main.c
资源名称:vlc-1.0.5.zip [点击查看]
上传用户:kjfoods
上传日期:2020-07-06
资源大小:29949k
文件大小:45k
源码类别:
midi
开发平台:
Unix_Linux
- /*****************************************************************************
- * main.c:
- *****************************************************************************
- * Copyright (C) 2004 the VideoLAN team
- * $Id: 50be639e599cd33b298f26e6ff8b1c6e62644185 $
- *
- * Authors: Cyril Deguet <asmax@videolan.org>
- * Adapted from projectM (http://xmms-projectm.sourceforge.net/)
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
- *****************************************************************************/
- #include "plugin.h"
- #include <GL/gl.h>
- #include <GL/glu.h>
- #include <unistd.h>
- #include <math.h>
- #include <stdlib.h>
- #include <stdio.h>
- #include "common.h"
- #include "preset_types.h"
- #include "preset.h"
- #include "engine_vars.h"
- #include "per_pixel_eqn_types.h"
- #include "per_pixel_eqn.h"
- #include "interface_types.h"
- #include "video_init.h" //Video Init Routines, resizing/fullscreen, creating pbuffers
- #include "PCM.h" //Sound data handler (buffering, FFT, etc.)
- #include "beat_detect.h" //beat detection routines
- #include "custom_wave_types.h"
- #include "custom_wave.h"
- #include "custom_shape_types.h"
- #include "custom_shape.h"
- #include "splaytree.h"
- //#include <dmalloc.h>
- // Forward declarations
- void read_cfg();
- void modulate_opacity_by_volume();
- void maximize_colors();
- void do_per_pixel_math();
- void do_per_frame();
- void render_interpolation();
- void render_texture_to_screen();
- void render_texture_to_studio();
- void draw_motion_vectors();
- void draw_borders();
- void draw_shapes();
- void draw_waveform();
- void draw_custom_waves();
- void reset_per_pixel_matrices();
- void init_per_pixel_matrices();
- void free_per_pixel_matrices();
- int noSwitch=0;
- int pcmframes=1;
- int freqframes=0;
- int totalframes=1;
- int studio=0;
- extern preset_t * active_preset;
- GLuint RenderTargetTextureID;
- double wave_o;
- //double gx=32; //size of interpolation
- //double gy=24;
- int texsize=512; //size of texture to do actual graphics
- int vw=512; //runtime dimensions
- int vh=512;
- int fullscreen=0;
- int maxsamples=2048; //size of PCM buffer
- int numsamples; //size of new PCM info
- double *pcmdataL; //holder for most recent pcm data
- double *pcmdataR; //holder for most recent pcm data
- int avgtime=500; //# frames per preset
- char *title = NULL;
- int drawtitle;
- int title_font;
- int other_font;
- int correction=1;
- double vol;
- //per pixel equation variables
- double **gridx; //grid containing interpolated mesh
- double **gridy;
- double **origtheta; //grid containing interpolated mesh reference values
- double **origrad;
- double **origx; //original mesh
- double **origy;
- char *buffer; //XXX
- static inline int isPerPixelEqn(int op) {
- return active_preset->per_pixel_flag[op];
- }
- int galaktos_init( galaktos_thread_t *p_thread )
- {
- init_per_pixel_matrices();
- pcmdataL=(double *)malloc(maxsamples*sizeof(double));
- pcmdataR=(double *)malloc(maxsamples*sizeof(double));
- /* Preset loading function */
- initPresetLoader();
- /* Load default preset directory */
- // loadPresetDir("/home/cyril/.vlc/galaktos");
- loadPresetDir("/etc/projectM/presets");
- initPCM(maxsamples);
- initBeatDetect();
- // mutex = SDL_CreateMutex();
- return 0;
- }
- void galaktos_done( galaktos_thread_t *p_thread )
- {
- free(pcmdataL);
- free(pcmdataR);
- freeBeatDetect();
- freePCM();
- free_per_pixel_matrices();
- closePresetDir();
- // destroyPresetLoader(); XXX segfaults :(
- }
- int galaktos_update( galaktos_thread_t *p_thread )
- {
- static int nohard=0;
- double vdataL[512]; //holders for FFT data (spectrum)
- double vdataR[512];
- avgtime=fps*18;
- totalframes++; //total amount of frames since startup
- Time=(double)(mdate()/1000000);
- frame++; //number of frames for current preset
- progress= frame/(double)avgtime;
- if (progress>1.0) progress=1.0;
- // printf("start:%d at:%d min:%d stop:%d on:%d %dn",startframe, frame frame-startframe,avgtime, noSwitch,progress);
- if (frame>avgtime)
- {
- if (noSwitch==0) switchPreset(RANDOM_NEXT,0);
- }
- evalInitConditions();
- evalPerFrameEquations();
- evalCustomWaveInitConditions();
- evalCustomShapeInitConditions();
- // printf("%f %dn",Time,frame);
- reset_per_pixel_matrices();
- numsamples = getPCMnew(pcmdataR,1,0,fWaveSmoothing,0,0);
- getPCMnew(pcmdataL,0,0,fWaveSmoothing,0,1);
- getPCM(vdataL,512,0,1,0,0);
- getPCM(vdataR,512,1,1,0,0);
- bass=0;mid=0;treb=0;
- getBeatVals(vdataL,vdataR,&vol);
- nohard--;
- if(vol>8.0 && nohard<0 && noSwitch==0)
- {
- switchPreset(RANDOM_NEXT, HARD_CUT);
- nohard=100;
- }
- //BEGIN PASS 1
- //
- //This pass is used to render our texture
- //the texture is drawn to a subsection of the framebuffer
- //and then we perform our manipulations on it
- //in pass 2 we will copy the texture into texture memory
- // galaktos_glx_activate_pbuffer( p_thread );
- glPushAttrib( GL_ALL_ATTRIB_BITS ); /* Overkill, but safe */
- // if (RenderTarget) glViewport( 0, 0, RenderTarget->w, RenderTarget->h );
- if (0) {}
- else glViewport( 0, 0, texsize, texsize );
- glMatrixMode( GL_MODELVIEW );
- glPushMatrix();
- glLoadIdentity();
- glMatrixMode( GL_PROJECTION );
- glPushMatrix();
- glLoadIdentity();
- glOrtho(0.0, texsize, 0.0,texsize,10,40);
- do_per_pixel_math();
- do_per_frame(); //apply per-frame effects
- render_interpolation(); //apply per-pixel effects
- draw_motion_vectors(); //draw motion vectors
- draw_borders(); //draw borders
- draw_waveform();
- draw_shapes();
- draw_custom_waves();
- glMatrixMode( GL_MODELVIEW );
- glPopMatrix();
- glMatrixMode( GL_PROJECTION );
- glPopMatrix();
- glPopAttrib();
- //if ( RenderTarget ) SDL_GL_UnlockRenderTarget(RenderTarget);
- /* Copy our rendering to the fake render target texture */
- glBindTexture( GL_TEXTURE_2D, RenderTargetTextureID );
- glCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, texsize, texsize);
- // galaktos_glx_activate_window( p_thread );
- //BEGIN PASS 2
- //
- //end of texture rendering
- //now we copy the texture from the framebuffer to
- //video texture memory and render fullscreen on a quad surface.
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-vw*.5, vw*.5, -vh*.5,vh*.5,10,40);
- glLineWidth(texsize/512.0);
- if(studio%2)render_texture_to_studio();
- else render_texture_to_screen();
- glFinish();
- glFlush();
- // printf("Flush %dn",(SDL_GetTicks()-timestart));
- p_thread->p_opengl->pf_swap( p_thread->p_opengl );
- /* Process events */
- if( p_thread->p_opengl->pf_manage &&
- p_thread->p_opengl->pf_manage( p_thread->p_opengl ) )
- {
- return 1;
- }
- return 0;
- }
- void free_per_pixel_matrices()
- {
- int x;
- for(x = 0; x < gx; x++)
- {
- free(gridx[x]);
- free(gridy[x]);
- free(origtheta[x]);
- free(origrad[x]);
- free(origx[x]);
- free(origy[x]);
- free(x_mesh[x]);
- free(y_mesh[x]);
- free(rad_mesh[x]);
- free(theta_mesh[x]);
- }
- free(origx);
- free(origy);
- free(gridx);
- free(gridy);
- free(x_mesh);
- free(y_mesh);
- free(rad_mesh);
- free(theta_mesh);
- }
- void init_per_pixel_matrices()
- {
- int x,y;
- gridx=(double **)malloc(gx * sizeof(double *));
- gridy=(double **)malloc(gx * sizeof(double *));
- origx=(double **)malloc(gx * sizeof(double *));
- origy=(double **)malloc(gx * sizeof(double *));
- origrad=(double **)malloc(gx * sizeof(double *));
- origtheta=(double **)malloc(gx * sizeof(double *));
- x_mesh=(double **)malloc(gx * sizeof(double *));
- y_mesh=(double **)malloc(gx * sizeof(double *));
- rad_mesh=(double **)malloc(gx * sizeof(double *));
- theta_mesh=(double **)malloc(gx * sizeof(double *));
- sx_mesh=(double **)malloc(gx * sizeof(double *));
- sy_mesh=(double **)malloc(gx * sizeof(double *));
- dx_mesh=(double **)malloc(gx * sizeof(double *));
- dy_mesh=(double **)malloc(gx * sizeof(double *));
- cx_mesh=(double **)malloc(gx * sizeof(double *));
- cy_mesh=(double **)malloc(gx * sizeof(double *));
- zoom_mesh=(double **)malloc(gx * sizeof(double *));
- zoomexp_mesh=(double **)malloc(gx * sizeof(double *));
- rot_mesh=(double **)malloc(gx * sizeof(double *));
- for(x = 0; x < gx; x++)
- {
- gridx[x] = (double *)malloc(gy * sizeof(double));
- gridy[x] = (double *)malloc(gy * sizeof(double));
- origtheta[x] = (double *)malloc(gy * sizeof(double));
- origrad[x] = (double *)malloc(gy * sizeof(double));
- origx[x] = (double *)malloc(gy * sizeof(double));
- origy[x] = (double *)malloc(gy * sizeof(double));
- x_mesh[x] = (double *)malloc(gy * sizeof(double));
- y_mesh[x] = (double *)malloc(gy * sizeof(double));
- rad_mesh[x] = (double *)malloc(gy * sizeof(double));
- theta_mesh[x] = (double *)malloc(gy * sizeof(double));
- sx_mesh[x] = (double *)malloc(gy * sizeof(double));
- sy_mesh[x] = (double *)malloc(gy * sizeof(double));
- dx_mesh[x] = (double *)malloc(gy * sizeof(double));
- dy_mesh[x] = (double *)malloc(gy * sizeof(double));
- cx_mesh[x] = (double *)malloc(gy * sizeof(double));
- cy_mesh[x] = (double *)malloc(gy * sizeof(double));
- zoom_mesh[x] = (double *)malloc(gy * sizeof(double));
- zoomexp_mesh[x] = (double *)malloc(gy * sizeof(double));
- rot_mesh[x] = (double *)malloc(gy * sizeof(double));
- }
- //initialize reference grid values
- for (x=0;x<gx;x++)
- {
- for(y=0;y<gy;y++)
- {
- origx[x][y]=x/(double)(gx-1);
- origy[x][y]=-((y/(double)(gy-1))-1);
- origrad[x][y]=hypot((origx[x][y]-.5)*2,(origy[x][y]-.5)*2) * .7071067;
- origtheta[x][y]=atan2(((origy[x][y]-.5)*2),((origx[x][y]-.5)*2));
- gridx[x][y]=origx[x][y]*texsize;
- gridy[x][y]=origy[x][y]*texsize;
- }
- }
- }
- //calculate matrices for per_pixel
- void do_per_pixel_math()
- {
- int x,y;
- double rotx=0,roty=0;
- evalPerPixelEqns();
- if(!isPerPixelEqn(CX_OP))
- {
- for (x=0;x<gx;x++)
- {
- for(y=0;y<gy;y++){
- cx_mesh[x][y]=cx;
- }
- }
- }
- if(!isPerPixelEqn(CY_OP))
- {
- for (x=0;x<gx;x++)
- {
- for(y=0;y<gy;y++)
- {
- cy_mesh[x][y]=cy;
- }
- }
- }
- if(isPerPixelEqn(ROT_OP))
- {
- for (x=0;x<gx;x++)
- {
- for(y=0;y<gy;y++)
- {
- x_mesh[x][y]=x_mesh[x][y]-cx_mesh[x][y];
- y_mesh[x][y]=y_mesh[x][y]-cy_mesh[x][y];
- rotx=(x_mesh[x][y])*cos(rot_mesh[x][y])-(y_mesh[x][y])*sin(rot_mesh[x][y]);
- roty=(x_mesh[x][y])*sin(rot_mesh[x][y])+(y_mesh[x][y])*cos(rot_mesh[x][y]);
- x_mesh[x][y]=rotx+cx_mesh[x][y];
- y_mesh[x][y]=roty+cy_mesh[x][y];
- }
- }
- }
- if(!isPerPixelEqn(ZOOM_OP))
- {
- for (x=0;x<gx;x++)
- {
- for(y=0;y<gy;y++)
- {
- zoom_mesh[x][y]=zoom;
- }
- }
- }
- if(!isPerPixelEqn(ZOOMEXP_OP))
- {
- for (x=0;x<gx;x++)
- {
- for(y=0;y<gy;y++)
- {
- zoomexp_mesh[x][y]=zoomexp;
- }
- }
- }
- //DO ZOOM PER PIXEL
- for (x=0;x<gx;x++)
- {
- for(y=0;y<gy;y++)
- {
- x_mesh[x][y]=(x_mesh[x][y]-.5)*2;
- y_mesh[x][y]=(y_mesh[x][y]-.5)*2;
- x_mesh[x][y]=x_mesh[x][y]/(((zoom_mesh[x][y]-1)*(pow(rad_mesh[x][y],zoomexp_mesh[x][y])/rad_mesh[x][y]))+1);
- y_mesh[x][y]=y_mesh[x][y]/(((zoom_mesh[x][y]-1)*(pow(rad_mesh[x][y],zoomexp_mesh[x][y])/rad_mesh[x][y]))+1);
- x_mesh[x][y]=(x_mesh[x][y]*.5)+.5;
- y_mesh[x][y]=(y_mesh[x][y]*.5)+.5;
- }
- }
- if(isPerPixelEqn(SX_OP))
- {
- for (x=0;x<gx;x++)
- {
- for(y=0;y<gy;y++)
- {
- x_mesh[x][y]=((x_mesh[x][y]-cx_mesh[x][y])/sx_mesh[x][y])+cx_mesh[x][y];
- }
- }
- }
- if(isPerPixelEqn(SY_OP))
- {
- for (x=0;x<gx;x++)
- {
- for(y=0;y<gy;y++)
- {
- y_mesh[x][y]=((y_mesh[x][y]-cy_mesh[x][y])/sy_mesh[x][y])+cy_mesh[x][y];
- }
- }
- }
- if(isPerPixelEqn(DX_OP))
- {
- for (x=0;x<gx;x++)
- {
- for(y=0;y<gy;y++)
- {
- x_mesh[x][y]=x_mesh[x][y]-dx_mesh[x][y];
- }
- }
- }
- if(isPerPixelEqn(DY_OP))
- {
- for (x=0;x<gx;x++)
- {
- for(y=0;y<gy;y++)
- {
- y_mesh[x][y]=y_mesh[x][y]-dy_mesh[x][y];
- }
- }
- }
- }
- void reset_per_pixel_matrices()
- {
- int x,y;
- for (x=0;x<gx;x++)
- {
- for(y=0;y<gy;y++)
- {
- x_mesh[x][y]=origx[x][y];
- y_mesh[x][y]=origy[x][y];
- rad_mesh[x][y]=origrad[x][y];
- theta_mesh[x][y]=origtheta[x][y];
- }
- }
- }
- void draw_custom_waves()
- {
- int x;
- custom_wave_t *wavecode;
- glPointSize(texsize/512);
- //printf("%dn",wavecode);
- // more=isMoreCustomWave();
- // printf("not inner loopn");
- while ((wavecode = nextCustomWave()) != NULL)
- {
- //printf("begin inner loopn");
- if(wavecode->enabled==1)
- {
- // nextCustomWave();
- //glPushMatrix();
- //if(wavecode->bUseDots==1) glEnable(GL_LINE_STIPPLE);
- if (wavecode->bAdditive==0) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- else glBlendFunc(GL_SRC_ALPHA, GL_ONE);
- if (wavecode->bDrawThick==1) glLineWidth(2*texsize/512);
- // xx= ((pcmdataL[x]-pcmdataL[x-1])*80*fWaveScale)*2;
- //yy=pcmdataL[x]*80*fWaveScale,-1;
- //glVertex3f( (wave_x*texsize)+(xx+yy)*cos(45), (wave_y*texsize)+(-yy+xx)*cos(45),-1);
- // printf("samples: %dn", wavecode->samples);
- getPCM(wavecode->value1,wavecode->samples,0,wavecode->bSpectrum,wavecode->smoothing,0);
- getPCM(wavecode->value2,wavecode->samples,1,wavecode->bSpectrum,wavecode->smoothing,0);
- // printf("%fn",pcmL[0]);
- for(x=0;x<wavecode->samples;x++)
- {wavecode->value1[x]=wavecode->value1[x]*wavecode->scaling;}
- for(x=0;x<wavecode->samples;x++)
- {wavecode->value2[x]=wavecode->value2[x]*wavecode->scaling;}
- for(x=0;x<wavecode->samples;x++)
- {wavecode->sample_mesh[x]=((double)x)/((double)(wavecode->samples-1));}
- // printf("mid inner loopn");
- evalPerPointEqns();
- /*
- if(!isPerPointEquation("x"))
- {for(x=0;x<wavecode->samples;x++)
- {cw_x[x]=0;} }
- if(!isPerPointEquation(Y_POINT_OP))
- {for(x=0;x<wavecode->samples;x++)
- {cw_y[x]=0;}}
- if(!isPerPointEquation(R_POINT_OP))
- {for(x=0;x<wavecode->samples;x++)
- {cw_r[x]=wavecode->r;}}
- if(!isPerPointEquation(G_POINT_OP))
- {for(x=0;x<wavecode->samples;x++)
- {cw_g[x]=wavecode->g;}}
- if(!isPerPointEquation(B_POINT_OP))
- {for(x=0;x<wavecode->samples;x++)
- {cw_b[x]=wavecode->b;}}
- if(!isPerPointEquation(A_POINT_OP))
- {for(x=0;x<wavecode->samples;x++)
- {cw_a[x]=wavecode->a;}}
- */
- //put drawing code here
- if (wavecode->bUseDots==1) glBegin(GL_POINTS);
- else glBegin(GL_LINE_STRIP);
- for(x=0;x<wavecode->samples;x++)
- {
- // printf("x:%f y:%f a:%f g:%f %fn", wavecode->x_mesh[x], wavecode->y_mesh[x], wavecode->a_mesh[x], wavecode->g_mesh[x], wavecode->sample_mesh[x]);
- glColor4f(wavecode->r_mesh[x],wavecode->g_mesh[x],wavecode->b_mesh[x],wavecode->a_mesh[x]);
- glVertex3f(wavecode->x_mesh[x]*texsize,-(wavecode->y_mesh[x]-1)*texsize,-1);
- }
- glEnd();
- glPointSize(texsize/512);
- glLineWidth(texsize/512);
- glDisable(GL_LINE_STIPPLE);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- // glPopMatrix();
- }
- }
- }
- void draw_shapes()
- {
- int i;
- double theta;
- double rad2;
- double pi = 3.14159265;
- double start,inc,xval,yval;
- custom_shape_t *shapecode;
- while ((shapecode = nextCustomShape()) != NULL)
- {
- if(shapecode->enabled==1)
- {
- // printf("drawing shape %fn",shapecode->ang);
- shapecode->y=-((shapecode->y)-1);
- rad2=.5;
- shapecode->rad=shapecode->rad*(texsize*.707*.707*.707*1.04);
- //Additive Drawing or Overwrite
- if (shapecode->additive==0) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- else glBlendFunc(GL_SRC_ALPHA, GL_ONE);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- if(correction)
- {
- glTranslatef(texsize*.5,texsize*.5, 0);
- glScalef(1.0,vw/(double)vh,1.0);
- glTranslatef((-texsize*.5) ,(-texsize*.5),0);
- }
- start=.78539+shapecode->ang;
- inc=(pi*2)/(double)shapecode->sides;
- xval=shapecode->x*texsize;
- yval=shapecode->y*texsize;
- if (shapecode->textured)
- {
- glMatrixMode(GL_TEXTURE);
- glPushMatrix();
- glLoadIdentity();
- glTranslatef(.5,.5, 0);
- if (correction) glScalef(1,vw/(double)vh,1);
- glRotatef((shapecode->tex_ang*360/6.280), 0, 0, 1);
- glScalef(1/(shapecode->tex_zoom),1/(shapecode->tex_zoom),1);
- // glScalef(1,vh/(double)vw,1);
- glTranslatef((-.5) ,(-.5),0);
- // glScalef(1,vw/(double)vh,1);
- glEnable(GL_TEXTURE_2D);
- glBegin(GL_TRIANGLE_FAN);
- glColor4f(shapecode->r,shapecode->g,shapecode->b,shapecode->a);
- theta=start;
- glTexCoord2f(.5,.5);
- glVertex3f(xval,yval,-1);
- glColor4f(shapecode->r2,shapecode->g2,shapecode->b2,shapecode->a2);
- for ( i=0;i<shapecode->sides+1;i++)
- {
- theta+=inc;
- // glColor4f(shapecode->r2,shapecode->g2,shapecode->b2,shapecode->a2);
- glTexCoord2f(rad2*cos(theta)+.5 ,rad2*sin(theta)+.5 );
- glVertex3f(shapecode->rad*cos(theta)+xval,shapecode->rad*sin(theta)+yval,-1);
- }
- glEnd();
- glDisable(GL_TEXTURE_2D);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- }
- else
- {//Untextured (use color values)
- //printf("untextured %f %f %f @:%f,%f %f %fn",shapecode->a2,shapecode->a,shapecode->border_a, shapecode->x,shapecode->y,shapecode->rad,shapecode->ang);
- //draw first n-1 triangular pieces
- glBegin(GL_TRIANGLE_FAN);
- glColor4f(shapecode->r,shapecode->g,shapecode->b,shapecode->a);
- theta=start;
- // glTexCoord2f(.5,.5);
- glVertex3f(xval,yval,-1);
- glColor4f(shapecode->r2,shapecode->g2,shapecode->b2,shapecode->a2);
- for ( i=0;i<shapecode->sides+1;i++)
- {
- theta+=inc;
- // glColor4f(shapecode->r2,shapecode->g2,shapecode->b2,shapecode->a2);
- // glTexCoord2f(rad2*cos(theta)+.5 ,rad2*sin(theta)+.5 );
- glVertex3f(shapecode->rad*cos(theta)+xval,shapecode->rad*sin(theta)+yval,-1);
- }
- glEnd();
- }
- if (bWaveThick==1) glLineWidth(2*texsize/512);
- glBegin(GL_LINE_LOOP);
- glColor4f(shapecode->border_r,shapecode->border_g,shapecode->border_b,shapecode->border_a);
- for ( i=0;i<shapecode->sides;i++)
- {
- theta+=inc;
- glVertex3f(shapecode->rad*cos(theta)+xval,shapecode->rad*sin(theta)+yval,-1);
- }
- glEnd();
- if (bWaveThick==1) glLineWidth(texsize/512);
- glPopMatrix();
- }
- }
- }
- void draw_waveform()
- {
- int x;
- double r,theta;
- double offset,scale,dy2_adj;
- double co;
- double wave_x_temp=0;
- double wave_y_temp=0;
- modulate_opacity_by_volume();
- maximize_colors();
- if(bWaveDots==1) glEnable(GL_LINE_STIPPLE);
- offset=(wave_x-.5)*texsize;
- scale=texsize/505.0;
- //Thick wave drawing
- if (bWaveThick==1) glLineWidth(2*texsize/512);
- //Additive wave drawing (vice overwrite)
- if (bAdditiveWaves==0) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- else glBlendFunc(GL_SRC_ALPHA, GL_ONE);
- switch(nWaveMode)
- {
- case 8://monitor
- glPushMatrix();
- glTranslatef(texsize*.5,texsize*.5, 0);
- glRotated(-wave_mystery*90,0,0,1);
- glTranslatef(-texsize*.5,-texsize*.825, 0);
- /*
- for (x=0;x<16;x++)
- {
- glBegin(GL_LINE_STRIP);
- glColor4f(1.0-(x/15.0),.5,x/15.0,1.0);
- glVertex3f((totalframes%256)*2*scale, -beat_val[x]*fWaveScale+texsize*wave_y,-1);
- glColor4f(.5,.5,.5,1.0);
- glVertex3f((totalframes%256)*2*scale, texsize*wave_y,-1);
- glColor4f(1.0,1.0,0,1.0);
- //glVertex3f((totalframes%256)*scale*2, beat_val_att[x]*fWaveScale+texsize*wave_y,-1);
- glEnd();
- glTranslatef(0,texsize*(1/36.0), 0);
- }
- */
- glTranslatef(0,texsize*(1/18.0), 0);
- glBegin(GL_LINE_STRIP);
- glColor4f(1.0,1.0,0.5,1.0);
- glVertex3f((totalframes%256)*2*scale, treb_att*5*fWaveScale+texsize*wave_y,-1);
- glColor4f(.2,.2,.2,1.0);
- glVertex3f((totalframes%256)*2*scale, texsize*wave_y,-1);
- glColor4f(1.0,1.0,0,1.0);
- glVertex3f((totalframes%256)*scale*2, treb*-5*fWaveScale+texsize*wave_y,-1);
- glEnd();
- glTranslatef(0,texsize*.075, 0);
- glBegin(GL_LINE_STRIP);
- glColor4f(0,1.0,0.0,1.0);
- glVertex3f((totalframes%256)*2*scale, mid_att*5*fWaveScale+texsize*wave_y,-1);
- glColor4f(.2,.2,.2,1.0);
- glVertex3f((totalframes%256)*2*scale, texsize*wave_y,-1);
- glColor4f(.5,1.0,.5,1.0);
- glVertex3f((totalframes%256)*scale*2, mid*-5*fWaveScale+texsize*wave_y,-1);
- glEnd();
- glTranslatef(0,texsize*.075, 0);
- glBegin(GL_LINE_STRIP);
- glColor4f(1.0,0,0,1.0);
- glVertex3f((totalframes%256)*2*scale, bass_att*5*fWaveScale+texsize*wave_y,-1);
- glColor4f(.2,.2,.2,1.0);
- glVertex3f((totalframes%256)*2*scale, texsize*wave_y,-1);
- glColor4f(1.0,.5,.5,1.0);
- glVertex3f((totalframes%256)*scale*2, bass*-5*fWaveScale+texsize*wave_y,-1);
- glEnd();
- glPopMatrix();
- break;
- case 0://circular waveforms
- // double co;
- glPushMatrix();
- glTranslatef(texsize*.5,texsize*.5, 0);
- glScalef(1.0,vw/(double)vh,1.0);
- glTranslatef((-texsize*.5) ,(-texsize*.5),0);
- wave_y=-1*(wave_y-1.0);
- glBegin(GL_LINE_STRIP);
- for ( x=0;x<numsamples;x++)
- {
- co= -(abs(x-((numsamples*.5)-1))/numsamples)+1;
- // printf("%d %fn",x,co);
- theta=x*(6.28/numsamples);
- r= ((1+2*wave_mystery)*(texsize/5.0)+
- ( co*pcmdataL[x]+ (1-co)*pcmdataL[-(x-(numsamples-1))])
- *25*fWaveScale);
- glVertex3f(r*cos(theta)+(wave_x*texsize),r*sin(theta)+(wave_y*texsize),-1);
- }
- r= ( (1+2*wave_mystery)*(texsize/5.0)+
- (0.5*pcmdataL[0]+ 0.5*pcmdataL[numsamples-1])
- *20*fWaveScale);
- glVertex3f(r*cos(0)+(wave_x*texsize),r*sin(0)+(wave_y*texsize),-1);
- glEnd();
- /*
- glBegin(GL_LINE_LOOP);
- for ( x=0;x<(512/pcmbreak);x++)
- {
- theta=(blockstart+x)*((6.28*pcmbreak)/512.0);
- r= ((1+2*wave_mystery)*(texsize/5.0)+fdata_buffer[fbuffer][0][blockstart+x]*.0025*fWaveScale);
- glVertex3f(r*cos(theta)+(wave_x*texsize),r*sin(theta)+(wave_y*texsize),-1);
- }
- glEnd();
- */
- glPopMatrix();
- break;
- case 1://circularly moving waveform
- // double co;
- glPushMatrix();
- glTranslatef(texsize*.5,texsize*.5, 0);
- glScalef(1.0,vw/(double)vh,1.0);
- glTranslatef((-texsize*.5) ,(-texsize*.5),0);
- wave_y=-1*(wave_y-1.0);
- glBegin(GL_LINE_STRIP);
- //theta=(frame%512)*(6.28/512.0);
- for ( x=1;x<512;x++)
- {
- co= -(abs(x-255)/512.0)+1;
- // printf("%d %fn",x,co);
- theta=((frame%256)*(2*6.28/512.0))+pcmdataL[x]*.2*fWaveScale;
- r= ((1+2*wave_mystery)*(texsize/5.0)+
- (pcmdataL[x]-pcmdataL[x-1])*80*fWaveScale);
- glVertex3f(r*cos(theta)+(wave_x*texsize),r*sin(theta)+(wave_y*texsize),-1);
- }
- glEnd();
- glPopMatrix();
- break;
- case 2://EXPERIMENTAL
- wave_y=-1*(wave_y-1.0);
- glPushMatrix();
- glBegin(GL_LINE_STRIP);
- double xx,yy;
- // double xr= (wave_x*texsize), yr=(wave_y*texsize);
- xx=0;
- for ( x=1;x<512;x++)
- {
- //xx = ((pcmdataL[x]-pcmdataL[x-1])*80*fWaveScale)*2;
- xx += (pcmdataL[x]*fWaveScale);
- yy= pcmdataL[x]*80*fWaveScale;
- // glVertex3f( (wave_x*texsize)+(xx+yy)*2, (wave_y*texsize)+(xx-yy)*2,-1);
- glVertex3f( (wave_x*texsize)+(xx)*2, (wave_y*texsize)+(yy)*2,-1);
- // xr+=fdata_buffer[fbuffer][0][x] *.0005* fWaveScale;
- //yr=(fdata_buffer[fbuffer][0][x]-fdata_buffer[fbuffer][0][x-1])*.05*fWaveScale+(wave_y*texsize);
- //glVertex3f(xr,yr,-1);
- }
- glEnd();
- glPopMatrix();
- break;
- case 3://EXPERIMENTAL
- glPushMatrix();
- wave_y=-1*(wave_y-1.0);
- glBegin(GL_LINE_STRIP);
- for ( x=1;x<512;x++)
- {
- xx= ((pcmdataL[x]-pcmdataL[x-1])*80*fWaveScale)*2;
- yy=pcmdataL[x]*80*fWaveScale,-1;
- glVertex3f( (wave_x*texsize)+(xx+yy)*cos(45), (wave_y*texsize)+(-yy+xx)*cos(45),-1);
- }
- glEnd();
- glPopMatrix();
- break;
- case 4://single x-axis derivative waveform
- glPushMatrix();
- wave_y=-1*(wave_y-1.0);
- glTranslatef(texsize*.5,texsize*.5, 0);
- glRotated(-wave_mystery*90,0,0,1);
- glTranslatef(-texsize*.5,-texsize*.5, 0);
- wave_x=(wave_x*.75)+.125; wave_x=-(wave_x-1);
- glBegin(GL_LINE_STRIP);
- double dy_adj;
- for ( x=1;x<512;x++)
- {
- dy_adj= pcmdataL[x]*20*fWaveScale-pcmdataL[x-1]*20*fWaveScale;
- glVertex3f((x*scale)+dy_adj, pcmdataL[x]*20*fWaveScale+texsize*wave_x,-1);
- }
- glEnd();
- glPopMatrix();
- break;
- case 5://EXPERIMENTAL
- glPushMatrix();
- wave_y=-1*(wave_y-1.0);
- wave_x_temp=(wave_x*.75)+.125;
- wave_x_temp=-(wave_x_temp-1);
- glBegin(GL_LINE_STRIP);
- for ( x=1;x<(512);x++)
- {
- dy2_adj= (pcmdataL[x]-pcmdataL[x-1])*20*fWaveScale;
- glVertex3f((wave_x_temp*texsize)+dy2_adj*2, pcmdataL[x]*20*fWaveScale+texsize*wave_y,-1);
- }
- glEnd();
- glPopMatrix();
- break;
- case 6://single waveform
- glTranslatef(0,0, -1);
- //glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- // glLoadIdentity();
- glTranslatef(texsize*.5,texsize*.5, 0);
- glRotated(-wave_mystery*90,0,0,1);
- wave_x_temp=-2*0.4142*(abs(abs(wave_mystery)-.5)-.5);
- glScalef(1.0+wave_x_temp,1.0,1.0);
- glTranslatef(-texsize*.5,-texsize*.5, 0);
- wave_x_temp=-1*(wave_x-1.0);
- glBegin(GL_LINE_STRIP);
- // wave_x_temp=(wave_x*.75)+.125;
- // wave_x_temp=-(wave_x_temp-1);
- for ( x=0;x<numsamples;x++)
- {
- //glVertex3f(x*scale, fdata_buffer[fbuffer][0][blockstart+x]*.0012*fWaveScale+texsize*wave_x_temp,-1);
- glVertex3f(x*texsize/(double)numsamples, pcmdataR[x]*20*fWaveScale+texsize*wave_x_temp,-1);
- //glVertex3f(x*scale, texsize*wave_y_temp,-1);
- }
- // printf("%f %fn",texsize*wave_y_temp,wave_y_temp);
- glEnd();
- glPopMatrix();
- break;
- case 7://dual waveforms
- glPushMatrix();
- glTranslatef(texsize*.5,texsize*.5, 0);
- glRotated(-wave_mystery*90,0,0,1);
- wave_x_temp=-2*0.4142*(abs(abs(wave_mystery)-.5)-.5);
- glScalef(1.0+wave_x_temp,1.0,1.0);
- glTranslatef(-texsize*.5,-texsize*.5, 0);
- wave_y_temp=-1*(wave_x-1);
- glBegin(GL_LINE_STRIP);
- for ( x=0;x<numsamples;x++)
- {
- glVertex3f((x*texsize)/(double)numsamples, pcmdataL[x]*20*fWaveScale+texsize*(wave_y_temp+(wave_y*wave_y*.5)),-1);
- }
- glEnd();
- glBegin(GL_LINE_STRIP);
- for ( x=0;x<numsamples;x++)
- {
- glVertex3f((x*texsize)/(double)numsamples, pcmdataR[x]*20*fWaveScale+texsize*(wave_y_temp-(wave_y*wave_y*.5)),-1);
- }
- glEnd();
- glPopMatrix();
- break;
- default:
- glBegin(GL_LINE_LOOP);
- for ( x=0;x<512;x++)
- {
- theta=(x)*(6.28/512.0);
- r= (texsize/5.0+pcmdataL[x]*.002);
- glVertex3f(r*cos(theta)+(wave_x*texsize),r*sin(theta)+(wave_y*texsize),-1);
- }
- glEnd();
- glBegin(GL_LINE_STRIP);
- for ( x=0;x<512;x++)
- {
- glVertex3f(x*scale, pcmdataL[x]*20*fWaveScale+(texsize*(wave_x+.1)),-1);
- }
- glEnd();
- glBegin(GL_LINE_STRIP);
- for ( x=0;x<512;x++)
- {
- glVertex3f(x*scale, pcmdataR[x]*20*fWaveScale+(texsize*(wave_x-.1)),-1);
- }
- glEnd();
- break;
- if (bWaveThick==1) glLineWidth(2*texsize/512);
- }
- glLineWidth(texsize/512);
- glDisable(GL_LINE_STIPPLE);
- }
- void maximize_colors()
- {
- float wave_r_switch=0,wave_g_switch=0,wave_b_switch=0;
- //wave color brightening
- //
- //forces max color value to 1.0 and scales
- // the rest accordingly
- if (bMaximizeWaveColor==1)
- {
- if(wave_r>=wave_g && wave_r>=wave_b) //red brightest
- {
- wave_b_switch=wave_b*(1/wave_r);
- wave_g_switch=wave_g*(1/wave_r);
- wave_r_switch=1.0;
- }
- else if (wave_b>=wave_g && wave_b>=wave_r) //blue brightest
- {
- wave_r_switch=wave_r*(1/wave_b);
- wave_g_switch=wave_g*(1/wave_b);
- wave_b_switch=1.0;
- }
- else if (wave_g>=wave_b && wave_g>=wave_r) //green brightest
- {
- wave_b_switch=wave_b*(1/wave_g);
- wave_r_switch=wave_r*(1/wave_g);
- wave_g_switch=1.0;
- }
- glColor4f(wave_r_switch, wave_g_switch, wave_b_switch, wave_o);
- }
- else
- {
- glColor4f(wave_r, wave_g, wave_b, wave_o);
- }
- }
- void modulate_opacity_by_volume()
- {
- //modulate volume by opacity
- //
- //set an upper and lower bound and linearly
- //calculate the opacity from 0=lower to 1=upper
- //based on current volume
- if (bModWaveAlphaByVolume==1)
- {if (vol<=fModWaveAlphaStart) wave_o=0.0;
- else if (vol>=fModWaveAlphaEnd) wave_o=fWaveAlpha;
- else wave_o=fWaveAlpha*((vol-fModWaveAlphaStart)/(fModWaveAlphaEnd-fModWaveAlphaStart));}
- else wave_o=fWaveAlpha;
- }
- void draw_motion_vectors()
- {
- int x,y;
- double offsetx=mv_dx*texsize, intervalx=texsize/(double)mv_x;
- double offsety=mv_dy*texsize, intervaly=texsize/(double)mv_y;
- glPointSize(mv_l);
- glColor4f(mv_r, mv_g, mv_b, mv_a);
- glBegin(GL_POINTS);
- for (x=0;x<mv_x;x++){
- for(y=0;y<mv_y;y++){
- glVertex3f(offsetx+x*intervalx,offsety+y*intervaly,-1);
- }}
- glEnd();
- }
- void draw_borders()
- {
- //no additive drawing for borders
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glTranslatef(0,0,-1);
- //Draw Borders
- double of=texsize*ob_size*.5;
- double iff=(texsize*ib_size*.5);
- double texof=texsize-of;
- glColor4d(ob_r,ob_g,ob_b,ob_a);
- glRectd(0,0,of,texsize);
- glRectd(of,0,texof,of);
- glRectd(texof,0,texsize,texsize);
- glRectd(of,texsize,texof,texof);
- glColor4d(ib_r,ib_g,ib_b,ib_a);
- glRectd(of,of,of+iff,texof);
- glRectd(of+iff,of,texof-iff,of+iff);
- glRectd(texof-iff,of,texof,texof);
- glRectd(of+iff,texof,texof-iff,texof-iff);
- }
- //Here we render the interpolated mesh, and then apply the texture to it.
- //Well, we actually do the inverse, but its all the same.
- void render_interpolation()
- {
- int x,y;
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslated(0, 0, -9);
- glColor4f(0.0, 0.0, 0.0,decay);
- glEnable(GL_TEXTURE_2D);
- for (x=0;x<gx-1;x++)
- {
- glBegin(GL_TRIANGLE_STRIP);
- for(y=0;y<gy;y++)
- {
- glTexCoord4f(x_mesh[x][y], y_mesh[x][y],-1,1); glVertex4f(gridx[x][y], gridy[x][y],-1,1);
- glTexCoord4f(x_mesh[x+1][y], y_mesh[x+1][y],-1,1); glVertex4f(gridx[x+1][y], gridy[x+1][y],-1,1);
- }
- glEnd();
- }
- glDisable(GL_TEXTURE_2D);
- }
- void do_per_frame()
- {
- //Texture wrapping( clamp vs. wrap)
- if (bTexWrap==0)
- {
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
- }
- else
- {
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- }
- // glRasterPos2i(0,0);
- // glClear(GL_COLOR_BUFFER_BIT);
- // glColor4d(0.0, 0.0, 0.0,1.0);
- // glMatrixMode(GL_TEXTURE);
- // glLoadIdentity();
- glRasterPos2i(0,0);
- glClear(GL_COLOR_BUFFER_BIT);
- glColor4d(0.0, 0.0, 0.0,1.0);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glTranslatef(cx,cy, 0);
- if(correction) glScalef(1,vw/(double)vh,1);
- if(!isPerPixelEqn(ROT_OP))
- {
- // printf("ROTATING: rot = %fn", rot);
- glRotatef(rot*90, 0, 0, 1);
- }
- if(!isPerPixelEqn(SX_OP)) glScalef(1/sx,1,1);
- if(!isPerPixelEqn(SY_OP)) glScalef(1,1/sy,1);
- if(correction) glScalef(1,vh/(double)vw,1);
- glTranslatef((-cx) ,(-cy),0);
- if(!isPerPixelEqn(DX_OP)) glTranslatef(-dx,0,0);
- if(!isPerPixelEqn(DY_OP)) glTranslatef(0 ,-dy,0);
- }
- //Actually draws the texture to the screen
- //
- //The Video Echo effect is also applied here
- void render_texture_to_screen()
- {
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0, 0, -9);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
- // glClear(GL_ACCUM_BUFFER_BIT);
- glColor4d(0.0, 0.0, 0.0,1.0f);
- glBegin(GL_QUADS);
- glVertex4d(-vw*.5,-vh*.5,-1,1);
- glVertex4d(-vw*.5, vh*.5,-1,1);
- glVertex4d(vw*.5, vh*.5,-1,1);
- glVertex4d(vw*.5, -vh*.5,-1,1);
- glEnd();
- // glBindTexture( GL_TEXTURE_2D, tex2 );
- glEnable(GL_TEXTURE_2D);
- // glAccum(GL_LOAD,0);
- // if (bDarken==1) glBlendFunc(GL_SRC_COLOR,GL_ZERO);
- //Draw giant rectangle and texture it with our texture!
- glBegin(GL_QUADS);
- glTexCoord4d(0, 1,0,1); glVertex4d(-vw*.5,-vh*.5,-1,1);
- glTexCoord4d(0, 0,0,1); glVertex4d(-vw*.5, vh*.5,-1,1);
- glTexCoord4d(1, 0,0,1); glVertex4d(vw*.5, vh*.5,-1,1);
- glTexCoord4d(1, 1,0,1); glVertex4d(vw*.5, -vh*.5,-1,1);
- glEnd();
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- // if (bDarken==1) glBlendFunc(GL_SRC_COLOR,GL_ONE_MINUS_SRC_ALPHA);
- // if (bDarken==1) { glAccum(GL_ACCUM,1-fVideoEchoAlpha); glBlendFunc(GL_SRC_COLOR,GL_ZERO); }
- glMatrixMode(GL_TEXTURE);
- //draw video echo
- glColor4f(0.0, 0.0, 0.0,fVideoEchoAlpha);
- glTranslated(.5,.5,0);
- glScaled(1/fVideoEchoZoom,1/fVideoEchoZoom,1);
- glTranslated(-.5,-.5,0);
- int flipx=1,flipy=1;
- switch (((int)nVideoEchoOrientation))
- {
- case 0: flipx=1;flipy=1;break;
- case 1: flipx=-1;flipy=1;break;
- case 2: flipx=1;flipy=-1;break;
- case 3: flipx=-1;flipy=-1;break;
- default: flipx=1;flipy=1; break;
- }
- glBegin(GL_QUADS);
- glTexCoord4d(0, 1,0,1); glVertex4f(-vw*.5*flipx,-vh*.5*flipy,-1,1);
- glTexCoord4d(0, 0,0,1); glVertex4f(-vw*.5*flipx, vh*.5*flipy,-1,1);
- glTexCoord4d(1, 0,0,1); glVertex4f(vw*.5*flipx, vh*.5*flipy,-1,1);
- glTexCoord4d(1, 1,0,1); glVertex4f(vw*.5*flipx, -vh*.5*flipy,-1,1);
- glEnd();
- glDisable(GL_TEXTURE_2D);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- // if (bDarken==1) { glAccum(GL_ACCUM,fVideoEchoAlpha); glAccum(GL_RETURN,1);}
- if (bInvert==1)
- {
- glColor4f(1.0, 1.0, 1.0,1.0);
- glBlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ZERO);
- glBegin(GL_QUADS);
- glVertex4f(-vw*.5*flipx,-vh*.5*flipy,-1,1);
- glVertex4f(-vw*.5*flipx, vh*.5*flipy,-1,1);
- glVertex4f(vw*.5*flipx, vh*.5*flipy,-1,1);
- glVertex4f(vw*.5*flipx, -vh*.5*flipy,-1,1);
- glEnd();
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- }
- }
- void render_texture_to_studio()
- {
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0, 0, -9);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
- // glClear(GL_ACCUM_BUFFER_BIT);
- glColor4f(0.0, 0.0, 0.0,0.04);
- glVertex4d(-vw*.5,-vh*.5,-1,1);
- glVertex4d(-vw*.5, vh*.5,-1,1);
- glVertex4d(vw*.5, vh*.5,-1,1);
- glVertex4d(vw*.5, -vh*.5,-1,1);
- glEnd();
- glColor4f(0.0, 0.0, 0.0,1.0);
- glBegin(GL_QUADS);
- glVertex4d(-vw*.5,0,-1,1);
- glVertex4d(-vw*.5, vh*.5,-1,1);
- glVertex4d(vw*.5, vh*.5,-1,1);
- glVertex4d(vw*.5, 0,-1,1);
- glEnd();
- glBegin(GL_QUADS);
- glVertex4d(0,-vh*.5,-1,1);
- glVertex4d(0, vh*.5,-1,1);
- glVertex4d(vw*.5, vh*.5,-1,1);
- glVertex4d(vw*.5, -vh*.5,-1,1);
- glEnd();
- glPushMatrix();
- glTranslatef(.25*vw, .25*vh, 0);
- glScalef(.5,.5,1);
- // glBindTexture( GL_TEXTURE_2D, tex2 );
- glEnable(GL_TEXTURE_2D);
- // glAccum(GL_LOAD,0);
- // if (bDarken==1) glBlendFunc(GL_SRC_COLOR,GL_ZERO);
- //Draw giant rectangle and texture it with our texture!
- glBegin(GL_QUADS);
- glTexCoord4d(0, 1,0,1); glVertex4d(-vw*.5,-vh*.5,-1,1);
- glTexCoord4d(0, 0,0,1); glVertex4d(-vw*.5, vh*.5,-1,1);
- glTexCoord4d(1, 0,0,1); glVertex4d(vw*.5, vh*.5,-1,1);
- glTexCoord4d(1, 1,0,1); glVertex4d(vw*.5, -vh*.5,-1,1);
- glEnd();
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- // if (bDarken==1) glBlendFunc(GL_SRC_COLOR,GL_ONE_MINUS_SRC_ALPHA);
- // if (bDarken==1) { glAccum(GL_ACCUM,1-fVideoEchoAlpha); glBlendFunc(GL_SRC_COLOR,GL_ZERO); }
- glMatrixMode(GL_TEXTURE);
- //draw video echo
- glColor4f(0.0, 0.0, 0.0,fVideoEchoAlpha);
- glTranslated(.5,.5,0);
- glScaled(1/fVideoEchoZoom,1/fVideoEchoZoom,1);
- glTranslated(-.5,-.5,0);
- int flipx=1,flipy=1;
- switch (((int)nVideoEchoOrientation))
- {
- case 0: flipx=1;flipy=1;break;
- case 1: flipx=-1;flipy=1;break;
- case 2: flipx=1;flipy=-1;break;
- case 3: flipx=-1;flipy=-1;break;
- default: flipx=1;flipy=1; break;
- }
- glBegin(GL_QUADS);
- glTexCoord4d(0, 1,0,1); glVertex4f(-vw*.5*flipx,-vh*.5*flipy,-1,1);
- glTexCoord4d(0, 0,0,1); glVertex4f(-vw*.5*flipx, vh*.5*flipy,-1,1);
- glTexCoord4d(1, 0,0,1); glVertex4f(vw*.5*flipx, vh*.5*flipy,-1,1);
- glTexCoord4d(1, 1,0,1); glVertex4f(vw*.5*flipx, -vh*.5*flipy,-1,1);
- glEnd();
- glDisable(GL_TEXTURE_2D);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- // if (bDarken==1) { glAccum(GL_ACCUM,fVideoEchoAlpha); glAccum(GL_RETURN,1);}
- if (bInvert==1)
- {
- glColor4f(1.0, 1.0, 1.0,1.0);
- glBlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ZERO);
- glBegin(GL_QUADS);
- glVertex4f(-vw*.5*flipx,-vh*.5*flipy,-1,1);
- glVertex4f(-vw*.5*flipx, vh*.5*flipy,-1,1);
- glVertex4f(vw*.5*flipx, vh*.5*flipy,-1,1);
- glVertex4f(vw*.5*flipx, -vh*.5*flipy,-1,1);
- glEnd();
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- }
- // glTranslated(.5,.5,0);
- // glScaled(1/fVideoEchoZoom,1/fVideoEchoZoom,1);
- // glTranslated(-.5,-.5,0);
- //glTranslatef(0,.5*vh,0);
- //per_pixel monitor
- //glBlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ZERO);
- int x,y;
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- glPushMatrix();
- glTranslatef(.25*vw, -.25*vh, 0);
- glScalef(.5,.5,1);
- glColor4f(1,1,1,.6);
- for (x=0;x<gx;x++)
- {
- glBegin(GL_LINE_STRIP);
- for(y=0;y<gy;y++)
- {
- glVertex4f((x_mesh[x][y]-.5)* vw, (y_mesh[x][y]-.5)*vh,-1,1);
- //glVertex4f((origx[x+1][y]-.5) * vw, (origy[x+1][y]-.5) *vh ,-1,1);
- }
- glEnd();
- }
- for (y=0;y<gy;y++)
- {
- glBegin(GL_LINE_STRIP);
- for(x=0;x<gx;x++)
- {
- glVertex4f((x_mesh[x][y]-.5)* vw, (y_mesh[x][y]-.5)*vh,-1,1);
- //glVertex4f((origx[x+1][y]-.5) * vw, (origy[x+1][y]-.5) *vh ,-1,1);
- }
- glEnd();
- }
- /*
- for (x=0;x<gx-1;x++){
- glBegin(GL_POINTS);
- for(y=0;y<gy;y++){
- glVertex4f((origx[x][y]-.5)* vw, (origy[x][y]-.5)*vh,-1,1);
- glVertex4f((origx[x+1][y]-.5) * vw, (origy[x+1][y]-.5) *vh ,-1,1);
- }
- glEnd();
- }
- */
- // glTranslated(-.5,-.5,0); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- glPushMatrix();
- glTranslatef(-.5*vw,0, 0);
- glTranslatef(0,-vh*.10, 0);
- glBegin(GL_LINE_STRIP);
- glColor4f(0,1.0,1.0,1.0);
- glVertex3f((((totalframes%256)/551.0))*vw, treb_att*-7,-1);
- glColor4f(1.0,1.0,1.0,1.0);
- glVertex3f((((totalframes%256)/551.0))*vw,0 ,-1);
- glColor4f(.5,1.0,1.0,1.0);
- glVertex3f((((totalframes%256)/551.0))*vw, treb*7,-1);
- glEnd();
- glTranslatef(0,-vh*.13, 0);
- glBegin(GL_LINE_STRIP);
- glColor4f(0,1.0,0.0,1.0);
- glVertex3f((((totalframes%256)/551.0))*vw, mid_att*-7,-1);
- glColor4f(1.0,1.0,1.0,1.0);
- glVertex3f((((totalframes%256)/551.0))*vw,0 ,-1);
- glColor4f(.5,1.0,0.0,0.5);
- glVertex3f((((totalframes%256)/551.0))*vw, mid*7,-1);
- glEnd();
- glTranslatef(0,-vh*.13, 0);
- glBegin(GL_LINE_STRIP);
- glColor4f(1.0,0.0,0.0,1.0);
- glVertex3f((((totalframes%256)/551.0))*vw, bass_att*-7,-1);
- glColor4f(1.0,1.0,1.0,1.0);
- glVertex3f((((totalframes%256)/551.0))*vw,0 ,-1);
- glColor4f(.7,0.2,0.2,1.0);
- glVertex3f((((totalframes%256)/551.0))*vw, bass*7,-1);
- glEnd();
- glTranslatef(0,-vh*.13, 0);
- glBegin(GL_LINES);
- glColor4f(1.0,1.0,1.0,1.0);
- glVertex3f((((totalframes%256)/551.0))*vw,0 ,-1);
- glColor4f(1.0,0.6,1.0,1.0);
- glVertex3f((((totalframes%256)/551.0))*vw, vol*7,-1);
- glEnd();
- glPopMatrix();
- }