dx7todx8.h
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上传日期:2019-04-29
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文件大小:5k
- /*==========================================================================;
- *
- * Copyright (C) Microsoft Corporation. All Rights Reserved.
- *
- * File: dx7todx8.h
- * Content: DX7 to DX8 Direct3D aliases to aid porting DX7 apps to DX8
- *
- ***************************************************************************/
- #ifndef _DX7TODX8_H_
- ///////////////////////////////////////////////////////////////////////////////
- //
- // d3d8types.h
- //
- ///////////////////////////////////////////////////////////////////////////////
- #define D3DTRANSFORMSTATE_WORLD D3DTS_WORLD
- #define D3DTRANSFORMSTATE_VIEW D3DTS_VIEW
- #define D3DTRANSFORMSTATE_PROJECTION D3DTS_PROJECTION
- #define D3DTRANSFORMSTATE_WORLD1 D3DTS_WORLD1
- #define D3DTRANSFORMSTATE_WORLD2 D3DTS_WORLD2
- #define D3DTRANSFORMSTATE_WORLD3 D3DTS_WORLD3
- #define D3DTRANSFORMSTATE_TEXTURE0 D3DTS_TEXTURE0
- #define D3DTRANSFORMSTATE_TEXTURE1 D3DTS_TEXTURE1
- #define D3DTRANSFORMSTATE_TEXTURE2 D3DTS_TEXTURE2
- #define D3DTRANSFORMSTATE_TEXTURE3 D3DTS_TEXTURE3
- #define D3DTRANSFORMSTATE_TEXTURE4 D3DTS_TEXTURE4
- #define D3DTRANSFORMSTATE_TEXTURE5 D3DTS_TEXTURE5
- #define D3DTRANSFORMSTATE_TEXTURE6 D3DTS_TEXTURE6
- #define D3DTRANSFORMSTATE_TEXTURE7 D3DTS_TEXTURE7
- #define D3DTRANSFORMSTATE_FORCE_DWORD D3DTS_FORCE_DWORD
- #define D3DRENDERSTATE_ZENABLE D3DRS_ZENABLE
- #define D3DRENDERSTATE_FILLMODE D3DRS_FILLMODE
- #define D3DRENDERSTATE_SHADEMODE D3DRS_SHADEMODE
- #define D3DRENDERSTATE_LINEPATTERN D3DRS_LINEPATTERN
- #define D3DRENDERSTATE_ZWRITEENABLE D3DRS_ZWRITEENABLE
- #define D3DRENDERSTATE_ALPHATESTENABLE D3DRS_ALPHATESTENABLE
- #define D3DRENDERSTATE_LASTPIXEL D3DRS_LASTPIXEL
- #define D3DRENDERSTATE_SRCBLEND D3DRS_SRCBLEND
- #define D3DRENDERSTATE_DESTBLEND D3DRS_DESTBLEND
- #define D3DRENDERSTATE_CULLMODE D3DRS_CULLMODE
- #define D3DRENDERSTATE_ZFUNC D3DRS_ZFUNC
- #define D3DRENDERSTATE_ALPHAREF D3DRS_ALPHAREF
- #define D3DRENDERSTATE_ALPHAFUNC D3DRS_ALPHAFUNC
- #define D3DRENDERSTATE_DITHERENABLE D3DRS_DITHERENABLE
- #define D3DRENDERSTATE_ALPHABLENDENABLE D3DRS_ALPHABLENDENABLE
- #define D3DRENDERSTATE_FOGENABLE D3DRS_FOGENABLE
- #define D3DRENDERSTATE_SPECULARENABLE D3DRS_SPECULARENABLE
- #define D3DRENDERSTATE_ZVISIBLE D3DRS_ZVISIBLE
- #define D3DRENDERSTATE_FOGCOLOR D3DRS_FOGCOLOR
- #define D3DRENDERSTATE_FOGTABLEMODE D3DRS_FOGTABLEMODE
- #define D3DRENDERSTATE_FOGSTART D3DRS_FOGSTART
- #define D3DRENDERSTATE_FOGEND D3DRS_FOGEND
- #define D3DRENDERSTATE_FOGDENSITY D3DRS_FOGDENSITY
- #define D3DRENDERSTATE_EDGEANTIALIAS D3DRS_EDGEANTIALIAS
- #define D3DRENDERSTATE_ZBIAS D3DRS_ZBIAS
- #define D3DRENDERSTATE_RANGEFOGENABLE D3DRS_RANGEFOGENABLE
- #define D3DRENDERSTATE_STENCILENABLE D3DRS_STENCILENABLE
- #define D3DRENDERSTATE_STENCILFAIL D3DRS_STENCILFAIL
- #define D3DRENDERSTATE_STENCILZFAIL D3DRS_STENCILZFAIL
- #define D3DRENDERSTATE_STENCILPASS D3DRS_STENCILPASS
- #define D3DRENDERSTATE_STENCILFUNC D3DRS_STENCILFUNC
- #define D3DRENDERSTATE_STENCILREF D3DRS_STENCILREF
- #define D3DRENDERSTATE_STENCILMASK D3DRS_STENCILMASK
- #define D3DRENDERSTATE_STENCILWRITEMASK D3DRS_STENCILWRITEMASK
- #define D3DRENDERSTATE_TEXTUREFACTOR D3DRS_TEXTUREFACTOR
- #define D3DRENDERSTATE_WRAP0 D3DRS_WRAP0
- #define D3DRENDERSTATE_WRAP1 D3DRS_WRAP1
- #define D3DRENDERSTATE_WRAP2 D3DRS_WRAP2
- #define D3DRENDERSTATE_WRAP3 D3DRS_WRAP3
- #define D3DRENDERSTATE_WRAP4 D3DRS_WRAP4
- #define D3DRENDERSTATE_WRAP5 D3DRS_WRAP5
- #define D3DRENDERSTATE_WRAP6 D3DRS_WRAP6
- #define D3DRENDERSTATE_WRAP7 D3DRS_WRAP7
- #define D3DRENDERSTATE_CLIPPING D3DRS_CLIPPING
- #define D3DRENDERSTATE_LIGHTING D3DRS_LIGHTING
- #define D3DRENDERSTATE_EXTENTS D3DRS_EXTENTS
- #define D3DRENDERSTATE_AMBIENT D3DRS_AMBIENT
- #define D3DRENDERSTATE_FOGVERTEXMODE D3DRS_FOGVERTEXMODE
- #define D3DRENDERSTATE_COLORVERTEX D3DRS_COLORVERTEX
- #define D3DRENDERSTATE_LOCALVIEWER D3DRS_LOCALVIEWER
- #define D3DRENDERSTATE_NORMALIZENORMALS D3DRS_NORMALIZENORMALS
- #define D3DRENDERSTATE_DIFFUSEMATERIALSOURCE D3DRS_DIFFUSEMATERIALSOURCE
- #define D3DRENDERSTATE_SPECULARMATERIALSOURCE D3DRS_SPECULARMATERIALSOURCE
- #define D3DRENDERSTATE_AMBIENTMATERIALSOURCE D3DRS_AMBIENTMATERIALSOURCE
- #define D3DRENDERSTATE_EMISSIVEMATERIALSOURCE D3DRS_EMISSIVEMATERIALSOURCE
- #define D3DRENDERSTATE_VERTEXBLEND D3DRS_VERTEXBLEND
- #define D3DRENDERSTATE_CLIPPLANEENABLE D3DRS_CLIPPLANEENABLE
- #define RGBA_MAKE D3DCOLOR_RGBA
- #define RGB_MAKE D3DCOLOR_XRGB
- #define D3DRGBA D3DCOLOR_COLORVALUE
- #define D3DRGB(_r,_g,_b) D3DCOLOR_COLORVALUE(_r,_g,_b,1.f)
- #define _DX7TODX8_H_
- #endif //_DX7TODX8_H_