 << 0);
- zl = dzdyl*dy + (tz0 << 0);
- // compute new RHS starting values
- xr = dxdyr*dy + (x0 << FIXP16_SHIFT);
- ur = dudyr*dy + (tu0 << 0);
- vr = dvdyr*dy + (tv0 << 0);
- zr = dzdyr*dy + (tz0 << 0);
- // compute new starting y
- ystart = min_clip_y;
- // test if we need swap to keep rendering left to right
- if (dxdyr < dxdyl)
- {
- SWAP(dxdyl,dxdyr,temp);
- SWAP(dudyl,dudyr,temp);
- SWAP(dvdyl,dvdyr,temp);
- SWAP(dzdyl,dzdyr,temp);
- SWAP(xl,xr,temp);
- SWAP(ul,ur,temp);
- SWAP(vl,vr,temp);
- SWAP(zl,zr,temp);
- SWAP(x1,x2,temp);
- SWAP(y1,y2,temp);
- SWAP(tu1,tu2,temp);
- SWAP(tv1,tv2,temp);
- SWAP(tz1,tz2,temp);
- // set interpolation restart
- irestart = INTERP_RHS;
- } // end if
- } // end if
- else
- {
- // no initial y clipping
- // compute all deltas
- // LHS
- dyl = (y1 - y0);
- dxdyl = ((x1 - x0) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu1 - tu0) << 0)/dyl;
- dvdyl = ((tv1 - tv0) << 0)/dyl;
- dzdyl = ((tz1 - tz0) << 0)/dyl;
- // RHS
- dyr = (y2 - y0);
- dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu2 - tu0) << 0)/dyr;
- dvdyr = ((tv2 - tv0) << 0)/dyr;
- dzdyr = ((tz2 - tz0) << 0)/dyr;
- // no clipping y
- // set starting values
- xl = (x0 << FIXP16_SHIFT);
- xr = (x0 << FIXP16_SHIFT);
- ul = (tu0 << 0);
- vl = (tv0 << 0);
- zl = (tz0 << 0);
- ur = (tu0 << 0);
- vr = (tv0 << 0);
- zr = (tz0 << 0);
- // set starting y
- ystart = y0;
- // test if we need swap to keep rendering left to right
- if (dxdyr < dxdyl)
- {
- SWAP(dxdyl,dxdyr,temp);
- SWAP(dudyl,dudyr,temp);
- SWAP(dvdyl,dvdyr,temp);
- SWAP(dzdyl,dzdyr,temp);
- SWAP(xl,xr,temp);
- SWAP(ul,ur,temp);
- SWAP(vl,vr,temp);
- SWAP(zl,zr,temp);
- SWAP(x1,x2,temp);
- SWAP(y1,y2,temp);
- SWAP(tu1,tu2,temp);
- SWAP(tv1,tv2,temp);
- SWAP(tz1,tz2,temp);
- // set interpolation restart
- irestart = INTERP_RHS;
- } // end if
- } // end else
- // test for horizontal clipping
- if ((x0 < min_clip_x) || (x0 > max_clip_x) ||
- (x1 < min_clip_x) || (x1 > max_clip_x) ||
- (x2 < min_clip_x) || (x2 > max_clip_x))
- {
- // clip version
- // x clipping
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- ul2 = ((ul << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zl >> 6) ) << 16;
- ur2 = ((ur << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zr >> 6) ) << 16;
- vl2 = ((vl << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zl >> 6) ) << 16;
- vr2 = ((vr << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zr >> 6) ) << 16;
- // compute starting points for u,v interpolants
- zi = zl + 0; // ????
- ui = ul2 + 0;
- vi = vl2 + 0;
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur2 - ul2) / dx;
- dv = (vr2 - vl2) / dx;
- dz = (zr - zl) / dx;
- } // end if
- else
- {
- du = (ur2 - ul2) ;
- dv = (vr2 - vl2) ;
- dz = (zr - zl);
- } // end else
- ///////////////////////////////////////////////////////////////////////
- // test for x clipping, LHS
- if (xstart < min_clip_x)
- {
- // compute x overlap
- dx = min_clip_x - xstart;
- // slide interpolants over
- ui+=dx*du;
- vi+=dx*dv;
- zi+=dx*dz;
- // set x to left clip edge
- xstart = min_clip_x;
- } // end if
- // test for x clipping RHS
- if (xend > max_clip_x)
- xend = max_clip_x;
- ///////////////////////////////////////////////////////////////////////
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // test if z of current pixel is nearer than current z buffer value
- if (zi > z_ptr[xi])
- {
- // write textel
- // get textel first
- textel = textmap[ (ui >> FIXP22_SHIFT) + ((vi >> FIXP22_SHIFT) << texture_shift2)];
- // extract rgb components
- r_textel = ((textel >> 11) );
- g_textel = ((textel >> 5) & 0x3f);
- b_textel = (textel & 0x1f);
- // modulate textel with lit background color
- r_textel*=r_base;
- g_textel*=g_base;
- b_textel*=b_base;
- // finally write pixel, note that we did the math such that the results are r*32, g*64, b*32
- // hence we need to divide the results by 32,64,32 respetively, BUT since we need to shift
- // the results to fit into the destination 5.6.5 word, we can take advantage of the shifts
- // and they all cancel out for the most part, but we will need logical anding, we will do
- // it later when we optimize more...
- screen_ptr[xi] = alpha_table_src1[screen_ptr[xi]] +
- alpha_table_src2[((b_textel >> 5) + ((g_textel >> 6) << 5) + ((r_textel >> 5) << 11))];
- // update z-buffer
- z_ptr[xi] = zi;
- } // end if
- // interpolate u,v,z
- ui+=du;
- vi+=dv;
- zi+=dz;
- } // end for xi
- // interpolate u,v,x along right and left edge
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- // advance screen ptr
- screen_ptr+=mem_pitch;
- // advance zbuffer ptr
- z_ptr+=zpitch;
- // test for yi hitting second region, if so change interpolant
- if (yi==yrestart)
- {
- // test interpolation side change flag
- if (irestart == INTERP_LHS)
- {
- // LHS
- dyl = (y2 - y1);
- dxdyl = ((x2 - x1) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu2 - tu1) << 0)/dyl;
- dvdyl = ((tv2 - tv1) << 0)/dyl;
- dzdyl = ((tz2 - tz1) << 0)/dyl;
- // set starting values
- xl = (x1 << FIXP16_SHIFT);
- ul = (tu1 << 0);
- vl = (tv1 << 0);
- zl = (tz1 << 0);
- // interpolate down on LHS to even up
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- } // end if
- else
- {
- // RHS
- dyr = (y1 - y2);
- dxdyr = ((x1 - x2) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu1 - tu2) << 0)/dyr;
- dvdyr = ((tv1 - tv2) << 0)/dyr;
- dzdyr = ((tz1 - tz2) << 0)/dyr;
- // set starting values
- xr = (x2 << FIXP16_SHIFT);
- ur = (tu2 << 0);
- vr = (tv2 << 0);
- zr = (tz2 << 0);
- // interpolate down on RHS to even up
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- } // end else
- } // end if
- } // end for y
- } // end if
- else
- {
- // no x clipping
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- ul2 = ((ul << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zl >> 6) ) << 16;
- ur2 = ((ur << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zr >> 6) ) << 16;
- vl2 = ((vl << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zl >> 6) ) << 16;
- vr2 = ((vr << (FIXP28_SHIFT - FIXP22_SHIFT)) / (zr >> 6) ) << 16;
- // compute starting points for u,v interpolants
- zi = zl + 0; // ????
- ui = ul2 + 0;
- vi = vl2 + 0;
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur2 - ul2) / dx;
- dv = (vr2 - vl2) / dx;
- dz = (zr - zl) / dx;
- } // end if
- else
- {
- du = (ur2 - ul2) ;
- dv = (vr2 - vl2) ;
- dz = (zr - zl);
- } // end else
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // test if z of current pixel is nearer than current z buffer value
- if (zi > z_ptr[xi])
- {
- // write textel
- // get textel first
- textel = textmap[ (ui >> FIXP22_SHIFT) + ((vi >> FIXP22_SHIFT) << texture_shift2)];
- // extract rgb components
- r_textel = ((textel >> 11) );
- g_textel = ((textel >> 5) & 0x3f);
- b_textel = (textel & 0x1f);
- // modulate textel with lit background color
- r_textel*=r_base;
- g_textel*=g_base;
- b_textel*=b_base;
- // finally write pixel, note that we did the math such that the results are r*32, g*64, b*32
- // hence we need to divide the results by 32,64,32 respetively, BUT since we need to shift
- // the results to fit into the destination 5.6.5 word, we can take advantage of the shifts
- // and they all cancel out for the most part, but we will need logical anding, we will do
- // it later when we optimize more...
- screen_ptr[xi] = alpha_table_src1[screen_ptr[xi]] +
- alpha_table_src2[((b_textel >> 5) + ((g_textel >> 6) << 5) + ((r_textel >> 5) << 11))];
- // update z-buffer
- z_ptr[xi] = zi;
- } // end if
- // interpolate u,v
- ui+=du;
- vi+=dv;
- zi+=dz;
- } // end for xi
- // interpolate u,v,x along right and left edge
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- // advance screen ptr
- screen_ptr+=mem_pitch;
- // advance zbuffer ptr
- z_ptr+=zpitch;
- // test for yi hitting second region, if so change interpolant
- if (yi==yrestart)
- {
- // test interpolation side change flag
- if (irestart == INTERP_LHS)
- {
- // LHS
- dyl = (y2 - y1);
- dxdyl = ((x2 - x1) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu2 - tu1) << 0)/dyl;
- dvdyl = ((tv2 - tv1) << 0)/dyl;
- dzdyl = ((tz2 - tz1) << 0)/dyl;
- // set starting values
- xl = (x1 << FIXP16_SHIFT);
- ul = (tu1 << 0);
- vl = (tv1 << 0);
- zl = (tz1 << 0);
- // interpolate down on LHS to even up
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- } // end if
- else
- {
- // RHS
- dyr = (y1 - y2);
- dxdyr = ((x1 - x2) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu1 - tu2) << 0)/dyr;
- dvdyr = ((tv1 - tv2) << 0)/dyr;
- dzdyr = ((tz1 - tz2) << 0)/dyr;
- // set starting values
- xr = (x2 << FIXP16_SHIFT);
- ur = (tu2 << 0);
- vr = (tv2 << 0);
- zr = (tz2 << 0);
- // interpolate down on RHS to even up
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- } // end else
- } // end if
- } // end for y
- } // end else
- } // end if
- } // end Draw_Textured_PerspectiveLP_Triangle_FSINVZB_Alpha16
- ///////////////////////////////////////////////////////////////////////////////
- void Draw_Textured_TriangleFSINVZB_Alpha16(POLYF4DV2_PTR face, // ptr to face
- UCHAR *_dest_buffer, // pointer to video buffer
- int mem_pitch, // bytes per line, 320, 640 etc.
- UCHAR *_zbuffer, // pointer to z-buffer
- int zpitch, // bytes per line of zbuffer
- int alpha)
- {
- // this function draws a textured triangle in 16-bit mode with flat shading
- int v0=0,
- v1=1,
- v2=2,
- temp=0,
- tri_type = TRI_TYPE_NONE,
- irestart = INTERP_LHS;
- int dx,dy,dyl,dyr, // general deltas
- u,v,z,
- du,dv,dz,
- xi,yi, // the current interpolated x,y
- ui,vi,zi, // the current interpolated u,v,z
- index_x,index_y, // looping vars
- x,y, // hold general x,y
- xstart,
- xend,
- ystart,
- yrestart,
- yend,
- xl,
- dxdyl,
- xr,
- dxdyr,
- dudyl,
- ul,
- dzdyl,
- zl,
- dvdyl,
- vl,
- dudyr,
- ur,
- dvdyr,
- vr,
- dzdyr,
- zr;
- USHORT r_base, g_base, b_base,
- r_textel, g_textel, b_textel, textel;
- int x0,y0,tu0,tv0,tz0, // cached vertices
- x1,y1,tu1,tv1,tz1,
- x2,y2,tu2,tv2,tz2;
- USHORT *screen_ptr = NULL,
- *screen_line = NULL,
- *textmap = NULL,
- *dest_buffer = (USHORT *)_dest_buffer;
- UINT *z_ptr = NULL,
- *zbuffer = (UINT *)_zbuffer;
- #ifdef DEBUG_ON
- // track rendering stats
- debug_polys_rendered_per_frame++;
- #endif
- // extract texture map
- textmap = (USHORT *)face->texture->buffer;
- // extract base 2 of texture width
- int texture_shift2 = logbase2ofx[face->texture->width];
- // adjust memory pitch to words, divide by 2
- mem_pitch >>=1;
- // adjust zbuffer pitch for 32 bit alignment
- zpitch >>= 2;
- // apply fill convention to coordinates
- face->tvlist[0].x = (int)(face->tvlist[0].x+0.5);
- face->tvlist[0].y = (int)(face->tvlist[0].y+0.5);
- face->tvlist[1].x = (int)(face->tvlist[1].x+0.5);
- face->tvlist[1].y = (int)(face->tvlist[1].y+0.5);
- face->tvlist[2].x = (int)(face->tvlist[2].x+0.5);
- face->tvlist[2].y = (int)(face->tvlist[2].y+0.5);
- // first trivial clipping rejection tests
- if (((face->tvlist[0].y < min_clip_y) &&
- (face->tvlist[1].y < min_clip_y) &&
- (face->tvlist[2].y < min_clip_y)) ||
- ((face->tvlist[0].y > max_clip_y) &&
- (face->tvlist[1].y > max_clip_y) &&
- (face->tvlist[2].y > max_clip_y)) ||
- ((face->tvlist[0].x < min_clip_x) &&
- (face->tvlist[1].x < min_clip_x) &&
- (face->tvlist[2].x < min_clip_x)) ||
- ((face->tvlist[0].x > max_clip_x) &&
- (face->tvlist[1].x > max_clip_x) &&
- (face->tvlist[2].x > max_clip_x)))
- return;
- // sort vertices
- if (face->tvlist[v1].y < face->tvlist[v0].y)
- {SWAP(v0,v1,temp);}
- if (face->tvlist[v2].y < face->tvlist[v0].y)
- {SWAP(v0,v2,temp);}
- if (face->tvlist[v2].y < face->tvlist[v1].y)
- {SWAP(v1,v2,temp);}
- // now test for trivial flat sided cases
- if (FCMP(face->tvlist[v0].y, face->tvlist[v1].y) )
- {
- // set triangle type
- tri_type = TRI_TYPE_FLAT_TOP;
- // sort vertices left to right
- if (face->tvlist[v1].x < face->tvlist[v0].x)
- {SWAP(v0,v1,temp);}
- } // end if
- else
- // now test for trivial flat sided cases
- if (FCMP( face->tvlist[v1].y, face->tvlist[v2].y) )
- {
- // set triangle type
- tri_type = TRI_TYPE_FLAT_BOTTOM;
- // sort vertices left to right
- if (face->tvlist[v2].x < face->tvlist[v1].x)
- {SWAP(v1,v2,temp);}
- } // end if
- else
- {
- // must be a general triangle
- tri_type = TRI_TYPE_GENERAL;
- } // end else
- // extract base color of lit poly, so we can modulate texture a bit
- // for lighting
- _RGB565FROM16BIT(face->lit_color[0], &r_base, &g_base, &b_base);
- // extract vertices for processing, now that we have order
- x0 = (int)(face->tvlist[v0].x+0.0);
- y0 = (int)(face->tvlist[v0].y+0.0);
- tu0 = (int)(face->tvlist[v0].u0);
- tv0 = (int)(face->tvlist[v0].v0);
- tz0 = (1 << FIXP28_SHIFT) / (int)(face->tvlist[v0].z+0.5);
- x1 = (int)(face->tvlist[v1].x+0.0);
- y1 = (int)(face->tvlist[v1].y+0.0);
- tu1 = (int)(face->tvlist[v1].u0);
- tv1 = (int)(face->tvlist[v1].v0);
- tz1 = (1 << FIXP28_SHIFT) / (int)(face->tvlist[v1].z+0.5);
- x2 = (int)(face->tvlist[v2].x+0.0);
- y2 = (int)(face->tvlist[v2].y+0.0);
- tu2 = (int)(face->tvlist[v2].u0);
- tv2 = (int)(face->tvlist[v2].v0);
- tz2 = (1 << FIXP28_SHIFT) / (int)(face->tvlist[v2].z+0.5);
- // degenerate triangle
- if ( ((x0 == x1) && (x1 == x2)) || ((y0 == y1) && (y1 == y2)))
- return;
- // assign both source1 and source2 alpha tables based on polygon alpha level
- USHORT *alpha_table_src1 = (USHORT *)&rgb_alpha_table[(NUM_ALPHA_LEVELS-1) - alpha][0];
- USHORT *alpha_table_src2 = (USHORT *)&rgb_alpha_table[alpha][0];
- // set interpolation restart value
- yrestart = y1;
- // what kind of triangle
- if (tri_type & TRI_TYPE_FLAT_MASK)
- {
- if (tri_type == TRI_TYPE_FLAT_TOP)
- {
- // compute all deltas
- dy = (y2 - y0);
- dxdyl = ((x2 - x0) << FIXP16_SHIFT)/dy;
- dudyl = ((tu2 - tu0) << FIXP16_SHIFT)/dy;
- dvdyl = ((tv2 - tv0) << FIXP16_SHIFT)/dy;
- dzdyl = ((tz2 - tz0) << 0)/dy;
- dxdyr = ((x2 - x1) << FIXP16_SHIFT)/dy;
- dudyr = ((tu2 - tu1) << FIXP16_SHIFT)/dy;
- dvdyr = ((tv2 - tv1) << FIXP16_SHIFT)/dy;
- dzdyr = ((tz2 - tz1) << 0)/dy;
- // test for y clipping
- if (y0 < min_clip_y)
- {
- // compute overclip
- dy = (min_clip_y - y0);
- // computer new LHS starting values
- xl = dxdyl*dy + (x0 << FIXP16_SHIFT);
- ul = dudyl*dy + (tu0 << FIXP16_SHIFT);
- vl = dvdyl*dy + (tv0 << FIXP16_SHIFT);
- zl = dzdyl*dy + (tz0 << 0);
- // compute new RHS starting values
- xr = dxdyr*dy + (x1 << FIXP16_SHIFT);
- ur = dudyr*dy + (tu1 << FIXP16_SHIFT);
- vr = dvdyr*dy + (tv1 << FIXP16_SHIFT);
- zr = dzdyr*dy + (tz1 << 0);
- // compute new starting y
- ystart = min_clip_y;
- } // end if
- else
- {
- // no clipping
- // set starting values
- xl = (x0 << FIXP16_SHIFT);
- xr = (x1 << FIXP16_SHIFT);
- ul = (tu0 << FIXP16_SHIFT);
- vl = (tv0 << FIXP16_SHIFT);
- zl = (tz0 << 0);
- ur = (tu1 << FIXP16_SHIFT);
- vr = (tv1 << FIXP16_SHIFT);
- zr = (tz1 << 0);
- // set starting y
- ystart = y0;
- } // end else
- } // end if flat top
- else
- {
- // must be flat bottom
- // compute all deltas
- dy = (y1 - y0);
- dxdyl = ((x1 - x0) << FIXP16_SHIFT)/dy;
- dudyl = ((tu1 - tu0) << FIXP16_SHIFT)/dy;
- dvdyl = ((tv1 - tv0) << FIXP16_SHIFT)/dy;
- dzdyl = ((tz1 - tz0) << 0)/dy;
- dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dy;
- dudyr = ((tu2 - tu0) << FIXP16_SHIFT)/dy;
- dvdyr = ((tv2 - tv0) << FIXP16_SHIFT)/dy;
- dzdyr = ((tz2 - tz0) << 0)/dy;
- // test for y clipping
- if (y0 < min_clip_y)
- {
- // compute overclip
- dy = (min_clip_y - y0);
- // computer new LHS starting values
- xl = dxdyl*dy + (x0 << FIXP16_SHIFT);
- ul = dudyl*dy + (tu0 << FIXP16_SHIFT);
- vl = dvdyl*dy + (tv0 << FIXP16_SHIFT);
- zl = dzdyl*dy + (tz0 << 0);
- // compute new RHS starting values
- xr = dxdyr*dy + (x0 << FIXP16_SHIFT);
- ur = dudyr*dy + (tu0 << FIXP16_SHIFT);
- vr = dvdyr*dy + (tv0 << FIXP16_SHIFT);
- zr = dzdyr*dy + (tz0 << 0);
- // compute new starting y
- ystart = min_clip_y;
- } // end if
- else
- {
- // no clipping
- // set starting values
- xl = (x0 << FIXP16_SHIFT);
- xr = (x0 << FIXP16_SHIFT);
- ul = (tu0 << FIXP16_SHIFT);
- vl = (tv0 << FIXP16_SHIFT);
- zl = (tz0 << 0);
- ur = (tu0 << FIXP16_SHIFT);
- vr = (tv0 << FIXP16_SHIFT);
- zr = (tz0 << 0);
- // set starting y
- ystart = y0;
- } // end else
- } // end else flat bottom
- // test for bottom clip, always
- if ((yend = y2) > max_clip_y)
- yend = max_clip_y;
- // test for horizontal clipping
- if ((x0 < min_clip_x) || (x0 > max_clip_x) ||
- (x1 < min_clip_x) || (x1 > max_clip_x) ||
- (x2 < min_clip_x) || (x2 > max_clip_x))
- {
- // clip version
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- // compute starting points for u,v interpolants
- ui = ul + FIXP16_ROUND_UP;
- vi = vl + FIXP16_ROUND_UP;
- zi = zl; // + FIXP16_ROUND_UP; // ???
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur - ul)/dx;
- dv = (vr - vl)/dx;
- dz = (zr - zl)/dx;
- } // end if
- else
- {
- du = (ur - ul);
- dv = (vr - vl);
- dz = (zr - zl);
- } // end else
- ///////////////////////////////////////////////////////////////////////
- // test for x clipping, LHS
- if (xstart < min_clip_x)
- {
- // compute x overlap
- dx = min_clip_x - xstart;
- // slide interpolants over
- ui+=dx*du;
- vi+=dx*dv;
- zi+=dx*dz;
- // reset vars
- xstart = min_clip_x;
- } // end if
- // test for x clipping RHS
- if (xend > max_clip_x)
- xend = max_clip_x;
- ///////////////////////////////////////////////////////////////////////
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // test if z of current pixel is nearer than current z buffer value
- if (zi > z_ptr[xi])
- {
- // write textel
- // get textel first
- textel = textmap[(ui >> FIXP16_SHIFT) + ((vi >> FIXP16_SHIFT) << texture_shift2)];
- // extract rgb components
- r_textel = ((textel >> 11) );
- g_textel = ((textel >> 5) & 0x3f);
- b_textel = (textel & 0x1f);
- // modulate textel with lit background color
- r_textel*=r_base;
- g_textel*=g_base;
- b_textel*=b_base;
- // finally write pixel, note that we did the math such that the results are r*32, g*64, b*32
- // hence we need to divide the results by 32,64,32 respetively, BUT since we need to shift
- // the results to fit into the destination 5.6.5 word, we can take advantage of the shifts
- // and they all cancel out for the most part, but we will need logical anding, we will do
- // it later when we optimize more...
- screen_ptr[xi] = alpha_table_src1[screen_ptr[xi]] +
- alpha_table_src2[((b_textel >> 5) + ((g_textel >> 6) << 5) + ((r_textel >> 5) << 11))];
- // update z-buffer
- z_ptr[xi] = zi;
- } // end if
- // interpolate u,v,z
- ui+=du;
- vi+=dv;
- zi+=dz;
- } // end for xi
- // interpolate u,v,x along right and left edge
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- // advance screen ptr
- screen_ptr+=mem_pitch;
- // advance zbuffer ptr
- z_ptr+=zpitch;
- } // end for y
- } // end if clip
- else
- {
- // non-clip version
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- // compute starting points for u,v interpolants
- ui = ul + FIXP16_ROUND_UP;
- vi = vl + FIXP16_ROUND_UP;
- zi = zl; // + FIXP16_ROUND_UP; // ???
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur - ul)/dx;
- dv = (vr - vl)/dx;
- dz = (zr - zl)/dx;
- } // end if
- else
- {
- du = (ur - ul);
- dv = (vr - vl);
- dz = (zr - zl);
- } // end else
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // test if z of current pixel is nearer than current z buffer value
- if (zi > z_ptr[xi])
- {
- // write textel
- // get textel first
- textel = textmap[(ui >> FIXP16_SHIFT) + ((vi >> FIXP16_SHIFT) << texture_shift2)];
- // extract rgb components
- r_textel = ((textel >> 11) );
- g_textel = ((textel >> 5) & 0x3f);
- b_textel = (textel & 0x1f);
- // modulate textel with lit background color
- r_textel*=r_base;
- g_textel*=g_base;
- b_textel*=b_base;
- // finally write pixel, note that we did the math such that the results are r*32, g*64, b*32
- // hence we need to divide the results by 32,64,32 respetively, BUT since we need to shift
- // the results to fit into the destination 5.6.5 word, we can take advantage of the shifts
- // and they all cancel out for the most part, but we will need logical anding, we will do
- // it later when we optimize more...
- screen_ptr[xi] = alpha_table_src1[screen_ptr[xi]] +
- alpha_table_src2[((b_textel >> 5) + ((g_textel >> 6) << 5) + ((r_textel >> 5) << 11))];
- // update z-buffer
- z_ptr[xi] = zi;
- } // end if
- // interpolate u,v,z
- ui+=du;
- vi+=dv;
- zi+=dz;
- } // end for xi
- // interpolate u,v,x along right and left edge
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- // advance screen ptr
- screen_ptr+=mem_pitch;
- // advance zbuffer ptr
- z_ptr+=zpitch;
- } // end for y
- } // end if non-clipped
- } // end if
- else
- if (tri_type==TRI_TYPE_GENERAL)
- {
- // first test for bottom clip, always
- if ((yend = y2) > max_clip_y)
- yend = max_clip_y;
- // pre-test y clipping status
- if (y1 < min_clip_y)
- {
- // compute all deltas
- // LHS
- dyl = (y2 - y1);
- dxdyl = ((x2 - x1) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu2 - tu1) << FIXP16_SHIFT)/dyl;
- dvdyl = ((tv2 - tv1) << FIXP16_SHIFT)/dyl;
- dzdyl = ((tz2 - tz1) << 0)/dyl;
- // RHS
- dyr = (y2 - y0);
- dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu2 - tu0) << FIXP16_SHIFT)/dyr;
- dvdyr = ((tv2 - tv0) << FIXP16_SHIFT)/dyr;
- dzdyr = ((tz2 - tz0) << 0)/dyr;
- // compute overclip
- dyr = (min_clip_y - y0);
- dyl = (min_clip_y - y1);
- // computer new LHS starting values
- xl = dxdyl*dyl + (x1 << FIXP16_SHIFT);
- ul = dudyl*dyl + (tu1 << FIXP16_SHIFT);
- vl = dvdyl*dyl + (tv1 << FIXP16_SHIFT);
- zl = dzdyl*dyl + (tz1 << 0);
- // compute new RHS starting values
- xr = dxdyr*dyr + (x0 << FIXP16_SHIFT);
- ur = dudyr*dyr + (tu0 << FIXP16_SHIFT);
- vr = dvdyr*dyr + (tv0 << FIXP16_SHIFT);
- zr = dzdyr*dyr + (tz0 << 0);
- // compute new starting y
- ystart = min_clip_y;
- // test if we need swap to keep rendering left to right
- if (dxdyr > dxdyl)
- {
- SWAP(dxdyl,dxdyr,temp);
- SWAP(dudyl,dudyr,temp);
- SWAP(dvdyl,dvdyr,temp);
- SWAP(dzdyl,dzdyr,temp);
- SWAP(xl,xr,temp);
- SWAP(ul,ur,temp);
- SWAP(vl,vr,temp);
- SWAP(zl,zr,temp);
- SWAP(x1,x2,temp);
- SWAP(y1,y2,temp);
- SWAP(tu1,tu2,temp);
- SWAP(tv1,tv2,temp);
- SWAP(tz1,tz2,temp);
- // set interpolation restart
- irestart = INTERP_RHS;
- } // end if
- } // end if
- else
- if (y0 < min_clip_y)
- {
- // compute all deltas
- // LHS
- dyl = (y1 - y0);
- dxdyl = ((x1 - x0) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu1 - tu0) << FIXP16_SHIFT)/dyl;
- dvdyl = ((tv1 - tv0) << FIXP16_SHIFT)/dyl;
- dzdyl = ((tz1 - tz0) << 0)/dyl;
- // RHS
- dyr = (y2 - y0);
- dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu2 - tu0) << FIXP16_SHIFT)/dyr;
- dvdyr = ((tv2 - tv0) << FIXP16_SHIFT)/dyr;
- dzdyr = ((tz2 - tz0) << 0)/dyr;
- // compute overclip
- dy = (min_clip_y - y0);
- // computer new LHS starting values
- xl = dxdyl*dy + (x0 << FIXP16_SHIFT);
- ul = dudyl*dy + (tu0 << FIXP16_SHIFT);
- vl = dvdyl*dy + (tv0 << FIXP16_SHIFT);
- zl = dzdyl*dy + (tz0 << 0);
- // compute new RHS starting values
- xr = dxdyr*dy + (x0 << FIXP16_SHIFT);
- ur = dudyr*dy + (tu0 << FIXP16_SHIFT);
- vr = dvdyr*dy + (tv0 << FIXP16_SHIFT);
- zr = dzdyr*dy + (tz0 << 0);
- // compute new starting y
- ystart = min_clip_y;
- // test if we need swap to keep rendering left to right
- if (dxdyr < dxdyl)
- {
- SWAP(dxdyl,dxdyr,temp);
- SWAP(dudyl,dudyr,temp);
- SWAP(dvdyl,dvdyr,temp);
- SWAP(dzdyl,dzdyr,temp);
- SWAP(xl,xr,temp);
- SWAP(ul,ur,temp);
- SWAP(vl,vr,temp);
- SWAP(zl,zr,temp);
- SWAP(x1,x2,temp);
- SWAP(y1,y2,temp);
- SWAP(tu1,tu2,temp);
- SWAP(tv1,tv2,temp);
- SWAP(tz1,tz2,temp);
- // set interpolation restart
- irestart = INTERP_RHS;
- } // end if
- } // end if
- else
- {
- // no initial y clipping
- // compute all deltas
- // LHS
- dyl = (y1 - y0);
- dxdyl = ((x1 - x0) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu1 - tu0) << FIXP16_SHIFT)/dyl;
- dvdyl = ((tv1 - tv0) << FIXP16_SHIFT)/dyl;
- dzdyl = ((tz1 - tz0) << 0)/dyl;
- // RHS
- dyr = (y2 - y0);
- dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu2 - tu0) << FIXP16_SHIFT)/dyr;
- dvdyr = ((tv2 - tv0) << FIXP16_SHIFT)/dyr;
- dzdyr = ((tz2 - tz0) << 0)/dyr;
- // no clipping y
- // set starting values
- xl = (x0 << FIXP16_SHIFT);
- xr = (x0 << FIXP16_SHIFT);
- ul = (tu0 << FIXP16_SHIFT);
- vl = (tv0 << FIXP16_SHIFT);
- zl = (tz0 << 0);
- ur = (tu0 << FIXP16_SHIFT);
- vr = (tv0 << FIXP16_SHIFT);
- zr = (tz0 << 0);
- // set starting y
- ystart = y0;
- // test if we need swap to keep rendering left to right
- if (dxdyr < dxdyl)
- {
- SWAP(dxdyl,dxdyr,temp);
- SWAP(dudyl,dudyr,temp);
- SWAP(dvdyl,dvdyr,temp);
- SWAP(dzdyl,dzdyr,temp);
- SWAP(xl,xr,temp);
- SWAP(ul,ur,temp);
- SWAP(vl,vr,temp);
- SWAP(zl,zr,temp);
- SWAP(x1,x2,temp);
- SWAP(y1,y2,temp);
- SWAP(tu1,tu2,temp);
- SWAP(tv1,tv2,temp);
- SWAP(tz1,tz2,temp);
- // set interpolation restart
- irestart = INTERP_RHS;
- } // end if
- } // end else
- // test for horizontal clipping
- if ((x0 < min_clip_x) || (x0 > max_clip_x) ||
- (x1 < min_clip_x) || (x1 > max_clip_x) ||
- (x2 < min_clip_x) || (x2 > max_clip_x))
- {
- // clip version
- // x clipping
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- // compute starting points for u,v interpolants
- ui = ul + FIXP16_ROUND_UP;
- vi = vl + FIXP16_ROUND_UP;
- zi = zl;// + FIXP16_ROUND_UP; // ???
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur - ul)/dx;
- dv = (vr - vl)/dx;
- dz = (zr - zl)/dx;
- } // end if
- else
- {
- du = (ur - ul);
- dv = (vr - vl);
- dz = (zr - zl);
- } // end else
- ///////////////////////////////////////////////////////////////////////
- // test for x clipping, LHS
- if (xstart < min_clip_x)
- {
- // compute x overlap
- dx = min_clip_x - xstart;
- // slide interpolants over
- ui+=dx*du;
- vi+=dx*dv;
- zi+=dx*dz;
- // set x to left clip edge
- xstart = min_clip_x;
- } // end if
- // test for x clipping RHS
- if (xend > max_clip_x)
- xend = max_clip_x;
- ///////////////////////////////////////////////////////////////////////
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // test if z of current pixel is nearer than current z buffer value
- if (zi > z_ptr[xi])
- {
- // write textel
- // get textel first
- textel = textmap[(ui >> FIXP16_SHIFT) + ((vi >> FIXP16_SHIFT) << texture_shift2)];
- // extract rgb components
- r_textel = ((textel >> 11) );
- g_textel = ((textel >> 5) & 0x3f);
- b_textel = (textel & 0x1f);
- // modulate textel with lit background color
- r_textel*=r_base;
- g_textel*=g_base;
- b_textel*=b_base;
- // finally write pixel, note that we did the math such that the results are r*32, g*64, b*32
- // hence we need to divide the results by 32,64,32 respetively, BUT since we need to shift
- // the results to fit into the destination 5.6.5 word, we can take advantage of the shifts
- // and they all cancel out for the most part, but we will need logical anding, we will do
- // it later when we optimize more...
- screen_ptr[xi] = alpha_table_src1[screen_ptr[xi]] +
- alpha_table_src2[((b_textel >> 5) + ((g_textel >> 6) << 5) + ((r_textel >> 5) << 11))];
- // update z-buffer
- z_ptr[xi] = zi;
- } // end if
- // interpolate u,v
- ui+=du;
- vi+=dv;
- zi+=dz;
- } // end for xi
- // interpolate u,v,x along right and left edge
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- // advance screen ptr
- screen_ptr+=mem_pitch;
- // advance zbuffer ptr
- z_ptr+=zpitch;
- // test for yi hitting second region, if so change interpolant
- if (yi==yrestart)
- {
- // test interpolation side change flag
- if (irestart == INTERP_LHS)
- {
- // LHS
- dyl = (y2 - y1);
- dxdyl = ((x2 - x1) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu2 - tu1) << FIXP16_SHIFT)/dyl;
- dvdyl = ((tv2 - tv1) << FIXP16_SHIFT)/dyl;
- dzdyl = ((tz2 - tz1) << 0)/dyl;
- // set starting values
- xl = (x1 << FIXP16_SHIFT);
- ul = (tu1 << FIXP16_SHIFT);
- vl = (tv1 << FIXP16_SHIFT);
- zl = (tz1 << 0);
- // interpolate down on LHS to even up
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- } // end if
- else
- {
- // RHS
- dyr = (y1 - y2);
- dxdyr = ((x1 - x2) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu1 - tu2) << FIXP16_SHIFT)/dyr;
- dvdyr = ((tv1 - tv2) << FIXP16_SHIFT)/dyr;
- dzdyr = ((tz1 - tz2) << 0)/dyr;
- // set starting values
- xr = (x2 << FIXP16_SHIFT);
- ur = (tu2 << FIXP16_SHIFT);
- vr = (tv2 << FIXP16_SHIFT);
- zr = (tz2 << 0);
- // interpolate down on RHS to even up
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- } // end else
- } // end if
- } // end for y
- } // end if
- else
- {
- // no x clipping
- // point screen ptr to starting line
- screen_ptr = dest_buffer + (ystart * mem_pitch);
- // point zbuffer to starting line
- z_ptr = zbuffer + (ystart * zpitch);
- for (yi = ystart; yi < yend; yi++)
- {
- // compute span endpoints
- xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
- // compute starting points for u,v,z interpolants
- ui = ul + FIXP16_ROUND_UP;
- vi = vl + FIXP16_ROUND_UP;
- zi = zl; // + FIXP16_ROUND_UP; // ???
- // compute u,v interpolants
- if ((dx = (xend - xstart))>0)
- {
- du = (ur - ul)/dx;
- dv = (vr - vl)/dx;
- dz = (zr - zl)/dx;
- } // end if
- else
- {
- du = (ur - ul);
- dv = (vr - vl);
- dz = (zr - zl);
- } // end else
- // draw span
- for (xi=xstart; xi < xend; xi++)
- {
- // test if z of current pixel is nearer than current z buffer value
- if (zi > z_ptr[xi])
- {
- // write textel
- // get textel first
- textel = textmap[(ui >> FIXP16_SHIFT) + ((vi >> FIXP16_SHIFT) << texture_shift2)];
- // extract rgb components
- r_textel = ((textel >> 11) );
- g_textel = ((textel >> 5) & 0x3f);
- b_textel = (textel & 0x1f);
- // modulate textel with lit background color
- r_textel*=r_base;
- g_textel*=g_base;
- b_textel*=b_base;
- // finally write pixel, note that we did the math such that the results are r*32, g*64, b*32
- // hence we need to divide the results by 32,64,32 respetively, BUT since we need to shift
- // the results to fit into the destination 5.6.5 word, we can take advantage of the shifts
- // and they all cancel out for the most part, but we will need logical anding, we will do
- // it later when we optimize more...
- screen_ptr[xi] = alpha_table_src1[screen_ptr[xi]] +
- alpha_table_src2[((b_textel >> 5) + ((g_textel >> 6) << 5) + ((r_textel >> 5) << 11))];
- // update z-buffer
- z_ptr[xi] = zi;
- } // end if
- // interpolate u,v,z
- ui+=du;
- vi+=dv;
- zi+=dz;
- } // end for xi
- // interpolate u,v,x along right and left edge
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- // advance screen ptr
- screen_ptr+=mem_pitch;
- // advance zbuffer ptr
- z_ptr+=zpitch;
- // test for yi hitting second region, if so change interpolant
- if (yi==yrestart)
- {
- // test interpolation side change flag
- if (irestart == INTERP_LHS)
- {
- // LHS
- dyl = (y2 - y1);
- dxdyl = ((x2 - x1) << FIXP16_SHIFT)/dyl;
- dudyl = ((tu2 - tu1) << FIXP16_SHIFT)/dyl;
- dvdyl = ((tv2 - tv1) << FIXP16_SHIFT)/dyl;
- dzdyl = ((tz2 - tz1) << 0)/dyl;
- // set starting values
- xl = (x1 << FIXP16_SHIFT);
- ul = (tu1 << FIXP16_SHIFT);
- vl = (tv1 << FIXP16_SHIFT);
- zl = (tz1 << 0);
- // interpolate down on LHS to even up
- xl+=dxdyl;
- ul+=dudyl;
- vl+=dvdyl;
- zl+=dzdyl;
- } // end if
- else
- {
- // RHS
- dyr = (y1 - y2);
- dxdyr = ((x1 - x2) << FIXP16_SHIFT)/dyr;
- dudyr = ((tu1 - tu2) << FIXP16_SHIFT)/dyr;
- dvdyr = ((tv1 - tv2) << FIXP16_SHIFT)/dyr;
- dzdyr = ((tz1 - tz2) << 0)/dyr;
- // set starting values
- xr = (x2 << FIXP16_SHIFT);
- ur = (tu2 << FIXP16_SHIFT);
- vr = (tv2 << FIXP16_SHIFT);
- zr = (tz2 << 0);
- // interpolate down on RHS to even up
- xr+=dxdyr;
- ur+=dudyr;
- vr+=dvdyr;
- zr+=dzdyr;
- } // end else
- } // end if
- } // end for y
- } // end else
- } // end if
- } // end Draw_Textured_TriangleFSINVZB_Alpha16
- ////////////////////////////////////////////////////////////////////////////////
- void Draw_Textured_TriangleGSINVZB_Alpha16(POLYF4DV2_PTR face, // ptr to face
- UCHAR *_dest_buffer, // pointer to video buffer
- int mem_pitch, // bytes per line, 320, 640 etc.
- UCHAR *_zbuffer, // pointer to z-buffer
- int zpitch, // bytes per line of zbuffer
- int alpha)
- {
- // this function draws a textured gouraud shaded polygon, and z bufferedbased on the affine texture mapper,
- // we simply interpolate the (R,G,B) values across the polygons along with the texture coordinates
- // and then modulate to get the final color
- int v0=0,
- v1=1,
- v2=2,
- temp=0,
- tri_type = TRI_TYPE_NONE,
- irestart = INTERP_LHS;
- int dx,dy,dyl,dyr, // general deltas
- u,v,w,z, s,t,
- du,dv,dw,dz, ds, dt,
- xi,yi, // the current interpolated x,y
- ui,vi,wi,zi, si, ti, // the current interpolated u,v
- index_x,index_y, // looping vars
- x,y, // hold general x,y
- xstart,
- xend,
- ystart,