Event.h
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上传日期:2019-04-29
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文件大小:1k
- /********************************************************************
- created: 2003/02/13
- file base: Event
- file ext: h
- author: liupeng
-
- purpose: Header file for CEvent class
- *********************************************************************/
- #ifndef __INCLUDE_EVENT_H__
- #define __INCLUDE_EVENT_H__
- #if defined (_MSC_VER) && (_MSC_VER >= 1020)
- #pragma once
- #endif
- #ifndef _WINDOWS_
- #define WIN32_LEAN_AND_MEAN
- #include <windows.h>
- #undef WIN32_LEAN_AND_MEAN
- #endif
- #include "tstring.h"
- /*
- * namespace OnlineGameLib::Win32
- */
- namespace OnlineGameLib {
- namespace Win32 {
- /*
- * CEvent
- */
- class CEvent
- {
- public:
-
- CEvent(
- LPSECURITY_ATTRIBUTES lpSecurityAttributes,
- bool manualReset,
- bool initialState);
-
- CEvent(
- LPSECURITY_ATTRIBUTES lpSecurityAttributes,
- bool manualReset,
- bool initialState,
- const _tstring &name);
-
- virtual ~CEvent();
-
- HANDLE GetEvent() const;
- void Wait() const;
- bool Wait( DWORD timeoutMillis ) const;
-
- void Reset();
- void Set();
- void Pulse();
-
- private:
-
- HANDLE m_hEvent;
-
- /*
- * No copies do not implement
- */
- CEvent( const CEvent &rhs );
- CEvent &operator=( const CEvent &rhs );
- };
- } // End of namespace OnlineGameLib
- } // End of namespace Win32
- #endif //__INCLUDE_EVENT_H__