Network.pm
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- #########################################################################
- # OpenKore - Networking subsystem
- # This module contains functions for sending packets to the server.
- #
- # This software is open source, licensed under the GNU General Public
- # License, version 2.
- # Basically, this means that you're allowed to modify and distribute
- # this software. However, if you distribute modified versions, you MUST
- # also distribute the source code.
- # See http://www.gnu.org/licenses/gpl.html for the full license.
- #
- # $Revision: 5752 $
- # $Id: Network.pm 5752 2007-06-25 12:44:16Z vcl_kore $
- #
- #########################################################################
- package Network;
- use strict;
- use Modules 'register';
- # $conState contains the connection state:
- # 1: Not connected to anything (next step -> connect to master server).
- # 2: Connected to master server (next step -> connect to login server)
- # 3: Connected to login server (next step -> connect to character server)
- # 4: Connected to character server (next step -> connect to map server)
- # 5: Connected to map server; ready and functional.
- #
- # Special states:
- # 1.2 (set by $config{gameGuard} == 2): Wait for the server response allowing us
- # to continue login
- # 1.3 (set by parseMsg()): The server allowed us to continue logging in, continue
- # where we left off
- # 1.5 (set by plugins): There is a special sequence for login servers and we must
- # wait the plugins to finalize before continuing
- # 2.5 (set by parseMsg()): Just passed character selection; next 4 bytes will be
- # the account ID
- use constant {
- NOT_CONNECTED => 1,
- CONNECTED_TO_MASTER_SERVER => 2,
- CONNECTED_TO_LOGIN_SERVER => 3,
- CONNECTED_TO_CHAR_SERVER => 4,
- IN_GAME => 5,
-
- # This can only happen if we're in XKore or XKoreProxy mode.
- # It means that the RO client is already logged in the game
- # before OpenKore did. Because of this, OpenKore does not have
- # enough information (such as the character's name) to be able to
- # work properly.
- IN_GAME_BUT_UNINITIALIZED => -1
- };
- 1;