App.g.cs
上传用户:lvyingde
上传日期:2018-04-24
资源大小:610k
文件大小:2k
- #pragma checksum "E:BPMwxwinter.WFDesignerSlwxwinter.WFDesignerSlApp.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "E5D8A57E5CA0E753F2F73D5328AF55D8"
- //------------------------------------------------------------------------------
- // <auto-generated>
- // 此代码由工具生成。
- // 运行时版本:2.0.50727.3053
- //
- // 对此文件的更改可能会导致不正确的行为,并且如果
- // 重新生成代码,这些更改将会丢失。
- // </auto-generated>
- //------------------------------------------------------------------------------
- using System;
- using System.Windows;
- using System.Windows.Automation;
- using System.Windows.Automation.Peers;
- using System.Windows.Automation.Provider;
- using System.Windows.Controls;
- using System.Windows.Controls.Primitives;
- using System.Windows.Data;
- using System.Windows.Documents;
- using System.Windows.Ink;
- using System.Windows.Input;
- using System.Windows.Interop;
- using System.Windows.Markup;
- using System.Windows.Media;
- using System.Windows.Media.Animation;
- using System.Windows.Media.Imaging;
- using System.Windows.Resources;
- using System.Windows.Shapes;
- using System.Windows.Threading;
- namespace wxwinter.WFDesignerSl {
-
-
- public partial class App : System.Windows.Application {
-
- private bool _contentLoaded;
-
- /// <summary>
- /// InitializeComponent
- /// </summary>
- [System.Diagnostics.DebuggerNonUserCodeAttribute()]
- public void InitializeComponent() {
- if (_contentLoaded) {
- return;
- }
- _contentLoaded = true;
- System.Windows.Application.LoadComponent(this, new System.Uri("/wxwinter.WFDesignerSl;component/App.xaml", System.UriKind.Relative));
- }
- }
- }