JXClient.cpp
上传用户:dzyhzl
上传日期:2019-04-29
资源大小:56270k
文件大小:7k
- #include "JXClient.h"
- //[ Include in ...IPCPServer
- #include "IOCPServerException.h"
- #include "IOCPServerUtils.h"
- #include "IOCPServerManualResetEvent.h"
- //]
- //[ Include in ...Protocol
- #include "ProtocolProtocol.h"
- //]
- #include "GameClient.h"
- using OnlineGameLib::Win32::_tstring;
- using OnlineGameLib::Win32::CException;
- using OnlineGameLib::Win32::Output;
- using OnlineGameLib::Win32::CManualResetEvent;
- using OnlineGameLib::Win32::GetTimeStamp;
- using OnlineGameLib::Win32::OutPutInfo;
- using OnlineGameLib::Win32::ToString;
- using OnlineGameLib::Win32::CCriticalSection;
- using OnlineGameLib::Win32::DumpData;
- static CGameClient g_theJXClient( MAX_BUFFER_KEEPINPOOL, EXTEND_BUFFER_SIZE );
- static CConnectManager g_theManager( MAX_BUFFER_KEEPINPOOL, EXTEND_BUFFER_SIZE );
- CConnectManager::CConnectManager(
- size_t maxFreeBuffers,
- size_t bufferSize /*1024*/ )
- : OnlineGameLib::Win32::CIOBuffer::Allocator(bufferSize, maxFreeBuffers),
- m_pfnCallbackClientEvent(NULL)
- {
- m_pReadBuffer = Allocate();
- m_pRecvBuffer = Allocate();
- }
- CConnectManager::~CConnectManager()
- {
- try
- {
- Flush();
- }
- catch(...)
- {
- }
- }
- void CConnectManager::ConnectServer()
- {
- if ( m_pfnCallbackClientEvent )
- {
- m_pfnCallbackClientEvent( SERVER_CONNECT_CREATE );
- }
- }
- void CConnectManager::DisConnetServer()
- {
- if ( m_pfnCallbackClientEvent )
- {
- m_pfnCallbackClientEvent( SERVER_CONNECT_CLOSE );
- }
- }
- void CConnectManager::RecvFromServer( const char *pData, size_t dataLength )
- {
- m_pRecvBuffer->AddData( pData, dataLength );
- }
- const char *CConnectManager::GetFromClient( size_t &dataLength )
- {
- m_pReadBuffer->Empty();
- m_pRecvBuffer = ProcessDataStream( m_pRecvBuffer );
- const BYTE *pPackData = m_pReadBuffer->GetBuffer();
- dataLength = m_pReadBuffer->GetUsed();
-
- //[
- #ifdef NETWORK_DEBUG
- // sizeof(DWORD) == 4
- // assert( dataLength > 4 && "Get error buffer from server!" );
- if (dataLength)
- {
- //assert( dataLength > 4 && "Get error buffer from server!" );
- dataLength -= 4;
- }
- #endif //NETWORK_DEBUG
- //]
- return reinterpret_cast<const char*>( pPackData );
- }
- void CConnectManager::ProcessCommand( const OnlineGameLib::Win32::CIOBuffer *pBuffer)
- {
- const BYTE *pPackData = pBuffer->GetBuffer();
- const size_t used = pBuffer->GetUsed();
- bool ok = false;
- WORD wDataLen = 0;
- PACK_HEADER ph = {0};
- if ( used > PACK_HEADER_LEN )
- {
- memcpy( &ph, pPackData, PACK_HEADER_LEN );
- wDataLen = ph.wDataLen;
- ok = true;
- }
-
- if ( ok )
- {
- const BYTE *pData = pPackData + PACK_HEADER_LEN;
- const size_t datalength = wDataLen;
- /*
- * TODO : Process data receive from server
- */
-
- Output( _T("Get a package[length:") + ToString( wDataLen ) + _T("]n") + DumpData( pData, datalength, 40 ) );
- m_pReadBuffer->AddData( pData, datalength );
-
- }
- else
- {
- Output( "found error and close this connection!" );
-
- Shutdown();
- }
- }
- size_t CConnectManager::GetMinimumMessageSize() const
- {
- /*
- * The smallest possible package we accept is pack-header
- * once we have this many bytes we can start with try and work out
- * what we have...
- */
-
- return PACK_HEADER_LEN;
- }
- size_t CConnectManager::GetMessageSize(
- const OnlineGameLib::Win32::CIOBuffer *pBuffer ) const
- {
- const BYTE *pData = pBuffer->GetBuffer();
- const size_t used = pBuffer->GetUsed();
-
- PACK_HEADER ph = {0};
- /*
- * First, verify the flag of a message
- */
- if ( used > PACK_HEADER_LEN )
- {
- memcpy( &ph, pData, PACK_HEADER_LEN );
- if ( PACK_BEGIN_FLAG == ph.cPackBeginFlag &&
- PACK_END_FLAG == ph.cPackEndFlag )
- {
- WORD wCRC = MAKE_CRC_DATE( PACK_BEGIN_FLAG, PACK_END_FLAG, ph.wDataLen );
- if ( ph.wCRCData == wCRC )
- {
- return ph.wDataLen + PACK_HEADER_LEN;
- }
- }
- }
-
- return 0;
- }
- OnlineGameLib::Win32::CIOBuffer *CConnectManager::ProcessDataStream(
- OnlineGameLib::Win32::CIOBuffer *pBuffer)
- {
- const size_t used = pBuffer->GetUsed();
-
- if ( used >= GetMinimumMessageSize() )
- {
- const size_t messageSize = GetMessageSize( pBuffer );
-
- if ( messageSize == 0 )
- {
- /*
- * havent got a complete message yet.
-
- * we null terminate our messages in the buffer, so we need to reserve
- * a byte of the buffer for this purpose...
- */
-
- if ( used == ( pBuffer->GetSize() - 1 ) )
- {
- Output( _T("Too much data!") );
-
- /*
- * Write this message and then shutdown the sending side of the socket.
- */
- Output( "found error and close this connection!" );
-
- Shutdown();
-
- /*
- * throw the rubbish away
- */
- pBuffer->Empty();
- }
- }
- else if ( used == messageSize )
- {
- Output( _T("Got complete, distinct, message") );
- /*
- * we have a whole, distinct, message
- */
-
- ProcessCommand( pBuffer );
-
- pBuffer->Empty();
- }
- else if (used > messageSize)
- {
- Output(_T("Got message plus extra data"));
- /*
- * we have a message, plus some more data
- *
- * allocate a new buffer, copy the extra data into it and try again...
- */
-
- OnlineGameLib::Win32::CIOBuffer *pMessage = pBuffer->SplitBuffer( messageSize );
-
- ProcessCommand( pMessage );
-
- pMessage->Release();
-
- }
- }
-
- /*
- * Reissue a read into the same buffer to collect more data
- */
- return pBuffer;
- }
- bool ClientStartup(
- JX_CLIENT_
- )
- {
- g_theJXClient.Start();
- return true;
- }
- void ClientCleanup( JX_CLIENT_ )
- {
- try
- {
- g_theJXClient.StopConnections();
-
- g_theJXClient.WaitForShutdownToComplete();
- }
- catch( const CException &e )
- {
- Output(_T("Exception: ") + e.GetWhere() + _T(" - ") + e.GetMessage());
- }
- catch(...)
- {
- Output(_T("Unexpected exception"));
- }
- }
- bool ConnectTo(
- JX_CLIENT_
- const OnlineGameLib::Win32::_tstring &addressToConnectServer,
- unsigned short portToConnectServer )
- {
- bool ok = false;
- try
- {
- g_theJXClient.ConnectTo( addressToConnectServer, portToConnectServer );
-
- g_theJXClient.StartConnections();
- ok = true;
- }
- catch( const CException &e )
- {
- Output(_T("Exception: ") + e.GetWhere() + _T(" - ") + e.GetMessage());
- }
- catch(...)
- {
- Output(_T("Unexpected exception"));
- }
- return ok;
- }
- void InstallCallBack( JX_CLIENT_ CALLBACK_CLIENT_EVENT pfn )
- {
- g_theManager.InstallCallBack( pfn );
- }
- void Client_Start()
- {
- g_theJXClient.StartConnections();
- }
- void Client_Pause()
- {
- g_theJXClient.StopConnections();
- }
- void Client_Begin()
- {
- }
- void Client_End()
- {
- }
- /*
- * Client usage
- */
- void RecvFromServer(
- JX_CLIENT_
- const char *pData,
- size_t dataLength )
- {
- g_theManager.RecvFromServer( pData, dataLength );
- }
- const char *GetFromServer( size_t &dataLength )
- {
- return g_theManager.GetFromClient( dataLength );
- }
-
- void SendToServer(
- JX_CLIENT_
- void *pData,
- size_t dataLength )
- {
- g_theJXClient.Write( reinterpret_cast<const char*>( pData ), dataLength );
- }
- void Shutdown( JX_CLIENT_ )
- {
- //g_theJXClient.InitiateShutdown();
- g_theJXClient.StopConnections();
- }
- void ConnectServer( JX_CLIENT_ )
- {
- g_theManager.ConnectServer();
- }
- void DisConnetServer( JX_CLIENT_ )
- {
- g_theManager.DisConnetServer();
- }