CallbackList.pm.svn-base
上传用户:market2
上传日期:2018-11-18
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文件大小:7k
源码类别:
外挂编程
开发平台:
Windows_Unix
- #########################################################################
- # OpenKore - Generic utility functions
- #
- # Copyright (c) 2006 OpenKore Development Team
- #
- # This software is open source, licensed under the GNU General Public
- # License, version 2.
- # Basically, this means that you're allowed to modify and distribute
- # this software. However, if you distribute modified versions, you MUST
- # also distribute the source code.
- # See http://www.gnu.org/licenses/gpl.html for the full license.
- #########################################################################
- ##
- # MODULE DESCRIPTION: Callback functions holder
- #
- # <h3>What is an event?</h3>
- # An event in is a way for a class to provide notifications to clients of
- # that class when some interesting thing happens to an object. The most
- # familiar use for events is in graphical user interfaces; typically, the
- # classes that represent controls in the interface have events that are
- # notified when the user does something to the control (for example, click
- # a button).
- #
- # An event is the outcome of an action. There are two important
- # terms with respect to events. The <i>event source</i> and the <i>event
- # receiver</i>. The object that raises the event is called event source and
- # the object or callback function that responds to the event is called event receiver.
- # The communication channel between an event source and an event receiver is
- # this class, CallbackList.<br>
- # <small>(Explanation taken from
- # <a href="http://www.c-sharpcorner.com/UploadFile/sksaha/EventsinNet11152005043514AM/EventsinNet.aspx">CSharpCorner</a>
- # and slightly modified.</small>
- #
- # A CallbackList is used to implement OpenKore's event model.
- #
- # <h3>Example 1: How it works</h3>
- # Here's a simple example, which demonstrates how CallbackList actually works.
- # <pre class="example">
- # my $cl = new CallbackList("my l33t event name");
- # $cl->add(undef, &myCallback);
- # $cl->call(); # myCallback() will now be called.
- #
- # sub myCallback {
- # print "I have been called!n";
- # }
- # </pre>
- #
- # <h3>Example 2: Simple usage - adding functions as callbacks</h3>
- # The @MODULE(ActorList) class is a well-known class which supports events.
- # Whenever you add an Actor to an ActorList, an <b>onAdd</b> event is triggered.
- # This example shows you how to respond to an onAdd event.
- #
- # This also demonstrates how $CallbackList->add() and $CallbackList->remove()
- # work.
- # <pre class="example">
- # my $monstersList = new ActorList("Actor::Monster");
- # my $callbackID = $monstersList->onAdd->add(undef, &monsterAdded);
- #
- # # monsterAdded() will now be called.
- # $monstersList->add(new Actor::Monster());
- #
- # # Unregister the previously registred callback.
- # $monstersList->onAdd->remove($callbackID);
- # # monsterAdded() will NOT be called.
- # $monstersList->add(new Actor::Monster());
- #
- # sub monsterAdded {
- # print "A monster has been added to the monsters list!n";
- # }
- # </pre>
- package CallbackList;
- use strict;
- use Carp::Assert;
- use Scalar::Util;
- # Field identifiers for items inside $CallbackList->[CALLBACKS]
- use constant {
- FUNCTION => 0,
- ID => 1,
- OBJECT => 2,
- USERDATA => 3
- };
- ### CATEGORY: Class CallbackList
- # class CallbackList is_a Array<CallbackItem>
- #
- # Invariant:
- # for all i in [0 .. size - 1]:
- # defined(self[i])
- # ${self[i][ID]} == i
- # struct CallbackItem is_a Array {
- # Function FUNCTION:
- # Reference to a function.
- # Invariant: defined(FUNCTION)
- #
- # int* ID:
- # A reference to the index of this item.
- # Invariant: defined(ID)
- #
- # Object OBJECT:
- # The callback's class object. May not exist (if no object was passed to
- # add()) or be undef (if the object was destroyed).
- #
- # Scalar USERDATA:
- # May be undef.
- # }
- ##
- # CallbackList CallbackList->new()
- # Ensures:
- # $self->size() == 0
- #
- # Create a new CallbackList object.
- sub new {
- my ($class) = @_;
- return bless [], $class;
- }
- ##
- # Scalar $CallbackList->add(Object object, function, userData)
- # object: An object to pass to the callback function, as the first argument. May be undef.
- # function: A callback function.
- # userData: A user data argument to pass to the callback function when it's called. May be undef.
- # Returns: An ID, which can be used by remove() to remove this callback from the list.
- # Requires: defined($function)
- # Ensures: defined(result)
- #
- # Add a new callback function to this CallbackList. See $CallbackList->call()
- # for information about how $function will be called.
- #
- # CallbackList will internally hold a weak reference to $object,
- # so there will be no garbage collection problems if this $CallbackList is
- # a member of $object.
- sub add {
- my ($self, $object, $function, $userData) = @_;
- assert(defined $function) if DEBUG;
- assert(!defined($object) || Scalar::Util::blessed($object)) if DEBUG;
- my @item;
- $item[FUNCTION] = $function;
- if (defined $object) {
- $item[OBJECT] = $object;
- Scalar::Util::weaken($item[OBJECT]);
- }
- if (defined $userData) {
- $item[USERDATA] = $userData;
- }
- push @{$self}, @item;
- my $index = @{$self} - 1;
- my $ID = $index;
- $item[ID] = $ID;
- return $ID;
- }
- ##
- # void $CallbackList->remove(ID)
- # ID: An ID, as returned by $CallbackList->add()
- # Requires: defined($ID)
- #
- # Removes a callback from this CallbackList.
- sub remove {
- my ($self, $ID) = @_;
- assert(defined $ID) if DEBUG;
- return if (!defined($$ID) || $$ID < 0 || $$ID >= @{$self});
- my $callbacks = $self;
- for (my $i = $$ID + 1; $i < @{$callbacks}; $i++) {
- ${$callbacks->[$i][ID]}--;
- }
- splice(@{$callbacks}, $$ID, 1);
- $$ID = undef;
- }
- ##
- # void $CallbackList->call(Scalar source, [argument])
- # source: The object which emitted this event.
- #
- # Call all callback functions in this CallbackList. Each function
- # $function will be called as follows:
- # <pre>
- # $function->($object, $source, $argument, $userData);
- # </pre>
- # `l
- # - $object and $userData are the arguments passed to $CallbackList->add()
- # - $list is this CallbackList.
- # - $source and $argument are the parameters passed to this method.
- # `l`
- sub call {
- my $IDsToRemove;
- foreach my $item (@{$_[0]}) {
- if (exists $item->[OBJECT] && !defined $item->[OBJECT]) {
- # This object was destroyed, so remove the corresponding callback.
- $IDsToRemove ||= []; # We use a reference to an array as micro-optimization.
- push @{$IDsToRemove}, $item->[ID];
- } else {
- $item->[FUNCTION]->($item->[OBJECT], $_[1], $_[2], $item->[USERDATA]);
- }
- }
- if ($IDsToRemove) {
- foreach my $ID (@{$IDsToRemove}) {
- $_[0]->remove($ID);
- }
- }
- }
- ##
- # int $CallbackList->size()
- # Ensures: result >= 0
- #
- # Returns the number of registered callbacks in this list.
- sub size {
- return @{$_[0]};
- }
- ##
- # boolean $CallbackList->empty()
- #
- # Check whether there are any callbacks in this CallbackList.
- sub empty {
- return @{$_[0]} == 0;
- }
- ##
- # CallbackList $CallbackList->deepCopy()
- # Ensures: defined(result)
- #
- # Create a deep copy of this CallbackList.
- sub deepCopy {
- my ($self) = @_;
- my $copy = new CallbackList();
- foreach my $item (@{$self}) {
- my @callbackItemCopy = @{$item};
- push @{$copy}, @callbackItemCopy;
- }
- return $copy;
- }
- ##
- # void $CallbackList->checkValidity()
- #
- # Check whether all internal invariants are true.
- sub checkValidity {
- my ($self) = @_;
- for (my $i = 0; $i < @{$self}; $i++) {
- my $k = $self->[$i];
- assert defined($k);
- assert defined($k->[FUNCTION]);
- assert defined($k->[ID]);
- assert ${$k->[ID]} == $i;
- }
- }
- 1;