- #include "ManualResetEvent.h"
- /*
- * namespace OnlineGameLib::Win32
- */
- namespace OnlineGameLib {
- namespace Win32 {
- CManualResetEvent::CManualResetEvent( bool initialState /* = false */ )
- : CEvent( 0, true, initialState )
- {
- }
- CManualResetEvent::CManualResetEvent( const _tstring &name, bool initialState /* = false */ )
- : CEvent( 0, true, initialState, name )
- {
- }
- } // End of namespace OnlineGameLib
- } // End of namespace Win32