d3dx8effect.h
上传用户:dzyhzl
上传日期:2019-04-29
资源大小:56270k
文件大小:7k
- ///////////////////////////////////////////////////////////////////////////
- //
- // Copyright (C) Microsoft Corporation. All Rights Reserved.
- //
- // File: d3dx8effect.h
- // Content: D3DX effect types and functions
- //
- ///////////////////////////////////////////////////////////////////////////
- #include "d3dx8.h"
- #ifndef __D3DX8EFFECT_H__
- #define __D3DX8EFFECT_H__
- #define D3DXFX_DONOTSAVESTATE (1 << 0)
- typedef enum _D3DXPARAMETERTYPE
- {
- D3DXPT_DWORD = 0,
- D3DXPT_FLOAT = 1,
- D3DXPT_VECTOR = 2,
- D3DXPT_MATRIX = 3,
- D3DXPT_TEXTURE = 4,
- D3DXPT_VERTEXSHADER = 5,
- D3DXPT_PIXELSHADER = 6,
- D3DXPT_CONSTANT = 7,
- D3DXPT_STRING = 8,
- D3DXPT_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
- } D3DXPARAMETERTYPE;
- typedef struct _D3DXEFFECT_DESC
- {
- UINT Parameters;
- UINT Techniques;
- } D3DXEFFECT_DESC;
- typedef struct _D3DXPARAMETER_DESC
- {
- LPCSTR Name;
- LPCSTR Index;
- D3DXPARAMETERTYPE Type;
- } D3DXPARAMETER_DESC;
- typedef struct _D3DXTECHNIQUE_DESC
- {
- LPCSTR Name;
- LPCSTR Index;
- UINT Passes;
- } D3DXTECHNIQUE_DESC;
- typedef struct _D3DXPASS_DESC
- {
- LPCSTR Name;
- LPCSTR Index;
- } D3DXPASS_DESC;
- //////////////////////////////////////////////////////////////////////////////
- // ID3DXEffect ///////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- typedef interface ID3DXEffect ID3DXEffect;
- typedef interface ID3DXEffect *LPD3DXEFFECT;
- // {281BBDD4-AEDF-4907-8650-E79CDFD45165}
- DEFINE_GUID( IID_ID3DXEffect,
- 0x281bbdd4, 0xaedf, 0x4907, 0x86, 0x50, 0xe7, 0x9c, 0xdf, 0xd4, 0x51, 0x65);
- #undef INTERFACE
- #define INTERFACE ID3DXEffect
- DECLARE_INTERFACE_(ID3DXEffect, IUnknown)
- {
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
- // ID3DXEffect
- STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
- STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
- STDMETHOD(GetParameterDesc)(THIS_ LPCSTR pParameter, D3DXPARAMETER_DESC* pDesc) PURE;
- STDMETHOD(GetTechniqueDesc)(THIS_ LPCSTR pTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
- STDMETHOD(GetPassDesc)(THIS_ LPCSTR pTechnique, LPCSTR pPass, D3DXPASS_DESC* pDesc) PURE;
- STDMETHOD(FindNextValidTechnique)(THIS_ LPCSTR pTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
- STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE8 pDevice, LPD3DXEFFECT* ppEffect) PURE;
- STDMETHOD(GetCompiledEffect)(THIS_ LPD3DXBUFFER* ppCompiledEffect) PURE;
- STDMETHOD(SetTechnique)(THIS_ LPCSTR pTechnique) PURE;
- STDMETHOD(GetTechnique)(THIS_ LPCSTR* ppTechnique) PURE;
- STDMETHOD(SetDword)(THIS_ LPCSTR pParameter, DWORD dw) PURE;
- STDMETHOD(GetDword)(THIS_ LPCSTR pParameter, DWORD* pdw) PURE;
- STDMETHOD(SetFloat)(THIS_ LPCSTR pParameter, FLOAT f) PURE;
- STDMETHOD(GetFloat)(THIS_ LPCSTR pParameter, FLOAT* pf) PURE;
- STDMETHOD(SetVector)(THIS_ LPCSTR pParameter, D3DXVECTOR4* pVector) PURE;
- STDMETHOD(GetVector)(THIS_ LPCSTR pParameter, D3DXVECTOR4* pVector) PURE;
- STDMETHOD(SetMatrix)(THIS_ LPCSTR pParameter, D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(GetMatrix)(THIS_ LPCSTR pParameter, D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(SetTexture)(THIS_ LPCSTR pParameter, LPDIRECT3DBASETEXTURE8 pTexture) PURE;
- STDMETHOD(GetTexture)(THIS_ LPCSTR pParameter, LPDIRECT3DBASETEXTURE8 *ppTexture) PURE;
- STDMETHOD(SetVertexShader)(THIS_ LPCSTR pParameter, DWORD Handle) PURE;
- STDMETHOD(GetVertexShader)(THIS_ LPCSTR pParameter, DWORD* pHandle) PURE;
- STDMETHOD(SetPixelShader)(THIS_ LPCSTR pParameter, DWORD Handle) PURE;
- STDMETHOD(GetPixelShader)(THIS_ LPCSTR pParameter, DWORD* pHandle) PURE;
- STDMETHOD(SetString)(THIS_ LPCSTR pParameter, LPCSTR pString) PURE;
- STDMETHOD(GetString)(THIS_ LPCSTR pParameter, LPCSTR* ppString) PURE;
- STDMETHOD_(BOOL, IsParameterUsed)(THIS_ LPCSTR pParameter) PURE;
- STDMETHOD(Validate)(THIS) PURE;
- STDMETHOD(Begin)(THIS_ UINT *pPasses, DWORD Flags) PURE;
- STDMETHOD(Pass)(THIS_ UINT Pass) PURE;
- STDMETHOD(End)(THIS) PURE;
- STDMETHOD(OnLostDevice)(THIS) PURE;
- STDMETHOD(OnResetDevice)(THIS) PURE;
- };
- //////////////////////////////////////////////////////////////////////////////
- // APIs //////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- #ifdef __cplusplus
- extern "C" {
- #endif //__cplusplus
- //----------------------------------------------------------------------------
- // D3DXCreateEffect:
- // -----------------
- // Creates an effect from an ascii or binaray effect description.
- //
- // Parameters:
- // pDevice
- // Pointer of the device on which to create the effect
- // pSrcFile
- // Name of the file containing the effect description
- // hSrcModule
- // Module handle. if NULL, current module will be used.
- // pSrcResource
- // Resource name in module
- // pSrcData
- // Pointer to effect description
- // SrcDataSize
- // Size of the effect description in bytes
- // ppEffect
- // Returns a buffer containing created effect.
- // ppCompilationErrors
- // Returns a buffer containing any error messages which occurred during
- // compile. Or NULL if you do not care about the error messages.
- //
- //----------------------------------------------------------------------------
- HRESULT WINAPI
- D3DXCreateEffectFromFileA(
- LPDIRECT3DDEVICE8 pDevice,
- LPCSTR pSrcFile,
- LPD3DXEFFECT* ppEffect,
- LPD3DXBUFFER* ppCompilationErrors);
- HRESULT WINAPI
- D3DXCreateEffectFromFileW(
- LPDIRECT3DDEVICE8 pDevice,
- LPCWSTR pSrcFile,
- LPD3DXEFFECT* ppEffect,
- LPD3DXBUFFER* ppCompilationErrors);
- #ifdef UNICODE
- #define D3DXCreateEffectFromFile D3DXCreateEffectFromFileW
- #else
- #define D3DXCreateEffectFromFile D3DXCreateEffectFromFileA
- #endif
- HRESULT WINAPI
- D3DXCreateEffectFromResourceA(
- LPDIRECT3DDEVICE8 pDevice,
- HMODULE hSrcModule,
- LPCSTR pSrcResource,
- LPD3DXEFFECT* ppEffect,
- LPD3DXBUFFER* ppCompilationErrors);
- HRESULT WINAPI
- D3DXCreateEffectFromResourceW(
- LPDIRECT3DDEVICE8 pDevice,
- HMODULE hSrcModule,
- LPCWSTR pSrcResource,
- LPD3DXEFFECT* ppEffect,
- LPD3DXBUFFER* ppCompilationErrors);
- #ifdef UNICODE
- #define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceW
- #else
- #define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceA
- #endif
- HRESULT WINAPI
- D3DXCreateEffect(
- LPDIRECT3DDEVICE8 pDevice,
- LPCVOID pSrcData,
- UINT SrcDataSize,
- LPD3DXEFFECT* ppEffect,
- LPD3DXBUFFER* ppCompilationErrors);
- #ifdef __cplusplus
- }
- #endif //__cplusplus
- #endif //__D3DX8EFFECT_H__