splaytree.c
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midi
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- /*****************************************************************************
- * splaytree.c:
- *****************************************************************************
- * Copyright (C) 2004 the VideoLAN team
- * $Id: 5049cf4ff76de265e060c4ff91b45ef3b7b179a8 $
- *
- * Authors: Cyril Deguet <asmax@videolan.org>
- * code from projectM http://xmms-projectm.sourceforge.net
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
- *****************************************************************************/
- /*
- An implementation of top-down splaying
- D. Sleator <sleator@cs.cmu.edu>
- March 1992
- "Splay trees", or "self-adjusting search trees" are a simple and
- efficient data structure for storing an ordered set. The data
- structure consists of a binary tree, without parent pointers, and no
- additional fields. It allows searching, insertion, deletion,
- deletemin, deletemax, splitting, joining, and many other operations,
- all with amortized logarithmic performance. Since the trees adapt to
- the sequence of requests, their performance on real access patterns is
- typically even better. Splay trees are described in a number of texts
- and papers [1,2,3,4,5].
- The code here is adapted from simple top-down splay, at the bottom of
- page 669 of [3]. It can be obtained via anonymous ftp from
- spade.pc.cs.cmu.edu in directory /usr/sleator/public.
- The chief modification here is that the splay operation works even if the
- item being splayed is not in the tree, and even if the tree root of the
- tree is NULL. So the line:
- t = splay(i, t);
- causes it to search for item with key i in the tree rooted at t. If it's
- there, it is splayed to the root. If it isn't there, then the node put
- at the root is the last one before NULL that would have been reached in a
- normal binary search for i. (It's a neighbor of i in the tree.) This
- allows many other operations to be easily implemented, as shown below.
- [1] "Fundamentals of data structures in C", Horowitz, Sahni,
- and Anderson-Freed, Computer Science Press, pp 542-547.
- [2] "Data Structures and Their Algorithms", Lewis and Denenberg,
- Harper Collins, 1991, pp 243-251.
- [3] "Self-adjusting Binary Search Trees" Sleator and Tarjan,
- JACM Volume 32, No 3, July 1985, pp 652-686.
- [4] "Data Structure and Algorithm Analysis", Mark Weiss,
- Benjamin Cummins, 1992, pp 119-130.
- [5] "Data Structures, Algorithms, and Performance", Derick Wood,
- Addison-Wesley, 1993, pp 367-375.
- The following code was written by Daniel Sleator, and is released
- in the public domain. It has been heavily modified by Carmelo Piccione,
- (cep@andrew.cmu.edu), to suit personal needs,
- */
- #include <stdlib.h>
- #include <stdio.h>
- #include "common.h"
- #include "fatal.h"
- #include "splaytree_types.h"
- #include "splaytree.h"
- splaynode_t * splay (void * key, splaynode_t * t, int * match_type, int (*compare)());
- int free_splaynode(splaynode_t * splaynode, void (*free_key)());
- void splay_traverse_helper (void (*func_ptr)(), splaynode_t * splaynode);
- splaynode_t * splay_delete_helper(void * key, splaynode_t * t, int (*compare)(), void (*free_key)());
- void splay_find_above_min_helper(void * max_key, void ** closest_key, splaynode_t * root, int (*compare)());
- void splay_find_below_max_helper(void * max_key, void ** closest_key, splaynode_t * root, int (*compare)());
- splaynode_t * new_splaynode(int type, void * key, void * data);
- int splay_insert_node(splaynode_t * splaynode, splaytree_t * splaytree);
- int splay_rec_size(splaynode_t * splaynode);
- /* Creates a splay tree given a compare key function, copy key function, and free key function.
- Ah yes, the wonders of procedural programming */
- splaytree_t * create_splaytree(int (*compare)(), void * (*copy_key)(), void (*free_key)()) {
- splaytree_t * splaytree;
- /* Allocate memory for the splaytree struct */
- if ((splaytree = (splaytree_t*)malloc(sizeof(splaytree_t))) == NULL)
- return NULL;
- /* Set struct entries */
- splaytree->root = NULL;
- splaytree->compare = compare;
- splaytree->copy_key = copy_key;
- splaytree->free_key = free_key;
- /* Return instantiated splay tree */
- return splaytree;
- }
- /* Destroys a splay tree */
- int destroy_splaytree(splaytree_t * splaytree) {
- /* Null argument check */
- if (splaytree == NULL)
- return FAILURE;
- /* Recursively free all splaynodes in tree */
- free_splaynode(splaytree->root, splaytree->free_key);
- /* Free the splaytree struct itself */
- free(splaytree);
- /* Done, return success */
- return SUCCESS;
- }
- /* Recursively free all the splaynodes */
- int free_splaynode(splaynode_t * splaynode, void (*free_key)()) {
- /* Ok if this happens, a recursive base case */
- if (splaynode == NULL)
- return SUCCESS;
- /* Free left node */
- free_splaynode(splaynode->left, free_key);
- /* Free right node */
- free_splaynode(splaynode->right, free_key);
- /* Free this node's key */
- free_key(splaynode->key);
- /* Note that the data pointers are not freed here.
- Should be freed with a splay traversal function */
- /* Free the splaynode structure itself */
- free(splaynode);
- /* Finished, return success */
- return SUCCESS;
- }
- /* Traverses the entire splay tree with the given function func_ptr */
- void splay_traverse(void (*func_ptr)(), splaytree_t * splaytree) {
- /* Null argument check */
- if (splaytree == NULL)
- return;
- if (func_ptr == NULL)
- return;
- /* Call recursive helper function */
- splay_traverse_helper(func_ptr, splaytree->root);
- return;
- }
- /* Helper function to traverse the entire splaytree */
- void splay_traverse_helper (void (*func_ptr)(), splaynode_t * splaynode) {
- /* Normal if this happens, its a base case of recursion */
- if (splaynode == NULL)
- return;
- /* Recursively traverse to the left */
- splay_traverse_helper(func_ptr, splaynode->left);
- /* Node is a of regular type, so its ok to perform the function on it */
- if (splaynode->type == REGULAR_NODE_TYPE)
- func_ptr(splaynode->data);
- /* Node is of symbolic link type, do nothing */
- else if (splaynode->type == SYMBOLIC_NODE_TYPE)
- ;
- /* Unknown node type */
- else
- ;
- /* Recursively traverse to the right */
- splay_traverse_helper(func_ptr, splaynode->right);
- /* Done */
- return;
- }
- /* Find the node corresponding to the given key in splaytree, return its data pointer */
- void * splay_find(void * key, splaytree_t * splaytree) {
- splaynode_t * splaynode;
- int match_type;
- if (key == NULL)
- return NULL;
- if (splaytree == NULL)
- return NULL;
- splaynode = splaytree->root;
- /* Bring the targeted splay node to the top of the splaytree */
- splaynode = splay(key, splaynode, &match_type, splaytree->compare);
- splaytree->root = splaynode;
- /* We only want perfect matches, so return null when match isn't perfect */
- if (match_type == CLOSEST_MATCH)
- return NULL;
- /* This shouldn't happen because of the match type check, but whatever */
- if (splaytree->root == NULL)
- return NULL;
- /* Node is a regular type, return its data pointer */
- if (splaytree->root->type == REGULAR_NODE_TYPE) /* regular node */
- return splaytree->root->data;
- /* If the node is a symlink, pursue one link */
- if (splaytree->root->type == SYMBOLIC_NODE_TYPE) /* symbolic node */
- return ((splaynode_t*)splaytree->root->data)->data;
- /* Unknown type */
- return NULL;
- }
- /* Gets the splaynode that the given key points to */
- splaynode_t * get_splaynode_of(void * key, splaytree_t * splaytree) {
- splaynode_t * splaynode;
- int match_type;
- /* Null argument checks */
- if (splaytree == NULL)
- return NULL;
- if (key == NULL)
- return NULL;
- splaynode = splaytree->root;
- /* Find the splaynode */
- splaynode = splay(key, splaynode, &match_type, splaytree->compare);
- splaytree->root = splaynode;
- /* Only perfect matches are valid */
- if (match_type == CLOSEST_MATCH)
- return NULL;
- /* Return the perfect match splay node */
- return splaynode;
- }
- /* Finds the desired node, and changes the tree such that it is the root */
- splaynode_t * splay (void * key, splaynode_t * t, int * match_type, int (*compare)()) {
- /* Simple top down splay, not requiring key to be in the tree t.
- What it does is described above. */
- splaynode_t N, *l, *r, *y;
- *match_type = CLOSEST_MATCH;
- if (t == NULL) return t;
- N.left = N.right = NULL;
- l = r = &N;
- for (;;) {
- if (compare(key, t->key) < 0) {
- if (t->left == NULL) break;
- if (compare(key, t->left->key) < 0) {
- y = t->left; /* rotate right */
- t->left = y->right;
- y->right = t;
- t = y;
- if (t->left == NULL) break;
- }
- r->left = t; /* link right */
- r = t;
- t = t->left;
- } else if (compare(key, t->key) > 0) {
- if (t->right == NULL) break;
- if (compare(key, t->right->key) > 0) {
- y = t->right; /* rotate left */
- t->right = y->left;
- y->left = t;
- t = y;
- if (t->right == NULL) break;
- }
- l->right = t; /* link left */
- l = t;
- t = t->right;
- } else {
- *match_type = PERFECT_MATCH;
- break;
- }
- }
- l->right = t->left; /* assemble */
- r->left = t->right;
- t->left = N.right;
- t->right = N.left;
- return t;
- //return NULL;
- }
- /* Deletes a splay node from a splay tree. If the node doesn't exist
- then nothing happens */
- int splay_delete(void * key, splaytree_t * splaytree) {
- splaynode_t * splaynode;
- /* Use helper function to delete the node and return the resulting tree */
- if ((splaynode = splay_delete_helper(key, splaytree->root, splaytree->compare, splaytree->free_key)) == NULL)
- return FAILURE;
- /* Set new splaytree root equal to the returned splaynode after deletion */
- splaytree->root = splaynode;
- /* Finished, no errors */
- return SUCCESS;
- }
- /* Deletes a splay node */
- splaynode_t * splay_delete_helper(void * key, splaynode_t * splaynode, int (*compare)(), void (*free_key)()) {
- splaynode_t * new_root;
- int match_type;
- /* Argument check */
- if (splaynode == NULL)
- return NULL;
- splaynode = splay(key, splaynode, &match_type, compare);
- /* If entry wasn't found, quit here */
- if (match_type == CLOSEST_MATCH)
- return NULL;
- /* If the targeted node's left pointer is null, then set the new root
- equal to the splaynode's right child */
- if (splaynode->left == NULL) {
- new_root = splaynode->right;
- }
- /* Otherwise, do something I don't currently understand */
- else {
- new_root = splay(key, splaynode->left, &match_type, compare);
- new_root->right = splaynode->right;
- }
- /* Set splay nodes children pointers to null */
- splaynode->left = splaynode->right = NULL;
- /* Free the splaynode (and only this node since its children are now empty */
- free_splaynode(splaynode, free_key);
- /* Return the resulting tree */
- return new_root;
- }
- /* Create a new splay node type */
- splaynode_t * new_splaynode(int type, void * key, void * data) {
- splaynode_t * splaynode;
- /* Argument checks */
- if (data == NULL)
- return NULL;
- if (key == NULL)
- return NULL;
- /* Creates the new splay node struct */
- if ((splaynode = (splaynode_t*)malloc(sizeof(splaynode_t))) == NULL)
- return NULL;
- splaynode->data = data;
- splaynode->type = type;
- splaynode->key = key;
- /* Return the new splay node */
- return splaynode;
- }
- /* Inserts a link into the splay tree */
- int splay_insert_link(const void * alias_key, void * orig_key, splaytree_t * splaytree) {
- splaynode_t * splaynode, * data_node;
- void * key_clone;
- /* Null arguments */
- if (splaytree == NULL)
- return FAILURE;
- if (alias_key == NULL)
- return FAILURE;
- if (orig_key == NULL)
- return FAILURE;
- /* Find the splaynode corresponding to the original key */
- if ((data_node = get_splaynode_of(orig_key, splaytree)) == NULL)
- return FAILURE;
- /* Create a new splay node of symbolic link type */
- if ((splaynode = new_splaynode(SYMBOLIC_NODE_TYPE, (key_clone = splaytree->copy_key(alias_key)), data_node)) == NULL) {
- splaytree->free_key(key_clone);
- return OUTOFMEM_ERROR;
- }
- /* Insert the splaynode into the given splaytree */
- if ((splay_insert_node(splaynode, splaytree)) < 0) {
- splaynode->left=splaynode->right = NULL;
- free_splaynode(splaynode, splaytree->free_key);
- return FAILURE;
- }
- /* Done, return success */
- return SUCCESS;
- }
- /* Inserts 'data' into the 'splaytree' paired with the passed 'key' */
- int splay_insert(void * data, void * key, splaytree_t * splaytree) {
- splaynode_t * splaynode;
- void * key_clone;
- /* Null argument checks */
- if (splaytree == NULL) {
- return FAILURE;
- }
- if (key == NULL)
- return FAILURE;
- /* Clone the key argument */
- key_clone = splaytree->copy_key(key);
- /* Create a new splaynode (of regular type) */
- if ((splaynode = new_splaynode(REGULAR_NODE_TYPE, key_clone, data)) == NULL) {
- splaytree->free_key(key_clone);
- return OUTOFMEM_ERROR;
- }
- /* Inserts the splaynode into the splaytree */
- if (splay_insert_node(splaynode, splaytree) < 0) {
- splaynode->left=splaynode->right=NULL;
- free_splaynode(splaynode, splaytree->free_key);
- return FAILURE;
- }
- return SUCCESS;
- }
- /* Helper function to insert splaynodes into the splaytree */
- int splay_insert_node(splaynode_t * splaynode, splaytree_t * splaytree) {
- int match_type;
- int cmpval;
- void * key;
- splaynode_t * t;
- /* Null argument checks */
- if (splaytree == NULL)
- return FAILURE;
- if (splaynode == NULL)
- return FAILURE;
- key = splaynode->key;
- t = splaytree->root;
- /* Root is null, insert splaynode here */
- if (t == NULL) {
- splaynode->left = splaynode->right = NULL;
- splaytree->root = splaynode;
- return SUCCESS;
- }
- t = splay(key, t, &match_type, splaytree->compare);
- if ((cmpval = splaytree->compare(key,t->key)) < 0) {
- splaynode->left = t->left;
- splaynode->right = t;
- t->left = NULL;
- splaytree->root = splaynode;
- return SUCCESS;
- }
- else if (cmpval > 0) {
- splaynode->right = t->right;
- splaynode->left = t;
- t->right = NULL;
- splaytree->root = splaynode;
- return SUCCESS;
- }
- /* Item already exists in tree, don't reinsert */
- else {
- return FAILURE;
- }
- }
- /* Returns the 'maximum' key that is less than the given key in the splaytree */
- void * splay_find_below_max(void * key, splaytree_t * splaytree) {
- void * closest_key;
- if (splaytree == NULL)
- return NULL;
- if (splaytree->root == NULL)
- return NULL;
- if (key == NULL)
- return NULL;
- closest_key = NULL;
- splay_find_below_max_helper(key, &closest_key, splaytree->root, splaytree->compare);
- if (closest_key == NULL) return NULL;
- return splay_find(closest_key, splaytree);
- }
- /* Returns the 'minimum' key that is greater than the given key in the splaytree */
- void * splay_find_above_min(void * key, splaytree_t * splaytree) {
- void * closest_key;
- if (splaytree == NULL)
- return NULL;
- if (splaytree->root == NULL)
- return NULL;
- if (key == NULL)
- return NULL;
- closest_key = NULL;
- splay_find_above_min_helper(key, &closest_key, splaytree->root, splaytree->compare);
- if (closest_key == NULL) {
- return NULL;
- }
- return splay_find(closest_key, splaytree);
- }
- /* Helper function */
- void splay_find_below_max_helper(void * min_key, void ** closest_key, splaynode_t * root, int (*compare)()) {
- /* Empty root, return*/
- if (root == NULL)
- return;
- /* The root key is less than the previously found closest key.
- Also try to make the key non null if the value is less than the max key */
- if ((*closest_key == NULL) || (compare(root->key, *closest_key) < 0)) {
- /* The root key is less than the given max key, so this is the
- smallest change from the given max key */
- if (compare(root->key, min_key) > 0) {
- *closest_key = root->key;
- /* Look right again in case even a greater key exists that is
- still less than the given max key */
- splay_find_below_max_helper(min_key, closest_key, root->left, compare);
- }
- /* The root key is greater than the given max key, and greater than
- the closest key, so search left */
- else {
- splay_find_below_max_helper(min_key, closest_key, root->right, compare);
- }
- }
- /* The root key is less than the found closest key, search right */
- else {
- splay_find_below_max_helper(min_key, closest_key, root->left, compare);
- }
- }
- /* Helper function */
- void splay_find_above_min_helper(void * max_key, void ** closest_key, splaynode_t * root, int (*compare)()) {
- /* Empty root, stop */
- if (root == NULL)
- return;
- /* The root key is greater than the previously found closest key.
- Also try to make the key non null if the value is less than the min key */
- if ((*closest_key == NULL) || (compare(root->key, *closest_key) > 0)) {
- /* The root key is greater than the given min key, so this is the
- smallest change from the given min key */
- if (compare(root->key, max_key) < 0) {
- *closest_key = root->key;
- /* Look left again in case even a smaller key exists that is
- still greater than the given min key */
- splay_find_above_min_helper(max_key, closest_key, root->right, compare);
- }
- /* The root key is less than the given min key, and less than
- the closest key, so search right */
- else {
- splay_find_above_min_helper(max_key, closest_key, root->left, compare);
- }
- }
- /* The root key is greater than the found closest key, search left */
- else {
- splay_find_above_min_helper(max_key, closest_key, root->right, compare);
- }
- }
- /* Find the minimum entry of the splay tree */
- void * splay_find_min(splaytree_t * t) {
- splaynode_t * splaynode;
- if (t == NULL)
- return NULL;
- if (t->root == NULL)
- return NULL;
- splaynode = t->root;
- while (splaynode->left != NULL)
- splaynode= splaynode->left;
- return splaynode->data;
- }
- /* Find the maximum entry of the splay tree */
- void * splay_find_max(splaytree_t * t) {
- splaynode_t * splaynode;
- if (t == NULL)
- return NULL;
- if (t->root == NULL)
- return NULL;
- splaynode = t->root;
- while (splaynode->right != NULL) {
- printf("data:%dn", *(int*)splaynode->key);
- splaynode = splaynode->right;
- }
- return splaynode->data;
- }
- int splay_size(splaytree_t * t) {
- if (t == NULL)
- return 0;
- if (t->root == NULL)
- return 0;
- return splay_rec_size(t->root);
- }
- int splay_rec_size(splaynode_t * splaynode) {
- if (!splaynode)
- return 0;
- return 1 + splay_rec_size(splaynode->left) + splay_rec_size(splaynode->right);
- }