embeddedwindow.m
资源名称:vlc-1.0.5.zip [点击查看]
上传用户:kjfoods
上传日期:2020-07-06
资源大小:29949k
文件大小:21k
源码类别:
midi
开发平台:
Unix_Linux
- /*****************************************************************************
- * embeddedwindow.m: MacOS X interface module
- *****************************************************************************
- * Copyright (C) 2005-2009 the VideoLAN team
- * $Id: 123dd4818502097e82beff992e33bfd8cdda45f9 $
- *
- * Authors: Benjamin Pracht <bigben at videolan dot org>
- * Felix Paul Kühne <fkuehne at videolan dot org>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
- *****************************************************************************/
- /*****************************************************************************
- * Preamble
- *****************************************************************************/
- #import "intf.h"
- #import "controls.h"
- #import "vout.h"
- #import "embeddedwindow.h"
- #import "fspanel.h"
- /* SetSystemUIMode, ... */
- #import <Carbon/Carbon.h>
- /*****************************************************************************
- * VLCEmbeddedWindow Implementation
- *****************************************************************************/
- @implementation VLCEmbeddedWindow
- - (id)initWithContentRect:(NSRect)contentRect styleMask: (NSUInteger)windowStyle backing:(NSBackingStoreType)bufferingType defer:(BOOL)deferCreation
- {
- BOOL b_useTextured = YES;
- if( [[NSWindow class] instancesRespondToSelector:@selector(setContentBorderThickness:forEdge:)] )
- {
- b_useTextured = NO;
- windowStyle ^= NSTexturedBackgroundWindowMask;
- }
- self = [super initWithContentRect:contentRect styleMask:windowStyle backing:bufferingType defer:deferCreation];
- if(! b_useTextured )
- {
- [self setContentBorderThickness:28.0 forEdge:NSMinYEdge];
- }
- return self;
- }
- - (void)awakeFromNib
- {
- [self setDelegate: self];
- [o_btn_backward setToolTip: _NS("Rewind")];
- [o_btn_forward setToolTip: _NS("Fast Forward")];
- [o_btn_fullscreen setToolTip: _NS("Fullscreen")];
- [o_btn_play setToolTip: _NS("Play")];
- [o_slider setToolTip: _NS("Position")];
- o_img_play = [NSImage imageNamed: @"play_embedded"];
- o_img_pause = [NSImage imageNamed: @"pause_embedded"];
- [self controlTintChanged];
- [[NSNotificationCenter defaultCenter] addObserver: self
- selector: @selector( controlTintChanged )
- name: NSControlTintDidChangeNotification
- object: nil];
- /* Useful to save o_view frame in fullscreen mode */
- o_temp_view = [[NSView alloc] init];
- [o_temp_view setAutoresizingMask:NSViewHeightSizable | NSViewWidthSizable];
- o_fullscreen_window = nil;
- o_makekey_anim = o_fullscreen_anim1 = o_fullscreen_anim2 = nil;
- /* Not fullscreen when we wake up */
- [o_btn_fullscreen setState: NO];
- b_fullscreen = NO;
- [self setMovableByWindowBackground:YES];
- [self setDelegate:self];
- /* Make sure setVisible: returns NO */
- [self orderOut:self];
- b_window_is_invisible = YES;
- videoRatio = NSMakeSize( 0., 0. );
- }
- - (void)controlTintChanged
- {
- BOOL b_playing = NO;
- if( [o_btn_play alternateImage] == o_img_play_pressed )
- b_playing = YES;
- if( [NSColor currentControlTint] == NSGraphiteControlTint )
- {
- o_img_play_pressed = [NSImage imageNamed: @"play_embedded_graphite"];
- o_img_pause_pressed = [NSImage imageNamed: @"pause_embedded_graphite"];
- [o_btn_backward setAlternateImage: [NSImage imageNamed: @"skip_previous_embedded_graphite"]];
- [o_btn_forward setAlternateImage: [NSImage imageNamed: @"skip_forward_embedded_graphite"]];
- [o_btn_fullscreen setAlternateImage: [NSImage imageNamed: @"fullscreen_graphite"]];
- }
- else
- {
- o_img_play_pressed = [NSImage imageNamed: @"play_embedded_blue"];
- o_img_pause_pressed = [NSImage imageNamed: @"pause_embedded_blue"];
- [o_btn_backward setAlternateImage: [NSImage imageNamed: @"skip_previous_embedded_blue"]];
- [o_btn_forward setAlternateImage: [NSImage imageNamed: @"skip_forward_embedded_blue"]];
- [o_btn_fullscreen setAlternateImage: [NSImage imageNamed: @"fullscreen_blue"]];
- }
- if( b_playing )
- [o_btn_play setAlternateImage: o_img_play_pressed];
- else
- [o_btn_play setAlternateImage: o_img_pause_pressed];
- }
- - (void)dealloc
- {
- [[NSNotificationCenter defaultCenter] removeObserver: self];
- [o_img_play release];
- [o_img_play_pressed release];
- [o_img_pause release];
- [o_img_pause_pressed release];
- [super dealloc];
- }
- - (void)setTime:(NSString *)o_arg_time position:(float)f_position
- {
- [o_time setStringValue: o_arg_time];
- [o_slider setFloatValue: f_position];
- }
- - (void)playStatusUpdated:(int)i_status
- {
- if( i_status == PLAYING_S )
- {
- [o_btn_play setImage: o_img_pause];
- [o_btn_play setAlternateImage: o_img_pause_pressed];
- [o_btn_play setToolTip: _NS("Pause")];
- }
- else
- {
- [o_btn_play setImage: o_img_play];
- [o_btn_play setAlternateImage: o_img_play_pressed];
- [o_btn_play setToolTip: _NS("Play")];
- }
- }
- - (void)setSeekable:(BOOL)b_seekable
- {
- [o_btn_forward setEnabled: b_seekable];
- [o_btn_backward setEnabled: b_seekable];
- [o_slider setEnabled: b_seekable];
- }
- - (BOOL)windowShouldZoom:(NSWindow *)sender toFrame:(NSRect)newFrame
- {
- [self setFrame: newFrame display: YES animate: YES];
- return NO;
- }
- - (BOOL)windowShouldClose:(id)sender
- {
- playlist_t * p_playlist = pl_Hold( VLCIntf );
- playlist_Stop( p_playlist );
- pl_Release( VLCIntf );
- return YES;
- }
- - (NSView *)mainView
- {
- if (o_fullscreen_window)
- return o_temp_view;
- else
- return o_view;
- }
- - (void)setVideoRatio:(NSSize)ratio
- {
- videoRatio = ratio;
- }
- - (NSSize)windowWillResize:(NSWindow *)window toSize:(NSSize)proposedFrameSize
- {
- if( videoRatio.height == 0. || videoRatio.width == 0. )
- return proposedFrameSize;
- if( [[[VLCMain sharedInstance] controls] aspectRatioIsLocked] )
- {
- NSRect viewRect = [o_view convertRect:[o_view bounds] toView: nil];
- NSRect contentRect = [self contentRectForFrameRect:[self frame]];
- float marginy = viewRect.origin.y + [self frame].size.height - contentRect.size.height;
- float marginx = contentRect.size.width - viewRect.size.width;
- proposedFrameSize.height = (proposedFrameSize.width - marginx) * videoRatio.height / videoRatio.width + marginy;
- }
- return proposedFrameSize;
- }
- /*****************************************************************************
- * Fullscreen support
- */
- - (BOOL)isFullscreen
- {
- return b_fullscreen;
- }
- - (void)lockFullscreenAnimation
- {
- [o_animation_lock lock];
- }
- - (void)unlockFullscreenAnimation
- {
- [o_animation_lock unlock];
- }
- - (void)enterFullscreen
- {
- NSMutableDictionary *dict1, *dict2;
- NSScreen *screen;
- NSRect screen_rect;
- NSRect rect;
- vout_thread_t *p_vout = vlc_object_find( VLCIntf, VLC_OBJECT_VOUT, FIND_ANYWHERE );
- BOOL blackout_other_displays = config_GetInt( VLCIntf, "macosx-black" );
- screen = [NSScreen screenWithDisplayID:(CGDirectDisplayID)var_GetInteger( p_vout, "video-device" )];
- [self lockFullscreenAnimation];
- if (!screen)
- {
- msg_Dbg( p_vout, "chosen screen isn't present, using current screen for fullscreen mode" );
- screen = [self screen];
- }
- if (!screen)
- {
- msg_Dbg( p_vout, "Using deepest screen" );
- screen = [NSScreen deepestScreen];
- }
- vlc_object_release( p_vout );
- screen_rect = [screen frame];
- [o_btn_fullscreen setState: YES];
- [NSCursor setHiddenUntilMouseMoves: YES];
- if( blackout_other_displays )
- [screen blackoutOtherScreens];
- /* Make sure we don't see the window flashes in float-on-top mode */
- originalLevel = [self level];
- [self setLevel:NSNormalWindowLevel];
- /* Only create the o_fullscreen_window if we are not in the middle of the zooming animation */
- if (!o_fullscreen_window)
- {
- /* We can't change the styleMask of an already created NSWindow, so we create an other window, and do eye catching stuff */
- rect = [[o_view superview] convertRect: [o_view frame] toView: nil]; /* Convert to Window base coord */
- rect.origin.x += [self frame].origin.x;
- rect.origin.y += [self frame].origin.y;
- o_fullscreen_window = [[VLCWindow alloc] initWithContentRect:rect styleMask: NSBorderlessWindowMask backing:NSBackingStoreBuffered defer:YES];
- [o_fullscreen_window setBackgroundColor: [NSColor blackColor]];
- [o_fullscreen_window setCanBecomeKeyWindow: YES];
- if (![self isVisible] || [self alphaValue] == 0.0)
- {
- /* We don't animate if we are not visible, instead we
- * simply fade the display */
- CGDisplayFadeReservationToken token;
- CGAcquireDisplayFadeReservation(kCGMaxDisplayReservationInterval, &token);
- CGDisplayFade( token, 0.5, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0, 0, 0, YES );
- if ([screen isMainScreen])
- SetSystemUIMode( kUIModeAllHidden, kUIOptionAutoShowMenuBar);
- [[self contentView] replaceSubview:o_view with:o_temp_view];
- [o_temp_view setFrame:[o_view frame]];
- [o_fullscreen_window setContentView:o_view];
- [o_fullscreen_window makeKeyAndOrderFront:self];
- [o_fullscreen_window orderFront:self animate:YES];
- [o_fullscreen_window setFrame:screen_rect display:YES];
- CGDisplayFade( token, 0.3, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0, 0, 0, NO );
- CGReleaseDisplayFadeReservation( token);
- /* Will release the lock */
- [self hasBecomeFullscreen];
- return;
- }
- /* Make sure we don't see the o_view disappearing of the screen during this operation */
- NSDisableScreenUpdates();
- [[self contentView] replaceSubview:o_view with:o_temp_view];
- [o_temp_view setFrame:[o_view frame]];
- [o_fullscreen_window setContentView:o_view];
- [o_fullscreen_window makeKeyAndOrderFront:self];
- NSEnableScreenUpdates();
- }
- /* We are in fullscreen (and no animation is running) */
- if (b_fullscreen)
- {
- /* Make sure we are hidden */
- [super orderOut: self];
- [self unlockFullscreenAnimation];
- return;
- }
- if (o_fullscreen_anim1)
- {
- [o_fullscreen_anim1 stopAnimation];
- [o_fullscreen_anim1 release];
- }
- if (o_fullscreen_anim2)
- {
- [o_fullscreen_anim2 stopAnimation];
- [o_fullscreen_anim2 release];
- }
- if ([screen isMainScreen])
- SetSystemUIMode( kUIModeAllHidden, kUIOptionAutoShowMenuBar);
- dict1 = [[NSMutableDictionary alloc] initWithCapacity:2];
- dict2 = [[NSMutableDictionary alloc] initWithCapacity:3];
- [dict1 setObject:self forKey:NSViewAnimationTargetKey];
- [dict1 setObject:NSViewAnimationFadeOutEffect forKey:NSViewAnimationEffectKey];
- [dict2 setObject:o_fullscreen_window forKey:NSViewAnimationTargetKey];
- [dict2 setObject:[NSValue valueWithRect:[o_fullscreen_window frame]] forKey:NSViewAnimationStartFrameKey];
- [dict2 setObject:[NSValue valueWithRect:screen_rect] forKey:NSViewAnimationEndFrameKey];
- /* Strategy with NSAnimation allocation:
- - Keep at most 2 animation at a time
- - leaveFullscreen/enterFullscreen are the only responsible for releasing and alloc-ing
- */
- o_fullscreen_anim1 = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObject:dict1]];
- o_fullscreen_anim2 = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObject:dict2]];
- [dict1 release];
- [dict2 release];
- [o_fullscreen_anim1 setAnimationBlockingMode: NSAnimationNonblocking];
- [o_fullscreen_anim1 setDuration: 0.3];
- [o_fullscreen_anim1 setFrameRate: 30];
- [o_fullscreen_anim2 setAnimationBlockingMode: NSAnimationNonblocking];
- [o_fullscreen_anim2 setDuration: 0.2];
- [o_fullscreen_anim2 setFrameRate: 30];
- [o_fullscreen_anim2 setDelegate: self];
- [o_fullscreen_anim2 startWhenAnimation: o_fullscreen_anim1 reachesProgress: 1.0];
- [o_fullscreen_anim1 startAnimation];
- /* fullscreenAnimation will be unlocked when animation ends */
- }
- - (void)hasBecomeFullscreen
- {
- [o_fullscreen_window makeFirstResponder: [[[VLCMain sharedInstance] controls] voutView]];
- [o_fullscreen_window makeKeyWindow];
- [o_fullscreen_window setAcceptsMouseMovedEvents: TRUE];
- /* tell the fspanel to move itself to front next time it's triggered */
- [[[[VLCMain sharedInstance] controls] fspanel] setVoutWasUpdated: (int)[[o_fullscreen_window screen] displayID]];
- if([self isVisible])
- [super orderOut: self];
- [[[[VLCMain sharedInstance] controls] fspanel] setActive: nil];
- b_fullscreen = YES;
- [self unlockFullscreenAnimation];
- }
- - (void)leaveFullscreen
- {
- [self leaveFullscreenAndFadeOut: NO];
- }
- - (void)leaveFullscreenAndFadeOut: (BOOL)fadeout
- {
- NSMutableDictionary *dict1, *dict2;
- NSRect frame;
- [self lockFullscreenAnimation];
- b_fullscreen = NO;
- [o_btn_fullscreen setState: NO];
- /* We always try to do so */
- [NSScreen unblackoutScreens];
- /* Don't do anything if o_fullscreen_window is already closed */
- if (!o_fullscreen_window)
- {
- [self unlockFullscreenAnimation];
- return;
- }
- if (fadeout)
- {
- /* We don't animate if we are not visible, instead we
- * simply fade the display */
- CGDisplayFadeReservationToken token;
- CGAcquireDisplayFadeReservation(kCGMaxDisplayReservationInterval, &token);
- CGDisplayFade( token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0, 0, 0, YES );
- [[[[VLCMain sharedInstance] controls] fspanel] setNonActive: nil];
- SetSystemUIMode( kUIModeNormal, kUIOptionAutoShowMenuBar);
- /* Will release the lock */
- [self hasEndedFullscreen];
- /* Our window is hidden, and might be faded. We need to workaround that, so note it
- * here */
- b_window_is_invisible = YES;
- CGDisplayFade( token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0, 0, 0, NO );
- CGReleaseDisplayFadeReservation( token);
- return;
- }
- [self setAlphaValue: 0.0];
- [self orderFront: self];
- [[[[VLCMain sharedInstance] controls] fspanel] setNonActive: nil];
- SetSystemUIMode( kUIModeNormal, kUIOptionAutoShowMenuBar);
- if (o_fullscreen_anim1)
- {
- [o_fullscreen_anim1 stopAnimation];
- [o_fullscreen_anim1 release];
- }
- if (o_fullscreen_anim2)
- {
- [o_fullscreen_anim2 stopAnimation];
- [o_fullscreen_anim2 release];
- }
- frame = [[o_temp_view superview] convertRect: [o_temp_view frame] toView: nil]; /* Convert to Window base coord */
- frame.origin.x += [self frame].origin.x;
- frame.origin.y += [self frame].origin.y;
- dict2 = [[NSMutableDictionary alloc] initWithCapacity:2];
- [dict2 setObject:self forKey:NSViewAnimationTargetKey];
- [dict2 setObject:NSViewAnimationFadeInEffect forKey:NSViewAnimationEffectKey];
- o_fullscreen_anim2 = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObjects:dict2, nil]];
- [dict2 release];
- [o_fullscreen_anim2 setAnimationBlockingMode: NSAnimationNonblocking];
- [o_fullscreen_anim2 setDuration: 0.3];
- [o_fullscreen_anim2 setFrameRate: 30];
- [o_fullscreen_anim2 setDelegate: self];
- dict1 = [[NSMutableDictionary alloc] initWithCapacity:3];
- [dict1 setObject:o_fullscreen_window forKey:NSViewAnimationTargetKey];
- [dict1 setObject:[NSValue valueWithRect:[o_fullscreen_window frame]] forKey:NSViewAnimationStartFrameKey];
- [dict1 setObject:[NSValue valueWithRect:frame] forKey:NSViewAnimationEndFrameKey];
- o_fullscreen_anim1 = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObjects:dict1, nil]];
- [dict1 release];
- [o_fullscreen_anim1 setAnimationBlockingMode: NSAnimationNonblocking];
- [o_fullscreen_anim1 setDuration: 0.2];
- [o_fullscreen_anim1 setFrameRate: 30];
- [o_fullscreen_anim2 startWhenAnimation: o_fullscreen_anim1 reachesProgress: 1.0];
- /* Make sure o_fullscreen_window is the frontmost window */
- [o_fullscreen_window orderFront: self];
- [o_fullscreen_anim1 startAnimation];
- /* fullscreenAnimation will be unlocked when animation ends */
- }
- - (void)hasEndedFullscreen
- {
- /* This function is private and should be only triggered at the end of the fullscreen change animation */
- /* Make sure we don't see the o_view disappearing of the screen during this operation */
- NSDisableScreenUpdates();
- [o_view retain];
- [o_view removeFromSuperviewWithoutNeedingDisplay];
- [[self contentView] replaceSubview:o_temp_view with:o_view];
- [o_view release];
- [o_view setFrame:[o_temp_view frame]];
- [self makeFirstResponder: o_view];
- if ([self isVisible])
- [super makeKeyAndOrderFront:self]; /* our version contains a workaround */
- [o_fullscreen_window orderOut: self];
- NSEnableScreenUpdates();
- [o_fullscreen_window release];
- o_fullscreen_window = nil;
- [self setLevel:originalLevel];
- [self unlockFullscreenAnimation];
- }
- - (void)animationDidEnd:(NSAnimation*)animation
- {
- NSArray *viewAnimations;
- if( o_makekey_anim == animation )
- {
- [o_makekey_anim release];
- return;
- }
- if ([animation currentValue] < 1.0)
- return;
- /* Fullscreen ended or started (we are a delegate only for leaveFullscreen's/enterFullscren's anim2) */
- viewAnimations = [o_fullscreen_anim2 viewAnimations];
- if ([viewAnimations count] >=1 &&
- [[[viewAnimations objectAtIndex: 0] objectForKey: NSViewAnimationEffectKey] isEqualToString:NSViewAnimationFadeInEffect])
- {
- /* Fullscreen ended */
- [self hasEndedFullscreen];
- }
- else
- {
- /* Fullscreen started */
- [self hasBecomeFullscreen];
- }
- }
- - (void)orderOut: (id)sender
- {
- [super orderOut: sender];
- /* Make sure we leave fullscreen */
- [self leaveFullscreenAndFadeOut: YES];
- }
- - (void)makeKeyAndOrderFront: (id)sender
- {
- /* Hack
- * when we exit fullscreen and fade out, we may endup in
- * having a window that is faded. We can't have it fade in unless we
- * animate again. */
- if(!b_window_is_invisible)
- {
- /* Make sure we don't do it too much */
- [super makeKeyAndOrderFront: sender];
- return;
- }
- [super setAlphaValue:0.0f];
- [super makeKeyAndOrderFront: sender];
- NSMutableDictionary * dict = [[NSMutableDictionary alloc] initWithCapacity:2];
- [dict setObject:self forKey:NSViewAnimationTargetKey];
- [dict setObject:NSViewAnimationFadeInEffect forKey:NSViewAnimationEffectKey];
- o_makekey_anim = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObject:dict]];
- [dict release];
- [o_makekey_anim setAnimationBlockingMode: NSAnimationNonblocking];
- [o_makekey_anim setDuration: 0.1];
- [o_makekey_anim setFrameRate: 30];
- [o_makekey_anim setDelegate: self];
- [o_makekey_anim startAnimation];
- b_window_is_invisible = NO;
- /* fullscreenAnimation will be unlocked when animation ends */
- }
- /* Make sure setFrame gets executed on main thread especially if we are animating.
- * (Thus we won't block the video output thread) */
- - (void)setFrame:(NSRect)frame display:(BOOL)display animate:(BOOL)animate
- {
- struct { NSRect frame; BOOL display; BOOL animate;} args;
- NSData *packedargs;
- args.frame = frame;
- args.display = display;
- args.animate = animate;
- packedargs = [NSData dataWithBytes:&args length:sizeof(args)];
- [self performSelectorOnMainThread:@selector(setFrameOnMainThread:)
- withObject: packedargs waitUntilDone: YES];
- }
- - (void)setFrameOnMainThread:(NSData*)packedargs
- {
- struct args { NSRect frame; BOOL display; BOOL animate; } * args = (struct args*)[packedargs bytes];
- if( args->animate )
- {
- /* Make sure we don't block too long and set up a non blocking animation */
- NSDictionary * dict = [NSDictionary dictionaryWithObjectsAndKeys:
- self, NSViewAnimationTargetKey,
- [NSValue valueWithRect:[self frame]], NSViewAnimationStartFrameKey,
- [NSValue valueWithRect:args->frame], NSViewAnimationEndFrameKey, nil];
- NSViewAnimation * anim = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObject:dict]];
- [dict release];
- [anim setAnimationBlockingMode: NSAnimationNonblocking];
- [anim setDuration: 0.4];
- [anim setFrameRate: 30];
- [anim startAnimation];
- }
- else {
- [super setFrame:args->frame display:args->display animate:args->animate];
- }
- }
- @end