d3drmdef.h
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上传日期:2019-04-29
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- /*==========================================================================;
- *
- * Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved.
- *
- * File: d3drm.h
- * Content: Direct3DRM include file
- *
- ***************************************************************************/
- #ifndef __D3DRMDEFS_H__
- #define __D3DRMDEFS_H__
- #include <stddef.h>
- #include "d3dtypes.h"
- #ifdef WIN32
- #define D3DRMAPI __stdcall
- #else
- #define D3DRMAPI
- #endif
- #if defined(__cplusplus)
- extern "C" {
- #endif
- #ifndef TRUE
- #define FALSE 0
- #define TRUE 1
- #endif
- typedef struct _D3DRMVECTOR4D
- { D3DVALUE x, y, z, w;
- } D3DRMVECTOR4D, *LPD3DRMVECTOR4D;
- typedef D3DVALUE D3DRMMATRIX4D[4][4];
- typedef struct _D3DRMQUATERNION
- { D3DVALUE s;
- D3DVECTOR v;
- } D3DRMQUATERNION, *LPD3DRMQUATERNION;
- typedef struct _D3DRMRAY
- { D3DVECTOR dvDir;
- D3DVECTOR dvPos;
- } D3DRMRAY, *LPD3DRMRAY;
- typedef struct _D3DRMBOX
- { D3DVECTOR min, max;
- } D3DRMBOX, *LPD3DRMBOX;
- typedef void (*D3DRMWRAPCALLBACK)
- (LPD3DVECTOR, int* u, int* v, LPD3DVECTOR a, LPD3DVECTOR b, LPVOID);
- typedef enum _D3DRMLIGHTTYPE
- { D3DRMLIGHT_AMBIENT,
- D3DRMLIGHT_POINT,
- D3DRMLIGHT_SPOT,
- D3DRMLIGHT_DIRECTIONAL,
- D3DRMLIGHT_PARALLELPOINT
- } D3DRMLIGHTTYPE, *LPD3DRMLIGHTTYPE;
- typedef enum _D3DRMSHADEMODE {
- D3DRMSHADE_FLAT = 0,
- D3DRMSHADE_GOURAUD = 1,
- D3DRMSHADE_PHONG = 2,
- D3DRMSHADE_MASK = 7,
- D3DRMSHADE_MAX = 8
- } D3DRMSHADEMODE, *LPD3DRMSHADEMODE;
- typedef enum _D3DRMLIGHTMODE {
- D3DRMLIGHT_OFF = 0 * D3DRMSHADE_MAX,
- D3DRMLIGHT_ON = 1 * D3DRMSHADE_MAX,
- D3DRMLIGHT_MASK = 7 * D3DRMSHADE_MAX,
- D3DRMLIGHT_MAX = 8 * D3DRMSHADE_MAX
- } D3DRMLIGHTMODE, *LPD3DRMLIGHTMODE;
- typedef enum _D3DRMFILLMODE {
- D3DRMFILL_POINTS = 0 * D3DRMLIGHT_MAX,
- D3DRMFILL_WIREFRAME = 1 * D3DRMLIGHT_MAX,
- D3DRMFILL_SOLID = 2 * D3DRMLIGHT_MAX,
- D3DRMFILL_MASK = 7 * D3DRMLIGHT_MAX,
- D3DRMFILL_MAX = 8 * D3DRMLIGHT_MAX
- } D3DRMFILLMODE, *LPD3DRMFILLMODE;
- typedef DWORD D3DRMRENDERQUALITY, *LPD3DRMRENDERQUALITY;
- #define D3DRMRENDER_WIREFRAME (D3DRMSHADE_FLAT+D3DRMLIGHT_OFF+D3DRMFILL_WIREFRAME)
- #define D3DRMRENDER_UNLITFLAT (D3DRMSHADE_FLAT+D3DRMLIGHT_OFF+D3DRMFILL_SOLID)
- #define D3DRMRENDER_FLAT (D3DRMSHADE_FLAT+D3DRMLIGHT_ON+D3DRMFILL_SOLID)
- #define D3DRMRENDER_GOURAUD (D3DRMSHADE_GOURAUD+D3DRMLIGHT_ON+D3DRMFILL_SOLID)
- #define D3DRMRENDER_PHONG (D3DRMSHADE_PHONG+D3DRMLIGHT_ON+D3DRMFILL_SOLID)
- #define D3DRMRENDERMODE_BLENDEDTRANSPARENCY 1
- #define D3DRMRENDERMODE_SORTEDTRANSPARENCY 2
- #define D3DRMRENDERMODE_LIGHTINMODELSPACE 8
- #define D3DRMRENDERMODE_VIEWDEPENDENTSPECULAR 16
- #define D3DRMRENDERMODE_DISABLESORTEDALPHAZWRITE 32
- typedef enum _D3DRMTEXTUREQUALITY
- { D3DRMTEXTURE_NEAREST, /* choose nearest texel */
- D3DRMTEXTURE_LINEAR, /* interpolate 4 texels */
- D3DRMTEXTURE_MIPNEAREST, /* nearest texel in nearest mipmap */
- D3DRMTEXTURE_MIPLINEAR, /* interpolate 2 texels from 2 mipmaps */
- D3DRMTEXTURE_LINEARMIPNEAREST, /* interpolate 4 texels in nearest mipmap */
- D3DRMTEXTURE_LINEARMIPLINEAR /* interpolate 8 texels from 2 mipmaps */
- } D3DRMTEXTUREQUALITY, *LPD3DRMTEXTUREQUALITY;
- /*
- * Texture flags
- */
- #define D3DRMTEXTURE_FORCERESIDENT 0x00000001 /* texture should be kept in video memory */
- #define D3DRMTEXTURE_STATIC 0x00000002 /* texture will not change */
- #define D3DRMTEXTURE_DOWNSAMPLEPOINT 0x00000004 /* point filtering should be used when downsampling */
- #define D3DRMTEXTURE_DOWNSAMPLEBILINEAR 0x00000008 /* bilinear filtering should be used when downsampling */
- #define D3DRMTEXTURE_DOWNSAMPLEREDUCEDEPTH 0x00000010 /* reduce bit depth when downsampling */
- #define D3DRMTEXTURE_DOWNSAMPLENONE 0x00000020 /* texture should never be downsampled */
- #define D3DRMTEXTURE_CHANGEDPIXELS 0x00000040 /* pixels have changed */
- #define D3DRMTEXTURE_CHANGEDPALETTE 0x00000080 /* palette has changed */
- #define D3DRMTEXTURE_INVALIDATEONLY 0x00000100 /* dirty regions are invalid */
- /*
- * Shadow flags
- */
- #define D3DRMSHADOW_TRUEALPHA 0x00000001 /* shadow should render without artifacts when true alpha is on */
- typedef enum _D3DRMCOMBINETYPE
- { D3DRMCOMBINE_REPLACE,
- D3DRMCOMBINE_BEFORE,
- D3DRMCOMBINE_AFTER
- } D3DRMCOMBINETYPE, *LPD3DRMCOMBINETYPE;
- typedef D3DCOLORMODEL D3DRMCOLORMODEL, *LPD3DRMCOLORMODEL;
- typedef enum _D3DRMPALETTEFLAGS
- { D3DRMPALETTE_FREE, /* renderer may use this entry freely */
- D3DRMPALETTE_READONLY, /* fixed but may be used by renderer */
- D3DRMPALETTE_RESERVED /* may not be used by renderer */
- } D3DRMPALETTEFLAGS, *LPD3DRMPALETTEFLAGS;
- typedef struct _D3DRMPALETTEENTRY
- { unsigned char red; /* 0 .. 255 */
- unsigned char green; /* 0 .. 255 */
- unsigned char blue; /* 0 .. 255 */
- unsigned char flags; /* one of D3DRMPALETTEFLAGS */
- } D3DRMPALETTEENTRY, *LPD3DRMPALETTEENTRY;
- typedef struct _D3DRMIMAGE
- { int width, height; /* width and height in pixels */
- int aspectx, aspecty; /* aspect ratio for non-square pixels */
- int depth; /* bits per pixel */
- int rgb; /* if false, pixels are indices into a
- palette otherwise, pixels encode
- RGB values. */
- int bytes_per_line; /* number of bytes of memory for a
- scanline. This must be a multiple
- of 4. */
- void* buffer1; /* memory to render into (first buffer). */
- void* buffer2; /* second rendering buffer for double
- buffering, set to NULL for single
- buffering. */
- unsigned long red_mask;
- unsigned long green_mask;
- unsigned long blue_mask;
- unsigned long alpha_mask; /* if rgb is true, these are masks for
- the red, green and blue parts of a
- pixel. Otherwise, these are masks
- for the significant bits of the
- red, green and blue elements in the
- palette. For instance, most SVGA
- displays use 64 intensities of red,
- green and blue, so the masks should
- all be set to 0xfc. */
- int palette_size; /* number of entries in palette */
- D3DRMPALETTEENTRY* palette; /* description of the palette (only if
- rgb is false). Must be (1<<depth)
- elements. */
- } D3DRMIMAGE, *LPD3DRMIMAGE;
- typedef enum _D3DRMWRAPTYPE
- { D3DRMWRAP_FLAT,
- D3DRMWRAP_CYLINDER,
- D3DRMWRAP_SPHERE,
- D3DRMWRAP_CHROME,
- D3DRMWRAP_SHEET,
- D3DRMWRAP_BOX
- } D3DRMWRAPTYPE, *LPD3DRMWRAPTYPE;
- #define D3DRMWIREFRAME_CULL 1 /* cull backfaces */
- #define D3DRMWIREFRAME_HIDDENLINE 2 /* lines are obscured by closer objects */
- /*
- * Do not use righthanded perspective in Viewport2::SetProjection().
- * Set up righthanded mode by using IDirect3DRM3::SetOptions().
- */
- typedef enum _D3DRMPROJECTIONTYPE
- { D3DRMPROJECT_PERSPECTIVE,
- D3DRMPROJECT_ORTHOGRAPHIC,
- D3DRMPROJECT_RIGHTHANDPERSPECTIVE, /* Only valid pre-DX6 */
- D3DRMPROJECT_RIGHTHANDORTHOGRAPHIC /* Only valid pre-DX6 */
- } D3DRMPROJECTIONTYPE, *LPD3DRMPROJECTIONTYPE;
- #define D3DRMOPTIONS_LEFTHANDED 0x00000001L /* Default */
- #define D3DRMOPTIONS_RIGHTHANDED 0x00000002L
- typedef enum _D3DRMXOFFORMAT
- { D3DRMXOF_BINARY,
- D3DRMXOF_COMPRESSED,
- D3DRMXOF_TEXT
- } D3DRMXOFFORMAT, *LPD3DRMXOFFORMAT;
- typedef DWORD D3DRMSAVEOPTIONS;
- #define D3DRMXOFSAVE_NORMALS 1
- #define D3DRMXOFSAVE_TEXTURECOORDINATES 2
- #define D3DRMXOFSAVE_MATERIALS 4
- #define D3DRMXOFSAVE_TEXTURENAMES 8
- #define D3DRMXOFSAVE_ALL 15
- #define D3DRMXOFSAVE_TEMPLATES 16
- #define D3DRMXOFSAVE_TEXTURETOPOLOGY 32
- typedef enum _D3DRMCOLORSOURCE
- { D3DRMCOLOR_FROMFACE,
- D3DRMCOLOR_FROMVERTEX
- } D3DRMCOLORSOURCE, *LPD3DRMCOLORSOURCE;
- typedef enum _D3DRMFRAMECONSTRAINT
- { D3DRMCONSTRAIN_Z, /* use only X and Y rotations */
- D3DRMCONSTRAIN_Y, /* use only X and Z rotations */
- D3DRMCONSTRAIN_X /* use only Y and Z rotations */
- } D3DRMFRAMECONSTRAINT, *LPD3DRMFRAMECONSTRAINT;
- typedef enum _D3DRMMATERIALMODE
- { D3DRMMATERIAL_FROMMESH,
- D3DRMMATERIAL_FROMPARENT,
- D3DRMMATERIAL_FROMFRAME
- } D3DRMMATERIALMODE, *LPD3DRMMATERIALMODE;
- typedef enum _D3DRMFOGMODE
- { D3DRMFOG_LINEAR, /* linear between start and end */
- D3DRMFOG_EXPONENTIAL, /* density * exp(-distance) */
- D3DRMFOG_EXPONENTIALSQUARED /* density * exp(-distance*distance) */
- } D3DRMFOGMODE, *LPD3DRMFOGMODE;
- typedef enum _D3DRMZBUFFERMODE {
- D3DRMZBUFFER_FROMPARENT, /* default */
- D3DRMZBUFFER_ENABLE, /* enable zbuffering */
- D3DRMZBUFFER_DISABLE /* disable zbuffering */
- } D3DRMZBUFFERMODE, *LPD3DRMZBUFFERMODE;
- typedef enum _D3DRMSORTMODE {
- D3DRMSORT_FROMPARENT, /* default */
- D3DRMSORT_NONE, /* don't sort child frames */
- D3DRMSORT_FRONTTOBACK, /* sort child frames front-to-back */
- D3DRMSORT_BACKTOFRONT /* sort child frames back-to-front */
- } D3DRMSORTMODE, *LPD3DRMSORTMODE;
- typedef struct _D3DRMMATERIALOVERRIDE
- {
- DWORD dwSize; /* Size of this structure */
- DWORD dwFlags; /* Indicate which fields are valid */
- D3DCOLORVALUE dcDiffuse; /* RGBA */
- D3DCOLORVALUE dcAmbient; /* RGB */
- D3DCOLORVALUE dcEmissive; /* RGB */
- D3DCOLORVALUE dcSpecular; /* RGB */
- D3DVALUE dvPower;
- LPUNKNOWN lpD3DRMTex;
- } D3DRMMATERIALOVERRIDE, *LPD3DRMMATERIALOVERRIDE;
- #define D3DRMMATERIALOVERRIDE_DIFFUSE_ALPHAONLY 0x00000001L
- #define D3DRMMATERIALOVERRIDE_DIFFUSE_RGBONLY 0x00000002L
- #define D3DRMMATERIALOVERRIDE_DIFFUSE 0x00000003L
- #define D3DRMMATERIALOVERRIDE_AMBIENT 0x00000004L
- #define D3DRMMATERIALOVERRIDE_EMISSIVE 0x00000008L
- #define D3DRMMATERIALOVERRIDE_SPECULAR 0x00000010L
- #define D3DRMMATERIALOVERRIDE_POWER 0x00000020L
- #define D3DRMMATERIALOVERRIDE_TEXTURE 0x00000040L
- #define D3DRMMATERIALOVERRIDE_DIFFUSE_ALPHAMULTIPLY 0x00000080L
- #define D3DRMMATERIALOVERRIDE_ALL 0x000000FFL
- #define D3DRMFPTF_ALPHA 0x00000001L
- #define D3DRMFPTF_NOALPHA 0x00000002L
- #define D3DRMFPTF_PALETTIZED 0x00000004L
- #define D3DRMFPTF_NOTPALETTIZED 0x00000008L
- #define D3DRMSTATECHANGE_UPDATEONLY 0x000000001L
- #define D3DRMSTATECHANGE_VOLATILE 0x000000002L
- #define D3DRMSTATECHANGE_NONVOLATILE 0x000000004L
- #define D3DRMSTATECHANGE_RENDER 0x000000020L
- #define D3DRMSTATECHANGE_LIGHT 0x000000040L
- /*
- * Values for flags in RM3::CreateDeviceFromSurface
- */
- #define D3DRMDEVICE_NOZBUFFER 0x00000001L
- /*
- * Values for flags in Object2::SetClientData
- */
- #define D3DRMCLIENTDATA_NONE 0x00000001L
- #define D3DRMCLIENTDATA_LOCALFREE 0x00000002L
- #define D3DRMCLIENTDATA_IUNKNOWN 0x00000004L
- /*
- * Values for flags in Frame2::AddMoveCallback.
- */
- #define D3DRMCALLBACK_PREORDER 0
- #define D3DRMCALLBACK_POSTORDER 1
- /*
- * Values for flags in MeshBuilder2::RayPick.
- */
- #define D3DRMRAYPICK_ONLYBOUNDINGBOXES 1
- #define D3DRMRAYPICK_IGNOREFURTHERPRIMITIVES 2
- #define D3DRMRAYPICK_INTERPOLATEUV 4
- #define D3DRMRAYPICK_INTERPOLATECOLOR 8
- #define D3DRMRAYPICK_INTERPOLATENORMAL 0x10
- /*
- * Values for flags in MeshBuilder3::AddFacesIndexed.
- */
- #define D3DRMADDFACES_VERTICESONLY 1
- /*
- * Values for flags in MeshBuilder2::GenerateNormals.
- */
- #define D3DRMGENERATENORMALS_PRECOMPACT 1
- #define D3DRMGENERATENORMALS_USECREASEANGLE 2
- /*
- * Values for MeshBuilder3::GetParentMesh
- */
- #define D3DRMMESHBUILDER_DIRECTPARENT 1
- #define D3DRMMESHBUILDER_ROOTMESH 2
- /*
- * Flags for MeshBuilder3::Enable
- */
- #define D3DRMMESHBUILDER_RENDERENABLE 0x00000001L
- #define D3DRMMESHBUILDER_PICKENABLE 0x00000002L
- /*
- * Flags for MeshBuilder3::AddMeshBuilder
- */
- #define D3DRMADDMESHBUILDER_DONTCOPYAPPDATA 1
- #define D3DRMADDMESHBUILDER_FLATTENSUBMESHES 2
- #define D3DRMADDMESHBUILDER_NOSUBMESHES 4
- /*
- * Flags for Object2::GetAge when used with MeshBuilders
- */
- #define D3DRMMESHBUILDERAGE_GEOMETRY 0x00000001L
- #define D3DRMMESHBUILDERAGE_MATERIALS 0x00000002L
- #define D3DRMMESHBUILDERAGE_TEXTURES 0x00000004L
- /*
- * Format flags for MeshBuilder3::AddTriangles.
- */
- #define D3DRMFVF_TYPE 0x00000001L
- #define D3DRMFVF_NORMAL 0x00000002L
- #define D3DRMFVF_COLOR 0x00000004L
- #define D3DRMFVF_TEXTURECOORDS 0x00000008L
- #define D3DRMVERTEX_STRIP 0x00000001L
- #define D3DRMVERTEX_FAN 0x00000002L
- #define D3DRMVERTEX_LIST 0x00000004L
- /*
- * Values for flags in Viewport2::Clear2
- */
- #define D3DRMCLEAR_TARGET 0x00000001L
- #define D3DRMCLEAR_ZBUFFER 0x00000002L
- #define D3DRMCLEAR_DIRTYRECTS 0x00000004L
- #define D3DRMCLEAR_ALL (D3DRMCLEAR_TARGET |
- D3DRMCLEAR_ZBUFFER |
- D3DRMCLEAR_DIRTYRECTS)
- /*
- * Values for flags in Frame3::SetSceneFogMethod
- */
- #define D3DRMFOGMETHOD_VERTEX 0x00000001L
- #define D3DRMFOGMETHOD_TABLE 0x00000002L
- #define D3DRMFOGMETHOD_ANY 0x00000004L
- /*
- * Values for flags in Frame3::SetTraversalOptions
- */
- #define D3DRMFRAME_RENDERENABLE 0x00000001L
- #define D3DRMFRAME_PICKENABLE 0x00000002L
- typedef DWORD D3DRMANIMATIONOPTIONS;
- #define D3DRMANIMATION_OPEN 0x01L
- #define D3DRMANIMATION_CLOSED 0x02L
- #define D3DRMANIMATION_LINEARPOSITION 0x04L
- #define D3DRMANIMATION_SPLINEPOSITION 0x08L
- #define D3DRMANIMATION_SCALEANDROTATION 0x00000010L
- #define D3DRMANIMATION_POSITION 0x00000020L
- typedef DWORD D3DRMINTERPOLATIONOPTIONS;
- #define D3DRMINTERPOLATION_OPEN 0x01L
- #define D3DRMINTERPOLATION_CLOSED 0x02L
- #define D3DRMINTERPOLATION_NEAREST 0x0100L
- #define D3DRMINTERPOLATION_LINEAR 0x04L
- #define D3DRMINTERPOLATION_SPLINE 0x08L
- #define D3DRMINTERPOLATION_VERTEXCOLOR 0x40L
- #define D3DRMINTERPOLATION_SLERPNORMALS 0x80L
- typedef DWORD D3DRMLOADOPTIONS;
- #define D3DRMLOAD_FROMFILE 0x00L
- #define D3DRMLOAD_FROMRESOURCE 0x01L
- #define D3DRMLOAD_FROMMEMORY 0x02L
- #define D3DRMLOAD_FROMSTREAM 0x04L
- #define D3DRMLOAD_FROMURL 0x08L
- #define D3DRMLOAD_BYNAME 0x10L
- #define D3DRMLOAD_BYPOSITION 0x20L
- #define D3DRMLOAD_BYGUID 0x40L
- #define D3DRMLOAD_FIRST 0x80L
- #define D3DRMLOAD_INSTANCEBYREFERENCE 0x100L
- #define D3DRMLOAD_INSTANCEBYCOPYING 0x200L
- #define D3DRMLOAD_ASYNCHRONOUS 0x400L
- typedef struct _D3DRMLOADRESOURCE {
- HMODULE hModule;
- LPCTSTR lpName;
- LPCTSTR lpType;
- } D3DRMLOADRESOURCE, *LPD3DRMLOADRESOURCE;
- typedef struct _D3DRMLOADMEMORY {
- LPVOID lpMemory;
- DWORD dSize;
- } D3DRMLOADMEMORY, *LPD3DRMLOADMEMORY;
- #define D3DRMPMESHSTATUS_VALID 0x01L
- #define D3DRMPMESHSTATUS_INTERRUPTED 0x02L
- #define D3DRMPMESHSTATUS_BASEMESHCOMPLETE 0x04L
- #define D3DRMPMESHSTATUS_COMPLETE 0x08L
- #define D3DRMPMESHSTATUS_RENDERABLE 0x10L
- #define D3DRMPMESHEVENT_BASEMESH 0x01L
- #define D3DRMPMESHEVENT_COMPLETE 0x02L
- typedef struct _D3DRMPMESHLOADSTATUS {
- DWORD dwSize; // Size of this structure
- DWORD dwPMeshSize; // Total Size (bytes)
- DWORD dwBaseMeshSize; // Total Size of the Base Mesh
- DWORD dwBytesLoaded; // Total bytes loaded
- DWORD dwVerticesLoaded; // Number of vertices loaded
- DWORD dwFacesLoaded; // Number of faces loaded
- HRESULT dwLoadResult; // Result of the load operation
- DWORD dwFlags;
- } D3DRMPMESHLOADSTATUS, *LPD3DRMPMESHLOADSTATUS;
- typedef enum _D3DRMUSERVISUALREASON {
- D3DRMUSERVISUAL_CANSEE,
- D3DRMUSERVISUAL_RENDER
- } D3DRMUSERVISUALREASON, *LPD3DRMUSERVISUALREASON;
- typedef struct _D3DRMANIMATIONKEY
- {
- DWORD dwSize;
- DWORD dwKeyType;
- D3DVALUE dvTime;
- DWORD dwID;
- #if (!defined __cplusplus) || (!defined D3D_OVERLOADS)
- union
- {
- D3DRMQUATERNION dqRotateKey;
- D3DVECTOR dvScaleKey;
- D3DVECTOR dvPositionKey;
- };
- #else
- /*
- * We do this as D3D_OVERLOADS defines constructors for D3DVECTOR,
- * this can then not be used in a union. Use the inlines provided
- * to extract and set the required component.
- */
- D3DVALUE dvK[4];
- #endif
- } D3DRMANIMATIONKEY;
- typedef D3DRMANIMATIONKEY *LPD3DRMANIMATIONKEY;
- #if (defined __cplusplus) && (defined D3D_OVERLOADS)
- inline VOID
- D3DRMAnimationGetRotateKey(const D3DRMANIMATIONKEY& rmKey,
- D3DRMQUATERNION& rmQuat)
- {
- rmQuat.s = rmKey.dvK[0];
- rmQuat.v = D3DVECTOR(rmKey.dvK[1], rmKey.dvK[2], rmKey.dvK[3]);
- }
- inline VOID
- D3DRMAnimationGetScaleKey(const D3DRMANIMATIONKEY& rmKey,
- D3DVECTOR& dvVec)
- {
- dvVec = D3DVECTOR(rmKey.dvK[0], rmKey.dvK[1], rmKey.dvK[2]);
- }
- inline VOID
- D3DRMAnimationGetPositionKey(const D3DRMANIMATIONKEY& rmKey,
- D3DVECTOR& dvVec)
- {
- dvVec = D3DVECTOR(rmKey.dvK[0], rmKey.dvK[1], rmKey.dvK[2]);
- }
- inline VOID
- D3DRMAnimationSetRotateKey(D3DRMANIMATIONKEY& rmKey,
- const D3DRMQUATERNION& rmQuat)
- {
- rmKey.dvK[0] = rmQuat.s;
- rmKey.dvK[1] = rmQuat.v.x;
- rmKey.dvK[2] = rmQuat.v.y;
- rmKey.dvK[3] = rmQuat.v.z;
- }
- inline VOID
- D3DRMAnimationSetScaleKey(D3DRMANIMATIONKEY& rmKey,
- const D3DVECTOR& dvVec)
- {
- rmKey.dvK[0] = dvVec.x;
- rmKey.dvK[1] = dvVec.y;
- rmKey.dvK[2] = dvVec.z;
- }
- inline VOID
- D3DRMAnimationSetPositionKey(D3DRMANIMATIONKEY& rmKey,
- const D3DVECTOR& dvVec)
- {
- rmKey.dvK[0] = dvVec.x;
- rmKey.dvK[1] = dvVec.y;
- rmKey.dvK[2] = dvVec.z;
- }
- #endif
- #define D3DRMANIMATION_ROTATEKEY 0x01
- #define D3DRMANIMATION_SCALEKEY 0x02
- #define D3DRMANIMATION_POSITIONKEY 0x03
- typedef DWORD D3DRMMAPPING, D3DRMMAPPINGFLAG, *LPD3DRMMAPPING;
- static const D3DRMMAPPINGFLAG D3DRMMAP_WRAPU = 1;
- static const D3DRMMAPPINGFLAG D3DRMMAP_WRAPV = 2;
- static const D3DRMMAPPINGFLAG D3DRMMAP_PERSPCORRECT = 4;
- typedef struct _D3DRMVERTEX
- { D3DVECTOR position;
- D3DVECTOR normal;
- D3DVALUE tu, tv;
- D3DCOLOR color;
- } D3DRMVERTEX, *LPD3DRMVERTEX;
- typedef LONG D3DRMGROUPINDEX; /* group indexes begin a 0 */
- static const D3DRMGROUPINDEX D3DRMGROUP_ALLGROUPS = -1;
- /*
- * Create a color from three components in the range 0-1 inclusive.
- */
- extern D3DCOLOR D3DRMAPI D3DRMCreateColorRGB(D3DVALUE red,
- D3DVALUE green,
- D3DVALUE blue);
- /*
- * Create a color from four components in the range 0-1 inclusive.
- */
- extern D3DCOLOR D3DRMAPI D3DRMCreateColorRGBA(D3DVALUE red,
- D3DVALUE green,
- D3DVALUE blue,
- D3DVALUE alpha);
- /*
- * Get the red component of a color.
- */
- extern D3DVALUE D3DRMAPI D3DRMColorGetRed(D3DCOLOR);
- /*
- * Get the green component of a color.
- */
- extern D3DVALUE D3DRMAPI D3DRMColorGetGreen(D3DCOLOR);
- /*
- * Get the blue component of a color.
- */
- extern D3DVALUE D3DRMAPI D3DRMColorGetBlue(D3DCOLOR);
- /*
- * Get the alpha component of a color.
- */
- extern D3DVALUE D3DRMAPI D3DRMColorGetAlpha(D3DCOLOR);
- /*
- * Add two vectors. Returns its first argument.
- */
- extern LPD3DVECTOR D3DRMAPI D3DRMVectorAdd(LPD3DVECTOR d,
- LPD3DVECTOR s1,
- LPD3DVECTOR s2);
- /*
- * Subtract two vectors. Returns its first argument.
- */
- extern LPD3DVECTOR D3DRMAPI D3DRMVectorSubtract(LPD3DVECTOR d,
- LPD3DVECTOR s1,
- LPD3DVECTOR s2);
- /*
- * Reflect a ray about a given normal. Returns its first argument.
- */
- extern LPD3DVECTOR D3DRMAPI D3DRMVectorReflect(LPD3DVECTOR d,
- LPD3DVECTOR ray,
- LPD3DVECTOR norm);
- /*
- * Calculate the vector cross product. Returns its first argument.
- */
- extern LPD3DVECTOR D3DRMAPI D3DRMVectorCrossProduct(LPD3DVECTOR d,
- LPD3DVECTOR s1,
- LPD3DVECTOR s2);
- /*
- * Return the vector dot product.
- */
- extern D3DVALUE D3DRMAPI D3DRMVectorDotProduct(LPD3DVECTOR s1,
- LPD3DVECTOR s2);
- /*
- * Scale a vector so that its modulus is 1. Returns its argument or
- * NULL if there was an error (e.g. a zero vector was passed).
- */
- extern LPD3DVECTOR D3DRMAPI D3DRMVectorNormalize(LPD3DVECTOR);
- #define D3DRMVectorNormalise D3DRMVectorNormalize
- /*
- * Return the length of a vector (e.g. sqrt(x*x + y*y + z*z)).
- */
- extern D3DVALUE D3DRMAPI D3DRMVectorModulus(LPD3DVECTOR v);
- /*
- * Set the rotation part of a matrix to be a rotation of theta radians
- * around the given axis.
- */
- extern LPD3DVECTOR D3DRMAPI D3DRMVectorRotate(LPD3DVECTOR r, LPD3DVECTOR v, LPD3DVECTOR axis, D3DVALUE theta);
- /*
- * Scale a vector uniformly in all three axes
- */
- extern LPD3DVECTOR D3DRMAPI D3DRMVectorScale(LPD3DVECTOR d, LPD3DVECTOR s, D3DVALUE factor);
- /*
- * Return a random unit vector
- */
- extern LPD3DVECTOR D3DRMAPI D3DRMVectorRandom(LPD3DVECTOR d);
- /*
- * Returns a unit quaternion that represents a rotation of theta radians
- * around the given axis.
- */
- extern LPD3DRMQUATERNION D3DRMAPI D3DRMQuaternionFromRotation(LPD3DRMQUATERNION quat,
- LPD3DVECTOR v,
- D3DVALUE theta);
- /*
- * Calculate the product of two quaternions
- */
- extern LPD3DRMQUATERNION D3DRMAPI D3DRMQuaternionMultiply(LPD3DRMQUATERNION q,
- LPD3DRMQUATERNION a,
- LPD3DRMQUATERNION b);
- /*
- * Interpolate between two quaternions
- */
- extern LPD3DRMQUATERNION D3DRMAPI D3DRMQuaternionSlerp(LPD3DRMQUATERNION q,
- LPD3DRMQUATERNION a,
- LPD3DRMQUATERNION b,
- D3DVALUE alpha);
- /*
- * Calculate the matrix for the rotation that a unit quaternion represents
- */
- extern void D3DRMAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D dmMat, LPD3DRMQUATERNION lpDqQuat);
- /*
- * Calculate the quaternion that corresponds to a rotation matrix
- */
- extern LPD3DRMQUATERNION D3DRMAPI D3DRMQuaternionFromMatrix(LPD3DRMQUATERNION, D3DRMMATRIX4D);
- #if defined(__cplusplus)
- };
- #endif
- #endif