MapServer.pm.svn-base
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上传日期:2018-11-18
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- #########################################################################
- # OpenKore - X-Kore Mode 2
- # Copyright (c) 2007 OpenKore developers
- #
- # This software is open source, licensed under the GNU General Public
- # License, version 2.
- # Basically, this means that you're allowed to modify and distribute
- # this software. However, if you distribute modified versions, you MUST
- # also distribute the source code.
- # See http://www.gnu.org/licenses/gpl.html for the full license.
- #########################################################################
- ##
- # MODULE DESCRIPTION: Map server implementation.
- package Network::XKore2::MapServer;
- use strict;
- use Globals qw(
- $char $field %skillsStatus @skillsID @itemsID %items
- $portalsList $npcsList $monstersList $playersList $petsList
- @friendsID %friends %pet @partyUsersID %spells
- @chatRoomsID %chatRooms @venderListsID %venderLists $hotkeyList
- );
- use Base::Ragnarok::MapServer;
- use base qw(Base::Ragnarok::MapServer);
- use Network::MessageTokenizer;
- use I18N qw(stringToBytes);
- use Utils qw(shiftPack);
- use Log qw(debug);
- # Overrided method.
- sub onClientNew {
- my ($self, $client, $index) = @_;
- $self->SUPER::onClientNew($client, $index);
- # In here we store messages that the RO client wants to
- # send to the server.
- $client->{outbox} = new Network::MessageTokenizer($self->getRecvPackets());
- }
- # Overrided method.
- sub getCharInfo {
- my ($self, $session) = @_;
- if ($char && $field && !$session->{dummy}) {
- return {
- map => $field->name() . ".gat",
- x => $char->{pos_to}{x},
- y => $char->{pos_to}{y}
- };
- } else {
- $session->{dummy} = 1;
- return Base::Ragnarok::MapServer::DUMMY_POSITION;
- }
- }
- sub handleMapLoaded {
- # The RO client has finished loading the map.
- # Send character information to the RO client.
- my ($self, $client) = @_;
- no encoding 'utf8';
- use bytes;
- my $char;
- # TODO: Character vending, character in chat, character in deal
- # TODO: Cart Items, Guild Notice
- # TODO: Fix walking speed? Might that be part of the map login packet? Or 00BD?
- if (!$client->{session}) {
- $client->close();
- return;
- } elsif ($client->{session}{dummy}) {
- $char = Base::Ragnarok::CharServer::DUMMY_CHARACTER;
- } elsif ($Globals::char) {
- $char = $Globals::char;
- } else {
- $char = Base::Ragnarok::CharServer::DUMMY_CHARACTER;
- $client->{session}{dummy} = 1;
- }
- # Do this just in case $client->{session}{dummy} was set after
- # the user logs in.
- $char->{ID} = $client->{session}{accountID};
- my $output = '';
- # Player stats.
- $output .= pack('C2 v1 C12 v12 x4',
- 0xBD, 0x00,
- $char->{points_free},
- $char->{str}, $char->{points_str}, $char->{agi}, $char->{points_agi},
- $char->{vit}, $char->{points_vit}, $char->{int}, $char->{points_int}, $char->{dex},
- $char->{points_dex}, $char->{luk}, $char->{points_luk},
- $char->{attack}, $char->{attack_bonus},
- $char->{attack_magic_min}, $char->{attack_magic_max},
- $char->{def}, $char->{def_bonus},
- $char->{def_magic}, $char->{def_magic_bonus},
- $char->{hit},
- $char->{flee},
- $char->{flee_bonus}, $char->{critical}
- );
- $client->send($output);
- # More stats
- $output = pack('C2 v V', 0xB0, 0x00, 0, $char->{walk_speed} * 1000); # Walk speed
- $output .= pack('C2 v V', 0xB0, 0x00, 5, $char->{hp}); # Current HP
- $output .= pack('C2 v V', 0xB0, 0x00, 6, $char->{hp_max}); # Max HP
- $output .= pack('C2 v V', 0xB0, 0x00, 7, $char->{sp}); # Current SP
- $output .= pack('C2 v V', 0xB0, 0x00, 8, $char->{sp_max}); # Max SP
- $output .= pack('C2 v V', 0xB0, 0x00, 12, $char->{points_skill}); # Skill points left
- $output .= pack('C2 v V', 0xB0, 0x00, 24, $char->{weight} * 10); # Current weight
- $output .= pack('C2 v V', 0xB0, 0x00, 25, $char->{weight_max} * 10); # Max weight
- $output .= pack('C2 v V', 0xB0, 0x00, 53, $char->{attack_delay}); # Attack speed
- $client->send($output);
- # Base stat info (str, agi, vit, int, dex, luk) this time with bonus
- $output = pack('C2 V3', 0x41, 0x01, 13, $char->{str}, $char->{str_bonus});
- $output .= pack('C2 V3', 0x41, 0x01, 14, $char->{agi}, $char->{agi_bonus});
- $output .= pack('C2 V3', 0x41, 0x01, 15, $char->{vit}, $char->{vit_bonus});
- $output .= pack('C2 V3', 0x41, 0x01, 16, $char->{int}, $char->{int_bonus});
- $output .= pack('C2 V3', 0x41, 0x01, 17, $char->{dex}, $char->{dex_bonus});
- $output .= pack('C2 V3', 0x41, 0x01, 18, $char->{luk}, $char->{luk_bonus});
- $client->send($output);
- # Make the character face the correct direction
- $client->send(pack('C2 a4 C1 x1 C1', 0x9C, 0x00,
- $char->{ID}, $char->{look}{head}, $char->{look}{body})
- );
- # Send attack range
- $output = pack('C2 v', 0x3A, 0x01, $char->{attack_range});
- # Send weapon/shield appearance
- $output .= pack('C2 a4 C v2', 0xD7, 0x01, $char->{ID}, 2, $char->{weapon}, $char->{shield});
- # Send status info
- $output .= pack('C2 a4 v3 x', 0x19, 0x01, $char->{ID}, $char->{param1}, $char->{param2}, $char->{param3});
- $client->send($output);
- # Send more status information
- # TODO: Find a faster/better way of doing this? This seems cumbersome.
- $output = '';
- foreach my $ID (keys %{$char->{statuses}}) {
- while (my ($statusID, $statusName) = each %skillsStatus) {
- if ($ID eq $statusName) {
- $output .= pack('C2 v a4 C', 0x96, 0x01, $statusID, $char->{ID}, 1);
- }
- }
- }
- $client->send($output) if (length($output) > 0);
- # Send spirit sphere information
- $output = pack('C2 a4 v', 0xD0, 0x01, $char->{ID}, $char->{spirits}) if ($char->{spirits});
- # Send exp-required-to-level-up info
- $output .= pack('C2 v V', 0xB1, 0x00, 22, $char->{exp_max});
- $output .= pack('C2 v V', 0xB1, 0x00, 23, $char->{exp_job_max});
- $client->send($output);
- # Send skill information
- $output = '';
- foreach my $ID (@skillsID) {
- $output .= pack('v2 x2 v3 a24 C',
- $char->{skills}{$ID}{ID}, $char->{skills}{$ID}{targetType},
- $char->{skills}{$ID}{lv}, $char->{skills}{$ID}{sp},
- $char->{skills}{$ID}{range}, $ID, $char->{skills}{$ID}{up});
- }
- $output = pack('C2 v', 0x0F, 0x01, length($output) + 4) . $output;
- $client->send($output);
-
- # Send Hotkeys
- $output = '';
- $output .= pack('C2', 0xB9, 0x02);
- for (my $i = 0; $i < @{$hotkeyList}; $i++) {
- $output .= pack('C1 V1 v1', $hotkeyList->[$i]->{type}, $hotkeyList->[$i]->{ID}, $hotkeyList->[$i]->{lvl});
- }
- $client->send($output) if (@{$hotkeyList});
- # Sort items into stackable and non-stackable
- if (UNIVERSAL::isa($char, 'Actor::You')) {
- my @stackable;
- my @nonstackable;
- foreach my $item (@{$char->inventory->getItems()}) {
- if ($item->{type} <= 3 || $item->{type} == 6 || $item->{type} == 10 || $item->{type} == 16) {
- push @stackable, $item;
- } else {
- push @nonstackable, $item;
- }
- }
- # Send stackable item information
- $output = '';
- foreach my $item (@stackable) {
- $output .= pack('v2 C2 v1 x2',
- $item->{index},
- $item->{nameID},
- $item->{type},
- 1, # identified
- $item->{amount}
- );
- }
- $output = pack('C2 v', 0xA3, 0x00, length($output) + 4) . $output;
- $client->send($output);
- # Send non-stackable item (mostly equipment) information
- $output = '';
- foreach my $item (@nonstackable) {
- $output .= pack('v2 C2 v2 C2 a8',
- $item->{index}, $item->{nameID}, $item->{type},
- $item->{identified}, $item->{type_equip}, $item->{equipped}, $item->{broken},
- $item->{upgrade}, $item->{cards});
- }
- $output = pack('C2 v', 0xA4, 0x00, length($output) + 4) . $output;
- $client->send($output);
- }
-
- # Send equipped arrow information
- $client->send(pack('C2 v', 0x3C, 0x01, $char->{arrow})) if ($char->{arrow});
- # Send info about items on the ground
- $output = '';
- foreach my $ID (@itemsID) {
- next if !defined($ID) || !$items{$ID};
- $output .= pack('C2 a4 v x v3 x2', 0x9D, 0x00,
- $ID, $items{$ID}{nameID},
- $items{$ID}{pos}{x}, $items{$ID}{pos}{y}, $items{$ID}{amount});
- }
- $client->send($output) if (length($output) > 0);
- # Send all portal info
- $output = '';
- foreach my $portal (@{$portalsList->getItems()}) {
- my $coords = '';
- shiftPack($coords, $portal->{pos}{x}, 10);
- shiftPack($coords, $portal->{pos}{y}, 10);
- shiftPack($coords, 0, 4);
- $output .= pack('C2 a4 x8 v1 x30 a3 x5', 0x78, 0x00,
- $portal->{ID}, $portal->{type}, $coords);
- }
- $client->send($output) if (length($output) > 0);
- # Send all NPC info
- $output = '';
- foreach my $npc (@{$npcsList->getItems()}) {
- my $coords = '';
- shiftPack($coords, $npc->{pos}{x}, 10);
- shiftPack($coords, $npc->{pos}{y}, 10);
- shiftPack($coords, $npc->{look}{body}, 4);
- $output .= pack('C2 a4 x2 v4 x30 a3 x5',
- 0x78, 0x00, $npc->{ID},
- $npc->{param1}, $npc->{param2}, $npc->{param3},
- $npc->{type}, $coords);
- }
- $client->send($output) if (length($output) > 0);
- # Send all monster info
- $output = '';
- foreach my $monster (@{$monstersList->getItems()}) {
- my $coords = '';
- shiftPack($coords, $monster->{pos_to}{x}, 10);
- shiftPack($coords, $monster->{pos_to}{y}, 10);
- shiftPack($coords, $monster->{look}{body}, 4);
- $output .= pack('C2 a4 v5 x30 a3 x3 v1',
- 0x78, 0x00, $monster->{ID}, $monster->{walk_speed} * 1000,
- $monster->{param1}, $monster->{param2}, $monster->{param3},
- $monster->{nameID}, $coords, $monster->{lv});
- }
- $client->send($output) if (length($output) > 0);
- # Send info about pets
- $output = '';
- foreach my $pet (@{$petsList->getItems()}) {
- my $coords = '';
- shiftPack($coords, $pet->{pos_to}{x}, 10);
- shiftPack($coords, $pet->{pos_to}{y}, 10);
- shiftPack($coords, $pet->{look}{body}, 4);
- $output .= pack('C2 a4 v x6 v2 x28 a3 x3 v',
- 0x78, 0x00, $pet->{ID}, $pet->{walk_speed} * 1000,
- $pet->{nameID}, $pet->{hair_style}, $coords, $pet->{lv});
- }
- $client->send($output) if (length($output) > 0);
- # Send info about surrounding players
- $output = '';
- foreach my $player (@{$playersList->getItems()}) {
- my $coords = '';
- shiftPack($coords, $player->{pos_to}{x}, 10);
- shiftPack($coords, $player->{pos_to}{y}, 10);
- shiftPack($coords, $player->{look}{body}, 4);
- $output .= pack('C2 a4 v4 x2 v8 x2 v a4 a4 v x2 C2 a3 x2 C v',
- 0x2A, 0x02, $player->{ID}, $player->{walk_speed} * 1000,
- $player->{param1}, $player->{param2}, $player->{param3},
- $player->{jobID}, $player->{hair_style}, $player->{weapon}, $player->{shield},
- $player->{headgear}{low}, $player->{headgear}{top}, $player->{headgear}{mid},
- $player->{hair_color}, $player->{look}{head}, $player->{guildID}, $player->{guildEmblem},
- $player->{visual_effects}, $player->{stance}, $player->{sex}, $coords,
- ($player->{dead}? 1 : ($player->{sitting}? 2 : 0)), $player->{lv});
- }
- $client->send($output) if (length($output) > 0);
- # Send vendor list
- $output = '';
- foreach my $ID (@venderListsID) {
- next if !defined($ID) || !$venderLists{$ID};
- $output .= pack('C2 a4 a30 x50', 0x31, 0x01, $ID, $venderLists{$ID}{title});
- }
- $client->send($output) if (length($output) > 0);
- # Send chatrooms
- $output = '';
- foreach my $ID (@chatRoomsID) {
- next if !defined($ID) || !$chatRooms{$ID} || !$chatRooms{$ID}{ownerID};
- # '00D7' => ['chat_info', 'x2 a4 a4 v1 v1 C1 a*', [qw(ownerID ID limit num_users public title)]],
- my $chatMsg = pack('a4 a4 v2 C1 a* x1',
- $chatRooms{$ID}{ownerID}, $ID, $chatRooms{$ID}{limit},
- $chatRooms{$ID}{num_users}, $chatRooms{$ID}{public},
- $chatRooms{$ID}{title});
- $output .= pack('C2 v', 0xD7, 0x00, length($chatMsg) + 4) . $chatMsg;
- }
- $client->send($output) if (length($output) > 0);
- # Send active ground effect skills
- $output = '';
- foreach my $ID (@skillsID) {
- next if !defined($ID) || !$spells{$ID};
- $output .= pack('C2 a4 a4 v2 C2 x81', 0xC9, 0x01,
- $ID, $spells{$ID}{sourceID},
- $spells{$ID}{pos}{x}, $spells{$ID}{pos}{y}, $spells{$ID}{type},
- $spells{$ID}{fail});
- }
- $client->send($output) if (length($output) > 0);
- # Send friend list
- my ($friendMsg, $friendOnlineMsg);
- foreach my $ID (@friendsID) {
- next if !defined($ID) || !$friends{$ID};
- $friendMsg .= pack('a4 a4 Z24',
- $friends{$ID}{accountID},
- $friends{$ID}{charID},
- stringToBytes($friends{$ID}{name}));
- if ($friends{$ID}{online}) {
- $friendOnlineMsg .= pack('C2 a4 a4 C',
- 0x06, 0x02,
- $friends{$ID}{accountID},
- $friends{$ID}{charID},
- 0);
- };
- }
- $output = pack('C2 v', 0x01, 0x02, length($friendMsg) + 4) . $friendMsg;
- $client->send($output);
- $client->send($friendOnlineMsg);
- undef $friendMsg;
- undef $friendOnlineMsg;
- # Send party list
- if ($char->{party}) {
- my $num = 0;
- $output = '';
- foreach my $ID (@partyUsersID) {
- next if !defined($ID) || !$char->{party}{users}{$ID};
- if (!$char->{party}{users}{$ID}{admin}) {
- $num++;
- }
- $output .= pack("a4 Z24 Z16 C2",
- $ID, stringToBytes($char->{party}{users}{$ID}{name}),
- $char->{party}{users}{$ID}{map},
- $char->{party}{users}{$ID}{admin} ? 0 : $num,
- 1 - $char->{party}{users}{$ID}{online});
- }
- $output = pack('C2 v Z24', 0xFB, 0x00,
- length($output) + 28,
- stringToBytes($char->{party}{name})) .
- $output;
- $client->send($output);
- }
- # Send pet information
- if (defined $pet{ID}) {
- $output = pack('C2 C a4 V', 0xA4, 0x01, 0, $pet{ID}, 0);
- $output .= pack('C2 C a4 V', 0xA4, 0x01, 5, $pet{ID}, 0x64);
- $output .= pack('C2 Z24 C v4', 0xA2, 0x01,
- stringToBytes($pet{name}), $pet{nameflag}, $pet{level},
- $pet{hungry}, $pet{friendly}, $pet{accessory});
- $client->send($output);
- }
- # Send guild info
- if ($char->{guildID}) {
- $output = pack('C2 V3 x5 Z24', 0x6C, 0x01,
- $char->{guildID}, $char->{guild}{emblem}, $char->{guild}{mode},
- stringToBytes($char->{guild}{name}));
- $client->send($output);
- }
- # Send "sitting" if the char is sitting
- if ($char->{sitting}) {
- $client->send(pack('C2 a4 x20 C1 x2', 0x8A, 0x00, $char->{ID}, 2));
- }
-
- #Hack to Avoid Sprite Error Crash if you are level 99
- #This is acomplished by sending gm hide and unhiding again
- $output = pack('C15', 0x29, 0x02, 0xA7, 0x94, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40);
- $client->send($output);
-
- $output = pack('C15', 0x29, 0x02, 0xA7, 0x94, 0x04);
- $client->send($output);
- }
- sub process_007D {
- my ($self, $client) = @_;
- handleMapLoaded($self, $client);
- }
- sub process_01C0 {
- my ($self, $client) = @_;
- handleMapLoaded($self, $client);
- }
- sub process_00B2 {
- my ($self, $client) = @_;
- # If they want to character select/respawn, kick them to the login screen
- # immediately (GM kick)
- $client->send(pack('C3', 0x81, 0, 15));
- }
- sub process_018A {
- my ($self, $client) = @_;
- # Client wants to quit
- $client->send(pack('C*', 0x8B, 0x01, 0, 0));
- }
- sub handleSync {
- my ($self, $client, $message) = @_;
- my $ID = Network::MessageTokenizer::getMessageID($message);
- my $serverType = $self->getServerType();
- if (
- ($ID eq "007E" && (
- $serverType == 0 ||
- $serverType == 1 ||
- $serverType == 2 ||
- $serverType == 6 ||
- $serverType == 21)
- )
- || ($ID eq "0089" && (
- $serverType == 3 ||
- $serverType == 5 ||
- $serverType == 8)
- )
- || ($ID eq "0116" &&
- $serverType == 4 )
- || ($ID eq "00A7" &&
- $serverType == 18)
- ) {
- # Surpress client sync message.
- } else {
- &unhandledMessage;
- }
- }
- sub process_007E { &handleSync; }
- sub process_0089 { &handleSync; }
- sub process_0116 { &handleSync; }
- sub process_00A7 { &handleSync }
- # Not sure what these are, but don't let it get to the RO server.
- sub process_021D {}
- sub process_014D {}
- sub process_014F {}
- sub process_0181 {}
- sub unhandledMessage {
- my ($self, $client, $message) = @_;
- $client->{outbox}->add($message);
- }
- 1;