- # Microsoft Developer Studio Project File - Name="Common" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Static Library" 0x0104
- CFG=Common - Win32 Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "Common.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "Common.mak" CFG="Common - Win32 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "Common - Win32 Release" (based on "Win32 (x86) Static Library")
- !MESSAGE "Common - Win32 Debug" (based on "Win32 (x86) Static Library")
- !MESSAGE
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""$/SwordOnline/Sources/MultiServer/Common", HSNAAAAA"
- # PROP Scc_LocalPath "."
- CPP=cl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "Common - Win32 Release"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "Release"
- # PROP BASE Intermediate_Dir "Release"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "Release"
- # PROP Intermediate_Dir "Release"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
- # ADD CPP /nologo /MT /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D _WIN32_WINNT=0x0400 /Yu"stdafx.h" /FD /c
- # ADD BASE RSC /l 0x804 /d "NDEBUG"
- # ADD RSC /l 0x804 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LIB32=link.exe -lib
- # ADD BASE LIB32 /nologo
- # ADD LIB32 /nologo
- # Begin Special Build Tool
- SOURCE="$(InputPath)"
- PostBuild_Cmds=md ......librelease copy releasecommon.lib ......libreleasecommon.lib
- # End Special Build Tool
- !ELSEIF "$(CFG)" == "Common - Win32 Debug"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Debug"
- # PROP BASE Intermediate_Dir "Debug"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "Debug"
- # PROP Intermediate_Dir "Debug"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
- # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D _WIN32_WINNT=0x0400 /FR /Yu"stdafx.h" /FD /GZ /c
- # ADD BASE RSC /l 0x804 /d "_DEBUG"
- # ADD RSC /l 0x804 /d "_DEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LIB32=link.exe -lib
- # ADD BASE LIB32 /nologo
- # ADD LIB32 /nologo
- # Begin Special Build Tool
- SOURCE="$(InputPath)"
- PostBuild_Cmds=md ......libdebug copy debugcommon.lib ......libdebugcommon.lib
- # End Special Build Tool
- !ENDIF
- # Begin Target
- # Name "Common - Win32 Release"
- # Name "Common - Win32 Debug"
- # Begin Group "Source Files"
- # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
- # Begin Source File
- SOURCE=.Buffer.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Console.cpp
- # End Source File
- # Begin Source File
- SOURCE=.CRC32.C
- # SUBTRACT CPP /YX /Yc /Yu
- # End Source File
- # Begin Source File
- SOURCE=.Event.cpp
- # End Source File
- # Begin Source File
- SOURCE=.EventSelect.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Exception.cpp
- # End Source File
- # Begin Source File
- SOURCE=.IniFile.cpp
- # End Source File
- # Begin Source File
- SOURCE=.IOBuffer.cpp
- # End Source File
- # Begin Source File
- SOURCE=.IOCompletionPort.cpp
- # End Source File
- # Begin Source File
- SOURCE=.KSG_EncodeDecode.cpp
- # End Source File
- # Begin Source File
- SOURCE=.KSocketClient2.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Library.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Macro.cpp
- # End Source File
- # Begin Source File
- SOURCE=.ManualResetEvent.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Mutex.cpp
- # End Source File
- # Begin Source File
- SOURCE=.NodeList.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Socket.cpp
- # End Source File
- # Begin Source File
- SOURCE=.SocketAddress.cpp
- # End Source File
- # Begin Source File
- SOURCE=.SocketClient.cpp
- # End Source File
- # Begin Source File
- SOURCE=.SocketServer.cpp
- # End Source File
- # Begin Source File
- SOURCE=.stdafx.cpp
- # ADD CPP /Yc"stdafx.h"
- # End Source File
- # Begin Source File
- SOURCE=.Thread.cpp
- # End Source File
- # Begin Source File
- SOURCE=.UsesWinsock.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Utils.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Win32Exception.cpp
- # End Source File
- # End Group
- # Begin Group "Header Files"
- # PROP Default_Filter "h;hpp;hxx;hm;inl"
- # Begin Source File
- SOURCE=.Buffer.h
- # End Source File
- # Begin Source File
- SOURCE=.Cipher.h
- # End Source File
- # Begin Source File
- SOURCE=.Console.h
- # End Source File
- # Begin Source File
- SOURCE=.CRC32.h
- # End Source File
- # Begin Source File
- SOURCE=.CriticalSection.h
- # End Source File
- # Begin Source File
- SOURCE=.Event.h
- # End Source File
- # Begin Source File
- SOURCE=.EventSelect.h
- # End Source File
- # Begin Source File
- SOURCE=.Exception.h
- # End Source File
- # Begin Source File
- SOURCE=.IniFile.h
- # End Source File
- # Begin Source File
- SOURCE=.IOBuffer.h
- # End Source File
- # Begin Source File
- SOURCE=.IOCompletionPort.h
- # End Source File
- # Begin Source File
- SOURCE=.KSG_EncodeDecode.h
- # End Source File
- # Begin Source File
- SOURCE=.KSocketClient2.h
- # End Source File
- # Begin Source File
- SOURCE=.Library.h
- # End Source File
- # Begin Source File
- SOURCE=.Macro.h
- # End Source File
- # Begin Source File
- SOURCE=.ManualResetEvent.h
- # End Source File
- # Begin Source File
- SOURCE=.Mutex.h
- # End Source File
- # Begin Source File
- SOURCE=.NodeList.h
- # End Source File
- # Begin Source File
- SOURCE=.OpaqueUserData.h
- # End Source File
- # Begin Source File
- SOURCE=.Socket.h
- # End Source File
- # Begin Source File
- SOURCE=.SocketAddress.h
- # End Source File
- # Begin Source File
- SOURCE=.SocketClient.h
- # End Source File
- # Begin Source File
- SOURCE=.SocketServer.h
- # End Source File
- # Begin Source File
- SOURCE=.stdafx.h
- # End Source File
- # Begin Source File
- SOURCE=.SystemInfo.h
- # End Source File
- # Begin Source File
- SOURCE=.Thread.h
- # End Source File
- # Begin Source File
- SOURCE=.tstring.h
- # End Source File
- # Begin Source File
- SOURCE=.UsesWinsock.h
- # End Source File
- # Begin Source File
- SOURCE=.Utils.h
- # End Source File
- # Begin Source File
- SOURCE=.Win32Exception.h
- # End Source File
- # End Group
- # End Target
- # End Project