d3dtypes.h
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上传日期:2019-04-29
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- /*==========================================================================;
- *
- * Copyright (C) Microsoft Corporation. All Rights Reserved.
- *
- * File: d3dtypes.h
- * Content: Direct3D types include file
- *
- ***************************************************************************/
- #ifndef _D3DTYPES_H_
- #define _D3DTYPES_H_
- #ifndef DIRECT3D_VERSION
- #define DIRECT3D_VERSION 0x0700
- #endif
- #if (DIRECT3D_VERSION >= 0x0800)
- #pragma message("should not include d3dtypes.h when compiling for DX8 or newer interfaces")
- #endif
- #include <windows.h>
- #include <float.h>
- #include "ddraw.h"
- #pragma warning(disable:4201) // anonymous unions warning
- #pragma pack(4)
- /* D3DVALUE is the fundamental Direct3D fractional data type */
- #define D3DVALP(val, prec) ((float)(val))
- #define D3DVAL(val) ((float)(val))
- #ifndef DX_SHARED_DEFINES
- /*
- * This definition is shared with other DirectX components whose header files
- * might already have defined it. Therefore, we don't define this type if
- * someone else already has (as indicated by the definition of
- * DX_SHARED_DEFINES). We don't set DX_SHARED_DEFINES here as there are
- * other types in this header that are also shared. The last of these
- * shared defines in this file will set DX_SHARED_DEFINES.
- */
- typedef float D3DVALUE, *LPD3DVALUE;
- #endif /* DX_SHARED_DEFINES */
- #define D3DDivide(a, b) (float)((double) (a) / (double) (b))
- #define D3DMultiply(a, b) ((a) * (b))
- typedef LONG D3DFIXED;
- #ifndef RGB_MAKE
- /*
- * Format of CI colors is
- * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- * | alpha | color index | fraction |
- * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- */
- #define CI_GETALPHA(ci) ((ci) >> 24)
- #define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff)
- #define CI_GETFRACTION(ci) ((ci) & 0xff)
- #define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80)
- #define CI_MASKALPHA(ci) ((ci) & 0xffffff)
- #define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f))
- /*
- * Format of RGBA colors is
- * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- * | alpha | red | green | blue |
- * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- */
- #define RGBA_GETALPHA(rgb) ((rgb) >> 24)
- #define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff)
- #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
- #define RGBA_GETBLUE(rgb) ((rgb) & 0xff)
- #define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
- /* D3DRGB and D3DRGBA may be used as initialisers for D3DCOLORs
- * The float values must be in the range 0..1
- */
- #define D3DRGB(r, g, b)
- (0xff000000L | ( ((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255))
- #define D3DRGBA(r, g, b, a)
- ( (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16)
- | (((long)((g) * 255)) << 8) | (long)((b) * 255)
- )
- /*
- * Format of RGB colors is
- * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- * | ignored | red | green | blue |
- * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- */
- #define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
- #define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
- #define RGB_GETBLUE(rgb) ((rgb) & 0xff)
- #define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
- #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
- #define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff))
- #define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000))
- #endif
- /*
- * Flags for Enumerate functions
- */
- /*
- * Stop the enumeration
- */
- #define D3DENUMRET_CANCEL DDENUMRET_CANCEL
- /*
- * Continue the enumeration
- */
- #define D3DENUMRET_OK DDENUMRET_OK
- typedef HRESULT (CALLBACK* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
- typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
- typedef HRESULT (CALLBACK* LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext);
- #ifndef DX_SHARED_DEFINES
- /*
- * This definition is shared with other DirectX components whose header files
- * might already have defined it. Therefore, we don't define this type if
- * someone else already has (as indicated by the definition of
- * DX_SHARED_DEFINES). We don't set DX_SHARED_DEFINES here as there are
- * other types in this header that are also shared. The last of these
- * shared defines in this file will set DX_SHARED_DEFINES.
- */
- #ifndef D3DCOLOR_DEFINED
- typedef DWORD D3DCOLOR;
- #define D3DCOLOR_DEFINED
- #endif
- typedef DWORD *LPD3DCOLOR;
- #endif /* DX_SHARED_DEFINES */
- typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
- typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
- typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
- #ifndef D3DCOLORVALUE_DEFINED
- typedef struct _D3DCOLORVALUE {
- union {
- D3DVALUE r;
- D3DVALUE dvR;
- };
- union {
- D3DVALUE g;
- D3DVALUE dvG;
- };
- union {
- D3DVALUE b;
- D3DVALUE dvB;
- };
- union {
- D3DVALUE a;
- D3DVALUE dvA;
- };
- } D3DCOLORVALUE;
- #define D3DCOLORVALUE_DEFINED
- #endif
- typedef struct _D3DCOLORVALUE *LPD3DCOLORVALUE;
- #ifndef D3DRECT_DEFINED
- typedef struct _D3DRECT {
- union {
- LONG x1;
- LONG lX1;
- };
- union {
- LONG y1;
- LONG lY1;
- };
- union {
- LONG x2;
- LONG lX2;
- };
- union {
- LONG y2;
- LONG lY2;
- };
- } D3DRECT;
- #define D3DRECT_DEFINED
- #endif
- typedef struct _D3DRECT *LPD3DRECT;
- #ifndef DX_SHARED_DEFINES
- /*
- * This definition is shared with other DirectX components whose header files
- * might already have defined it. Therefore, we don't define this type if
- * someone else already has (as indicated by the definition of
- * DX_SHARED_DEFINES).
- */
- #ifndef D3DVECTOR_DEFINED
- typedef struct _D3DVECTOR {
- union {
- D3DVALUE x;
- D3DVALUE dvX;
- };
- union {
- D3DVALUE y;
- D3DVALUE dvY;
- };
- union {
- D3DVALUE z;
- D3DVALUE dvZ;
- };
- #if(DIRECT3D_VERSION >= 0x0500)
- #if (defined __cplusplus) && (defined D3D_OVERLOADS)
- public:
- // =====================================
- // Constructors
- // =====================================
- _D3DVECTOR() { }
- _D3DVECTOR(D3DVALUE f);
- _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
- _D3DVECTOR(const D3DVALUE f[3]);
- // =====================================
- // Access grants
- // =====================================
- const D3DVALUE&operator[](int i) const;
- D3DVALUE&operator[](int i);
- // =====================================
- // Assignment operators
- // =====================================
- _D3DVECTOR& operator += (const _D3DVECTOR& v);
- _D3DVECTOR& operator -= (const _D3DVECTOR& v);
- _D3DVECTOR& operator *= (const _D3DVECTOR& v);
- _D3DVECTOR& operator /= (const _D3DVECTOR& v);
- _D3DVECTOR& operator *= (D3DVALUE s);
- _D3DVECTOR& operator /= (D3DVALUE s);
- // =====================================
- // Unary operators
- // =====================================
- friend _D3DVECTOR operator + (const _D3DVECTOR& v);
- friend _D3DVECTOR operator - (const _D3DVECTOR& v);
- // =====================================
- // Binary operators
- // =====================================
- // Addition and subtraction
- friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
- friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
- // Scalar multiplication and division
- friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s);
- friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v);
- friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s);
- // Memberwise multiplication and division
- friend _D3DVECTOR operator * (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
- friend _D3DVECTOR operator / (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
- // Vector dominance
- friend int operator < (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
- friend int operator <= (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
- // Bitwise equality
- friend int operator == (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
- // Length-related functions
- friend D3DVALUE SquareMagnitude (const _D3DVECTOR& v);
- friend D3DVALUE Magnitude (const _D3DVECTOR& v);
- // Returns vector with same direction and unit length
- friend _D3DVECTOR Normalize (const _D3DVECTOR& v);
- // Return min/max component of the input vector
- friend D3DVALUE Min (const _D3DVECTOR& v);
- friend D3DVALUE Max (const _D3DVECTOR& v);
- // Return memberwise min/max of input vectors
- friend _D3DVECTOR Minimize (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
- friend _D3DVECTOR Maximize (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
- // Dot and cross product
- friend D3DVALUE DotProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
- friend _D3DVECTOR CrossProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
- #endif
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- } D3DVECTOR;
- #define D3DVECTOR_DEFINED
- #endif
- typedef struct _D3DVECTOR *LPD3DVECTOR;
- /*
- * As this is the last of the shared defines to be defined we now set
- * D3D_SHARED_DEFINES to flag that fact that this header has defined these
- * types.
- */
- #define DX_SHARED_DEFINES
- #endif /* DX_SHARED_DEFINES */
- /*
- * Vertex data types supported in an ExecuteBuffer.
- */
- /*
- * Homogeneous vertices
- */
- typedef struct _D3DHVERTEX {
- DWORD dwFlags; /* Homogeneous clipping flags */
- union {
- D3DVALUE hx;
- D3DVALUE dvHX;
- };
- union {
- D3DVALUE hy;
- D3DVALUE dvHY;
- };
- union {
- D3DVALUE hz;
- D3DVALUE dvHZ;
- };
- } D3DHVERTEX, *LPD3DHVERTEX;
- /*
- * Transformed/lit vertices
- */
- typedef struct _D3DTLVERTEX {
- union {
- D3DVALUE sx; /* Screen coordinates */
- D3DVALUE dvSX;
- };
- union {
- D3DVALUE sy;
- D3DVALUE dvSY;
- };
- union {
- D3DVALUE sz;
- D3DVALUE dvSZ;
- };
- union {
- D3DVALUE rhw; /* Reciprocal of homogeneous w */
- D3DVALUE dvRHW;
- };
- union {
- D3DCOLOR color; /* Vertex color */
- D3DCOLOR dcColor;
- };
- union {
- D3DCOLOR specular; /* Specular component of vertex */
- D3DCOLOR dcSpecular;
- };
- union {
- D3DVALUE tu; /* Texture coordinates */
- D3DVALUE dvTU;
- };
- union {
- D3DVALUE tv;
- D3DVALUE dvTV;
- };
- #if(DIRECT3D_VERSION >= 0x0500)
- #if (defined __cplusplus) && (defined D3D_OVERLOADS)
- _D3DTLVERTEX() { }
- _D3DTLVERTEX(const D3DVECTOR& v, float _rhw,
- D3DCOLOR _color, D3DCOLOR _specular,
- float _tu, float _tv)
- { sx = v.x; sy = v.y; sz = v.z; rhw = _rhw;
- color = _color; specular = _specular;
- tu = _tu; tv = _tv;
- }
- #endif
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- } D3DTLVERTEX, *LPD3DTLVERTEX;
- /*
- * Untransformed/lit vertices
- */
- typedef struct _D3DLVERTEX {
- union {
- D3DVALUE x; /* Homogeneous coordinates */
- D3DVALUE dvX;
- };
- union {
- D3DVALUE y;
- D3DVALUE dvY;
- };
- union {
- D3DVALUE z;
- D3DVALUE dvZ;
- };
- DWORD dwReserved;
- union {
- D3DCOLOR color; /* Vertex color */
- D3DCOLOR dcColor;
- };
- union {
- D3DCOLOR specular; /* Specular component of vertex */
- D3DCOLOR dcSpecular;
- };
- union {
- D3DVALUE tu; /* Texture coordinates */
- D3DVALUE dvTU;
- };
- union {
- D3DVALUE tv;
- D3DVALUE dvTV;
- };
- #if(DIRECT3D_VERSION >= 0x0500)
- #if (defined __cplusplus) && (defined D3D_OVERLOADS)
- _D3DLVERTEX() { }
- _D3DLVERTEX(const D3DVECTOR& v,
- D3DCOLOR _color, D3DCOLOR _specular,
- float _tu, float _tv)
- { x = v.x; y = v.y; z = v.z; dwReserved = 0;
- color = _color; specular = _specular;
- tu = _tu; tv = _tv;
- }
- #endif
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- } D3DLVERTEX, *LPD3DLVERTEX;
- /*
- * Untransformed/unlit vertices
- */
- typedef struct _D3DVERTEX {
- union {
- D3DVALUE x; /* Homogeneous coordinates */
- D3DVALUE dvX;
- };
- union {
- D3DVALUE y;
- D3DVALUE dvY;
- };
- union {
- D3DVALUE z;
- D3DVALUE dvZ;
- };
- union {
- D3DVALUE nx; /* Normal */
- D3DVALUE dvNX;
- };
- union {
- D3DVALUE ny;
- D3DVALUE dvNY;
- };
- union {
- D3DVALUE nz;
- D3DVALUE dvNZ;
- };
- union {
- D3DVALUE tu; /* Texture coordinates */
- D3DVALUE dvTU;
- };
- union {
- D3DVALUE tv;
- D3DVALUE dvTV;
- };
- #if(DIRECT3D_VERSION >= 0x0500)
- #if (defined __cplusplus) && (defined D3D_OVERLOADS)
- _D3DVERTEX() { }
- _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv)
- { x = v.x; y = v.y; z = v.z;
- nx = n.x; ny = n.y; nz = n.z;
- tu = _tu; tv = _tv;
- }
- #endif
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- } D3DVERTEX, *LPD3DVERTEX;
- /*
- * Matrix, viewport, and tranformation structures and definitions.
- */
- #ifndef D3DMATRIX_DEFINED
- typedef struct _D3DMATRIX {
- #if(DIRECT3D_VERSION >= 0x0500)
- #if (defined __cplusplus) && (defined D3D_OVERLOADS)
- union {
- struct {
- #endif
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- D3DVALUE _11, _12, _13, _14;
- D3DVALUE _21, _22, _23, _24;
- D3DVALUE _31, _32, _33, _34;
- D3DVALUE _41, _42, _43, _44;
- #if(DIRECT3D_VERSION >= 0x0500)
- #if (defined __cplusplus) && (defined D3D_OVERLOADS)
- };
- D3DVALUE m[4][4];
- };
- _D3DMATRIX() { }
- _D3DMATRIX( D3DVALUE _m00, D3DVALUE _m01, D3DVALUE _m02, D3DVALUE _m03,
- D3DVALUE _m10, D3DVALUE _m11, D3DVALUE _m12, D3DVALUE _m13,
- D3DVALUE _m20, D3DVALUE _m21, D3DVALUE _m22, D3DVALUE _m23,
- D3DVALUE _m30, D3DVALUE _m31, D3DVALUE _m32, D3DVALUE _m33
- )
- {
- m[0][0] = _m00; m[0][1] = _m01; m[0][2] = _m02; m[0][3] = _m03;
- m[1][0] = _m10; m[1][1] = _m11; m[1][2] = _m12; m[1][3] = _m13;
- m[2][0] = _m20; m[2][1] = _m21; m[2][2] = _m22; m[2][3] = _m23;
- m[3][0] = _m30; m[3][1] = _m31; m[3][2] = _m32; m[3][3] = _m33;
- }
- D3DVALUE& operator()(int iRow, int iColumn) { return m[iRow][iColumn]; }
- const D3DVALUE& operator()(int iRow, int iColumn) const { return m[iRow][iColumn]; }
- #if(DIRECT3D_VERSION >= 0x0600)
- friend _D3DMATRIX operator* (const _D3DMATRIX&, const _D3DMATRIX&);
- #endif /* DIRECT3D_VERSION >= 0x0600 */
- #endif
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- } D3DMATRIX;
- #define D3DMATRIX_DEFINED
- #endif
- typedef struct _D3DMATRIX *LPD3DMATRIX;
- #if (defined __cplusplus) && (defined D3D_OVERLOADS)
- #include "d3dvec.inl"
- #endif
- typedef struct _D3DVIEWPORT {
- DWORD dwSize;
- DWORD dwX;
- DWORD dwY; /* Top left */
- DWORD dwWidth;
- DWORD dwHeight; /* Dimensions */
- D3DVALUE dvScaleX; /* Scale homogeneous to screen */
- D3DVALUE dvScaleY; /* Scale homogeneous to screen */
- D3DVALUE dvMaxX; /* Min/max homogeneous x coord */
- D3DVALUE dvMaxY; /* Min/max homogeneous y coord */
- D3DVALUE dvMinZ;
- D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */
- } D3DVIEWPORT, *LPD3DVIEWPORT;
- #if(DIRECT3D_VERSION >= 0x0500)
- typedef struct _D3DVIEWPORT2 {
- DWORD dwSize;
- DWORD dwX;
- DWORD dwY; /* Viewport Top left */
- DWORD dwWidth;
- DWORD dwHeight; /* Viewport Dimensions */
- D3DVALUE dvClipX; /* Top left of clip volume */
- D3DVALUE dvClipY;
- D3DVALUE dvClipWidth; /* Clip Volume Dimensions */
- D3DVALUE dvClipHeight;
- D3DVALUE dvMinZ; /* Min/max of clip Volume */
- D3DVALUE dvMaxZ;
- } D3DVIEWPORT2, *LPD3DVIEWPORT2;
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- #if(DIRECT3D_VERSION >= 0x0700)
- typedef struct _D3DVIEWPORT7 {
- DWORD dwX;
- DWORD dwY; /* Viewport Top left */
- DWORD dwWidth;
- DWORD dwHeight; /* Viewport Dimensions */
- D3DVALUE dvMinZ; /* Min/max of clip Volume */
- D3DVALUE dvMaxZ;
- } D3DVIEWPORT7, *LPD3DVIEWPORT7;
- #endif /* DIRECT3D_VERSION >= 0x0700 */
- /*
- * Values for clip fields.
- */
- #if(DIRECT3D_VERSION >= 0x0700)
- // Max number of user clipping planes, supported in D3D.
- #define D3DMAXUSERCLIPPLANES 32
- // These bits could be ORed together to use with D3DRENDERSTATE_CLIPPLANEENABLE
- //
- #define D3DCLIPPLANE0 (1 << 0)
- #define D3DCLIPPLANE1 (1 << 1)
- #define D3DCLIPPLANE2 (1 << 2)
- #define D3DCLIPPLANE3 (1 << 3)
- #define D3DCLIPPLANE4 (1 << 4)
- #define D3DCLIPPLANE5 (1 << 5)
- #endif /* DIRECT3D_VERSION >= 0x0700 */
- #define D3DCLIP_LEFT 0x00000001L
- #define D3DCLIP_RIGHT 0x00000002L
- #define D3DCLIP_TOP 0x00000004L
- #define D3DCLIP_BOTTOM 0x00000008L
- #define D3DCLIP_FRONT 0x00000010L
- #define D3DCLIP_BACK 0x00000020L
- #define D3DCLIP_GEN0 0x00000040L
- #define D3DCLIP_GEN1 0x00000080L
- #define D3DCLIP_GEN2 0x00000100L
- #define D3DCLIP_GEN3 0x00000200L
- #define D3DCLIP_GEN4 0x00000400L
- #define D3DCLIP_GEN5 0x00000800L
- /*
- * Values for d3d status.
- */
- #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
- #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
- #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
- #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
- #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
- #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
- #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
- #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
- #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
- #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
- #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
- #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
- #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L
- #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000L
- #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000L
- #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000L
- #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L
- #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000L
- #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000L
- #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000L
- #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000L
- #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000L
- #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000L
- #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000L
- #define D3DSTATUS_ZNOTVISIBLE 0x01000000L
- /* Do not use 0x80000000 for any status flags in future as it is reserved */
- #define D3DSTATUS_CLIPUNIONALL (
- D3DSTATUS_CLIPUNIONLEFT |
- D3DSTATUS_CLIPUNIONRIGHT |
- D3DSTATUS_CLIPUNIONTOP |
- D3DSTATUS_CLIPUNIONBOTTOM |
- D3DSTATUS_CLIPUNIONFRONT |
- D3DSTATUS_CLIPUNIONBACK |
- D3DSTATUS_CLIPUNIONGEN0 |
- D3DSTATUS_CLIPUNIONGEN1 |
- D3DSTATUS_CLIPUNIONGEN2 |
- D3DSTATUS_CLIPUNIONGEN3 |
- D3DSTATUS_CLIPUNIONGEN4 |
- D3DSTATUS_CLIPUNIONGEN5
- )
- #define D3DSTATUS_CLIPINTERSECTIONALL (
- D3DSTATUS_CLIPINTERSECTIONLEFT |
- D3DSTATUS_CLIPINTERSECTIONRIGHT |
- D3DSTATUS_CLIPINTERSECTIONTOP |
- D3DSTATUS_CLIPINTERSECTIONBOTTOM |
- D3DSTATUS_CLIPINTERSECTIONFRONT |
- D3DSTATUS_CLIPINTERSECTIONBACK |
- D3DSTATUS_CLIPINTERSECTIONGEN0 |
- D3DSTATUS_CLIPINTERSECTIONGEN1 |
- D3DSTATUS_CLIPINTERSECTIONGEN2 |
- D3DSTATUS_CLIPINTERSECTIONGEN3 |
- D3DSTATUS_CLIPINTERSECTIONGEN4 |
- D3DSTATUS_CLIPINTERSECTIONGEN5
- )
- #define D3DSTATUS_DEFAULT (
- D3DSTATUS_CLIPINTERSECTIONALL |
- D3DSTATUS_ZNOTVISIBLE)
- /*
- * Options for direct transform calls
- */
- #define D3DTRANSFORM_CLIPPED 0x00000001l
- #define D3DTRANSFORM_UNCLIPPED 0x00000002l
- typedef struct _D3DTRANSFORMDATA {
- DWORD dwSize;
- LPVOID lpIn; /* Input vertices */
- DWORD dwInSize; /* Stride of input vertices */
- LPVOID lpOut; /* Output vertices */
- DWORD dwOutSize; /* Stride of output vertices */
- LPD3DHVERTEX lpHOut; /* Output homogeneous vertices */
- DWORD dwClip; /* Clipping hint */
- DWORD dwClipIntersection;
- DWORD dwClipUnion; /* Union of all clip flags */
- D3DRECT drExtent; /* Extent of transformed vertices */
- } D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
- /*
- * Structure defining position and direction properties for lighting.
- */
- typedef struct _D3DLIGHTINGELEMENT {
- D3DVECTOR dvPosition; /* Lightable point in model space */
- D3DVECTOR dvNormal; /* Normalised unit vector */
- } D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
- /*
- * Structure defining material properties for lighting.
- */
- typedef struct _D3DMATERIAL {
- DWORD dwSize;
- union {
- D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
- D3DCOLORVALUE dcvDiffuse;
- };
- union {
- D3DCOLORVALUE ambient; /* Ambient color RGB */
- D3DCOLORVALUE dcvAmbient;
- };
- union {
- D3DCOLORVALUE specular; /* Specular 'shininess' */
- D3DCOLORVALUE dcvSpecular;
- };
- union {
- D3DCOLORVALUE emissive; /* Emissive color RGB */
- D3DCOLORVALUE dcvEmissive;
- };
- union {
- D3DVALUE power; /* Sharpness if specular highlight */
- D3DVALUE dvPower;
- };
- D3DTEXTUREHANDLE hTexture; /* Handle to texture map */
- DWORD dwRampSize;
- } D3DMATERIAL, *LPD3DMATERIAL;
- #if(DIRECT3D_VERSION >= 0x0700)
- typedef struct _D3DMATERIAL7 {
- union {
- D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
- D3DCOLORVALUE dcvDiffuse;
- };
- union {
- D3DCOLORVALUE ambient; /* Ambient color RGB */
- D3DCOLORVALUE dcvAmbient;
- };
- union {
- D3DCOLORVALUE specular; /* Specular 'shininess' */
- D3DCOLORVALUE dcvSpecular;
- };
- union {
- D3DCOLORVALUE emissive; /* Emissive color RGB */
- D3DCOLORVALUE dcvEmissive;
- };
- union {
- D3DVALUE power; /* Sharpness if specular highlight */
- D3DVALUE dvPower;
- };
- } D3DMATERIAL7, *LPD3DMATERIAL7;
- #endif /* DIRECT3D_VERSION >= 0x0700 */
- #if(DIRECT3D_VERSION < 0x0800)
- typedef enum _D3DLIGHTTYPE {
- D3DLIGHT_POINT = 1,
- D3DLIGHT_SPOT = 2,
- D3DLIGHT_DIRECTIONAL = 3,
- // Note: The following light type (D3DLIGHT_PARALLELPOINT)
- // is no longer supported from D3D for DX7 onwards.
- D3DLIGHT_PARALLELPOINT = 4,
- #if(DIRECT3D_VERSION < 0x0500) // For backward compatible headers
- D3DLIGHT_GLSPOT = 5,
- #endif
- D3DLIGHT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
- } D3DLIGHTTYPE;
- #else
- typedef enum _D3DLIGHTTYPE D3DLIGHTTYPE;
- #define D3DLIGHT_PARALLELPOINT (D3DLIGHTTYPE)4
- #define D3DLIGHT_GLSPOT (D3DLIGHTTYPE)5
- #endif //(DIRECT3D_VERSION < 0x0800)
- /*
- * Structure defining a light source and its properties.
- */
- typedef struct _D3DLIGHT {
- DWORD dwSize;
- D3DLIGHTTYPE dltType; /* Type of light source */
- D3DCOLORVALUE dcvColor; /* Color of light */
- D3DVECTOR dvPosition; /* Position in world space */
- D3DVECTOR dvDirection; /* Direction in world space */
- D3DVALUE dvRange; /* Cutoff range */
- D3DVALUE dvFalloff; /* Falloff */
- D3DVALUE dvAttenuation0; /* Constant attenuation */
- D3DVALUE dvAttenuation1; /* Linear attenuation */
- D3DVALUE dvAttenuation2; /* Quadratic attenuation */
- D3DVALUE dvTheta; /* Inner angle of spotlight cone */
- D3DVALUE dvPhi; /* Outer angle of spotlight cone */
- } D3DLIGHT, *LPD3DLIGHT;
- #if(DIRECT3D_VERSION >= 0x0700)
- typedef struct _D3DLIGHT7 {
- D3DLIGHTTYPE dltType; /* Type of light source */
- D3DCOLORVALUE dcvDiffuse; /* Diffuse color of light */
- D3DCOLORVALUE dcvSpecular; /* Specular color of light */
- D3DCOLORVALUE dcvAmbient; /* Ambient color of light */
- D3DVECTOR dvPosition; /* Position in world space */
- D3DVECTOR dvDirection; /* Direction in world space */
- D3DVALUE dvRange; /* Cutoff range */
- D3DVALUE dvFalloff; /* Falloff */
- D3DVALUE dvAttenuation0; /* Constant attenuation */
- D3DVALUE dvAttenuation1; /* Linear attenuation */
- D3DVALUE dvAttenuation2; /* Quadratic attenuation */
- D3DVALUE dvTheta; /* Inner angle of spotlight cone */
- D3DVALUE dvPhi; /* Outer angle of spotlight cone */
- } D3DLIGHT7, *LPD3DLIGHT7;
- #endif /* DIRECT3D_VERSION >= 0x0700 */
- #if(DIRECT3D_VERSION >= 0x0500)
- /*
- * Structure defining a light source and its properties.
- */
- /* flags bits */
- #define D3DLIGHT_ACTIVE 0x00000001
- #define D3DLIGHT_NO_SPECULAR 0x00000002
- #define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR)
- /* maximum valid light range */
- #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
- typedef struct _D3DLIGHT2 {
- DWORD dwSize;
- D3DLIGHTTYPE dltType; /* Type of light source */
- D3DCOLORVALUE dcvColor; /* Color of light */
- D3DVECTOR dvPosition; /* Position in world space */
- D3DVECTOR dvDirection; /* Direction in world space */
- D3DVALUE dvRange; /* Cutoff range */
- D3DVALUE dvFalloff; /* Falloff */
- D3DVALUE dvAttenuation0; /* Constant attenuation */
- D3DVALUE dvAttenuation1; /* Linear attenuation */
- D3DVALUE dvAttenuation2; /* Quadratic attenuation */
- D3DVALUE dvTheta; /* Inner angle of spotlight cone */
- D3DVALUE dvPhi; /* Outer angle of spotlight cone */
- DWORD dwFlags;
- } D3DLIGHT2, *LPD3DLIGHT2;
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- typedef struct _D3DLIGHTDATA {
- DWORD dwSize;
- LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */
- DWORD dwInSize; /* Stride of input elements */
- LPD3DTLVERTEX lpOut; /* Output colors */
- DWORD dwOutSize; /* Stride of output colors */
- } D3DLIGHTDATA, *LPD3DLIGHTDATA;
- #if(DIRECT3D_VERSION >= 0x0500)
- /*
- * Before DX5, these values were in an enum called
- * D3DCOLORMODEL. This was not correct, since they are
- * bit flags. A driver can surface either or both flags
- * in the dcmColorModel member of D3DDEVICEDESC.
- */
- #define D3DCOLOR_MONO 1
- #define D3DCOLOR_RGB 2
- typedef DWORD D3DCOLORMODEL;
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- /*
- * Options for clearing
- */
- #define D3DCLEAR_TARGET 0x00000001l /* Clear target surface */
- #define D3DCLEAR_ZBUFFER 0x00000002l /* Clear target z buffer */
- #if(DIRECT3D_VERSION >= 0x0600)
- #define D3DCLEAR_STENCIL 0x00000004l /* Clear stencil planes */
- #endif /* DIRECT3D_VERSION >= 0x0600 */
- /*
- * Execute buffers are allocated via Direct3D. These buffers may then
- * be filled by the application with instructions to execute along with
- * vertex data.
- */
- /*
- * Supported op codes for execute instructions.
- */
- typedef enum _D3DOPCODE {
- D3DOP_POINT = 1,
- D3DOP_LINE = 2,
- D3DOP_TRIANGLE = 3,
- D3DOP_MATRIXLOAD = 4,
- D3DOP_MATRIXMULTIPLY = 5,
- D3DOP_STATETRANSFORM = 6,
- D3DOP_STATELIGHT = 7,
- D3DOP_STATERENDER = 8,
- D3DOP_PROCESSVERTICES = 9,
- D3DOP_TEXTURELOAD = 10,
- D3DOP_EXIT = 11,
- D3DOP_BRANCHFORWARD = 12,
- D3DOP_SPAN = 13,
- D3DOP_SETSTATUS = 14,
- #if(DIRECT3D_VERSION >= 0x0500)
- D3DOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- } D3DOPCODE;
- typedef struct _D3DINSTRUCTION {
- BYTE bOpcode; /* Instruction opcode */
- BYTE bSize; /* Size of each instruction data unit */
- WORD wCount; /* Count of instruction data units to follow */
- } D3DINSTRUCTION, *LPD3DINSTRUCTION;
- /*
- * Structure for texture loads
- */
- typedef struct _D3DTEXTURELOAD {
- D3DTEXTUREHANDLE hDestTexture;
- D3DTEXTUREHANDLE hSrcTexture;
- } D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
- /*
- * Structure for picking
- */
- typedef struct _D3DPICKRECORD {
- BYTE bOpcode;
- BYTE bPad;
- DWORD dwOffset;
- D3DVALUE dvZ;
- } D3DPICKRECORD, *LPD3DPICKRECORD;
- /*
- * The following defines the rendering states which can be set in the
- * execute buffer.
- */
- #if(DIRECT3D_VERSION < 0x0800)
- typedef enum _D3DSHADEMODE {
- D3DSHADE_FLAT = 1,
- D3DSHADE_GOURAUD = 2,
- D3DSHADE_PHONG = 3,
- #if(DIRECT3D_VERSION >= 0x0500)
- D3DSHADE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- } D3DSHADEMODE;
- typedef enum _D3DFILLMODE {
- D3DFILL_POINT = 1,
- D3DFILL_WIREFRAME = 2,
- D3DFILL_SOLID = 3,
- #if(DIRECT3D_VERSION >= 0x0500)
- D3DFILL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- } D3DFILLMODE;
- typedef struct _D3DLINEPATTERN {
- WORD wRepeatFactor;
- WORD wLinePattern;
- } D3DLINEPATTERN;
- #endif //(DIRECT3D_VERSION < 0x0800)
- typedef enum _D3DTEXTUREFILTER {
- D3DFILTER_NEAREST = 1,
- D3DFILTER_LINEAR = 2,
- D3DFILTER_MIPNEAREST = 3,
- D3DFILTER_MIPLINEAR = 4,
- D3DFILTER_LINEARMIPNEAREST = 5,
- D3DFILTER_LINEARMIPLINEAR = 6,
- #if(DIRECT3D_VERSION >= 0x0500)
- D3DFILTER_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- } D3DTEXTUREFILTER;
- #if(DIRECT3D_VERSION < 0x0800)
- typedef enum _D3DBLEND {
- D3DBLEND_ZERO = 1,
- D3DBLEND_ONE = 2,
- D3DBLEND_SRCCOLOR = 3,
- D3DBLEND_INVSRCCOLOR = 4,
- D3DBLEND_SRCALPHA = 5,
- D3DBLEND_INVSRCALPHA = 6,
- D3DBLEND_DESTALPHA = 7,
- D3DBLEND_INVDESTALPHA = 8,
- D3DBLEND_DESTCOLOR = 9,
- D3DBLEND_INVDESTCOLOR = 10,
- D3DBLEND_SRCALPHASAT = 11,
- D3DBLEND_BOTHSRCALPHA = 12,
- D3DBLEND_BOTHINVSRCALPHA = 13,
- #if(DIRECT3D_VERSION >= 0x0500)
- D3DBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- } D3DBLEND;
- #endif //(DIRECT3D_VERSION < 0x0800)
- typedef enum _D3DTEXTUREBLEND {
- D3DTBLEND_DECAL = 1,
- D3DTBLEND_MODULATE = 2,
- D3DTBLEND_DECALALPHA = 3,
- D3DTBLEND_MODULATEALPHA = 4,
- D3DTBLEND_DECALMASK = 5,
- D3DTBLEND_MODULATEMASK = 6,
- D3DTBLEND_COPY = 7,
- #if(DIRECT3D_VERSION >= 0x0500)
- D3DTBLEND_ADD = 8,
- D3DTBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- } D3DTEXTUREBLEND;
- #if(DIRECT3D_VERSION < 0x0800)
- typedef enum _D3DTEXTUREADDRESS {
- D3DTADDRESS_WRAP = 1,
- D3DTADDRESS_MIRROR = 2,
- D3DTADDRESS_CLAMP = 3,
- #if(DIRECT3D_VERSION >= 0x0500)
- D3DTADDRESS_BORDER = 4,
- D3DTADDRESS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- } D3DTEXTUREADDRESS;
- typedef enum _D3DCULL {
- D3DCULL_NONE = 1,
- D3DCULL_CW = 2,
- D3DCULL_CCW = 3,
- #if(DIRECT3D_VERSION >= 0x0500)
- D3DCULL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- } D3DCULL;
- typedef enum _D3DCMPFUNC {
- D3DCMP_NEVER = 1,
- D3DCMP_LESS = 2,
- D3DCMP_EQUAL = 3,
- D3DCMP_LESSEQUAL = 4,
- D3DCMP_GREATER = 5,
- D3DCMP_NOTEQUAL = 6,
- D3DCMP_GREATEREQUAL = 7,
- D3DCMP_ALWAYS = 8,
- #if(DIRECT3D_VERSION >= 0x0500)
- D3DCMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- } D3DCMPFUNC;
- #if(DIRECT3D_VERSION >= 0x0600)
- typedef enum _D3DSTENCILOP {
- D3DSTENCILOP_KEEP = 1,
- D3DSTENCILOP_ZERO = 2,
- D3DSTENCILOP_REPLACE = 3,
- D3DSTENCILOP_INCRSAT = 4,
- D3DSTENCILOP_DECRSAT = 5,
- D3DSTENCILOP_INVERT = 6,
- D3DSTENCILOP_INCR = 7,
- D3DSTENCILOP_DECR = 8,
- D3DSTENCILOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
- } D3DSTENCILOP;
- #endif /* DIRECT3D_VERSION >= 0x0600 */
- typedef enum _D3DFOGMODE {
- D3DFOG_NONE = 0,
- D3DFOG_EXP = 1,
- D3DFOG_EXP2 = 2,
- #if(DIRECT3D_VERSION >= 0x0500)
- D3DFOG_LINEAR = 3,
- D3DFOG_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- } D3DFOGMODE;
- #if(DIRECT3D_VERSION >= 0x0600)
- typedef enum _D3DZBUFFERTYPE {
- D3DZB_FALSE = 0,
- D3DZB_TRUE = 1, // Z buffering
- D3DZB_USEW = 2, // W buffering
- D3DZB_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
- } D3DZBUFFERTYPE;
- #endif /* DIRECT3D_VERSION >= 0x0600 */
- #endif //(DIRECT3D_VERSION < 0x0800)
- #if(DIRECT3D_VERSION >= 0x0500)
- typedef enum _D3DANTIALIASMODE {
- D3DANTIALIAS_NONE = 0,
- D3DANTIALIAS_SORTDEPENDENT = 1,
- D3DANTIALIAS_SORTINDEPENDENT = 2,
- D3DANTIALIAS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
- } D3DANTIALIASMODE;
- // Vertex types supported by Direct3D
- typedef enum _D3DVERTEXTYPE {
- D3DVT_VERTEX = 1,
- D3DVT_LVERTEX = 2,
- D3DVT_TLVERTEX = 3,
- D3DVT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
- } D3DVERTEXTYPE;
- #if(DIRECT3D_VERSION < 0x0800)
- // Primitives supported by draw-primitive API
- typedef enum _D3DPRIMITIVETYPE {
- D3DPT_POINTLIST = 1,
- D3DPT_LINELIST = 2,
- D3DPT_LINESTRIP = 3,
- D3DPT_TRIANGLELIST = 4,
- D3DPT_TRIANGLESTRIP = 5,
- D3DPT_TRIANGLEFAN = 6,
- D3DPT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
- } D3DPRIMITIVETYPE;
- #endif //(DIRECT3D_VERSION < 0x0800)
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- /*
- * Amount to add to a state to generate the override for that state.
- */
- #define D3DSTATE_OVERRIDE_BIAS 256
- /*
- * A state which sets the override flag for the specified state type.
- */
- #define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
- #if(DIRECT3D_VERSION < 0x0800)
- typedef enum _D3DTRANSFORMSTATETYPE {
- D3DTRANSFORMSTATE_WORLD = 1,
- D3DTRANSFORMSTATE_VIEW = 2,
- D3DTRANSFORMSTATE_PROJECTION = 3,
- #if(DIRECT3D_VERSION >= 0x0700)
- D3DTRANSFORMSTATE_WORLD1 = 4, // 2nd matrix to blend
- D3DTRANSFORMSTATE_WORLD2 = 5, // 3rd matrix to blend
- D3DTRANSFORMSTATE_WORLD3 = 6, // 4th matrix to blend
- D3DTRANSFORMSTATE_TEXTURE0 = 16,
- D3DTRANSFORMSTATE_TEXTURE1 = 17,
- D3DTRANSFORMSTATE_TEXTURE2 = 18,
- D3DTRANSFORMSTATE_TEXTURE3 = 19,
- D3DTRANSFORMSTATE_TEXTURE4 = 20,
- D3DTRANSFORMSTATE_TEXTURE5 = 21,
- D3DTRANSFORMSTATE_TEXTURE6 = 22,
- D3DTRANSFORMSTATE_TEXTURE7 = 23,
- #endif /* DIRECT3D_VERSION >= 0x0700 */
- #if(DIRECT3D_VERSION >= 0x0500)
- D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- } D3DTRANSFORMSTATETYPE;
- #else
- //
- // legacy transform state names
- //
- typedef enum _D3DTRANSFORMSTATETYPE D3DTRANSFORMSTATETYPE;
- #define D3DTRANSFORMSTATE_WORLD (D3DTRANSFORMSTATETYPE)1
- #define D3DTRANSFORMSTATE_VIEW (D3DTRANSFORMSTATETYPE)2
- #define D3DTRANSFORMSTATE_PROJECTION (D3DTRANSFORMSTATETYPE)3
- #define D3DTRANSFORMSTATE_WORLD1 (D3DTRANSFORMSTATETYPE)4
- #define D3DTRANSFORMSTATE_WORLD2 (D3DTRANSFORMSTATETYPE)5
- #define D3DTRANSFORMSTATE_WORLD3 (D3DTRANSFORMSTATETYPE)6
- #define D3DTRANSFORMSTATE_TEXTURE0 (D3DTRANSFORMSTATETYPE)16
- #define D3DTRANSFORMSTATE_TEXTURE1 (D3DTRANSFORMSTATETYPE)17
- #define D3DTRANSFORMSTATE_TEXTURE2 (D3DTRANSFORMSTATETYPE)18
- #define D3DTRANSFORMSTATE_TEXTURE3 (D3DTRANSFORMSTATETYPE)19
- #define D3DTRANSFORMSTATE_TEXTURE4 (D3DTRANSFORMSTATETYPE)20
- #define D3DTRANSFORMSTATE_TEXTURE5 (D3DTRANSFORMSTATETYPE)21
- #define D3DTRANSFORMSTATE_TEXTURE6 (D3DTRANSFORMSTATETYPE)22
- #define D3DTRANSFORMSTATE_TEXTURE7 (D3DTRANSFORMSTATETYPE)23
- #endif //(DIRECT3D_VERSION < 0x0800)
- typedef enum _D3DLIGHTSTATETYPE {
- D3DLIGHTSTATE_MATERIAL = 1,
- D3DLIGHTSTATE_AMBIENT = 2,
- D3DLIGHTSTATE_COLORMODEL = 3,
- D3DLIGHTSTATE_FOGMODE = 4,
- D3DLIGHTSTATE_FOGSTART = 5,
- D3DLIGHTSTATE_FOGEND = 6,
- D3DLIGHTSTATE_FOGDENSITY = 7,
- #if(DIRECT3D_VERSION >= 0x0600)
- D3DLIGHTSTATE_COLORVERTEX = 8,
- #endif /* DIRECT3D_VERSION >= 0x0600 */
- #if(DIRECT3D_VERSION >= 0x0500)
- D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- } D3DLIGHTSTATETYPE;
- #if(DIRECT3D_VERSION < 0x0800)
- typedef enum _D3DRENDERSTATETYPE {
- D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */
- D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */
- D3DRENDERSTATE_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
- D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */
- D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */
- D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */
- D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */
- D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */
- D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */
- D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */
- D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */
- D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */
- D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */
- D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */
- D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */
- D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */
- #if(DIRECT3D_VERSION >= 0x0500)
- D3DRENDERSTATE_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog blending */
- D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */
- D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */
- D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha (RGB device only) */
- D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */
- D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */
- #if(DIRECT3D_VERSION >= 0x0700)
- D3DRENDERSTATE_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */
- D3DRENDERSTATE_FOGEND = 37, /* Fog end */
- D3DRENDERSTATE_FOGDENSITY = 38, /* Fog density */
- #endif /* DIRECT3D_VERSION >= 0x0700 */
- #if(DIRECT3D_VERSION >= 0x0500)
- D3DRENDERSTATE_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */
- D3DRENDERSTATE_COLORKEYENABLE = 41, /* TRUE to enable source colorkeyed textures */
- D3DRENDERSTATE_ZBIAS = 47, /* LONG Z bias */
- D3DRENDERSTATE_RANGEFOGENABLE = 48, /* Enables range-based fog */
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- #if(DIRECT3D_VERSION >= 0x0600)
- D3DRENDERSTATE_STENCILENABLE = 52, /* BOOL enable/disable stenciling */
- D3DRENDERSTATE_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */
- D3DRENDERSTATE_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */
- D3DRENDERSTATE_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */
- D3DRENDERSTATE_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
- D3DRENDERSTATE_STENCILREF = 57, /* Reference value used in stencil test */
- D3DRENDERSTATE_STENCILMASK = 58, /* Mask value used in stencil test */
- D3DRENDERSTATE_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */
- D3DRENDERSTATE_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */
- #endif /* DIRECT3D_VERSION >= 0x0600 */
- #if(DIRECT3D_VERSION >= 0x0600)
- /*
- * 128 values [128, 255] are reserved for texture coordinate wrap flags.
- * These are constructed with the D3DWRAP_U and D3DWRAP_V macros. Using
- * a flags word preserves forward compatibility with texture coordinates
- * that are >2D.
- */
- D3DRENDERSTATE_WRAP0 = 128, /* wrap for 1st texture coord. set */
- D3DRENDERSTATE_WRAP1 = 129, /* wrap for 2nd texture coord. set */
- D3DRENDERSTATE_WRAP2 = 130, /* wrap for 3rd texture coord. set */
- D3DRENDERSTATE_WRAP3 = 131, /* wrap for 4th texture coord. set */
- D3DRENDERSTATE_WRAP4 = 132, /* wrap for 5th texture coord. set */
- D3DRENDERSTATE_WRAP5 = 133, /* wrap for 6th texture coord. set */
- D3DRENDERSTATE_WRAP6 = 134, /* wrap for 7th texture coord. set */
- D3DRENDERSTATE_WRAP7 = 135, /* wrap for 8th texture coord. set */
- #endif /* DIRECT3D_VERSION >= 0x0600 */
- #if(DIRECT3D_VERSION >= 0x0700)
- D3DRENDERSTATE_CLIPPING = 136,
- D3DRENDERSTATE_LIGHTING = 137,
- D3DRENDERSTATE_EXTENTS = 138,
- D3DRENDERSTATE_AMBIENT = 139,
- D3DRENDERSTATE_FOGVERTEXMODE = 140,
- D3DRENDERSTATE_COLORVERTEX = 141,
- D3DRENDERSTATE_LOCALVIEWER = 142,
- D3DRENDERSTATE_NORMALIZENORMALS = 143,
- D3DRENDERSTATE_COLORKEYBLENDENABLE = 144,
- D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145,
- D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146,
- D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147,
- D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148,
- D3DRENDERSTATE_VERTEXBLEND = 151,
- D3DRENDERSTATE_CLIPPLANEENABLE = 152,
- #endif /* DIRECT3D_VERSION >= 0x0700 */
- //
- // retired renderstates - not supported for DX7 interfaces
- //
- D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle for legacy interfaces (Texture,Texture2) */
- D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */
- D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */
- D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */
- D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */
- D3DRENDERSTATE_ROP2 = 12, /* ROP2 */
- D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */
- D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */
- D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */
- D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */
- D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */
- D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */
- D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */
- #if(DIRECT3D_VERSION >= 0x0500)
- D3DRENDERSTATE_BORDERCOLOR = 43, /* Border color for texturing w/border */
- D3DRENDERSTATE_TEXTUREADDRESSU = 44, /* Texture addressing mode for U coordinate */
- D3DRENDERSTATE_TEXTUREADDRESSV = 45, /* Texture addressing mode for V coordinate */
- D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* D3DVALUE Mipmap LOD bias */
- D3DRENDERSTATE_ANISOTROPY = 49, /* Max. anisotropy. 1 = no anisotropy */
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- D3DRENDERSTATE_FLUSHBATCH = 50, /* Explicit flush for DP batching (DX5 Only) */
- #if(DIRECT3D_VERSION >= 0x0600)
- D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT=51, /* BOOL enable sort-independent transparency */
- #endif /* DIRECT3D_VERSION >= 0x0600 */
- D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */
- D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
- D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
- D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
- D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
- D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
- D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
- D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
- D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
- D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
- D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
- D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
- D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
- D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
- D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
- D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
- D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
- D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
- D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
- D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
- D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
- D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
- D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
- D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
- D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
- D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
- D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
- D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
- D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
- D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
- D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
- D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
- //
- // retired renderstate names - the values are still used under new naming conventions
- //
- D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */
- D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */
- D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */
- #if(DIRECT3D_VERSION >= 0x0500)
- D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- } D3DRENDERSTATETYPE;
- #else
- typedef enum _D3DRENDERSTATETYPE D3DRENDERSTATETYPE;
- //
- // legacy renderstate names
- //
- #define D3DRENDERSTATE_TEXTUREPERSPECTIVE (D3DRENDERSTATETYPE)4
- #define D3DRENDERSTATE_ZENABLE (D3DRENDERSTATETYPE)7
- #define D3DRENDERSTATE_FILLMODE (D3DRENDERSTATETYPE)8
- #define D3DRENDERSTATE_SHADEMODE (D3DRENDERSTATETYPE)9
- #define D3DRENDERSTATE_LINEPATTERN (D3DRENDERSTATETYPE)10
- #define D3DRENDERSTATE_ZWRITEENABLE (D3DRENDERSTATETYPE)14
- #define D3DRENDERSTATE_ALPHATESTENABLE (D3DRENDERSTATETYPE)15
- #define D3DRENDERSTATE_LASTPIXEL (D3DRENDERSTATETYPE)16
- #define D3DRENDERSTATE_SRCBLEND (D3DRENDERSTATETYPE)19
- #define D3DRENDERSTATE_DESTBLEND (D3DRENDERSTATETYPE)20
- #define D3DRENDERSTATE_CULLMODE (D3DRENDERSTATETYPE)22
- #define D3DRENDERSTATE_ZFUNC (D3DRENDERSTATETYPE)23
- #define D3DRENDERSTATE_ALPHAREF (D3DRENDERSTATETYPE)24
- #define D3DRENDERSTATE_ALPHAFUNC (D3DRENDERSTATETYPE)25
- #define D3DRENDERSTATE_DITHERENABLE (D3DRENDERSTATETYPE)26
- #define D3DRENDERSTATE_ALPHABLENDENABLE (D3DRENDERSTATETYPE)27
- #define D3DRENDERSTATE_FOGENABLE (D3DRENDERSTATETYPE)28
- #define D3DRENDERSTATE_SPECULARENABLE (D3DRENDERSTATETYPE)29
- #define D3DRENDERSTATE_ZVISIBLE (D3DRENDERSTATETYPE)30
- #define D3DRENDERSTATE_STIPPLEDALPHA (D3DRENDERSTATETYPE)33
- #define D3DRENDERSTATE_FOGCOLOR (D3DRENDERSTATETYPE)34
- #define D3DRENDERSTATE_FOGTABLEMODE (D3DRENDERSTATETYPE)35
- #define D3DRENDERSTATE_FOGSTART (D3DRENDERSTATETYPE)36
- #define D3DRENDERSTATE_FOGEND (D3DRENDERSTATETYPE)37
- #define D3DRENDERSTATE_FOGDENSITY (D3DRENDERSTATETYPE)38
- #define D3DRENDERSTATE_EDGEANTIALIAS (D3DRENDERSTATETYPE)40
- #define D3DRENDERSTATE_ZBIAS (D3DRENDERSTATETYPE)47
- #define D3DRENDERSTATE_RANGEFOGENABLE (D3DRENDERSTATETYPE)48
- #define D3DRENDERSTATE_STENCILENABLE (D3DRENDERSTATETYPE)52
- #define D3DRENDERSTATE_STENCILFAIL (D3DRENDERSTATETYPE)53
- #define D3DRENDERSTATE_STENCILZFAIL (D3DRENDERSTATETYPE)54
- #define D3DRENDERSTATE_STENCILPASS (D3DRENDERSTATETYPE)55
- #define D3DRENDERSTATE_STENCILFUNC (D3DRENDERSTATETYPE)56
- #define D3DRENDERSTATE_STENCILREF (D3DRENDERSTATETYPE)57
- #define D3DRENDERSTATE_STENCILMASK (D3DRENDERSTATETYPE)58
- #define D3DRENDERSTATE_STENCILWRITEMASK (D3DRENDERSTATETYPE)59
- #define D3DRENDERSTATE_TEXTUREFACTOR (D3DRENDERSTATETYPE)60
- #define D3DRENDERSTATE_WRAP0 (D3DRENDERSTATETYPE)128
- #define D3DRENDERSTATE_WRAP1 (D3DRENDERSTATETYPE)129
- #define D3DRENDERSTATE_WRAP2 (D3DRENDERSTATETYPE)130
- #define D3DRENDERSTATE_WRAP3 (D3DRENDERSTATETYPE)131
- #define D3DRENDERSTATE_WRAP4 (D3DRENDERSTATETYPE)132
- #define D3DRENDERSTATE_WRAP5 (D3DRENDERSTATETYPE)133
- #define D3DRENDERSTATE_WRAP6 (D3DRENDERSTATETYPE)134
- #define D3DRENDERSTATE_WRAP7 (D3DRENDERSTATETYPE)135
- #define D3DRENDERSTATE_CLIPPING (D3DRENDERSTATETYPE)136
- #define D3DRENDERSTATE_LIGHTING (D3DRENDERSTATETYPE)137
- #define D3DRENDERSTATE_EXTENTS (D3DRENDERSTATETYPE)138
- #define D3DRENDERSTATE_AMBIENT (D3DRENDERSTATETYPE)139
- #define D3DRENDERSTATE_FOGVERTEXMODE (D3DRENDERSTATETYPE)140
- #define D3DRENDERSTATE_COLORVERTEX (D3DRENDERSTATETYPE)141
- #define D3DRENDERSTATE_LOCALVIEWER (D3DRENDERSTATETYPE)142
- #define D3DRENDERSTATE_NORMALIZENORMALS (D3DRENDERSTATETYPE)143
- #define D3DRENDERSTATE_COLORKEYBLENDENABLE (D3DRENDERSTATETYPE)144
- #define D3DRENDERSTATE_DIFFUSEMATERIALSOURCE (D3DRENDERSTATETYPE)145
- #define D3DRENDERSTATE_SPECULARMATERIALSOURCE (D3DRENDERSTATETYPE)146
- #define D3DRENDERSTATE_AMBIENTMATERIALSOURCE (D3DRENDERSTATETYPE)147
- #define D3DRENDERSTATE_EMISSIVEMATERIALSOURCE (D3DRENDERSTATETYPE)148
- #define D3DRENDERSTATE_VERTEXBLEND (D3DRENDERSTATETYPE)151
- #define D3DRENDERSTATE_CLIPPLANEENABLE (D3DRENDERSTATETYPE)152
- //
- // retired renderstates - not supported for DX7 interfaces
- //
- #define D3DRENDERSTATE_TEXTUREHANDLE (D3DRENDERSTATETYPE)1
- #define D3DRENDERSTATE_ANTIALIAS (D3DRENDERSTATETYPE)2
- #define D3DRENDERSTATE_TEXTUREADDRESS (D3DRENDERSTATETYPE)3
- #define D3DRENDERSTATE_WRAPU (D3DRENDERSTATETYPE)5
- #define D3DRENDERSTATE_WRAPV (D3DRENDERSTATETYPE)6
- #define D3DRENDERSTATE_MONOENABLE (D3DRENDERSTATETYPE)11
- #define D3DRENDERSTATE_ROP2 (D3DRENDERSTATETYPE)12
- #define D3DRENDERSTATE_PLANEMASK (D3DRENDERSTATETYPE)13
- #define D3DRENDERSTATE_TEXTUREMAG (D3DRENDERSTATETYPE)17
- #define D3DRENDERSTATE_TEXTUREMIN (D3DRENDERSTATETYPE)18
- #define D3DRENDERSTATE_TEXTUREMAPBLEND (D3DRENDERSTATETYPE)21
- #define D3DRENDERSTATE_SUBPIXEL (D3DRENDERSTATETYPE)31
- #define D3DRENDERSTATE_SUBPIXELX (D3DRENDERSTATETYPE)32
- #define D3DRENDERSTATE_STIPPLEENABLE (D3DRENDERSTATETYPE)39
- #define D3DRENDERSTATE_OLDALPHABLENDENABLE (D3DRENDERSTATETYPE)42
- #define D3DRENDERSTATE_BORDERCOLOR (D3DRENDERSTATETYPE)43
- #define D3DRENDERSTATE_TEXTUREADDRESSU (D3DRENDERSTATETYPE)44
- #define D3DRENDERSTATE_TEXTUREADDRESSV (D3DRENDERSTATETYPE)45
- #define D3DRENDERSTATE_MIPMAPLODBIAS (D3DRENDERSTATETYPE)46
- #define D3DRENDERSTATE_ANISOTROPY (D3DRENDERSTATETYPE)49
- #define D3DRENDERSTATE_FLUSHBATCH (D3DRENDERSTATETYPE)50
- #define D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT (D3DRENDERSTATETYPE)51
- #define D3DRENDERSTATE_STIPPLEPATTERN00 (D3DRENDERSTATETYPE)64
- #define D3DRENDERSTATE_STIPPLEPATTERN01 (D3DRENDERSTATETYPE)65
- #define D3DRENDERSTATE_STIPPLEPATTERN02 (D3DRENDERSTATETYPE)66
- #define D3DRENDERSTATE_STIPPLEPATTERN03 (D3DRENDERSTATETYPE)67
- #define D3DRENDERSTATE_STIPPLEPATTERN04 (D3DRENDERSTATETYPE)68
- #define D3DRENDERSTATE_STIPPLEPATTERN05 (D3DRENDERSTATETYPE)69
- #define D3DRENDERSTATE_STIPPLEPATTERN06 (D3DRENDERSTATETYPE)70
- #define D3DRENDERSTATE_STIPPLEPATTERN07 (D3DRENDERSTATETYPE)71
- #define D3DRENDERSTATE_STIPPLEPATTERN08 (D3DRENDERSTATETYPE)72
- #define D3DRENDERSTATE_STIPPLEPATTERN09 (D3DRENDERSTATETYPE)73
- #define D3DRENDERSTATE_STIPPLEPATTERN10 (D3DRENDERSTATETYPE)74
- #define D3DRENDERSTATE_STIPPLEPATTERN11 (D3DRENDERSTATETYPE)75
- #define D3DRENDERSTATE_STIPPLEPATTERN12 (D3DRENDERSTATETYPE)76
- #define D3DRENDERSTATE_STIPPLEPATTERN13 (D3DRENDERSTATETYPE)77
- #define D3DRENDERSTATE_STIPPLEPATTERN14 (D3DRENDERSTATETYPE)78
- #define D3DRENDERSTATE_STIPPLEPATTERN15 (D3DRENDERSTATETYPE)79
- #define D3DRENDERSTATE_STIPPLEPATTERN16 (D3DRENDERSTATETYPE)80
- #define D3DRENDERSTATE_STIPPLEPATTERN17 (D3DRENDERSTATETYPE)81
- #define D3DRENDERSTATE_STIPPLEPATTERN18 (D3DRENDERSTATETYPE)82
- #define D3DRENDERSTATE_STIPPLEPATTERN19 (D3DRENDERSTATETYPE)83
- #define D3DRENDERSTATE_STIPPLEPATTERN20 (D3DRENDERSTATETYPE)84
- #define D3DRENDERSTATE_STIPPLEPATTERN21 (D3DRENDERSTATETYPE)85
- #define D3DRENDERSTATE_STIPPLEPATTERN22 (D3DRENDERSTATETYPE)86
- #define D3DRENDERSTATE_STIPPLEPATTERN23 (D3DRENDERSTATETYPE)87
- #define D3DRENDERSTATE_STIPPLEPATTERN24 (D3DRENDERSTATETYPE)88
- #define D3DRENDERSTATE_STIPPLEPATTERN25 (D3DRENDERSTATETYPE)89
- #define D3DRENDERSTATE_STIPPLEPATTERN26 (D3DRENDERSTATETYPE)90
- #define D3DRENDERSTATE_STIPPLEPATTERN27 (D3DRENDERSTATETYPE)91
- #define D3DRENDERSTATE_STIPPLEPATTERN28 (D3DRENDERSTATETYPE)92
- #define D3DRENDERSTATE_STIPPLEPATTERN29 (D3DRENDERSTATETYPE)93
- #define D3DRENDERSTATE_STIPPLEPATTERN30 (D3DRENDERSTATETYPE)94
- #define D3DRENDERSTATE_STIPPLEPATTERN31 (D3DRENDERSTATETYPE)95
- //
- // retired renderstates - not supported for DX8 interfaces
- //
- #define D3DRENDERSTATE_COLORKEYENABLE (D3DRENDERSTATETYPE)41
- #define D3DRENDERSTATE_COLORKEYBLENDENABLE (D3DRENDERSTATETYPE)144
- //
- // retired renderstate names - the values are still used under new naming conventions
- //
- #define D3DRENDERSTATE_BLENDENABLE (D3DRENDERSTATETYPE)27
- #define D3DRENDERSTATE_FOGTABLESTART (D3DRENDERSTATETYPE)36
- #define D3DRENDERSTATE_FOGTABLEEND (D3DRENDERSTATETYPE)37
- #define D3DRENDERSTATE_FOGTABLEDENSITY (D3DRENDERSTATETYPE)38
- #endif //(DIRECT3D_VERSION < 0x0800)
- #if(DIRECT3D_VERSION < 0x0800)
- // Values for material source
- typedef enum _D3DMATERIALCOLORSOURCE
- {
- D3DMCS_MATERIAL = 0, // Color from material is used
- D3DMCS_COLOR1 = 1, // Diffuse vertex color is used
- D3DMCS_COLOR2 = 2, // Specular vertex color is used
- D3DMCS_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
- } D3DMATERIALCOLORSOURCE;
- #if(DIRECT3D_VERSION >= 0x0500)
- // For back-compatibility with legacy compilations
- #define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- #if(DIRECT3D_VERSION >= 0x0600)
- // Bias to apply to the texture coordinate set to apply a wrap to.
- #define D3DRENDERSTATE_WRAPBIAS 128UL
- /* Flags to construct the WRAP render states */
- #define D3DWRAP_U 0x00000001L
- #define D3DWRAP_V 0x00000002L
- #endif /* DIRECT3D_VERSION >= 0x0600 */
- #if(DIRECT3D_VERSION >= 0x0700)
- /* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */
- #define D3DWRAPCOORD_0 0x00000001L // same as D3DWRAP_U
- #define D3DWRAPCOORD_1 0x00000002L // same as D3DWRAP_V
- #define D3DWRAPCOORD_2 0x00000004L
- #define D3DWRAPCOORD_3 0x00000008L
- #endif /* DIRECT3D_VERSION >= 0x0700 */
- #endif //(DIRECT3D_VERSION < 0x0800)
- #define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
- typedef struct _D3DSTATE {
- union {
- #if(DIRECT3D_VERSION < 0x0800)
- D3DTRANSFORMSTATETYPE dtstTransformStateType;
- #endif //(DIRECT3D_VERSION < 0x0800)
- D3DLIGHTSTATETYPE dlstLightStateType;
- D3DRENDERSTATETYPE drstRenderStateType;
- };
- union {
- DWORD dwArg[1];
- D3DVALUE dvArg[1];
- };
- } D3DSTATE, *LPD3DSTATE;
- /*
- * Operation used to load matrices
- * hDstMat = hSrcMat
- */
- typedef struct _D3DMATRIXLOAD {
- D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */
- D3DMATRIXHANDLE hSrcMatrix; /* Source matrix */
- } D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
- /*
- * Operation used to multiply matrices
- * hDstMat = hSrcMat1 * hSrcMat2
- */
- typedef struct _D3DMATRIXMULTIPLY {
- D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */
- D3DMATRIXHANDLE hSrcMatrix1; /* First source matrix */
- D3DMATRIXHANDLE hSrcMatrix2; /* Second source matrix */
- } D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
- /*
- * Operation used to transform and light vertices.
- */
- typedef struct _D3DPROCESSVERTICES {
- DWORD dwFlags; /* Do we transform or light or just copy? */
- WORD wStart; /* Index to first vertex in source */
- WORD wDest; /* Index to first vertex in local buffer */
- DWORD dwCount; /* Number of vertices to be processed */
- DWORD dwReserved; /* Must be zero */
- } D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
- #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
- #define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
- #define D3DPROCESSVERTICES_COPY 0x00000002L
- #define D3DPROCESSVERTICES_OPMASK 0x00000007L
- #define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
- #define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
- #if(DIRECT3D_VERSION >= 0x0600)
- #if(DIRECT3D_VERSION < 0x0800)
- /*
- * State enumerants for per-stage texture processing.
- */
- typedef enum _D3DTEXTURESTAGESTATETYPE
- {
- D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
- D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */
- D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */
- D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
- D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */
- D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */
- D3DTSS_BUMPENVMAT00 = 7, /* D3DVALUE (bump mapping matrix) */
- D3DTSS_BUMPENVMAT01 = 8, /* D3DVALUE (bump mapping matrix) */
- D3DTSS_BUMPENVMAT10 = 9, /* D3DVALUE (bump mapping matrix) */
- D3DTSS_BUMPENVMAT11 = 10, /* D3DVALUE (bump mapping matrix) */
- D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */
- D3DTSS_ADDRESS = 12, /* D3DTEXTUREADDRESS for both coordinates */
- D3DTSS_ADDRESSU = 13, /* D3DTEXTUREADDRESS for U coordinate */
- D3DTSS_ADDRESSV = 14, /* D3DTEXTUREADDRESS for V coordinate */
- D3DTSS_BORDERCOLOR = 15, /* D3DCOLOR */
- D3DTSS_MAGFILTER = 16, /* D3DTEXTUREMAGFILTER filter to use for magnification */
- D3DTSS_MINFILTER = 17, /* D3DTEXTUREMINFILTER filter to use for minification */
- D3DTSS_MIPFILTER = 18, /* D3DTEXTUREMIPFILTER filter to use between mipmaps during minification */
- D3DTSS_MIPMAPLODBIAS = 19, /* D3DVALUE Mipmap LOD bias */
- D3DTSS_MAXMIPLEVEL = 20, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
- D3DTSS_MAXANISOTROPY = 21, /* DWORD maximum anisotropy */
- D3DTSS_BUMPENVLSCALE = 22, /* D3DVALUE scale for bump map luminance */
- D3DTSS_BUMPENVLOFFSET = 23, /* D3DVALUE offset for bump map luminance */
- #if(DIRECT3D_VERSION >= 0x0700)
- D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */
- #endif /* DIRECT3D_VERSION >= 0x0700 */
- D3DTSS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
- } D3DTEXTURESTAGESTATETYPE;
- #if(DIRECT3D_VERSION >= 0x0700)
- // Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
- // and normal in the camera space) should be taken as texture coordinates
- // Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
- //
- #define D3DTSS_TCI_PASSTHRU 0x00000000
- #define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
- #define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
- #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
- #endif /* DIRECT3D_VERSION >= 0x0700 */
- /*
- * Enumerations for COLOROP and ALPHAOP texture blending operations set in
- * texture processing stage controls in D3DRENDERSTATE.
- */
- typedef enum _D3DTEXTUREOP
- {
- // Control
- D3DTOP_DISABLE = 1, // disables stage
- D3DTOP_SELECTARG1 = 2, // the default
- D3DTOP_SELECTARG2 = 3,
- // Modulate
- D3DTOP_MODULATE = 4, // multiply args together
- D3DTOP_MODULATE2X = 5, // multiply and 1 bit
- D3DTOP_MODULATE4X = 6, // multiply and 2 bits
- // Add
- D3DTOP_ADD = 7, // add arguments together
- D3DTOP_ADDSIGNED = 8, // add with -0.5 bias
- D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit
- D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation
- D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product
- // Arg1 + Arg2 - Arg1*Arg2
- // = Arg1 + (1-Arg1)*Arg2
- // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
- D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha
- D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha
- D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRENDERSTATE_TEXTUREFACTOR
- // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
- D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha
- D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color
- // Specular mapping
- D3DTOP_PREMODULATE = 17, // modulate with next texture before use
- D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB
- // COLOROP only
- D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A
- // COLOROP only
- D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
- // COLOROP only
- D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
- // COLOROP only
- // Bump mapping
- D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation
- D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel
- // This can do either diffuse or specular bump mapping with correct input.
- // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
- // where each component has been scaled and offset to make it signed.
- // The result is replicated into all four (including alpha) channels.
- // This is a valid COLOROP only.
- D3DTOP_DOTPRODUCT3 = 24,
- D3DTOP_FORCE_DWORD = 0x7fffffff,
- } D3DTEXTUREOP;
- /*
- * Values for COLORARG1,2 and ALPHAARG1,2 texture blending operations
- * set in texture processing stage controls in D3DRENDERSTATE.
- */
- #define D3DTA_SELECTMASK 0x0000000f // mask for arg selector
- #define D3DTA_DIFFUSE 0x00000000 // select diffuse color
- #define D3DTA_CURRENT 0x00000001 // select result of previous stage
- #define D3DTA_TEXTURE 0x00000002 // select texture color
- #define D3DTA_TFACTOR 0x00000003 // select RENDERSTATE_TEXTUREFACTOR
- #if(DIRECT3D_VERSION >= 0x0700)
- #define D3DTA_SPECULAR 0x00000004 // select specular color
- #endif /* DIRECT3D_VERSION >= 0x0700 */
- #define D3DTA_COMPLEMENT 0x00000010 // take 1.0 - x
- #define D3DTA_ALPHAREPLICATE 0x00000020 // replicate alpha to color components
- #endif //(DIRECT3D_VERSION < 0x0800)
- /*
- * IDirect3DTexture2 State Filter Types
- */
- typedef enum _D3DTEXTUREMAGFILTER
- {
- D3DTFG_POINT = 1, // nearest
- D3DTFG_LINEAR = 2, // linear interpolation
- D3DTFG_FLATCUBIC = 3, // cubic
- D3DTFG_GAUSSIANCUBIC = 4, // different cubic kernel
- D3DTFG_ANISOTROPIC = 5, //
- #if(DIRECT3D_VERSION >= 0x0700)
- #endif /* DIRECT3D_VERSION >= 0x0700 */
- D3DTFG_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
- } D3DTEXTUREMAGFILTER;
- typedef enum _D3DTEXTUREMINFILTER
- {
- D3DTFN_POINT = 1, // nearest
- D3DTFN_LINEAR = 2, // linear interpolation
- D3DTFN_ANISOTROPIC = 3, //
- D3DTFN_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
- } D3DTEXTUREMINFILTER;
- typedef enum _D3DTEXTUREMIPFILTER
- {
- D3DTFP_NONE = 1, // mipmapping disabled (use MAG filter)
- D3DTFP_POINT = 2, // nearest
- D3DTFP_LINEAR = 3, // linear interpolation
- D3DTFP_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
- } D3DTEXTUREMIPFILTER;
- #endif /* DIRECT3D_VERSION >= 0x0600 */
- /*
- * Triangle flags
- */
- /*
- * Tri strip and fan flags.
- * START loads all three vertices
- * EVEN and ODD load just v3 with even or odd culling
- * START_FLAT contains a count from 0 to 29 that allows the
- * whole strip or fan to be culled in one hit.
- * e.g. for a quad len = 1
- */
- #define D3DTRIFLAG_START 0x00000000L
- #define D3DTRIFLAG_STARTFLAT(len) (len) /* 0 < len < 30 */
- #define D3DTRIFLAG_ODD 0x0000001eL
- #define D3DTRIFLAG_EVEN 0x0000001fL
- /*
- * Triangle edge flags
- * enable edges for wireframe or antialiasing
- */
- #define D3DTRIFLAG_EDGEENABLE1 0x00000100L /* v0-v1 edge */
- #define D3DTRIFLAG_EDGEENABLE2 0x00000200L /* v1-v2 edge */
- #define D3DTRIFLAG_EDGEENABLE3 0x00000400L /* v2-v0 edge */
- #define D3DTRIFLAG_EDGEENABLETRIANGLE
- (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
- /*
- * Primitive structures and related defines. Vertex offsets are to types
- * D3DVERTEX, D3DLVERTEX, or D3DTLVERTEX.
- */
- /*
- * Triangle list primitive structure
- */
- typedef struct _D3DTRIANGLE {
- union {
- WORD v1; /* Vertex indices */
- WORD wV1;
- };
- union {
- WORD v2;
- WORD wV2;
- };
- union {
- WORD v3;
- WORD wV3;
- };
- WORD wFlags; /* Edge (and other) flags */
- } D3DTRIANGLE, *LPD3DTRIANGLE;
- /*
- * Line list structure.
- * The instruction count defines the number of line segments.
- */
- typedef struct _D3DLINE {
- union {
- WORD v1; /* Vertex indices */
- WORD wV1;
- };
- union {
- WORD v2;
- WORD wV2;
- };
- } D3DLINE, *LPD3DLINE;
- /*
- * Span structure
- * Spans join a list of points with the same y value.
- * If the y value changes, a new span is started.
- */
- typedef struct _D3DSPAN {
- WORD wCount; /* Number of spans */
- WORD wFirst; /* Index to first vertex */
- } D3DSPAN, *LPD3DSPAN;
- /*
- * Point structure
- */
- typedef struct _D3DPOINT {
- WORD wCount; /* number of points */
- WORD wFirst; /* index to first vertex */
- } D3DPOINT, *LPD3DPOINT;
- /*
- * Forward branch structure.
- * Mask is logically anded with the driver status mask
- * if the result equals 'value', the branch is taken.
- */
- typedef struct _D3DBRANCH {
- DWORD dwMask; /* Bitmask against D3D status */
- DWORD dwValue;
- BOOL bNegate; /* TRUE to negate comparison */
- DWORD dwOffset; /* How far to branch forward (0 for exit)*/
- } D3DBRANCH, *LPD3DBRANCH;
- /*
- * Status used for set status instruction.
- * The D3D status is initialised on device creation
- * and is modified by all execute calls.
- */
- typedef struct _D3DSTATUS {
- DWORD dwFlags; /* Do we set extents or status */
- DWORD dwStatus; /* D3D status */
- D3DRECT drExtent;
- } D3DSTATUS, *LPD3DSTATUS;
- #define D3DSETSTATUS_STATUS 0x00000001L
- #define D3DSETSTATUS_EXTENTS 0x00000002L
- #define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
- #if(DIRECT3D_VERSION >= 0x0500)
- typedef struct _D3DCLIPSTATUS {
- DWORD dwFlags; /* Do we set 2d extents, 3D extents or status */
- DWORD dwStatus; /* Clip status */
- float minx, maxx; /* X extents */
- float miny, maxy; /* Y extents */
- float minz, maxz; /* Z extents */
- } D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
- #define D3DCLIPSTATUS_STATUS 0x00000001L
- #define D3DCLIPSTATUS_EXTENTS2 0x00000002L
- #define D3DCLIPSTATUS_EXTENTS3 0x00000004L
- #endif /* DIRECT3D_VERSION >= 0x0500 */
- /*
- * Statistics structure
- */
- typedef struct _D3DSTATS {
- DWORD dwSize;
- DWORD dwTrianglesDrawn;
- DWORD dwLinesDrawn;
- DWORD dwPointsDrawn;
- DWORD dwSpansDrawn;
- DWORD dwVerticesProcessed;
- } D3DSTATS, *LPD3DSTATS;
- /*
- * Execute options.
- * When calling using D3DEXECUTE_UNCLIPPED all the primitives
- * inside the buffer must be contained within the viewport.
- */
- #define D3DEXECUTE_CLIPPED 0x00000001l
- #define D3DEXECUTE_UNCLIPPED 0x00000002l
- typedef struct _D3DEXECUTEDATA {
- DWORD dwSize;
- DWORD dwVertexOffset;
- DWORD dwVertexCount;
- DWORD dwInstructionOffset;
- DWORD dwInstructionLength;
- DWORD dwHVertexOffset;
- D3DSTATUS dsStatus; /* Status after execute */
- } D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
- /*
- * Palette flags.
- * This are or'ed with the peFlags in the PALETTEENTRYs passed to DirectDraw.
- */
- #define D3DPAL_FREE 0x00 /* Renderer may use this entry freely */
- #define D3DPAL_READONLY 0x40 /* Renderer may not set this entry */
- #define D3DPAL_RESERVED 0x80 /* Renderer may not use this entry */
- #if(DIRECT3D_VERSION >= 0x0600)
- typedef struct _D3DVERTEXBUFFERDESC {
- DWORD dwSize;
- DWORD dwCaps;
- DWORD dwFVF;
- DWORD dwNumVertices;
- } D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;
- #define D3DVBCAPS_SYSTEMMEMORY 0x00000800l
- #define D3DVBCAPS_WRITEONLY 0x00010000l
- #define D3DVBCAPS_OPTIMIZED 0x80000000l
- #define D3DVBCAPS_DONOTCLIP 0x00000001l
- /* Vertex Operations for ProcessVertices */
- #define D3DVOP_LIGHT (1 << 10)
- #define D3DVOP_TRANSFORM (1 << 0)
- #define D3DVOP_CLIP (1 << 2)
- #define D3DVOP_EXTENTS (1 << 3)
- #if(DIRECT3D_VERSION < 0x0800)
- /* The maximum number of vertices user can pass to any d3d
- drawing function or to create vertex buffer with
- */
- #define D3DMAXNUMVERTICES ((1<<16) - 1)
- /* The maximum number of primitives user can pass to any d3d
- drawing function.
- */
- #define D3DMAXNUMPRIMITIVES ((1<<16) - 1)
- #if(DIRECT3D_VERSION >= 0x0700)
- /* Bits for dwFlags in ProcessVertices call */
- #define D3DPV_DONOTCOPYDATA (1 << 0)
- #endif /* DIRECT3D_VERSION >= 0x0700 */
- #endif //(DIRECT3D_VERSION < 0x0800)
- //-------------------------------------------------------------------
- #if(DIRECT3D_VERSION < 0x0800)
- // Flexible vertex format bits
- //
- #define D3DFVF_RESERVED0 0x001
- #define D3DFVF_POSITION_MASK 0x00E
- #define D3DFVF_XYZ 0x002
- #define D3DFVF_XYZRHW 0x004
- #if(DIRECT3D_VERSION >= 0x0700)
- #define D3DFVF_XYZB1 0x006
- #define D3DFVF_XYZB2 0x008
- #define D3DFVF_XYZB3 0x00a
- #define D3DFVF_XYZB4 0x00c
- #define D3DFVF_XYZB5 0x00e
- #endif /* DIRECT3D_VERSION >= 0x0700 */
- #define D3DFVF_NORMAL 0x010
- #define D3DFVF_RESERVED1 0x020
- #define D3DFVF_DIFFUSE 0x040
- #define D3DFVF_SPECULAR 0x080
- #define D3DFVF_TEXCOUNT_MASK 0xf00
- #define D3DFVF_TEXCOUNT_SHIFT 8
- #define D3DFVF_TEX0 0x000
- #define D3DFVF_TEX1 0x100
- #define D3DFVF_TEX2 0x200
- #define D3DFVF_TEX3 0x300
- #define D3DFVF_TEX4 0x400
- #define D3DFVF_TEX5 0x500
- #define D3DFVF_TEX6 0x600
- #define D3DFVF_TEX7 0x700
- #define D3DFVF_TEX8 0x800
- #define D3DFVF_RESERVED2 0xf000 // 4 reserved bits
- #else
- #define D3DFVF_RESERVED1 0x020
- #endif //(DIRECT3D_VERSION < 0x0800)
- #define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
- #define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE |
- D3DFVF_SPECULAR | D3DFVF_TEX1 )
- #define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR |
- D3DFVF_TEX1 )
- typedef struct _D3DDP_PTRSTRIDE
- {
- LPVOID lpvData;
- DWORD dwStride;
- } D3DDP_PTRSTRIDE;
- #define D3DDP_MAXTEXCOORD 8
- typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA
- {
- D3DDP_PTRSTRIDE position;
- D3DDP_PTRSTRIDE normal;
- D3DDP_PTRSTRIDE diffuse;
- D3DDP_PTRSTRIDE specular;
- D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
- } D3DDRAWPRIMITIVESTRIDEDDATA, *LPD3DDRAWPRIMITIVESTRIDEDDATA;
- //---------------------------------------------------------------------
- // ComputeSphereVisibility return values
- //
- #define D3DVIS_INSIDE_FRUSTUM 0
- #define D3DVIS_INTERSECT_FRUSTUM 1
- #define D3DVIS_OUTSIDE_FRUSTUM 2
- #define D3DVIS_INSIDE_LEFT 0
- #define D3DVIS_INTERSECT_LEFT (1 << 2)
- #define D3DVIS_OUTSIDE_LEFT (2 << 2)
- #define D3DVIS_INSIDE_RIGHT 0
- #define D3DVIS_INTERSECT_RIGHT (1 << 4)
- #define D3DVIS_OUTSIDE_RIGHT (2 << 4)
- #define D3DVIS_INSIDE_TOP 0
- #define D3DVIS_INTERSECT_TOP (1 << 6)
- #define D3DVIS_OUTSIDE_TOP (2 << 6)
- #define D3DVIS_INSIDE_BOTTOM 0
- #define D3DVIS_INTERSECT_BOTTOM (1 << 8)
- #define D3DVIS_OUTSIDE_BOTTOM (2 << 8)
- #define D3DVIS_INSIDE_NEAR 0
- #define D3DVIS_INTERSECT_NEAR (1 << 10)
- #define D3DVIS_OUTSIDE_NEAR (2 << 10)
- #define D3DVIS_INSIDE_FAR 0
- #define D3DVIS_INTERSECT_FAR (1 << 12)
- #define D3DVIS_OUTSIDE_FAR (2 << 12)
- #define D3DVIS_MASK_FRUSTUM (3 << 0)
- #define D3DVIS_MASK_LEFT (3 << 2)
- #define D3DVIS_MASK_RIGHT (3 << 4)
- #define D3DVIS_MASK_TOP (3 << 6)
- #define D3DVIS_MASK_BOTTOM (3 << 8)
- #define D3DVIS_MASK_NEAR (3 << 10)
- #define D3DVIS_MASK_FAR (3 << 12)
- #endif /* DIRECT3D_VERSION >= 0x0600 */
- #if(DIRECT3D_VERSION < 0x0800)
- #if(DIRECT3D_VERSION >= 0x0700)
- // To be used with GetInfo()
- #define D3DDEVINFOID_TEXTUREMANAGER 1
- #define D3DDEVINFOID_D3DTEXTUREMANAGER 2
- #define D3DDEVINFOID_TEXTURING 3
- typedef enum _D3DSTATEBLOCKTYPE
- {
- D3DSBT_ALL = 1, // capture all state
- D3DSBT_PIXELSTATE = 2, // capture pixel state
- D3DSBT_VERTEXSTATE = 3, // capture vertex state
- D3DSBT_FORCE_DWORD = 0xffffffff
- } D3DSTATEBLOCKTYPE;
- // The D3DVERTEXBLENDFLAGS type is used with D3DRENDERSTATE_VERTEXBLEND state.
- //
- typedef enum _D3DVERTEXBLENDFLAGS
- {
- D3DVBLEND_DISABLE = 0, // Disable vertex blending
- D3DVBLEND_1WEIGHT = 1, // blend between 2 matrices
- D3DVBLEND_2WEIGHTS = 2, // blend between 3 matrices
- D3DVBLEND_3WEIGHTS = 3, // blend between 4 matrices
- } D3DVERTEXBLENDFLAGS;
- typedef enum _D3DTEXTURETRANSFORMFLAGS {
- D3DTTFF_DISABLE = 0, // texture coordinates are passed directly
- D3DTTFF_COUNT1 = 1, // rasterizer should expect 1-D texture coords
- D3DTTFF_COUNT2 = 2, // rasterizer should expect 2-D texture coords
- D3DTTFF_COUNT3 = 3, // rasterizer should expect 3-D texture coords
- D3DTTFF_COUNT4 = 4, // rasterizer should expect 4-D texture coords
- D3DTTFF_PROJECTED = 256, // texcoords to be divided by COUNTth element
- D3DTTFF_FORCE_DWORD = 0x7fffffff,
- } D3DTEXTURETRANSFORMFLAGS;
- // Macros to set texture coordinate format bits in the FVF id
- #define D3DFVF_TEXTUREFORMAT2 0 // Two floating point values
- #define D3DFVF_TEXTUREFORMAT1 3 // One floating point value
- #define D3DFVF_TEXTUREFORMAT3 1 // Three floating point values
- #define D3DFVF_TEXTUREFORMAT4 2 // Four floating point values
- #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
- #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
- #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
- #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
- #endif /* DIRECT3D_VERSION >= 0x0700 */
- #else
- //
- // legacy vertex blend names
- //
- typedef enum _D3DVERTEXBLENDFLAGS D3DVERTEXBLENDFLAGS;
- #define D3DVBLEND_DISABLE (D3DVERTEXBLENDFLAGS)0
- #define D3DVBLEND_1WEIGHT (D3DVERTEXBLENDFLAGS)1
- #define D3DVBLEND_2WEIGHTS (D3DVERTEXBLENDFLAGS)2
- #define D3DVBLEND_3WEIGHTS (D3DVERTEXBLENDFLAGS)3
- #endif //(DIRECT3D_VERSION < 0x0800)
- #pragma pack()
- #pragma warning(default:4201)
- #endif /* _D3DTYPES_H_ */