- # Microsoft Developer Studio Project File - Name="S3Server" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Application" 0x0101
- CFG=S3Server - Win32 Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "S3Server.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "S3Server.mak" CFG="S3Server - Win32 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "S3Server - Win32 Release" (based on "Win32 (x86) Application")
- !MESSAGE "S3Server - Win32 Debug" (based on "Win32 (x86) Application")
- !MESSAGE
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""$/SwordOnline/Sources/S3Server", RRDAAAAA"
- # PROP Scc_LocalPath "."
- CPP=cl.exe
- MTL=midl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "S3Server - Win32 Release"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "Release"
- # PROP BASE Intermediate_Dir "Release"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "Release"
- # PROP Intermediate_Dir "Release"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
- # ADD CPP /nologo /MT /W3 /GX /O2 /I "../Engine/src" /I "../Core/src" /I "../Engine/include" /I "../NetWork" /I "....Headers" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_SERVER" /Fr /Yu"KEngine.h" /FD /c
- # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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- # ADD BSC32 /nologo
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- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
- # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib engine.lib coreserver.lib /nologo /subsystem:windows /map /debug /machine:I386 /libpath:"../../lib/"
- # SUBTRACT LINK32 /pdb:none /force
- # Begin Special Build Tool
- SOURCE="$(InputPath)"
- PostBuild_Cmds=copy ReleaseS3Server.exe ......binServerS3Server.exe copy ReleaseS3Server.map ......binServerS3Server.map copy ReleaseS3Server.pdb ......binServerS3Server.pdb
- # End Special Build Tool
- !ELSEIF "$(CFG)" == "S3Server - Win32 Debug"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Debug"
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- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "Debug"
- # PROP Intermediate_Dir "Debug"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
- # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../Engine/src" /I "../Core/src" /I "../Engine/include" /I "../NetWork" /I "....Headers" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_SERVER" /FR /Yu"KEngine.h" /FD /GZ /c
- # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
- # ADD BASE RSC /l 0x804 /d "_DEBUG"
- # ADD RSC /l 0x804 /d "_DEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
- # ADD LINK32 engine.lib coreserver.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /libpath:"../../lib/"
- # Begin Special Build Tool
- SOURCE="$(InputPath)"
- PostBuild_Cmds=copy DebugS3Server.pdb ......binServerS3Server.pdb copy DebugS3Server.exe ......binServerS3Server.exe copy ReleaseS3Server.map ......binServerS3Server.map
- # End Special Build Tool
- !ENDIF
- # Begin Target
- # Name "S3Server - Win32 Release"
- # Name "S3Server - Win32 Debug"
- # Begin Group "程序入口"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=..Sword3PaySysXSHANJUSword3PaySysS3DBInterface.h
- # End Source File
- # Begin Source File
- SOURCE=.S3Server.cpp
- # End Source File
- # End Group
- # Begin Group "控制窗口"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.BroadCastWnd.cpp
- # End Source File
- # Begin Source File
- SOURCE=.BroadCastWnd.h
- # End Source File
- # Begin Source File
- SOURCE=.ClientConnectListWnd.cpp
- # End Source File
- # Begin Source File
- SOURCE=.ClientConnectListWnd.h
- # End Source File
- # Begin Source File
- SOURCE=.ServerLocalControlWnd.cpp
- # End Source File
- # Begin Source File
- SOURCE=.ServerLocalControlWnd.h
- # End Source File
- # End Group
- # Begin Group "控制服务"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.SwordOnLineServer.cpp
- # End Source File
- # Begin Source File
- SOURCE=.SwordOnLineServer.h
- # End Source File
- # End Group
- # Begin Group "资源"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.resource.h
- # End Source File
- # Begin Source File
- SOURCE=.S3Server.rc
- # End Source File
- # Begin Source File
- SOURCE=.SwordOnLine.bmp
- # End Source File
- # Begin Source File
- SOURCE=.SwordOnLine.ico
- # End Source File
- # End Group
- # Begin Source File
- SOURCE=.stdafx.cpp
- # ADD CPP /Yc"KEngine.h"
- # End Source File
- # Begin Source File
- SOURCE=....LibS3DBInterface_d.lib
- # End Source File
- # End Target
- # End Project