d3dcaps.h
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  1. /*==========================================================================;
  2.  *
  3.  *  Copyright (C) Microsoft Corporation.  All Rights Reserved. 
  4.  *
  5.  *  File:       d3dcaps.h
  6.  *  Content:    Direct3D capabilities include file
  7.  *
  8.  ***************************************************************************/
  9. #ifndef _D3DCAPS_H
  10. #define _D3DCAPS_H
  11. /*
  12.  *  Pull in DirectDraw include file automatically:
  13.  */
  14. #include "ddraw.h"
  15. #ifndef DIRECT3D_VERSION
  16. #define DIRECT3D_VERSION         0x0700
  17. #endif
  18. #pragma pack(4)
  19. /* Description of capabilities of transform */
  20. typedef struct _D3DTRANSFORMCAPS {
  21.     DWORD dwSize;
  22.     DWORD dwCaps;
  23. } D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;
  24. #define D3DTRANSFORMCAPS_CLIP           0x00000001L /* Will clip whilst transforming */
  25. /* Description of capabilities of lighting */
  26. typedef struct _D3DLIGHTINGCAPS {
  27.     DWORD dwSize;
  28.     DWORD dwCaps;                   /* Lighting caps */
  29.     DWORD dwLightingModel;          /* Lighting model - RGB or mono */
  30.     DWORD dwNumLights;              /* Number of lights that can be handled */
  31. } D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
  32. #define D3DLIGHTINGMODEL_RGB            0x00000001L
  33. #define D3DLIGHTINGMODEL_MONO           0x00000002L
  34. #define D3DLIGHTCAPS_POINT              0x00000001L /* Point lights supported */
  35. #define D3DLIGHTCAPS_SPOT               0x00000002L /* Spot lights supported */
  36. #define D3DLIGHTCAPS_DIRECTIONAL        0x00000004L /* Directional lights supported */
  37. #if(DIRECT3D_VERSION < 0x700)
  38. #define D3DLIGHTCAPS_PARALLELPOINT      0x00000008L /* Parallel point lights supported */
  39. #endif
  40. #if(DIRECT3D_VERSION < 0x500)
  41. #define D3DLIGHTCAPS_GLSPOT             0x00000010L /* GL syle spot lights supported */
  42. #endif
  43. /* Description of capabilities for each primitive type */
  44. typedef struct _D3DPrimCaps {
  45.     DWORD dwSize;
  46.     DWORD dwMiscCaps;                 /* Capability flags */
  47.     DWORD dwRasterCaps;
  48.     DWORD dwZCmpCaps;
  49.     DWORD dwSrcBlendCaps;
  50.     DWORD dwDestBlendCaps;
  51.     DWORD dwAlphaCmpCaps;
  52.     DWORD dwShadeCaps;
  53.     DWORD dwTextureCaps;
  54.     DWORD dwTextureFilterCaps;
  55.     DWORD dwTextureBlendCaps;
  56.     DWORD dwTextureAddressCaps;
  57.     DWORD dwStippleWidth;             /* maximum width and height of */
  58.     DWORD dwStippleHeight;            /* of supported stipple (up to 32x32) */
  59. } D3DPRIMCAPS, *LPD3DPRIMCAPS;
  60. /* D3DPRIMCAPS dwMiscCaps */
  61. #define D3DPMISCCAPS_MASKPLANES         0x00000001L
  62. #define D3DPMISCCAPS_MASKZ              0x00000002L
  63. #define D3DPMISCCAPS_LINEPATTERNREP     0x00000004L
  64. #define D3DPMISCCAPS_CONFORMANT         0x00000008L
  65. #define D3DPMISCCAPS_CULLNONE           0x00000010L
  66. #define D3DPMISCCAPS_CULLCW             0x00000020L
  67. #define D3DPMISCCAPS_CULLCCW            0x00000040L
  68. /* D3DPRIMCAPS dwRasterCaps */
  69. #define D3DPRASTERCAPS_DITHER                   0x00000001L
  70. #define D3DPRASTERCAPS_ROP2                     0x00000002L
  71. #define D3DPRASTERCAPS_XOR                      0x00000004L
  72. #define D3DPRASTERCAPS_PAT                      0x00000008L
  73. #define D3DPRASTERCAPS_ZTEST                    0x00000010L
  74. #define D3DPRASTERCAPS_SUBPIXEL                 0x00000020L
  75. #define D3DPRASTERCAPS_SUBPIXELX                0x00000040L
  76. #define D3DPRASTERCAPS_FOGVERTEX                0x00000080L
  77. #define D3DPRASTERCAPS_FOGTABLE                 0x00000100L
  78. #define D3DPRASTERCAPS_STIPPLE                  0x00000200L
  79. #if(DIRECT3D_VERSION >= 0x0500)
  80. #define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT   0x00000400L
  81. #define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
  82. #define D3DPRASTERCAPS_ANTIALIASEDGES           0x00001000L
  83. #define D3DPRASTERCAPS_MIPMAPLODBIAS            0x00002000L
  84. #define D3DPRASTERCAPS_ZBIAS                    0x00004000L
  85. #define D3DPRASTERCAPS_ZBUFFERLESSHSR           0x00008000L
  86. #define D3DPRASTERCAPS_FOGRANGE                 0x00010000L
  87. #define D3DPRASTERCAPS_ANISOTROPY               0x00020000L
  88. #endif /* DIRECT3D_VERSION >= 0x0500 */
  89. #if(DIRECT3D_VERSION >= 0x0600)
  90. #define D3DPRASTERCAPS_WBUFFER                      0x00040000L
  91. #define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT   0x00080000L
  92. #define D3DPRASTERCAPS_WFOG                         0x00100000L
  93. #define D3DPRASTERCAPS_ZFOG                         0x00200000L
  94. #endif /* DIRECT3D_VERSION >= 0x0600 */
  95. /* D3DPRIMCAPS dwZCmpCaps, dwAlphaCmpCaps */
  96. #define D3DPCMPCAPS_NEVER               0x00000001L
  97. #define D3DPCMPCAPS_LESS                0x00000002L
  98. #define D3DPCMPCAPS_EQUAL               0x00000004L
  99. #define D3DPCMPCAPS_LESSEQUAL           0x00000008L
  100. #define D3DPCMPCAPS_GREATER             0x00000010L
  101. #define D3DPCMPCAPS_NOTEQUAL            0x00000020L
  102. #define D3DPCMPCAPS_GREATEREQUAL        0x00000040L
  103. #define D3DPCMPCAPS_ALWAYS              0x00000080L
  104. /* D3DPRIMCAPS dwSourceBlendCaps, dwDestBlendCaps */
  105. #define D3DPBLENDCAPS_ZERO              0x00000001L
  106. #define D3DPBLENDCAPS_ONE               0x00000002L
  107. #define D3DPBLENDCAPS_SRCCOLOR          0x00000004L
  108. #define D3DPBLENDCAPS_INVSRCCOLOR       0x00000008L
  109. #define D3DPBLENDCAPS_SRCALPHA          0x00000010L
  110. #define D3DPBLENDCAPS_INVSRCALPHA       0x00000020L
  111. #define D3DPBLENDCAPS_DESTALPHA         0x00000040L
  112. #define D3DPBLENDCAPS_INVDESTALPHA      0x00000080L
  113. #define D3DPBLENDCAPS_DESTCOLOR         0x00000100L
  114. #define D3DPBLENDCAPS_INVDESTCOLOR      0x00000200L
  115. #define D3DPBLENDCAPS_SRCALPHASAT       0x00000400L
  116. #define D3DPBLENDCAPS_BOTHSRCALPHA      0x00000800L
  117. #define D3DPBLENDCAPS_BOTHINVSRCALPHA   0x00001000L
  118. /* D3DPRIMCAPS dwShadeCaps */
  119. #define D3DPSHADECAPS_COLORFLATMONO             0x00000001L
  120. #define D3DPSHADECAPS_COLORFLATRGB              0x00000002L
  121. #define D3DPSHADECAPS_COLORGOURAUDMONO          0x00000004L
  122. #define D3DPSHADECAPS_COLORGOURAUDRGB           0x00000008L
  123. #define D3DPSHADECAPS_COLORPHONGMONO            0x00000010L
  124. #define D3DPSHADECAPS_COLORPHONGRGB             0x00000020L
  125. #define D3DPSHADECAPS_SPECULARFLATMONO          0x00000040L
  126. #define D3DPSHADECAPS_SPECULARFLATRGB           0x00000080L
  127. #define D3DPSHADECAPS_SPECULARGOURAUDMONO       0x00000100L
  128. #define D3DPSHADECAPS_SPECULARGOURAUDRGB        0x00000200L
  129. #define D3DPSHADECAPS_SPECULARPHONGMONO         0x00000400L
  130. #define D3DPSHADECAPS_SPECULARPHONGRGB          0x00000800L
  131. #define D3DPSHADECAPS_ALPHAFLATBLEND            0x00001000L
  132. #define D3DPSHADECAPS_ALPHAFLATSTIPPLED         0x00002000L
  133. #define D3DPSHADECAPS_ALPHAGOURAUDBLEND         0x00004000L
  134. #define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED      0x00008000L
  135. #define D3DPSHADECAPS_ALPHAPHONGBLEND           0x00010000L
  136. #define D3DPSHADECAPS_ALPHAPHONGSTIPPLED        0x00020000L
  137. #define D3DPSHADECAPS_FOGFLAT                   0x00040000L
  138. #define D3DPSHADECAPS_FOGGOURAUD                0x00080000L
  139. #define D3DPSHADECAPS_FOGPHONG                  0x00100000L
  140. /* D3DPRIMCAPS dwTextureCaps */
  141. /*
  142.  * Perspective-correct texturing is supported
  143.  */
  144. #define D3DPTEXTURECAPS_PERSPECTIVE     0x00000001L
  145. /*
  146.  * Power-of-2 texture dimensions are required
  147.  */
  148. #define D3DPTEXTURECAPS_POW2            0x00000002L
  149. /*
  150.  * Alpha in texture pixels is supported
  151.  */
  152. #define D3DPTEXTURECAPS_ALPHA           0x00000004L
  153. /*
  154.  * Color-keyed textures are supported
  155.  */
  156. #define D3DPTEXTURECAPS_TRANSPARENCY    0x00000008L
  157. /*
  158.  * obsolete, see D3DPTADDRESSCAPS_BORDER
  159.  */
  160. #define D3DPTEXTURECAPS_BORDER          0x00000010L
  161. /*
  162.  * Only square textures are supported
  163.  */
  164. #define D3DPTEXTURECAPS_SQUAREONLY      0x00000020L
  165. #if(DIRECT3D_VERSION >= 0x0600)
  166. /*
  167.  * Texture indices are not scaled by the texture size prior
  168.  * to interpolation.
  169.  */
  170. #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
  171. /*
  172.  * Device can draw alpha from texture palettes
  173.  */
  174. #define D3DPTEXTURECAPS_ALPHAPALETTE    0x00000080L
  175. /*
  176.  * Device can use non-POW2 textures if:
  177.  *  1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
  178.  *  2) D3DRS_WRAP(N) is zero for this texture's coordinates
  179.  *  3) mip mapping is not enabled (use magnification filter only)
  180.  */
  181. #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL  0x00000100L
  182. #endif /* DIRECT3D_VERSION >= 0x0600 */
  183. #if(DIRECT3D_VERSION >= 0x0700)
  184. // 0x00000200L unused
  185. /*
  186.  * Device can divide transformed texture coordinates by the
  187.  * COUNTth texture coordinate (can do D3DTTFF_PROJECTED)
  188.  */
  189. #define D3DPTEXTURECAPS_PROJECTED  0x00000400L
  190. /*
  191.  * Device can do cubemap textures
  192.  */
  193. #define D3DPTEXTURECAPS_CUBEMAP           0x00000800L
  194. #define D3DPTEXTURECAPS_COLORKEYBLEND     0x00001000L
  195. #endif /* DIRECT3D_VERSION >= 0x0700 */
  196. /* D3DPRIMCAPS dwTextureFilterCaps */
  197. #define D3DPTFILTERCAPS_NEAREST         0x00000001L
  198. #define D3DPTFILTERCAPS_LINEAR          0x00000002L
  199. #define D3DPTFILTERCAPS_MIPNEAREST      0x00000004L
  200. #define D3DPTFILTERCAPS_MIPLINEAR       0x00000008L
  201. #define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010L
  202. #define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020L
  203. #if(DIRECT3D_VERSION >= 0x0600)
  204. /* Device3 Min Filter */
  205. #define D3DPTFILTERCAPS_MINFPOINT       0x00000100L
  206. #define D3DPTFILTERCAPS_MINFLINEAR      0x00000200L
  207. #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
  208. /* Device3 Mip Filter */
  209. #define D3DPTFILTERCAPS_MIPFPOINT       0x00010000L
  210. #define D3DPTFILTERCAPS_MIPFLINEAR      0x00020000L
  211. /* Device3 Mag Filter */
  212. #define D3DPTFILTERCAPS_MAGFPOINT         0x01000000L
  213. #define D3DPTFILTERCAPS_MAGFLINEAR        0x02000000L
  214. #define D3DPTFILTERCAPS_MAGFANISOTROPIC   0x04000000L
  215. #define D3DPTFILTERCAPS_MAGFAFLATCUBIC    0x08000000L
  216. #define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
  217. #endif /* DIRECT3D_VERSION >= 0x0600 */
  218. /* D3DPRIMCAPS dwTextureBlendCaps */
  219. #define D3DPTBLENDCAPS_DECAL            0x00000001L
  220. #define D3DPTBLENDCAPS_MODULATE         0x00000002L
  221. #define D3DPTBLENDCAPS_DECALALPHA       0x00000004L
  222. #define D3DPTBLENDCAPS_MODULATEALPHA    0x00000008L
  223. #define D3DPTBLENDCAPS_DECALMASK        0x00000010L
  224. #define D3DPTBLENDCAPS_MODULATEMASK     0x00000020L
  225. #define D3DPTBLENDCAPS_COPY             0x00000040L
  226. #if(DIRECT3D_VERSION >= 0x0500)
  227. #define D3DPTBLENDCAPS_ADD              0x00000080L
  228. #endif /* DIRECT3D_VERSION >= 0x0500 */
  229. /* D3DPRIMCAPS dwTextureAddressCaps */
  230. #define D3DPTADDRESSCAPS_WRAP           0x00000001L
  231. #define D3DPTADDRESSCAPS_MIRROR         0x00000002L
  232. #define D3DPTADDRESSCAPS_CLAMP          0x00000004L
  233. #if(DIRECT3D_VERSION >= 0x0500)
  234. #define D3DPTADDRESSCAPS_BORDER         0x00000008L
  235. #define D3DPTADDRESSCAPS_INDEPENDENTUV  0x00000010L
  236. #endif /* DIRECT3D_VERSION >= 0x0500 */
  237. #if(DIRECT3D_VERSION >= 0x0600)
  238. /* D3DDEVICEDESC dwStencilCaps */
  239. #define D3DSTENCILCAPS_KEEP     0x00000001L
  240. #define D3DSTENCILCAPS_ZERO     0x00000002L
  241. #define D3DSTENCILCAPS_REPLACE  0x00000004L
  242. #define D3DSTENCILCAPS_INCRSAT  0x00000008L
  243. #define D3DSTENCILCAPS_DECRSAT  0x00000010L
  244. #define D3DSTENCILCAPS_INVERT   0x00000020L
  245. #define D3DSTENCILCAPS_INCR     0x00000040L
  246. #define D3DSTENCILCAPS_DECR     0x00000080L
  247. /* D3DDEVICEDESC dwTextureOpCaps */
  248. #define D3DTEXOPCAPS_DISABLE                    0x00000001L
  249. #define D3DTEXOPCAPS_SELECTARG1                 0x00000002L
  250. #define D3DTEXOPCAPS_SELECTARG2                 0x00000004L
  251. #define D3DTEXOPCAPS_MODULATE                   0x00000008L
  252. #define D3DTEXOPCAPS_MODULATE2X                 0x00000010L
  253. #define D3DTEXOPCAPS_MODULATE4X                 0x00000020L
  254. #define D3DTEXOPCAPS_ADD                        0x00000040L
  255. #define D3DTEXOPCAPS_ADDSIGNED                  0x00000080L
  256. #define D3DTEXOPCAPS_ADDSIGNED2X                0x00000100L
  257. #define D3DTEXOPCAPS_SUBTRACT                   0x00000200L
  258. #define D3DTEXOPCAPS_ADDSMOOTH                  0x00000400L
  259. #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA          0x00000800L
  260. #define D3DTEXOPCAPS_BLENDTEXTUREALPHA          0x00001000L
  261. #define D3DTEXOPCAPS_BLENDFACTORALPHA           0x00002000L
  262. #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM        0x00004000L
  263. #define D3DTEXOPCAPS_BLENDCURRENTALPHA          0x00008000L
  264. #define D3DTEXOPCAPS_PREMODULATE                0x00010000L
  265. #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR     0x00020000L
  266. #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA     0x00040000L
  267. #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR  0x00080000L
  268. #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA  0x00100000L
  269. #define D3DTEXOPCAPS_BUMPENVMAP                 0x00200000L
  270. #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE        0x00400000L
  271. #define D3DTEXOPCAPS_DOTPRODUCT3                0x00800000L
  272. /* D3DDEVICEDESC dwFVFCaps flags */
  273. #define D3DFVFCAPS_TEXCOORDCOUNTMASK    0x0000ffffL /* mask for texture coordinate count field */
  274. #define D3DFVFCAPS_DONOTSTRIPELEMENTS   0x00080000L /* Device prefers that vertex elements not be stripped */
  275. #endif /* DIRECT3D_VERSION >= 0x0600 */
  276. /*
  277.  * Description for a device.
  278.  * This is used to describe a device that is to be created or to query
  279.  * the current device.
  280.  */
  281. typedef struct _D3DDeviceDesc {
  282.     DWORD            dwSize;                 /* Size of D3DDEVICEDESC structure */
  283.     DWORD            dwFlags;                /* Indicates which fields have valid data */
  284.     D3DCOLORMODEL    dcmColorModel;          /* Color model of device */
  285.     DWORD            dwDevCaps;              /* Capabilities of device */
  286.     D3DTRANSFORMCAPS dtcTransformCaps;       /* Capabilities of transform */
  287.     BOOL             bClipping;              /* Device can do 3D clipping */
  288.     D3DLIGHTINGCAPS  dlcLightingCaps;        /* Capabilities of lighting */
  289.     D3DPRIMCAPS      dpcLineCaps;
  290.     D3DPRIMCAPS      dpcTriCaps;
  291.     DWORD            dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
  292.     DWORD            dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
  293.     DWORD            dwMaxBufferSize;        /* Maximum execute buffer size */
  294.     DWORD            dwMaxVertexCount;       /* Maximum vertex count */
  295. #if(DIRECT3D_VERSION >= 0x0500)
  296.     // *** New fields for DX5 *** //
  297.     // Width and height caps are 0 for legacy HALs.
  298.     DWORD        dwMinTextureWidth, dwMinTextureHeight;
  299.     DWORD        dwMaxTextureWidth, dwMaxTextureHeight;
  300.     DWORD        dwMinStippleWidth, dwMaxStippleWidth;
  301.     DWORD        dwMinStippleHeight, dwMaxStippleHeight;
  302. #endif /* DIRECT3D_VERSION >= 0x0500 */
  303. #if(DIRECT3D_VERSION >= 0x0600)
  304.     // New fields for DX6
  305.     DWORD       dwMaxTextureRepeat;
  306.     DWORD       dwMaxTextureAspectRatio;
  307.     DWORD       dwMaxAnisotropy;
  308.     // Guard band that the rasterizer can accommodate
  309.     // Screen-space vertices inside this space but outside the viewport
  310.     // will get clipped properly.
  311.     D3DVALUE    dvGuardBandLeft;
  312.     D3DVALUE    dvGuardBandTop;
  313.     D3DVALUE    dvGuardBandRight;
  314.     D3DVALUE    dvGuardBandBottom;
  315.     D3DVALUE    dvExtentsAdjust;
  316.     DWORD       dwStencilCaps;
  317.     DWORD       dwFVFCaps;
  318.     DWORD       dwTextureOpCaps;
  319.     WORD        wMaxTextureBlendStages;
  320.     WORD        wMaxSimultaneousTextures;
  321. #endif /* DIRECT3D_VERSION >= 0x0600 */
  322. } D3DDEVICEDESC, *LPD3DDEVICEDESC;
  323. #if(DIRECT3D_VERSION >= 0x0700)
  324. typedef struct _D3DDeviceDesc7 {
  325.     DWORD            dwDevCaps;              /* Capabilities of device */
  326.     D3DPRIMCAPS      dpcLineCaps;
  327.     D3DPRIMCAPS      dpcTriCaps;
  328.     DWORD            dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
  329.     DWORD            dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
  330.     DWORD       dwMinTextureWidth, dwMinTextureHeight;
  331.     DWORD       dwMaxTextureWidth, dwMaxTextureHeight;
  332.     DWORD       dwMaxTextureRepeat;
  333.     DWORD       dwMaxTextureAspectRatio;
  334.     DWORD       dwMaxAnisotropy;
  335.     D3DVALUE    dvGuardBandLeft;
  336.     D3DVALUE    dvGuardBandTop;
  337.     D3DVALUE    dvGuardBandRight;
  338.     D3DVALUE    dvGuardBandBottom;
  339.     D3DVALUE    dvExtentsAdjust;
  340.     DWORD       dwStencilCaps;
  341.     DWORD       dwFVFCaps;
  342.     DWORD       dwTextureOpCaps;
  343.     WORD        wMaxTextureBlendStages;
  344.     WORD        wMaxSimultaneousTextures;
  345.     DWORD       dwMaxActiveLights;
  346.     D3DVALUE    dvMaxVertexW;
  347.     GUID        deviceGUID;
  348.     WORD        wMaxUserClipPlanes;
  349.     WORD        wMaxVertexBlendMatrices;
  350.     DWORD       dwVertexProcessingCaps;
  351.     DWORD       dwReserved1;
  352.     DWORD       dwReserved2;
  353.     DWORD       dwReserved3;
  354.     DWORD       dwReserved4;
  355. } D3DDEVICEDESC7, *LPD3DDEVICEDESC7;
  356. #endif /* DIRECT3D_VERSION >= 0x0700 */
  357. #define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC))
  358. #define D3DDEVICEDESC7SIZE (sizeof(D3DDEVICEDESC7))
  359. typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(GUID FAR *lpGuid, LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID);
  360. #if(DIRECT3D_VERSION >= 0x0700)
  361. typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK7)(LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC7, LPVOID);
  362. #endif /* DIRECT3D_VERSION >= 0x0700 */
  363. /* D3DDEVICEDESC dwFlags indicating valid fields */
  364. #define D3DDD_COLORMODEL            0x00000001L /* dcmColorModel is valid */
  365. #define D3DDD_DEVCAPS               0x00000002L /* dwDevCaps is valid */
  366. #define D3DDD_TRANSFORMCAPS         0x00000004L /* dtcTransformCaps is valid */
  367. #define D3DDD_LIGHTINGCAPS          0x00000008L /* dlcLightingCaps is valid */
  368. #define D3DDD_BCLIPPING             0x00000010L /* bClipping is valid */
  369. #define D3DDD_LINECAPS              0x00000020L /* dpcLineCaps is valid */
  370. #define D3DDD_TRICAPS               0x00000040L /* dpcTriCaps is valid */
  371. #define D3DDD_DEVICERENDERBITDEPTH  0x00000080L /* dwDeviceRenderBitDepth is valid */
  372. #define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100L /* dwDeviceZBufferBitDepth is valid */
  373. #define D3DDD_MAXBUFFERSIZE         0x00000200L /* dwMaxBufferSize is valid */
  374. #define D3DDD_MAXVERTEXCOUNT        0x00000400L /* dwMaxVertexCount is valid */
  375. /* D3DDEVICEDESC dwDevCaps flags */
  376. #define D3DDEVCAPS_FLOATTLVERTEX        0x00000001L /* Device accepts floating point */
  377.                                                     /* for post-transform vertex data */
  378. #define D3DDEVCAPS_SORTINCREASINGZ      0x00000002L /* Device needs data sorted for increasing Z */
  379. #define D3DDEVCAPS_SORTDECREASINGZ      0X00000004L /* Device needs data sorted for decreasing Z */
  380. #define D3DDEVCAPS_SORTEXACT            0x00000008L /* Device needs data sorted exactly */
  381. #define D3DDEVCAPS_EXECUTESYSTEMMEMORY  0x00000010L /* Device can use execute buffers from system memory */
  382. #define D3DDEVCAPS_EXECUTEVIDEOMEMORY   0x00000020L /* Device can use execute buffers from video memory */
  383. #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
  384. #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY  0x00000080L /* Device can use TL buffers from video memory */
  385. #define D3DDEVCAPS_TEXTURESYSTEMMEMORY  0x00000100L /* Device can texture from system memory */
  386. #define D3DDEVCAPS_TEXTUREVIDEOMEMORY   0x00000200L /* Device can texture from device memory */
  387. #if(DIRECT3D_VERSION >= 0x0500)
  388. #define D3DDEVCAPS_DRAWPRIMTLVERTEX     0x00000400L /* Device can draw TLVERTEX primitives */
  389. #define D3DDEVCAPS_CANRENDERAFTERFLIP   0x00000800L /* Device can render without waiting for flip to complete */
  390. #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
  391. #endif /* DIRECT3D_VERSION >= 0x0500 */
  392. #if(DIRECT3D_VERSION >= 0x0600)
  393. #define D3DDEVCAPS_DRAWPRIMITIVES2         0x00002000L /* Device can support DrawPrimitives2 */
  394. #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
  395. #define D3DDEVCAPS_DRAWPRIMITIVES2EX       0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
  396. #endif /* DIRECT3D_VERSION >= 0x0600 */
  397. #if(DIRECT3D_VERSION >= 0x0700)
  398. #define D3DDEVCAPS_HWTRANSFORMANDLIGHT     0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
  399. #define D3DDEVCAPS_CANBLTSYSTONONLOCAL     0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
  400. #define D3DDEVCAPS_HWRASTERIZATION         0x00080000L /* Device has HW acceleration for rasterization */
  401. /*
  402.  * These are the flags in the D3DDEVICEDESC7.dwVertexProcessingCaps field
  403.  */
  404. /* device can do texgen */
  405. #define D3DVTXPCAPS_TEXGEN              0x00000001L
  406. /* device can do IDirect3DDevice7 colormaterialsource ops */
  407. #define D3DVTXPCAPS_MATERIALSOURCE7     0x00000002L
  408. /* device can do vertex fog */
  409. #define D3DVTXPCAPS_VERTEXFOG           0x00000004L
  410. /* device can do directional lights */
  411. #define D3DVTXPCAPS_DIRECTIONALLIGHTS   0x00000008L
  412. /* device can do positional lights (includes point and spot) */
  413. #define D3DVTXPCAPS_POSITIONALLIGHTS    0x00000010L
  414. /* device can do local viewer */
  415. #define D3DVTXPCAPS_LOCALVIEWER         0x00000020L
  416. #endif /* DIRECT3D_VERSION >= 0x0700 */
  417. #define D3DFDS_COLORMODEL        0x00000001L /* Match color model */
  418. #define D3DFDS_GUID              0x00000002L /* Match guid */
  419. #define D3DFDS_HARDWARE          0x00000004L /* Match hardware/software */
  420. #define D3DFDS_TRIANGLES         0x00000008L /* Match in triCaps */
  421. #define D3DFDS_LINES             0x00000010L /* Match in lineCaps  */
  422. #define D3DFDS_MISCCAPS          0x00000020L /* Match primCaps.dwMiscCaps */
  423. #define D3DFDS_RASTERCAPS        0x00000040L /* Match primCaps.dwRasterCaps */
  424. #define D3DFDS_ZCMPCAPS          0x00000080L /* Match primCaps.dwZCmpCaps */
  425. #define D3DFDS_ALPHACMPCAPS      0x00000100L /* Match primCaps.dwAlphaCmpCaps */
  426. #define D3DFDS_SRCBLENDCAPS      0x00000200L /* Match primCaps.dwSourceBlendCaps */
  427. #define D3DFDS_DSTBLENDCAPS      0x00000400L /* Match primCaps.dwDestBlendCaps */
  428. #define D3DFDS_SHADECAPS         0x00000800L /* Match primCaps.dwShadeCaps */
  429. #define D3DFDS_TEXTURECAPS       0x00001000L /* Match primCaps.dwTextureCaps */
  430. #define D3DFDS_TEXTUREFILTERCAPS 0x00002000L /* Match primCaps.dwTextureFilterCaps */
  431. #define D3DFDS_TEXTUREBLENDCAPS  0x00004000L /* Match primCaps.dwTextureBlendCaps */
  432. #define D3DFDS_TEXTUREADDRESSCAPS  0x00008000L /* Match primCaps.dwTextureBlendCaps */
  433. /*
  434.  * FindDevice arguments
  435.  */
  436. typedef struct _D3DFINDDEVICESEARCH {
  437.     DWORD               dwSize;
  438.     DWORD               dwFlags;
  439.     BOOL                bHardware;
  440.     D3DCOLORMODEL       dcmColorModel;
  441.     GUID                guid;
  442.     DWORD               dwCaps;
  443.     D3DPRIMCAPS         dpcPrimCaps;
  444. } D3DFINDDEVICESEARCH, *LPD3DFINDDEVICESEARCH;
  445. typedef struct _D3DFINDDEVICERESULT {
  446.     DWORD               dwSize;
  447.     GUID                guid;           /* guid which matched */
  448.     D3DDEVICEDESC       ddHwDesc;       /* hardware D3DDEVICEDESC */
  449.     D3DDEVICEDESC       ddSwDesc;       /* software D3DDEVICEDESC */
  450. } D3DFINDDEVICERESULT, *LPD3DFINDDEVICERESULT;
  451. /*
  452.  * Description of execute buffer.
  453.  */
  454. typedef struct _D3DExecuteBufferDesc {
  455.     DWORD               dwSize;         /* size of this structure */
  456.     DWORD               dwFlags;        /* flags indicating which fields are valid */
  457.     DWORD               dwCaps;         /* capabilities of execute buffer */
  458.     DWORD               dwBufferSize;   /* size of execute buffer data */
  459.     LPVOID              lpData;         /* pointer to actual data */
  460. } D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;
  461. /* D3DEXECUTEBUFFER dwFlags indicating valid fields */
  462. #define D3DDEB_BUFSIZE          0x00000001l     /* buffer size valid */
  463. #define D3DDEB_CAPS             0x00000002l     /* caps valid */
  464. #define D3DDEB_LPDATA           0x00000004l     /* lpData valid */
  465. /* D3DEXECUTEBUFFER dwCaps */
  466. #define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l     /* buffer in system memory */
  467. #define D3DDEBCAPS_VIDEOMEMORY  0x00000002l     /* buffer in device memory */
  468. #define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)
  469. #if(DIRECT3D_VERSION < 0x0800)
  470. #if(DIRECT3D_VERSION >= 0x0700)
  471. typedef struct _D3DDEVINFO_TEXTUREMANAGER {
  472.     BOOL    bThrashing;                 /* indicates if thrashing */
  473.     DWORD   dwApproxBytesDownloaded;    /* Approximate number of bytes downloaded by texture manager */
  474.     DWORD   dwNumEvicts;                /* number of textures evicted */
  475.     DWORD   dwNumVidCreates;            /* number of textures created in video memory */
  476.     DWORD   dwNumTexturesUsed;          /* number of textures used */
  477.     DWORD   dwNumUsedTexInVid;          /* number of used textures present in video memory */
  478.     DWORD   dwWorkingSet;               /* number of textures in video memory */
  479.     DWORD   dwWorkingSetBytes;          /* number of bytes in video memory */
  480.     DWORD   dwTotalManaged;             /* total number of managed textures */
  481.     DWORD   dwTotalBytes;               /* total number of bytes of managed textures */
  482.     DWORD   dwLastPri;                  /* priority of last texture evicted */
  483. } D3DDEVINFO_TEXTUREMANAGER, *LPD3DDEVINFO_TEXTUREMANAGER;
  484. typedef struct _D3DDEVINFO_TEXTURING {
  485.     DWORD   dwNumLoads;                 /* counts Load() API calls */
  486.     DWORD   dwApproxBytesLoaded;        /* Approximate number bytes loaded via Load() */
  487.     DWORD   dwNumPreLoads;              /* counts PreLoad() API calls */
  488.     DWORD   dwNumSet;                   /* counts SetTexture() API calls */
  489.     DWORD   dwNumCreates;               /* counts texture creates */
  490.     DWORD   dwNumDestroys;              /* counts texture destroys */
  491.     DWORD   dwNumSetPriorities;         /* counts SetPriority() API calls */
  492.     DWORD   dwNumSetLODs;               /* counts SetLOD() API calls */
  493.     DWORD   dwNumLocks;                 /* counts number of texture locks */
  494.     DWORD   dwNumGetDCs;                /* counts number of GetDCs to textures */
  495. } D3DDEVINFO_TEXTURING, *LPD3DDEVINFO_TEXTURING;
  496. #endif /* DIRECT3D_VERSION >= 0x0700 */
  497. #endif //(DIRECT3D_VERSION < 0x0800)
  498. #pragma pack()
  499. #endif /* _D3DCAPS_H_ */