Thread.h
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上传日期:2019-04-29
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文件大小:1k
- /********************************************************************
- created: 2003/02/14
- file base: Thread
- file ext: h
- author: liupeng
-
- purpose:
- *********************************************************************/
- #ifndef __INCLUDE_THREAD_H__
- #define __INCLUDE_THREAD_H__
- #if defined (_MSC_VER) && (_MSC_VER >= 1020)
- #pragma once
- #endif
- #ifndef _WINDOWS_
- #define WIN32_LEAN_AND_MEAN
- #include <windows.h>
- #undef WIN32_LEAN_AND_MEAN
- #endif
- /*
- * namespace OnlineGameLib::Win32
- */
- namespace OnlineGameLib {
- namespace Win32 {
- /*
- * CThread
- */
- class CThread
- {
- public:
-
- CThread();
- virtual ~CThread();
-
- HANDLE GetHandle() const;
- void Wait() const;
- bool Wait( DWORD timeoutMillis ) const;
-
- void Start();
- void Terminate( DWORD exitCode = 0 );
-
- private:
-
- virtual int Run() = 0;
- static unsigned int __stdcall ThreadFunction( void *pV );
-
- HANDLE m_hThread;
-
- /*
- * No copies do not implement
- */
- CThread( const CThread &rhs );
- CThread &operator=( const CThread &rhs );
- };
- } // End of namespace OnlineGameLib
- } // End of namespace Win32
- #endif //__INCLUDE_THREAD_H__