IOBuffer.cpp
上传用户:dzyhzl
上传日期:2019-04-29
资源大小:56270k
文件大小:5k
- #include "IOBuffer.h"
- #include "Exception.h"
- #include "Utils.h"
- #include <assert.h>
- /*
- * namespace OnlineGameLib::Win32
- */
- namespace OnlineGameLib {
- namespace Win32 {
- CIOBuffer::CIOBuffer( Allocator &allocator, size_t size )
- : m_operation(0),
- m_allocator(allocator),
- m_ref(1),
- m_size(size),
- m_used(0)
- {
- memset( this, 0, sizeof( OVERLAPPED ) );
-
- Empty();
- }
- WSABUF *CIOBuffer::GetWSABUF() const
- {
- return const_cast<WSABUF *>( &m_wsabuf );
- }
- size_t CIOBuffer::GetUsed() const
- {
- return m_used;
- }
- size_t CIOBuffer::GetSize() const
- {
- return m_size;
- }
- const BYTE *CIOBuffer::GetBuffer() const
- {
- return &m_buffer[0];
- }
- void CIOBuffer::Empty()
- {
- m_wsabuf.buf = reinterpret_cast<char *>( m_buffer );
- m_wsabuf.len = m_size;
- m_used = 0;
- }
- void *CIOBuffer::operator new( size_t objectSize, size_t bufferSize )
- {
- void *pMem = new char[objectSize + bufferSize];
- return pMem;
- }
- void CIOBuffer::operator delete( void *pObject, size_t /* bufferSize*/ )
- {
- delete [] pObject;
- }
- void CIOBuffer::Use( size_t dataUsed )
- {
- m_used += dataUsed;
- }
- CIOBuffer *CIOBuffer::SplitBuffer( size_t bytesToRemove )
- {
- CIOBuffer *pNewBuffer = m_allocator.Allocate();
-
- pNewBuffer->AddData( m_buffer, bytesToRemove );
-
- assert( m_used > bytesToRemove );
- m_used -= bytesToRemove;
-
- memmove( m_buffer, m_buffer + bytesToRemove, m_used );
-
- return pNewBuffer;
- }
- CIOBuffer *CIOBuffer::AllocateNewBuffer() const
- {
- return m_allocator.Allocate();
- }
- void CIOBuffer::ConsumeAndRemove( size_t bytesToRemove )
- {
- m_used -= bytesToRemove;
-
- memmove( m_buffer, m_buffer + bytesToRemove, m_used );
- }
- void CIOBuffer::SetupRead()
- {
- if ( 0 == m_used )
- {
- m_wsabuf.buf = reinterpret_cast<char *>( m_buffer );
- m_wsabuf.len = m_size;
- }
- else
- {
- m_wsabuf.buf = reinterpret_cast<char *>( m_buffer ) + m_used;
- m_wsabuf.len = m_size - m_used;
- }
- }
- void CIOBuffer::SetupWrite()
- {
- m_wsabuf.buf = reinterpret_cast<char *>( m_buffer );
- m_wsabuf.len = m_used;
-
- m_used = 0;
- }
- void CIOBuffer::AddData( const char * const pData, size_t dataLength )
- {
- /* if ( dataLength > m_size - m_used )
- {
- throw CException( _T("CIOBuffer::AddData"), _T("Not enough space in buffer") );
- }
- */
- assert( dataLength <= m_size - m_used );
- memcpy( m_buffer + m_used, pData, dataLength );
-
- m_used += dataLength;
- }
- void CIOBuffer::AddData( const BYTE * const pData, size_t dataLength )
- {
- AddData( reinterpret_cast<const char*>( pData ), dataLength );
- }
- void CIOBuffer::AddData( BYTE data )
- {
- AddData( &data, 1 );
- }
- void CIOBuffer::AddRef()
- {
- ::InterlockedIncrement( &m_ref );
- }
- void CIOBuffer::Release()
- {
- if ( 0 == ::InterlockedDecrement( &m_ref ) )
- {
- m_allocator.Release( this );
- }
- }
- size_t CIOBuffer::GetOperation() const
- {
- return m_operation;
- }
-
- void CIOBuffer::SetOperation( size_t operation )
- {
- m_operation = operation;
- }
- /*
- * CIOBuffer::Allocator
- */
- CIOBuffer::Allocator::Allocator( size_t bufferSize, size_t maxFreeBuffers )
- : m_bufferSize(bufferSize), m_maxFreeBuffers(maxFreeBuffers)
- {
- /*
- * TODO : share this code with the socket pool
- */
- }
- CIOBuffer::Allocator::~Allocator()
- {
- try
- {
- Flush();
- }
- catch(...)
- {
- }
- }
- CIOBuffer *CIOBuffer::Allocator::Allocate()
- {
- CCriticalSection::Owner lock( m_criticalSection );
-
- CIOBuffer *pBuffer = 0;
-
- if ( !m_freeList.Empty() )
- {
- pBuffer = m_freeList.PopNode();
-
- pBuffer->AddRef();
- }
- else
- {
- pBuffer = new( m_bufferSize )CIOBuffer( *this, m_bufferSize );
-
- if ( !pBuffer )
- {
- throw CException( _T("CIOBuffer::Allocator::Allocate()"),_T("Out of memory") );
- }
-
- /*
- * Call to unqualified virtual function
- */
- OnBufferCreated();
- }
-
- m_activeList.PushNode( pBuffer );
-
- /*
- * call to unqualified virtual function
- */
- OnBufferAllocated();
-
- return pBuffer;
- }
- void CIOBuffer::Allocator::Release( CIOBuffer *pBuffer )
- {
- if ( !pBuffer )
- {
- throw CException( _T("CIOBuffer::Allocator::Release()"), _T("pBuffer is null") );
- }
-
- CCriticalSection::Owner lock( m_criticalSection );
-
- /*
- * Call to unqualified virtual function
- */
- OnBufferReleased();
-
- /*
- * unlink from the in use list
- */
-
- pBuffer->RemoveFromList();
-
- if ( m_maxFreeBuffers == 0 || m_freeList.Count() < m_maxFreeBuffers )
- {
- pBuffer->Empty();
-
- /*
- * Add to the free list
- */
-
- m_freeList.PushNode( pBuffer );
- }
- else
- {
- DestroyBuffer( pBuffer );
- }
- }
- void CIOBuffer::Allocator::Flush()
- {
- CCriticalSection::Owner lock( m_criticalSection );
-
- while ( !m_activeList.Empty() )
- {
- /*
- * Call to unqualified virtual function
- */
- OnBufferReleased();
-
- DestroyBuffer( m_activeList.PopNode() );
- }
-
- while ( !m_freeList.Empty() )
- {
- DestroyBuffer( m_freeList.PopNode() );
- }
- }
- void CIOBuffer::Allocator::DestroyBuffer( CIOBuffer *pBuffer )
- {
- delete pBuffer;
-
- /*
- * Call to unqualified virtual function
- */
- OnBufferDestroyed();
- }
- } // End of namespace OnlineGameLib
- } // End of namespace Win32