playerDlg.cpp
资源名称:player.rar [点击查看]
上传用户:chjulong
上传日期:2020-01-10
资源大小:3427k
文件大小:7k
源码类别:
midi
开发平台:
Visual C++
- // playerDlg.cpp : implementation file
- //
- #include "stdafx.h"
- #include "player.h"
- #include "playerDlg.h"
- #include "DlgProxy.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CAboutDlg dialog used for App About
- class CAboutDlg : public CDialog
- {
- public:
- CAboutDlg();
- // Dialog Data
- //{{AFX_DATA(CAboutDlg)
- enum { IDD = IDD_ABOUTBOX };
- //}}AFX_DATA
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CAboutDlg)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
- // Implementation
- protected:
- //{{AFX_MSG(CAboutDlg)
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
- {
- //{{AFX_DATA_INIT(CAboutDlg)
- //}}AFX_DATA_INIT
- }
- void CAboutDlg::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CAboutDlg)
- //}}AFX_DATA_MAP
- }
- BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
- //{{AFX_MSG_MAP(CAboutDlg)
- // No message handlers
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CPlayerDlg dialog
- IMPLEMENT_DYNAMIC(CPlayerDlg, CDialog);
- CPlayerDlg::CPlayerDlg(CWnd* pParent /*=NULL*/)
- : CDialog(CPlayerDlg::IDD, pParent)
- {
- //{{AFX_DATA_INIT(CPlayerDlg)
- //}}AFX_DATA_INIT
- // Note that LoadIcon does not require a subsequent DestroyIcon in Win32
- m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
- m_pAutoProxy = NULL;
- }
- CPlayerDlg::~CPlayerDlg()
- {
- // If there is an automation proxy for this dialog, set
- // its back pointer to this dialog to NULL, so it knows
- // the dialog has been deleted.
- if (m_pAutoProxy != NULL)
- m_pAutoProxy->m_pDialog = NULL;
- }
- void CPlayerDlg::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CPlayerDlg)
- DDX_Control(pDX, IDC_BUTTON3, m_stop);
- DDX_Control(pDX, IDC_BUTTON2, m_play);
- DDX_Control(pDX, IDC_LIST1, m_list);
- DDX_Control(pDX, IDC_BUTTON1, m_openfile);
- DDX_Control(pDX, IDC_ACTIVEMOVIECONTROL1, m_activemovie);
- //}}AFX_DATA_MAP
- }
- BEGIN_MESSAGE_MAP(CPlayerDlg, CDialog)
- //{{AFX_MSG_MAP(CPlayerDlg)
- ON_WM_SYSCOMMAND()
- ON_WM_PAINT()
- ON_WM_QUERYDRAGICON()
- ON_WM_CLOSE()
- ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
- ON_WM_TIMER()
- ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
- ON_BN_CLICKED(IDC_BUTTON3, OnButton3)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CPlayerDlg message handlers
- BOOL CPlayerDlg::OnInitDialog()
- {
- CDialog::OnInitDialog();
- // Add "About..." menu item to system menu.
- // IDM_ABOUTBOX must be in the system command range.
- ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
- ASSERT(IDM_ABOUTBOX < 0xF000);
- CMenu* pSysMenu = GetSystemMenu(FALSE);
- if (pSysMenu != NULL)
- {
- CString strAboutMenu;
- strAboutMenu.LoadString(IDS_ABOUTBOX);
- if (!strAboutMenu.IsEmpty())
- {
- pSysMenu->AppendMenu(MF_SEPARATOR);
- pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
- }
- }
- // Set the icon for this dialog. The framework does this automatically
- // when the application's main window is not a dialog
- SetIcon(m_hIcon, TRUE); // Set big icon
- SetIcon(m_hIcon, FALSE); // Set small icon
- // TODO: Add extra initialization here
- return TRUE; // return TRUE unless you set the focus to a control
- }
- void CPlayerDlg::OnSysCommand(UINT nID, LPARAM lParam)
- {
- if ((nID & 0xFFF0) == IDM_ABOUTBOX)
- {
- CAboutDlg dlgAbout;
- dlgAbout.DoModal();
- }
- else
- {
- CDialog::OnSysCommand(nID, lParam);
- }
- }
- // If you add a minimize button to your dialog, you will need the code below
- // to draw the icon. For MFC applications using the document/view model,
- // this is automatically done for you by the framework.
- void CPlayerDlg::OnPaint()
- {
- if (IsIconic())
- {
- CPaintDC dc(this); // device context for painting
- SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
- // Center icon in client rectangle
- int cxIcon = GetSystemMetrics(SM_CXICON);
- int cyIcon = GetSystemMetrics(SM_CYICON);
- CRect rect;
- GetClientRect(&rect);
- int x = (rect.Width() - cxIcon + 1) / 2;
- int y = (rect.Height() - cyIcon + 1) / 2;
- // Draw the icon
- dc.DrawIcon(x, y, m_hIcon);
- }
- else
- {
- CDialog::OnPaint();
- }
- }
- // The system calls this to obtain the cursor to display while the user drags
- // the minimized window.
- HCURSOR CPlayerDlg::OnQueryDragIcon()
- {
- return (HCURSOR) m_hIcon;
- }
- // Automation servers should not exit when a user closes the UI
- // if a controller still holds on to one of its objects. These
- // message handlers make sure that if the proxy is still in use,
- // then the UI is hidden but the dialog remains around if it
- // is dismissed.
- void CPlayerDlg::OnClose()
- {
- if (CanExit())
- CDialog::OnClose();
- }
- void CPlayerDlg::OnOK()
- {
- if (CanExit())
- CDialog::OnOK();
- }
- void CPlayerDlg::OnCancel()
- {
- if (CanExit())
- CDialog::OnCancel();
- }
- BOOL CPlayerDlg::CanExit()
- {
- // If the proxy object is still around, then the automation
- // controller is still holding on to this application. Leave
- // the dialog around, but hide its UI.
- if (m_pAutoProxy != NULL)
- {
- ShowWindow(SW_HIDE);
- return FALSE;
- }
- return TRUE;
- }
- void CPlayerDlg::OnButton1()
- {
- // TODO: Add your control notification handler code here
- char szFileFilter[]=
- "Mp3 File(*.mp3)|*.mp3|"
- "Wma File(*.wma)|*.wma|"
- "Video File(*.dat)|*.dat|"
- "Wave File(*.wav)|*.wav|"
- "AVI File(*.avi)|*.avi|"
- "Movie File(*.mov)|*.mov|"
- "Media File(*.mmm)|*.mmm|"
- "Mid File(*.mid;*,rmi)|*.mid;*.rmi|"
- "MPEG File(*.mpeg)|*.mpeg|"
- "All File(*.*)|*.*||";
- CFileDialog dlg(TRUE,NULL,NULL,OFN_HIDEREADONLY,szFileFilter);
- if(dlg.DoModal()==IDOK)
- {
- CString m_filename=dlg.GetPathName();
- m_list.AddString(m_filename);
- UpdateData(FALSE);
- }
- }
- void CPlayerDlg::OnTimer(UINT nIDEvent)
- {
- // TODO: Add your message handler code here and/or call default
- double CurPos=m_activemovie.GetCurrentPosition();
- CString filename;
- if(CurPos==0){
- m_list.SetCurSel(0);
- m_list.GetText(0,filename);
- m_activemovie.SetAutoStart(1);
- m_activemovie.SetFileName(filename);
- m_activemovie.Run();
- m_list.GetCurSel();
- m_list.InsertString(-1,filename);
- m_list.DeleteString(0);
- }
- CDialog::OnTimer(nIDEvent);
- }
- void CPlayerDlg::OnButton2()
- {
- // TODO: Add your control notification handler code here
- SetTimer(0,500,NULL);
- }
- void CPlayerDlg::OnButton3()
- {
- // TODO: Add your control notification handler code here
- KillTimer(0);
- m_activemovie.Stop();
- }