DrawingTidbits.cpp
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上传日期:2020-07-06
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文件大小:18k
源码类别:
midi
开发平台:
Unix_Linux
- /*****************************************************************************
- * DrawingTidbits.cpp
- *****************************************************************************
- * Copyright (C) 2001 the VideoLAN team
- * $Id: 362933f5efd189ed8670a19d94c99d1d19e3e5a2 $
- *
- * Authors: Tony Castley <tcastley@mail.powerup.com.au>
- * Stephan Aßmus <stippi@yellowbites.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
- *****************************************************************************/
- #include <math.h>
- #include <Bitmap.h>
- #include <Debug.h>
- #include <Screen.h>
- #include "DrawingTidbits.h"
- // ShiftComponent
- inline uchar
- ShiftComponent(uchar component, float percent)
- {
- // change the color by <percent>, make sure we aren't rounding
- // off significant bits
- if (percent >= 1)
- return (uchar)(component * (2 - percent));
- else
- return (uchar)(255 - percent * (255 - component));
- }
- // ShiftColor
- rgb_color
- ShiftColor(rgb_color color, float percent)
- {
- rgb_color result = {
- ShiftComponent(color.red, percent),
- ShiftComponent(color.green, percent),
- ShiftComponent(color.blue, percent),
- 0
- };
- return result;
- }
- // CompareColors
- static bool
- CompareColors(const rgb_color a, const rgb_color b)
- {
- return a.red == b.red
- && a.green == b.green
- && a.blue == b.blue
- && a.alpha == b.alpha;
- }
- // ==
- bool
- operator==(const rgb_color &a, const rgb_color &b)
- {
- return CompareColors(a, b);
- }
- // !=
- bool
- operator!=(const rgb_color &a, const rgb_color &b)
- {
- return !CompareColors(a, b);
- }
- // ReplaceColor
- void
- ReplaceColor(BBitmap *bitmap, rgb_color from, rgb_color to)
- {
- ASSERT(bitmap->ColorSpace() == B_COLOR_8_BIT); // other color spaces not implemented yet
- BScreen screen(B_MAIN_SCREEN_ID);
- uint32 fromIndex = screen.IndexForColor(from);
- uint32 toIndex = screen.IndexForColor(to);
- uchar *bits = (uchar *)bitmap->Bits();
- int32 bitsLength = bitmap->BitsLength();
- for (int32 index = 0; index < bitsLength; index++)
- if (bits[index] == fromIndex)
- bits[index] = toIndex;
- }
- // ReplaceTransparentColor
- void
- ReplaceTransparentColor(BBitmap *bitmap, rgb_color with)
- {
- ASSERT(bitmap->ColorSpace() == B_COLOR_8_BIT); // other color spaces not implemented yet
- BScreen screen(B_MAIN_SCREEN_ID);
- uint32 withIndex = screen.IndexForColor(with);
- uchar *bits = (uchar *)bitmap->Bits();
- int32 bitsLength = bitmap->BitsLength();
- for (int32 index = 0; index < bitsLength; index++)
- if (bits[index] == B_TRANSPARENT_8_BIT)
- bits[index] = withIndex;
- }
- // ycrcb_to_rgb
- inline void
- ycbcr_to_rgb( uint8 y, uint8 cb, uint8 cr,
- uint8& r, uint8& g, uint8& b)
- {
- r = (uint8)max_c( 0, min_c( 255, 1.164 * ( y - 16 ) + 1.596 * ( cr - 128 ) ) );
- g = (uint8)max_c( 0, min_c( 255, 1.164 * ( y - 16 ) - 0.813 * ( cr - 128 )
- - 0.391 * ( cb - 128 ) ) );
- b = (uint8)max_c( 0, min_c( 255, 1.164 * ( y - 16 ) + 2.018 * ( cb - 128 ) ) );
- }
- // this function will not produce visually pleasing results!
- // we'd have to convert to Lab colorspace, do the mixing
- // and convert back to RGB - in an ideal world...
- //
- // mix_colors
- inline void
- mix_colors( uint8 ra, uint8 ga, uint8 ba,
- uint8 rb, uint8 gb, uint8 bb,
- uint8& r, uint8& g, uint8& b, float mixLevel )
- {
- float mixA = ( 1.0 - mixLevel );
- float mixB = mixLevel;
- r = (uint8)(mixA * ra + mixB * rb);
- g = (uint8)(mixA * ga + mixB * gb);
- b = (uint8)(mixA * ba + mixB * bb);
- }
- // the algorithm used is probably pretty slow, but it should be easy
- // to understand what's going on...
- //
- // scale_bitmap
- status_t
- scale_bitmap( BBitmap* bitmap, uint32 fromWidth, uint32 fromHeight )
- {
- status_t status = B_BAD_VALUE;
- if ( bitmap && bitmap->IsValid()
- && ( bitmap->ColorSpace() == B_RGB32 || bitmap->ColorSpace() == B_RGBA32 ) )
- {
- status = B_MISMATCHED_VALUES;
- // we only support upscaling as of now
- uint32 destWidth = bitmap->Bounds().IntegerWidth() + 1;
- uint32 destHeight = bitmap->Bounds().IntegerHeight() + 1;
- if ( fromWidth <= destWidth && fromHeight <= destHeight )
- {
- status = B_OK;
- uint32 bpr = bitmap->BytesPerRow();
- if ( fromWidth < destWidth )
- {
- // scale horizontally
- uint8* src = (uint8*)bitmap->Bits();
- uint8* p = new uint8[fromWidth * 4]; // temp buffer
- for ( uint32 y = 0; y < fromHeight; y++ )
- {
- // copy valid pixels into temp buffer
- memcpy( p, src, fromWidth * 4 );
- for ( uint32 x = 0; x < destWidth; x++ )
- {
- // mix colors of left and right pixels and write it back
- // into the bitmap
- float xPos = ( (float)x / (float)destWidth ) * (float)fromWidth;
- uint32 leftIndex = (uint32)floorf( xPos ) * 4;
- uint32 rightIndex = (uint32)ceilf( xPos ) * 4;
- rgb_color left;
- left.red = p[leftIndex + 2];
- left.green = p[leftIndex + 1];
- left.blue = p[leftIndex + 0];
- rgb_color right;
- right.red = p[rightIndex + 2];
- right.green = p[rightIndex + 1];
- right.blue = p[rightIndex + 0];
- rgb_color mix;
- mix_colors( left.red, left.green, left.blue,
- right.red, right.green, right.blue,
- mix.red, mix.green, mix.blue, xPos - floorf( xPos ) );
- uint32 destIndex = x * 4;
- src[destIndex + 2] = mix.red;
- src[destIndex + 1] = mix.green;
- src[destIndex + 0] = mix.blue;
- }
- src += bpr;
- }
- delete[] p;
- }
- if ( fromHeight < destHeight )
- {
- // scale vertically
- uint8* src = (uint8*)bitmap->Bits();
- uint8* p = new uint8[fromHeight * 3]; // temp buffer
- for ( uint32 x = 0; x < destWidth; x++ )
- {
- // copy valid pixels into temp buffer
- for ( uint32 y = 0; y < fromHeight; y++ )
- {
- uint32 destIndex = y * 3;
- uint32 srcIndex = x * 4 + y * bpr;
- p[destIndex + 0] = src[srcIndex + 0];
- p[destIndex + 1] = src[srcIndex + 1];
- p[destIndex + 2] = src[srcIndex + 2];
- }
- // do the scaling
- for ( uint32 y = 0; y < destHeight; y++ )
- {
- // mix colors of upper and lower pixels and write it back
- // into the bitmap
- float yPos = ( (float)y / (float)destHeight ) * (float)fromHeight;
- uint32 upperIndex = (uint32)floorf( yPos ) * 3;
- uint32 lowerIndex = (uint32)ceilf( yPos ) * 3;
- rgb_color upper;
- upper.red = p[upperIndex + 2];
- upper.green = p[upperIndex + 1];
- upper.blue = p[upperIndex + 0];
- rgb_color lower;
- lower.red = p[lowerIndex + 2];
- lower.green = p[lowerIndex + 1];
- lower.blue = p[lowerIndex + 0];
- rgb_color mix;
- mix_colors( upper.red, upper.green, upper.blue,
- lower.red, lower.green, lower.blue,
- mix.red, mix.green, mix.blue, yPos - floorf( yPos ) );
- uint32 destIndex = x * 4 + y * bpr;
- src[destIndex + 2] = mix.red;
- src[destIndex + 1] = mix.green;
- src[destIndex + 0] = mix.blue;
- }
- }
- delete[] p;
- }
- }
- }
- return status;
- }
- // convert_bitmap
- status_t
- convert_bitmap( BBitmap* inBitmap, BBitmap* outBitmap )
- {
- status_t status = B_BAD_VALUE;
- // see that we got valid bitmaps
- if ( inBitmap && inBitmap->IsValid()
- && outBitmap && outBitmap->IsValid() )
- {
- status = B_MISMATCHED_VALUES;
- // see that bitmaps are compatible and that we support the conversion
- if ( inBitmap->Bounds().Width() <= outBitmap->Bounds().Width()
- && inBitmap->Bounds().Height() <= outBitmap->Bounds().Height()
- && ( outBitmap->ColorSpace() == B_RGB32
- || outBitmap->ColorSpace() == B_RGBA32) )
- {
- int32 width = inBitmap->Bounds().IntegerWidth() + 1;
- int32 height = inBitmap->Bounds().IntegerHeight() + 1;
- int32 srcBpr = inBitmap->BytesPerRow();
- int32 dstBpr = outBitmap->BytesPerRow();
- uint8* srcBits = (uint8*)inBitmap->Bits();
- uint8* dstBits = (uint8*)outBitmap->Bits();
- switch (inBitmap->ColorSpace())
- {
- case B_YCbCr422:
- // Y0[7:0] Cb0[7:0] Y1[7:0] Cr0[7:0]
- // Y2[7:0] Cb2[7:0] Y3[7:0] Cr2[7:0]
- for ( int32 y = 0; y < height; y++ )
- {
- for ( int32 x = 0; x < width; x += 2 )
- {
- int32 srcOffset = x * 2;
- int32 dstOffset = x * 4;
- ycbcr_to_rgb( srcBits[srcOffset + 0],
- srcBits[srcOffset + 1],
- srcBits[srcOffset + 3],
- dstBits[dstOffset + 2],
- dstBits[dstOffset + 1],
- dstBits[dstOffset + 0] );
- ycbcr_to_rgb( srcBits[srcOffset + 2],
- srcBits[srcOffset + 1],
- srcBits[srcOffset + 3],
- dstBits[dstOffset + 6],
- dstBits[dstOffset + 5],
- dstBits[dstOffset + 4] );
- // take care of alpha
- dstBits[x * 4 + 3] = 255;
- dstBits[x * 4 + 7] = 255;
- }
- srcBits += srcBpr;
- dstBits += dstBpr;
- }
- status = B_OK;
- break;
- case B_YCbCr420:
- // Non-interlaced only!
- // Cb0 Y0 Y1 Cb2 Y2 Y3 on even scan lines ...
- // Cr0 Y0 Y1 Cr2 Y2 Y3 on odd scan lines
- status = B_ERROR;
- break;
- case B_YUV422:
- // U0[7:0] Y0[7:0] V0[7:0] Y1[7:0]
- // U2[7:0] Y2[7:0] V2[7:0] Y3[7:0]
- status = B_ERROR;
- break;
- case B_RGB32:
- case B_RGBA32:
- memcpy( dstBits, srcBits, inBitmap->BitsLength() );
- status = B_OK;
- break;
- case B_RGB16:
- // G[2:0],B[4:0] R[4:0],G[5:3]
- for ( int32 y = 0; y < height; y ++ )
- {
- for ( int32 x = 0; x < width; x++ )
- {
- int32 srcOffset = x * 2;
- int32 dstOffset = x * 4;
- uint8 blue = srcBits[srcOffset + 0] & 0x1f;
- uint8 green = ( srcBits[srcOffset + 0] >> 5 )
- | ( ( srcBits[srcOffset + 1] & 0x07 ) << 3 );
- uint8 red = srcBits[srcOffset + 1] & 0xf8;
- // homogeneously scale each component to 8 bit
- dstBits[dstOffset + 0] = (blue << 3) | (blue >> 2);
- dstBits[dstOffset + 1] = (green << 2) | (green >> 4);
- dstBits[dstOffset + 2] = red | (red >> 5);
- }
- srcBits += srcBpr;
- dstBits += dstBpr;
- }
- status = B_OK;
- break;
- default:
- status = B_MISMATCHED_VALUES;
- break;
- }
- if ( status == B_OK )
- {
- if ( width < outBitmap->Bounds().IntegerWidth() + 1
- || height < outBitmap->Bounds().IntegerHeight() + 1 )
- {
- scale_bitmap( outBitmap, width, height );
- }
- }
- }
- }
- return status;
- }
- // clip_float
- inline uint8
- clip_float(float value)
- {
- if (value < 0)
- value = 0;
- if (value > 255)
- value = 255;
- return (uint8)value;
- }
- // dim_bitmap
- status_t
- dim_bitmap(BBitmap* bitmap, rgb_color center, float dimLevel)
- {
- status_t status = B_BAD_VALUE;
- if (bitmap && bitmap->IsValid())
- {
- switch (bitmap->ColorSpace())
- {
- case B_CMAP8:
- {
- BScreen screen(B_MAIN_SCREEN_ID);
- if (screen.IsValid())
- {
- // iterate over each pixel, get the respective
- // color from the screen object, find the distance
- // to the "center" color and shorten the distance
- // by "dimLevel"
- int32 length = bitmap->BitsLength();
- uint8* bits = (uint8*)bitmap->Bits();
- for (int32 i = 0; i < length; i++)
- {
- // preserve transparent pixels
- if (bits[i] != B_TRANSPARENT_MAGIC_CMAP8)
- {
- // get color for this index
- rgb_color c = screen.ColorForIndex(bits[i]);
- // red
- float dist = (c.red - center.red) * dimLevel;
- c.red = clip_float(center.red + dist);
- // green
- dist = (c.green - center.green) * dimLevel;
- c.green = clip_float(center.green + dist);
- // blue
- dist = (c.blue - center.blue) * dimLevel;
- c.blue = clip_float(center.blue + dist);
- // write correct index of the dimmed color
- // back into bitmap (and hope the match is close...)
- bits[i] = screen.IndexForColor(c);
- }
- }
- status = B_OK;
- }
- break;
- }
- case B_RGB32:
- case B_RGBA32:
- {
- // iterate over each color component, find the distance
- // to the "center" color and shorten the distance
- // by "dimLevel"
- uint8* bits = (uint8*)bitmap->Bits();
- int32 bpr = bitmap->BytesPerRow();
- int32 pixels = bitmap->Bounds().IntegerWidth() + 1;
- int32 lines = bitmap->Bounds().IntegerHeight() + 1;
- // iterate over color components
- for (int32 y = 0; y < lines; y++) {
- for (int32 x = 0; x < pixels; x++) {
- int32 offset = 4 * x; // four bytes per pixel
- // blue
- float dist = (bits[offset + 0] - center.blue) * dimLevel;
- bits[offset + 0] = clip_float(center.blue + dist);
- // green
- dist = (bits[offset + 1] - center.green) * dimLevel;
- bits[offset + 1] = clip_float(center.green + dist);
- // red
- dist = (bits[offset + 2] - center.red) * dimLevel;
- bits[offset + 2] = clip_float(center.red + dist);
- // ignore alpha channel
- }
- // next line
- bits += bpr;
- }
- status = B_OK;
- break;
- }
- default:
- status = B_ERROR;
- break;
- }
- }
- return status;
- }
- // dimmed_color_cmap8
- rgb_color
- dimmed_color_cmap8(rgb_color color, rgb_color center, float dimLevel)
- {
- BScreen screen(B_MAIN_SCREEN_ID);
- if (screen.IsValid())
- {
- // red
- float dist = (color.red - center.red) * dimLevel;
- color.red = clip_float(center.red + dist);
- // green
- dist = (color.green - center.green) * dimLevel;
- color.green = clip_float(center.green + dist);
- // blue
- dist = (color.blue - center.blue) * dimLevel;
- color.blue = clip_float(center.blue + dist);
- // get color index for dimmed color
- int32 index = screen.IndexForColor(color);
- // put color at index (closest match in palette
- // to dimmed result) into returned color
- color = screen.ColorForIndex(index);
- }
- return color;
- }