timeouts.txt.svn-base
上传用户:market2
上传日期:2018-11-18
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- # You shouldn't need to modify these variables
- # If you want to really mess up the bot, go ahead :)
- #
- # The value of each variable is reffered as "x".
- # Server connection timeouts
- master 12
- gamelogin 12
- charlogin 12
- maplogin 12
- play 40
- # When disconnected, wait x seconds before reconnecting again
- reconnect 30
- # Activate AI after x seconds after the map's loaded
- ai 2
- ai_move_retry 0.25
- ai_move_giveup 1.5
- # Send the attack packet every x seconds, if it hasn't been send already
- ai_attack 1
- ai_homunculus_attack 1
- # Check for monsters to attack every x seconds
- ai_attack_auto 0.5
- # Give up attacking a monster if it can't be reached within x seconds
- ai_attack_giveup 12
- # If you've just killed a monster, and there are no aggressives,
- # and you're not picking up any items, wait x seconds before doing
- # anything else.
- ai_attack_waitAfterKill 0.7
- ai_attack_unstuck 2.75
- ai_attack_unfail 5
- # Pause for the specified number of seconds after taking something,
- # it increases the interval between taking several items and between
- # taking the last item and continuing the actions.
- ai_items_take_delay 1.4
- # When your monster died, start checking for loot after x seconds
- ai_items_take_start 0.4
- # Stop checking for loot x seconds after it has begun checking
- ai_items_take_end 1.2
- # When standing near an item, send the 'take' packet every x seconds until
- # the item has been taken.
- ai_take .4
- # Give up if unable to pickup item after x seconds
- ai_take_giveup 3
- ai_items_gather_giveup 3
- # Every x seconds, check items for gathering
- ai_items_gather_auto .3
- # Only gather items that have been more than x seconds on screen
- ai_items_gather_start .3
- ai_follow_lost_end 10
- ai_getInfo 1
- ai_thanks_set 8
- ai_dealAuto 3
- ai_dealAutoCancel 5
- ai_partyAutoDeny 3
- ai_guildAutoDeny 3
- ai_dead_respawn 4
- ai_wipe_old 200
- ai_wipe_check 30
- # Send the sit/stand packet at most every x second
- ai_sit 1
- # Sit after having idled for x seconds
- ai_sit_idle 10
- # Stand after x seconds, after having typed the 'stand' command
- ai_stand_wait 0
- # Sit after x seconds, after having typed the "sit" command
- ai_sit_wait 0
- # If there are non-party players around and you are to stand up due to the
- # hp/sp sufficiency, do so when the specified number of seconds elapsed
- ai_safe_stand_up 2
- ai_skill_use 0.75
- ai_skill_use_giveup 1
- ai_item_use_auto 0.5
- ai_item_equip_auto 0.75
- ai_equipAuto_skilluse_giveup 5
- ai_equip_giveup 2
- ai_teleport 1
- ai_teleport_away 3
- ai_teleport_idle 4
- ai_teleport_portal 2
- ai_teleport_hp 3
- ai_teleport_safe_force 120
- ai_teleport_retry 0.5
- ai_teleport_delay 0.5
- # You probably don't ever have to change the following timeouts
- ai_route_calcRoute 1
- ai_route_npcTalk 10
- ai_buyAuto 5
- ai_buyAuto_giveup 15
- ai_buyAuto_wait 2
- ai_buyAuto_wait_buy 5
- ai_sellAuto 2
- ai_sellAuto_giveup 15
- ai_storageAuto 2
- ai_storageAuto_giveup 15
- # delay between sending cart item add/get packets
- ai_cartAuto 0.15
- # delay between checking if we need to do any cartAuto functions
- ai_cartAutoCheck 2
- ai_avoidcheck 0.5
- ai_shop 4
- # delay between repairAuto
- ai_repair 4
- # delay before starting escape sequence
- ai_route_escape 8
- # Don't change the following timeouts!
- ai_sync 12
- injectSync 5
- injectKeepAlive 12
- welcomeText 4
- patchserver 120