config.txt.svn-base
上传用户:market2
上传日期:2018-11-18
资源大小:18786k
文件大小:10k
源码类别:

外挂编程

开发平台:

Windows_Unix

  1. # Please Read the Users Manual
  2. # The Manual is located at http://openkore.sourceforge.net/manual/
  3. ######## Login options and server-specific options ########
  4. master
  5. server
  6. username
  7. password
  8. loginPinCode
  9. char
  10. sex
  11. bindIp
  12. # For an overview of all servertypes please go to the following URL:
  13. # http://www.openkore.com/wiki/index.php/ServerType#English
  14. serverType 0
  15. # 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
  16. XKore 0
  17. XKore_silent 1
  18. XKore_bypassBotDetection 0
  19. XKore_exeName ragexe.exe
  20. # XKore 2 / Proxy configuration
  21. XKore_listenIp 127.0.0.1
  22. XKore_listenPort 6901
  23. XKore_publicIp 127.0.0.1
  24. # It is not advised to set secureAdminPassword if you're using Xkore 2
  25. secureAdminPassword 1
  26. adminPassword
  27. callSign
  28. commandPrefix ;
  29. pauseCharServer 0
  30. pauseMapServer 0
  31. ignoreInvalidLogin 0
  32. secureLogin_requestCode
  33. message_length_max 80
  34. ######## Main configuration ########
  35. alias_heal sp 28
  36. allowedMaps
  37. allowedMaps_reaction 1
  38. attackAuto 2
  39. attackAuto_party 1
  40. attackAuto_onlyWhenSafe 0
  41. attackAuto_followTarget 1
  42. attackAuto_inLockOnly 1
  43. attackDistance 1.5
  44. attackDistanceAuto 0
  45. attackMaxDistance 2.5
  46. attackMaxRouteDistance 100
  47. attackMaxRouteTime 4
  48. attackMinPlayerDistance 2
  49. attackMinPortalDistance 4
  50. attackUseWeapon 1
  51. attackNoGiveup 0
  52. attackCanSnipe 0
  53. attackCheckLOS 0
  54. attackLooters 0
  55. attackChangeTarget 1
  56. aggressiveAntiKS 0
  57. autoMoveOnDeath 0
  58. autoMoveOnDeath_x
  59. autoMoveOnDeath_y
  60. autoMoveOnDeath_map
  61. attackEquip_topHead
  62. attackEquip_midHead
  63. attackEquip_lowHead
  64. attackEquip_leftHand
  65. attackEquip_rightHand
  66. attackEquip_leftAccessory
  67. attackEquip_rightAccessory
  68. attackEquip_robe
  69. attackEquip_armor
  70. attackEquip_shoes
  71. attackEquip_arrow
  72. autoBreakTime {
  73. startTime
  74. stopTime
  75. }
  76. autoConfChange {
  77. minTime
  78. varTime
  79. lvl
  80. joblvl
  81. }
  82. autoMakeArrows 0
  83. autoRestart 0
  84. autoRestartMin 10800
  85. autoRestartSeed 3600
  86. autoRestartSleep 1
  87. autoSleepMin 900
  88. autoSleepSeed 900
  89. autoResponse 0
  90. autoSpell
  91. avoidGM_near 0
  92. avoidGM_near_inTown 0
  93. avoidGM_talk 0
  94. avoidGM_reconnect 1800
  95. avoidGM_ignoreList
  96. avoidList 1
  97. avoidList_inLockOnly 0
  98. avoidList_reconnect 1800
  99. cachePlayerNames 1
  100. cachePlayerNames_duration 900
  101. cachePlayerNames_maxSize 100
  102. clientSight 20
  103. dcOnDeath 0
  104. dcOnDualLogin 0
  105. dcOnDisconnect 0
  106. dcOnEmptyArrow 0
  107. dcOnMaxReconnections 0
  108. dcOnMute 0
  109. dcOnPM 0
  110. dcOnZeny 0
  111. dcOnStorageFull 1
  112. dcOnPlayer 0
  113. follow 0
  114. followTarget
  115. followEmotion 1
  116. followEmotion_distance 4
  117. followFaceDirection 0
  118. followDistanceMax 6
  119. followDistanceMin 3
  120. followLostStep 12
  121. followSitAuto 0
  122. followBot 0
  123. itemsTakeAuto 2
  124. itemsTakeAuto_party 0
  125. itemsGatherAuto 2
  126. itemsMaxWeight 89
  127. itemsMaxWeight_sellOrStore 48
  128. itemsMaxNum_sellOrStore 99
  129. cartMaxWeight 7900
  130. itemsTakeAuto_new 0
  131.     
  132. lockMap
  133. lockMap_x
  134. lockMap_y
  135. lockMap_randX
  136. lockMap_randY
  137. route_escape_reachedNoPortal 1
  138. route_escape_randomWalk 1
  139. route_escape_shout
  140. route_avoidWalls 1
  141. route_randomWalk 1
  142. route_randomWalk_inTown 0
  143. route_randomWalk_maxRouteTime 75
  144. route_maxWarpFee
  145. route_maxNpcTries 5
  146. route_teleport 0
  147. route_teleport_minDistance 150
  148. route_teleport_maxTries 8
  149. route_teleport_notInMaps
  150. route_step 15
  151. runFromTarget 0
  152. runFromTarget_dist 6
  153. saveMap
  154. saveMap_warpToBuyOrSell 1
  155. saveMap_warpChatCommand
  156. shopAuto_open 0
  157. shop_random 0
  158. sitAuto_hp_lower 40
  159. sitAuto_hp_upper 100
  160. sitAuto_sp_lower 0
  161. sitAuto_sp_upper 0
  162. sitAuto_over_50 0
  163. sitAuto_idle 1
  164. sitAuto_look
  165. sitAuto_look_from_wall
  166. statsAddAuto 0
  167. statsAddAuto_list
  168. statsAddAuto_dontUseBonus 0
  169. statsAdd_over_99 0
  170. skillsAddAuto 0
  171. skillsAddAuto_list
  172. tankMode 0
  173. tankModeTarget
  174. teleportAuto_hp 10
  175. teleportAuto_sp 0
  176. teleportAuto_idle 0
  177. teleportAuto_portal 0
  178. teleportAuto_search 0
  179. teleportAuto_minAggressives 0
  180. teleportAuto_minAggressivesInLock 0
  181. teleportAuto_onlyWhenSafe 0
  182. teleportAuto_maxDmg 500
  183. teleportAuto_maxDmgInLock 0
  184. teleportAuto_deadly 1
  185. teleportAuto_useSkill 3
  186. teleportAuto_useChatCommand
  187. teleportAuto_allPlayers 0
  188. teleportAuto_atkCount 0
  189. teleportAuto_atkMiss 10
  190. teleportAuto_unstuck 0
  191. teleportAuto_lostTarget 0
  192. teleportAuto_dropTarget 0
  193. teleportAuto_dropTargetKS 0
  194. teleportAuto_attackedWhenSitting 0
  195. teleportAuto_totalDmg 0
  196. teleportAuto_totalDmgInLock 0
  197. teleportAuto_equip_leftAccessory
  198. teleportAuto_equip_rightAccessory
  199. teleportAuto_lostHomunculus
  200. teleportAuto_useItemForRespawn
  201. dealAuto 1
  202. dealAuto_names
  203. partyAuto 1
  204. partyAutoShare 0
  205. guildAutoDeny 1
  206. verbose 1
  207. showDomain 0
  208. squelchDomains
  209. verboseDomains
  210. beepDomains
  211. beepDomains_notInTown
  212. logChat 0
  213. logPrivateChat 1
  214. logPartyChat 1
  215. logGuildChat 1
  216. logSystemChat 1
  217. logEmoticons
  218. logConsole 0
  219. logAppendUsername 1
  220. chatTitleOversize 0
  221. shopTitleOversize 0
  222. sleepTime 10000
  223. ignoreAll 0
  224. itemHistory 0
  225. autoTalkCont 1
  226. noAutoSkill 0
  227. portalRecord 2
  228. missDamage 0
  229. tankersList
  230. repairAuto 0
  231. repairAuto_list
  232. removeActorWithDistance
  233. ######## Mercenary Support ########
  234. mercenary_attackAuto 2
  235. mercenary_attackAuto_party 1
  236. mercenary_attackAuto_notInTown 1
  237. mercenary_attackAuto_onlyWhenSafe 0
  238. mercenary_attackDistance 1.5
  239. mercenary_attackMaxDistance 2.5
  240. mercenary_attackMaxRouteTime 4
  241. mercenary_attackCanSnipe 0
  242. mercenary_attackCheckLOS 0
  243. mercenary_attackNoGiveup 0
  244. mercenary_attackChangeTarget 1
  245. mercenary_followDistanceMax 10
  246. mercenary_followDistanceMin 3
  247. mercenary_route_step 15
  248. mercenary_tankMode 0
  249. mercenary_tankModeTarget
  250. mercenary_teleportAuto_hp 10
  251. mercenary_teleportAuto_maxDmg 500
  252. mercenary_teleportAuto_maxDmgInLock 0
  253. mercenary_teleportAuto_deadly 1
  254. mercenary_teleportAuto_unstuck 0
  255. mercenary_teleportAuto_dropTarget 0
  256. mercenary_teleportAuto_dropTargetKS 0
  257. mercenary_teleportAuto_totalDmg 0
  258. mercenary_teleportAuto_totalDmgInLock 0
  259. ######## Homunculus Support ########
  260. homunculus_attackAuto 2
  261. homunculus_attackAuto_party 1
  262. homunculus_attackAuto_notInTown 1
  263. homunculus_attackAuto_onlyWhenSafe 0
  264. homunculus_attackDistance 1.5
  265. homunculus_attackMaxDistance 2.5
  266. homunculus_attackMaxRouteTime 4
  267. homunculus_attackCanSnipe 0
  268. homunculus_attackCheckLOS 0
  269. homunculus_attackNoGiveup 0
  270. homunculus_attackChangeTarget 1
  271. homunculus_followDistanceMax 10
  272. homunculus_followDistanceMin 3
  273. homunculus_route_step 15
  274. homunculus_tankMode 0
  275. homunculus_tankModeTarget
  276. homunculus_teleportAuto_hp 10
  277. homunculus_teleportAuto_maxDmg 500
  278. homunculus_teleportAuto_maxDmgInLock 0
  279. homunculus_teleportAuto_deadly 1
  280. homunculus_teleportAuto_unstuck 0
  281. homunculus_teleportAuto_dropTarget 0
  282. homunculus_teleportAuto_dropTargetKS 0
  283. homunculus_teleportAuto_totalDmg 0
  284. homunculus_teleportAuto_totalDmgInLock 0
  285. # intimacyMax / Min sets a threshhold of when not to feed your homunculus
  286. # If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
  287. homunculus_intimacyMax 999
  288. homunculus_intimacyMin 911
  289. # How long should we wait between feeding? default: random between 10 and 60 seconds
  290. homunculus_hungerTimeoutMax 60
  291. homunculus_hungerTimeoutMin 10
  292. # Turn on/off homunculus autofeeding
  293. homunculus_autoFeed 1
  294. # In Wich maps should we allow feeding? (leave empty for any map)
  295. homunculus_autoFeedAllowedMaps
  296. # Feed homunculus between MIN and MAX value (example: between 11 and 25)
  297. homunculus_hungerMin 11
  298. homunculus_hungerMax 24
  299. ######## Block options ########
  300. # You can copy & paste any block multiple times. So if you want to
  301. # configure two attack skills, just duplicate the attackSkillSlot block.
  302. attackSkillSlot {
  303. lvl 10
  304. dist 1.5
  305. maxCastTime 0
  306. minCastTime 0
  307. hp
  308. sp > 10
  309. homunculus_hp
  310. homunculus_sp
  311. homunculus_dead
  312. onAction
  313. whenStatusActive
  314. whenStatusInactive
  315. whenFollowing
  316. spirit
  317. aggressives
  318. previousDamage
  319. stopWhenHit 0
  320. inLockOnly 0
  321. notInTown 0
  322. timeout 0
  323. disabled 0
  324. monsters
  325. notMonsters
  326. maxAttempts 0
  327. maxUses 0
  328. target_whenStatusActive
  329. target_whenStatusInactive
  330. target_deltaHp
  331. inInventory
  332. isSelfSkill 0
  333. equip_topHead
  334. equip_midHead
  335. equip_lowHead
  336. equip_leftHand
  337. equip_rightHand
  338. equip_leftAccessory
  339. equip_rightAccessory
  340. equip_robe
  341. equip_armor
  342. equip_shoes
  343. equip_arrow
  344. manualAI 0
  345. }
  346. attackComboSlot {
  347. afterSkill
  348. waitBeforeUse
  349. dist 1.5
  350. isSelfSkill 1
  351. target_deltaHp
  352. }
  353. doCommand {
  354. hp
  355. sp
  356. homunculus_hp
  357. homunculus_sp
  358. homunculus_dead
  359. onAction
  360. whenStatusActive
  361. whenStatusInactive
  362. whenFollowing
  363. spirit
  364. aggressives
  365. monsters
  366. notMonsters
  367. stopWhenHit 0
  368. inLockOnly 0
  369. notWhileSitting 0
  370. notInTown 0
  371. timeout
  372. disabled 0
  373. inInventory
  374. inCart
  375. inMap
  376. manualAI 0
  377. }
  378. useSelf_skill {
  379. lvl 10
  380. maxCastTime 0
  381. minCastTime 0
  382. hp
  383. sp
  384. homunculus_hp
  385. homunculus_sp
  386. homunculus_dead
  387. onAction
  388. whenStatusActive
  389. whenStatusInactive
  390. whenFollowing
  391. spirit
  392. aggressives
  393. monsters
  394. notMonsters
  395. stopWhenHit 0
  396. inLockOnly 0
  397. notWhileSitting 0
  398. notInTown 0
  399. timeout 0
  400. disabled 0
  401. inInventory
  402. manualAI 0
  403. }
  404. useSelf_skill_smartHeal 1
  405. partySkill {
  406. lvl 10
  407. maxCastTime 0
  408. minCastTime 0
  409. hp
  410. sp
  411. homunculus_hp
  412. homunculus_sp
  413. homunculus_dead
  414. onAction
  415. whenStatusActive
  416. whenStatusInactive
  417. whenFollowing
  418. spirit
  419. aggressives
  420. monsters
  421. notMonsters
  422. stopWhenHit 0
  423. inLockOnly 0
  424. notWhileSitting 0
  425. notInTown 0
  426. timeout 0
  427. disabled 0
  428. manualAI 0
  429. target
  430. target_hp
  431. target_isJob
  432. target_isNotJob
  433. target_whenStatusActive
  434. target_whenStatusInactive
  435. target_aggressives
  436. target_monsters
  437. target_timeout 0
  438. target_deltaHp
  439. target_dead 0
  440. inInventory
  441. isSelfSkill 0
  442. }
  443. autoSwitch_default_rightHand
  444. autoSwitch_default_leftHand
  445. autoSwitch_default_arrow
  446. # NOTE: In the case of two handed weapons, or no Shield,
  447. #       duplicate the weapon name for 'rightHand'
  448. # To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
  449. autoSwitch {
  450. rightHand
  451. leftHand
  452. arrow
  453. distance
  454. useWeapon
  455. }
  456. equipAuto {
  457. topHead
  458. midHead
  459. lowHead
  460. leftHand
  461. rightHand
  462. leftAccessory
  463. rightAccessory
  464. robe
  465. armor
  466. shoes
  467. arrow
  468. monsters
  469. weight 0
  470. whileSitting 0
  471. hp
  472. sp
  473. homunculus_hp
  474. homunculus_sp
  475. homunculus_dead
  476. onAction
  477. whenStatusActive
  478. whenStatusInactive
  479. whenFollowing
  480. spirit
  481. aggressives
  482. stopWhenHit 0
  483. inLockOnly 0
  484. notWhileSitting 0
  485. notInTown 0
  486. timeout 0
  487. disabled 0
  488. inInventory
  489. manualAI 0
  490. }
  491. useSelf_item {
  492. hp
  493. sp
  494. homunculus_hp
  495. homunculus_sp
  496. homunculus_dead
  497. onAction
  498. whenStatusActive
  499. whenStatusInactive
  500. whenFollowing
  501. spirit
  502. aggressives
  503. monsters
  504. notMonsters
  505. stopWhenHit 0
  506. inLockOnly 0
  507. notWhileSitting 0
  508. notInTown 0
  509. timeout
  510. disabled 0
  511. inInventory
  512. manualAI 0
  513. }
  514. ######## Autostorage/autosell ########
  515. buyAuto {
  516. npc
  517. standpoint
  518. distance 5
  519. price
  520. minAmount 2
  521. maxAmount 3
  522. }
  523. sellAuto 0
  524. sellAuto_npc
  525. sellAuto_standpoint
  526. sellAuto_distance 5
  527. storageAuto 0
  528. storageAuto_npc
  529. storageAuto_distance 5
  530. storageAuto_npc_type 1
  531. storageAuto_npc_steps
  532. storageAuto_password
  533. storageAuto_keepOpen 0
  534. storageAuto_useChatCommand
  535. relogAfterStorage 1
  536. minStorageZeny 50
  537. npcTimeResponse
  538. getAuto {
  539. minAmount
  540. maxAmount
  541. passive
  542. }
  543. ######## Debugging options; only useful for developers ########
  544. debug 0
  545. debugPacket_unparsed 0
  546. debugPacket_received 0
  547. debugPacket_ro_sent 0
  548. debugPacket_sent 0
  549. debugPacket_exclude
  550. debugPacket_include
  551. debugPacket_include_dumpMethod
  552. debugDomains