GZGLXT.DSP
资源名称:gongzi.rar [点击查看]
上传用户:ghostdhl
上传日期:2018-06-14
资源大小:9728k
文件大小:13k
源码类别:
数据库编程
开发平台:
Visual C++
- # Microsoft Developer Studio Project File - Name="GZGLXT" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Application" 0x0101
- CFG=GZGLXT - Win32 Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "GZGLXT.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "GZGLXT.mak" CFG="GZGLXT - Win32 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "GZGLXT - Win32 Release" (based on "Win32 (x86) Application")
- !MESSAGE "GZGLXT - Win32 Debug" (based on "Win32 (x86) Application")
- !MESSAGE
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- CPP=cl.exe
- MTL=midl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "GZGLXT - Win32 Release"
- # PROP BASE Use_MFC 6
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "Release"
- # PROP BASE Intermediate_Dir "Release"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 6
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "Release"
- # PROP Intermediate_Dir "Release"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
- # ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
- # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- # ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
- # ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
- # ADD LINK32 /nologo /subsystem:windows /machine:I386
- !ELSEIF "$(CFG)" == "GZGLXT - Win32 Debug"
- # PROP BASE Use_MFC 6
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Debug"
- # PROP BASE Intermediate_Dir "Debug"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 6
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "Debug"
- # PROP Intermediate_Dir "Debug"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
- # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c
- # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
- # ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
- # ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
- # ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
- !ENDIF
- # Begin Target
- # Name "GZGLXT - Win32 Release"
- # Name "GZGLXT - Win32 Debug"
- # Begin Group "Source Files"
- # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
- # Begin Source File
- SOURCE=._recordset.cpp
- # End Source File
- # Begin Source File
- SOURCE=.ADOConn.cpp
- # End Source File
- # Begin Source File
- SOURCE=.adodc.cpp
- # End Source File
- # Begin Source File
- SOURCE=.column.cpp
- # End Source File
- # Begin Source File
- SOURCE=.columns.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Czyxxb.cpp
- # End Source File
- # Begin Source File
- SOURCE=.datacombo.cpp
- # End Source File
- # Begin Source File
- SOURCE=.dataformatdisp.cpp
- # End Source File
- # Begin Source File
- SOURCE=.datagrid.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Fdgztjdlg.cpp
- # End Source File
- # Begin Source File
- SOURCE=.field.cpp
- # End Source File
- # Begin Source File
- SOURCE=.fields.cpp
- # End Source File
- # Begin Source File
- SOURCE=.font.cpp
- # End Source File
- # Begin Source File
- SOURCE=.GzffDlg.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Gzffmxb.cpp
- # End Source File
- # Begin Source File
- SOURCE=.GZGLXT.cpp
- # End Source File
- # Begin Source File
- SOURCE=.GZGLXT.rc
- # End Source File
- # Begin Source File
- SOURCE=.GZGLXTDlg.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Jbgztjdlg.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Login.cpp
- # End Source File
- # Begin Source File
- SOURCE=.picture.cpp
- # End Source File
- # Begin Source File
- SOURCE=.properties.cpp
- # End Source File
- # Begin Source File
- SOURCE=.property.cpp
- # End Source File
- # Begin Source File
- SOURCE=.selbookmarks.cpp
- # End Source File
- # Begin Source File
- SOURCE=.split.cpp
- # End Source File
- # Begin Source File
- SOURCE=.splits.cpp
- # End Source File
- # Begin Source File
- SOURCE=.StdAfx.cpp
- # ADD CPP /Yc"stdafx.h"
- # End Source File
- # Begin Source File
- SOURCE=.stddataformatsdisp.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Xinjyhdlg.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Xiugmmdlg.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Ygfdgzdlg.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Ygfdgzxmb.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Yggztjdlg.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Ygjbgzb.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Ygjbgzdlg.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Ygjbsjb.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Ygjbxjdlg.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Ygjcscdlg.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Ygjctjdlg.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Ygjcxxb.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Zongtcxdlg.cpp
- # End Source File
- # End Group
- # Begin Group "Header Files"
- # PROP Default_Filter "h;hpp;hxx;hm;inl"
- # Begin Source File
- SOURCE=._recordset.h
- # End Source File
- # Begin Source File
- SOURCE=.ADOConn.h
- # End Source File
- # Begin Source File
- SOURCE=.adodc.h
- # End Source File
- # Begin Source File
- SOURCE=.column.h
- # End Source File
- # Begin Source File
- SOURCE=.columns.h
- # End Source File
- # Begin Source File
- SOURCE=.Czyxxb.h
- # End Source File
- # Begin Source File
- SOURCE=.datacombo.h
- # End Source File
- # Begin Source File
- SOURCE=.dataformatdisp.h
- # End Source File
- # Begin Source File
- SOURCE=.datagrid.h
- # End Source File
- # Begin Source File
- SOURCE=.Fdgztjdlg.h
- # End Source File
- # Begin Source File
- SOURCE=.field.h
- # End Source File
- # Begin Source File
- SOURCE=.fields.h
- # End Source File
- # Begin Source File
- SOURCE=.font.h
- # End Source File
- # Begin Source File
- SOURCE=.GzffDlg.h
- # End Source File
- # Begin Source File
- SOURCE=.Gzffmxb.h
- # End Source File
- # Begin Source File
- SOURCE=.GZGLXT.h
- # End Source File
- # Begin Source File
- SOURCE=.GZGLXTDlg.h
- # End Source File
- # Begin Source File
- SOURCE=.Jbgztjdlg.h
- # End Source File
- # Begin Source File
- SOURCE=.Login.h
- # End Source File
- # Begin Source File
- SOURCE=.picture.h
- # End Source File
- # Begin Source File
- SOURCE=.properties.h
- # End Source File
- # Begin Source File
- SOURCE=.property.h
- # End Source File
- # Begin Source File
- SOURCE=.Resource.h
- # End Source File
- # Begin Source File
- SOURCE=.selbookmarks.h
- # End Source File
- # Begin Source File
- SOURCE=.split.h
- # End Source File
- # Begin Source File
- SOURCE=.splits.h
- # End Source File
- # Begin Source File
- SOURCE=.StdAfx.h
- # End Source File
- # Begin Source File
- SOURCE=.stddataformatsdisp.h
- # End Source File
- # Begin Source File
- SOURCE=.Xinjyhdlg.h
- # End Source File
- # Begin Source File
- SOURCE=.Xiugmmdlg.h
- # End Source File
- # Begin Source File
- SOURCE=.Ygfdgzdlg.h
- # End Source File
- # Begin Source File
- SOURCE=.Ygfdgzxmb.h
- # End Source File
- # Begin Source File
- SOURCE=.Yggztjdlg.h
- # End Source File
- # Begin Source File
- SOURCE=.Ygjbgzb.h
- # End Source File
- # Begin Source File
- SOURCE=.Ygjbgzdlg.h
- # End Source File
- # Begin Source File
- SOURCE=.Ygjbsjb.h
- # End Source File
- # Begin Source File
- SOURCE=.Ygjbxjdlg.h
- # End Source File
- # Begin Source File
- SOURCE=.Ygjcscdlg.h
- # End Source File
- # Begin Source File
- SOURCE=.Ygjctjdlg.h
- # End Source File
- # Begin Source File
- SOURCE=.Ygjcxxb.h
- # End Source File
- # Begin Source File
- SOURCE=.Zongtcxdlg.h
- # End Source File
- # End Group
- # Begin Group "Resource Files"
- # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
- # Begin Source File
- SOURCE=.res 03.bmp
- # End Source File
- # Begin Source File
- SOURCE=.resFind.ico
- # End Source File
- # Begin Source File
- SOURCE=.resgzglxt.bmp
- # End Source File
- # Begin Source File
- SOURCE=.resGZGLXT.ico
- # End Source File
- # Begin Source File
- SOURCE=.resGZGLXT.rc2
- # End Source File
- # Begin Source File
- SOURCE=.resHOxmas24.ico
- # End Source File
- # Begin Source File
- SOURCE=.resICO1.ico
- # End Source File
- # Begin Source File
- SOURCE=.resICO2.ICO
- # End Source File
- # Begin Source File
- SOURCE=.resICO3.ico
- # End Source File
- # Begin Source File
- SOURCE=.resICO4.ico
- # End Source File
- # Begin Source File
- SOURCE=.resICO5.ico
- # End Source File
- # Begin Source File
- SOURCE=.resICO6.ico
- # End Source File
- # Begin Source File
- SOURCE=.resLogin.bmp
- # End Source File
- # Begin Source File
- SOURCE=.resNOTE14.ICO
- # End Source File
- # Begin Source File
- SOURCE=.resSECUR07.ICO
- # End Source File
- # Begin Source File
- SOURCE=.resUser.bmp
- # End Source File
- # Begin Source File
- SOURCE=.resXT.ICO
- # End Source File
- # Begin Source File
- SOURCE=".res车.bmp"
- # End Source File
- # Begin Source File
- SOURCE=".res订单查询.ICO"
- # End Source File
- # Begin Source File
- SOURCE=".res商品信息1.ICO"
- # End Source File
- # End Group
- # Begin Source File
- SOURCE=.ReadMe.txt
- # End Source File
- # End Target
- # End Project
- # Section GZGLXT : {99FF4676-FFC3-11D0-BD02-00C04FC2FB86}
- # 2:5:Class:CStdDataFormatsDisp
- # 2:10:HeaderFile:stddataformatsdisp.h
- # 2:8:ImplFile:stddataformatsdisp.cpp
- # End Section
- # Section GZGLXT : {CDE57A43-8B86-11D0-B3C6-00A0C90AEA82}
- # 2:21:DefaultSinkHeaderFile:datagrid.h
- # 2:16:DefaultSinkClass:CDataGrid
- # End Section
- # Section GZGLXT : {CDE57A53-8B86-11D0-B3C6-00A0C90AEA82}
- # 2:5:Class:CSplits
- # 2:10:HeaderFile:splits.h
- # 2:8:ImplFile:splits.cpp
- # End Section
- # Section GZGLXT : {CDE57A4F-8B86-11D0-B3C6-00A0C90AEA82}
- # 2:5:Class:CColumn
- # 2:10:HeaderFile:column.h
- # 2:8:ImplFile:column.cpp
- # End Section
- # Section GZGLXT : {47A738F1-7FAF-11D0-B148-00A0C922E820}
- # 2:5:Class:CAdodc
- # 2:10:HeaderFile:adodc.h
- # 2:8:ImplFile:adodc.cpp
- # End Section
- # Section GZGLXT : {F0D2F21C-CCB0-11D0-A316-00AA00688B10}
- # 2:21:DefaultSinkHeaderFile:datacombo.h
- # 2:16:DefaultSinkClass:CDataCombo
- # End Section
- # Section GZGLXT : {BEF6E003-A874-101A-8BBA-00AA00300CAB}
- # 2:5:Class:COleFont
- # 2:10:HeaderFile:font.h
- # 2:8:ImplFile:font.cpp
- # End Section
- # Section GZGLXT : {00000504-0000-0010-8000-00AA006D2EA4}
- # 2:5:Class:CProperties
- # 2:10:HeaderFile:properties.h
- # 2:8:ImplFile:properties.cpp
- # End Section
- # Section GZGLXT : {00000569-0000-0010-8000-00AA006D2EA4}
- # 2:5:Class:CField
- # 2:10:HeaderFile:field.h
- # 2:8:ImplFile:field.cpp
- # End Section
- # Section GZGLXT : {CDE57A52-8B86-11D0-B3C6-00A0C90AEA82}
- # 2:5:Class:CSelBookmarks
- # 2:10:HeaderFile:selbookmarks.h
- # 2:8:ImplFile:selbookmarks.cpp
- # End Section
- # Section GZGLXT : {00000564-0000-0010-8000-00AA006D2EA4}
- # 2:5:Class:CFields
- # 2:10:HeaderFile:fields.h
- # 2:8:ImplFile:fields.cpp
- # End Section
- # Section GZGLXT : {7BF80981-BF32-101A-8BBB-00AA00300CAB}
- # 2:5:Class:CPicture
- # 2:10:HeaderFile:picture.h
- # 2:8:ImplFile:picture.cpp
- # End Section
- # Section GZGLXT : {67397AA3-7FB1-11D0-B148-00A0C922E820}
- # 2:21:DefaultSinkHeaderFile:adodc.h
- # 2:16:DefaultSinkClass:CAdodc
- # End Section
- # Section GZGLXT : {00000503-0000-0010-8000-00AA006D2EA4}
- # 2:5:Class:CProperty
- # 2:10:HeaderFile:property.h
- # 2:8:ImplFile:property.cpp
- # End Section
- # Section GZGLXT : {CDE57A41-8B86-11D0-B3C6-00A0C90AEA82}
- # 2:5:Class:CDataGrid
- # 2:10:HeaderFile:datagrid.h
- # 2:8:ImplFile:datagrid.cpp
- # End Section
- # Section GZGLXT : {F0D2F21A-CCB0-11D0-A316-00AA00688B10}
- # 2:5:Class:CDataCombo
- # 2:10:HeaderFile:datacombo.h
- # 2:8:ImplFile:datacombo.cpp
- # End Section
- # Section GZGLXT : {CDE57A50-8B86-11D0-B3C6-00A0C90AEA82}
- # 2:5:Class:CColumns
- # 2:10:HeaderFile:columns.h
- # 2:8:ImplFile:columns.cpp
- # End Section
- # Section GZGLXT : {00000556-0000-0010-8000-00AA006D2EA4}
- # 2:5:Class:C_Recordset
- # 2:10:HeaderFile:_recordset.h
- # 2:8:ImplFile:_recordset.cpp
- # End Section
- # Section GZGLXT : {E675F3F0-91B5-11D0-9484-00A0C91110ED}
- # 2:5:Class:CDataFormatDisp
- # 2:10:HeaderFile:dataformatdisp.h
- # 2:8:ImplFile:dataformatdisp.cpp
- # End Section
- # Section GZGLXT : {CDE57A54-8B86-11D0-B3C6-00A0C90AEA82}
- # 2:5:Class:CSplit
- # 2:10:HeaderFile:split.h
- # 2:8:ImplFile:split.cpp
- # End Section