sdl.c
资源名称:vlc-1.0.5.zip [点击查看]
上传用户:kjfoods
上传日期:2020-07-06
资源大小:29949k
文件大小:10k
源码类别:
midi
开发平台:
Unix_Linux
- /*****************************************************************************
- * sdl.c : SDL audio output plugin for vlc
- *****************************************************************************
- * Copyright (C) 2000-2002 the VideoLAN team
- * $Id: 10d6eb7f7257c894ce639814072625b9a7f82799 $
- *
- * Authors: Michel Kaempf <maxx@via.ecp.fr>
- * Sam Hocevar <sam@zoy.org>
- * Pierre Baillet <oct@zoy.org>
- * Christophe Massiot <massiot@via.ecp.fr>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
- *****************************************************************************/
- /*****************************************************************************
- * Preamble
- *****************************************************************************/
- #include <unistd.h> /* write(), close() */
- #ifdef HAVE_CONFIG_H
- # include "config.h"
- #endif
- #include <vlc_common.h>
- #include <vlc_plugin.h>
- #include <vlc_aout.h>
- #include SDL_INCLUDE_FILE
- #define FRAME_SIZE 2048
- /*****************************************************************************
- * aout_sys_t: SDL audio output method descriptor
- *****************************************************************************
- * This structure is part of the audio output thread descriptor.
- * It describes the specific properties of an audio device.
- *****************************************************************************/
- struct aout_sys_t
- {
- mtime_t next_date;
- mtime_t buffer_time;
- };
- /*****************************************************************************
- * Local prototypes
- *****************************************************************************/
- static int Open ( vlc_object_t * );
- static void Close ( vlc_object_t * );
- static void Play ( aout_instance_t * );
- static void SDLCallback ( void *, uint8_t *, int );
- /*****************************************************************************
- * Module descriptor
- *****************************************************************************/
- vlc_module_begin ()
- set_shortname( "SDL" )
- set_description( N_("Simple DirectMedia Layer audio output") )
- set_capability( "audio output", 40 )
- set_category( CAT_AUDIO )
- set_subcategory( SUBCAT_AUDIO_AOUT )
- add_shortcut( "sdl" )
- set_callbacks( Open, Close )
- vlc_module_end ()
- /*****************************************************************************
- * Open: open the audio device
- *****************************************************************************/
- static int Open ( vlc_object_t *p_this )
- {
- aout_instance_t *p_aout = (aout_instance_t *)p_this;
- SDL_AudioSpec desired, obtained;
- int i_nb_channels;
- vlc_value_t val, text;
- /* Check that no one uses the DSP. */
- uint32_t i_flags = SDL_INIT_AUDIO;
- if( SDL_WasInit( i_flags ) )
- {
- return VLC_EGENERIC;
- }
- #ifndef WIN32
- /* Win32 SDL implementation doesn't support SDL_INIT_EVENTTHREAD yet */
- i_flags |= SDL_INIT_EVENTTHREAD;
- #endif
- #ifndef NDEBUG
- /* In debug mode you may want vlc to dump a core instead of staying
- * stuck */
- i_flags |= SDL_INIT_NOPARACHUTE;
- #endif
- /* Initialize library */
- if( SDL_Init( i_flags ) < 0 )
- {
- msg_Err( p_aout, "cannot initialize SDL (%s)", SDL_GetError() );
- return VLC_EGENERIC;
- }
- if ( var_Type( p_aout, "audio-device" ) != 0 )
- {
- /* The user has selected an audio device. */
- vlc_value_t val;
- var_Get( p_aout, "audio-device", &val );
- if ( val.i_int == AOUT_VAR_STEREO )
- {
- p_aout->output.output.i_physical_channels
- = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT;
- }
- else if ( val.i_int == AOUT_VAR_MONO )
- {
- p_aout->output.output.i_physical_channels = AOUT_CHAN_CENTER;
- }
- }
- i_nb_channels = aout_FormatNbChannels( &p_aout->output.output );
- if ( i_nb_channels > 2 )
- {
- /* SDL doesn't support more than two channels. */
- i_nb_channels = 2;
- p_aout->output.output.i_physical_channels
- = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT;
- }
- desired.freq = p_aout->output.output.i_rate;
- desired.format = AUDIO_S16SYS;
- desired.channels = i_nb_channels;
- desired.callback = SDLCallback;
- desired.userdata = p_aout;
- desired.samples = FRAME_SIZE;
- /* Open the sound device. */
- if( SDL_OpenAudio( &desired, &obtained ) < 0 )
- {
- return VLC_EGENERIC;
- }
- SDL_PauseAudio( 0 );
- /* Now have a look at what we got. */
- switch ( obtained.format )
- {
- case AUDIO_S16LSB:
- p_aout->output.output.i_format = VLC_FOURCC('s','1','6','l'); break;
- case AUDIO_S16MSB:
- p_aout->output.output.i_format = VLC_FOURCC('s','1','6','b'); break;
- case AUDIO_U16LSB:
- p_aout->output.output.i_format = VLC_FOURCC('u','1','6','l'); break;
- case AUDIO_U16MSB:
- p_aout->output.output.i_format = VLC_FOURCC('u','1','6','b'); break;
- case AUDIO_S8:
- p_aout->output.output.i_format = VLC_FOURCC('s','8',' ',' '); break;
- case AUDIO_U8:
- p_aout->output.output.i_format = VLC_FOURCC('u','8',' ',' '); break;
- }
- /* Volume is entirely done in software. */
- aout_VolumeSoftInit( p_aout );
- if ( obtained.channels != i_nb_channels )
- {
- p_aout->output.output.i_physical_channels = (obtained.channels == 2 ?
- AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT :
- AOUT_CHAN_CENTER);
- if ( var_Type( p_aout, "audio-device" ) == 0 )
- {
- var_Create( p_aout, "audio-device",
- VLC_VAR_INTEGER | VLC_VAR_HASCHOICE );
- text.psz_string = _("Audio Device");
- var_Change( p_aout, "audio-device", VLC_VAR_SETTEXT, &text, NULL );
- val.i_int = (obtained.channels == 2) ? AOUT_VAR_STEREO :
- AOUT_VAR_MONO;
- text.psz_string = (obtained.channels == 2) ? _("Stereo") :
- _("Mono");
- var_Change( p_aout, "audio-device",
- VLC_VAR_ADDCHOICE, &val, &text );
- var_AddCallback( p_aout, "audio-device", aout_ChannelsRestart,
- NULL );
- }
- }
- else if ( var_Type( p_aout, "audio-device" ) == 0 )
- {
- /* First launch. */
- var_Create( p_aout, "audio-device",
- VLC_VAR_INTEGER | VLC_VAR_HASCHOICE );
- text.psz_string = _("Audio Device");
- var_Change( p_aout, "audio-device", VLC_VAR_SETTEXT, &text, NULL );
- val.i_int = AOUT_VAR_STEREO;
- text.psz_string = _("Stereo");
- var_Change( p_aout, "audio-device", VLC_VAR_ADDCHOICE, &val, &text );
- val.i_int = AOUT_VAR_MONO;
- text.psz_string = _("Mono");
- var_Change( p_aout, "audio-device", VLC_VAR_ADDCHOICE, &val, &text );
- if ( i_nb_channels == 2 )
- {
- val.i_int = AOUT_VAR_STEREO;
- }
- else
- {
- val.i_int = AOUT_VAR_MONO;
- }
- var_Change( p_aout, "audio-device", VLC_VAR_SETDEFAULT, &val, NULL );
- var_AddCallback( p_aout, "audio-device", aout_ChannelsRestart, NULL );
- }
- var_SetBool( p_aout, "intf-change", true );
- p_aout->output.output.i_rate = obtained.freq;
- p_aout->output.i_nb_samples = obtained.samples;
- p_aout->output.pf_play = Play;
- return VLC_SUCCESS;
- }
- /*****************************************************************************
- * Play: play a sound samples buffer
- *****************************************************************************/
- static void Play( aout_instance_t * p_aout )
- {
- VLC_UNUSED(p_aout);
- }
- /*****************************************************************************
- * Close: close the audio device
- *****************************************************************************/
- static void Close ( vlc_object_t *p_this )
- {
- VLC_UNUSED(p_this);
- SDL_PauseAudio( 1 );
- SDL_CloseAudio();
- SDL_QuitSubSystem( SDL_INIT_AUDIO );
- }
- /*****************************************************************************
- * SDLCallback: what to do once SDL has played sound samples
- *****************************************************************************/
- static void SDLCallback( void * _p_aout, uint8_t * p_stream, int i_len )
- {
- aout_instance_t * p_aout = (aout_instance_t *)_p_aout;
- aout_buffer_t * p_buffer;
- /* SDL is unable to call us at regular times, or tell us its current
- * hardware latency, or the buffer state. So we just pop data and throw
- * it at SDL's face. Nah. */
- vlc_mutex_lock( &p_aout->output_fifo_lock );
- p_buffer = aout_FifoPop( p_aout, &p_aout->output.fifo );
- vlc_mutex_unlock( &p_aout->output_fifo_lock );
- if ( p_buffer != NULL )
- {
- vlc_memcpy( p_stream, p_buffer->p_buffer, i_len );
- aout_BufferFree( p_buffer );
- }
- else
- {
- vlc_memset( p_stream, 0, i_len );
- }
- }