__init__.py.svn-base
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- """SCons.Node
- The Node package for the SCons software construction utility.
- This is, in many ways, the heart of SCons.
- A Node is where we encapsulate all of the dependency information about
- any thing that SCons can build, or about any thing which SCons can use
- to build some other thing. The canonical "thing," of course, is a file,
- but a Node can also represent something remote (like a web page) or
- something completely abstract (like an Alias).
- Each specific type of "thing" is specifically represented by a subclass
- of the Node base class: Node.FS.File for files, Node.Alias for aliases,
- etc. Dependency information is kept here in the base class, and
- information specific to files/aliases/etc. is in the subclass. The
- goal, if we've done this correctly, is that any type of "thing" should
- be able to depend on any other type of "thing."
- """
- #
- # Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008 The SCons Foundation
- #
- # Permission is hereby granted, free of charge, to any person obtaining
- # a copy of this software and associated documentation files (the
- # "Software"), to deal in the Software without restriction, including
- # without limitation the rights to use, copy, modify, merge, publish,
- # distribute, sublicense, and/or sell copies of the Software, and to
- # permit persons to whom the Software is furnished to do so, subject to
- # the following conditions:
- #
- # The above copyright notice and this permission notice shall be included
- # in all copies or substantial portions of the Software.
- #
- # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
- # KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
- # WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- #
- __revision__ = "src/engine/SCons/Node/__init__.py 3057 2008/06/09 22:21:00 knight"
- import SCons.compat
- import copy
- from itertools import chain, izip
- import string
- import UserList
- from SCons.Debug import logInstanceCreation
- import SCons.Executor
- import SCons.Memoize
- import SCons.Util
- from SCons.Debug import Trace
- def classname(obj):
- return string.split(str(obj.__class__), '.')[-1]
- # Node states
- #
- # These are in "priority" order, so that the maximum value for any
- # child/dependency of a node represents the state of that node if
- # it has no builder of its own. The canonical example is a file
- # system directory, which is only up to date if all of its children
- # were up to date.
- no_state = 0
- pending = 1
- executing = 2
- up_to_date = 3
- executed = 4
- failed = 5
- StateString = {
- 0 : "no_state",
- 1 : "pending",
- 2 : "executing",
- 3 : "up_to_date",
- 4 : "executed",
- 5 : "failed",
- }
- # controls whether implicit dependencies are cached:
- implicit_cache = 0
- # controls whether implicit dep changes are ignored:
- implicit_deps_unchanged = 0
- # controls whether the cached implicit deps are ignored:
- implicit_deps_changed = 0
- # A variable that can be set to an interface-specific function be called
- # to annotate a Node with information about its creation.
- def do_nothing(node): pass
- Annotate = do_nothing
- # Classes for signature info for Nodes.
- class NodeInfoBase:
- """
- The generic base class for signature information for a Node.
- Node subclasses should subclass NodeInfoBase to provide their own
- logic for dealing with their own Node-specific signature information.
- """
- current_version_id = 1
- def __init__(self, node):
- # Create an object attribute from the class attribute so it ends up
- # in the pickled data in the .sconsign file.
- self._version_id = self.current_version_id
- def update(self, node):
- try:
- field_list = self.field_list
- except AttributeError:
- return
- for f in field_list:
- try:
- delattr(self, f)
- except AttributeError:
- pass
- try:
- func = getattr(node, 'get_' + f)
- except AttributeError:
- pass
- else:
- setattr(self, f, func())
- def convert(self, node, val):
- pass
- def merge(self, other):
- self.__dict__.update(other.__dict__)
- def format(self, field_list=None, names=0):
- if field_list is None:
- try:
- field_list = self.field_list
- except AttributeError:
- field_list = self.__dict__.keys()
- field_list.sort()
- fields = []
- for field in field_list:
- try:
- f = getattr(self, field)
- except AttributeError:
- f = None
- f = str(f)
- if names:
- f = field + ': ' + f
- fields.append(f)
- return fields
- class BuildInfoBase:
- """
- The generic base class for build information for a Node.
- This is what gets stored in a .sconsign file for each target file.
- It contains a NodeInfo instance for this node (signature information
- that's specific to the type of Node) and direct attributes for the
- generic build stuff we have to track: sources, explicit dependencies,
- implicit dependencies, and action information.
- """
- current_version_id = 1
- def __init__(self, node):
- # Create an object attribute from the class attribute so it ends up
- # in the pickled data in the .sconsign file.
- self._version_id = self.current_version_id
- self.bsourcesigs = []
- self.bdependsigs = []
- self.bimplicitsigs = []
- self.bactsig = None
- def merge(self, other):
- self.__dict__.update(other.__dict__)
- class Node:
- """The base Node class, for entities that we know how to
- build, or use to build other Nodes.
- """
- if SCons.Memoize.use_memoizer:
- __metaclass__ = SCons.Memoize.Memoized_Metaclass
- memoizer_counters = []
- class Attrs:
- pass
- def __init__(self):
- if __debug__: logInstanceCreation(self, 'Node.Node')
- # Note that we no longer explicitly initialize a self.builder
- # attribute to None here. That's because the self.builder
- # attribute may be created on-the-fly later by a subclass (the
- # canonical example being a builder to fetch a file from a
- # source code system like CVS or Subversion).
- # Each list of children that we maintain is accompanied by a
- # dictionary used to look up quickly whether a node is already
- # present in the list. Empirical tests showed that it was
- # fastest to maintain them as side-by-side Node attributes in
- # this way, instead of wrapping up each list+dictionary pair in
- # a class. (Of course, we could always still do that in the
- # future if we had a good reason to...).
- self.sources = [] # source files used to build node
- self.sources_set = set()
- self._specific_sources = False
- self.depends = [] # explicit dependencies (from Depends)
- self.depends_set = set()
- self.ignore = [] # dependencies to ignore
- self.ignore_set = set()
- self.prerequisites = SCons.Util.UniqueList()
- self.implicit = None # implicit (scanned) dependencies (None means not scanned yet)
- self.waiting_parents = set()
- self.waiting_s_e = set()
- self.ref_count = 0
- self.wkids = None # Kids yet to walk, when it's an array
- self.env = None
- self.state = no_state
- self.precious = None
- self.noclean = 0
- self.nocache = 0
- self.always_build = None
- self.includes = None
- self.attributes = self.Attrs() # Generic place to stick information about the Node.
- self.side_effect = 0 # true iff this node is a side effect
- self.side_effects = [] # the side effects of building this target
- self.linked = 0 # is this node linked to the variant directory?
- self.clear_memoized_values()
- # Let the interface in which the build engine is embedded
- # annotate this Node with its own info (like a description of
- # what line in what file created the node, for example).
- Annotate(self)
- def disambiguate(self, must_exist=None):
- return self
- def get_suffix(self):
- return ''
- memoizer_counters.append(SCons.Memoize.CountValue('get_build_env'))
- def get_build_env(self):
- """Fetch the appropriate Environment to build this node.
- """
- try:
- return self._memo['get_build_env']
- except KeyError:
- pass
- result = self.get_executor().get_build_env()
- self._memo['get_build_env'] = result
- return result
- def get_build_scanner_path(self, scanner):
- """Fetch the appropriate scanner path for this node."""
- return self.get_executor().get_build_scanner_path(scanner)
- def set_executor(self, executor):
- """Set the action executor for this node."""
- self.executor = executor
- def get_executor(self, create=1):
- """Fetch the action executor for this node. Create one if
- there isn't already one, and requested to do so."""
- try:
- executor = self.executor
- except AttributeError:
- if not create:
- raise
- try:
- act = self.builder.action
- except AttributeError:
- executor = SCons.Executor.Null(targets=[self])
- else:
- executor = SCons.Executor.Executor(act,
- self.env or self.builder.env,
- [self.builder.overrides],
- [self],
- self.sources)
- self.executor = executor
- return executor
- def executor_cleanup(self):
- """Let the executor clean up any cached information."""
- try:
- executor = self.get_executor(create=None)
- except AttributeError:
- pass
- else:
- executor.cleanup()
- def reset_executor(self):
- "Remove cached executor; forces recompute when needed."
- try:
- delattr(self, 'executor')
- except AttributeError:
- pass
- def retrieve_from_cache(self):
- """Try to retrieve the node's content from a cache
- This method is called from multiple threads in a parallel build,
- so only do thread safe stuff here. Do thread unsafe stuff in
- built().
- Returns true iff the node was successfully retrieved.
- """
- return 0
- #
- # Taskmaster interface subsystem
- #
- def make_ready(self):
- """Get a Node ready for evaluation.
- This is called before the Taskmaster decides if the Node is
- up-to-date or not. Overriding this method allows for a Node
- subclass to be disambiguated if necessary, or for an implicit
- source builder to be attached.
- """
- pass
- def prepare(self):
- """Prepare for this Node to be built.
- This is called after the Taskmaster has decided that the Node
- is out-of-date and must be rebuilt, but before actually calling
- the method to build the Node.
- This default implementation checks that explicit or implicit
- dependencies either exist or are derived, and initializes the
- BuildInfo structure that will hold the information about how
- this node is, uh, built.
- (The existence of source files is checked separately by the
- Executor, which aggregates checks for all of the targets built
- by a specific action.)
- Overriding this method allows for for a Node subclass to remove
- the underlying file from the file system. Note that subclass
- methods should call this base class method to get the child
- check and the BuildInfo structure.
- """
- for d in self.depends:
- if d.missing():
- msg = "Explicit dependency `%s' not found, needed by target `%s'."
- raise SCons.Errors.StopError, msg % (d, self)
- if not self.implicit is None:
- for i in self.implicit:
- if i.missing():
- msg = "Implicit dependency `%s' not found, needed by target `%s'."
- raise SCons.Errors.StopError, msg % (i, self)
- self.binfo = self.get_binfo()
- def build(self, **kw):
- """Actually build the node.
- This is called by the Taskmaster after it's decided that the
- Node is out-of-date and must be rebuilt, and after the prepare()
- method has gotten everything, uh, prepared.
- This method is called from multiple threads in a parallel build,
- so only do thread safe stuff here. Do thread unsafe stuff
- in built().
- """
- try:
- apply(self.get_executor(), (self,), kw)
- except SCons.Errors.BuildError, e:
- e.node = self
- raise
- def built(self):
- """Called just after this node is successfully built."""
- # Clear the implicit dependency caches of any Nodes
- # waiting for this Node to be built.
- for parent in self.waiting_parents:
- parent.implicit = None
- self.clear()
- self.ninfo.update(self)
- def visited(self):
- """Called just after this node has been visited (with or
- without a build)."""
- try:
- binfo = self.binfo
- except AttributeError:
- # Apparently this node doesn't need build info, so
- # don't bother calculating or storing it.
- pass
- else:
- self.ninfo.update(self)
- self.store_info()
- #
- #
- #
- def add_to_waiting_s_e(self, node):
- self.waiting_s_e.add(node)
- def add_to_waiting_parents(self, node):
- """
- Returns the number of nodes added to our waiting parents list:
- 1 if we add a unique waiting parent, 0 if not. (Note that the
- returned values are intended to be used to increment a reference
- count, so don't think you can "clean up" this function by using
- True and False instead...)
- """
- wp = self.waiting_parents
- if node in wp:
- return 0
- wp.add(node)
- return 1
- def postprocess(self):
- """Clean up anything we don't need to hang onto after we've
- been built."""
- self.executor_cleanup()
- self.waiting_parents = set()
- def clear(self):
- """Completely clear a Node of all its cached state (so that it
- can be re-evaluated by interfaces that do continuous integration
- builds).
- """
- # The del_binfo() call here isn't necessary for normal execution,
- # but is for interactive mode, where we might rebuild the same
- # target and need to start from scratch.
- self.del_binfo()
- self.clear_memoized_values()
- self.ninfo = self.new_ninfo()
- self.executor_cleanup()
- try:
- delattr(self, '_calculated_sig')
- except AttributeError:
- pass
- self.includes = None
- def clear_memoized_values(self):
- self._memo = {}
- def builder_set(self, builder):
- self.builder = builder
- try:
- del self.executor
- except AttributeError:
- pass
- def has_builder(self):
- """Return whether this Node has a builder or not.
- In Boolean tests, this turns out to be a *lot* more efficient
- than simply examining the builder attribute directly ("if
- node.builder: ..."). When the builder attribute is examined
- directly, it ends up calling __getattr__ for both the __len__
- and __nonzero__ attributes on instances of our Builder Proxy
- class(es), generating a bazillion extra calls and slowing
- things down immensely.
- """
- try:
- b = self.builder
- except AttributeError:
- # There was no explicit builder for this Node, so initialize
- # the self.builder attribute to None now.
- b = self.builder = None
- return not b is None
- def set_explicit(self, is_explicit):
- self.is_explicit = is_explicit
- def has_explicit_builder(self):
- """Return whether this Node has an explicit builder
- This allows an internal Builder created by SCons to be marked
- non-explicit, so that it can be overridden by an explicit
- builder that the user supplies (the canonical example being
- directories)."""
- try:
- return self.is_explicit
- except AttributeError:
- self.is_explicit = None
- return self.is_explicit
- def get_builder(self, default_builder=None):
- """Return the set builder, or a specified default value"""
- try:
- return self.builder
- except AttributeError:
- return default_builder
- multiple_side_effect_has_builder = has_builder
- def is_derived(self):
- """
- Returns true iff this node is derived (i.e. built).
- This should return true only for nodes whose path should be in
- the variant directory when duplicate=0 and should contribute their build
- signatures when they are used as source files to other derived files. For
- example: source with source builders are not derived in this sense,
- and hence should not return true.
- """
- return self.has_builder() or self.side_effect
- def alter_targets(self):
- """Return a list of alternate targets for this Node.
- """
- return [], None
- def get_found_includes(self, env, scanner, path):
- """Return the scanned include lines (implicit dependencies)
- found in this node.
- The default is no implicit dependencies. We expect this method
- to be overridden by any subclass that can be scanned for
- implicit dependencies.
- """
- return []
- def get_implicit_deps(self, env, scanner, path):
- """Return a list of implicit dependencies for this node.
- This method exists to handle recursive invocation of the scanner
- on the implicit dependencies returned by the scanner, if the
- scanner's recursive flag says that we should.
- """
- if not scanner:
- return []
- # Give the scanner a chance to select a more specific scanner
- # for this Node.
- #scanner = scanner.select(self)
- nodes = [self]
- seen = {}
- seen[self] = 1
- deps = []
- while nodes:
- n = nodes.pop(0)
- d = filter(lambda x, seen=seen: not seen.has_key(x),
- n.get_found_includes(env, scanner, path))
- if d:
- deps.extend(d)
- for n in d:
- seen[n] = 1
- nodes.extend(scanner.recurse_nodes(d))
- return deps
- def get_env_scanner(self, env, kw={}):
- return env.get_scanner(self.scanner_key())
- def get_target_scanner(self):
- return self.builder.target_scanner
- def get_source_scanner(self, node):
- """Fetch the source scanner for the specified node
- NOTE: "self" is the target being built, "node" is
- the source file for which we want to fetch the scanner.
- Implies self.has_builder() is true; again, expect to only be
- called from locations where this is already verified.
- This function may be called very often; it attempts to cache
- the scanner found to improve performance.
- """
- scanner = None
- try:
- scanner = self.builder.source_scanner
- except AttributeError:
- pass
- if not scanner:
- # The builder didn't have an explicit scanner, so go look up
- # a scanner from env['SCANNERS'] based on the node's scanner
- # key (usually the file extension).
- scanner = self.get_env_scanner(self.get_build_env())
- if scanner:
- scanner = scanner.select(node)
- return scanner
- def add_to_implicit(self, deps):
- if not hasattr(self, 'implicit') or self.implicit is None:
- self.implicit = []
- self.implicit_set = set()
- self._children_reset()
- self._add_child(self.implicit, self.implicit_set, deps)
- def scan(self):
- """Scan this node's dependents for implicit dependencies."""
- # Don't bother scanning non-derived files, because we don't
- # care what their dependencies are.
- # Don't scan again, if we already have scanned.
- if not self.implicit is None:
- return
- self.implicit = []
- self.implicit_set = set()
- self._children_reset()
- if not self.has_builder():
- return
- build_env = self.get_build_env()
- executor = self.get_executor()
- # Here's where we implement --implicit-cache.
- if implicit_cache and not implicit_deps_changed:
- implicit = self.get_stored_implicit()
- if implicit is not None:
- # We now add the implicit dependencies returned from the
- # stored .sconsign entry to have already been converted
- # to Nodes for us. (We used to run them through a
- # source_factory function here.)
- # Update all of the targets with them. This
- # essentially short-circuits an N*M scan of the
- # sources for each individual target, which is a hell
- # of a lot more efficient.
- for tgt in executor.targets:
- tgt.add_to_implicit(implicit)
- if implicit_deps_unchanged or self.is_up_to_date():
- return
- # one of this node's sources has changed,
- # so we must recalculate the implicit deps:
- self.implicit = []
- self.implicit_set = set()
- # Have the executor scan the sources.
- executor.scan_sources(self.builder.source_scanner)
- # If there's a target scanner, have the executor scan the target
- # node itself and associated targets that might be built.
- scanner = self.get_target_scanner()
- if scanner:
- executor.scan_targets(scanner)
- def scanner_key(self):
- return None
- def select_scanner(self, scanner):
- """Selects a scanner for this Node.
- This is a separate method so it can be overridden by Node
- subclasses (specifically, Node.FS.Dir) that *must* use their
- own Scanner and don't select one the Scanner.Selector that's
- configured for the target.
- """
- return scanner.select(self)
- def env_set(self, env, safe=0):
- if safe and self.env:
- return
- self.env = env
- #
- # SIGNATURE SUBSYSTEM
- #
- NodeInfo = NodeInfoBase
- BuildInfo = BuildInfoBase
- def new_ninfo(self):
- ninfo = self.NodeInfo(self)
- return ninfo
- def get_ninfo(self):
- try:
- return self.ninfo
- except AttributeError:
- self.ninfo = self.new_ninfo()
- return self.ninfo
- def new_binfo(self):
- binfo = self.BuildInfo(self)
- return binfo
- def get_binfo(self):
- """
- Fetch a node's build information.
- node - the node whose sources will be collected
- cache - alternate node to use for the signature cache
- returns - the build signature
- This no longer handles the recursive descent of the
- node's children's signatures. We expect that they're
- already built and updated by someone else, if that's
- what's wanted.
- """
- try:
- return self.binfo
- except AttributeError:
- pass
- binfo = self.new_binfo()
- self.binfo = binfo
- executor = self.get_executor()
- ignore_set = self.ignore_set
- if self.has_builder():
- binfo.bact = str(executor)
- binfo.bactsig = SCons.Util.MD5signature(executor.get_contents())
- if self._specific_sources:
- sources = []
- for s in self.sources:
- if s not in ignore_set:
- sources.append(s)
- else:
- sources = executor.get_unignored_sources(self.ignore)
- seen = set()
- bsources = []
- bsourcesigs = []
- for s in sources:
- if not s in seen:
- seen.add(s)
- bsources.append(s)
- bsourcesigs.append(s.get_ninfo())
- binfo.bsources = bsources
- binfo.bsourcesigs = bsourcesigs
- depends = self.depends
- dependsigs = []
- for d in depends:
- if d not in ignore_set:
- dependsigs.append(d.get_ninfo())
- binfo.bdepends = depends
- binfo.bdependsigs = dependsigs
- implicit = self.implicit or []
- implicitsigs = []
- for i in implicit:
- if i not in ignore_set:
- implicitsigs.append(i.get_ninfo())
- binfo.bimplicit = implicit
- binfo.bimplicitsigs = implicitsigs
- return binfo
- def del_binfo(self):
- """Delete the build info from this node."""
- try:
- delattr(self, 'binfo')
- except AttributeError:
- pass
- def get_csig(self):
- try:
- return self.ninfo.csig
- except AttributeError:
- ninfo = self.get_ninfo()
- ninfo.csig = SCons.Util.MD5signature(self.get_contents())
- return self.ninfo.csig
- def get_cachedir_csig(self):
- return self.get_csig()
- def store_info(self):
- """Make the build signature permanent (that is, store it in the
- .sconsign file or equivalent)."""
- pass
- def do_not_store_info(self):
- pass
- def get_stored_info(self):
- return None
- def get_stored_implicit(self):
- """Fetch the stored implicit dependencies"""
- return None
- #
- #
- #
- def set_precious(self, precious = 1):
- """Set the Node's precious value."""
- self.precious = precious
- def set_noclean(self, noclean = 1):
- """Set the Node's noclean value."""
- # Make sure noclean is an integer so the --debug=stree
- # output in Util.py can use it as an index.
- self.noclean = noclean and 1 or 0
- def set_nocache(self, nocache = 1):
- """Set the Node's nocache value."""
- # Make sure nocache is an integer so the --debug=stree
- # output in Util.py can use it as an index.
- self.nocache = nocache and 1 or 0
- def set_always_build(self, always_build = 1):
- """Set the Node's always_build value."""
- self.always_build = always_build
- def exists(self):
- """Does this node exists?"""
- # All node exist by default:
- return 1
- def rexists(self):
- """Does this node exist locally or in a repositiory?"""
- # There are no repositories by default:
- return self.exists()
- def missing(self):
- return not self.is_derived() and
- not self.linked and
- not self.rexists()
- def remove(self):
- """Remove this Node: no-op by default."""
- return None
- def add_dependency(self, depend):
- """Adds dependencies."""
- try:
- self._add_child(self.depends, self.depends_set, depend)
- except TypeError, e:
- e = e.args[0]
- if SCons.Util.is_List(e):
- s = map(str, e)
- else:
- s = str(e)
- raise SCons.Errors.UserError("attempted to add a non-Node dependency to %s:nt%s is a %s, not a Node" % (str(self), s, type(e)))
- def add_prerequisite(self, prerequisite):
- """Adds prerequisites"""
- self.prerequisites.extend(prerequisite)
- self._children_reset()
- def add_ignore(self, depend):
- """Adds dependencies to ignore."""
- try:
- self._add_child(self.ignore, self.ignore_set, depend)
- except TypeError, e:
- e = e.args[0]
- if SCons.Util.is_List(e):
- s = map(str, e)
- else:
- s = str(e)
- raise SCons.Errors.UserError("attempted to ignore a non-Node dependency of %s:nt%s is a %s, not a Node" % (str(self), s, type(e)))
- def add_source(self, source):
- """Adds sources."""
- if self._specific_sources:
- return
- try:
- self._add_child(self.sources, self.sources_set, source)
- except TypeError, e:
- e = e.args[0]
- if SCons.Util.is_List(e):
- s = map(str, e)
- else:
- s = str(e)
- raise SCons.Errors.UserError("attempted to add a non-Node as source of %s:nt%s is a %s, not a Node" % (str(self), s, type(e)))
- def _add_child(self, collection, set, child):
- """Adds 'child' to 'collection', first checking 'set' to see if it's
- already present."""
- #if type(child) is not type([]):
- # child = [child]
- #for c in child:
- # if not isinstance(c, Node):
- # raise TypeError, c
- added = None
- for c in child:
- if c not in set:
- set.add(c)
- collection.append(c)
- added = 1
- if added:
- self._children_reset()
- def set_specific_source(self, source):
- self.add_source(source)
- self._specific_sources = True
- def add_wkid(self, wkid):
- """Add a node to the list of kids waiting to be evaluated"""
- if self.wkids != None:
- self.wkids.append(wkid)
- def _children_reset(self):
- self.clear_memoized_values()
- # We need to let the Executor clear out any calculated
- # build info that it's cached so we can re-calculate it.
- self.executor_cleanup()
- memoizer_counters.append(SCons.Memoize.CountValue('_children_get'))
- def _children_get(self):
- try:
- return self._memo['children_get']
- except KeyError:
- pass
- # The return list may contain duplicate Nodes, especially in
- # source trees where there are a lot of repeated #includes
- # of a tangle of .h files. Profiling shows, however, that
- # eliminating the duplicates with a brute-force approach that
- # preserves the order (that is, something like:
- #
- # u = []
- # for n in list:
- # if n not in u:
- # u.append(n)"
- #
- # takes more cycles than just letting the underlying methods
- # hand back cached values if a Node's information is requested
- # multiple times. (Other methods of removing duplicates, like
- # using dictionary keys, lose the order, and the only ordered
- # dictionary patterns I found all ended up using "not in"
- # internally anyway...)
- if self.ignore_set:
- if self.implicit is None:
- iter = chain(self.sources,self.depends)
- else:
- iter = chain(self.sources, self.depends, self.implicit)
- children = []
- for i in iter:
- if i not in self.ignore_set:
- children.append(i)
- else:
- if self.implicit is None:
- children = self.sources + self.depends
- else:
- children = self.sources + self.depends + self.implicit
- self._memo['children_get'] = children
- return children
- def all_children(self, scan=1):
- """Return a list of all the node's direct children."""
- if scan:
- self.scan()
- # The return list may contain duplicate Nodes, especially in
- # source trees where there are a lot of repeated #includes
- # of a tangle of .h files. Profiling shows, however, that
- # eliminating the duplicates with a brute-force approach that
- # preserves the order (that is, something like:
- #
- # u = []
- # for n in list:
- # if n not in u:
- # u.append(n)"
- #
- # takes more cycles than just letting the underlying methods
- # hand back cached values if a Node's information is requested
- # multiple times. (Other methods of removing duplicates, like
- # using dictionary keys, lose the order, and the only ordered
- # dictionary patterns I found all ended up using "not in"
- # internally anyway...)
- if self.implicit is None:
- return self.sources + self.depends
- else:
- return self.sources + self.depends + self.implicit
- def children(self, scan=1):
- """Return a list of the node's direct children, minus those
- that are ignored by this node."""
- if scan:
- self.scan()
- return self._children_get()
- def set_state(self, state):
- self.state = state
- def get_state(self):
- return self.state
- def state_has_changed(self, target, prev_ni):
- return (self.state != SCons.Node.up_to_date)
- def get_env(self):
- env = self.env
- if not env:
- import SCons.Defaults
- env = SCons.Defaults.DefaultEnvironment()
- return env
- def changed_since_last_build(self, target, prev_ni):
- """
- Must be overridden in a specific subclass to return True if this
- Node (a dependency) has changed since the last time it was used
- to build the specified target. prev_ni is this Node's state (for
- example, its file timestamp, length, maybe content signature)
- as of the last time the target was built.
- Note that this method is called through the dependency, not the
- target, because a dependency Node must be able to use its own
- logic to decide if it changed. For example, File Nodes need to
- obey if we're configured to use timestamps, but Python Value Nodes
- never use timestamps and always use the content. If this method
- were called through the target, then each Node's implementation
- of this method would have to have more complicated logic to
- handle all the different Node types on which it might depend.
- """
- raise NotImplementedError
- def Decider(self, function):
- SCons.Util.AddMethod(self, function, 'changed_since_last_build')
- def changed(self, node=None):
- """
- Returns if the node is up-to-date with respect to the BuildInfo
- stored last time it was built. The default behavior is to compare
- it against our own previously stored BuildInfo, but the stored
- BuildInfo from another Node (typically one in a Repository)
- can be used instead.
- Note that we now *always* check every dependency. We used to
- short-circuit the check by returning as soon as we detected
- any difference, but we now rely on checking every dependency
- to make sure that any necessary Node information (for example,
- the content signature of an #included .h file) is updated.
- """
- t = 0
- if t: Trace('changed(%s [%s], %s)' % (self, classname(self), node))
- if node is None:
- node = self
- result = False
- bi = node.get_stored_info().binfo
- then = bi.bsourcesigs + bi.bdependsigs + bi.bimplicitsigs
- children = self.children()
- diff = len(children) - len(then)
- if diff:
- # The old and new dependency lists are different lengths.
- # This always indicates that the Node must be rebuilt.
- # We also extend the old dependency list with enough None
- # entries to equal the new dependency list, for the benefit
- # of the loop below that updates node information.
- then.extend([None] * diff)
- if t: Trace(': old %s new %s' % (len(then), len(children)))
- result = True
- for child, prev_ni in izip(children, then):
- if child.changed_since_last_build(self, prev_ni):
- if t: Trace(': %s changed' % child)
- result = True
- contents = self.get_executor().get_contents()
- if self.has_builder():
- import SCons.Util
- newsig = SCons.Util.MD5signature(contents)
- if bi.bactsig != newsig:
- if t: Trace(': bactsig %s != newsig %s' % (bi.bactsig, newsig))
- result = True
- if not result:
- if t: Trace(': up to date')
- if t: Trace('n')
- return result
- def is_up_to_date(self):
- """Default check for whether the Node is current: unknown Node
- subtypes are always out of date, so they will always get built."""
- return None
- def children_are_up_to_date(self):
- """Alternate check for whether the Node is current: If all of
- our children were up-to-date, then this Node was up-to-date, too.
- The SCons.Node.Alias and SCons.Node.Python.Value subclasses
- rebind their current() method to this method."""
- # Allow the children to calculate their signatures.
- self.binfo = self.get_binfo()
- if self.always_build:
- return None
- state = 0
- for kid in self.children(None):
- s = kid.get_state()
- if s and (not state or s > state):
- state = s
- return (state == 0 or state == SCons.Node.up_to_date)
- def is_literal(self):
- """Always pass the string representation of a Node to
- the command interpreter literally."""
- return 1
- def render_include_tree(self):
- """
- Return a text representation, suitable for displaying to the
- user, of the include tree for the sources of this node.
- """
- if self.is_derived() and self.env:
- env = self.get_build_env()
- for s in self.sources:
- scanner = self.get_source_scanner(s)
- path = self.get_build_scanner_path(scanner)
- def f(node, env=env, scanner=scanner, path=path):
- return node.get_found_includes(env, scanner, path)
- return SCons.Util.render_tree(s, f, 1)
- else:
- return None
- def get_abspath(self):
- """
- Return an absolute path to the Node. This will return simply
- str(Node) by default, but for Node types that have a concept of
- relative path, this might return something different.
- """
- return str(self)
- def for_signature(self):
- """
- Return a string representation of the Node that will always
- be the same for this particular Node, no matter what. This
- is by contrast to the __str__() method, which might, for
- instance, return a relative path for a file Node. The purpose
- of this method is to generate a value to be used in signature
- calculation for the command line used to build a target, and
- we use this method instead of str() to avoid unnecessary
- rebuilds. This method does not need to return something that
- would actually work in a command line; it can return any kind of
- nonsense, so long as it does not change.
- """
- return str(self)
- def get_string(self, for_signature):
- """This is a convenience function designed primarily to be
- used in command generators (i.e., CommandGeneratorActions or
- Environment variables that are callable), which are called
- with a for_signature argument that is nonzero if the command
- generator is being called to generate a signature for the
- command line, which determines if we should rebuild or not.
- Such command generators should use this method in preference
- to str(Node) when converting a Node to a string, passing
- in the for_signature parameter, such that we will call
- Node.for_signature() or str(Node) properly, depending on whether
- we are calculating a signature or actually constructing a
- command line."""
- if for_signature:
- return self.for_signature()
- return str(self)
- def get_subst_proxy(self):
- """
- This method is expected to return an object that will function
- exactly like this Node, except that it implements any additional
- special features that we would like to be in effect for
- Environment variable substitution. The principle use is that
- some Nodes would like to implement a __getattr__() method,
- but putting that in the Node type itself has a tendency to kill
- performance. We instead put it in a proxy and return it from
- this method. It is legal for this method to return self
- if no new functionality is needed for Environment substitution.
- """
- return self
- def explain(self):
- if not self.exists():
- return "building `%s' because it doesn't existn" % self
- if self.always_build:
- return "rebuilding `%s' because AlwaysBuild() is specifiedn" % self
- old = self.get_stored_info()
- if old is None:
- return None
- old = old.binfo
- old.prepare_dependencies()
- try:
- old_bkids = old.bsources + old.bdepends + old.bimplicit
- old_bkidsigs = old.bsourcesigs + old.bdependsigs + old.bimplicitsigs
- except AttributeError:
- return "Cannot explain why `%s' is being rebuilt: No previous build information foundn" % self
- new = self.get_binfo()
- new_bkids = new.bsources + new.bdepends + new.bimplicit
- new_bkidsigs = new.bsourcesigs + new.bdependsigs + new.bimplicitsigs
- osig = dict(izip(old_bkids, old_bkidsigs))
- nsig = dict(izip(new_bkids, new_bkidsigs))
- # The sources and dependencies we'll want to report are all stored
- # as relative paths to this target's directory, but we want to
- # report them relative to the top-level SConstruct directory,
- # so we only print them after running them through this lambda
- # to turn them into the right relative Node and then return
- # its string.
- def stringify( s, E=self.dir.Entry ) :
- if hasattr( s, 'dir' ) :
- return str(E(s))
- return str(s)
- lines = []
- removed = filter(lambda x, nk=new_bkids: not x in nk, old_bkids)
- if removed:
- removed = map(stringify, removed)
- fmt = "`%s' is no longer a dependencyn"
- lines.extend(map(lambda s, fmt=fmt: fmt % s, removed))
- for k in new_bkids:
- if not k in old_bkids:
- lines.append("`%s' is a new dependencyn" % stringify(k))
- elif k.changed_since_last_build(self, osig[k]):
- lines.append("`%s' changedn" % stringify(k))
- if len(lines) == 0 and old_bkids != new_bkids:
- lines.append("the dependency order changed:n" +
- "%sold: %sn" % (' '*15, map(stringify, old_bkids)) +
- "%snew: %sn" % (' '*15, map(stringify, new_bkids)))
- if len(lines) == 0:
- def fmt_with_title(title, strlines):
- lines = string.split(strlines, 'n')
- sep = 'n' + ' '*(15 + len(title))
- return ' '*15 + title + string.join(lines, sep) + 'n'
- if old.bactsig != new.bactsig:
- if old.bact == new.bact:
- lines.append("the contents of the build action changedn" +
- fmt_with_title('action: ', new.bact))
- else:
- lines.append("the build action changed:n" +
- fmt_with_title('old: ', old.bact) +
- fmt_with_title('new: ', new.bact))
- if len(lines) == 0:
- return "rebuilding `%s' for unknown reasonsn" % self
- preamble = "rebuilding `%s' because" % self
- if len(lines) == 1:
- return "%s %s" % (preamble, lines[0])
- else:
- lines = ["%s:n" % preamble] + lines
- return string.join(lines, ' '*11)
- try:
- [].extend(UserList.UserList([]))
- except TypeError:
- # Python 1.5.2 doesn't allow a list to be extended by list-like
- # objects (such as UserList instances), so just punt and use
- # real lists.
- def NodeList(l):
- return l
- else:
- class NodeList(UserList.UserList):
- def __str__(self):
- return str(map(str, self.data))
- def get_children(node, parent): return node.children()
- def ignore_cycle(node, stack): pass
- def do_nothing(node, parent): pass
- class Walker:
- """An iterator for walking a Node tree.
- This is depth-first, children are visited before the parent.
- The Walker object can be initialized with any node, and
- returns the next node on the descent with each next() call.
- 'kids_func' is an optional function that will be called to
- get the children of a node instead of calling 'children'.
- 'cycle_func' is an optional function that will be called
- when a cycle is detected.
- This class does not get caught in node cycles caused, for example,
- by C header file include loops.
- """
- def __init__(self, node, kids_func=get_children,
- cycle_func=ignore_cycle,
- eval_func=do_nothing):
- self.kids_func = kids_func
- self.cycle_func = cycle_func
- self.eval_func = eval_func
- node.wkids = copy.copy(kids_func(node, None))
- self.stack = [node]
- self.history = {} # used to efficiently detect and avoid cycles
- self.history[node] = None
- def next(self):
- """Return the next node for this walk of the tree.
- This function is intentionally iterative, not recursive,
- to sidestep any issues of stack size limitations.
- """
- while self.stack:
- if self.stack[-1].wkids:
- node = self.stack[-1].wkids.pop(0)
- if not self.stack[-1].wkids:
- self.stack[-1].wkids = None
- if self.history.has_key(node):
- self.cycle_func(node, self.stack)
- else:
- node.wkids = copy.copy(self.kids_func(node, self.stack[-1]))
- self.stack.append(node)
- self.history[node] = None
- else:
- node = self.stack.pop()
- del self.history[node]
- if node:
- if self.stack:
- parent = self.stack[-1]
- else:
- parent = None
- self.eval_func(node, parent)
- return node
- return None
- def is_done(self):
- return not self.stack
- arg2nodes_lookups = []