FullScreenState.cpp
上传用户:sesekoo
上传日期:2020-07-18
资源大小:21543k
文件大小:4k
- // FullScreenState.cpp : Defines the class behaviors for the application.
- //
- #include "stdafx.h"
- #include "FullScreenState.h"
- #include "MainFrm.h"
- #include "ChildFrm.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CDemoApp
- BEGIN_MESSAGE_MAP(CDemoApp, CWinApp)
- //{{AFX_MSG_MAP(CDemoApp)
- ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
- // NOTE - the ClassWizard will add and remove mapping macros here.
- // DO NOT EDIT what you see in these blocks of generated code!
- ON_COMMAND(ID_FILE_NEW, OnFileNew)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CDemoApp construction
- CDemoApp::CDemoApp()
- {
- // TODO: add construction code here,
- // Place all significant initialization in InitInstance
- }
- /////////////////////////////////////////////////////////////////////////////
- // The one and only CDemoApp object
- CDemoApp theApp;
- /////////////////////////////////////////////////////////////////////////////
- // CDemoApp initialization
- BOOL CDemoApp::InitInstance()
- {
- InitCommonControls();
- if( !AfxInitRichEdit() )
- {
- ASSERT( FALSE );
- return FALSE;
- }
- AfxEnableControlContainer();
- // Standard initialization
- // If you are not using these features and wish to reduce the size
- // of your final executable, you should remove from the following
- // the specific initialization routines you do not need.
- #if _MFC_VER < 0x700
- #ifdef _AFXDLL
- Enable3dControls(); // Call this when using MFC in a shared DLL
- #else
- Enable3dControlsStatic(); // Call this when linking to MFC statically
- #endif
- #endif
- // Change the registry key under which our settings are stored.
- // TODO: You should modify this string to be something appropriate
- // such as the name of your company or organization.
- SetRegistryKey( _T("Foss") );
- // To create the main window, this code creates a new frame window
- // object and then sets it as the application's main window object.
- CMDIFrameWnd* pFrame = new CMainFrame;
- m_pMainWnd = pFrame;
- // create main frame window
- if (!pFrame->LoadFrame(IDR_MAINFRAME))
- return FALSE;
- // try to load shared FullScreenState menus and accelerator table
- //TODO: add additional member variables and load calls for
- // additional menu types your application may need.
- HINSTANCE hInst = AfxGetResourceHandle();
- m_hMDIMenu = ::LoadMenu(hInst, MAKEINTRESOURCE(IDR_MDITYPE));
- m_hMDIAccel = ::LoadAccelerators(hInst, MAKEINTRESOURCE(IDR_MDITYPE));
- // // The main window has been initialized, so show and update it.
- // pFrame->ShowWindow(m_nCmdShow);
- // pFrame->UpdateWindow();
- // window placement persistence
- pFrame->ActivateFrame( m_nCmdShow );
- return TRUE;
- }
- /////////////////////////////////////////////////////////////////////////////
- // CDemoApp message handlers
- int CDemoApp::ExitInstance()
- {
- //TODO: handle additional resources you may have added
- if (m_hMDIMenu != NULL)
- FreeResource(m_hMDIMenu);
- if (m_hMDIAccel != NULL)
- FreeResource(m_hMDIAccel);
- return CWinApp::ExitInstance();
- }
- void CDemoApp::OnFileNew()
- {
- CMainFrame * pFrame =
- STATIC_DOWNCAST(
- CMainFrame,
- m_pMainWnd
- );
- // create a new child window
- pFrame->CreateNewChild(
- RUNTIME_CLASS(CChildFrame),
- IDR_MDITYPE,
- m_hMDIMenu,
- m_hMDIAccel
- );
- }
- // App command to run the dialog
- void CDemoApp::OnAppAbout()
- {
- #ifndef __EXT_MFC_NO_PROF_UIS_ABOUT_DIALOG
- VERIFY( ProfUISAbout() );
- #endif // #ifndef __EXT_MFC_NO_PROF_UIS_ABOUT_DIALOG
- }
- /////////////////////////////////////////////////////////////////////////////
- // CDemoApp message handlers