opengl.c
资源名称:vlc-1.0.5.zip [点击查看]
上传用户:kjfoods
上传日期:2020-07-06
资源大小:29949k
文件大小:24k
源码类别:
midi
开发平台:
Unix_Linux
- /*****************************************************************************
- * opengl.c: OpenGL video output
- *****************************************************************************
- * Copyright (C) 2004 the VideoLAN team
- * $Id: 21b08bacedd8b3ba2bff288bf7160c40df33fddd $
- *
- * Authors: Cyril Deguet <asmax@videolan.org>
- * Gildas Bazin <gbazin@videolan.org>
- * Eric Petit <titer@m0k.org>
- * Cedric Cocquebert <cedric.cocquebert@supelec.fr>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
- *****************************************************************************/
- /*****************************************************************************
- * Preamble
- *****************************************************************************/
- #ifdef HAVE_CONFIG_H
- # include "config.h"
- #endif
- #include <errno.h> /* ENOMEM */
- #include <vlc_common.h>
- #include <vlc_plugin.h>
- #include <vlc_vout.h>
- #ifdef __APPLE__
- #include <OpenGL/gl.h>
- #include <OpenGL/glext.h>
- /* On OS X, use GL_TEXTURE_RECTANGLE_EXT instead of GL_TEXTURE_2D.
- This allows sizes which are not powers of 2 */
- #define VLCGL_TARGET GL_TEXTURE_RECTANGLE_EXT
- /* OS X OpenGL supports YUV. Hehe. */
- #define VLCGL_FORMAT GL_YCBCR_422_APPLE
- #define VLCGL_TYPE GL_UNSIGNED_SHORT_8_8_APPLE
- #else
- #include <GL/gl.h>
- #define VLCGL_TARGET GL_TEXTURE_2D
- /* RV16 */
- #ifndef GL_UNSIGNED_SHORT_5_6_5
- #define GL_UNSIGNED_SHORT_5_6_5 0x8363
- #endif
- //#define VLCGL_RGB_FORMAT GL_RGB
- //#define VLCGL_RGB_TYPE GL_UNSIGNED_SHORT_5_6_5
- /* RV24 */
- //#define VLCGL_RGB_FORMAT GL_RGB
- //#define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
- /* RV32 */
- #define VLCGL_RGB_FORMAT GL_RGBA
- #define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
- /* YUY2 */
- #ifndef YCBCR_MESA
- #define YCBCR_MESA 0x8757
- #endif
- #ifndef UNSIGNED_SHORT_8_8_MESA
- #define UNSIGNED_SHORT_8_8_MESA 0x85BA
- #endif
- #define VLCGL_YUV_FORMAT YCBCR_MESA
- #define VLCGL_YUV_TYPE UNSIGNED_SHORT_8_8_MESA
- /* Use RGB on Win32/GLX */
- #define VLCGL_FORMAT VLCGL_RGB_FORMAT
- #define VLCGL_TYPE VLCGL_RGB_TYPE
- //#define VLCGL_FORMAT VLCGL_YUV_FORMAT
- //#define VLCGL_TYPE VLCGL_YUV_TYPE
- #endif
- #ifndef GL_CLAMP_TO_EDGE
- # define GL_CLAMP_TO_EDGE 0x812F
- #endif
- /*****************************************************************************
- * Vout interface
- *****************************************************************************/
- static int CreateVout ( vlc_object_t * );
- static void DestroyVout ( vlc_object_t * );
- static int Init ( vout_thread_t * );
- static void End ( vout_thread_t * );
- static int Manage ( vout_thread_t * );
- static void Render ( vout_thread_t *, picture_t * );
- static void DisplayVideo ( vout_thread_t *, picture_t * );
- static int Control ( vout_thread_t *, int, va_list );
- static inline int GetAlignedSize( int );
- static int InitTextures ( vout_thread_t * );
- static int SendEvents ( vlc_object_t *, char const *,
- vlc_value_t, vlc_value_t, void * );
- #define PROVIDER_TEXT N_("OpenGL Provider")
- #define PROVIDER_LONGTEXT N_("Allows you to modify what OpenGL provider should be used")
- vlc_module_begin ()
- set_shortname( "OpenGL" )
- set_category( CAT_VIDEO )
- set_subcategory( SUBCAT_VIDEO_VOUT )
- set_description( N_("OpenGL video output") )
- #ifdef __APPLE__
- set_capability( "video output", 200 )
- #else
- set_capability( "video output", 20 )
- #endif
- add_shortcut( "opengl" )
- /* Allow opengl provider plugin selection */
- add_module( "opengl-provider", "opengl provider", NULL, NULL,
- PROVIDER_TEXT, PROVIDER_LONGTEXT, true )
- set_callbacks( CreateVout, DestroyVout )
- vlc_module_end ()
- /*****************************************************************************
- * vout_sys_t: video output method descriptor
- *****************************************************************************
- * This structure is part of the video output thread descriptor.
- * It describes the OpenGL specific properties of the output thread.
- *****************************************************************************/
- struct vout_sys_t
- {
- vout_thread_t *p_vout;
- uint8_t *pp_buffer[2];
- int i_index;
- int i_tex_width;
- int i_tex_height;
- GLuint p_textures[2];
- };
- /*****************************************************************************
- * CreateVout: This function allocates and initializes the OpenGL vout method.
- *****************************************************************************/
- static int CreateVout( vlc_object_t *p_this )
- {
- vout_thread_t *p_vout = (vout_thread_t *)p_this;
- vout_sys_t *p_sys;
- char * psz;
- /* Allocate structure */
- p_vout->p_sys = p_sys = malloc( sizeof( vout_sys_t ) );
- if( p_sys == NULL )
- return VLC_ENOMEM;
- p_sys->i_index = 0;
- #ifdef __APPLE__
- p_sys->i_tex_width = p_vout->fmt_in.i_width;
- p_sys->i_tex_height = p_vout->fmt_in.i_height;
- #else
- /* A texture must have a size aligned on a power of 2 */
- p_sys->i_tex_width = GetAlignedSize( p_vout->fmt_in.i_width );
- p_sys->i_tex_height = GetAlignedSize( p_vout->fmt_in.i_height );
- #endif
- msg_Dbg( p_vout, "Texture size: %dx%d", p_sys->i_tex_width,
- p_sys->i_tex_height );
- /* Get window */
- p_sys->p_vout =
- (vout_thread_t *)vlc_object_create( p_this, sizeof( vout_thread_t ) );
- if( p_sys->p_vout == NULL )
- {
- free( p_sys );
- return VLC_ENOMEM;
- }
- vlc_object_attach( p_sys->p_vout, p_this );
- p_sys->p_vout->i_window_width = p_vout->i_window_width;
- p_sys->p_vout->i_window_height = p_vout->i_window_height;
- p_sys->p_vout->b_fullscreen = p_vout->b_fullscreen;
- p_sys->p_vout->render.i_width = p_vout->render.i_width;
- p_sys->p_vout->render.i_height = p_vout->render.i_height;
- p_sys->p_vout->render.i_aspect = p_vout->render.i_aspect;
- p_sys->p_vout->fmt_render = p_vout->fmt_render;
- p_sys->p_vout->fmt_in = p_vout->fmt_in;
- p_sys->p_vout->b_autoscale = p_vout->b_autoscale;
- p_sys->p_vout->i_zoom = p_vout->i_zoom;
- p_sys->p_vout->i_alignment = p_vout->i_alignment;
- var_Create( p_sys->p_vout, "video-deco",
- VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
- /* Forward events from the opengl provider */
- var_Create( p_sys->p_vout, "mouse-x", VLC_VAR_INTEGER );
- var_Create( p_sys->p_vout, "mouse-y", VLC_VAR_INTEGER );
- var_Create( p_sys->p_vout, "mouse-moved", VLC_VAR_BOOL );
- var_Create( p_sys->p_vout, "mouse-clicked", VLC_VAR_BOOL );
- var_Create( p_sys->p_vout, "mouse-button-down", VLC_VAR_INTEGER );
- var_Create( p_sys->p_vout, "video-on-top",
- VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
- var_Create( p_sys->p_vout, "autoscale",
- VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
- var_Create( p_sys->p_vout, "scale",
- VLC_VAR_FLOAT | VLC_VAR_DOINHERIT );
- var_AddCallback( p_sys->p_vout, "mouse-x", SendEvents, p_vout );
- var_AddCallback( p_sys->p_vout, "mouse-y", SendEvents, p_vout );
- var_AddCallback( p_sys->p_vout, "mouse-moved", SendEvents, p_vout );
- var_AddCallback( p_sys->p_vout, "mouse-clicked", SendEvents, p_vout );
- var_AddCallback( p_sys->p_vout, "mouse-button-down", SendEvents, p_vout );
- var_AddCallback( p_sys->p_vout, "video-on-top", SendEvents, p_vout );
- var_AddCallback( p_vout, "autoscale", SendEvents, p_sys->p_vout );
- var_AddCallback( p_vout, "scale", SendEvents, p_sys->p_vout );
- psz = var_CreateGetString( p_vout, "opengl-provider" );
- p_sys->p_vout->p_module =
- module_need( p_sys->p_vout, "opengl provider", psz, false );
- free( psz );
- if( p_sys->p_vout->p_module == NULL )
- {
- msg_Warn( p_vout, "No OpenGL provider found" );
- vlc_object_detach( p_sys->p_vout );
- /* no need for var_DelCallback here :-) */
- vlc_object_release( p_sys->p_vout );
- free( p_sys );
- return VLC_ENOOBJ;
- }
- p_vout->pf_init = Init;
- p_vout->pf_end = End;
- p_vout->pf_manage = Manage;
- p_vout->pf_render = Render;
- p_vout->pf_display = DisplayVideo;
- p_vout->pf_control = Control;
- return VLC_SUCCESS;
- }
- /*****************************************************************************
- * Init: initialize the OpenGL video thread output method
- *****************************************************************************/
- static int Init( vout_thread_t *p_vout )
- {
- vout_sys_t *p_sys = p_vout->p_sys;
- int i_pixel_pitch;
- p_sys->p_vout->pf_init( p_sys->p_vout );
- /* TODO: We use YCbCr on Mac which is Y422, but on OSX it seems to == YUY2. Verify */
- #if ( defined( WORDS_BIGENDIAN ) && VLCGL_FORMAT == GL_YCBCR_422_APPLE ) || (VLCGL_FORMAT == YCBCR_MESA)
- p_vout->output.i_chroma = VLC_FOURCC('Y','U','Y','2');
- i_pixel_pitch = 2;
- #elif (VLCGL_FORMAT == GL_YCBCR_422_APPLE)
- p_vout->output.i_chroma = VLC_FOURCC('U','Y','V','Y');
- i_pixel_pitch = 2;
- #elif VLCGL_FORMAT == GL_RGB
- # if VLCGL_TYPE == GL_UNSIGNED_BYTE
- p_vout->output.i_chroma = VLC_FOURCC('R','V','2','4');
- # if defined( WORDS_BIGENDIAN )
- p_vout->output.i_rmask = 0x00ff0000;
- p_vout->output.i_gmask = 0x0000ff00;
- p_vout->output.i_bmask = 0x000000ff;
- # else
- p_vout->output.i_rmask = 0x000000ff;
- p_vout->output.i_gmask = 0x0000ff00;
- p_vout->output.i_bmask = 0x00ff0000;
- # endif
- i_pixel_pitch = 3;
- # else
- p_vout->output.i_chroma = VLC_FOURCC('R','V','1','6');
- # if defined( WORDS_BIGENDIAN )
- p_vout->output.i_rmask = 0x001f;
- p_vout->output.i_gmask = 0x07e0;
- p_vout->output.i_bmask = 0xf800;
- # else
- p_vout->output.i_rmask = 0xf800;
- p_vout->output.i_gmask = 0x07e0;
- p_vout->output.i_bmask = 0x001f;
- # endif
- i_pixel_pitch = 2;
- # endif
- #else
- p_vout->output.i_chroma = VLC_FOURCC('R','V','3','2');
- # if defined( WORDS_BIGENDIAN )
- p_vout->output.i_rmask = 0xff000000;
- p_vout->output.i_gmask = 0x00ff0000;
- p_vout->output.i_bmask = 0x0000ff00;
- # else
- p_vout->output.i_rmask = 0x000000ff;
- p_vout->output.i_gmask = 0x0000ff00;
- p_vout->output.i_bmask = 0x00ff0000;
- # endif
- i_pixel_pitch = 4;
- #endif
- /* Since OpenGL can do rescaling for us, stick to the default
- * coordinates and aspect. */
- p_vout->output.i_width = p_vout->render.i_width;
- p_vout->output.i_height = p_vout->render.i_height;
- p_vout->output.i_aspect = p_vout->render.i_aspect;
- p_vout->fmt_out = p_vout->fmt_in;
- p_vout->fmt_out.i_chroma = p_vout->output.i_chroma;
- /* We know the chroma, allocate one buffer which will be used
- * directly by the decoder */
- p_sys->pp_buffer[0] =
- malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
- if( !p_sys->pp_buffer[0] )
- return -1;
- p_sys->pp_buffer[1] =
- malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
- if( !p_sys->pp_buffer[1] )
- return -1;
- p_vout->p_picture[0].i_planes = 1;
- p_vout->p_picture[0].p->p_pixels = p_sys->pp_buffer[0];
- p_vout->p_picture[0].p->i_lines = p_vout->output.i_height;
- p_vout->p_picture[0].p->i_visible_lines = p_vout->output.i_height;
- p_vout->p_picture[0].p->i_pixel_pitch = i_pixel_pitch;
- p_vout->p_picture[0].p->i_pitch = p_vout->output.i_width *
- p_vout->p_picture[0].p->i_pixel_pitch;
- p_vout->p_picture[0].p->i_visible_pitch = p_vout->output.i_width *
- p_vout->p_picture[0].p->i_pixel_pitch;
- p_vout->p_picture[0].i_status = DESTROYED_PICTURE;
- p_vout->p_picture[0].i_type = DIRECT_PICTURE;
- PP_OUTPUTPICTURE[ 0 ] = &p_vout->p_picture[0];
- I_OUTPUTPICTURES = 1;
- if( p_sys->p_vout->pf_lock &&
- p_sys->p_vout->pf_lock( p_sys->p_vout ) )
- {
- msg_Warn( p_vout, "could not lock OpenGL provider" );
- return 0;
- }
- InitTextures( p_vout );
- glDisable(GL_BLEND);
- glDisable(GL_DEPTH_TEST);
- glDepthMask(GL_FALSE);
- glDisable(GL_CULL_FACE);
- glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
- glClear( GL_COLOR_BUFFER_BIT );
- if( p_sys->p_vout->pf_unlock )
- {
- p_sys->p_vout->pf_unlock( p_sys->p_vout );
- }
- return 0;
- }
- /*****************************************************************************
- * End: terminate GLX video thread output method
- *****************************************************************************/
- static void End( vout_thread_t *p_vout )
- {
- vout_sys_t *p_sys = p_vout->p_sys;
- if( p_sys->p_vout->pf_lock &&
- p_sys->p_vout->pf_lock( p_sys->p_vout ) )
- {
- msg_Warn( p_vout, "could not lock OpenGL provider" );
- return;
- }
- glFinish();
- glFlush();
- /* Free the texture buffer*/
- glDeleteTextures( 2, p_sys->p_textures );
- free( p_sys->pp_buffer[0] );
- free( p_sys->pp_buffer[1] );
- if( p_sys->p_vout->pf_unlock )
- {
- p_sys->p_vout->pf_unlock( p_sys->p_vout );
- }
- /* We must release the opengl provider here: opengl requiere init and end
- to be done in the same thread */
- module_unneed( p_sys->p_vout, p_sys->p_vout->p_module );
- vlc_object_release( p_sys->p_vout );
- }
- /*****************************************************************************
- * Destroy: destroy GLX video thread output method
- *****************************************************************************
- * Terminate an output method created by CreateVout
- *****************************************************************************/
- static void DestroyVout( vlc_object_t *p_this )
- {
- vout_thread_t *p_vout = (vout_thread_t *)p_this;
- vout_sys_t *p_sys = p_vout->p_sys;
- free( p_sys );
- }
- /*****************************************************************************
- * Manage: handle Sys events
- *****************************************************************************
- * This function should be called regularly by video output thread. It returns
- * a non null value if an error occurred.
- *****************************************************************************/
- static int Manage( vout_thread_t *p_vout )
- {
- vout_sys_t *p_sys = p_vout->p_sys;
- int i_ret, i_fullscreen_change;
- i_fullscreen_change = ( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE );
- p_vout->fmt_out.i_x_offset = p_sys->p_vout->fmt_in.i_x_offset =
- p_vout->fmt_in.i_x_offset;
- p_vout->fmt_out.i_y_offset = p_sys->p_vout->fmt_in.i_y_offset =
- p_vout->fmt_in.i_y_offset;
- p_vout->fmt_out.i_visible_width = p_sys->p_vout->fmt_in.i_visible_width =
- p_vout->fmt_in.i_visible_width;
- p_vout->fmt_out.i_visible_height = p_sys->p_vout->fmt_in.i_visible_height =
- p_vout->fmt_in.i_visible_height;
- p_vout->fmt_out.i_aspect = p_sys->p_vout->fmt_in.i_aspect =
- p_vout->fmt_in.i_aspect;
- p_vout->fmt_out.i_sar_num = p_sys->p_vout->fmt_in.i_sar_num =
- p_vout->fmt_in.i_sar_num;
- p_vout->fmt_out.i_sar_den = p_sys->p_vout->fmt_in.i_sar_den =
- p_vout->fmt_in.i_sar_den;
- p_vout->output.i_aspect = p_vout->fmt_in.i_aspect;
- p_sys->p_vout->i_changes = p_vout->i_changes;
- i_ret = p_sys->p_vout->pf_manage( p_sys->p_vout );
- p_vout->i_changes = p_sys->p_vout->i_changes;
- #ifdef __APPLE__
- if( p_sys->p_vout->pf_lock &&
- p_sys->p_vout->pf_lock( p_sys->p_vout ) )
- {
- msg_Warn( p_vout, "could not lock OpenGL provider" );
- return i_ret;
- }
- /* On OS X, we create the window and the GL view when entering
- fullscreen - the textures have to be inited again */
- if( i_fullscreen_change )
- {
- InitTextures( p_vout );
- }
- if( p_sys->p_vout->pf_unlock )
- {
- p_sys->p_vout->pf_unlock( p_sys->p_vout );
- }
- #endif
- // to align in real time in OPENGL
- if (p_sys->p_vout->i_alignment != p_vout->i_alignment)
- {
- p_vout->i_changes |= VOUT_CROP_CHANGE; //to force change
- p_sys->p_vout->i_alignment = p_vout->i_alignment;
- }
- /* forward signal that autoscale toggle has changed */
- if (p_vout->i_changes & VOUT_SCALE_CHANGE )
- {
- p_vout->i_changes &= ~VOUT_SCALE_CHANGE;
- p_sys->p_vout->i_changes |= VOUT_SCALE_CHANGE;
- }
- /* forward signal that scale has changed */
- if (p_vout->i_changes & VOUT_ZOOM_CHANGE )
- {
- p_vout->i_changes &= ~VOUT_ZOOM_CHANGE;
- p_sys->p_vout->i_changes |= VOUT_ZOOM_CHANGE;
- }
- return i_ret;
- }
- /*****************************************************************************
- * Render: render previously calculated output
- *****************************************************************************/
- static void Render( vout_thread_t *p_vout, picture_t *p_pic )
- {
- VLC_UNUSED(p_pic);
- vout_sys_t *p_sys = p_vout->p_sys;
- /* On Win32/GLX, we do this the usual way:
- + Fill the buffer with new content,
- + Reload the texture,
- + Use the texture.
- On OS X with VRAM or AGP texturing, the order has to be:
- + Reload the texture,
- + Fill the buffer with new content,
- + Use the texture.
- (Thanks to gcc from the Arstechnica forums for the tip)
- Therefore, we have to use two buffers and textures. On Win32/GLX,
- we reload the texture to be displayed and use it right away. On
- OS X, we first render, then reload the texture to be used next
- time. */
- if( p_sys->p_vout->pf_lock &&
- p_sys->p_vout->pf_lock( p_sys->p_vout ) )
- {
- msg_Warn( p_vout, "could not lock OpenGL provider" );
- return;
- }
- #ifdef __APPLE__
- int i_new_index;
- i_new_index = ( p_sys->i_index + 1 ) & 1;
- /* Update the texture */
- glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_new_index] );
- glTexSubImage2D( VLCGL_TARGET, 0, 0, 0,
- p_vout->fmt_out.i_width,
- p_vout->fmt_out.i_height,
- VLCGL_FORMAT, VLCGL_TYPE, p_sys->pp_buffer[i_new_index] );
- /* Bind to the previous texture for drawing */
- glBindTexture( VLCGL_TARGET, p_sys->p_textures[p_sys->i_index] );
- /* Switch buffers */
- p_sys->i_index = i_new_index;
- p_pic->p->p_pixels = p_sys->pp_buffer[p_sys->i_index];
- #else
- /* Update the texture */
- glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0,
- p_vout->fmt_out.i_width,
- p_vout->fmt_out.i_height,
- VLCGL_FORMAT, VLCGL_TYPE, p_sys->pp_buffer[0] );
- #endif
- if( p_sys->p_vout->pf_unlock )
- {
- p_sys->p_vout->pf_unlock( p_sys->p_vout );
- }
- }
- /*****************************************************************************
- * DisplayVideo: displays previously rendered output
- *****************************************************************************/
- static void DisplayVideo( vout_thread_t *p_vout, picture_t *p_pic )
- {
- VLC_UNUSED(p_pic);
- vout_sys_t *p_sys = p_vout->p_sys;
- float f_width, f_height, f_x, f_y;
- if( p_sys->p_vout->pf_lock &&
- p_sys->p_vout->pf_lock( p_sys->p_vout ) )
- {
- msg_Warn( p_vout, "could not lock OpenGL provider" );
- return;
- }
- /* glTexCoord works differently with GL_TEXTURE_2D and
- GL_TEXTURE_RECTANGLE_EXT */
- #ifdef __APPLE__
- f_x = (float)p_vout->fmt_out.i_x_offset;
- f_y = (float)p_vout->fmt_out.i_y_offset;
- f_width = (float)p_vout->fmt_out.i_x_offset +
- (float)p_vout->fmt_out.i_visible_width;
- f_height = (float)p_vout->fmt_out.i_y_offset +
- (float)p_vout->fmt_out.i_visible_height;
- #else
- f_x = (float)p_vout->fmt_out.i_x_offset / p_sys->i_tex_width;
- f_y = (float)p_vout->fmt_out.i_y_offset / p_sys->i_tex_height;
- f_width = ( (float)p_vout->fmt_out.i_x_offset +
- p_vout->fmt_out.i_visible_width ) / p_sys->i_tex_width;
- f_height = ( (float)p_vout->fmt_out.i_y_offset +
- p_vout->fmt_out.i_visible_height ) / p_sys->i_tex_height;
- #endif
- /* Why drawing here and not in Render()? Because this way, the
- OpenGL providers can call pf_display to force redraw. Currently,
- the OS X provider uses it to get a smooth window resizing */
- glClear( GL_COLOR_BUFFER_BIT );
- glEnable( VLCGL_TARGET );
- glBegin( GL_POLYGON );
- glTexCoord2f( f_x, f_y ); glVertex2f( -1.0, 1.0 );
- glTexCoord2f( f_width, f_y ); glVertex2f( 1.0, 1.0 );
- glTexCoord2f( f_width, f_height ); glVertex2f( 1.0, -1.0 );
- glTexCoord2f( f_x, f_height ); glVertex2f( -1.0, -1.0 );
- glEnd();
- glDisable( VLCGL_TARGET );
- p_sys->p_vout->pf_swap( p_sys->p_vout );
- if( p_sys->p_vout->pf_unlock )
- {
- p_sys->p_vout->pf_unlock( p_sys->p_vout );
- }
- }
- int GetAlignedSize( int i_size )
- {
- /* Return the nearest power of 2 */
- int i_result = 1;
- while( i_result < i_size )
- {
- i_result *= 2;
- }
- return i_result;
- }
- /*****************************************************************************
- * Control: control facility for the vout
- *****************************************************************************/
- static int Control( vout_thread_t *p_vout, int i_query, va_list args )
- {
- vout_sys_t *p_sys = p_vout->p_sys;
- if( p_sys->p_vout->pf_control )
- return p_sys->p_vout->pf_control( p_sys->p_vout, i_query, args );
- return VLC_EGENERIC;
- }
- static int InitTextures( vout_thread_t *p_vout )
- {
- vout_sys_t *p_sys = p_vout->p_sys;
- int i_index;
- glDeleteTextures( 2, p_sys->p_textures );
- glGenTextures( 2, p_sys->p_textures );
- for( i_index = 0; i_index < 2; i_index++ )
- {
- glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_index] );
- /* Set the texture parameters */
- glTexParameterf( VLCGL_TARGET, GL_TEXTURE_PRIORITY, 1.0 );
- glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
- glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
- glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
- #ifdef __APPLE__
- /* Tell the driver not to make a copy of the texture but to use
- our buffer */
- glEnable( GL_UNPACK_CLIENT_STORAGE_APPLE );
- glPixelStorei( GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE );
- #if 0
- /* Use VRAM texturing */
- glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
- GL_STORAGE_CACHED_APPLE );
- #else
- /* Use AGP texturing */
- glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
- GL_STORAGE_SHARED_APPLE );
- #endif
- #endif
- /* Call glTexImage2D only once, and use glTexSubImage2D later */
- glTexImage2D( VLCGL_TARGET, 0, 3, p_sys->i_tex_width,
- p_sys->i_tex_height, 0, VLCGL_FORMAT, VLCGL_TYPE,
- p_sys->pp_buffer[i_index] );
- }
- return 0;
- }
- /*****************************************************************************
- * SendEvents: forward mouse and keyboard events to the parent p_vout
- *****************************************************************************/
- static int SendEvents( vlc_object_t *p_this, char const *psz_var,
- vlc_value_t oldval, vlc_value_t newval, void *_p_vout )
- {
- VLC_UNUSED(p_this); VLC_UNUSED(oldval);
- return var_Set( (vlc_object_t *)_p_vout, psz_var, newval );
- }