EditDisplayDialog.Designer.cs
上传用户:szltgg
上传日期:2019-05-16
资源大小:604k
文件大小:1k
- namespace Poderosa
- {
- partial class EditDisplayDialog
- {
- /// <summary>
- /// Required designer variable.
- /// </summary>
- private System.ComponentModel.IContainer components = null;
- /// <summary>
- /// Clean up any resources being used.
- /// </summary>
- /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
- protected override void Dispose(bool disposing)
- {
- if (disposing && (components != null))
- {
- components.Dispose();
- }
- base.Dispose(disposing);
- }
- #region Windows Form Designer generated code
- /// <summary>
- /// Required method for Designer support - do not modify
- /// the contents of this method with the code editor.
- /// </summary>
- private void InitializeComponent()
- {
- this.SuspendLayout();
- //
- // EditDisplayDialog
- //
- this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
- this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
- this.ClientSize = new System.Drawing.Size(408, 363);
- this.Name = "EditDisplayDialog";
- this.Text = "EditDisplayDialog";
- this.ResumeLayout(false);
- }
- #endregion
- }
- }