Match.pm
上传用户:market2
上传日期:2018-11-18
资源大小:18786k
文件大小:4k
- #########################################################################
- # OpenKore - Entity lookup and matching
- # Copyright (c) 2005 OpenKore Team
- #
- # This software is open source, licensed under the GNU General Public
- # License, version 2.
- # Basically, this means that you're allowed to modify and distribute
- # this software. However, if you distribute modified versions, you MUST
- # also distribute the source code.
- # See http://www.gnu.org/licenses/gpl.html for the full license.
- #
- # $Revision: 5815 $
- # $Id: Match.pm 5815 2007-07-09 20:44:47Z vcl_kore $
- #
- #########################################################################
- ##
- # MODULE DESCRIPTION: Entity lookup and matching
- #
- # This module contains functions for matching input typed by the player with
- # an in-game entity (e.g. players, monsters, items). These functions make
- # it easy to match an entity using a number or a name.
- package Match;
- use strict;
- use Globals;
- use Utils;
- ##
- # Actor::Player Match::player(ID, [boolean partial_match = false])
- # ID: either a number in the player list, or a player name.
- # Returns: an Actor::Player object, or undef if not found.
- #
- # Find an player in the global player list based on the given match criteria.
- # You can either find a player by name, or by number (as displayed in the 'pl' command).
- #
- # Example:
- # # Suppose these players are on screen:
- # # 0 SuperPlayer
- # # 1 BigKnight
- # # 3 MyHunter
- # Match::player(1); # Returns the Actor::Player object for BigKnight
- # Match::player(2); # undef - player 2 does not exist
- # Match::player("MyHunter"); # Returns the Actor::Player object for MyHunter
- # Match::player("someone"); # undef - there is no such player on screen
- sub player {
- my $ID = shift;
- my $partial = shift;
- if ($ID =~ /^d+$/) {
- return $playersList->get($ID);
- } elsif ($partial) {
- $ID = quotemeta $ID;
- foreach my $player (@{$playersList->getItems()}) {
- return $player if ($player->name =~ /^$ID/i);
- }
- } else {
- foreach my $player (@{$playersList->getItems()}) {
- return $player if (lc($player->name) eq lc($ID));
- }
- }
- return undef;
- }
- ##
- # Actor::Item Match::inventoryItem(name)
- # name: either a number in the inventory list, or an item name.
- # Returns: the hash to the inventory item matching $name, or undef.
- #
- # Find an item in the inventory. Actor::Item::get() does the same thing, but allows more search criteria.
- sub inventoryItem {
- my ($name) = @_;
- if ($name =~ /^d+$/) {
- # A number was provided
- my $item = $char->inventory->get($name);
- return UNIVERSAL::isa($item, 'Actor::Item') ? $item : undef;
- }
- # A name was provided; match it
- return $char->inventory->getByName($name);
- }
- ##
- # Match::cartItem(name)
- # name: either a number in the cart list, or an item name.
- # Returns: the hash to the cart item matching $name, or undef.
- #
- # Find an item in cart.
- sub cartItem {
- my ($name) = @_;
- if ($name =~ /^d+$/) {
- # A number was provided
- return unless $cart{inventory}[$name] && %{$cart{inventory}[$name]};
- return $cart{inventory}[$name];
- }
- # A name was provided; match it
- my $index = findIndexString_lc($cart{inventory}, 'name', $name);
- return unless defined($index);
- return $cart{inventory}[$index];
- }
- ##
- # Match::storageItem(name)
- # name: either a number in the storage list, or an item name.
- # Returns: the hash to the storage item matching $name, or undef.
- #
- # Find an item in storage.
- sub storageItem {
- my ($name) = lc shift;
- if ($name =~ /^d+$/) {
- # A number was provided
- return unless defined($storageID[$name]); # Invalid number
- return $storage{$storageID[$name]};
- }
- # A name was provided; match it
- my $index;
- for my $ID (@storageID) {
- my $item = $storage{$ID};
- return $item if lc($item->{name}) eq $name;
- }
- return; # Not found
- }
- 1;