ReadMe.txt
资源名称:player.rar [点击查看]
上传用户:chjulong
上传日期:2020-01-10
资源大小:3427k
文件大小:4k
源码类别:
midi
开发平台:
Visual C++
- ========================================================================
- MICROSOFT FOUNDATION CLASS LIBRARY : player
- ========================================================================
- AppWizard has created this player application for you. This application
- not only demonstrates the basics of using the Microsoft Foundation classes
- but is also a starting point for writing your application.
- This file contains a summary of what you will find in each of the files that
- make up your player application.
- player.dsp
- This file (the project file) contains information at the project level and
- is used to build a single project or subproject. Other users can share the
- project (.dsp) file, but they should export the makefiles locally.
- player.h
- This is the main header file for the application. It includes other
- project specific headers (including Resource.h) and declares the
- CPlayerApp application class.
- player.cpp
- This is the main application source file that contains the application
- class CPlayerApp.
- player.rc
- This is a listing of all of the Microsoft Windows resources that the
- program uses. It includes the icons, bitmaps, and cursors that are stored
- in the RES subdirectory. This file can be directly edited in Microsoft
- Visual C++.
- player.clw
- This file contains information used by ClassWizard to edit existing
- classes or add new classes. ClassWizard also uses this file to store
- information needed to create and edit message maps and dialog data
- maps and to create prototype member functions.
- resplayer.ico
- This is an icon file, which is used as the application's icon. This
- icon is included by the main resource file player.rc.
- resplayer.rc2
- This file contains resources that are not edited by Microsoft
- Visual C++. You should place all resources not editable by
- the resource editor in this file.
- player.reg
- This is an example .REG file that shows you the kind of registration
- settings the framework will set for you. You can use this as a .REG
- file to go along with your application.
- player.odl
- This file contains the Object Description Language source code for the
- type library of your application.
- /////////////////////////////////////////////////////////////////////////////
- AppWizard creates one dialog class and automation proxy class:
- playerDlg.h, playerDlg.cpp - the dialog
- These files contain your CPlayerDlg class. This class defines
- the behavior of your application's main dialog. The dialog's
- template is in player.rc, which can be edited in Microsoft
- Visual C++.
- DlgProxy.h, DlgProxy.cpp - the automation object
- These files contain your CPlayerDlgAutoProxy class. This class
- is called the "automation proxy" class for your dialog, because it
- takes care of exposing the automation methods and properties that
- automation controllers can use to access your dialog. These methods
- and properties are not exposed from the dialog class directly, because
- in the case of a modal dialog-based MFC application it is cleaner and
- easier to keep the automation object separate from the user interface.
- /////////////////////////////////////////////////////////////////////////////
- Other standard files:
- StdAfx.h, StdAfx.cpp
- These files are used to build a precompiled header (PCH) file
- named player.pch and a precompiled types file named StdAfx.obj.
- Resource.h
- This is the standard header file, which defines new resource IDs.
- Microsoft Visual C++ reads and updates this file.
- /////////////////////////////////////////////////////////////////////////////
- Other notes:
- AppWizard uses "TODO:" to indicate parts of the source code you
- should add to or customize.
- If your application uses MFC in a shared DLL, and your application is
- in a language other than the operating system's current language, you
- will need to copy the corresponding localized resources MFC42XXX.DLL
- from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
- and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
- For example, MFC42DEU.DLL contains resources translated to German.) If you
- don't do this, some of the UI elements of your application will remain in the
- language of the operating system.
- /////////////////////////////////////////////////////////////////////////////